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*Name: Sturm Vogel
*Name: Sturm Vogel
*Age: ???
*Age: Unknown
*Sex: male
*Sex: M?
*Birthday: ???
*Birthday: Unknown
*Parents: ???
*Parents: Unknown
**Place of Birth: ???
**Place of Birth: Unknown
**Nationality: ???
**Nationality: Unknown
**Speciality: Armored Soldier
**Specialty: Loss Prevention
**Hobbies: ???
**Hobbies: Collecting rare weapons and artifacts
**Likes: Order
**Likes:  
**Dislikes: Disorder
**Dislikes:  
**Favorite Food: ???
**Favorite Food: Electricity
**Least Favorite Food: ???
**Least Favorite Food: Food
**Favorite Music: ???
**Favorite Music:  
**Favorite Sport: ???
**Favorite Sport:  
**Most Valuable Possessions:  
**Most Valuable Possessions:  
**Level of Education: ???
**Level of Education:  
**Seiyuu/Voice Actor:  
**Seiyuu/Voice Actor:  


*Physical Stats
**Height:  6’1”
**Weight:  355
**Eyes:
**Hair:
**Special:


Physical Stats
*Height:6'0"
*Weight: 425 lbs.
*Eyes: ???
*Hair: ???
*Special:
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== Appearance ==
== Appearance ==
A heavily muscles figure of average height.  Almost always clad all in black and wearing a masked helmet: either a robotic skull with red eyes or a Guy Fawkes mask.
A heavily muscled figure of average height.  Wears matte-black armor or sneaking suits and a distinct skull helmet.


== Personality ==
== Personality ==
Sturm displays very little personality, seeming primarily focussed on the achievement of whatever task he considers pressing to the exclusion of almost all else.
Acerbic and cynical with a gallows sense of humor, Sturm rarely takes things seriously—unless lives are on the line. In those moments, his demeanor shifts with terrifying speed into relentless efficiency. He’s known for dry wit, practical jokes, and teaching through tough love. While his origins are cloaked in mystery, his actions—particularly when dealing with injustice—speak louder than speculation.


== Background ==
== Background ==
Sturm Vogel was one of a quartet of individuals from alternate futures, who claimed their worlds had been destroyed by an unknown force and had been gathered together by an entity known as The Only who claimed to have the ability to restore their worlds with some assistance.
Sturm Vogel’s past is a carefully maintained enigma. He appears across timelines, always bearing elite combat skills, untraceable gear, and firsthand knowledge of multiversal events. Operating as a lone agent or with the mysterious Legion, Sturm prefers long-term influence to short-term gain and is as feared for his silence as his firepower
 
At this entity's behest, they travelled to many worlds to gather objects of power to make the restoration possible, opposing PARADIGM many times.
 
Eventually, during a final battle, the four were defeated by PARADIGM and released from their thrall.
 
Later, during the battle under Innsmouth, one of the four, Edgar Shinra, was dimensionally displaced, and then Sturm promised young Phantasmoon that he would do whatever it took to reunite them, taking up residence on Tobias Swiftblade's ship Icarus not long after, and discarding his skull helmet for the (slightly) less menacing visage of Guy Fawkes.


== Skills ==
== Skills ==
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Text goes here


Mild telepathy, telekinesis
*'''Advanced Combat Mechanics:'''
Sturm Vogel's combat prowess is the result of a seamless integration of cybernetic augmentation, tactical AI assistance, and decades—if not centuries—of lived experience. His reflexes are governed by synthetic neural relays and enhanced by Cerberus, his onboard AI, which models trajectories, threat vectors, and environmental hazards in real time. Using a predictive algorithm that accounts for body mechanics, bullet trajectories, and enemy behavior patterns, Sturm can evade incoming fire, exploit micro-openings in melee, and engage multiple opponents with unerring precision. His multi-spectral vision and access to the Index further augment this system, allowing him to identify materials, detect weaknesses, and adapt to enemy technology mid-engagement. What might look like precognition to an untrained eye is, in truth, the apex of battlefield adaptation—where intuition, data, and cybernetics converge into lethal efficiency.
 
*'''Sentinel Titan:'''  Sturm has access to Void-based abilities granted by the Traveler’s Light, and can use them to create localized spatial anomalies.
 
**'''Sentinel Shield:''' Forms a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
***'''Shield Throw:'''  Sturm can throw his shield, causing it to ricochet off targets and surfaces.
***'''Shield Bash:'''  Strum can charge behind his shield, temporarily increasing his mass and potentially overwhelming a target’s defenses.
 
**'''Towering Barricade:''' A large barrier that can be used for cover or to seal off dangerous areas for a short time.
 
**'''Ward of Dawn:'''  In times of great peril, Sturm can create a protective dome reducing damage to all inside for a short time.
 
**'''Catapult Lift:'''  Sturm can redirect his Void energy into himself to launch himself through the air short distances.
 
 


Advanced Gun Kata: Can predict an anticipate bullet trajectories and firing patterns, can dodge melee and ranged attacks with unnatural speed, can disarm opponents and redirect firing paths in grappling range.


== Powers ==
== Powers ==
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''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''
''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''


Sub-dermal Plating: armored plates inserted under the skin that can stop most small projectiles and provide a protective layer covering most of his body.


Wired Reflexes: Special electronically enhanced wires thread through the Sub-dermal Plating, allow him to move and react at superhuman speeds, despite his massive weigh, and facilitates his 'advanced' Gun Kata.
== Items Of Note ==
=== Wetware ===
*'''Cybernetic Body'''
(Classified as an integrated chassis under Items of Note)
 
Sturm Vogel’s body is no longer a mixture of man and machine — it is a warframe built to house the last biological threads of who he was. Encased within this hybrid exoshell is his brain and spinal core, safeguarded by armor, nanomachine circulation, and AI-governed life support. Every function is modular, repairable, and weaponizable.
 
**'''Sub-Dermal Armor'''
Interlocking carbon nanoweave plates beneath a synthetic dermis form a flexible, layered defense system. Offers strong ballistic and energy resistance without limiting mobility.
 
**'''Bone Reinforcement'''
His skeletal structure is reinforced with titanium carbide sheathes, providing the rigidity to absorb direct impacts and serve as hardpoints for musculature and armor plating.


Synthetic Muscle: used to augment most of his major muscle groups, thee muscles were designed to allow him to move naturally despite his heavy augments, and have the side effect of giving him five times his normal strength.
**'''Synthetic Muscle Enhancements'''
Advanced myomer muscle fibers replace all major muscle groups, tuned for strength, speed, and explosive movement. Capable of lifting multiple tons under stabilized load.


Cybernetic Left Arm: Entirely cybernetic, his left arm has several hundred pounds of grip strength and contains a single-round shotgun concealed inside the forearm.
**'''Wired Reflexes'''
Signal acceleration conduits allow superhuman reaction times, with reflex loops hardwired directly into local control nodes. Coupled with predictive modeling by Cerberus, this gives Sturm "faster-than-perceived" action capability.


Cybernetic Left Eye: Able to display visuals in low-light, infrared and ultraviolet spectra, with a built-in motion detector and geiger counter. also fitted with an internal targetting computer and HUD.
**'''EMP-Hardened Architecture'''
All systems are electrically isolated and shielded, built to withstand EMP bursts, overvoltage attacks, and battlefield ionization. Includes redundant systems in case of localized failure.


Neural Wetware: replacing damaged sections of brain, a small positronic computer that seamlessly controls Sturm's other Augments. Allows his to calculate infrmation and react to stimuli at incredibly high speeds and allows him to go for weeks at a time without sleep if neccessary.
**'''Cybernetic Legs'''
Reinforced mechanical legs built from composite metals and myomer bundles. Engineered for shock absorption, vertical mobility, and sustained weight bearing. Designed to anchor during recoil-heavy weapons fire or to stabilize during rapid multi-axis movement.


Supressor Nanites: Serve to suppress inheirant psychic abilities, provide protection against mind reading and mental attacks. Has a seeming 'side effect' of altering physical charicteristics such as skin tone, hair and eye color.
**'''Internal Microfusion Reactor'''
At the heart of his chassis lies a self-regulating inertial confinement fusion reactor. It produces steady-state power to support all internal systems, with capacitor banks for peak draw surges (e.g., railgun discharge, shield generation, sub-weapon launches). The reactor self-monitors for thermal runaway, and can be manually isolated by Cerberus in critical conditions.


**'''Aqua Mortis Circulation'''
A nanomachine blood analog flows through synthetic veins, delivering thermal regulation, emergency oxygenation to neural tissue, and the active repair of soft synthetic components. It also serves as a secondary coolant medium for the reactor and core combat systems.


== Items Of Note ==
=== Weapons ===
*"Sturmgewehr" LN-XB7+AG: The Liberty Naval XB7 Magnetic Rifle with an attached ARES Gamma. The LN-XB7 is a heavy anti-materiel rifle capable of magnetically propelling a 20x135mm grenade or 5x100mm Fin-Stabilized Discarding SABOT round able to defeat light armor at great distances with targetted airburst capability.  A .47 Assault Rifle, Elliptical Solenoid (Gamma) has been mounted to the underbarrel.  Typically meant to be mounted on a vehicle, this modified version lacks the typical automag, and thus each magnetic round must be hand-loaded before firing, although the attached ARES G uses a standard 50-round caseless magazine.  The 20mm grenades come in high explosive, fragmentation, white phosphorus incendiary and AFSDS varieties.
*"Sturmgewehr" LN-XB7+AG: The Liberty Naval XB7 Magnetic Rifle with an attached ARES Gamma. The LN-XB7 is a heavy anti-materiel rifle capable of magnetically propelling a 20x135mm grenade or 5x100mm Fin-Stabilized Discarding SABOT round able to defeat light armor at great distances with targetted airburst capability.  A .47 Assault Rifle, Elliptical Solenoid (Gamma) has been mounted to the underbarrel.  Typically meant to be mounted on a vehicle, this modified version lacks the typical automag, and thus each magnetic round must be hand-loaded before firing, although the attached ARES G uses a standard 50-round caseless magazine.  The 20mm grenades come in high explosive, fragmentation, white phosphorus incendiary and AFSDS varieties.


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**The Greatest Coat: A long matte-black greatcoat made with the same materials and integrated armor plating as LACCRA-I, the rigid fibers and integrated armor plating make it heavy and cumbersome, but it provides for a great degree of extra protection, and the rigid, weighted design makes it remarkably efficient as an improvised combat weapon.
**The Greatest Coat: A long matte-black greatcoat made with the same materials and integrated armor plating as LACCRA-I, the rigid fibers and integrated armor plating make it heavy and cumbersome, but it provides for a great degree of extra protection, and the rigid, weighted design makes it remarkably efficient as an improvised combat weapon.


*ISF-43X "Lock-On" Logistic Optical Command Kinesiology Operating Network - An Oculus variant resembling specialized sunglasses which can  provide a sophisticated ECM and imaging suite for defeating most conventional and combat stealth.
To meet the informational needs of a soldier in combat, the Oculus is eyewear designed to link to the soldier's armor, weapon, and datapad systems to provide realtime data.  The Oculus has a night-vision mode for low-light situations, as well as thermal, UV, and other imaging.  The 'interface' of the Oculus is customizable through the linked datapad, allowing the soldier to control exactly how much information they're getting overlaid into their field of vision.  The interface is similar in design to the UI displayed while using the ISF-35 "Geryon" Avatar.


== Weaknesses ==
Impetuous - Though intelligent and fiercely gifted, Fontaine's lack of experience makes him prone to quick and violent forms of problem solving.


== NPC(s) to go with char ==
== NPC(s) to go with char ==
Text goes here
Text goes here
== Special Abilities, Powers ==
Mild telepathy, telekinesis
Advanced Gun Kata: Can predict an anticipate bullet trajectories and firing patterns, can dodge melee and ranged attacks with unnatural speed, can disarm opponents and redirect firing paths in grappling range.
== Notable Items ==
Sub-dermal Plating: armored plates inserted under the skin that can stop most small projectiles and provide a protective layer covering most of his body.
Wired Reflexes: Special electronically enhanced wires thread through the Sub-dermal Plating, allow him to move and react at superhuman speeds, despite his massive weigh, and facilitates his 'advanced' Gun Kata.
Synthetic Muscle: used to augment most of his major muscle groups, thee muscles were designed to allow him to move naturally despite his heavy augments, and have the side effect of giving him five times his normal strength.
Cybernetic Left Arm: Entirely cybernetic, his left arm has several hundred pounds of grip strength and contains a single-round shotgun concealed inside the forearm.
Cybernetic Left Eye: Able to display visuals in low-light, infrared and ultraviolet spectra, with a built-in motion detector and geiger counter. also fitted with an internal targetting computer and HUD.
Neural Wetware: replacing damaged sections of brain, a small positronic computer that seamlessly controls Sturm's other Augments. Allows his to calculate infrmation and react to stimuli at incredibly high speeds and allows him to go for weeks at a time without sleep if neccessary.
Greatest Coat: Made from the same materials as LACCRA-I body armor, this black greatcoat is lined strategically with vertical ceramic/polymer plates that protect vital areas and reinforce the forearms, useful for both offense and defense. Unlike conventional armor, leaves the legs exposed and doesn't offer nearly the same kind of protection.
Supressor Nanites: Serve to suppress inheirant psychic abilities, provide protection against mind reading and mental attacks. Has a seeming 'side effect' of altering physical charicteristics such as skin tone, hair and eye color.


== Weaknesses ==
== Weaknesses ==
Exposed: His high number of mechanical augments can leave him temporarily susceptible to EMP-based attacks.
Failsafe: Though shielded from remote access, his neural wetware has several failsafe commands, which if accessed surgically, could allow for him to be 'reprogrammed' by a skilled hacker or someone with the proper access codes.




[[Category: Non-Player Characters]]
[[Category: Non-Player Characters]]

Latest revision as of 07:25, 10 June 2025

A.K.A.
Age
Voice Actor
Relatives
Series
Player



  • Name: Sturm Vogel
  • Age: Unknown
  • Sex: M?
  • Birthday: Unknown
  • Parents: Unknown
    • Place of Birth: Unknown
    • Nationality: Unknown
    • Specialty: Loss Prevention
    • Hobbies: Collecting rare weapons and artifacts
    • Likes:
    • Dislikes:
    • Favorite Food: Electricity
    • Least Favorite Food: Food
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 6’1”
    • Weight: 355
    • Eyes:
    • Hair:
    • Special:



Appearance

A heavily muscled figure of average height. Wears matte-black armor or sneaking suits and a distinct skull helmet.

Personality

Acerbic and cynical with a gallows sense of humor, Sturm rarely takes things seriously—unless lives are on the line. In those moments, his demeanor shifts with terrifying speed into relentless efficiency. He’s known for dry wit, practical jokes, and teaching through tough love. While his origins are cloaked in mystery, his actions—particularly when dealing with injustice—speak louder than speculation.

Background

Sturm Vogel’s past is a carefully maintained enigma. He appears across timelines, always bearing elite combat skills, untraceable gear, and firsthand knowledge of multiversal events. Operating as a lone agent or with the mysterious Legion, Sturm prefers long-term influence to short-term gain and is as feared for his silence as his firepower

Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Feeble, Poor, Mediocre, So-So, Average, Good, Very Good, Excellent, Incredible, Amazing)


Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.) Text goes here

  • Advanced Combat Mechanics:

Sturm Vogel's combat prowess is the result of a seamless integration of cybernetic augmentation, tactical AI assistance, and decades—if not centuries—of lived experience. His reflexes are governed by synthetic neural relays and enhanced by Cerberus, his onboard AI, which models trajectories, threat vectors, and environmental hazards in real time. Using a predictive algorithm that accounts for body mechanics, bullet trajectories, and enemy behavior patterns, Sturm can evade incoming fire, exploit micro-openings in melee, and engage multiple opponents with unerring precision. His multi-spectral vision and access to the Index further augment this system, allowing him to identify materials, detect weaknesses, and adapt to enemy technology mid-engagement. What might look like precognition to an untrained eye is, in truth, the apex of battlefield adaptation—where intuition, data, and cybernetics converge into lethal efficiency.

  • Sentinel Titan: Sturm has access to Void-based abilities granted by the Traveler’s Light, and can use them to create localized spatial anomalies.
    • Sentinel Shield: Forms a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
      • Shield Throw: Sturm can throw his shield, causing it to ricochet off targets and surfaces.
      • Shield Bash: Strum can charge behind his shield, temporarily increasing his mass and potentially overwhelming a target’s defenses.
    • Towering Barricade: A large barrier that can be used for cover or to seal off dangerous areas for a short time.
    • Ward of Dawn: In times of great peril, Sturm can create a protective dome reducing damage to all inside for a short time.
    • Catapult Lift: Sturm can redirect his Void energy into himself to launch himself through the air short distances.



Powers

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.) Text goes here

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)


Items Of Note

Wetware

  • Cybernetic Body

(Classified as an integrated chassis under Items of Note)

Sturm Vogel’s body is no longer a mixture of man and machine — it is a warframe built to house the last biological threads of who he was. Encased within this hybrid exoshell is his brain and spinal core, safeguarded by armor, nanomachine circulation, and AI-governed life support. Every function is modular, repairable, and weaponizable.

    • Sub-Dermal Armor

Interlocking carbon nanoweave plates beneath a synthetic dermis form a flexible, layered defense system. Offers strong ballistic and energy resistance without limiting mobility.

    • Bone Reinforcement

His skeletal structure is reinforced with titanium carbide sheathes, providing the rigidity to absorb direct impacts and serve as hardpoints for musculature and armor plating.

    • Synthetic Muscle Enhancements

Advanced myomer muscle fibers replace all major muscle groups, tuned for strength, speed, and explosive movement. Capable of lifting multiple tons under stabilized load.

    • Wired Reflexes

Signal acceleration conduits allow superhuman reaction times, with reflex loops hardwired directly into local control nodes. Coupled with predictive modeling by Cerberus, this gives Sturm "faster-than-perceived" action capability.

    • EMP-Hardened Architecture

All systems are electrically isolated and shielded, built to withstand EMP bursts, overvoltage attacks, and battlefield ionization. Includes redundant systems in case of localized failure.

    • Cybernetic Legs

Reinforced mechanical legs built from composite metals and myomer bundles. Engineered for shock absorption, vertical mobility, and sustained weight bearing. Designed to anchor during recoil-heavy weapons fire or to stabilize during rapid multi-axis movement.

    • Internal Microfusion Reactor

At the heart of his chassis lies a self-regulating inertial confinement fusion reactor. It produces steady-state power to support all internal systems, with capacitor banks for peak draw surges (e.g., railgun discharge, shield generation, sub-weapon launches). The reactor self-monitors for thermal runaway, and can be manually isolated by Cerberus in critical conditions.

    • Aqua Mortis Circulation

A nanomachine blood analog flows through synthetic veins, delivering thermal regulation, emergency oxygenation to neural tissue, and the active repair of soft synthetic components. It also serves as a secondary coolant medium for the reactor and core combat systems.

Weapons

  • "Sturmgewehr" LN-XB7+AG: The Liberty Naval XB7 Magnetic Rifle with an attached ARES Gamma. The LN-XB7 is a heavy anti-materiel rifle capable of magnetically propelling a 20x135mm grenade or 5x100mm Fin-Stabilized Discarding SABOT round able to defeat light armor at great distances with targetted airburst capability. A .47 Assault Rifle, Elliptical Solenoid (Gamma) has been mounted to the underbarrel. Typically meant to be mounted on a vehicle, this modified version lacks the typical automag, and thus each magnetic round must be hand-loaded before firing, although the attached ARES G uses a standard 50-round caseless magazine. The 20mm grenades come in high explosive, fragmentation, white phosphorus incendiary and AFSDS varieties.
  • TAPS: a three-barrelled fully-automatic 20 gauge combat shotgun, can be fed through a belt, box or magazine. Has a reversible grip, allowing it to be held upside-down, and an assault-rifle like underbarrel GPL mount for grenade launchers, sidearms, or utility devices.
    • Skeleton Key: an underbarrel pneumatic kinetic driver. Designed to accomodate a breaching charge on the end, concentrating the thermite explosion into a narrow, precise jet. Can also be used as a makeshift pnumatic bayonet.
    • Hangman: an underbarrel grappling gun. With a 30m spool of noncarbon cable able to support Sturm's excessive weight
  • ISF-37 Aegis: Standard ISF sidearm. A 10mm (.39 caliber) high-power elliptical solenoid pistol, the Aegis has a 10-round magazine, and its powercell is good for 100 shots before recharging or replacement. An S-variant is available for officers and senior NCOs which is functionally identical to the standard ISF-37 but can be altered to accept custom grips, computerized targeting enhancements, etcetera.
  • ISF-48 GLA2: A 20mm high veloity airburst grenade launcher, the Grenade Launcher Attachment mkII is smaller than the 40mm original, but fires projectiles at higher volucity, achieving longer range and higher pre-detonation penetration. Has a 5-round magaine and can be fitted with High Explosive, Fragmentation, SABOT, or White Phosphorous rounds.
  • CSF-8 LACCRA-I: Short for Light, All-Conditions, Concealable, Reactive Armor, LACCRA is a standard type of bodyarmor employed by ISF personnel in the form of several variants, including M-type flight suits, S-type stealth suits, and I-type infantry combat armor with additional armor plating over vital areas. The basic LACCRA suit is a tight bodysuit which can be easily concealed under normal full-body clothing, and which does an admirable job turning away most bullets and damping directed-energy attacks due to its reactive energy redistribution properties. LACCRA does not make soldiers invincible, however: an ARES on full power using armor-piercing rounds can definitely still get through it, and large scale blunt trauma and heat (e.g. from explosions) can overwhelm its ability to redistribute incoming energy.
    • Death's Helmet:A modified LACCRA-I combat helmet, most notable for the distinctive skull motif on the faceplate and the LED eye lenses, usually either red, blue or unlit. Houses an internal targetting computer, communications system and multi-spectrum scanner.
    • November Mask:A flexible, partially animatronic mask in the likeness of Guy Fawkes, a revolutionary and anarchist of ancient Earth.
    • The Greatest Coat: A long matte-black greatcoat made with the same materials and integrated armor plating as LACCRA-I, the rigid fibers and integrated armor plating make it heavy and cumbersome, but it provides for a great degree of extra protection, and the rigid, weighted design makes it remarkably efficient as an improvised combat weapon.


NPC(s) to go with char

Text goes here

Weaknesses