Hit Chart

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IRC Bot

To use the bot, Ryo-Ohki, on IRC, type these commands to roll for a hit location.

  • !hit body
  • !hit fighter
  • !hit mecha
  • !hit ship

To roll a die using the bot, simply type !roll and then your number. Here is an example.

  • !roll 1d10

You can also add modifiers to the !roll.

  • !roll 1d10+3
  • !roll 1d10-1
  • !roll 2d10+3

Body

Roll Hit Location Effect
1 Head Shot Varies. Usually bad.
2 Right Arm Damages right arm.
3 Left Arm Damages left arm.
4 Right Chest Damages right chest. Possibly bad.
5 Left Chest Damages left chest. Possibly bad.
6 Center Chest Damages main body. Bad.
7 Lower Chest Lower chest damage.
8 Abdomen Midsection damage.
9 Hip Area Hip damage. May cause mobility loss.
10 Right Leg Right leg damage.
11 Left Leg Left leg damage.
12 Critical Booster Right in the junk. May render target immobile or grounded.

Mecha

Roll Hit Location Effect
1 Head Shot Varies. Usually bad.
2 Right Arm Damages right arm.
3 Left Arm Damages left arm.
4 Right Chest Damages right chest. Possibly bad.
5 Center Chest Damages main body. Bad.
6 Left Chest Damages left chest. Possibly bad.
7 Lower Chest May or may not hit cockpit.
8 Abdomen Midsection damage.
9 Hip Area Hip damage. May cause mobility loss.
10 Right Leg Right leg damage.
11 Left Leg Left leg damage.
12 Critical Booster Hits main booster unit. May render unit immobile, or grounded.

Fighters

Roll Hit Location Effect
1 Nose Damages nose. Sensors usually here.
2 Right Wing Varies. Wing weapons, fuel, lift in atmosphere.
3 Left Wing Varies. Wing weapons, fuel, lift in atmosphere.
4 Right Fuselage Damages main structure, body weapons.
5 Center Fuselage Damages main structure
6 Left Fuselage Damages main structure, body weapons.
7 Cockpit Usually armored, if unarmored pilot takes hit.
8 Lower fuselage Reactor/Engine usually here.
9 Tail Damages tail. May effect maneuverability/stability.
10 External Weapon Externally mounted weapon hit.
11 External Fuel Externally mounted fuel hit. If none, reroll.
12 Thrusters/Boosters Hits booster unit. Loss of movement in space, loss of lift in atmosphere.

Ships

Roll Hit Location Effect
1 Bow Damages Bow section
2 Main Weapon Main weapon/turret damaged.
3 Secondary Weapon Secondary weapon/turret damaged.
4 Right Hull Damages main structure, hull weapons.
5 Center Hull Damages main structure.
6 Left Hull Damages main structure, hull weapons/
7 Bridge Usually armored. If unarmored, crew takes hit.
8 Engine Engine damage.
9 Aft Damages Aft section.
10 Catapult/Hangar Catapult damaged. If no catapult (or already damaged), Hangar/Cargo room takes hit.
11 AA Turrets AA turrets damaged. Loss of AA firepower.
12 Thrusters/Boosters Hits booster unit. Loss of movement in space. Loss of lift in atmosphere.