Weapon Ten: Difference between revisions
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'''Martial Arts''': Weapon Ten has programmed martial arts skills implanted in his brain and reflexes. He is highly skilled in every style of hand to hand combat, from more sports-like western combat techniques (Marine Corps Martial Arts, Brazilian Jiujitsu and Wrestling), to more accessible Asian styles of combat (Aikijutsu, Kempo and Muay Thai), to less commonly thought of fighting techniques from Africa and Europe (Ngolo, Sambo and Savate). Essentially this makes him able to compete in any style of martial arts combat, and use the best technique for the best possible moment. His initial training made this adaptation of style far more efficient and useful over time.<br> | '''Martial Arts''': Weapon Ten has programmed martial arts skills implanted in his brain and reflexes. He is highly skilled in every style of hand to hand combat, from more sports-like western combat techniques (Marine Corps Martial Arts, Brazilian Jiujitsu and Wrestling), to more accessible Asian styles of combat (Aikijutsu, Kempo and Muay Thai), to less commonly thought of fighting techniques from Africa and Europe (Ngolo, Sambo and Savate). Essentially this makes him able to compete in any style of martial arts combat, and use the best technique for the best possible moment. His initial training made this adaptation of style far more efficient and useful over time.<br> | ||
'' | '''Blade Master''': Weapon Ten is a master with all types of bladed weapons, specifically swords. He is above all else a master swordsman, having his own blade (see below), but is able to handle himself expertly with any kind of bladed weapons. Weapon Ten has been programmed with all conventional styles of fighting with a sword, knife, dagger, or otherwise. He is as comfortable with a power-based style as he is with finesse and defensive based techniques, from a Zanbatou to a fencing foil. He is incredibly more adept with his personal sword from years of practice, but he is still able to show high levels of skill otherwise. Note that, like his pre-programmed Martial Arts, Weapon Ten has had them programmed, so a unique, secret or otherwise deceased form of Kenjutsu, or one that requires an additional element, are not part of his arsenal (so no Hiten Mitsurugi Ryu or Hyoumon Ken). | ||
= Powers & Merits = | = Powers & Merits = |
Revision as of 05:20, 6 August 2016
Weapon Ten | |
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A.K.A. | Eternal Warrior, Heiki Ten, Waffe Ten, Arme X, Wu Ten, Metahuman Genocide Model: DW-010, designation Weapon Ten. |
Age | N/A |
Voice Actor | |
Relatives | ??? |
Series | Original |
Player | Sparda |
- Name: Weapon Ten
- Age: Looks 20.
- Sex: Female
- Birthday: Jan 15th
- Parents: Izumi Saotome and Kamen Hokage
- Place of Birth: Sector 005-737-5423
- Nationality: N/A
- Specialty:
- Hobbies: To be discovered.
- Likes: Fighting, technology, working with his hands.
- Dislikes: Whining, refusing to act, passivity.
- Favorite Food: Anything salty
- Least Favorite Food: Nothing.
- Favorite Music: Doesn't know.
- Favorite Sport: Football.
- Most Valuable Possessions: Nothing
- Level of Education: Programmed information.
- Seiyuu/Voice Actor:
- Physical Stats
- Height: 6'1"
- Weight: 300lbs
- Eyes: Golden
- Hair: Black
- Special: Cheek and back scars.
Appearance
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Personality
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Background
Before he awoke in the Lunatic Pandora at ST Coordinates 005-737-5423, there is no mention or memory about or from Weapon Ten. He was born on that day, surrounded by parasitic, highly deadly aliens. After clearing the place out and meeting with his brothers and sisters, his main programing dictated he was to wipe out all metahumans, and so he set out to do so. This ended in dismal failure, as the opposition was too much for them. One of the enemies he encountered during this time managed to hijack his programing, and he would've been shut down if not for his incredible regenerative capabilities. As such, the newly unprogrammed Synth was free to do as he wanted, and acquired a Portal Spawner from a fallen foe of his own enemies, and set about to find his place in the universe.
Skills
Physical Skills:
- Alertness: Amazing
- Athletics: Amazing
- Stealth: Amazing
Social Skills:
- Streetwise: Good
- Intimidation: Incredible
- Etiquette: Good
Mental Skills:
- Investigation: Very Good
- Occult: Very Good
- Technology: Incredible
Other Skills:
- Driving: Very Good
- Survival: Amazing
- Animal Ken: Incredible
Special Abilities
Martial Arts: Weapon Ten has programmed martial arts skills implanted in his brain and reflexes. He is highly skilled in every style of hand to hand combat, from more sports-like western combat techniques (Marine Corps Martial Arts, Brazilian Jiujitsu and Wrestling), to more accessible Asian styles of combat (Aikijutsu, Kempo and Muay Thai), to less commonly thought of fighting techniques from Africa and Europe (Ngolo, Sambo and Savate). Essentially this makes him able to compete in any style of martial arts combat, and use the best technique for the best possible moment. His initial training made this adaptation of style far more efficient and useful over time.
Blade Master: Weapon Ten is a master with all types of bladed weapons, specifically swords. He is above all else a master swordsman, having his own blade (see below), but is able to handle himself expertly with any kind of bladed weapons. Weapon Ten has been programmed with all conventional styles of fighting with a sword, knife, dagger, or otherwise. He is as comfortable with a power-based style as he is with finesse and defensive based techniques, from a Zanbatou to a fencing foil. He is incredibly more adept with his personal sword from years of practice, but he is still able to show high levels of skill otherwise. Note that, like his pre-programmed Martial Arts, Weapon Ten has had them programmed, so a unique, secret or otherwise deceased form of Kenjutsu, or one that requires an additional element, are not part of his arsenal (so no Hiten Mitsurugi Ryu or Hyoumon Ken).
Powers & Merits
(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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Unique Items
(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note
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Weaknesses & Flaws
Flaws can go here. Balance is key! Text goes here
NPC(s) to go with char
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