Isabelle: Difference between revisions

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**Place of Birth: Makai  
**Place of Birth: Makai  
**Nationality: Demon
**Nationality: Demon
**Specialty: Tantric Healing
**Specialty: Neotantric
**Hobbies:  
**Hobbies:  
**Likes:  
**Likes:  

Revision as of 15:44, 6 July 2012

Isabelle
Isabelle
A.K.A.
Age
Voice Actor
Relatives
Series
Player
  • Name: Isabelle
  • Age: Unknown
  • Sex: Female
  • Birthday: January 2nd
  • Parents: Unknown
    • Place of Birth: Makai
    • Nationality: Demon
    • Specialty: Neotantric
    • Hobbies:
    • Likes:
    • Dislikes:
    • Favorite Food:
    • Least Favorite Food:
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 5'4"
    • Weight: 132 lbs (Due to wings and tail. Weight persists despite hiding them)
    • Eyes: Light red.
    • Hair: Bright pink.
    • Special: She has tattoos intricately marking her body. When she channels her power, they glow through her clothing.

Appearance

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Personality

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Background

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Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness (How alert you are.)
  • Athletics (Jumping, Climbing, Flexibility.. you know.)
  • Stealth (Sneaking! Breaking in, etc etc.)

Social Skills:

  • Subterfuge (Manipulation, Lying..)
  • Streetwise (How well you know the hood, man.)
  • Intimidation (though I guess if you can punch a car over this can be physical..)
  • Leadership (Stepping it up for a group.)
  • Expression
  • Etiquette
  • Performance

Mental Skills:

  • Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
  • Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
  • Medicine
  • Law
  • Occult
  • Politics
  • Science

Other Skills:

  • Driving (arguably physical, but..)
  • Survival (as in wilderness)
  • Empathy (some people have more than others)
  • Animal Ken (some people get along better with dogs than people, I guess)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
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Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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Merits

Charmed Existence (5): Somebody up there likes you. You never Critical Fail.

Nightsight (3): You can see in near-total darkness. You may, however, be sensitive to bright light, and sudden bright light may dazzle you for a turn or two.

Animal Magnetism (1): You have the "WOA DUDE BANG ME" aura, and receive a +1 Bonus on seduction and similar rolls (though this may inspire jealousy in the people who view you as competition). This is a Merit seldom taken seriously in the Chat Rooms, as it's been too often used by players whose intent is seldom gaming...

Acute Senses (1): +1 to rolls concerning smell.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

Flaws

Allergic (3): She can not withstand holy energy.

Bard's Tongue (1): What you say tends to come true; you can't control this prophetic ability, and the compulsion to speak an uncomfortable truth is often very hard to resist (difficulty 8). The GM should feed you the occasional line to say out loud.

Compulsion (1): Due to her demonic nature, she is as attracted to blood as a vampire is. Diff 6 to resist this.

Echoes (3): She can not walk on hallowed ground.

Otherworldly Taint (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are.