Dexter Curwen
Dexter Joseph Curwen | |
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A.K.A. | Curwen, The Beast's Head. |
Age | Unknown |
Voice Actor | Hikaru Midorikawa |
Relatives | None Known |
Series | Demonbane |
Player | Frank |
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- Physical Stats
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Appearance
I have a picture. A sharply dressed man, built very well and clearly looks like he takes care of himself.
Personality
Charismatic, cold, dispassionate, bored.
Background
An endless repetition of insanity, over and over and over and over and over and over, expecting different results..
Dexter Curwen was a healer who lived in a small village with his sister. Due to his intelligence and gifts he didn't understand, he became a notable doctor, helping to cure everyone in town as best he could, though since he was the only one who could do this, he was often overtaxed, something his sister told him about. He was using his knowledge of the diseases he was curing to try to help is sister, who had a chronic illness with no cure. However, her strength of will to survive, her belief in her brother, and her willingness to help do her best to heal other villagers as well spurred him on to keep trying, no matter how bleak things got. So because of this, despite his reticence to leave his sister alone, Dexter took a trip to go help a rich older couple with their medical issues.
However, not only did the procedure and treatment take some time, but Dexter was not having much luck, so he had to keep prolonging his stay there, reaching out to his sister to promise he'd return next week, if things went well. By the time he managed to come back, with.. limited success, which had affected his morale, he came home to see that it had been ransacked, and burned to the ground, with his beloved sister taken away and burnt at the stake. Apparently, their village was not happy that the town doctor had taken time away, and that his sister's more limited healing abilities were not enough to deal with all their problems, their children's problems, their livestock's problems while he was gone, so they called her a witch and went to burn her at the stake. Dexter's trip was a selfish act, and needed to be punished.
When he tried to save his sister, the villagers told him he was to blame for this. If he hadn't left, none of this would've happened. They had to sit on their illnesses and wounds while he was off wasting time, when he should've been there, taking care of them, but no, he chose to go away for no good reason, and his sister wasn't good enough. He should have known better. What were they supposed to do without him? They had no way of dealing with their problems. When Dexter lashed out at them, they defended themselves, and Dexter was struck down. When he woke up, everything was over, he lay in a pool of blood, mud, and ashes, and the village hoped he learned his lesson. But in his mind, he'd spoken to someone who said he was both his father, and him. They had a talk about humanity. Dexter had collected different books.. occult, scientific and ancient, over the years, and he had knowledge of them now.
And then bad things happened...
Skills
Physical Skills:
- Alertness: Very Good
- Athletics: Very Good
- Stealth: Novice
Social Skills:
- Subterfuge: Good
- Intimidation: Amazing
- Leadership: Incredible
- Etiquette: Very Good
Mental Skills:
- Investigation: Incredible
- Medicine: Amazing
- Law: Very Good
- Occult: Amazing
- Politics: Good
- Science: Incredible
- Technology: Very Good
Other Skills:
- Driving: Very Good
- Survival: Incredible
- Empathy: Abysmal
Special Abilities
Warlock: Dexter Curwen is a Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
Powers & Merits
(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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Unique Items
Paimon: This Devil Arm was created from one of the Kings of Hell who fell to Mundus, due to their loyalty to Lucifer. Made into a staff filled with knowledge and magical power, this staff is capable of several spell-like abilities, useable to any who learn how to ask the staff the right questions. Its strikes cause sudden bursts of stunning damage by charging up magical energy.
Elemental Attribute: None.
Paimon's Abilities:
- Roar: This has a 50% chance to stun the opponent when smashing the staff into the ground.
- Magical Enhancement: When striking with the staff, the user can cause the victim to be stunned by magical damage. (1 charge for 5 hits)
- Magical Absorbtion: Paimon can be used to block a magical strike, and potentially absorb it's energy to recharge it. (60% chance)
- Spells: The main power of Paimon is the ability to cast spells instantly, a roar filling the area and then having the desired effect happen.
- Detect Magic: Allows to find spells and magical items.
- Enlarge: Allows the user to make his monster grow (or shrink)
- Hold Portal: Prevents a magical portal, or nonmagical door, from closing. Can also speed up the closing.
- Light: Creates a magical ball of light.
- Invisibility: Turns the target invisible.
- Fireball: Fires a large, 20' x 20' fireball at a target, which explodes on impact. 1 charge
- Knock: Unlocks any and all physical barriers. 1 charge
- Lightning Bolt: Fires a lightning bolt at a target, which will bounce off walls to reach it. 1 charge
- Pyrotechnics: Control fire, making fireworks. 1 charge
- Ice Storm: Causes a litteral blizzard to form from the caster, incasing and slashing at the targets in it with ice. 2 charges
- Web: Causes magical webbing to appear on a target (or group) to keep them pinned and stuck to a location. 1 charge
- Wall of Fire: Creates a wall made of incredibly hot magical fire. 2 charges
- Dispel Magic: Allows the caster to counter a magical spell, curse, or other magic area, as if they were a top level spellcaster. 1, 2 or 3 charges.
- Passwall: Allows the caster to step through anything physical. 2 charges.
- Whirlwind: Causes a tornado from the caster to wipe over the target area. 3 charges.
- Conjure Elemental: Summons an Elemental of the Caster's choice, from the following list. 3 charges.
Devil Trigger Attributes: None.
Paimon's Limitations:
- Paimon's spells usually cost magical energy, which can be depleted. It will recharge in time, but depleting it renders the spells unuseable.
- The user's magical power can start to recharge the staff, but it's better to recharge the staff with magical absorption.
- If the charges run out, Paimon is just a near unbreakable staff. Even the 'free' powers are inert for a few hours.
- Paimon has 25 charges. It recharges at a rate of 1 charge per hour.
Locket: He carries a locket on his person.
Items Of Note
Weaknesses & Flaws

Terror Mask Binding: An ancient relic of unspeakable power. It can transform the host's body, granting him absolute strength and stamina. It is possessed by an immortal inter-dimensional being that was banished from its own world. This unknown entity constantly talks to its host, and guides their actions throughout the series, but its motives are a mystery to everyone. However, when Curwen confronted the Terror Mask and its current host, the battle left both critically damaged, and the Terror Mask's broken pieces imbedded themselves in Curwen, stopping him from being able to access his full power, forcing him in a more 'mild' state. While at first disturbed by this, Curwen came to realize that the possibility of dying, and the fact that many new potential enemies existed to challenge, or even kill him, was a boon in disguise. This does not stop the Terror Mask from talking to him and bothering him, however. Anyone who could use magic or other abilities to empower the Terror Mask could lower Curwen's power, or even remove them entirely, temporarily. The Terror Mask is bound to his existence and soul, now, so he can't body hop and get rid of it.
Flaws
Overconfident (1): You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.
Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
Masochist (1): You either enjoy pain or enjoy inflicting it on others. In addition to the inconveniences this fascination may cause you, you may also be seen as sick (and, well you are), or even more sick people may use you for your obsession.
Sensation Junkie (2): You're addicted to sensation, and will do anything to find new means of stimulation. If the opportunity presents itself, you need something distracting you to resist the urge, and only by making a roll (Diff 6).
Dark Fate (5): You are doomed to suffer a horrible demise, or otherwise have some sort of icky unpleasant fate. You are aware of this, and can kinda make you rather depressed... - The only fate that awaits Curwen is the inevitability of rejoining another cycle of life, reborn again, just to suffer, to clearly remember his past... until he ends up in a similar cycle but as a plaything of the Crawling Chaos, with insanity being the only option.
Echoes (2): Your supernatural nature affects the world around you; Curwen cannot walk onto Hallowed ground, causes milk to sour, and causes plants to die if he touches them with his bare skin.
Probationary Member (3): You're not on the greatest terms with the group (tradition, clan, tribe, etc.) you belong to and are highly suspect of various naughtiness. You may not be privy to the normal privileges of being part of your group, nor will you necessarily receive aid when you ought to, etc.
Allergic (3): You suffer from an allergy to some substance; a 1 pt. version inconveniences you and may increase difficulties in certain situations, the 3 pt. version means you have an incapacitating or even a potentially fatal reaction to the substance. He is allergic to pure Salt.
NPC(s) to go with char
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