Ruby: Difference between revisions

From MI2wiki
Jump to navigationJump to search
Created page with '{{Infobox Character |name=Ruby Zala Alexandrios XVIII |image= |aka=Ruby |age=18 |japaneseva= |relatives=Zidale Tribal - Father<br> Queen Garnet Til Alexandrios XVII - Mother |ser…'
 
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox Character
{{Infobox Character
|name=Ruby Zala Alexandrios XVIII
|name=Ruby Zala Alexandrios XVIII
|image=
|image=[[File:Ruby.jpg|350px|temp pic]]
|aka=Ruby
|aka=Falchion
|age=18
|age=18
|japaneseva=
|japaneseva=Nana Mizuki
|relatives=Zidale Tribal - Father<br> Queen Garnet Til Alexandrios XVII - Mother
|relatives=Zidale Tribal - Father<br> Queen Garnet Til Alexandrios XVII - Mother
|series=Final Fantasy 9
|series=Final Fantasy 9
Line 12: Line 12:
*Age: 18
*Age: 18
*Sex: Female
*Sex: Female
*Birthday:  
*Birthday: October 30th
*Parents: Zidane Tribal and Queen Garnet Til Alexandrios XVII
*Parents: Zidane Tribal and Queen Garnet Til Alexandrios XVII
**Place of Birth: Alexandria
**Place of Birth: Alexandria
Line 26: Line 26:
**Most Valuable Possessions: Crystal Pendant from her mother
**Most Valuable Possessions: Crystal Pendant from her mother
**Level of Education: Lots of scholars from Alexandria
**Level of Education: Lots of scholars from Alexandria
**Seiyuu/Voice Actor:  
**Seiyuu/Voice Actor: Nana Mizuki


*Physical Stats
*Physical Stats
**Height:
**Height: 5'7
**Weight:  
**Weight: 130 lbs
**Eyes:  
**Eyes: Green
**Hair:  
**Hair: Blond
**Special:  
**Special: tiny summoner's horn that blends in with her bangs and a monkey tail. She keeps the tail hidden unless she knows the people she's around. 


= Appearance =
= Appearance =
Text goes here
Ruby has blond hair and green eyes and usually either a curious, mischievous, or some other energetic expression on her face. She likes to wear outfits that allow a lot of movement and long poofy dresses only when she has to.


= Personality =
= Personality =
Text goes here
Curiosity killed the cat. That's her biggest problem -- if someone says there's a closed door she REALLY wants to know what's behind it. She's also looking for ways to have fun and explore. Adventure is in her blood!


= Background =
= Background =
Text goes here
Queen Garnet til Alexandrios XVII and her love Zidane Tribal were married, they had a little girl named Ruby. Ruby was unfortunately more like her father than her mother in the fact that she can't seem to want to sit still. She'd have a bad habit of sneaking out and trying to see the world. Fortunately, the royal guard always caught her just before getting too far or getting herself actually in trouble. To try to bring some order into her daughter's life, Garnet suggested for Ruby to start studying magic -- hoping that the books and discipline would be a positive method of time consumption for the restless girl.
 
Ruby was excited to begin training in magic and she had an affinity for it thanks to her mother's summoner bloodline and her father's C-genome genetics. The problem started to arise, though, that because of the c-genome and summoner natures conflicting, sometimes Ruby's spells had strange and random effects. Thinking that experience was the key to help hone their daughter's focus, Garnet and Zidane agreed for Ruby to join PARADIGM.


= Skills =
= Skills =
''(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)''
'''YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)'''


'''Physical Skills''':
'''Physical Skills''':
*Alertness (How alert you are.)
*Alertness - Incredible +4
*Athletics (Jumping, Climbing, Flexibility.. you know.)
*Athletics - Amazing +5
*Stealth (Sneaking! Breaking in, etc etc.)
*Stealth - Very Good +3


'''Social Skills''':
'''Social Skills''':
*Subterfuge (Manipulation, Lying..)
*Subterfuge - Very Good +3
*Streetwise (How well you know the hood, man.)
*Streetwise - Novice +1
*Intimidation (though I guess if you can punch a car over this can be physical..)
*Intimidation  
*Leadership (Stepping it up for a group.)
*Leadership - Good +2
*Expression  
*Expression - Very Good +3
*Etiquette
*Etiquette - Very Good +3
*Performance
*Performance - Good +2


'''Mental Skills''':
'''Mental Skills''':
*Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
*Computers  
*Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
*Investigation - Incredible +4
*Medicine
*Medicine - Good +2
*Law
*Law
*Occult
*Occult - Very Good +3
*Politics
*Politics - Good +2
*Science
*Science
*Technology (repair, robotics, mechanics.. that sort of thing.)
*Technology


'''Other Skills''':
'''Other Skills''':
*Driving (arguably physical, but..)
*Driving  
*Survival (as in wilderness)
*Survival - Good +2
*Empathy (some people have more than others)
*Empathy - Very Good +3
*Animal Ken (some people get along better with dogs than people, I guess)
*Animal Ken - Good +2


= Special Abilities =
= Special Abilities =
''(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)''<br>
 
Text goes here
*Dagger/Knife toss and fighting
*Staves fighting


= Powers & Merits =
= Powers & Merits =
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
 
Text goes here
 
==Black Magic==
As a black mage, Ruby has access to the following spells. If she infuses more mana into whatever she casts, she can make it stronger but it also takes more out of her.
 
*Fire
*Blizzard
*Thunder
*Bio
*Drain
*Comet
*Sleep
*Melt
*Quake
*Flare
*Elemental Spikes - Ruby is surrounded by globes of elemental energy. She must declare which of five elements the Spikes will be tied to – Fire, Ice, Water, Wind, or Lightning – when casting this Spell. Anyone striking someone protected by Elemental Spikes will take elemental damage.
*Water
*Tornado
*X-zone - used as an item space.
*Freeze
*Doomsday
 
==Summoner==
Ruby is also a summoner. She is able to summon these Eidolons currently:
 
*Alexander
 
==Wild Mage==
Due to being a genetic hybrid of summoner and c-genome, Ruby's magic has a chance of having extra and sometimes odd/surprising effects. Whenever she casts a spell she must roll a d10 and if she rolls a 1 or a 10 an effect from the following list happens.
 
{| class="wikitable" style="float:left; margin: auto;"
| #
| Result
|-
| 1
| Repulsion field centered on caster (5 ft radius)
|-
| 2
| Caster's clothing changes color
|-
| 3
| Squirrels appear around caster
|-
| 4
| Caster becomes itchy
|-
| 5
| The caster glows (Oooo!)
|-
| 6
| Caster hit by a small explosion
|-
| 7
| The caster switches bodies with nearest ally (will reverse when either eats red meat)
|-
| 8
| The caster's color changes (roll a d15 for irc color swatch and use that)
|-
| 9
| Everyone in the area turns around including villain (Subject to GM's approval, if not okay, reroll)
|-
| 10
| Explosion animation centered on caster (no damage)
|-
| 11
| Entangle spell centered on caster
|-
| 12
| Spell is delayed 1d4+1 rounds
|-
| 13
| Target Polymorphed into a Wolf (Subject to GM's approval, if not okay, reroll)
|-
| 14
| Caster starts speaking really fast until takes a drink of water.
|-
| 15
| Target starts speaking really fast until takes a drink of water. <br>(Subject to GM's approval, if not okay, reroll)
|-
| 16
| Caster Polymorphed into a Squirrel for a round.
|-
| 17
| The spell changes to the spell above it in source material. Target does not change.
|-
| 18
| Target becomes a child-like version of themselves with their mental state not changed.<br> They will stay like this for 3 rounds or until they drink milk. <br>(Subject to GM's approval, if not okay, reroll)
|-
| 19
| A giant burst of light centers around the caster. Bad for vampires.
|-
| 20
| Target's walking speed is lowered <br>(Subject to GM's approval, if not okay, reroll)
|-
| 21
| Caster hit by a small explosion
|-
| 22
| Caster starts speaking really fast until takes a drink of water.
|-
| 23
| Entire area glows with sparkles
|-
| 24
| Roll twice more. Both effects apply.
|-
| 25
| Forcefield appears around the caster for a round.
|-
| 26
| Caster loses their voice for two rounds.
|-
| 27
| Caster becomes dizzy
|-
| 28
| Target becomes invisible for two rounds.
|-
| 29
| Pretty sparkles. No other effect.
|-
| 30
| A horse appears next to the caster then disappears.
|-
| 31
| Caster becomes spell's target (if already was spell's target, no effect)
|-
| 32
| Caster becomes Invisible
|-
| 33
| Color Spray shoots from caster <br>(basically shoots distracting rainbows at the target instead.)
|-
| 34
| Birds appear around the caster.
|-
| 35
| Fireball centered on caster. No damage.
|}
 
{| class="wikitable" style="float:rightt; margin: auto;"
| #
| Result
|-
|-
| 36
| Gems created on caster
|-
| 37
| Combat music starts
|-
| 38
| Goodberries created on target. Basically, really ineffective senzu beans. Yum.
|-
| 39
| Fireball aimed at target.
|-
| 40
| Random treasure is generated on target.
|-
| 41
| Random treasure generated on caster.
|-
| 42
| Caster gets a phobia related to the spell for 3 rounds.
|-
| 43
| Caster gets randomly teleported somewhere in the battle.<br> Assign a number to everyone and roll a dwhatever to see who she teleports next to.
|-
| 44
| Spell affects the target like normal then an exact copy of the spell originates<br> from the target and affects the caster.
|-
| 45
| Caster gets the hiccups. Those directly around her can also get the hiccups. Can be resisted.
|-
| 46
| All doors in area of effect open. If there are no doors, roll twice and use both effects.
|-
| 47
| Caster polymorphed into a wolf for a round.
|-
| 48
| Spell chooses a random creature as its target
|-
| 49
| Caster gets a heal spell on them.
|-
| 50
| Monsters (friendly to caster) summoned near target
|-
| 51
| If outdoors, start snowing. Otherwise roll twice more.
|-
| 52
| Loud Noise around Target. Pretty startling.
|-
| 53
| Summon a Demon to attack target.
|-
| 54
| Spell fired normally, but with a loud squealing noise.
|-
| 55
| Spell goes off but it snuffs out very quickly.
|-
| 56
| Strange visual effect as the spell fizzles
|-
| 57
| All weapons in the area glow.
|-
| 58
| Roll three more times. All effects happen.
|-
| 59
| Instead of chosen spell, a different spell of the same level goes off.
|-
| 60
| Lightning bolt spell is cast at target.
|-
| 61
| Cow falls from the sky at target.
|-
| 62
| Fake Explosion (no damage) centered on target.
|-
| 63
| Target's color changes. (roll a d15 for irc color swatch and use that)
|-
| 64
| Spell casts normally.
|-
| 65
| Caster Enfeebled for two rounds.
|-
| 66
| Stinking Cloud centers around the Target.<br> (Subject to GM approval, if not okay, reroll)
|-
| 67
| Target becomes itchy. (Subject to GM approval, if not okay, reroll)
|-
| 68
| Entangle Target in vines from the ground.
|-
| 69
| Target is charmed (Subject to GM's approval, if not okay, reroll)
|-
| 70
| Flesh to Stone spell on Target aka Petrify.<br> (Subject to GM approval, if not okay, reroll)
|}
<br>
 
===Merits===
*'''Graceful''' (2): You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.
 
*'''Danger Sense''' (3): "Oh no! My Spider Senses are tingling!" A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...
 
*'''Innocent''' (2): You have an aura of childlike innocence (whether you really are or not). +1 Bonus involving Subterfuge or Manipulation.
 
*'''Luck''' (3): You manage to succeed in places when others fail. You can repeat three failed rolls per MISSION, one repeat per roll, and the second roll always stands.


= Unique Items =
= Unique Items =
''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''<br>
Nothing, really.
Text goes here


= Items Of Note =
= Items Of Note =
Text goes here
None


= Weaknesses & Flaws =
= Weaknesses & Flaws =
''Flaws can go here. Balance is key!''
Ruby is vulnerable to any silence spells and those would prevent her from casting her magic which is the true bread and butter of her abilities.<br>
Text goes here
 
Due to Ruby's genetic make-up with being a genome and a summoner.. whenever she casts a spell there's a chance of a wild surge (random effect happening).<br>
 
*'''Curiosity''' (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
 
*'''Otherworldly Taint''' (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are. (She has a monkey tail and horn)
 
*'''Sensation Junkie''' (2): You're addicted to sensation, and will do anything to find new means of stimulation. If the opportunity presents itself, you need something distracting you to resist the urge, and only by making a roll (Diff 6). (She'll want to try anything the most exciting/dangerous/adventurous way)


= NPC(s) to go with char =
= NPC(s) to go with char =
Text goes here
None.


[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 20:17, 16 February 2016

Ruby Zala Alexandrios XVIII
temp pic
A.K.A. Falchion
Age 18
Voice Actor Nana Mizuki
Relatives Zidale Tribal - Father
Queen Garnet Til Alexandrios XVII - Mother
Series Final Fantasy 9
Player Gubaba aka Cinnie
  • Name: Ruby Zala Alexandrios XVIII
  • Age: 18
  • Sex: Female
  • Birthday: October 30th
  • Parents: Zidane Tribal and Queen Garnet Til Alexandrios XVII
    • Place of Birth: Alexandria
    • Nationality: Alexandrian
    • Specialty: Wild Mage
    • Hobbies: "Borrowing things", Exploring, Making Friends, Being rebellious
    • Likes: Adventure!, BAD BOYS, Theatre
    • Dislikes: Stuffy people, pointless rules
    • Favorite Food: Strawberries
    • Least Favorite Food: Bananas (lolz)
    • Favorite Music: Anything upbeat
    • Favorite Sport: Probably running..?
    • Most Valuable Possessions: Crystal Pendant from her mother
    • Level of Education: Lots of scholars from Alexandria
    • Seiyuu/Voice Actor: Nana Mizuki
  • Physical Stats
    • Height: 5'7
    • Weight: 130 lbs
    • Eyes: Green
    • Hair: Blond
    • Special: tiny summoner's horn that blends in with her bangs and a monkey tail. She keeps the tail hidden unless she knows the people she's around.

Appearance

Ruby has blond hair and green eyes and usually either a curious, mischievous, or some other energetic expression on her face. She likes to wear outfits that allow a lot of movement and long poofy dresses only when she has to.

Personality

Curiosity killed the cat. That's her biggest problem -- if someone says there's a closed door she REALLY wants to know what's behind it. She's also looking for ways to have fun and explore. Adventure is in her blood!

Background

Queen Garnet til Alexandrios XVII and her love Zidane Tribal were married, they had a little girl named Ruby. Ruby was unfortunately more like her father than her mother in the fact that she can't seem to want to sit still. She'd have a bad habit of sneaking out and trying to see the world. Fortunately, the royal guard always caught her just before getting too far or getting herself actually in trouble. To try to bring some order into her daughter's life, Garnet suggested for Ruby to start studying magic -- hoping that the books and discipline would be a positive method of time consumption for the restless girl.

Ruby was excited to begin training in magic and she had an affinity for it thanks to her mother's summoner bloodline and her father's C-genome genetics. The problem started to arise, though, that because of the c-genome and summoner natures conflicting, sometimes Ruby's spells had strange and random effects. Thinking that experience was the key to help hone their daughter's focus, Garnet and Zidane agreed for Ruby to join PARADIGM.

Skills

Physical Skills:

  • Alertness - Incredible +4
  • Athletics - Amazing +5
  • Stealth - Very Good +3

Social Skills:

  • Subterfuge - Very Good +3
  • Streetwise - Novice +1
  • Intimidation
  • Leadership - Good +2
  • Expression - Very Good +3
  • Etiquette - Very Good +3
  • Performance - Good +2

Mental Skills:

  • Computers
  • Investigation - Incredible +4
  • Medicine - Good +2
  • Law
  • Occult - Very Good +3
  • Politics - Good +2
  • Science
  • Technology

Other Skills:

  • Driving
  • Survival - Good +2
  • Empathy - Very Good +3
  • Animal Ken - Good +2

Special Abilities

  • Dagger/Knife toss and fighting
  • Staves fighting

Powers & Merits

Black Magic

As a black mage, Ruby has access to the following spells. If she infuses more mana into whatever she casts, she can make it stronger but it also takes more out of her.

  • Fire
  • Blizzard
  • Thunder
  • Bio
  • Drain
  • Comet
  • Sleep
  • Melt
  • Quake
  • Flare
  • Elemental Spikes - Ruby is surrounded by globes of elemental energy. She must declare which of five elements the Spikes will be tied to – Fire, Ice, Water, Wind, or Lightning – when casting this Spell. Anyone striking someone protected by Elemental Spikes will take elemental damage.
  • Water
  • Tornado
  • X-zone - used as an item space.
  • Freeze
  • Doomsday

Summoner

Ruby is also a summoner. She is able to summon these Eidolons currently:

  • Alexander

Wild Mage

Due to being a genetic hybrid of summoner and c-genome, Ruby's magic has a chance of having extra and sometimes odd/surprising effects. Whenever she casts a spell she must roll a d10 and if she rolls a 1 or a 10 an effect from the following list happens.

# Result
1 Repulsion field centered on caster (5 ft radius)
2 Caster's clothing changes color
3 Squirrels appear around caster
4 Caster becomes itchy
5 The caster glows (Oooo!)
6 Caster hit by a small explosion
7 The caster switches bodies with nearest ally (will reverse when either eats red meat)
8 The caster's color changes (roll a d15 for irc color swatch and use that)
9 Everyone in the area turns around including villain (Subject to GM's approval, if not okay, reroll)
10 Explosion animation centered on caster (no damage)
11 Entangle spell centered on caster
12 Spell is delayed 1d4+1 rounds
13 Target Polymorphed into a Wolf (Subject to GM's approval, if not okay, reroll)
14 Caster starts speaking really fast until takes a drink of water.
15 Target starts speaking really fast until takes a drink of water.
(Subject to GM's approval, if not okay, reroll)
16 Caster Polymorphed into a Squirrel for a round.
17 The spell changes to the spell above it in source material. Target does not change.
18 Target becomes a child-like version of themselves with their mental state not changed.
They will stay like this for 3 rounds or until they drink milk.
(Subject to GM's approval, if not okay, reroll)
19 A giant burst of light centers around the caster. Bad for vampires.
20 Target's walking speed is lowered
(Subject to GM's approval, if not okay, reroll)
21 Caster hit by a small explosion
22 Caster starts speaking really fast until takes a drink of water.
23 Entire area glows with sparkles
24 Roll twice more. Both effects apply.
25 Forcefield appears around the caster for a round.
26 Caster loses their voice for two rounds.
27 Caster becomes dizzy
28 Target becomes invisible for two rounds.
29 Pretty sparkles. No other effect.
30 A horse appears next to the caster then disappears.
31 Caster becomes spell's target (if already was spell's target, no effect)
32 Caster becomes Invisible
33 Color Spray shoots from caster
(basically shoots distracting rainbows at the target instead.)
34 Birds appear around the caster.
35 Fireball centered on caster. No damage.
# Result
36 Gems created on caster
37 Combat music starts
38 Goodberries created on target. Basically, really ineffective senzu beans. Yum.
39 Fireball aimed at target.
40 Random treasure is generated on target.
41 Random treasure generated on caster.
42 Caster gets a phobia related to the spell for 3 rounds.
43 Caster gets randomly teleported somewhere in the battle.
Assign a number to everyone and roll a dwhatever to see who she teleports next to.
44 Spell affects the target like normal then an exact copy of the spell originates
from the target and affects the caster.
45 Caster gets the hiccups. Those directly around her can also get the hiccups. Can be resisted.
46 All doors in area of effect open. If there are no doors, roll twice and use both effects.
47 Caster polymorphed into a wolf for a round.
48 Spell chooses a random creature as its target
49 Caster gets a heal spell on them.
50 Monsters (friendly to caster) summoned near target
51 If outdoors, start snowing. Otherwise roll twice more.
52 Loud Noise around Target. Pretty startling.
53 Summon a Demon to attack target.
54 Spell fired normally, but with a loud squealing noise.
55 Spell goes off but it snuffs out very quickly.
56 Strange visual effect as the spell fizzles
57 All weapons in the area glow.
58 Roll three more times. All effects happen.
59 Instead of chosen spell, a different spell of the same level goes off.
60 Lightning bolt spell is cast at target.
61 Cow falls from the sky at target.
62 Fake Explosion (no damage) centered on target.
63 Target's color changes. (roll a d15 for irc color swatch and use that)
64 Spell casts normally.
65 Caster Enfeebled for two rounds.
66 Stinking Cloud centers around the Target.
(Subject to GM approval, if not okay, reroll)
67 Target becomes itchy. (Subject to GM approval, if not okay, reroll)
68 Entangle Target in vines from the ground.
69 Target is charmed (Subject to GM's approval, if not okay, reroll)
70 Flesh to Stone spell on Target aka Petrify.
(Subject to GM approval, if not okay, reroll)


Merits

  • Graceful (2): You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.
  • Danger Sense (3): "Oh no! My Spider Senses are tingling!" A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...
  • Innocent (2): You have an aura of childlike innocence (whether you really are or not). +1 Bonus involving Subterfuge or Manipulation.
  • Luck (3): You manage to succeed in places when others fail. You can repeat three failed rolls per MISSION, one repeat per roll, and the second roll always stands.

Unique Items

Nothing, really.

Items Of Note

None

Weaknesses & Flaws

Ruby is vulnerable to any silence spells and those would prevent her from casting her magic which is the true bread and butter of her abilities.

Due to Ruby's genetic make-up with being a genome and a summoner.. whenever she casts a spell there's a chance of a wild surge (random effect happening).

  • Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
  • Otherworldly Taint (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are. (She has a monkey tail and horn)
  • Sensation Junkie (2): You're addicted to sensation, and will do anything to find new means of stimulation. If the opportunity presents itself, you need something distracting you to resist the urge, and only by making a roll (Diff 6). (She'll want to try anything the most exciting/dangerous/adventurous way)

NPC(s) to go with char

None.