Azivras: Difference between revisions

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*''Hurting'': Concentrated feelings of hurting create a devastating vortex. Can sever limbs.
*''Hurting'': Concentrated feelings of hurting create a devastating vortex. Can sever limbs.
*''Black Orb'': A concentrated negative energy that can be hurled at your opponents. Hits three times.
*''Black Orb'': A concentrated negative energy that can be hurled at your opponents. Hits three times.
'''La Danse Macabre''': A ritual dance used to channel otherwordly powers to be used by the performer. Raises otherwordly powers gradually over the course of a fight. A passive skill.<br>
'''Greater Meditation''': Azivras can restore some of his mental energy and increase his focus. This makes him very hard to affect with confusion or other mental status effects.<br>
'''Spice Forge''': Spice forges were widely used by magick practitioners of the Middle East back in the day. Spices make it possible to customize the properties of your otherworldly skills. First (White) magic happens at the start of battle; Second (Red) magic casts a spell twice at once but hits a random target; Greater (Blue) magic costs less Mind.


= NOTABLE ITEMS =
= NOTABLE ITEMS =

Revision as of 14:59, 13 May 2025

Azivras
A.K.A. Yellow Mage
Age
Voice Actor
Relatives
Series
Player
  • Name:
  • Age:
  • Sex:
  • Likes:
  • Dislikes:

Physical Stats

  • Height:
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  • Hair:

APPEARANCE

Text Goes Here - A Sentence or Two

PERSONALITY

Text Goes Here - Five or Six key words

SKILLS

Text Goes Here - Only list relevant, noteworthy skills

SPECIAL ABILITIES, POWERS

Magic: The Yellow Mages of the Eastern Sanctuaries are all trained in the occult. As such, Azivras has various spells, mostly from an affiliation with Gro-Goroth.

  • Blood Golem: Allows Azivras to spill blood and animate it as a golem, which will fight for him.
  • Pyromancy Trick: Blasts an opponent with multiple flaming explosions, with a chance to set them on fire for damage over time.
  • Combustion: A talented wizard can control the heat in the atmosphere and create a large combustion of fire and flames to devour their opponents.
  • Hurting: Concentrated feelings of hurting create a devastating vortex. Can sever limbs.
  • Black Orb: A concentrated negative energy that can be hurled at your opponents. Hits three times.

La Danse Macabre: A ritual dance used to channel otherwordly powers to be used by the performer. Raises otherwordly powers gradually over the course of a fight. A passive skill.
Greater Meditation: Azivras can restore some of his mental energy and increase his focus. This makes him very hard to affect with confusion or other mental status effects.
Spice Forge: Spice forges were widely used by magick practitioners of the Middle East back in the day. Spices make it possible to customize the properties of your otherworldly skills. First (White) magic happens at the start of battle; Second (Red) magic casts a spell twice at once but hits a random target; Greater (Blue) magic costs less Mind.

NOTABLE ITEMS

  • Headgear: Cloth Wrapping
  • Armor: Eastern/Yellow Silk Robes
  • Weapon: Ritual Spear
  • Shield: - - -
  • Accessory: Sorcerer's Stone

Sorcerer's Stone: A magical ring worn once by the great Bethel. The ring restores mind during encounters.

Cursed Ritual Spear: A simple spear used by the primitive tribes living underground. The tip is coated in poison. Requires 2 hands to use.

WEAKNESSES

Text Goes Here - List useable Weaknesses, not context-sensitive flaws.