Hit Chart

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Revision as of 01:53, 8 August 2012 by Soul (talk | contribs) (Fighters)
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IRC Bot

To use the bot, Sprite, on IRC, type these commands to roll for a hit location.

  • !hit body / !hit person
  • !hit fighter
  • !hit mecha / !hit mech / !hit robot
  • !hit ship

To roll a die using the bot, simply type !roll and then your number. Here is an example.

  • !roll 10
  • !roll 100

To use the other dice function, for modifiers, type !sroll your 1dnumber and then your modifier. Here is an example.

  • !sroll 1d10 5 (this will give you 1d10+5)
  • !sroll 2d12 3 (this will give you 2d12+3)

Body

D12 Roll Hit Location Effect
1 Head Shot Varies. Usually bad.
2 Right Arm Damages right arm.
3 Left Arm Damages left arm.
4 Right Chest Damages right chest. Possibly bad.
5 Left Chest Damages left chest. Possibly bad.
6 Center Chest Damages main body. Bad.
7 Lower Chest Lower chest damage.
8 Abdomen Midsection damage.
9 Hip Area Hip damage. May cause mobility loss.
10 Right Leg Right leg damage.
11 Left Leg Left leg damage.
12 Critical Booster Right in the junk. May render target immobile or grounded.

Mecha/Robots

D12 Roll Hit Location Effect
1 Head Shot Varies. Usually bad.
2 Right Arm Damages right arm.
3 Left Arm Damages left arm.
4 Right Chest Damages right chest. Possibly bad.
5 Center Chest Damages main body. Bad.
6 Left Chest Damages left chest. Possibly bad.
7 Lower Chest May or may not hit cockpit.
8 Abdomen Midsection damage.
9 Hip Area Hip damage. May cause mobility loss.
10 Right Leg Right leg damage.
11 Left Leg Left leg damage.
12 Critical Booster Hits main booster unit. May render unit immobile, or grounded.

Fighters

D12 Roll Hit Location Effect
1 Nose Damages nose. Sensors usually here.
2 Right Wing Varies. Wing weapons, fuel, lift in atmosphere.
3 Left Wing Varies. Wing weapons, fuel, lift in atmosphere.
4 Right Fuselage Damages main structure, body weapons.
5 Center Fuselage Damages main structure
6 Left Fuselage Damages main structure, body weapons.
7 Cockpit Usually armored, if unarmored pilot takes hit.
8 Lower fuselage Reactor/Engine usually here.
9 Tail Damages tail. May effect maneuverability/stability.
10 External Weapon Externally mounted weapon hit.
11 External Fuel Externally mounted fuel hit. If none, reroll.
12 Thrusters/Boosters Hits booster unit. Loss of movement in space, loss of lift in atmosphere.

Ships

D12 Roll Hit Location Effect
1 Bow Damages Bow section
2 Main Weapon Main weapon/turret damaged.
3 Secondary Weapon Secondary weapon/turret damaged.
4 Right Hull Damages main structure, hull weapons.
5 Center Hull Damages main structure.
6 Left Hull Damages main structure, hull weapons/
7 Bridge Usually armored. If unarmored, crew takes hit.
8 Engine Engine damage.
9 Aft Damages Aft section.
10 Catapult/Hangar Catapult damaged. If no catapult (or already damaged), Hangar/Cargo room takes hit.
11 AA Turrets AA turrets damaged. Loss of AA firepower.
12 Thrusters/Boosters Hits booster unit. Loss of movement in space. Loss of lift in atmosphere.