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		<id>https://gubaba.org/mi2/wiki/index.php?title=Nikolai&amp;diff=18062</id>
		<title>Nikolai</title>
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		<updated>2014-03-02T05:30:37Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Tarot Blessing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&#039;&#039;Filius Nefastus&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Phantom Killer&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Nelo Rinnegato&#039;&#039;&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Tomokazu Sugita&lt;br /&gt;
|relatives=Vergil Sparda (biological father)&amp;lt;br&amp;gt;Natalya Nikolaiyevna Yevtushenko (mother)&amp;lt;br&amp;gt;Aleksandr Petrovich Yevtushenko (step-father)&lt;br /&gt;
|series=Devil May Cry&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
*Age: 26&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: August 5th&lt;br /&gt;
*Parents: Vergil Sparda and a succubus who later took the name Natalya Nikolaiyevna Petrov&lt;br /&gt;
**Place of Birth: The Devil World&lt;br /&gt;
**Nationality: Russian&lt;br /&gt;
**Specialty: Swordsmanship, Occultism&lt;br /&gt;
**Hobbies: Driving fast, drinking heavily, cooking, reading&lt;br /&gt;
**Likes: Humans, high-quality cigarettes, fast cars, city life, women who remind him of his mother&lt;br /&gt;
**Dislikes: Cynicism; &amp;quot;Devilish&amp;quot; behavior such as senseless cruelty, selfishness, and destruction of beautiful things&lt;br /&gt;
**Favorite Food: A wide variety of traditional Russian dishes &#039;&#039;matushka&#039;&#039; used to make&lt;br /&gt;
**Least Favorite Food: Fast food and junk food&lt;br /&gt;
**Favorite Music: Anything extremely dramatic and passionate, including a lot of Russian music; would probably love super robot music, too.&lt;br /&gt;
**Favorite Sport: Street racing, european football&lt;br /&gt;
**Most Valuable Possessions: Souped-up sports car&lt;br /&gt;
**Level of Education: MAs in Ancient History, Linguistics, and Classical Art, as well as some home-schooling&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;2&amp;quot;&lt;br /&gt;
**Weight: 190lbs&lt;br /&gt;
**Eyes: Blue (concealed behind red-lensed sunglasses)&lt;br /&gt;
**Hair: White (dyed black like &#039;&#039;normal&#039;&#039; people&#039;s hair)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Apr. 1st 2012&lt;br /&gt;
**Missions: 18 (1 S, 4 A, 10 B, 3 C)&lt;br /&gt;
**Income: 28.0M¥ ($280k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Nikolai usually wears his hair just past shoulder-length, and prefers to dress in a casual but super-snappy fashion.  He almost always wears John Lennons with red tinted lenses, and he&#039;s almost always smoking super-premier cigarettes.  He has a sort of European Playboy posh, model-y handsomeness, being the son of a succubus, but he&#039;s too casual and outgoing to come off with the usual haughty or aloof character.  His relatively light build conceals his strength well, although he &#039;&#039;is&#039;&#039; extremely well-toned like he&#039;s built for endurance and finesse rather than brute force.  Due to his maternal heritage and years of submerging his Devil side, Nikolai can mask his supernatural presence exceptionally well, as long as he isn&#039;t making use of any of his inhuman gifts.  Most Devil-detectors will totally miss him, and without the most intensive of examinations would at most probably find him &#039;strange&#039; or perhaps conclude that he had been in recent contact with demons or something with demonic ties, which shouldn&#039;t be surprising for an occultist.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Raised by his mother, who had come to hate the crushing darkness of Devil World society, such as it was, Nikolai came to be a true lover of humanity and its vast potential, a large part of what inspired him to study classical history and art.  His internal relationship to humanity is peculiar: on the one hand, he sees humans like younger siblings, either amused or saddened at their antics--on the other, he idolizes humanity&#039;s freedom, goodness, and great works of art and philosophy.  In his efforts to immerse himself completely in the small portion of humanity inherited from his father&#039;s side, Nikolai does everything he can to treat life like a game played for the sake of everyone having a good time.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Spoilers version:&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
In order to ensure that he would always have a descendent of Sparda at his disposal, Mundus arranged for Vergil Sparda, mindwashed into the Dark Knight known as Nelo Angelo, to be mated to a powerful succubus.  Two months after the defeat of Mundus&#039; forces at Mallet Island, including the death of Nelo Angelo, Vergil&#039;s son was born in the Devil World.  The child was taken away by the highest of Mundus&#039; followers for preparation as a new Dark Champion, and his mother, being a powerful demoness, was more interested in the elevated esteem she gained for her service.  From birth, the child was subjected to rituals and dark alchemical procedures intended to make a perfect warrior of him, by joining him symbiotically to an experimental Devil Arm crafted from the remains of the artifical Devil called Nightmare.  Rather than a human name, he was given the title Filius Nefastus (the Unholy Son).  From when he was old enough to speak, he was educated in hatred for the uncle who had murdered his father, and trained in swordsmanship by demon generals, and raised brutally for a life of mercilessness.  As he grew and gained strength, his warders pushed him relentlessly, exposing him to the harshest environments of the Devil World to forge him into a new Dark Knight.&lt;br /&gt;
&lt;br /&gt;
By the time the boy-demon was eleven years old, he was already powerful enough to be dangerous to his warders, and he bristled with such diabolic fury that they were hard-pressed to control him.  To direct his fearsome energy, which was becoming a liability, they began sending him on missions to destroy rebels against Lord Mundus&#039; stewards (i.e. deserters in the wake of the Mallet Island fiasco), and more than one of these missions nearly cost him his life.  During one of these near-fatal missions, when he was 13 years old, he slew the magma demon known as Phantom, he earned the title Phantom-Killer.&lt;br /&gt;
&lt;br /&gt;
At about the same time, his mother took on a new mission to strike back against Dante for the Mallet Island defeat, only partially satisfied by the death of the traitorous witch Trish.  To make Dante suffer, they called in their expert succubus to employ a cunning plan--after gaining a lock of his hair, she would use an enhancing ritual to enter Dante&#039;s dreamscape while he was in a moment of uncertainty, and disguising herself as Trish, guided him, somnambulating, into his sleeping son&#039;s room; manipulating his dreams so that he could only see Mundus in place of Luca, and Trish in the Devil&#039;s clutches, implored him to strike.  The plan almost worked.  As Dante stood over Luca, the boy opened his eyes--the same impossible blue as Dante&#039;s and his mother&#039;s--and the flood of emotionally charged images startled the succubus, breaking her control and driving her out.  Dante woke instantly, realizing what had happened, said nothing to Luca, leaving the boy confused and annoyed at being bothered in the middle of the night for nothing; it was shortly afterward that Dante sent Luca off to military academy.&lt;br /&gt;
&lt;br /&gt;
The succubus came to in the Devil World, dazed and disoriented, with a head full of bewildering, unfamiliar images. The left the ritual circle in a confused fury, blaming her assistants and some unexpected source of interference for her failure, but she was haunted by the thoughts that had bombarded her from Dante: images of Dante and his mother, the tenderness of that maternal connection, the liberating, overwhelming inspiration to protect one&#039;s child. She suddenly awakened to a previously unidentified dull ache that, as a Devil, she had ignored along with the rest of the emotional barrenness of life in the Devil World for thirteen years, and came to a conclusion: she had to see her son.  Thinking she just needed to &#039;scratch the itch,&#039; she used her experience and understanding of Dante, she needed a powerful Devil with a family tie to Dante in order to complete the mission--eventually convinced of this, the leaders of the Stewardship Cult gave her custody over and responsibility for Filius Nefastus, the Phantom Killer.  However, rather than &#039;getting over it,&#039; her close contact with the boy only infuriated her as she learned about his treatment, and without clearly understanding why she suddenly cared, the began to plan their escape.&lt;br /&gt;
&lt;br /&gt;
Within a year, the succubus had used her status and power to arrange passage to Earth, claiming it was part of a new plan to eliminate the terrestrial descendents of Sparda, reserving that power for Mundus&#039; command; however, upon their arrival on Earth, the boy and his mother fled at once, traveling across multiple national boundaries and surviving on the succubus&#039; wit, charm, and other characteristic assets until she was able to earn them Russian citizenship by seducing a wealthy, powerful man by the name Aleksandr Feodorovich Yevtushenko by claiming to be a Ukrainian national from the countryside (where records-keeping was often shoddy) named Natalya, fleeing her deceased husband&#039;s abusive family with her darling boy Nikolai.  She took the date of their escape, August 5th, as Nikolai&#039;s birthday.  It was another two years before the boy began to come out of his shell--Natalya explained that her in-laws&#039; intense cruelty had been the reason--but Nikolai had little fondness and less respect for the step-father who showed him minimal affection and was powerful only politically.  His mother, on the other hand, doted on him constantly, and he adored her almost religiously.  For her happiness, he did everything in his power to suppress his dark nature, because although he didn&#039;t fully understand, he knew that Devils had begun to disgust her, not necessarily for their cruelty, since she could be terribly cruel to others when motivated by her own interests (mainly the happiness of her son), but for their crudeness and smallmindedness.&lt;br /&gt;
&lt;br /&gt;
So Nikolai submerged the first thirteen years of his life, becoming a carefree diletante and diving enthusiastically into the human arts disregarded by the Devil World, and pursuing all things that pleased pretty girls, whom he associated with his mother.  She supported him without hesitation in everything, finding him the best tutors to compensate for his delayed education, in which he excelled, gifting him with every expensive convenience he desired, and helped him to earn his degrees in, appropriately, the Humanities.  However, she also insisted that he learn to defend himself, and saw to it that he learned from the best fencing and martial arts instructors money could engage, for fear the Stewardship Cult would eventually track them down.&lt;br /&gt;
&lt;br /&gt;
She was right to worry.  Shortly after Nikolai had finished his third Master&#039;s degree, in Classical Art, the Cult finally located their deserters.  A powerful serpent Devil that fed on the power of other Devils, called Azi Dahaka, was sent to destroy them both.  It found Natalya, and dragged her back to the Devil World, pursued by a furious Nikolai--exactly as the Cult had planned, intending to capture him and bring him back under their control.  However, the had underestimated the strength of the filial bond and Nikolai&#039;s fury at finding that he had arrived too late to save his mother; Azi Dahaka attempted to use its newly absorbed powers of mind-control and illusion, but as his old training reawakened along with the Nightmare Implant, the Phantom Killer shrugged them off.  He tore out the serpent&#039;s fangs, and letting the Nightmare Implant integrate them as new weapons, carved the Devil open and ripped out its crystaline heart, in which Natalya&#039;s essence remained half-digested.  Nikolai made a pendant from the heart, hoping that if Mundus could be resurrected every 1,000 years, then perhaps the same could be done for his mother, if her essence could be preserved.&lt;br /&gt;
&lt;br /&gt;
After the death of his mother, Nikolai submerged his Devil heritage once more, wanting nothing to do with Devils--another side of the family busied itself with that sort of thing.  So he brought the pendant to Dante for safekeeping (although without revealing his identity), spinning a tale about its importance in a future ritual to combat the forces of the Devil World, explaining why it had to be kept safe from Mundus&#039; followers, but couldn&#039;t be destroyed.  He then dedicated himself to searching for esoteric texts under the pretense of his classics and ancient history studies, focusing especially on ancient occult writings.  He lived on a substantial inheritance that his mother had skillfully ensured he would gain from his step-father, in case the Cult should find her.  For the last few years, he has been traveling the world in search of a ritual to resurrect the preserved essence of a Devil.  His other goal of interest is to retrieve the Yamato, the sword which had belonged to his father, Vergil, which apparently was not in Dante&#039;s possession, as he had expected it might be.  In order to expand his opportunities for occult research, Nikolai has joined PARADIGM as a swordsman and expert in the occult.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-Spoilers version:&lt;br /&gt;
When Nikolai was young, his mother Natalya took him from his homeland and abusive extended family to Russia, where she married a wealthy politician, Aleksandr Feodorovich Yevtushenko. Aleksandr was never terribly warm toward Nikolai, and Nikolai in turn had little respect for Aleksandr, but his mother was extremely doting.  Nikolai grew up enjoying the advantages of his step-father&#039;s wealth, which only benefited from Natalya&#039;s interpersonal skills and cunning.  For Nikolai&#039;s protection, she sought out the best self-defense teachers money could buy, in addition to his tutors.  However, when Nikolai was in his 20s and had been studying, his mother was killed by Devils.  Without any feelings of closeness between him and Aleksandr, Nikolai left Russia to pursue his interest in demonology which had been steadily growing since his mother&#039;s death.  Since then, in order to expand his opportunities for occult research, Nikolai has joined PARADIGM as a swordsman and expert in the occult.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Incredible (+4)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
** Occult Resources and Russian Mafia Connections: Incredible (+4)&lt;br /&gt;
** Everything Else: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [may get a bonus as Phantom Killer]&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Investigation:&lt;br /&gt;
** Text Research: Incredible (+4)&lt;br /&gt;
** Scene Investigation: Novice (+1)&lt;br /&gt;
*Law: Novice (+1)&lt;br /&gt;
*Occult: Amazing (+5)&lt;br /&gt;
*Politics: Novice (+1)&lt;br /&gt;
*Technician: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Amazing (+5+2) http://imgur.com/gallery/Tyz0s&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Classical Literature: Very Good (+4)&lt;br /&gt;
*History: Very Good (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Devil Tongue: Eloquent&lt;br /&gt;
**Russian: Eloquent&lt;br /&gt;
**German: Fluent&lt;br /&gt;
**Japanese: Fluent&lt;br /&gt;
**English: Fluent&lt;br /&gt;
**Ancient Greek: Semi-fluent&lt;br /&gt;
**Ancient Hebrew: Semi-fluent&lt;br /&gt;
**Ancient Persian: Semi-fluent&lt;br /&gt;
**Latin: Semi-fluent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Wall Jump: Using his superhuman strength, Nikolai can kick off a wall to gain extra altitude when there&#039;s a vertical surface available, &#039;&#039;a la&#039;&#039; Super Metroid.&lt;br /&gt;
* High Time: Employing his superhuman strength, Nikolai can knock an opponent into the air with a stunning upward slash, often followed by Aerial Rave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Style Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Swordmaster Style:&#039;&#039; Refined special techniques for use with swords.&lt;br /&gt;
* Prop Shredder (All Swords): Nikolai spins his sword to slice a nearby enemy at high speed.&lt;br /&gt;
** Blade Shield (All Swords): A defensive version of Prop Shredder. Nikolai can deflect ranged attacks by spinning a sword in an extremely fast circle to block many weaker attacks, or placing his sword precisely in a bullet&#039;s path to block one moderate-strength attack, but this can&#039;t stop very strong attacks or area-enclosing attacks such as explosions.&lt;br /&gt;
* Aerial Rave (All Swords): A mid-air sword combo ending by smashing the enemy down to the ground.&lt;br /&gt;
* Sword-Pierce (Azi and Dahaka, Durandal): Nikolai can throw his sword, aimed to impale an enemy, and then recall the sword to his hand.&lt;br /&gt;
* Dervish (Azi and Dahaka): Derived from Persian sword techniques, Nikolai delivers a flurry of high-speed sword blows while in motion to strike enemies from all directions.&lt;br /&gt;
* Vengeance (Durandal): Nikolai performs a Stinger-like lunge, but rather than merely skidding across the ground, can launch upward to impale an airborn target.&lt;br /&gt;
** Mercy (Durandal): Nikolai makes the same lunging motion as in a Vengeance, but rather than stabbing at a target, places himself to intercept an attack on an ally.&lt;br /&gt;
** Beastkiller (Durandal): After connecting with a Vengeance, Nikolai withdraws Durandal in a slashing arc to tear open a much larger wound. This can lead into a regular combo or Aerial Rave.&lt;br /&gt;
* Million Stab (Erebus): Nikolai thrusts Erebus into a target repeatedly at an exceptionally high speed.&lt;br /&gt;
* Fleeting Parry (Erebus): Capitalizing on the weightlessness of Erebus&#039; blade, it can parry incoming melee or ranged attacks at an amazing speed.&lt;br /&gt;
** Riposte (Erebus): Another maneuver taking advantage of Erebus&#039; weightlessness, this follows a parry immediately with a counterstrike.&lt;br /&gt;
*** Fierce Riposte (Erebus): Rather than countering with a regular strike, Nikolai can counter with a Million Stab or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
* Shadow&#039;s Feign-Remise (Erebus): Nikolai initiates an attack, but deactivates the blade a moment before impact, surprising the enemy and foiling attempts to parry.  This is followed immediately by a syncopated (off-beat) remise (continuation of a halted attack) as the blade reactivates, either with a regular strike or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Champion:&#039;&#039; Brutal combat maneuvers combining unarmed combat with the power of the Nightmare Implant.&lt;br /&gt;
* Harpoon: Nikolai shoots out a grapple formed by the Implant, and uses it to snag an object or swing across a gap.&lt;br /&gt;
* Wall Crawl: The carapace of the Implant alters its surface to cling to walls or ceilings, but this requires some amount of Nikolai&#039;s body (usually at least hands) to be covered by the carapace.&lt;br /&gt;
* Devil Knuckles: The carapace of the Implant grows jagged spines covering Nikolai&#039;s hands or other striking surfaces, increasing the damage done by hand-to-hand attacks and slightly increasing the range of unarmed strikes.&lt;br /&gt;
* Dropping Bombs: While falling to the ground, the Nightmare Implant releases a burst of power as Nikolai punches into the ground, releasing a shockwave that does limited damage but can stun many enemies in close proximity.&lt;br /&gt;
* Throw the Switch: Grappling an enemy with the aid of the Nightmare Implant growing around the grasped limb and taking advantage of its increased strength, Nikolai lifts the enemy off the ground and slams them down again with tremendous force.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; Being three-quarters Devil, Nikolai has superhuman strength (can probably lift around a ton), speed, and endurange.  As a Devil, any damage Nikolai suffers normally is fatiguing, but causes no wounds, although he can still feel the pain--at least momentarily--that the wound would have caused.  Since part of his Devil heritage is from his succubus mother, Nikolai is especially talented at concealing his Devilish nature, as well as being a born model and having a subconsciously alluring presence.&lt;br /&gt;
* &#039;&#039;&#039;Devil Power:&#039;&#039;&#039; As a Devil, Nikolai can draw on dark power inherited from the Legendary Dark Knight, Sparda. With this power, he can imbue an otherwise normal sword or any other sword-like object with a small portion of his power, making it supernaturally rigid and strong, and sheathing it in an aura that can cut like a masterwork sword even if the object itself is blunt, although such improvised or improved weapons are never as powerful as a proper Devil Arm. Depending on the object imbued, it may break apart after Nikolai withdraws his power from it following combat, having been held together by the Devil Power.  This power can also potentially be used to power some occult rituals.&lt;br /&gt;
* &#039;&#039;&#039;Devil Trigger:&#039;&#039;&#039; Using a Devil Arm, Nikolai can release his full power, greatly enhancing his physical abilities temporarily, and gradually restoring strength lost to injury. Nikolai can maintain this for a few minutes at most, and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the visual appearance, depend on the Devil Arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Animal Magnetism (+1):&#039;&#039; Being the son of a succubus, Nikolai has a subconsciously alluring presence, which would be still stronger if he were the type to actually use it deliberately. &#039;&#039;+1 on rolls for seduction and the like.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Iron Will (+5):&#039;&#039; After years of training for merciless brutality and unyielding ferocity, as well as spending his childhood between abuse by his handlers and struggling against the will of the Nightmare Implant, Nikolai has developed a formidable force of will--something necessary just to keep the Implant under his control. &#039;&#039;+3 bonus against mind control, including rolls to control the Nightmare Implant.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Occult Library (+2):&#039;&#039; After years of collecting texts, Nikolai has gathered a respectable library of occult materials, especially focused on demonology. &#039;&#039;Reduced difficulty or additional dice for trying to answer an occult question, given the opportunity to study the question.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crack Driver (+1):&#039;&#039; Spending much of his young adulthood in Russia learning to impress girls, Nikolai has picked up an impressive talent for driving with flair and giving his passengers panic attacks. &#039;&#039;+2 to Drive rolls.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tarot Blessing===&lt;br /&gt;
[[File:tarot7.jpg|thumb|right|The Pilgrimess tarot card.]] If the Tarot card&#039;s user is in dire need and under specific circumstances, The tarot card Hero will grant assistance to them with their fight. When the tarot card Hero appears, they are a shadowed out figure that hovers behind or beside their user.. the Hero can only be visible when casting or attacking, otherwise only magic users or spiritualists will be able to see them. &lt;br /&gt;
*&#039;&#039;&#039;The Pilgrimess&#039;&#039;&#039; - Nikolai pulled the fortune of &#039;&#039;The Pilgrimess&#039;&#039; champion, Fran. Fran is a genius doctor and surgeon, able to remedy many problems with curious medical procedures and ideas. Currently Fran only offers one attack for Nikolai:&lt;br /&gt;
**&#039;&#039;&#039;Scalpel Toss&#039;&#039;&#039; - Surgery Move of Fran. Brandishing her four arms, Fran will appear in front of Nikolai with precise slashes at the target in front of her, because she has four arms.. the move is very difficult to dodge.&lt;br /&gt;
**&#039;&#039;&#039;Abominable Golem&#039;&#039;&#039; - Second Tarot Ability. Fran crafts a golem of flesh and meat to attack alongside Nikolai. The golem is about the size and look of an Abomination from World of Warcraft. While it is not as powerful as the Warcraft Abomination, it is still physical strong and durable.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;The Nightmare Implant:&#039;&#039;&#039; A Devil Arm created from the remains of Nightmare after its destruction by Dante, the Nightmare Implant is a Devil Symbiote able to consume other Devils and synthesize weapons from them, as well as generating bursts of energy. Once fused to another Devil, the Symbiote can grow outward to form a protective carapace over its host.  This carapace can generate energy bursts in the form of relatively weak but quick-firing laser-like rays comparable to small-arms weapons, or form all sorts of growths like jagged spikes.  If allowed to feed on another Devil, the Implant can create new weapons from them, although this makes the Implant stronger and more difficult to control, so Nikolai avoids doing so unnecessarily.  Only one weapon can be called upon at a time, but the Implant does not need to Devil Trigger in order to form partially, including the absorbed weapons; however, the Nightmare Implant is voracious, and Devil Triggering with it dramatically accelerates the use of Devil Power, reducing Nikolai&#039;s usual Devil Trigger time by a factor of 4, giving him a minute or less.  Parts of the Implant can be broken off, and will crumble into dust at Nikolai&#039;s command.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Nightmare Delta&#039;&#039;&#039;&lt;br /&gt;
** Nightmare Ray: The carapace emits individually weak but quickly firing laser-like rays of Devil Power in any direction. This uses up a little bit of a Devil Power, reducing the time available to Trigger.&lt;br /&gt;
** Devil Trigger - Dark Champion: Triggering the Implant itself boosts Nikolai&#039;s physical abilities and covers him completely in the Implant&#039;s carapace.  The increased Devil Power allows the Implant to generate hellfire from any part of its surface, adding hellfire damage to its regular attacks such as Dropping Bombs and Devil Knuckles, and Devil Knuckles can produce much longer blades.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Azi and Dahaka:&#039;&#039;&#039; Two slim Persian-style scimitars made from the fangs of the serpent Azi Dahaka, these swords form in Nikolai&#039;s hands when needed. Being created from the Implant, these swords will crumble into dust whenever Nikolai dismisses them.&lt;br /&gt;
** Devil Trigger - Venomous Slayer: Nikolai becomes completely covered in the Implant&#039;s carapace, which takes on a greenish hue and a more reptilian features, as well as boosting its speed. The two swords become sharp enough to slice through rock, and their wounds cause extreme fatigue like a negative energy infection (although this can be cured like any other status effect), quickly weakening even lesser Devils due to the green-black vaporous toxin the blades exude while Triggered. The effects of the toxin can also be removed at will with a touch of the blade.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Stoneflesh:&#039;&#039;&#039; The carapace of the Implant takes on a more brown, rocky appearance, resembling Phantom, the magma Devil. Without Triggering, Stoneflesh enhances the defensive properties of the Implant&#039;s carapace and making it almost heat-proof.&lt;br /&gt;
** Devil Trigger - Phantom Killer: Completely covered in the carapace which dimly glows red from within, Nikolai&#039;s strength is greatly enhanced, although his speed is reduced, and he gains a weakness to being slowed even further by extreme cold. However, he becomes strongly resistant to all heat-based attacks, and can pull bursts of magma up from below the ground one at a time (although this costs some Devil Power, greatly reducing the time available if he keeps using this), or draw magma into a hand to hurl at an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durandal:&#039;&#039;&#039; A Devil Arm bound to Nikolai in particular, like Yamato was bound to Vergil. The Durandal is a leaf-bladed broadsword said to contain the blood of thirteen Devils in its ornate hilt, and its handguard is made from parts of the armor of Nelo Angelo.  Nikolai has had this weapon since his childhood.  The weapon is specialized for fighting Devils, although its elemental attribute is still Dark.&lt;br /&gt;
* Phlebotomist: Whenever striking a Devil, Durandal draws its blood, causing extra damage and giving the wielder extra red orbs, even without a kill.&lt;br /&gt;
** Phlebotomist II (Power Leech): With this enhancement, whenever Durandal strikes a Devil, it drains some Devil Power, which is stored in the hilt--if the blade remains in the Devil&#039;s body, it can continue draining power, like a Nobody&#039;s power-draining ability. This will make Devils fall out of a Devil Trigger state much faster, either way.&lt;br /&gt;
* Unbreakable: Blocking edge-on, Durandal can cut through energy attacks and explosions.&lt;br /&gt;
* Devil Release - Rampant: Although Durandal has no special Devil Trigger abilities, the wielder can discharge all power collected in the hilt to launch at an enemy with a fearsome barrage of strikes like a Million Stab but with the addition of an intense jet of Devil Power in each thrust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erebus:&#039;&#039;&#039; This Devil Arm made from an especially vicious Shadow appears to be a sword hilt when inactive, but can form a blade of pure darkness that withers and erodes anything it touches and radiates a feeling of bone-chilling dread. Its element is Shadow/Darkness, making it strong against energy/light type beings. When Devil Triggered, the wielder takes on an indistinct, shadowy appearance with terrible glowing red eyes, and the background music changes to the &amp;quot;Oh Shit, It&#039;s A Fucking Shadow&amp;quot; music from Devil May Cry. When first activated by a new wielder, the Erebus&#039; blade attempts to consume them like a Shadow; only someone who survives will be recognized as a worthy master. Acquired during one of Nikolai&#039;s last missions as &#039;&#039;Filius Nefastus&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Hasta Opaca&#039;&#039; (Shadow Lance): With a stabbing motion, Erebus&#039; blade extends several meters to impale a target, much like the impaling motion of a Shadow.&lt;br /&gt;
* &#039;&#039;Sagittae Opacae&#039;&#039; (Shadow Arrows): With a slashing motion, Erebus throws one to three bolts of coruscating violet energy to impale targets.&lt;br /&gt;
* &#039;&#039;Via Umbrarum&#039;&#039; (Path of Shadows): The wielder of Erebus can thrust the blade into a shadow, and it will erupt from another shadow within line-of-sight.&lt;br /&gt;
* &#039;&#039;Amplexus Noctis&#039;&#039; (Embrace of Night): Erebus generates a sudden implosive force, drawing an enemy toward the blade from as much as several meters away. This can chain into combos or techniques like &#039;&#039;Hasta Opaca&#039;&#039; or Million Stab.&lt;br /&gt;
* &#039;&#039;Eruptio Caliginis&#039;&#039; (Eruption of Darkness): After stabbing into a target, Erebus&#039; blade can erupt outward in several smaller blades, causing severe additional damage, although this causes a delay before the next strike or maneuver can be used, making it best as a finishing move or against a single enemy.&lt;br /&gt;
* Devil Trigger - &#039;&#039;Ira Tenebrarum&#039;&#039; (Wrath of the Dark): When Devil Triggered, the wielder can charge the blade with energy, causing it to glow a fierce red color.  In this state, after being thrust into an enemy, the blade will explode, draining the wielder&#039;s Devil Gauge but causing tremendous damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
Nikolai is a fan of fancy cars and motorcycles, and tries to keep at least one well-maintained super-deluxe sports car wherever he lives. He also owns a collection of high-quality, hand-forged swords from around the world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During a mission to retrieve a nuclear weapon stolen by some orcs and a very angry fairy, Nikolai was given the sword called &amp;quot;[http://gubaba.org/ng2/aleesa-kupa.jpg Aleesa Kupa],&amp;quot; a [http://youtu.be/Qq4j1LtCdww cruel device] said to be [http://youtu.be/Qq4j1LtCdww poison] so virulent [http://youtu.be/Qq4j1LtCdww one look could kill], although this hasn&#039;t been put to the test. Even so, whenever wondering [http://youtu.be/jcEzx5HLYEw what you&#039;re going to do when you play with danger], this weapon will make sure your enemies&#039; defenses are [http://youtu.be/jcEzx5HLYEw pushed to the limit] whether at the beginning of [http://youtu.be/jcEzx5HLYEw a busy day] of fighting or finishing off a quick confrontation with [http://youtu.be/jcEzx5HLYEw one down and one to go].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; As with other Devils, Nikolai is vulnerable to holy attacks, which cause far greater damage than other attack types, and in special cases may even override the usual Devil trait of ignoring specific injuries. Some holy attacks may also panic the Nightmare Implant and cause it to behave erratically, requiring more effort for Nikolai to control it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Side:&#039;&#039;&#039; Because of Nikolai&#039;s training in the Devil World and submerged &#039;dark side,&#039; as well as the unabashed evil of the Nightmare Implant that&#039;s symbiotically bound to him, attacks which specifically target &#039;&#039;evil&#039;&#039; can still hurt him, no matter how good his intentions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Secret - True Identity (-1):&#039;&#039; Nikolai has taken pains to follow his mother&#039;s example, and conceal his identity, and will be certain to continue concealing his identity among all but the most trusted associates. This means avoiding use of the Nightmare Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Enemy - Mundus (-2):&#039;&#039; Nearly all Devils loyal to Mundus have a special bone to pick with Nikolai over his and his mother&#039;s &#039;betrayal&#039; of the Stewardship Cult. Although they would rather capture him alive and break his spirit, many would be more than content to win the glory promised to someone bringing back the head of &#039;&#039;Nelo Rennigato&#039;&#039;, and he&#039;s near the top of the Most Wanted List. This would be worth more, except that he has deliberately made efforts to stay under the Devil World&#039;s radar, but any Devils who discover who he is will probably either try to capture him, try to kill him, or try to stay away from him so they don&#039;t get branded traitors as well. If Nikolai&#039;s identity is revealed, the value of this flaw will increase by one to compensate, as efforts by the Stewardship Cult to track him down become more effective. If Mundus were to revive, this would probably be worth 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Otherworldly Taint (-2):&#039;&#039; Nikolai has the preternaturally blue eyes common to the descendents of Sparda, which Devils, Sparda-cultists, and others familiar with the Sparda legends will quickly recognize; he conceals this in various ways, especially wearing glasses with tinted lenses. &#039;&#039;Others get difficulty 7 Alertness roll to identify Nikolai, if his eyes are seen, if they know about the Sparda line.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hero Worship - Vergil (-1):&#039;&#039; Nikolai was raised to believe that Vergil was the best thing ever (partly because his mother wanted him to have something to be proud of in his family), and tends to accept it unquestioningly, as well as the implied resentment toward Dante&#039;s side of the family. &#039;&#039;-2 on rolls to admit/accept that Vergil might be wrong, if appropriate.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ulterior Motive - Resurrect Natalya (-2):&#039;&#039; Certain of Nikolai&#039;s allies may not be thrilled with him using PARADIGM as a vehicle to collect information on how to resurrect Devils, and he isn&#039;t about to share the details of &#039;&#039;why&#039;&#039; he wants to...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nightmare Implant Flaws:&#039;&#039;&#039; These flaws apply when the Nightmare Implant is active and attempting to assert its own desires and appetites. Obviously, if a Devil sees the Nightmare Implact active, it will almost certainly be instantly recognized, which risks turning Nikolai&#039;s Dark Secret into a higher-level Enemy.  Every two weapons absorbed from Devils applies a -1 penalty to rolls resisting the Implant&#039;s desires; right now, Nik&#039;s +3 Iron Will bonus only counts as +2 to resist the Implant, and this will only get worse if it grows stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sadism:&#039;&#039; Especially cruel even for a Devil, the Nightmare Implant revels in causing pain to its victims, and Nikolai may need to struggle against it with a Will roll to make it stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compulsion - Get Power, Eat Devils, Disregard Females:&#039;&#039; Not only is the Nightmare Implant sapient enough to understand that gaining power is the surest way to overcome its wielder, but it is also hungry for power for its own sake--and just hungry in general.  Nikolai may have to make a Will roll against difficulty 6 to resist the Implant&#039;s desire to try and consume a Devil, and for his sake will hopefully be stopped or restrained before the Implant succeeds.  Fortunately, it isn&#039;t instantaneous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Phobia - Holy Power:&#039;&#039; The Implant is also a craven coward when it comes to things that can really hurt it.  Holy power in particular scares the shit out of the Implant, requiring a Will roll (difficulty 7) to stop it from going catatonic. Even if this succeeds, the Implant&#039;s state of panic will apply a -1 penalty to all rolls to do anything other than running the hell away.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Subservient - Mundus:&#039;&#039; Although the Implant has no sense of loyalty, it does know who the biggest dog in the yard is, and will force a Will roll to directly disobey any order coming directly from Mundus (difficulty 5), or which it believes is coming directly from Mundus, although Nikolai can still try to worm around the wording even if he can&#039;t restrain the Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Tarot User]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17459</id>
		<title>Thelema Yevtushenkova</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17459"/>
		<updated>2014-01-07T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Character Sheet -&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
|image=[[File:Chibi-thelema.png|240px|thumb|Chibi Thelema]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=21&lt;br /&gt;
|japaneseva=Orikasa Ai&lt;br /&gt;
|relatives=Nikolai Vergilovich Yevtushenko (father)&amp;lt;br&amp;gt;Persephone Aensland Yevtushenko (mother)&lt;br /&gt;
|series=&lt;br /&gt;
|player=Paul aka Exerangutan&lt;br /&gt;
}}&lt;br /&gt;
*Name: Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: Oct. 30&lt;br /&gt;
*Parents: Nikolai Vergilovich Yevtushenko and Persephone Aensland Yevtushenkova&lt;br /&gt;
**Place of Birth: Japan&lt;br /&gt;
**Nationality: Russian/Japanese&lt;br /&gt;
**Specialty: Bewitching&lt;br /&gt;
**Hobbies: Flirting, seduction, fancy parties&lt;br /&gt;
**Likes: Being adored or at least admired, having fun, scandalously clashing chic with provocative&lt;br /&gt;
**Dislikes: Being ignored, having to fight, having to work like some kind of peasant, banality&lt;br /&gt;
**Favorite Food: Anything creamy&lt;br /&gt;
**Least Favorite Food: Anything bitter&lt;br /&gt;
**Favorite Music: Passionate/flirty opera arias, pop music with romantic/sexy themes&lt;br /&gt;
**Favorite Sport: ...out of things that are actually considered sports, gymnastics. Only partly because it really means &amp;quot;naked exercise.&amp;quot;&lt;br /&gt;
**Most Valuable Possessions: High-quality rapier&lt;br /&gt;
**Level of Education: Some college&lt;br /&gt;
**Seiyuu/Voice Actor: Sayaka Ohara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;9&amp;quot;&lt;br /&gt;
**Weight: 130lbs&lt;br /&gt;
**Eyes: Intense Blue&lt;br /&gt;
**Hair: Silvery-white&lt;br /&gt;
**Special: In her full natural form, Thelema also has a pair of expansive black leathery wings, but she usually hides these&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
[[File:Thelema_Swimsuit.jpg|240px|thumb|Thelema in the obligatory Beach Episode]]&lt;br /&gt;
In her natural state, Thelema has the shockingly blue eyes and silvery hair of the line of Sparda--but the similarities end there, as she has the figure and expansive black leathery wings of a succubus.  Other than hiding her wings, Thelema tends to prefer appearing in a form as near her natural one as she can, although she will conceal features such as eye and hair color if she feels they could cause her more trouble than they&#039;re worth.  She tends to dress sleek and chic in eye-catching dresses, but will adapt to suit the aesthetic in which she finds herself, with a poised and sexy twist wherever she feels she can get away with it.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Thelema is aptly named: she is extremely willful and motivated above all else by a commitment to having a glorious time. She tends to be quite hedonistic, having an appetite for rich food, fun parties, and all other sorts of entertainment, including the occasional romp with one (or more) someone(s) she finds interesting and appealing enough. She&#039;s not at all shy and really has little sense of modesty or shame, although she can generally read a situation well enough to pretend she does if necessary to get what she wants. Although wealth itself bores her tremendously, she recognizes it&#039;s often necessary to get the things she wants. She will quite happily flirt with and tease pretty much anyone she finds interesting enough to warrant the attention, especially those who show a propensity for paying attention to her; she tends to either politely disregard people who bore her, but if no one else is available, may poke at them to see if she can at least prompt an entertaining reaction. Being ignored is a rather alien experience, between her loving parents&#039; affection and most other people&#039;s naked awe, and it quickly becomes a thorn in her side; that and gross violence are two things she&#039;s likely to bear a grudge over for a long time.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Named for Alistair Crowley&#039;s religious philosophy that ethics demand one follow one&#039;s True Will, Thelema grew up in a loving (if somewhat improbable) family, raised alongside her twin brother Dmitri by the noted scholars (and hobbyist Devil-slayers) Nikolai and Persephone Yevtushenko.  Living on the wealth established by Nikolai&#039;s step-father Aleksandr Petrovich Yevtushenko and sustained by her parents&#039; healthy Moscow business in occult art opened shortly after her birth, Thelema grew up something of a local princess.  Although her parents made efforts to instill in her some human values of compassion, she couldn&#039;t help but become a bit spoiled, since nearly everyone other than her parents seemed eager to trip over themselves to do her favors; from a young age, her aura of appeal, the sweetness of her voice, and her talent for getting people to do what she wanted led her to assume being at the center of attention was only natural.  Even her brother spoiled her, as the two of them were always extremely close despite their obvious differences in nature.  Besides which, Nikolai saw a lot of his mother in her, and couldn&#039;t really help being a bit too generous and lenient with her.&lt;br /&gt;
&lt;br /&gt;
Where both Nikolai and Persephone would not budge, however, was the subject of self-defense.  As a descendent of Sparda, and especially as the child of two renegades from Hell, Thelema and Dmitri would always be in some danger from both above and below: Devils would want to persecute or use them, and the agents of the Divine would not necessarily place mercy before judgement.  Early on, Thelema learned that she greatly disliked physical confrontation and had little talent for it, unlike her brother; even so, her father made her study some rapier, and made sure she was at least passingly acquainted with a wide variety of other melee weapons and competent without, although she never developed Dmitri&#039;s talent.  She found almost any other atheltic pursuit preferable, especially dance and gymnastics.  Her parents were also insistent that she had to learn enough about the occult to be prepared for whatever supernatural dangers she might come across--and although memorizing lists of weird names and their associated attributes bored Thelema to tears, the art history and linguistics side of the studies intrigued her, and she found the idea of sorcery--controling mystical forces by will--far more appealing.  Glad that she had found something practical that she was willing to study and practice without dragging her feet constantly, Nikolai and Persephone taught her as much as they were able, and found others they could trust to teach her the rest.  While she never became exceptionally adept at the ins and outs of different sorts of spirits and mythical creatures, she did develop some inventive ways of channeling the copious dark power inherited from the Aensland line.&lt;br /&gt;
&lt;br /&gt;
However, she only began taking her witchcraft studies seriously after the incident as teenagers in which the Devil World sent a new Nightmare after the two children of the renegades.  Thelema had been far more serious as a party animal than a student, and she quickly realized that, faced with a determined, powerful warrior Devil, there was little she could do besides running to find their parents; not only did it wound her pride--and instill a dread of being stuck in such a situation again--but Dmitri suffered significant injuries which despite their heritage never healed properly. The twins had always had an equal relationship of sharing and support, and to Thelema, being so useless to Dmitri while he protected her was simply unacceptable.  She finally began to apply herself seriously, developing her major spells over the next few years.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:Thelema_Teasing.jpg|240px|thumb|right|Thelema just wants to have fun~.]]&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Incredible (+4)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Amazing (+5)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Novice (+1)&lt;br /&gt;
*Expression: Incredible (+4)&lt;br /&gt;
*Etiquette: Incredible (+4+1=+5)&lt;br /&gt;
*Performance: Amazing (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law: Very Good (+3)&lt;br /&gt;
*Occult: Very Good (+3+1=+4)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Amazing (+5)&lt;br /&gt;
*Animal Ken: Incredible (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Japanese (Eloquent)&lt;br /&gt;
**Russian (Eloquent)&lt;br /&gt;
**English (Fluent)&lt;br /&gt;
**French (Fluent)&lt;br /&gt;
**Greek (Passable)&lt;br /&gt;
**Latin (Passable)&lt;br /&gt;
**Hebrew (Passable)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
[[File:Thelema_Mischievous.jpg|240px|thumb|right|Thelema dreaming up some mischief to entertain herself.]]&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Limited Shapeshifting:&#039;&#039;&#039; As a succubus, Thelema has some amount of power to change her body. She almost exclusively uses this to hide her wings in the sort of company that wouldn&#039;t understand, but in theory she could change her hair, eye, or skin color fully or just in spots, alter her body type or face. If forced into combat, she could grow talons on her fingers or hardened leather-y armor over her body, or use her wings as a shield. Or make tentacles. Rawr. ...ahem, sorry, anyway. In theory, she could use this to immitate someone, although she would be hard pressed to convince someone who actually knew the subject of the immitation well, needing several Performance rolls for getting the look and voice and mannerisms right; obviously she would have a hard time fooling someone who knew the person much better than she did.&lt;br /&gt;
** &#039;&#039;&#039;Dark Power:&#039;&#039;&#039; As a succubus of the Aensland family, Thelema has a substantial reservoir of Dark-type spiritual energy. Although not as potent as Devil Power, it can be used to power witchcraft. Thelema can also project her dark energy aggressively in energy attacks similar to her mother&#039;s Shadow Wave and Soul Fist. These only do moderate damage, but have a strong stunning/dazing effect. Even without hitting forcefully, she can emit her Dark Power at close range when touching or grapping, to gradually overwhelm and weaken another&#039;s will, leaving them dazed and more susceptible to her preferred set of less overtly violent tactics. Thelema recovers spent energy slowly through rest or, being a succubus, by inspiring desire in others who are nearby; the more intense, the faster it recharges her power.&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic:&#039;&#039;&#039; Rather than being draining in the way this is for human witches, Thelema&#039;s main restriction is that she can only maintain two major spells at a time, when using her own power--she isn&#039;t a demon lord with near-limitless supplies of power to divide up hundreds of ways. Obviously a spell that does direct damage dissipates some energy, so that&#039;s still draining, and she avoids using them. All of Thelema&#039;s &#039;spells&#039; are also thematically tied to her, just like you wouldn&#039;t call on a water-demon to shoot fireballs. Some effects require either direct contact or a &amp;quot;talisman&amp;quot; such as a lock of hair or precious personal item to act as a bridge. In theory, Thelema could actually teach these to witches, but it&#039;s not likely, since she&#039;d rather keep her power to herself.&lt;br /&gt;
** &#039;&#039;&#039;Hex (minor):&#039;&#039;&#039; A general-purpose spell for ruining someone&#039;s day, this can be placed either by direct contact or using a lock of hair or similar item as a bridge. The Hex takes practically no concentration to maintain once placed, and generally attracts nuissances and bad luck. If something bad and essentially random is going to happen to someone in the area, it tends to find its way to the bearer of the Hex. It can also draw the attention of malicious spirits. The Hex can&#039;t really do anything specific or terribly nasty by itself, however, as it relies on circumstance to supply the specific misfortunes. If Thelema doesn&#039;t lift the Hex deliberately, it wears off within a few days as the invested energy dissipates.&lt;br /&gt;
** &#039;&#039;&#039;Manifestation (minor):&#039;&#039;&#039; Thelema can create simple objects, retrieving the invested power once she lets the objects dissipate.  As a result, this can&#039;t really be used to make food, but it&#039;s good for simple tools or changing outfits.  She can&#039;t make complex mechanisms or chemicals, without understanding fully how they work, which she generally doesn&#039;t as she&#039;s not a scientist or engineer, and she can&#039;t make anything bigger than a few pounds or particularly strong. If a Manifested object is destroyed, she loses the energy used to create it.&lt;br /&gt;
** &#039;&#039;&#039;Maya (minor/major):&#039;&#039;&#039; This spell can generate pansensory illusions and can be used as a major or minor spell. Something simple--small and easy to imagine, like a handful of fire, or a cascade of rose petals--is a minor spell and doesn&#039;t take much concentration. The more complicated and detailed and involved the illusion, the more focus it takes, and the larger it is, the more power it demands. An illusion of an invitation or license would take some focus, due to the importance of details, and Themela would have to know how to make it look. An illusion of a furnished room/backdrop would require absolute concentration to maintain. The more senses involved, the greater the complexity, but the illusions can affect any sense Thelema understands. The illusion is &amp;quot;real&amp;quot; in that anyone looking can see it, but it&#039;s just a projection. If the illusion is somehow dispelled, the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Furies&#039; Scorn (major):&#039;&#039;&#039; A major spell like a suped-up Hex, this is more short-term but dramatic, and can be placed with physical contact, through a talisman, or with a Shadow Wave/Soul Fist type attack. As long as the effect persists, everything just goes unreasonably &#039;&#039;wrong&#039;&#039; for the target, applying a -3 penalty on their next three rolls as they have poorly-timed cramps, trip over rocks in just the wrong place, get a panic attack while trying to focus, etc. If the effect is dispelled before it wears off on its own, at least some of the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Deep of Night (major):&#039;&#039;&#039; Thelema can enchant nearby shadows within her line of sight, giving them volume and rigidity, and linking them together. Someone stepping into such a shadow could easily get a foot snagged &amp;quot;inside&amp;quot; the shadow, or a dropped item could &amp;quot;fall in&amp;quot; and be lost--at least, as long as the shadow lasts and the spell is maintained--or pop out of another, linked shadow. This takes only moderate concentration, unless she&#039;s trying to do something really fancy with it, but takes enough power to count as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Shadow Dance (major):&#039;&#039;&#039; A reversed form of Deep of Night, this spell extrudes shadows outward under Thelema&#039;s control. In principle, this can form any shape Thelema wishes and can visualize, but the shadow-sculpture must stay attached to a normal shadow, and casts no shadow of its own. These structures are made physical with Thelema&#039;s own power, so they only last as long as she can spare at least some attention for them, and can be broken by strong attacks--especially Light-type attacks or anything that dissipates Dark-type energy. The amount of focus this takes depends entirely on the complexity of the structure and any motion she wants it to enact; a multiple grasping tentacles or a fancy chair would take moderate concentration. Gesturing isn&#039;t necessary, but makes it easier to focus. Destroyed shadow structures take with them the energy used to animate them.&lt;br /&gt;
** &#039;&#039;&#039;Intoxication (major):&#039;&#039;&#039; Using a lock of someone&#039;s hair or other similar object to provide a connection, Thelema can flood it with her own power, using it as a bridge to influence the subject at a distance. It&#039;s most effective when she can see the subject in realtime and adjust her subconscious nudges to suit circumstances, but this isn&#039;t strictly necessary. This works somewhat like her usually touch-range ability to weaken a target&#039;s resolve, lower inhibitions, and plant suggestions. She can&#039;t take control of someone&#039;s behavior or override their personality, and the suggestions are limited to relatively subtle and general impulses rather than complex commands. The effect can be dispelled like any other enchantment or demonic presence, and Iron Will can help to resist it, but only if Thelema tries to get the target to do something they would normally resist the temptation to do. This is less mind control than mind-nudging, but as a result it can work on almost any living thing, and can be very effective at soothing and gaining the trust and affection of animals. This takes moderate concentration to maintain, and counts as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Devil&#039;s Favor (major):&#039;&#039;&#039; Through direct contact or a talisman, Thelema can share a part of her energy with someone else, enhancing their physical abilities and letting them brush off fatigue and non-crippling injuries for the duration of the effect. This doesn&#039;t directly heal wounds, but can be used to stop bleeding, provide resistance to toxins, stabilize someone in critical condition, and generally offset hampering physical effects. This is a major effect, and Thelema will suffer some backlash if something really nasty like a curse or holy attack hits the subject of her Devil&#039;s Favor.&lt;br /&gt;
* &#039;&#039;&#039;Devil:&#039;&#039;&#039; Thelema has considerably greater strength, speed, and endurance than a normal human, although not at the level of a full-fledged warrior-type Devil. However, like them, damage she suffers is more fatiguing than crippling the way it would be for a human, and doesn&#039;t cause normal wounds so much as draining her strength, although it still causes pause. As a succubus, Thelema is good at concealing her Devilish presence from detection, although as noted below, this has limitations. In theory, she could be called on from a great distance by a witch or warlock or someone else who practices demon-summoning or other forms of dark magic.&lt;br /&gt;
** &#039;&#039;&#039;Devil Power (LOCKED):&#039;&#039;&#039; As a Devil, Thelema can draw on a reservoir of Devil Power, once she has learned to unlock it. This only happens after she has &amp;quot;Awakened,&amp;quot; having undergone her first Devil Trigger, as explained below. Being a succubus rather than a Hell Knight type of Devil, Thelema rechages her Devil Power by inspiring desire, rather than wrath--her &amp;quot;taunts&amp;quot; tend to be less taunts and more innuendoes.&lt;br /&gt;
** &#039;&#039;&#039;Devil Trigger (LOCKED):&#039;&#039;&#039; As a Devil, Thelema has the ability release her full power using a Devil Arm, greatly enhancing her physical attributes temporarily, and gradually restoring strength lost to injury. Thelema can only maintain this for a short time (a couple of rounds at most), and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the specifics of her visual appearance, depend on the Devil Arm. However, it would take some traumatic event (read: &amp;quot;plot event&amp;quot;) to unlock this ability. She knows she should theoretically be able to, but never has, and has only a vague idea of how it will manifest, based on what her father told her about the way it works for other Devils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Animal Magnetism (+1)&#039;&#039;&#039;: Being predominantly succubus, Thelema exudes allure without particularly trying; and then when she actually turns on the charm... +1 on rolls for seduction and the like.&lt;br /&gt;
* &#039;&#039;&#039;Soothing Voice (+2):&#039;&#039;&#039; Thelema has an entrancing voice. When making casual conversation, this gives her a +1 bonus to all social-type rolls. When deliberately using her voice to its full effect (speeches, singing, poetry, seduction), it increases to +2.&lt;br /&gt;
* &#039;&#039;&#039;Gall (+2):&#039;&#039;&#039; Thelema&#039;s aura of playful charm and cool confidence can work wonders on people impressed by a cheeky attitude, giving her a +1 bonus to Social rolls in appropriate circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Noble (+1):&#039;&#039;&#039; Thelema has appeared as part of some family of minor nobility, although I don&#039;t really know the setting well enough to say *what*. This will be rectified with GM input.&lt;br /&gt;
* &#039;&#039;&#039;Resources (+1):&#039;&#039;&#039; Thelema fortunately has at least &#039;&#039;some&#039;&#039; resources at her disposal, here, although not what she&#039;s used to by a long shot.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapier:&#039;&#039;&#039; Given to her by her parents, this is a custom-made, hand-forged rapier of the highest quality, enchanted for durability to stand up to her superhuman strength, but certainly not as unbreakable as something like a Devil Arm. It has much better resistance to impact, heat, acid, and other sources of damage than a normal sword, but has no other special abilities.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039; Thelema&#039;s human part is pretty minimal; she&#039;s mostly Devil, making her fully vulnerable to anti-demon attacks. The only exception is those that target based on malice, since she&#039;s not so much &#039;&#039;evil&#039;&#039; as... &#039;&#039;naughty&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Group Enmity &amp;quot;Angels/Holy People&amp;quot; (-2):&#039;&#039;&#039; As a not-terribly-repentant and not-remotely-innocent (but at least mostly well-intentioned) succubus, Thelema may have trouble convincing demon-hunters that she doesn&#039;t particularly need hunting, and even those who tolerate her probably won&#039;t be quick to trust her.&lt;br /&gt;
* &#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Although Thelema can hide her eye color if necessary, she prefers to flaunt herself in every way possible, and the Sparda Blues especially stand out. Her wings, at least, she has the sense to keep tucked away normally. Her sensual aura, however, she&#039;s never really learned to turn off, and anyone on the lookout for a succubus may get suspicious, even if she does her best &amp;quot;totally not a succubus&amp;quot; act. Someone who suspects she&#039;s not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
* &#039;&#039;&#039;Compulsion (Succubi Just Wanna Have Fun) (-1):&#039;&#039;&#039; Thelema can&#039;t resist flirting and in general pursuing opportunities to luxuriate and have a good time, or at least making someone drool a little now and then. She might need to roll (Diff 6) to pass up a chance at having a good time.&lt;br /&gt;
* &#039;&#039;&#039;Phobia (Can&#039;t Flirt Your Way Out) (-2):&#039;&#039;&#039; Thelema is totally unused to being in situations where she&#039;s really and truly cornered and can&#039;t either smoothtalk or babyface or flirt or seduce her way out of trouble. If she realizes (or at least believes) she&#039;s in a situation where her talents can&#039;t help her, even if she can obviously &#039;&#039;fight&#039;&#039; her way out of it, she&#039;s likely to become very uncomfortable and preoccupied, suddenly winding up so far outside her comfort zone, suffering a -1 penalty to all rolls and generally getting increasingly panicky the more it wears on. This also applies to facing implacable warrior-type Devils, religious witch-hunter zealots, and so on, that can make her confidence crumble.&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]][[Category:Nobility]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Chibi-thelema.png&amp;diff=17458</id>
		<title>File:Chibi-thelema.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Chibi-thelema.png&amp;diff=17458"/>
		<updated>2014-01-07T01:10:35Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: Chibi Thelema :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chibi Thelema :3&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17126</id>
		<title>Thelema Yevtushenkova</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17126"/>
		<updated>2013-12-20T06:32:21Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Character Sheet -&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
|image=[[File:Thelema_Swimsuit.jpg|240px|thumb|Thelema in the obligatory Beach Episode]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=21&lt;br /&gt;
|japaneseva=Orikasa Ai&lt;br /&gt;
|relatives=Nikolai Vergilovich Yevtushenko (father)&amp;lt;br&amp;gt;Persephone Aensland Yevtushenko (mother)&lt;br /&gt;
|series=&lt;br /&gt;
|player=Paul aka Exerangutan&lt;br /&gt;
}}&lt;br /&gt;
*Name: Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: Oct. 30&lt;br /&gt;
*Parents: Nikolai Vergilovich Yevtushenko and Persephone Aensland Yevtushenkova&lt;br /&gt;
**Place of Birth: Japan&lt;br /&gt;
**Nationality: Russian/Japanese&lt;br /&gt;
**Specialty: Bewitching&lt;br /&gt;
**Hobbies: Flirting, seduction, fancy parties&lt;br /&gt;
**Likes: Being adored or at least admired, having fun, scandalously clashing chic with provocative&lt;br /&gt;
**Dislikes: Being ignored, having to fight, having to work like some kind of peasant, banality&lt;br /&gt;
**Favorite Food: Anything creamy&lt;br /&gt;
**Least Favorite Food: Anything bitter&lt;br /&gt;
**Favorite Music: Passionate/flirty opera arias, pop music with romantic/sexy themes&lt;br /&gt;
**Favorite Sport: ...out of things that are actually considered sports, gymnastics. Only partly because it really means &amp;quot;naked exercise.&amp;quot;&lt;br /&gt;
**Most Valuable Possessions: High-quality rapier&lt;br /&gt;
**Level of Education: Some college&lt;br /&gt;
**Seiyuu/Voice Actor: Sayaka Ohara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;9&amp;quot;&lt;br /&gt;
**Weight: 130lbs&lt;br /&gt;
**Eyes: Intense Blue&lt;br /&gt;
**Hair: Silvery-white&lt;br /&gt;
**Special: In her full natural form, Thelema also has a pair of expansive black leathery wings, but she usually hides these&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
In her natural state, Thelema has the shockingly blue eyes and silvery hair of the line of Sparda--but the similarities end there, as she has the figure and expansive black leathery wings of a succubus.  Other than hiding her wings, Thelema tends to prefer appearing in a form as near her natural one as she can, although she will conceal features such as eye and hair color if she feels they could cause her more trouble than they&#039;re worth.  She tends to dress sleek and chic in eye-catching dresses, but will adapt to suit the aesthetic in which she finds herself, with a poised and sexy twist wherever she feels she can get away with it.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
[[File:Thelema_Mischievous.jpg|240px|thumb|right|Thelema dreaming up some mischief to entertain herself.]]&lt;br /&gt;
Thelema is aptly named: she is extremely willful and motivated above all else by a commitment to having a glorious time. She tends to be quite hedonistic, having an appetite for rich food, fun parties, and all other sorts of entertainment, including the occasional romp with one (or more) someone(s) she finds interesting and appealing enough. She&#039;s not at all shy and really has little sense of modesty or shame, although she can generally read a situation well enough to pretend she does if necessary to get what she wants. Although wealth itself bores her tremendously, she recognizes it&#039;s often necessary to get the things she wants. She will quite happily flirt with and tease pretty much anyone she finds interesting enough to warrant the attention, especially those who show a propensity for paying attention to her; she tends to either politely disregard people who bore her, but if no one else is available, may poke at them to see if she can at least prompt an entertaining reaction. Being ignored is a rather alien experience, between her loving parents&#039; affection and most other people&#039;s naked awe, and it quickly becomes a thorn in her side; that and gross violence are two things she&#039;s likely to bear a grudge over for a long time.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Named for Alistair Crowley&#039;s religious philosophy that ethics demand one follow one&#039;s True Will, Thelema grew up in a loving (if somewhat improbable) family, raised alongside her twin brother Dmitri by the noted scholars (and hobbyist Devil-slayers) Nikolai and Persephone Yevtushenko.  Living on the wealth established by Nikolai&#039;s step-father Aleksandr Petrovich Yevtushenko and sustained by her parents&#039; healthy Moscow business in occult art opened shortly after her birth, Thelema grew up something of a local princess.  Although her parents made efforts to instill in her some human values of compassion, she couldn&#039;t help but become a bit spoiled, since nearly everyone other than her parents seemed eager to trip over themselves to do her favors; from a young age, her aura of appeal, the sweetness of her voice, and her talent for getting people to do what she wanted led her to assume being at the center of attention was only natural.  Even her brother spoiled her, as the two of them were always extremely close despite their obvious differences in nature.  Besides which, Nikolai saw a lot of his mother in her, and couldn&#039;t really help being a bit too generous and lenient with her.&lt;br /&gt;
&lt;br /&gt;
Where both Nikolai and Persephone would not budge, however, was the subject of self-defense.  As a descendent of Sparda, and especially as the child of two renegades from Hell, Thelema and Dmitri would always be in some danger from both above and below: Devils would want to persecute or use them, and the agents of the Divine would not necessarily place mercy before judgement.  Early on, Thelema learned that she greatly disliked physical confrontation and had little talent for it, unlike her brother; even so, her father made her study some rapier, and made sure she was at least passingly acquainted with a wide variety of other melee weapons and competent without, although she never developed Dmitri&#039;s talent.  She found almost any other atheltic pursuit preferable, especially dance and gymnastics.  Her parents were also insistent that she had to learn enough about the occult to be prepared for whatever supernatural dangers she might come across--and although memorizing lists of weird names and their associated attributes bored Thelema to tears, the art history and linguistics side of the studies intrigued her, and she found the idea of sorcery--controling mystical forces by will--far more appealing.  Glad that she had found something practical that she was willing to study and practice without dragging her feet constantly, Nikolai and Persephone taught her as much as they were able, and found others they could trust to teach her the rest.  While she never became exceptionally adept at the ins and outs of different sorts of spirits and mythical creatures, she did develop some inventive ways of channeling the copious dark power inherited from the Aensland line.&lt;br /&gt;
&lt;br /&gt;
However, she only began taking her witchcraft studies seriously after the incident as teenagers in which the Devil World sent a new Nightmare after the two children of the renegades.  Thelema had been far more serious as a party animal than a student, and she quickly realized that, faced with a determined, powerful warrior Devil, there was little she could do besides running to find their parents; not only did it wound her pride--and instill a dread of being stuck in such a situation again--but Dmitri suffered significant injuries which despite their heritage never healed properly. The twins had always had an equal relationship of sharing and support, and to Thelema, being so useless to Dmitri while he protected her was simply unacceptable.  She finally began to apply herself seriously, developing her major spells over the next few years.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Incredible (+4)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Amazing (+5)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Novice (+1)&lt;br /&gt;
*Expression: Incredible (+4)&lt;br /&gt;
*Etiquette: Incredible (+4+1=+5)&lt;br /&gt;
*Performance: Amazing (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law: Very Good (+3)&lt;br /&gt;
*Occult: Very Good (+3+1=+4)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Amazing (+5)&lt;br /&gt;
*Animal Ken: Incredible (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Japanese (Eloquent)&lt;br /&gt;
**Russian (Eloquent)&lt;br /&gt;
**English (Fluent)&lt;br /&gt;
**French (Fluent)&lt;br /&gt;
**Greek (Passable)&lt;br /&gt;
**Latin (Passable)&lt;br /&gt;
**Hebrew (Passable)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Limited Shapeshifting:&#039;&#039;&#039; As a succubus, Thelema has some amount of power to change her body. She almost exclusively uses this to hide her wings in the sort of company that wouldn&#039;t understand, but in theory she could change her hair, eye, or skin color fully or just in spots, alter her body type or face. If forced into combat, she could grow talons on her fingers or hardened leather-y armor over her body, or use her wings as a shield. Or make tentacles. Rawr. ...ahem, sorry, anyway. In theory, she could use this to immitate someone, although she would be hard pressed to convince someone who actually knew the subject of the immitation well, needing several Performance rolls for getting the look and voice and mannerisms right; obviously she would have a hard time fooling someone who knew the person much better than she did.&lt;br /&gt;
** &#039;&#039;&#039;Dark Power:&#039;&#039;&#039; As a succubus of the Aensland family, Thelema has a substantial reservoir of Dark-type spiritual energy. Although not as potent as Devil Power, it can be used to power witchcraft. Thelema can also project her dark energy aggressively in energy attacks similar to her mother&#039;s Shadow Wave and Soul Fist. These only do moderate damage, but have a strong stunning/dazing effect. Even without hitting forcefully, she can emit her Dark Power at close range when touching or grapping, to gradually overwhelm and weaken another&#039;s will, leaving them dazed and more susceptible to her preferred set of less overtly violent tactics. Thelema recovers spent energy slowly through rest or, being a succubus, by inspiring desire in others who are nearby; the more intense, the faster it recharges her power.&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic:&#039;&#039;&#039; Rather than being draining in the way this is for human witches, Thelema&#039;s main restriction is that she can only maintain two major spells at a time, when using her own power--she isn&#039;t a demon lord with near-limitless supplies of power to divide up hundreds of ways. Obviously a spell that does direct damage dissipates some energy, so that&#039;s still draining, and she avoids using them. All of Thelema&#039;s &#039;spells&#039; are also thematically tied to her, just like you wouldn&#039;t call on a water-demon to shoot fireballs. Some effects require either direct contact or a &amp;quot;talisman&amp;quot; such as a lock of hair or precious personal item to act as a bridge. In theory, Thelema could actually teach these to witches, but it&#039;s not likely, since she&#039;d rather keep her power to herself.&lt;br /&gt;
** &#039;&#039;&#039;Hex (minor):&#039;&#039;&#039; A general-purpose spell for ruining someone&#039;s day, this can be placed either by direct contact or using a lock of hair or similar item as a bridge. The Hex takes practically no concentration to maintain once placed, and generally attracts nuissances and bad luck. If something bad and essentially random is going to happen to someone in the area, it tends to find its way to the bearer of the Hex. It can also draw the attention of malicious spirits. The Hex can&#039;t really do anything specific or terribly nasty by itself, however, as it relies on circumstance to supply the specific misfortunes. If Thelema doesn&#039;t lift the Hex deliberately, it wears off within a few days as the invested energy dissipates.&lt;br /&gt;
** &#039;&#039;&#039;Manifestation (minor):&#039;&#039;&#039; Thelema can create simple objects, retrieving the invested power once she lets the objects dissipate.  As a result, this can&#039;t really be used to make food, but it&#039;s good for simple tools or changing outfits.  She can&#039;t make complex mechanisms or chemicals, without understanding fully how they work, which she generally doesn&#039;t as she&#039;s not a scientist or engineer, and she can&#039;t make anything bigger than a few pounds or particularly strong. If a Manifested object is destroyed, she loses the energy used to create it.&lt;br /&gt;
** &#039;&#039;&#039;Maya (minor/major):&#039;&#039;&#039; This spell can generate pansensory illusions and can be used as a major or minor spell. Something simple--small and easy to imagine, like a handful of fire, or a cascade of rose petals--is a minor spell and doesn&#039;t take much concentration. The more complicated and detailed and involved the illusion, the more focus it takes, and the larger it is, the more power it demands. An illusion of an invitation or license would take some focus, due to the importance of details, and Themela would have to know how to make it look. An illusion of a furnished room/backdrop would require absolute concentration to maintain. The more senses involved, the greater the complexity, but the illusions can affect any sense Thelema understands. The illusion is &amp;quot;real&amp;quot; in that anyone looking can see it, but it&#039;s just a projection. If the illusion is somehow dispelled, the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Furies&#039; Scorn (major):&#039;&#039;&#039; A major spell like a suped-up Hex, this is more short-term but dramatic, and can be placed with physical contact, through a talisman, or with a Shadow Wave/Soul Fist type attack. As long as the effect persists, everything just goes unreasonably &#039;&#039;wrong&#039;&#039; for the target, applying a -3 penalty on their next three rolls as they have poorly-timed cramps, trip over rocks in just the wrong place, get a panic attack while trying to focus, etc. If the effect is dispelled before it wears off on its own, at least some of the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Deep of Night (major):&#039;&#039;&#039; Thelema can enchant nearby shadows within her line of sight, giving them volume and rigidity, and linking them together. Someone stepping into such a shadow could easily get a foot snagged &amp;quot;inside&amp;quot; the shadow, or a dropped item could &amp;quot;fall in&amp;quot; and be lost--at least, as long as the shadow lasts and the spell is maintained--or pop out of another, linked shadow. This takes only moderate concentration, unless she&#039;s trying to do something really fancy with it, but takes enough power to count as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Shadow Dance (major):&#039;&#039;&#039; A reversed form of Deep of Night, this spell extrudes shadows outward under Thelema&#039;s control. In principle, this can form any shape Thelema wishes and can visualize, but the shadow-sculpture must stay attached to a normal shadow, and casts no shadow of its own. These structures are made physical with Thelema&#039;s own power, so they only last as long as she can spare at least some attention for them, and can be broken by strong attacks--especially Light-type attacks or anything that dissipates Dark-type energy. The amount of focus this takes depends entirely on the complexity of the structure and any motion she wants it to enact; a multiple grasping tentacles or a fancy chair would take moderate concentration. Gesturing isn&#039;t necessary, but makes it easier to focus. Destroyed shadow structures take with them the energy used to animate them.&lt;br /&gt;
** &#039;&#039;&#039;Intoxication (major):&#039;&#039;&#039; Using a lock of someone&#039;s hair or other similar object to provide a connection, Thelema can flood it with her own power, using it as a bridge to influence the subject at a distance. It&#039;s most effective when she can see the subject in realtime and adjust her subconscious nudges to suit circumstances, but this isn&#039;t strictly necessary. This works somewhat like her usually touch-range ability to weaken a target&#039;s resolve, lower inhibitions, and plant suggestions. She can&#039;t take control of someone&#039;s behavior or override their personality, and the suggestions are limited to relatively subtle and general impulses rather than complex commands. The effect can be dispelled like any other enchantment or demonic presence, and Iron Will can help to resist it, but only if Thelema tries to get the target to do something they would normally resist the temptation to do. This is less mind control than mind-nudging, but as a result it can work on almost any living thing, and can be very effective at soothing and gaining the trust and affection of animals. This takes moderate concentration to maintain, and counts as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Devil&#039;s Favor (major):&#039;&#039;&#039; Through direct contact or a talisman, Thelema can share a part of her energy with someone else, enhancing their physical abilities and letting them brush off fatigue and non-crippling injuries for the duration of the effect. This doesn&#039;t directly heal wounds, but can be used to stop bleeding, provide resistance to toxins, stabilize someone in critical condition, and generally offset hampering physical effects. This is a major effect, and Thelema will suffer some backlash if something really nasty like a curse or holy attack hits the subject of her Devil&#039;s Favor.&lt;br /&gt;
* &#039;&#039;&#039;Devil:&#039;&#039;&#039; Thelema has considerably greater strength, speed, and endurance than a normal human, although not at the level of a full-fledged warrior-type Devil. However, like them, damage she suffers is more fatiguing than crippling the way it would be for a human, and doesn&#039;t cause normal wounds so much as draining her strength, although it still causes pause. As a succubus, Thelema is good at concealing her Devilish presence from detection, although as noted below, this has limitations. In theory, she could be called on from a great distance by a witch or warlock or someone else who practices demon-summoning or other forms of dark magic.&lt;br /&gt;
** &#039;&#039;&#039;Devil Power (LOCKED):&#039;&#039;&#039; As a Devil, Thelema can draw on a reservoir of Devil Power, once she has learned to unlock it. This only happens after she has &amp;quot;Awakened,&amp;quot; having undergone her first Devil Trigger, as explained below. Being a succubus rather than a Hell Knight type of Devil, Thelema rechages her Devil Power by inspiring desire, rather than wrath--her &amp;quot;taunts&amp;quot; tend to be less taunts and more innuendoes.&lt;br /&gt;
** &#039;&#039;&#039;Devil Trigger (LOCKED):&#039;&#039;&#039; As a Devil, Thelema has the ability release her full power using a Devil Arm, greatly enhancing her physical attributes temporarily, and gradually restoring strength lost to injury. Thelema can only maintain this for a short time (a couple of rounds at most), and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the specifics of her visual appearance, depend on the Devil Arm. However, it would take some traumatic event (read: &amp;quot;plot event&amp;quot;) to unlock this ability. She knows she should theoretically be able to, but never has, and has only a vague idea of how it will manifest, based on what her father told her about the way it works for other Devils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Animal Magnetism (+1)&#039;&#039;&#039;: Being predominantly succubus, Thelema exudes allure without particularly trying; and then when she actually turns on the charm... +1 on rolls for seduction and the like.&lt;br /&gt;
* &#039;&#039;&#039;Soothing Voice (+2):&#039;&#039;&#039; Thelema has an entrancing voice. When making casual conversation, this gives her a +1 bonus to all social-type rolls. When deliberately using her voice to its full effect (speeches, singing, poetry, seduction), it increases to +2.&lt;br /&gt;
* &#039;&#039;&#039;Gall (+2):&#039;&#039;&#039; Thelema&#039;s aura of playful charm and cool confidence can work wonders on people impressed by a cheeky attitude, giving her a +1 bonus to Social rolls in appropriate circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Noble (+1):&#039;&#039;&#039; Thelema has appeared as part of some family of minor nobility, although I don&#039;t really know the setting well enough to say *what*. This will be rectified with GM input.&lt;br /&gt;
* &#039;&#039;&#039;Resources (+1):&#039;&#039;&#039; Thelema fortunately has at least &#039;&#039;some&#039;&#039; resources at her disposal, here, although not what she&#039;s used to by a long shot.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapier:&#039;&#039;&#039; Given to her by her parents, this is a custom-made, hand-forged rapier of the highest quality, enchanted for durability to stand up to her superhuman strength, but certainly not as unbreakable as something like a Devil Arm. It has much better resistance to impact, heat, acid, and other sources of damage than a normal sword, but has no other special abilities.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039; Thelema&#039;s human part is pretty minimal; she&#039;s mostly Devil, making her fully vulnerable to anti-demon attacks. The only exception is those that target based on malice, since she&#039;s not so much &#039;&#039;evil&#039;&#039; as... &#039;&#039;naughty&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws:&#039;&#039;&#039;&lt;br /&gt;
[[File:Thelema_Teasing.jpg|240px|thumb|right|Thelema just wants to have fun~.]]&lt;br /&gt;
* &#039;&#039;&#039;Group Enmity &amp;quot;Angels/Holy People&amp;quot; (-2):&#039;&#039;&#039; As a not-terribly-repentant and not-remotely-innocent (but at least mostly well-intentioned) succubus, Thelema may have trouble convincing demon-hunters that she doesn&#039;t particularly need hunting, and even those who tolerate her probably won&#039;t be quick to trust her.&lt;br /&gt;
* &#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Although Thelema can hide her eye color if necessary, she prefers to flaunt herself in every way possible, and the Sparda Blues especially stand out. Her wings, at least, she has the sense to keep tucked away normally. Her sensual aura, however, she&#039;s never really learned to turn off, and anyone on the lookout for a succubus may get suspicious, even if she does her best &amp;quot;totally not a succubus&amp;quot; act. Someone who suspects she&#039;s not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
* &#039;&#039;&#039;Compulsion (Succubi Just Wanna Have Fun) (-1):&#039;&#039;&#039; Thelema can&#039;t resist flirting and in general pursuing opportunities to luxuriate and have a good time, or at least making someone drool a little now and then. She might need to roll (Diff 6) to pass up a chance at having a good time.&lt;br /&gt;
* &#039;&#039;&#039;Phobia (Can&#039;t Flirt Your Way Out) (-2):&#039;&#039;&#039; Thelema is totally unused to being in situations where she&#039;s really and truly cornered and can&#039;t either smoothtalk or babyface or flirt or seduce her way out of trouble. If she realizes (or at least believes) she&#039;s in a situation where her talents can&#039;t help her, even if she can obviously &#039;&#039;fight&#039;&#039; her way out of it, she&#039;s likely to become very uncomfortable and preoccupied, suddenly winding up so far outside her comfort zone, suffering a -1 penalty to all rolls and generally getting increasingly panicky the more it wears on. This also applies to facing implacable warrior-type Devils, religious witch-hunter zealots, and so on, that can make her confidence crumble.&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]][[Category:Nobility]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17084</id>
		<title>Thelema Yevtushenkova</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17084"/>
		<updated>2013-12-14T05:34:25Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Character Sheet -&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
|image=[[File:Thelema_Swimsuit.jpg|240px|thumb|Thelema in the obligatory Beach Episode]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=20&lt;br /&gt;
|japaneseva=Orikasa Ai&lt;br /&gt;
|relatives=Nikolai Vergilovich Yevtushenko (father)&amp;lt;br&amp;gt;Persephone Aensland Yevtushenko (mother)&lt;br /&gt;
|series=&lt;br /&gt;
|player=Paul aka Exerangutan&lt;br /&gt;
}}&lt;br /&gt;
*Name: Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: Oct. 30&lt;br /&gt;
*Parents: Nikolai Vergilovich Yevtushenko and Persephone Aensland Yevtushenkova&lt;br /&gt;
**Place of Birth: Japan&lt;br /&gt;
**Nationality: Russian/Japanese&lt;br /&gt;
**Specialty: Bewitching&lt;br /&gt;
**Hobbies: Flirting, seduction, fancy parties&lt;br /&gt;
**Likes: Being adored or at least admired, having fun, scandalously clashing chic with provocative&lt;br /&gt;
**Dislikes: Being ignored, having to fight, having to work like some kind of peasant, banality&lt;br /&gt;
**Favorite Food: Anything creamy&lt;br /&gt;
**Least Favorite Food: Anything bitter&lt;br /&gt;
**Favorite Music: Passionate/flirty opera arias, pop music with romantic/sexy themes&lt;br /&gt;
**Favorite Sport: ...out of things that are actually considered sports, gymnastics. Only partly because it really means &amp;quot;naked exercise.&amp;quot;&lt;br /&gt;
**Most Valuable Possessions: High-quality rapier&lt;br /&gt;
**Level of Education: Some college&lt;br /&gt;
**Seiyuu/Voice Actor: Sayaka Ohara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;9&amp;quot;&lt;br /&gt;
**Weight: 130lbs&lt;br /&gt;
**Eyes: Intense Blue&lt;br /&gt;
**Hair: Silvery-white&lt;br /&gt;
**Special: In her full natural form, Thelema also has a pair of expansive black leathery wings, but she usually hides these&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
In her natural state, Thelema has the shockingly blue eyes and silvery hair of the line of Sparda--but the similarities end there, as she has the figure and expansive black leathery wings of a succubus.  Other than hiding her wings, Thelema tends to prefer appearing in a form as near her natural one as she can, although she will conceal features such as eye and hair color if she feels they could cause her more trouble than they&#039;re worth.  She tends to dress sleek and chic in eye-catching dresses, but will adapt to suit the aesthetic in which she finds herself, with a poised and sexy twist wherever she feels she can get away with it.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
[[File:Thelema_Mischievous.jpg|240px|thumb|right|Thelema dreaming up some mischief to entertain herself.]]&lt;br /&gt;
Thelema is aptly named: she is extremely willful and motivated above all else by a commitment to having a glorious time. She tends to be quite hedonistic, having an appetite for rich food, fun parties, and all other sorts of entertainment, including the occasional romp with one (or more) someone(s) she finds interesting and appealing enough. She&#039;s not at all shy and really has little sense of modesty or shame, although she can generally read a situation well enough to pretend she does if necessary to get what she wants. Although wealth itself bores her tremendously, she recognizes it&#039;s often necessary to get the things she wants. She will quite happily flirt with and tease pretty much anyone she finds interesting enough to warrant the attention, especially those who show a propensity for paying attention to her; she tends to either politely disregard people who bore her, but if no one else is available, may poke at them to see if she can at least prompt an entertaining reaction. Being ignored is a rather alien experience, between her loving parents&#039; affection and most other people&#039;s naked awe, and it quickly becomes a thorn in her side; that and gross violence are two things she&#039;s likely to bear a grudge over for a long time.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Named for Alistair Crowley&#039;s religious philosophy that ethics demand one follow one&#039;s True Will, Thelema grew up in a loving (if somewhat improbable) family, raised alongside her twin brother Dmitri by the noted scholars (and hobbyist Devil-slayers) Nikolai and Persephone Yevtushenko.  Living on the wealth established by Nikolai&#039;s step-father Aleksandr Petrovich Yevtushenko and sustained by her parents&#039; healthy Moscow business in occult art opened shortly after her birth, Thelema grew up something of a local princess.  Although her parents made efforts to instill in her some human values of compassion, she couldn&#039;t help but become a bit spoiled, since nearly everyone other than her parents seemed eager to trip over themselves to do her favors; from a young age, her aura of appeal, the sweetness of her voice, and her talent for getting people to do what she wanted led her to assume being at the center of attention was only natural.  Even her brother spoiled her, as the two of them were always extremely close despite their obvious differences in nature.  Besides which, Nikolai saw a lot of his mother in her, and couldn&#039;t really help being a bit too generous and lenient with her.&lt;br /&gt;
&lt;br /&gt;
Where both Nikolai and Persephone would not budge, however, was the subject of self-defense.  As a descendent of Sparda, and especially as the child of two renegades from Hell, Thelema and Dmitri would always be in some danger from both above and below: Devils would want to persecute or use them, and the agents of the Divine would not necessarily place mercy before judgement.  Early on, Thelema learned that she greatly disliked physical confrontation and had little talent for it, unlike her brother; even so, her father made her study some rapier, and made sure she was at least passingly acquainted with a wide variety of other melee weapons and competent without, although she never developed Dmitri&#039;s talent.  She found almost any other atheltic pursuit preferable, especially dance and gymnastics.  Her parents were also insistent that she had to learn enough about the occult to be prepared for whatever supernatural dangers she might come across--and although memorizing lists of weird names and their associated attributes bored Thelema to tears, the art history and linguistics side of the studies intrigued her, and she found the idea of sorcery--controling mystical forces by will--far more appealing.  Glad that she had found something practical that she was willing to study and practice without dragging her feet constantly, Nikolai and Persephone taught her as much as they were able, and found others they could trust to teach her the rest.  While she never became exceptionally adept at the ins and outs of different sorts of spirits and mythical creatures, she did develop some inventive ways of channeling the copious dark power inherited from the Aensland line.&lt;br /&gt;
&lt;br /&gt;
However, she only began taking her witchcraft studies seriously after the incident as teenagers in which the Devil World sent a new Nightmare after the two children of the renegades.  Thelema had been far more serious as a party animal than a student, and she quickly realized that, faced with a determined, powerful warrior Devil, there was little she could do besides running to find their parents; not only did it wound her pride--and instill a dread of being stuck in such a situation again--but Dmitri suffered significant injuries which despite their heritage never healed properly. The twins had always had an equal relationship of sharing and support, and to Thelema, being so useless to Dmitri while he protected her was simply unacceptable.  She finally began to apply herself seriously, developing her major spells over the next few years.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Incredible (+4)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Amazing (+5)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Novice (+1)&lt;br /&gt;
*Expression: Incredible (+4)&lt;br /&gt;
*Etiquette: Incredible (+4+1=+5)&lt;br /&gt;
*Performance: Amazing (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law: Very Good (+3)&lt;br /&gt;
*Occult: Very Good (+3+1=+4)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Amazing (+5)&lt;br /&gt;
*Animal Ken: Incredible (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Japanese (Eloquent)&lt;br /&gt;
**Russian (Eloquent)&lt;br /&gt;
**English (Fluent)&lt;br /&gt;
**French (Fluent)&lt;br /&gt;
**Greek (Passable)&lt;br /&gt;
**Latin (Passable)&lt;br /&gt;
**Hebrew (Passable)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Limited Shapeshifting:&#039;&#039;&#039; As a succubus, Thelema has some amount of power to change her body. She almost exclusively uses this to hide her wings in the sort of company that wouldn&#039;t understand, but in theory she could change her hair, eye, or skin color fully or just in spots, alter her body type or face. If forced into combat, she could grow talons on her fingers or hardened leather-y armor over her body, or use her wings as a shield. Or make tentacles. Rawr. ...ahem, sorry, anyway. In theory, she could use this to immitate someone, although she would be hard pressed to convince someone who actually knew the subject of the immitation well, needing several Performance rolls for getting the look and voice and mannerisms right; obviously she would have a hard time fooling someone who knew the person much better than she did.&lt;br /&gt;
** &#039;&#039;&#039;Dark Power:&#039;&#039;&#039; As a succubus of the Aensland family, Thelema has a substantial reservoir of Dark-type spiritual energy. Although not as potent as Devil Power, it can be used to power witchcraft. Thelema can also project her dark energy aggressively in energy attacks similar to her mother&#039;s Shadow Wave and Soul Fist. These only do moderate damage, but have a strong stunning/dazing effect. Even without hitting forcefully, she can emit her Dark Power at close range when touching or grapping, to gradually overwhelm and weaken another&#039;s will, leaving them dazed and more susceptible to her preferred set of less overtly violent tactics. Thelema recovers spent energy slowly through rest or, being a succubus, by inspiring desire in others who are nearby; the more intense, the faster it recharges her power.&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic:&#039;&#039;&#039; Rather than being draining in the way this is for human witches, Thelema&#039;s main restriction is that she can only maintain two major spells at a time, when using her own power--she isn&#039;t a demon lord with near-limitless supplies of power to divide up hundreds of ways. Obviously a spell that does direct damage dissipates some energy, so that&#039;s still draining, and she avoids using them. All of Thelema&#039;s &#039;spells&#039; are also thematically tied to her, just like you wouldn&#039;t call on a water-demon to shoot fireballs. Some effects require either direct contact or a &amp;quot;talisman&amp;quot; such as a lock of hair or precious personal item to act as a bridge. In theory, Thelema could actually teach these to witches, but it&#039;s not likely, since she&#039;d rather keep her power to herself.&lt;br /&gt;
** &#039;&#039;&#039;Hex (minor):&#039;&#039;&#039; A general-purpose spell for ruining someone&#039;s day, this can be placed either by direct contact or using a lock of hair or similar item as a bridge. The Hex takes practically no concentration to maintain once placed, and generally attracts nuissances and bad luck. If something bad and essentially random is going to happen to someone in the area, it tends to find its way to the bearer of the Hex. It can also draw the attention of malicious spirits. The Hex can&#039;t really do anything specific or terribly nasty by itself, however, as it relies on circumstance to supply the specific misfortunes. If Thelema doesn&#039;t lift the Hex deliberately, it wears off within a few days as the invested energy dissipates.&lt;br /&gt;
** &#039;&#039;&#039;Manifestation (minor):&#039;&#039;&#039; Thelema can create simple objects, retrieving the invested power once she lets the objects dissipate.  As a result, this can&#039;t really be used to make food, but it&#039;s good for simple tools or changing outfits.  She can&#039;t make complex mechanisms or chemicals, without understanding fully how they work, which she generally doesn&#039;t as she&#039;s not a scientist or engineer, and she can&#039;t make anything bigger than a few pounds or particularly strong. If a Manifested object is destroyed, she loses the energy used to create it.&lt;br /&gt;
** &#039;&#039;&#039;Maya (minor/major):&#039;&#039;&#039; This spell can generate pansensory illusions and can be used as a major or minor spell. Something simple--small and easy to imagine, like a handful of fire, or a cascade of rose petals--is a minor spell and doesn&#039;t take much concentration. The more complicated and detailed and involved the illusion, the more focus it takes, and the larger it is, the more power it demands. An illusion of an invitation or license would take some focus, due to the importance of details, and Themela would have to know how to make it look. An illusion of a furnished room/backdrop would require absolute concentration to maintain. The more senses involved, the greater the complexity, but the illusions can affect any sense Thelema understands. The illusion is &amp;quot;real&amp;quot; in that anyone looking can see it, but it&#039;s just a projection. If the illusion is somehow dispelled, the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Furies&#039; Scorn (major):&#039;&#039;&#039; A major spell like a suped-up Hex, this is more short-term but dramatic, and can be placed with physical contact, through a talisman, or with a Shadow Wave/Soul Fist type attack. As long as the effect persists, everything just goes unreasonably &#039;&#039;wrong&#039;&#039; for the target, applying a -3 penalty on their next three rolls as they have poorly-timed cramps, trip over rocks in just the wrong place, get a panic attack while trying to focus, etc. If the effect is dispelled before it wears off on its own, at least some of the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Deep of Night (major):&#039;&#039;&#039; Thelema can enchant nearby shadows within her line of sight, giving them volume and rigidity, and linking them together. Someone stepping into such a shadow could easily get a foot snagged &amp;quot;inside&amp;quot; the shadow, or a dropped item could &amp;quot;fall in&amp;quot; and be lost--at least, as long as the shadow lasts and the spell is maintained--or pop out of another, linked shadow. This takes only moderate concentration, unless she&#039;s trying to do something really fancy with it, but takes enough power to count as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Shadow Dance (major):&#039;&#039;&#039; A reversed form of Deep of Night, this spell extrudes shadows outward under Thelema&#039;s control. In principle, this can form any shape Thelema wishes and can visualize, but the shadow-sculpture must stay attached to a normal shadow, and casts no shadow of its own. These structures are made physical with Thelema&#039;s own power, so they only last as long as she can spare at least some attention for them, and can be broken by strong attacks--especially Light-type attacks or anything that dissipates Dark-type energy. The amount of focus this takes depends entirely on the complexity of the structure and any motion she wants it to enact; a multiple grasping tentacles or a fancy chair would take moderate concentration. Gesturing isn&#039;t necessary, but makes it easier to focus. Destroyed shadow structures take with them the energy used to animate them.&lt;br /&gt;
** &#039;&#039;&#039;Intoxication (major):&#039;&#039;&#039; Using a lock of someone&#039;s hair or other similar object to provide a connection, Thelema can flood it with her own power, using it as a bridge to influence the subject at a distance. It&#039;s most effective when she can see the subject in realtime and adjust her subconscious nudges to suit circumstances, but this isn&#039;t strictly necessary. This works somewhat like her usually touch-range ability to weaken a target&#039;s resolve, lower inhibitions, and plant suggestions. She can&#039;t take control of someone&#039;s behavior or override their personality, and the suggestions are limited to relatively subtle and general impulses rather than complex commands. The effect can be dispelled like any other enchantment or demonic presence, and Iron Will can help to resist it, but only if Thelema tries to get the target to do something they would normally resist the temptation to do. This is less mind control than mind-nudging, but as a result it can work on almost any living thing, and can be very effective at soothing and gaining the trust and affection of animals. This takes moderate concentration to maintain, and counts as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Devil&#039;s Favor (major):&#039;&#039;&#039; Through direct contact or a talisman, Thelema can share a part of her energy with someone else, enhancing their physical abilities and letting them brush off fatigue and non-crippling injuries for the duration of the effect. This doesn&#039;t directly heal wounds, but can be used to stop bleeding, provide resistance to toxins, stabilize someone in critical condition, and generally offset hampering physical effects. This is a major effect, and Thelema will suffer some backlash if something really nasty like a curse or holy attack hits the subject of her Devil&#039;s Favor.&lt;br /&gt;
* &#039;&#039;&#039;Devil:&#039;&#039;&#039; Thelema has considerably greater strength, speed, and endurance than a normal human, although not at the level of a full-fledged warrior-type Devil. However, like them, damage she suffers is more fatiguing than crippling the way it would be for a human, and doesn&#039;t cause normal wounds so much as draining her strength, although it still causes pause. As a succubus, Thelema is good at concealing her Devilish presence from detection, although as noted below, this has limitations. In theory, she could be called on from a great distance by a witch or warlock or someone else who practices demon-summoning or other forms of dark magic.&lt;br /&gt;
** &#039;&#039;&#039;Devil Power (LOCKED):&#039;&#039;&#039; As a Devil, Thelema can draw on a reservoir of Devil Power, once she has learned to unlock it. This only happens after she has &amp;quot;Awakened,&amp;quot; having undergone her first Devil Trigger, as explained below. Being a succubus rather than a Hell Knight type of Devil, Thelema rechages her Devil Power by inspiring desire, rather than wrath--her &amp;quot;taunts&amp;quot; tend to be less taunts and more innuendoes.&lt;br /&gt;
** &#039;&#039;&#039;Devil Trigger (LOCKED):&#039;&#039;&#039; As a Devil, Thelema has the ability release her full power using a Devil Arm, greatly enhancing her physical attributes temporarily, and gradually restoring strength lost to injury. Thelema can only maintain this for a short time (a couple of rounds at most), and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the specifics of her visual appearance, depend on the Devil Arm. However, it would take some traumatic event (read: &amp;quot;plot event&amp;quot;) to unlock this ability. She knows she should theoretically be able to, but never has, and has only a vague idea of how it will manifest, based on what her father told her about the way it works for other Devils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Animal Magnetism (+1)&#039;&#039;&#039;: Being predominantly succubus, Thelema exudes allure without particularly trying; and then when she actually turns on the charm... +1 on rolls for seduction and the like.&lt;br /&gt;
* &#039;&#039;&#039;Soothing Voice (+2):&#039;&#039;&#039; Thelema has an entrancing voice. When making casual conversation, this gives her a +1 bonus to all social-type rolls. When deliberately using her voice to its full effect (speeches, singing, poetry, seduction), it increases to +2.&lt;br /&gt;
* &#039;&#039;&#039;Gall (+2):&#039;&#039;&#039; Thelema&#039;s aura of playful charm and cool confidence can work wonders on people impressed by a cheeky attitude, giving her a +1 bonus to Social rolls in appropriate circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Noble (+1):&#039;&#039;&#039; Thelema has appeared as part of some family of minor nobility, although I don&#039;t really know the setting well enough to say *what*. This will be rectified with GM input.&lt;br /&gt;
* &#039;&#039;&#039;Resources (+1):&#039;&#039;&#039; Thelema fortunately has at least &#039;&#039;some&#039;&#039; resources at her disposal, here, although not what she&#039;s used to by a long shot.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapier:&#039;&#039;&#039; Given to her by her parents, this is a custom-made, hand-forged rapier of the highest quality, enchanted for durability to stand up to her superhuman strength, but certainly not as unbreakable as something like a Devil Arm. It has much better resistance to impact, heat, acid, and other sources of damage than a normal sword, but has no other special abilities.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039; Thelema&#039;s human part is pretty minimal; she&#039;s mostly Devil, making her fully vulnerable to anti-demon attacks. The only exception is those that target based on malice, since she&#039;s not so much &#039;&#039;evil&#039;&#039; as... &#039;&#039;naughty&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws:&#039;&#039;&#039;&lt;br /&gt;
[[File:Thelema_Teasing.jpg|240px|thumb|right|Thelema just wants to have fun~.]]&lt;br /&gt;
* &#039;&#039;&#039;Group Enmity &amp;quot;Angels/Holy People&amp;quot; (-2):&#039;&#039;&#039; As a not-terribly-repentant and not-remotely-innocent (but at least mostly well-intentioned) succubus, Thelema may have trouble convincing demon-hunters that she doesn&#039;t particularly need hunting, and even those who tolerate her probably won&#039;t be quick to trust her.&lt;br /&gt;
* &#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Although Thelema can hide her eye color if necessary, she prefers to flaunt herself in every way possible, and the Sparda Blues especially stand out. Her wings, at least, she has the sense to keep tucked away normally. Her sensual aura, however, she&#039;s never really learned to turn off, and anyone on the lookout for a succubus may get suspicious, even if she does her best &amp;quot;totally not a succubus&amp;quot; act. Someone who suspects she&#039;s not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
* &#039;&#039;&#039;Compulsion (Succubi Just Wanna Have Fun) (-1):&#039;&#039;&#039; Thelema can&#039;t resist flirting and in general pursuing opportunities to luxuriate and have a good time, or at least making someone drool a little now and then. She might need to roll (Diff 6) to pass up a chance at having a good time.&lt;br /&gt;
* &#039;&#039;&#039;Phobia (Can&#039;t Flirt Your Way Out) (-2):&#039;&#039;&#039; Thelema is totally unused to being in situations where she&#039;s really and truly cornered and can&#039;t either smoothtalk or babyface or flirt or seduce her way out of trouble. If she realizes (or at least believes) she&#039;s in a situation where her talents can&#039;t help her, even if she can obviously &#039;&#039;fight&#039;&#039; her way out of it, she&#039;s likely to become very uncomfortable and preoccupied, suddenly winding up so far outside her comfort zone, suffering a -1 penalty to all rolls and generally getting increasingly panicky the more it wears on. This also applies to facing implacable warrior-type Devils, religious witch-hunter zealots, and so on, that can make her confidence crumble.&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17041</id>
		<title>Thelema Yevtushenkova</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Thelema_Yevtushenkova&amp;diff=17041"/>
		<updated>2013-12-10T09:17:49Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: Created page with &amp;#039;- Character Sheet -  {{Infobox Character |name=Thelema Nikolaiyevna Yevtushenkova |image=Thelema in the obligatory Beach Episode |aka= |…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Character Sheet -&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name=Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
|image=[[File:Thelema_Swimsuit.jpg|240px|thumb|Thelema in the obligatory Beach Episode]]&lt;br /&gt;
|aka=&lt;br /&gt;
|age=20&lt;br /&gt;
|japaneseva=Orikasa Ai&lt;br /&gt;
|relatives=Nikolai Vergilovich Yevtushenko (father)&amp;lt;br&amp;gt;Persephone Aensland Yevtushenko (mother)&lt;br /&gt;
|series=&lt;br /&gt;
|player=Paul aka Exerangutan&lt;br /&gt;
}}&lt;br /&gt;
*Name: Thelema Nikolaiyevna Yevtushenkova&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: Oct. 30&lt;br /&gt;
*Parents: Nikolai Vergilovich Yevtushenko and Persephone Aensland Yevtushenkova&lt;br /&gt;
**Place of Birth: Japan&lt;br /&gt;
**Nationality: Russian/Japanese&lt;br /&gt;
**Specialty: Bewitching&lt;br /&gt;
**Hobbies: Flirting, seduction, fancy parties&lt;br /&gt;
**Likes: Being adored or at least admired, having fun, scandalously clashing chic with provocative&lt;br /&gt;
**Dislikes: Being ignored, having to fight, having to work like some kind of peasant, banality&lt;br /&gt;
**Favorite Food: Anything creamy&lt;br /&gt;
**Least Favorite Food: Anything bitter&lt;br /&gt;
**Favorite Music: Passionate/flirty opera arias, pop music with romantic/sexy themes&lt;br /&gt;
**Favorite Sport: ...out of things that are actually considered sports, gymnastics. Only partly because it really means &amp;quot;naked exercise.&amp;quot;&lt;br /&gt;
**Most Valuable Possessions: High-quality rapier&lt;br /&gt;
**Level of Education: Some college&lt;br /&gt;
**Seiyuu/Voice Actor: Sayaka Ohara&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;9&amp;quot;&lt;br /&gt;
**Weight: 130lbs&lt;br /&gt;
**Eyes: Intense Blue&lt;br /&gt;
**Hair: Silvery-white&lt;br /&gt;
**Special: In her full natural form, Thelema also has a pair of expansive black leathery wings, but she usually hides these&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
In her natural state, Thelema has the shockingly blue eyes and silvery hair of the line of Sparda--but the similarities end there, as she has the figure and expansive black leathery wings of a succubus.  Other than hiding her wings, Thelema tends to prefer appearing in a form as near her natural one as she can, although she will conceal features such as eye and hair color if she feels they could cause her more trouble than they&#039;re worth.  She tends to dress sleek and chic in eye-catching dresses, but will adapt to suit the aesthetic in which she finds herself, with a poised and sexy twist wherever she feels she can get away with it.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
[[File:Thelema_Mischievous.jpg|240px|thumb|right|Thelema dreaming up some mischief to entertain herself.]]&lt;br /&gt;
Thelema is aptly named: she is extremely willful and motivated above all else by a commitment to having a glorious time. She tends to be quite hedonistic, having an appetite for rich food, fun parties, and all other sorts of entertainment, including the occasional romp with one (or more) someone(s) she finds interesting and appealing enough. She&#039;s not at all shy and really has little sense of modesty or shame, although she can generally read a situation well enough to pretend she does if necessary to get what she wants. Although wealth itself bores her tremendously, she recognizes it&#039;s often necessary to get the things she wants. She will quite happily flirt with and tease pretty much anyone she finds interesting enough to warrant the attention, especially those who show a propensity for paying attention to her; she tends to either politely disregard people who bore her, but if no one else is available, may poke at them to see if she can at least prompt an entertaining reaction. Being ignored is a rather alien experience, between her loving parents&#039; affection and most other people&#039;s naked awe, and it quickly becomes a thorn in her side; that and gross violence are two things she&#039;s likely to bear a grudge over for a long time.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Named for Alistair Crowley&#039;s religious philosophy that ethics demand one follow one&#039;s True Will, Thelema grew up in a loving (if somewhat improbable) family, raised alongside her twin brother Dmitri by the noted scholars (and hobbyist Devil-slayers) Nikolai and Persephone Yevtushenko.  Living on the wealth established by Nikolai&#039;s step-father Aleksandr Petrovich Yevtushenko and sustained by her parents&#039; healthy Moscow business in occult art opened shortly after her birth, Thelema grew up something of a local princess.  Although her parents made efforts to instill in her some human values of compassion, she couldn&#039;t help but become a bit spoiled, since nearly everyone other than her parents seemed eager to trip over themselves to do her favors; from a young age, her aura of appeal, the sweetness of her voice, and her talent for getting people to do what she wanted led her to assume being at the center of attention was only natural.  Even her brother spoiled her, as the two of them were always extremely close despite their obvious differences in nature.  Besides which, Nikolai saw a lot of his mother in her, and couldn&#039;t really help being a bit too generous and lenient with her.&lt;br /&gt;
&lt;br /&gt;
Where both Nikolai and Persephone would not budge, however, was the subject of self-defense.  As a descendent of Sparda, and especially as the child of two renegades from Hell, Thelema and Dmitri would always be in some danger from both above and below: Devils would want to persecute or use them, and the agents of the Divine would not necessarily place mercy before judgement.  Early on, Thelema learned that she greatly disliked physical confrontation and had little talent for it, unlike her brother; even so, her father made her study some rapier, and made sure she was at least passingly acquainted with a wide variety of other melee weapons and competent without, although she never developed Dmitri&#039;s talent.  She found almost any other atheltic pursuit preferable, especially dance and gymnastics.  Her parents were also insistent that she had to learn enough about the occult to be prepared for whatever supernatural dangers she might come across--and although memorizing lists of weird names and their associated attributes bored Thelema to tears, the art history and linguistics side of the studies intrigued her, and she found the idea of sorcery--controling mystical forces by will--far more appealing.  Glad that she had found something practical that she was willing to study and practice without dragging her feet constantly, Nikolai and Persephone taught her as much as they were able, and found others they could trust to teach her the rest.  While she never became exceptionally adept at the ins and outs of different sorts of spirits and mythical creatures, she did develop some inventive ways of channeling the copious dark power inherited from the Aensland line.&lt;br /&gt;
&lt;br /&gt;
However, she only began taking her witchcraft studies seriously after the incident as teenagers in which the Devil World sent a new Nightmare after the two children of the renegades.  Thelema had been far more serious as a party animal than a student, and she quickly realized that, faced with a determined, powerful warrior Devil, there was little she could do besides running to find their parents; not only did it wound her pride--and instill a dread of being stuck in such a situation again--but Dmitri suffered significant injuries which despite their heritage never healed properly. The twins had always had an equal relationship of sharing and support, and to Thelema, being so useless to Dmitri while he protected her was simply unacceptable.  She finally began to apply herself seriously, developing her major spells over the next few years.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Incredible (+4)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Amazing (+5)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Novice (+1)&lt;br /&gt;
*Expression: Incredible (+4)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance: Amazing (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law: Very Good (+3)&lt;br /&gt;
*Occult: Very Good (+3)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Amazing (+5)&lt;br /&gt;
*Animal Ken: Incredible (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Japanese (Eloquent)&lt;br /&gt;
**Russian (Eloquent)&lt;br /&gt;
**English (Fluent)&lt;br /&gt;
**French (Fluent)&lt;br /&gt;
**Greek (Passable)&lt;br /&gt;
**Latin (Passable)&lt;br /&gt;
**Hebrew (Passable)&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Limited Shapeshifting:&#039;&#039;&#039; As a succubus, Thelema has some amount of power to change her body. She almost exclusively uses this to hide her wings in the sort of company that wouldn&#039;t understand, but in theory she could change her hair, eye, or skin color fully or just in spots, alter her body type or face. If forced into combat, she could grow talons on her fingers or hardened leather-y armor over her body, or use her wings as a shield. Or make tentacles. Rawr. ...ahem, sorry, anyway. In theory, she could use this to immitate someone, although she would be hard pressed to convince someone who actually knew the subject of the immitation well, needing several Performance rolls for getting the look and voice and mannerisms right; obviously she would have a hard time fooling someone who knew the person much better than she did.&lt;br /&gt;
** &#039;&#039;&#039;Dark Power:&#039;&#039;&#039; As a succubus of the Aensland family, Thelema has a substantial reservoir of Dark-type spiritual energy. Although not as potent as Devil Power, it can be used to power witchcraft. Thelema can also project her dark energy aggressively in energy attacks similar to her mother&#039;s Shadow Wave and Soul Fist. These only do moderate damage, but have a strong stunning/dazing effect. Even without hitting forcefully, she can emit her Dark Power at close range when touching or grapping, to gradually overwhelm and weaken another&#039;s will, leaving them dazed and more susceptible to her preferred set of less overtly violent tactics. Thelema recovers spent energy slowly through rest or, being a succubus, by inspiring desire in others who are nearby; the more intense, the faster it recharges her power.&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic:&#039;&#039;&#039; Rather than being draining in the way this is for human witches, Thelema&#039;s main restriction is that she can only maintain two major spells at a time, when using her own power--she isn&#039;t a demon lord with near-limitless supplies of power to divide up hundreds of ways. Obviously a spell that does direct damage dissipates some energy, so that&#039;s still draining, and she avoids using them. All of Thelema&#039;s &#039;spells&#039; are also thematically tied to her, just like you wouldn&#039;t call on a water-demon to shoot fireballs. Some effects require either direct contact or a &amp;quot;talisman&amp;quot; such as a lock of hair or precious personal item to act as a bridge. In theory, Thelema could actually teach these to witches, but it&#039;s not likely, since she&#039;d rather keep her power to herself.&lt;br /&gt;
** &#039;&#039;&#039;Hex (minor):&#039;&#039;&#039; A general-purpose spell for ruining someone&#039;s day, this can be placed either by direct contact or using a lock of hair or similar item as a bridge. The Hex takes practically no concentration to maintain once placed, and generally attracts nuissances and bad luck. If something bad and essentially random is going to happen to someone in the area, it tends to find its way to the bearer of the Hex. It can also draw the attention of malicious spirits. The Hex can&#039;t really do anything specific or terribly nasty by itself, however, as it relies on circumstance to supply the specific misfortunes. If Thelema doesn&#039;t lift the Hex deliberately, it wears off within a few days as the invested energy dissipates.&lt;br /&gt;
** &#039;&#039;&#039;Manifestation (minor):&#039;&#039;&#039; Thelema can create simple objects, retrieving the invested power once she lets the objects dissipate.  As a result, this can&#039;t really be used to make food, but it&#039;s good for simple tools or changing outfits.  She can&#039;t make complex mechanisms or chemicals, without understanding fully how they work, which she generally doesn&#039;t as she&#039;s not a scientist or engineer, and she can&#039;t make anything bigger than a few pounds or particularly strong. If a Manifested object is destroyed, she loses the energy used to create it.&lt;br /&gt;
** &#039;&#039;&#039;Maya (minor/major):&#039;&#039;&#039; This spell can generate pansensory illusions and can be used as a major or minor spell. Something simple--small and easy to imagine, like a handful of fire, or a cascade of rose petals--is a minor spell and doesn&#039;t take much concentration. The more complicated and detailed and involved the illusion, the more focus it takes, and the larger it is, the more power it demands. An illusion of an invitation or license would take some focus, due to the importance of details, and Themela would have to know how to make it look. An illusion of a furnished room/backdrop would require absolute concentration to maintain. The more senses involved, the greater the complexity, but the illusions can affect any sense Thelema understands. The illusion is &amp;quot;real&amp;quot; in that anyone looking can see it, but it&#039;s just a projection. If the illusion is somehow dispelled, the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Furies&#039; Scorn (major):&#039;&#039;&#039; A major spell like a suped-up Hex, this is more short-term but dramatic, and can be placed with physical contact, through a talisman, or with a Shadow Wave/Soul Fist type attack. As long as the effect persists, everything just goes unreasonably &#039;&#039;wrong&#039;&#039; for the target, applying a -3 penalty on their next three rolls as they have poorly-timed cramps, trip over rocks in just the wrong place, get a panic attack while trying to focus, etc. If the effect is dispelled before it wears off on its own, at least some of the invested energy is lost.&lt;br /&gt;
** &#039;&#039;&#039;Deep of Night (major):&#039;&#039;&#039; Thelema can enchant nearby shadows within her line of sight, giving them volume and rigidity, and linking them together. Someone stepping into such a shadow could easily get a foot snagged &amp;quot;inside&amp;quot; the shadow, or a dropped item could &amp;quot;fall in&amp;quot; and be lost--at least, as long as the shadow lasts and the spell is maintained--or pop out of another, linked shadow. This takes only moderate concentration, unless she&#039;s trying to do something really fancy with it, but takes enough power to count as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Shadow Dance (major):&#039;&#039;&#039; A reversed form of Deep of Night, this spell extrudes shadows outward under Thelema&#039;s control. In principle, this can form any shape Thelema wishes and can visualize, but the shadow-sculpture must stay attached to a normal shadow, and casts no shadow of its own. These structures are made physical with Thelema&#039;s own power, so they only last as long as she can spare at least some attention for them, and can be broken by strong attacks--especially Light-type attacks or anything that dissipates Dark-type energy. The amount of focus this takes depends entirely on the complexity of the structure and any motion she wants it to enact; a multiple grasping tentacles or a fancy chair would take moderate concentration. Gesturing isn&#039;t necessary, but makes it easier to focus. Destroyed shadow structures take with them the energy used to animate them.&lt;br /&gt;
** &#039;&#039;&#039;Intoxication (major):&#039;&#039;&#039; Using a lock of someone&#039;s hair or other similar object to provide a connection, Thelema can flood it with her own power, using it as a bridge to influence the subject at a distance. It&#039;s most effective when she can see the subject in realtime and adjust her subconscious nudges to suit circumstances, but this isn&#039;t strictly necessary. This works somewhat like her usually touch-range ability to weaken a target&#039;s resolve, lower inhibitions, and plant suggestions. She can&#039;t take control of someone&#039;s behavior or override their personality, and the suggestions are limited to relatively subtle and general impulses rather than complex commands. The effect can be dispelled like any other enchantment or demonic presence, and Iron Will can help to resist it, but only if Thelema tries to get the target to do something they would normally resist the temptation to do. This is less mind control than mind-nudging, but as a result it can work on almost any living thing, and can be very effective at soothing and gaining the trust and affection of animals. This takes moderate concentration to maintain, and counts as a major spell.&lt;br /&gt;
** &#039;&#039;&#039;Devil&#039;s Favor (major):&#039;&#039;&#039; Through direct contact or a talisman, Thelema can share a part of her energy with someone else, enhancing their physical abilities and letting them brush off fatigue and non-crippling injuries for the duration of the effect. This doesn&#039;t directly heal wounds, but can be used to stop bleeding, provide resistance to toxins, stabilize someone in critical condition, and generally offset hampering physical effects. This is a major effect, and Thelema will suffer some backlash if something really nasty like a curse or holy attack hits the subject of her Devil&#039;s Favor.&lt;br /&gt;
* &#039;&#039;&#039;Devil:&#039;&#039;&#039; Thelema has considerably greater strength, speed, and endurance than a normal human, although not at the level of a full-fledged warrior-type Devil. However, like them, damage she suffers is more fatiguing than crippling the way it would be for a human, and doesn&#039;t cause normal wounds so much as draining her strength, although it still causes pause. As a succubus, Thelema is good at concealing her Devilish presence from detection, although as noted below, this has limitations. In theory, she could be called on from a great distance by a witch or warlock or someone else who practices demon-summoning or other forms of dark magic.&lt;br /&gt;
** &#039;&#039;&#039;Devil Power (LOCKED):&#039;&#039;&#039; As a Devil, Thelema can draw on a reservoir of Devil Power, once she has learned to unlock it. This only happens after she has &amp;quot;Awakened,&amp;quot; having undergone her first Devil Trigger, as explained below. Being a succubus rather than a Hell Knight type of Devil, Thelema rechages her Devil Power by inspiring desire, rather than wrath--her &amp;quot;taunts&amp;quot; tend to be less taunts and more innuendoes.&lt;br /&gt;
** &#039;&#039;&#039;Devil Trigger (LOCKED):&#039;&#039;&#039; As a Devil, Thelema has the ability release her full power using a Devil Arm, greatly enhancing her physical attributes temporarily, and gradually restoring strength lost to injury. Thelema can only maintain this for a short time (a couple of rounds at most), and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the specifics of her visual appearance, depend on the Devil Arm. However, it would take some traumatic event (read: &amp;quot;plot event&amp;quot;) to unlock this ability. She knows she should theoretically be able to, but never has, and has only a vague idea of how it will manifest, based on what her father told her about the way it works for other Devils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Animal Magnetism (+1)&#039;&#039;&#039;: Being predominantly succubus, Thelema exudes allure without particularly trying; and then when she actually turns on the charm... +1 on rolls for seduction and the like.&lt;br /&gt;
* &#039;&#039;&#039;Soothing Voice (+2):&#039;&#039;&#039; Thelema has an entrancing voice. When making casual conversation, this gives her a +1 bonus to all social-type rolls. When deliberately using her voice to its full effect (speeches, singing, poetry, seduction), it increases to +2.&lt;br /&gt;
* &#039;&#039;&#039;Gall (+2):&#039;&#039;&#039; Thelema&#039;s aura of playful charm and cool confidence can work wonders on people impressed by a cheeky attitude, giving her a +1 bonus to Social rolls in appropriate circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Noble (+1):&#039;&#039;&#039; Thelema has appeared as part of some family of minor nobility, although I don&#039;t really know the setting well enough to say *what*. This will be rectified with GM input.&lt;br /&gt;
* &#039;&#039;&#039;Resources (+1):&#039;&#039;&#039; Thelema fortunately has at least &#039;&#039;some&#039;&#039; resources at her disposal, here, although not what she&#039;s used to by a long shot.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapier:&#039;&#039;&#039; Given to her by her parents, this is a custom-made, hand-forged rapier of the highest quality, enchanted for durability to stand up to her superhuman strength, but certainly not as unbreakable as something like a Devil Arm. It has much better resistance to impact, heat, acid, and other sources of damage than a normal sword, but has no other special abilities.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Succubus:&#039;&#039;&#039; Thelema&#039;s human part is pretty minimal; she&#039;s mostly Devil, making her fully vulnerable to anti-demon attacks. The only exception is those that target based on malice, since she&#039;s not so much &#039;&#039;evil&#039;&#039; as... &#039;&#039;naughty&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws:&#039;&#039;&#039;&lt;br /&gt;
[[File:Thelema_Teasing.jpg|240px|thumb|right|Thelema just wants to have fun~.]]&lt;br /&gt;
* &#039;&#039;&#039;Group Enmity &amp;quot;Angels/Holy People&amp;quot; (-2):&#039;&#039;&#039; As a not-terribly-repentant and not-remotely-innocent (but at least mostly well-intentioned) succubus, Thelema may have trouble convincing demon-hunters that she doesn&#039;t particularly need hunting, and even those who tolerate her probably won&#039;t be quick to trust her.&lt;br /&gt;
* &#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Although Thelema can hide her eye color if necessary, she prefers to flaunt herself in every way possible, and the Sparda Blues especially stand out. Her wings, at least, she has the sense to keep tucked away normally. Her sensual aura, however, she&#039;s never really learned to turn off, and anyone on the lookout for a succubus may get suspicious, even if she does her best &amp;quot;totally not a succubus&amp;quot; act. Someone who suspects she&#039;s not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
* &#039;&#039;&#039;Compulsion (Succubi Just Wanna Have Fun) (-1):&#039;&#039;&#039; Thelema can&#039;t resist flirting and in general pursuing opportunities to luxuriate and have a good time, or at least making someone drool a little now and then. She might need to roll (Diff 6) to pass up a chance at having a good time.&lt;br /&gt;
* &#039;&#039;&#039;Phobia (Can&#039;t Flirt Your Way Out) (-2):&#039;&#039;&#039; Thelema is totally unused to being in situations where she&#039;s really and truly cornered and can&#039;t either smoothtalk or babyface or flirt or seduce her way out of trouble. If she realizes (or at least believes) she&#039;s in a situation where her talents can&#039;t help her, even if she can obviously &#039;&#039;fight&#039;&#039; her way out of it, she&#039;s likely to become very uncomfortable and preoccupied, suddenly winding up so far outside her comfort zone, suffering a -1 penalty to all rolls and generally getting increasingly panicky the more it wears on. This also applies to facing implacable warrior-type Devils, religious witch-hunter zealots, and so on, that can make her confidence crumble.&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Thelema_Teasing.jpg&amp;diff=17040</id>
		<title>File:Thelema Teasing.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Thelema_Teasing.jpg&amp;diff=17040"/>
		<updated>2013-12-10T09:14:46Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Thelema_Mischievous.jpg&amp;diff=17039</id>
		<title>File:Thelema Mischievous.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Thelema_Mischievous.jpg&amp;diff=17039"/>
		<updated>2013-12-10T09:13:49Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Thelema_Swimsuit.jpg&amp;diff=17038</id>
		<title>File:Thelema Swimsuit.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Thelema_Swimsuit.jpg&amp;diff=17038"/>
		<updated>2013-12-10T09:11:53Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
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		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Shepards&amp;diff=17037</id>
		<title>Shepards</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Shepards&amp;diff=17037"/>
		<updated>2013-12-10T08:48:03Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Approved Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[D-Merits and Flaws|Merits and Flaws]]&#039;&#039;&#039;: Merits and Flaws applicable to Destiny&#039;s Gate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Approved Characters=&lt;br /&gt;
*[[Ein Uzumaki]]&lt;br /&gt;
*Tsubasa Seta&lt;br /&gt;
*[[Elizabeth Fontaine]]&lt;br /&gt;
*[[Mirella Sparda]]&lt;br /&gt;
*[[Dmitri Yevtushenko]]&lt;br /&gt;
*[[Thelema Yevtushenkova]]&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
*[[Reina Carmichael]]&lt;br /&gt;
*[[Ryu Jerico]]&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
*[[Melody Carmichael]]&lt;br /&gt;
*Spanner Dreyar&lt;br /&gt;
&lt;br /&gt;
==Tactician==&lt;br /&gt;
*[[Alistair Fontaine]]&lt;br /&gt;
*[[Kaoru Seta]]&lt;br /&gt;
*[[Midou Uchiha]]&lt;br /&gt;
 &lt;br /&gt;
==Thief==&lt;br /&gt;
*[[Maya Uzumaki]]&lt;br /&gt;
*Naomi Minamino&lt;br /&gt;
*[[Tobias Swiftblade]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=16537</id>
		<title>Jacqueline &quot;Jackal&quot; Egret</title>
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		<updated>2013-10-27T15:16:08Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
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&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Jacqueline Egret&lt;br /&gt;
|image=[[File:JackalFatigues.png|240px|Jackal in MSF fatigues at the end of a workout.]]&lt;br /&gt;
|aka=Major, Major Egret, Jackal&lt;br /&gt;
|age=25&lt;br /&gt;
|japaneseva=Sayaka Ohara&lt;br /&gt;
|relatives=&amp;quot;Dingo&amp;quot; Egret (father)&amp;lt;br&amp;gt;Ken Marineris Egret (mother)&lt;br /&gt;
|series=Zone of the Enders&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Jacqueline Egret&lt;br /&gt;
*Age: 25&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthdate (Martian Calendar): 9/37/2&lt;br /&gt;
*Birthdate (Terrestrial Calendar): 4/7/2177&lt;br /&gt;
*Parents: &amp;quot;Dingo&amp;quot; Egret and Ken Marineris Egret&lt;br /&gt;
**Place of Birth: Valles Marineris, Mars&lt;br /&gt;
**Nationality: Martian&lt;br /&gt;
**Specialty: Frame Running (1st MOS) and Small-Group Special Operations (2nd MOS is Sniper)&lt;br /&gt;
**Hobbies: Hobbies are for people who don&#039;t work enough&lt;br /&gt;
**Likes: Military achievements, piloting, good soldiers&lt;br /&gt;
**Dislikes: Dealing with civilians, slackers, &amp;quot;white knight&amp;quot; romantics&lt;br /&gt;
**Favorite Food: Martian Armed Forces rations&lt;br /&gt;
**Least Favorite Food: Pretentious gourmet nonsense with tiny portions and drizzles and garnishes and things put into piles for no damn reason&lt;br /&gt;
**Favorite Music: The Martian National Anthem, and anything suitable for getting pumped up for battle&lt;br /&gt;
**Favorite Sport: Mock combat training scenarios&lt;br /&gt;
**Most Valuable Possessions: Wolverine, her LEV (which is back on Mars)&lt;br /&gt;
**Level of Education: Martian Space Force Officers&#039; Academy graduate&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160lbs&lt;br /&gt;
**Eyes: Aquamarine&lt;br /&gt;
**Hair: Bright red, cropped short&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Feb. 10th 2012 (2200 in her time)&lt;br /&gt;
**Missions: 22 (8 B, 13 C, 1 D)&lt;br /&gt;
**Income: 14.5M¥ ($145k) and some cake&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jacqueline takes after her mother a lot--curvy, but in exceptionally good athletic condition, with bright fiery red hair--although she&#039;s somewhat more dusky-skinned like her father, and has his bright blue eyes.  She wears her hair cropped short to keep it out of her eyes, however.  She typically wears a MSF garrison uniform (often in red-camo print, although it&#039;s available in other patterns) over light standard-issue body armor; under that, she usually wears sports bras to keep her chest under control and minimize its obviousness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Jacqueline is a true soldier, through and through: she has a streak of Patton in her, in that she was clearly made to be a soldier, and she excels at it.  However, she has some difficulty in less regimented and professional situations; as a child, she preferred socializing with top brass over playing games with children, and even when she was among peers, she tried to emulate the behavior the thought of as soldierly.  As a result, she is rather awkward and uncomfortable in typical civilian social situations, and generally tries to stick to a professional footing where the rules are clear, and things like hopes and dreams and squishy feelings aren&#039;t involved.&lt;br /&gt;
&lt;br /&gt;
Few things infuriate and revolt her more than bad leadership and sexism--the latter even including being hit on, especially by fellow soldiers.  She believes sincerely that romantic involvement makes men try to act like heroes, which is the best way to get oneself and one&#039;s team killed, and would sooner ground a good pilot or transfer him to another unit.  Secretly, she also has a deeply buried sense of insecurity in romance, and especially with her indoctrination by military officers, rejects all the weak, helpless images socially attached to women; she and sees no strong and self-respecting traditional female sexual rolls.  She deeply resents the tendency for traditionally &amp;quot;feminine&amp;quot; behavior (yielding, giggling, emotionality, etc) to resemble child-like behavior, and tends to reject all &amp;quot;feminine&amp;quot; behavior as being suitable only for secretaries and mistresses.&lt;br /&gt;
&lt;br /&gt;
She allows only very few people to call her Jacqueline, and gets really pissed off at people who call her &amp;quot;Jackie,&amp;quot; so her father does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:People-think-im-shy.jpg|240px|thumb|right|Jackal in elementary school.]]&lt;br /&gt;
[[File:YoungJackal.jpg|240px|thumb|left|Jackal at age 11 when she began learning to pilot.]]&lt;br /&gt;
Jacqueline was born three years after her father’s victory against Colonel Nohman reduced the BAHRAM military machine to scattered Antiterrestrial Radicals.  Her father was made the first Marshal of the Martian Space Force (MSF) and founded the first MSF Officers’ Academy near Olympus Mons.  Jacqueline grew up surrounded by military families and events, both her parents lauded as the foremost heroes of the Martian War of Independence, and easily became a kind of military fangirl; she studied military history from a young age, and the determination and pride of the officers who became her fathers’ friends impressed her deeply.  She was determined by age ten to become a military officer and a Runner like her parents had done--in no small part out of the fiercely competitive relationship between her father and herself.  Within the next year, her parents gave in, and her father began her training.&lt;br /&gt;
&lt;br /&gt;
However, Dingo pushed her as hard as he could in hopes of convincing her to do something less dangerous--but with encouragement from her idea of military spirit, as well as her mother and some family friends, she persevered.  Her father bought a broken-down used LEV, and much to her frustration, the first part of her training was to get it running in good enough order for the local Regional Armored Militia (RAM).  All the while, she was required to maintain good grades in school; she spent her free time on the LEV (which she named Wolverine after a small and ugly but ferocious Earth animal) and got it up and running in a matter of months, continuing to customize it afterward with military surplus bought cheap through her father’s connections.  By thirteen, her machine had passed the local RAM’s maintenance exam--without telling her father, Jacqueline then took and passed the RAM piloting exams and began badgering the unit commander until he finally acquiesced, allowing her to join a scouting patrol with Dingo&#039;s grudging permission.  The RAM unit started shortening her name to “Jackal” (she was violently opposed to “Jackie”), partly punning on her father’s name, and the nickname stuck with her.&lt;br /&gt;
&lt;br /&gt;
For three years, she served in the RAM under an honorably discharged Captain; twice, she was involved in very small-scale engagements, once against a small-time Radical cell, and once against LEV-armed burglars.  This was on her record when she applied with her parents’ support to the Olympus Mons MSF Academy, and with the combination of the shining recommendations from her RAM unit and top rankings on placement exams, she was allowed into the early entry program.  Once in the Academy, she had expected to find some camaraderie--however, she was not only new, but her fantastic success made her unpopular with those whose records she broke, as well as their friends, and her social skills were better suited for dealing with professionals twice her age than fellow cadets.  Near the end of her first year, rumors surfaced, first stating that she was given special considerations because of her father (in a way this was true, but ironically so: Dingo had explicitly told the instructors to never go easy on her or cut her any slack at all)--and then, claiming that she had used her looks to win special treatment from instructors.  Jacqueline, offended and enraged, was not satisfied with the administration merely denying the rumors; she tracked down the junior-year girl who had started the rumors, and settled the matter herself.  She spent a month in cadets’ stockade (allowing only class attendance) on charges of aggravated assault, but was kept company by the knowledge that she had left her marks: a massive black eye and an arm broken in three places.  In the next year, she spent a week in cadet’s stockade, and then two weeks--first for decking a fellow cadet who tried to hit on her a little too intensely, and then for breaking his arm four months later, when he tried it again.&lt;br /&gt;
&lt;br /&gt;
Despite these marks on her record, however, Jacqueline (who had officially taken Jackal as her call sign) began to earn the respect of her fellow cadets.  She wasn’t always well-liked, but her peers learned to take her seriously in everything, and to expect fairness from her: at all three disciplinary hearings of her cadet career, she had asked specifically to be given the full standard disciplinary punishment, and not to get off lightly due to extenuating circumstances.  They also learned to respect her consummate skill, her dedication to study and excellence, and the her fiery spirit in battle which all but paralyzed many other cadets during simulated combat.  During off-seasons, she would visit her parents and challenge her father, showing off everything new she had learned, and reveling in the fiercely competitive spirit of their relationship; she would also return to the RAM she had served in, piloting her old LEV more and more skillfully each season.&lt;br /&gt;
&lt;br /&gt;
In her hearings, Jackal had requested that her desire for full standard disciplinary action be noted on her record; this was a strategic maneuver in itself.  When she graduated 2nd in her class as a newly commissioned Lieutenant at 20 (skipping Sublieutenant) with a civilian degree in political science and applied to join the Special Operations branch of the MSF (MSFSOD), her record showed that she believed in taking personally risky actions to solve problems, but that responsibility for those choices was a top priority for her.  For that, her otherwise superb record, and her outstanding grades, they gladly accepted her, and she underwent months of elite training including covert insertion, unarmed and improvised personal combat, marksmanship, civilian vehicle piloting, and heavy physical conditioning.&lt;br /&gt;
&lt;br /&gt;
Within a year in her MSFSOD unit, she distinguished herself in several ground-side operations against Radical cells, and earned an astonishingly fast promotion to Captain.  Eager to find a more demanding posting, she transferred to pirate-hunting in the Belt (which Earth had relegated to Mars after the establishment of Martian independence), where she led an extremely successful Orbital Frame strike force against some of the top rated Belt pirates in operation.  A year and a half after her transfer, she was promoted to Major and given a customized Mustang-class fast attack Orbital Frame, legendary even among belt Runners for its finicky controls and overwhelming motive power.  Jackal’s reputation was only improved by her mastery of the MSF’s most difficult to control machine.  In her three years as an officer, she accepted only the mandatory leave (required by the military medical bureau), and during that time, returned to civilian service in her local RAM.&lt;br /&gt;
&lt;br /&gt;
In the midst of her soaring career, PARADIGM established contact with the Martian government, and requested personnel able to perform clandestine paramilitary operations.  Since spearheading covert operations is typically MSFSOD territory, the government requested recommendations for one operative to send, and picked the field officer with the combination of the best record, highest security clearance, and most unimpeachable record of loyalty to Mars both to act as a Martian-contributed agent of PARADIGM and to investigate the organization and submit her own report on its operations, in order to verify PARADIGM&#039;s own claims.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Excellent (+4)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Intimidation: Very Good (+3)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Etiquette:&lt;br /&gt;
**Military: Excellent (+4)&lt;br /&gt;
**Civilian: Novice (+1)&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
**Mars: Good (+2)&lt;br /&gt;
**Organized Crime: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Excellent (this is &#039;&#039;after&#039;&#039; learning more about 21st-century architecture and network protocols) (+4)&lt;br /&gt;
*Investigation: Good (+2)&lt;br /&gt;
*Medicine (field medicine): Excellent (+4)&lt;br /&gt;
*Law: Good (+2)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technician: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Disguise: +2&lt;br /&gt;
*Driving/Piloting:&lt;br /&gt;
**Orbital Frame: Amazing (+5+2)&lt;br /&gt;
**Spacecraft: Very Good (+3)&lt;br /&gt;
**Surface Vehicle: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Demolitions: Excellent (+4)&lt;br /&gt;
*Navigation: Very Good (+3)&lt;br /&gt;
*History:&lt;br /&gt;
**Earth: Good (+2)&lt;br /&gt;
**Mars: Very Good (+3)&lt;br /&gt;
**Military: Very Good (+3)&lt;br /&gt;
*Languages:&lt;br /&gt;
**English&lt;br /&gt;
**Japanese (in the future everyone speaks Japanese, because anime)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No special techniques, although Jacqueline&#039;s combat training includes a range of firearms, as well as unarmed combat, knives, and improvised weapons (e.g. the many ways you can kill someone with a belt or tie).  Since her secondary MOS (military occupational specialty) is Sniper, she is necessarily a top-level sharpshooter with rifles and is experienced with combat shotguns and handguns from numerous breaching operations.  She also holds the highest non-instructor rank in the Martian Armed Forces martial arts program.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline is a normal, if unusual, human being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Code of Honor, Military Professionalism (1):&#039;&#039;&#039; Jacqueline believes those taking on the responsibility of military/paramilitary action (herself included) must uphold a certain code of responsible professional behavior.  (A) Protect civilians at all costs; civilians can be allowed to come to harm only if necessary to avoid even greater harm to civilians.  (B) Accept any legal order; objections should be made by the proper channels, not by throwing a tantrum or deserting.  (C) Take responsibility for your actions.  (D) Cooperate with and protect your teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Mecha (1):&#039;&#039;&#039; Jacqueline has a fantastic gift for piloting combat mecha such as LEVs and Orbital Frames. This probably won&#039;t come up, but if it does, she has a +2 on Driving rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; Between the natural spiritedness inherited from her mother, the stubbornness from her father, and the years of butting heads with him in order to get what she wanted, Jacqueline has developed a formidable ability to set her mind on something and barrel through whatever gets in the way.  As a result, not only can she shrug off self-doubt and other normal problems, but she also gains a +3 bonus to resist mind-control.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline has no totally unique possessions, other than her hacked-together LEV which is back home on Mars anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items Of Note ===&lt;br /&gt;
&#039;&#039;&#039;MS90 &amp;quot;Deimos&amp;quot; 12mm:&#039;&#039;&#039; The Deimos 12mm is a high-caliber automatic machinepistol chambering caseless 12mmx25mm rounds, holding 15 in an extended magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MS92 &amp;quot;H-CAW&amp;quot; 15mm:&#039;&#039;&#039; Short for Heavy Combat Assault Weapon. The H-CAW 15mm is an assault rifle chambering caseless 15mmx40mm self-oxidizing rounds (able to fire underwater or in vacuum), holding 65 per magazine. An underbarrel grenade launcher can attach to this, as well, firing an array of grenades including smoke, fragmentation, concussion, and incendiary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME93 &amp;quot;Valkyrie&amp;quot; VALKR-E 50kW:&#039;&#039;&#039; Short for &amp;quot;Variable Active-Lens Kalliggite Rifle, class E,&amp;quot; the Valkyrie is a high-power laser sniper rifle. The laser’s frequency can be adjusted (Variable) by using electrical currents to modulate the structure of the synthetic crystal resonator (Kalliggite, named from Greek for &amp;quot;shining&amp;quot; or &amp;quot;beautiful&amp;quot; for its unique photoelectric properties). The aperture adjusts to modulate focal point distance according to the user’s controls (Active-Lens), and the frequency range includes infrared (class A), red (class B), blue-green (class C), near ultraviolet (class D), and mid-ultraviolet (class E).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MM81 Field Knife:&#039;&#039;&#039; High-tech alloy combat knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA89A94 Light Under-Dress Armor:&#039;&#039;&#039; Designed to be worn underneath clothing as concealable armor, LUDA is made three layers of &amp;quot;PBCM,&amp;quot; a tough carbonate mesh within various polymer layers is flexible and form-fitting, but exceptionally impact absorbent for its flexibility.  LUDA is highly resistant to heat and cold, electricity, radiation, puncture, and laceration. It will stop most small arms bullets very well, including basic 20th century AP rounds, although they’ll still cause nasty, nasty bruises, and very high-power rounds are just too much for the armor to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA76C97 Combat Body Armor System:&#039;&#039;&#039; Designed for infantry assault roles, CBAS is basically heavier LUDA using seven layers of PBCM instead of three, and adding &amp;quot;MARCAM&amp;quot; reactive armor plates to the torso and boots, and in sections along the long bones of the arms and legs. The suit seals air-tight to a &amp;quot;MARCAM&amp;quot; and impact-ceramic helmet which includes a small tactical computer that handles the helmet HUD (showing status of linked weapons and vehicles, linking video from a rifle&#039;s scope for corner scouting, tracking allies, mission records, etc) and communications link. The visor autodarkens very fast in high intensity light to protect against flash-blinding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival Kit:&#039;&#039;&#039; Includes things like a radio, a vapor-capture canteen, and a high-tech field medicine kit with some advanced first-aid drugs and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacking Kit:&#039;&#039;&#039; A set of computer hardware gaining access to computer networks.  This includes a small laptop-sized computer, as well as gear for splicing into various types of network cabling, although this may need to be altered to comply with 21st century standards.&amp;lt;br&amp;gt;&lt;br /&gt;
She can bring in other gear, as well, but this would require a special requisition and probably at least a day or two for delivery (aka op approval).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Jacqueline has no special weaknesses other than her social difficulties and not being from 21th century Earth, although her patriotism (and distaste for Earth) might annoy some people.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Civilians in Military Roles (1):&#039;&#039;&#039; She&#039;s fine with civilians doing their thing as civilians, but has very little patience for people who take on military roles and don&#039;t display proper Military Professionalism and for people who put them there.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disturbing Mannerism, Poor Civilian Social Skills (2):&#039;&#039;&#039; Although familiar with civilian life, Jacqueline has never had much to do with it, and has never really &#039;&#039;wanted&#039;&#039; much to do with it.  As a result, she often comes off as being antisocial or worse; she gets GM-set penalties on Social rolls involving civilian life type situations like snazzy parties and trying to blend in with hip crowds, or where she&#039;s expected to act &amp;quot;feminine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isolated Upbringing (1):&#039;&#039;&#039; While Jacqueline is familiar with Earth history from books, she really isn&#039;t that familiar with actual contemporary social interaction on Earth, in no small part because she doesn&#039;t actually &#039;&#039;like&#039;&#039; Earth very much.  As a result, she gets a -1 penalty on Social rolls for dealing with normal Earth natives or trying to pass herself off as belonging on Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=16536</id>
		<title>Jacqueline &quot;Jackal&quot; Egret</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=16536"/>
		<updated>2013-10-27T13:57:34Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Jacqueline Egret&lt;br /&gt;
|image=[[File:JackalFatigues.png|240px|Jackal in MSF fatigues at the end of a workout.]]&lt;br /&gt;
|aka=Major, Major Egret, Jackal&lt;br /&gt;
|age=25&lt;br /&gt;
|japaneseva=Minako Ichiki&lt;br /&gt;
|relatives=&amp;quot;Dingo&amp;quot; Egret (father)&amp;lt;br&amp;gt;Ken Marineris Egret (mother)&lt;br /&gt;
|series=Zone of the Enders&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Jacqueline Egret&lt;br /&gt;
*Age: 25&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthdate (Martian Calendar): 9/37/2&lt;br /&gt;
*Birthdate (Terrestrial Calendar): 4/7/2177&lt;br /&gt;
*Parents: &amp;quot;Dingo&amp;quot; Egret and Ken Marineris Egret&lt;br /&gt;
**Place of Birth: Valles Marineris, Mars&lt;br /&gt;
**Nationality: Martian&lt;br /&gt;
**Specialty: Frame Running (1st MOS) and Small-Group Special Operations (2nd MOS is Sniper)&lt;br /&gt;
**Hobbies: Hobbies are for people who don&#039;t work enough&lt;br /&gt;
**Likes: Military achievements, piloting, good soldiers&lt;br /&gt;
**Dislikes: Dealing with civilians, slackers, &amp;quot;white knight&amp;quot; romantics&lt;br /&gt;
**Favorite Food: Martian Armed Forces rations&lt;br /&gt;
**Least Favorite Food: Pretentious gourmet nonsense with tiny portions and drizzles and garnishes and things put into piles for no damn reason&lt;br /&gt;
**Favorite Music: The Martian National Anthem, and anything suitable for getting pumped up for battle&lt;br /&gt;
**Favorite Sport: Mock combat training scenarios&lt;br /&gt;
**Most Valuable Possessions: Wolverine, her LEV (which is back on Mars)&lt;br /&gt;
**Level of Education: Martian Space Force Officers&#039; Academy graduate&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160lbs&lt;br /&gt;
**Eyes: Aquamarine&lt;br /&gt;
**Hair: Bright red, cropped short&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Feb. 10th 2012 (2200 in her time)&lt;br /&gt;
**Missions: 22 (8 B, 13 C, 1 D)&lt;br /&gt;
**Income: 14.5M¥ ($145k) and some cake&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jacqueline takes after her mother a lot--curvy, but in exceptionally good athletic condition, with bright fiery red hair--although she&#039;s somewhat more dusky-skinned like her father, and has his bright blue eyes.  She wears her hair cropped short to keep it out of her eyes, however.  She typically wears a MSF garrison uniform (often in red-camo print, although it&#039;s available in other patterns) over light standard-issue body armor; under that, she usually wears sports bras to keep her chest under control and minimize its obviousness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Jacqueline is a true soldier, through and through: she has a streak of Patton in her, in that she was clearly made to be a soldier, and she excels at it.  However, she has some difficulty in less regimented and professional situations; as a child, she preferred socializing with top brass over playing games with children, and even when she was among peers, she tried to emulate the behavior the thought of as soldierly.  As a result, she is rather awkward and uncomfortable in typical civilian social situations, and generally tries to stick to a professional footing where the rules are clear, and things like hopes and dreams and squishy feelings aren&#039;t involved.&lt;br /&gt;
&lt;br /&gt;
Few things infuriate and revolt her more than bad leadership and sexism--the latter even including being hit on, especially by fellow soldiers.  She believes sincerely that romantic involvement makes men try to act like heroes, which is the best way to get oneself and one&#039;s team killed, and would sooner ground a good pilot or transfer him to another unit.  Secretly, she also has a deeply buried sense of insecurity in romance, and especially with her indoctrination by military officers, rejects all the weak, helpless images socially attached to women; she and sees no strong and self-respecting traditional female sexual rolls.  She deeply resents the tendency for traditionally &amp;quot;feminine&amp;quot; behavior (yielding, giggling, emotionality, etc) to resemble child-like behavior, and tends to reject all &amp;quot;feminine&amp;quot; behavior as being suitable only for secretaries and mistresses.&lt;br /&gt;
&lt;br /&gt;
She allows only very few people to call her Jacqueline, and gets really pissed off at people who call her &amp;quot;Jackie,&amp;quot; so her father does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:People-think-im-shy.jpg|240px|thumb|right|Jackal in elementary school.]]&lt;br /&gt;
[[File:YoungJackal.jpg|240px|thumb|left|Jackal at age 11 when she began learning to pilot.]]&lt;br /&gt;
Jacqueline was born three years after her father’s victory against Colonel Nohman reduced the BAHRAM military machine to scattered Antiterrestrial Radicals.  Her father was made the first Marshal of the Martian Space Force (MSF) and founded the first MSF Officers’ Academy near Olympus Mons.  Jacqueline grew up surrounded by military families and events, both her parents lauded as the foremost heroes of the Martian War of Independence, and easily became a kind of military fangirl; she studied military history from a young age, and the determination and pride of the officers who became her fathers’ friends impressed her deeply.  She was determined by age ten to become a military officer and a Runner like her parents had done--in no small part out of the fiercely competitive relationship between her father and herself.  Within the next year, her parents gave in, and her father began her training.&lt;br /&gt;
&lt;br /&gt;
However, Dingo pushed her as hard as he could in hopes of convincing her to do something less dangerous--but with encouragement from her idea of military spirit, as well as her mother and some family friends, she persevered.  Her father bought a broken-down used LEV, and much to her frustration, the first part of her training was to get it running in good enough order for the local Regional Armored Militia (RAM).  All the while, she was required to maintain good grades in school; she spent her free time on the LEV (which she named Wolverine after a small and ugly but ferocious Earth animal) and got it up and running in a matter of months, continuing to customize it afterward with military surplus bought cheap through her father’s connections.  By thirteen, her machine had passed the local RAM’s maintenance exam--without telling her father, Jacqueline then took and passed the RAM piloting exams and began badgering the unit commander until he finally acquiesced, allowing her to join a scouting patrol with Dingo&#039;s grudging permission.  The RAM unit started shortening her name to “Jackal” (she was violently opposed to “Jackie”), partly punning on her father’s name, and the nickname stuck with her.&lt;br /&gt;
&lt;br /&gt;
For three years, she served in the RAM under an honorably discharged Captain; twice, she was involved in very small-scale engagements, once against a small-time Radical cell, and once against LEV-armed burglars.  This was on her record when she applied with her parents’ support to the Olympus Mons MSF Academy, and with the combination of the shining recommendations from her RAM unit and top rankings on placement exams, she was allowed into the early entry program.  Once in the Academy, she had expected to find some camaraderie--however, she was not only new, but her fantastic success made her unpopular with those whose records she broke, as well as their friends, and her social skills were better suited for dealing with professionals twice her age than fellow cadets.  Near the end of her first year, rumors surfaced, first stating that she was given special considerations because of her father (in a way this was true, but ironically so: Dingo had explicitly told the instructors to never go easy on her or cut her any slack at all)--and then, claiming that she had used her looks to win special treatment from instructors.  Jacqueline, offended and enraged, was not satisfied with the administration merely denying the rumors; she tracked down the junior-year girl who had started the rumors, and settled the matter herself.  She spent a month in cadets’ stockade (allowing only class attendance) on charges of aggravated assault, but was kept company by the knowledge that she had left her marks: a massive black eye and an arm broken in three places.  In the next year, she spent a week in cadet’s stockade, and then two weeks--first for decking a fellow cadet who tried to hit on her a little too intensely, and then for breaking his arm four months later, when he tried it again.&lt;br /&gt;
&lt;br /&gt;
Despite these marks on her record, however, Jacqueline (who had officially taken Jackal as her call sign) began to earn the respect of her fellow cadets.  She wasn’t always well-liked, but her peers learned to take her seriously in everything, and to expect fairness from her: at all three disciplinary hearings of her cadet career, she had asked specifically to be given the full standard disciplinary punishment, and not to get off lightly due to extenuating circumstances.  They also learned to respect her consummate skill, her dedication to study and excellence, and the her fiery spirit in battle which all but paralyzed many other cadets during simulated combat.  During off-seasons, she would visit her parents and challenge her father, showing off everything new she had learned, and reveling in the fiercely competitive spirit of their relationship; she would also return to the RAM she had served in, piloting her old LEV more and more skillfully each season.&lt;br /&gt;
&lt;br /&gt;
In her hearings, Jackal had requested that her desire for full standard disciplinary action be noted on her record; this was a strategic maneuver in itself.  When she graduated 2nd in her class as a newly commissioned Lieutenant at 20 (skipping Sublieutenant) with a civilian degree in political science and applied to join the Special Operations branch of the MSF (MSFSOD), her record showed that she believed in taking personally risky actions to solve problems, but that responsibility for those choices was a top priority for her.  For that, her otherwise superb record, and her outstanding grades, they gladly accepted her, and she underwent months of elite training including covert insertion, unarmed and improvised personal combat, marksmanship, civilian vehicle piloting, and heavy physical conditioning.&lt;br /&gt;
&lt;br /&gt;
Within a year in her MSFSOD unit, she distinguished herself in several ground-side operations against Radical cells, and earned an astonishingly fast promotion to Captain.  Eager to find a more demanding posting, she transferred to pirate-hunting in the Belt (which Earth had relegated to Mars after the establishment of Martian independence), where she led an extremely successful Orbital Frame strike force against some of the top rated Belt pirates in operation.  A year and a half after her transfer, she was promoted to Major and given a customized Mustang-class fast attack Orbital Frame, legendary even among belt Runners for its finicky controls and overwhelming motive power.  Jackal’s reputation was only improved by her mastery of the MSF’s most difficult to control machine.  In her three years as an officer, she accepted only the mandatory leave (required by the military medical bureau), and during that time, returned to civilian service in her local RAM.&lt;br /&gt;
&lt;br /&gt;
In the midst of her soaring career, PARADIGM established contact with the Martian government, and requested personnel able to perform clandestine paramilitary operations.  Since spearheading covert operations is typically MSFSOD territory, the government requested recommendations for one operative to send, and picked the field officer with the combination of the best record, highest security clearance, and most unimpeachable record of loyalty to Mars both to act as a Martian-contributed agent of PARADIGM and to investigate the organization and submit her own report on its operations, in order to verify PARADIGM&#039;s own claims.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Excellent (+4)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Intimidation: Very Good (+3)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Etiquette:&lt;br /&gt;
**Military: Excellent (+4)&lt;br /&gt;
**Civilian: Novice (+1)&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
**Mars: Good (+2)&lt;br /&gt;
**Organized Crime: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Excellent (this is &#039;&#039;after&#039;&#039; learning more about 21st-century architecture and network protocols) (+4)&lt;br /&gt;
*Investigation: Good (+2)&lt;br /&gt;
*Medicine (field medicine): Excellent (+4)&lt;br /&gt;
*Law: Good (+2)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technician: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Disguise: +2&lt;br /&gt;
*Driving/Piloting:&lt;br /&gt;
**Orbital Frame: Amazing (+5+2)&lt;br /&gt;
**Spacecraft: Very Good (+3)&lt;br /&gt;
**Surface Vehicle: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Demolitions: Excellent (+4)&lt;br /&gt;
*Navigation: Very Good (+3)&lt;br /&gt;
*History:&lt;br /&gt;
**Earth: Good (+2)&lt;br /&gt;
**Mars: Very Good (+3)&lt;br /&gt;
**Military: Very Good (+3)&lt;br /&gt;
*Languages:&lt;br /&gt;
**English&lt;br /&gt;
**Japanese (in the future everyone speaks Japanese, because anime)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No special techniques, although Jacqueline&#039;s combat training includes a range of firearms, as well as unarmed combat, knives, and improvised weapons (e.g. the many ways you can kill someone with a belt or tie).  Since her secondary MOS (military occupational specialty) is Sniper, she is necessarily a top-level sharpshooter with rifles and is experienced with combat shotguns and handguns from numerous breaching operations.  She also holds the highest non-instructor rank in the Martian Armed Forces martial arts program.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline is a normal, if unusual, human being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Code of Honor, Military Professionalism (1):&#039;&#039;&#039; Jacqueline believes those taking on the responsibility of military/paramilitary action (herself included) must uphold a certain code of responsible professional behavior.  (A) Protect civilians at all costs; civilians can be allowed to come to harm only if necessary to avoid even greater harm to civilians.  (B) Accept any legal order; objections should be made by the proper channels, not by throwing a tantrum or deserting.  (C) Take responsibility for your actions.  (D) Cooperate with and protect your teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Mecha (1):&#039;&#039;&#039; Jacqueline has a fantastic gift for piloting combat mecha such as LEVs and Orbital Frames. This probably won&#039;t come up, but if it does, she has a +2 on Driving rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; Between the natural spiritedness inherited from her mother, the stubbornness from her father, and the years of butting heads with him in order to get what she wanted, Jacqueline has developed a formidable ability to set her mind on something and barrel through whatever gets in the way.  As a result, not only can she shrug off self-doubt and other normal problems, but she also gains a +3 bonus to resist mind-control.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline has no totally unique possessions, other than her hacked-together LEV which is back home on Mars anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items Of Note ===&lt;br /&gt;
&#039;&#039;&#039;MS90 &amp;quot;Deimos&amp;quot; 12mm:&#039;&#039;&#039; The Deimos 12mm is a high-caliber automatic machinepistol chambering caseless 12mmx25mm rounds, holding 15 in an extended magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MS92 &amp;quot;H-CAW&amp;quot; 15mm:&#039;&#039;&#039; Short for Heavy Combat Assault Weapon. The H-CAW 15mm is an assault rifle chambering caseless 15mmx40mm self-oxidizing rounds (able to fire underwater or in vacuum), holding 65 per magazine. An underbarrel grenade launcher can attach to this, as well, firing an array of grenades including smoke, fragmentation, concussion, and incendiary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME93 &amp;quot;Valkyrie&amp;quot; VALKR-E 50kW:&#039;&#039;&#039; Short for &amp;quot;Variable Active-Lens Kalliggite Rifle, class E,&amp;quot; the Valkyrie is a high-power laser sniper rifle. The laser’s frequency can be adjusted (Variable) by using electrical currents to modulate the structure of the synthetic crystal resonator (Kalliggite, named from Greek for &amp;quot;shining&amp;quot; or &amp;quot;beautiful&amp;quot; for its unique photoelectric properties). The aperture adjusts to modulate focal point distance according to the user’s controls (Active-Lens), and the frequency range includes infrared (class A), red (class B), blue-green (class C), near ultraviolet (class D), and mid-ultraviolet (class E).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MM81 Field Knife:&#039;&#039;&#039; High-tech alloy combat knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA89A94 Light Under-Dress Armor:&#039;&#039;&#039; Designed to be worn underneath clothing as concealable armor, LUDA is made three layers of &amp;quot;PBCM,&amp;quot; a tough carbonate mesh within various polymer layers is flexible and form-fitting, but exceptionally impact absorbent for its flexibility.  LUDA is highly resistant to heat and cold, electricity, radiation, puncture, and laceration. It will stop most small arms bullets very well, including basic 20th century AP rounds, although they’ll still cause nasty, nasty bruises, and very high-power rounds are just too much for the armor to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA76C97 Combat Body Armor System:&#039;&#039;&#039; Designed for infantry assault roles, CBAS is basically heavier LUDA using seven layers of PBCM instead of three, and adding &amp;quot;MARCAM&amp;quot; reactive armor plates to the torso and boots, and in sections along the long bones of the arms and legs. The suit seals air-tight to a &amp;quot;MARCAM&amp;quot; and impact-ceramic helmet which includes a small tactical computer that handles the helmet HUD (showing status of linked weapons and vehicles, linking video from a rifle&#039;s scope for corner scouting, tracking allies, mission records, etc) and communications link. The visor autodarkens very fast in high intensity light to protect against flash-blinding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival Kit:&#039;&#039;&#039; Includes things like a radio, a vapor-capture canteen, and a high-tech field medicine kit with some advanced first-aid drugs and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacking Kit:&#039;&#039;&#039; A set of computer hardware gaining access to computer networks.  This includes a small laptop-sized computer, as well as gear for splicing into various types of network cabling, although this may need to be altered to comply with 21st century standards.&amp;lt;br&amp;gt;&lt;br /&gt;
She can bring in other gear, as well, but this would require a special requisition and probably at least a day or two for delivery (aka op approval).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Jacqueline has no special weaknesses other than her social difficulties and not being from 21th century Earth, although her patriotism (and distaste for Earth) might annoy some people.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Civilians in Military Roles (1):&#039;&#039;&#039; She&#039;s fine with civilians doing their thing as civilians, but has very little patience for people who take on military roles and don&#039;t display proper Military Professionalism and for people who put them there.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disturbing Mannerism, Poor Civilian Social Skills (2):&#039;&#039;&#039; Although familiar with civilian life, Jacqueline has never had much to do with it, and has never really &#039;&#039;wanted&#039;&#039; much to do with it.  As a result, she often comes off as being antisocial or worse; she gets GM-set penalties on Social rolls involving civilian life type situations like snazzy parties and trying to blend in with hip crowds, or where she&#039;s expected to act &amp;quot;feminine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isolated Upbringing (1):&#039;&#039;&#039; While Jacqueline is familiar with Earth history from books, she really isn&#039;t that familiar with actual contemporary social interaction on Earth, in no small part because she doesn&#039;t actually &#039;&#039;like&#039;&#039; Earth very much.  As a result, she gets a -1 penalty on Social rolls for dealing with normal Earth natives or trying to pass herself off as belonging on Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Nikolai&amp;diff=16526</id>
		<title>Nikolai</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Nikolai&amp;diff=16526"/>
		<updated>2013-10-26T23:32:23Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&#039;&#039;Filius Nefastus&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Phantom Killer&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Nelo Rinnegato&#039;&#039;&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Tomokazu Sugita&lt;br /&gt;
|relatives=Vergil Sparda (biological father)&amp;lt;br&amp;gt;Natalya Nikolaiyevna Yevtushenko (mother)&amp;lt;br&amp;gt;Aleksandr Petrovich Yevtushenko (step-father)&lt;br /&gt;
|series=Devil May Cry&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
*Age: 26&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: August 5th&lt;br /&gt;
*Parents: Vergil Sparda and a succubus who later took the name Natalya Nikolaiyevna Petrov&lt;br /&gt;
**Place of Birth: The Devil World&lt;br /&gt;
**Nationality: Russian&lt;br /&gt;
**Specialty: Swordsmanship, Occultism&lt;br /&gt;
**Hobbies: Driving fast, drinking heavily, cooking, reading&lt;br /&gt;
**Likes: Humans, high-quality cigarettes, fast cars, city life, women who remind him of his mother&lt;br /&gt;
**Dislikes: Cynicism; &amp;quot;Devilish&amp;quot; behavior such as senseless cruelty, selfishness, and destruction of beautiful things&lt;br /&gt;
**Favorite Food: A wide variety of traditional Russian dishes &#039;&#039;matushka&#039;&#039; used to make&lt;br /&gt;
**Least Favorite Food: Fast food and junk food&lt;br /&gt;
**Favorite Music: Anything extremely dramatic and passionate, including a lot of Russian music; would probably love super robot music, too.&lt;br /&gt;
**Favorite Sport: Street racing, european football&lt;br /&gt;
**Most Valuable Possessions: Souped-up sports car&lt;br /&gt;
**Level of Education: MAs in Ancient History, Linguistics, and Classical Art, as well as some home-schooling&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;2&amp;quot;&lt;br /&gt;
**Weight: 190lbs&lt;br /&gt;
**Eyes: Blue (concealed behind red-lensed sunglasses)&lt;br /&gt;
**Hair: White (dyed black like &#039;&#039;normal&#039;&#039; people&#039;s hair)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Apr. 1st 2012&lt;br /&gt;
**Missions: 18 (1 S, 4 A, 10 B, 3 C)&lt;br /&gt;
**Income: 28.0M¥ ($280k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Nikolai usually wears his hair just past shoulder-length, and prefers to dress in a casual but super-snappy fashion.  He almost always wears John Lennons with red tinted lenses, and he&#039;s almost always smoking super-premier cigarettes.  He has a sort of European Playboy posh, model-y handsomeness, being the son of a succubus, but he&#039;s too casual and outgoing to come off with the usual haughty or aloof character.  His relatively light build conceals his strength well, although he &#039;&#039;is&#039;&#039; extremely well-toned like he&#039;s built for endurance and finesse rather than brute force.  Due to his maternal heritage and years of submerging his Devil side, Nikolai can mask his supernatural presence exceptionally well, as long as he isn&#039;t making use of any of his inhuman gifts.  Most Devil-detectors will totally miss him, and without the most intensive of examinations would at most probably find him &#039;strange&#039; or perhaps conclude that he had been in recent contact with demons or something with demonic ties, which shouldn&#039;t be surprising for an occultist.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Raised by his mother, who had come to hate the crushing darkness of Devil World society, such as it was, Nikolai came to be a true lover of humanity and its vast potential, a large part of what inspired him to study classical history and art.  His internal relationship to humanity is peculiar: on the one hand, he sees humans like younger siblings, either amused or saddened at their antics--on the other, he idolizes humanity&#039;s freedom, goodness, and great works of art and philosophy.  In his efforts to immerse himself completely in the small portion of humanity inherited from his father&#039;s side, Nikolai does everything he can to treat life like a game played for the sake of everyone having a good time.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Spoilers version:&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
In order to ensure that he would always have a descendent of Sparda at his disposal, Mundus arranged for Vergil Sparda, mindwashed into the Dark Knight known as Nelo Angelo, to be mated to a powerful succubus.  Two months after the defeat of Mundus&#039; forces at Mallet Island, including the death of Nelo Angelo, Vergil&#039;s son was born in the Devil World.  The child was taken away by the highest of Mundus&#039; followers for preparation as a new Dark Champion, and his mother, being a powerful demoness, was more interested in the elevated esteem she gained for her service.  From birth, the child was subjected to rituals and dark alchemical procedures intended to make a perfect warrior of him, by joining him symbiotically to an experimental Devil Arm crafted from the remains of the artifical Devil called Nightmare.  Rather than a human name, he was given the title Filius Nefastus (the Unholy Son).  From when he was old enough to speak, he was educated in hatred for the uncle who had murdered his father, and trained in swordsmanship by demon generals, and raised brutally for a life of mercilessness.  As he grew and gained strength, his warders pushed him relentlessly, exposing him to the harshest environments of the Devil World to forge him into a new Dark Knight.&lt;br /&gt;
&lt;br /&gt;
By the time the boy-demon was eleven years old, he was already powerful enough to be dangerous to his warders, and he bristled with such diabolic fury that they were hard-pressed to control him.  To direct his fearsome energy, which was becoming a liability, they began sending him on missions to destroy rebels against Lord Mundus&#039; stewards (i.e. deserters in the wake of the Mallet Island fiasco), and more than one of these missions nearly cost him his life.  During one of these near-fatal missions, when he was 13 years old, he slew the magma demon known as Phantom, he earned the title Phantom-Killer.&lt;br /&gt;
&lt;br /&gt;
At about the same time, his mother took on a new mission to strike back against Dante for the Mallet Island defeat, only partially satisfied by the death of the traitorous witch Trish.  To make Dante suffer, they called in their expert succubus to employ a cunning plan--after gaining a lock of his hair, she would use an enhancing ritual to enter Dante&#039;s dreamscape while he was in a moment of uncertainty, and disguising herself as Trish, guided him, somnambulating, into his sleeping son&#039;s room; manipulating his dreams so that he could only see Mundus in place of Luca, and Trish in the Devil&#039;s clutches, implored him to strike.  The plan almost worked.  As Dante stood over Luca, the boy opened his eyes--the same impossible blue as Dante&#039;s and his mother&#039;s--and the flood of emotionally charged images startled the succubus, breaking her control and driving her out.  Dante woke instantly, realizing what had happened, said nothing to Luca, leaving the boy confused and annoyed at being bothered in the middle of the night for nothing; it was shortly afterward that Dante sent Luca off to military academy.&lt;br /&gt;
&lt;br /&gt;
The succubus came to in the Devil World, dazed and disoriented, with a head full of bewildering, unfamiliar images. The left the ritual circle in a confused fury, blaming her assistants and some unexpected source of interference for her failure, but she was haunted by the thoughts that had bombarded her from Dante: images of Dante and his mother, the tenderness of that maternal connection, the liberating, overwhelming inspiration to protect one&#039;s child. She suddenly awakened to a previously unidentified dull ache that, as a Devil, she had ignored along with the rest of the emotional barrenness of life in the Devil World for thirteen years, and came to a conclusion: she had to see her son.  Thinking she just needed to &#039;scratch the itch,&#039; she used her experience and understanding of Dante, she needed a powerful Devil with a family tie to Dante in order to complete the mission--eventually convinced of this, the leaders of the Stewardship Cult gave her custody over and responsibility for Filius Nefastus, the Phantom Killer.  However, rather than &#039;getting over it,&#039; her close contact with the boy only infuriated her as she learned about his treatment, and without clearly understanding why she suddenly cared, the began to plan their escape.&lt;br /&gt;
&lt;br /&gt;
Within a year, the succubus had used her status and power to arrange passage to Earth, claiming it was part of a new plan to eliminate the terrestrial descendents of Sparda, reserving that power for Mundus&#039; command; however, upon their arrival on Earth, the boy and his mother fled at once, traveling across multiple national boundaries and surviving on the succubus&#039; wit, charm, and other characteristic assets until she was able to earn them Russian citizenship by seducing a wealthy, powerful man by the name Aleksandr Feodorovich Yevtushenko by claiming to be a Ukrainian national from the countryside (where records-keeping was often shoddy) named Natalya, fleeing her deceased husband&#039;s abusive family with her darling boy Nikolai.  She took the date of their escape, August 5th, as Nikolai&#039;s birthday.  It was another two years before the boy began to come out of his shell--Natalya explained that her in-laws&#039; intense cruelty had been the reason--but Nikolai had little fondness and less respect for the step-father who showed him minimal affection and was powerful only politically.  His mother, on the other hand, doted on him constantly, and he adored her almost religiously.  For her happiness, he did everything in his power to suppress his dark nature, because although he didn&#039;t fully understand, he knew that Devils had begun to disgust her, not necessarily for their cruelty, since she could be terribly cruel to others when motivated by her own interests (mainly the happiness of her son), but for their crudeness and smallmindedness.&lt;br /&gt;
&lt;br /&gt;
So Nikolai submerged the first thirteen years of his life, becoming a carefree diletante and diving enthusiastically into the human arts disregarded by the Devil World, and pursuing all things that pleased pretty girls, whom he associated with his mother.  She supported him without hesitation in everything, finding him the best tutors to compensate for his delayed education, in which he excelled, gifting him with every expensive convenience he desired, and helped him to earn his degrees in, appropriately, the Humanities.  However, she also insisted that he learn to defend himself, and saw to it that he learned from the best fencing and martial arts instructors money could engage, for fear the Stewardship Cult would eventually track them down.&lt;br /&gt;
&lt;br /&gt;
She was right to worry.  Shortly after Nikolai had finished his third Master&#039;s degree, in Classical Art, the Cult finally located their deserters.  A powerful serpent Devil that fed on the power of other Devils, called Azi Dahaka, was sent to destroy them both.  It found Natalya, and dragged her back to the Devil World, pursued by a furious Nikolai--exactly as the Cult had planned, intending to capture him and bring him back under their control.  However, the had underestimated the strength of the filial bond and Nikolai&#039;s fury at finding that he had arrived too late to save his mother; Azi Dahaka attempted to use its newly absorbed powers of mind-control and illusion, but as his old training reawakened along with the Nightmare Implant, the Phantom Killer shrugged them off.  He tore out the serpent&#039;s fangs, and letting the Nightmare Implant integrate them as new weapons, carved the Devil open and ripped out its crystaline heart, in which Natalya&#039;s essence remained half-digested.  Nikolai made a pendant from the heart, hoping that if Mundus could be resurrected every 1,000 years, then perhaps the same could be done for his mother, if her essence could be preserved.&lt;br /&gt;
&lt;br /&gt;
After the death of his mother, Nikolai submerged his Devil heritage once more, wanting nothing to do with Devils--another side of the family busied itself with that sort of thing.  So he brought the pendant to Dante for safekeeping (although without revealing his identity), spinning a tale about its importance in a future ritual to combat the forces of the Devil World, explaining why it had to be kept safe from Mundus&#039; followers, but couldn&#039;t be destroyed.  He then dedicated himself to searching for esoteric texts under the pretense of his classics and ancient history studies, focusing especially on ancient occult writings.  He lived on a substantial inheritance that his mother had skillfully ensured he would gain from his step-father, in case the Cult should find her.  For the last few years, he has been traveling the world in search of a ritual to resurrect the preserved essence of a Devil.  His other goal of interest is to retrieve the Yamato, the sword which had belonged to his father, Vergil, which apparently was not in Dante&#039;s possession, as he had expected it might be.  In order to expand his opportunities for occult research, Nikolai has joined PARADIGM as a swordsman and expert in the occult.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-Spoilers version:&lt;br /&gt;
When Nikolai was young, his mother Natalya took him from his homeland and abusive extended family to Russia, where she married a wealthy politician, Aleksandr Feodorovich Yevtushenko. Aleksandr was never terribly warm toward Nikolai, and Nikolai in turn had little respect for Aleksandr, but his mother was extremely doting.  Nikolai grew up enjoying the advantages of his step-father&#039;s wealth, which only benefited from Natalya&#039;s interpersonal skills and cunning.  For Nikolai&#039;s protection, she sought out the best self-defense teachers money could buy, in addition to his tutors.  However, when Nikolai was in his 20s and had been studying, his mother was killed by Devils.  Without any feelings of closeness between him and Aleksandr, Nikolai left Russia to pursue his interest in demonology which had been steadily growing since his mother&#039;s death.  Since then, in order to expand his opportunities for occult research, Nikolai has joined PARADIGM as a swordsman and expert in the occult.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Incredible (+4)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
** Occult Resources and Russian Mafia Connections: Incredible (+4)&lt;br /&gt;
** Everything Else: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [may get a bonus as Phantom Killer]&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Investigation:&lt;br /&gt;
** Text Research: Incredible (+4)&lt;br /&gt;
** Scene Investigation: Novice (+1)&lt;br /&gt;
*Law: Novice (+1)&lt;br /&gt;
*Occult: Amazing (+5)&lt;br /&gt;
*Politics: Novice (+1)&lt;br /&gt;
*Technician: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Amazing (+5+2) http://imgur.com/gallery/Tyz0s&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Classical Literature: Very Good (+4)&lt;br /&gt;
*History: Very Good (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Devil Tongue: Eloquent&lt;br /&gt;
**Russian: Eloquent&lt;br /&gt;
**German: Fluent&lt;br /&gt;
**Japanese: Fluent&lt;br /&gt;
**English: Fluent&lt;br /&gt;
**Ancient Greek: Semi-fluent&lt;br /&gt;
**Ancient Hebrew: Semi-fluent&lt;br /&gt;
**Ancient Persian: Semi-fluent&lt;br /&gt;
**Latin: Semi-fluent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Wall Jump: Using his superhuman strength, Nikolai can kick off a wall to gain extra altitude when there&#039;s a vertical surface available, &#039;&#039;a la&#039;&#039; Super Metroid.&lt;br /&gt;
* High Time: Employing his superhuman strength, Nikolai can knock an opponent into the air with a stunning upward slash, often followed by Aerial Rave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Style Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Swordmaster Style:&#039;&#039; Refined special techniques for use with swords.&lt;br /&gt;
* Prop Shredder (All Swords): Nikolai spins his sword to slice a nearby enemy at high speed.&lt;br /&gt;
** Blade Shield (All Swords): A defensive version of Prop Shredder. Nikolai can deflect ranged attacks by spinning a sword in an extremely fast circle to block many weaker attacks, or placing his sword precisely in a bullet&#039;s path to block one moderate-strength attack, but this can&#039;t stop very strong attacks or area-enclosing attacks such as explosions.&lt;br /&gt;
* Aerial Rave (All Swords): A mid-air sword combo ending by smashing the enemy down to the ground.&lt;br /&gt;
* Sword-Pierce (Azi and Dahaka, Durandal): Nikolai can throw his sword, aimed to impale an enemy, and then recall the sword to his hand.&lt;br /&gt;
* Dervish (Azi and Dahaka): Derived from Persian sword techniques, Nikolai delivers a flurry of high-speed sword blows while in motion to strike enemies from all directions.&lt;br /&gt;
* Vengeance (Durandal): Nikolai performs a Stinger-like lunge, but rather than merely skidding across the ground, can launch upward to impale an airborn target.&lt;br /&gt;
** Mercy (Durandal): Nikolai makes the same lunging motion as in a Vengeance, but rather than stabbing at a target, places himself to intercept an attack on an ally.&lt;br /&gt;
** Beastkiller (Durandal): After connecting with a Vengeance, Nikolai withdraws Durandal in a slashing arc to tear open a much larger wound. This can lead into a regular combo or Aerial Rave.&lt;br /&gt;
* Million Stab (Erebus): Nikolai thrusts Erebus into a target repeatedly at an exceptionally high speed.&lt;br /&gt;
* Fleeting Parry (Erebus): Capitalizing on the weightlessness of Erebus&#039; blade, it can parry incoming melee or ranged attacks at an amazing speed.&lt;br /&gt;
** Riposte (Erebus): Another maneuver taking advantage of Erebus&#039; weightlessness, this follows a parry immediately with a counterstrike.&lt;br /&gt;
*** Fierce Riposte (Erebus): Rather than countering with a regular strike, Nikolai can counter with a Million Stab or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
* Shadow&#039;s Feign-Remise (Erebus): Nikolai initiates an attack, but deactivates the blade a moment before impact, surprising the enemy and foiling attempts to parry.  This is followed immediately by a syncopated (off-beat) remise (continuation of a halted attack) as the blade reactivates, either with a regular strike or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Champion:&#039;&#039; Brutal combat maneuvers combining unarmed combat with the power of the Nightmare Implant.&lt;br /&gt;
* Harpoon: Nikolai shoots out a grapple formed by the Implant, and uses it to snag an object or swing across a gap.&lt;br /&gt;
* Wall Crawl: The carapace of the Implant alters its surface to cling to walls or ceilings, but this requires some amount of Nikolai&#039;s body (usually at least hands) to be covered by the carapace.&lt;br /&gt;
* Devil Knuckles: The carapace of the Implant grows jagged spines covering Nikolai&#039;s hands or other striking surfaces, increasing the damage done by hand-to-hand attacks and slightly increasing the range of unarmed strikes.&lt;br /&gt;
* Dropping Bombs: While falling to the ground, the Nightmare Implant releases a burst of power as Nikolai punches into the ground, releasing a shockwave that does limited damage but can stun many enemies in close proximity.&lt;br /&gt;
* Throw the Switch: Grappling an enemy with the aid of the Nightmare Implant growing around the grasped limb and taking advantage of its increased strength, Nikolai lifts the enemy off the ground and slams them down again with tremendous force.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; Being three-quarters Devil, Nikolai has superhuman strength (can probably lift around a ton), speed, and endurange.  As a Devil, any damage Nikolai suffers normally is fatiguing, but causes no wounds, although he can still feel the pain--at least momentarily--that the wound would have caused.  Since part of his Devil heritage is from his succubus mother, Nikolai is especially talented at concealing his Devilish nature, as well as being a born model and having a subconsciously alluring presence.&lt;br /&gt;
* &#039;&#039;&#039;Devil Power:&#039;&#039;&#039; As a Devil, Nikolai can draw on dark power inherited from the Legendary Dark Knight, Sparda. With this power, he can imbue an otherwise normal sword or any other sword-like object with a small portion of his power, making it supernaturally rigid and strong, and sheathing it in an aura that can cut like a masterwork sword even if the object itself is blunt, although such improvised or improved weapons are never as powerful as a proper Devil Arm. Depending on the object imbued, it may break apart after Nikolai withdraws his power from it following combat, having been held together by the Devil Power.  This power can also potentially be used to power some occult rituals.&lt;br /&gt;
* &#039;&#039;&#039;Devil Trigger:&#039;&#039;&#039; Using a Devil Arm, Nikolai can release his full power, greatly enhancing his physical abilities temporarily, and gradually restoring strength lost to injury. Nikolai can maintain this for a few minutes at most, and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the visual appearance, depend on the Devil Arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Animal Magnetism (+1):&#039;&#039; Being the son of a succubus, Nikolai has a subconsciously alluring presence, which would be still stronger if he were the type to actually use it deliberately. &#039;&#039;+1 on rolls for seduction and the like.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Iron Will (+5):&#039;&#039; After years of training for merciless brutality and unyielding ferocity, as well as spending his childhood between abuse by his handlers and struggling against the will of the Nightmare Implant, Nikolai has developed a formidable force of will--something necessary just to keep the Implant under his control. &#039;&#039;+3 bonus against mind control, including rolls to control the Nightmare Implant.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Occult Library (+2):&#039;&#039; After years of collecting texts, Nikolai has gathered a respectable library of occult materials, especially focused on demonology. &#039;&#039;Reduced difficulty or additional dice for trying to answer an occult question, given the opportunity to study the question.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crack Driver (+1):&#039;&#039; Spending much of his young adulthood in Russia learning to impress girls, Nikolai has picked up an impressive talent for driving with flair and giving his passengers panic attacks. &#039;&#039;+2 to Drive rolls.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tarot Blessing===&lt;br /&gt;
[[File:tarot7.jpg|thumb|right|The Pilgrimess tarot card.]] If the Tarot card&#039;s user is in dire need and under specific circumstances, The tarot card Hero will grant assistance to them with their fight. When the tarot card Hero appears, they are a shadowed out figure that hovers behind or beside their user.. the Hero can only be visible when casting or attacking, otherwise only magic users or spiritualists will be able to see them. &lt;br /&gt;
*&#039;&#039;&#039;The Pilgrimess&#039;&#039;&#039; - Nikolai pulled the fortune of &#039;&#039;The Pilgrimess&#039;&#039; champion, Fran. Fran is a genius doctor and surgeon, able to remedy many problems with curious medical procedures and ideas. Currently Fran only offers one attack for Nikolai:&lt;br /&gt;
**&#039;&#039;&#039;Scalpel Toss&#039;&#039;&#039; - Surgery Move of Fran. Brandishing her four arms, Fran will appear in front of Nikolai with precise slashes at the target in front of her, because she has four arms.. the move is very difficult to dodge.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;The Nightmare Implant:&#039;&#039;&#039; A Devil Arm created from the remains of Nightmare after its destruction by Dante, the Nightmare Implant is a Devil Symbiote able to consume other Devils and synthesize weapons from them, as well as generating bursts of energy. Once fused to another Devil, the Symbiote can grow outward to form a protective carapace over its host.  This carapace can generate energy bursts in the form of relatively weak but quick-firing laser-like rays comparable to small-arms weapons, or form all sorts of growths like jagged spikes.  If allowed to feed on another Devil, the Implant can create new weapons from them, although this makes the Implant stronger and more difficult to control, so Nikolai avoids doing so unnecessarily.  Only one weapon can be called upon at a time, but the Implant does not need to Devil Trigger in order to form partially, including the absorbed weapons; however, the Nightmare Implant is voracious, and Devil Triggering with it dramatically accelerates the use of Devil Power, reducing Nikolai&#039;s usual Devil Trigger time by a factor of 4, giving him a minute or less.  Parts of the Implant can be broken off, and will crumble into dust at Nikolai&#039;s command.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Nightmare Delta&#039;&#039;&#039;&lt;br /&gt;
** Nightmare Ray: The carapace emits individually weak but quickly firing laser-like rays of Devil Power in any direction. This uses up a little bit of a Devil Power, reducing the time available to Trigger.&lt;br /&gt;
** Devil Trigger - Dark Champion: Triggering the Implant itself boosts Nikolai&#039;s physical abilities and covers him completely in the Implant&#039;s carapace.  The increased Devil Power allows the Implant to generate hellfire from any part of its surface, adding hellfire damage to its regular attacks such as Dropping Bombs and Devil Knuckles, and Devil Knuckles can produce much longer blades.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Azi and Dahaka:&#039;&#039;&#039; Two slim Persian-style scimitars made from the fangs of the serpent Azi Dahaka, these swords form in Nikolai&#039;s hands when needed. Being created from the Implant, these swords will crumble into dust whenever Nikolai dismisses them.&lt;br /&gt;
** Devil Trigger - Venomous Slayer: Nikolai becomes completely covered in the Implant&#039;s carapace, which takes on a greenish hue and a more reptilian features, as well as boosting its speed. The two swords become sharp enough to slice through rock, and their wounds cause extreme fatigue like a negative energy infection (although this can be cured like any other status effect), quickly weakening even lesser Devils due to the green-black vaporous toxin the blades exude while Triggered. The effects of the toxin can also be removed at will with a touch of the blade.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Stoneflesh:&#039;&#039;&#039; The carapace of the Implant takes on a more brown, rocky appearance, resembling Phantom, the magma Devil. Without Triggering, Stoneflesh enhances the defensive properties of the Implant&#039;s carapace and making it almost heat-proof.&lt;br /&gt;
** Devil Trigger - Phantom Killer: Completely covered in the carapace which dimly glows red from within, Nikolai&#039;s strength is greatly enhanced, although his speed is reduced, and he gains a weakness to being slowed even further by extreme cold. However, he becomes strongly resistant to all heat-based attacks, and can pull bursts of magma up from below the ground one at a time (although this costs some Devil Power, greatly reducing the time available if he keeps using this), or draw magma into a hand to hurl at an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durandal:&#039;&#039;&#039; A Devil Arm bound to Nikolai in particular, like Yamato was bound to Vergil. The Durandal is a leaf-bladed broadsword said to contain the blood of thirteen Devils in its ornate hilt, and its handguard is made from parts of the armor of Nelo Angelo.  Nikolai has had this weapon since his childhood.  The weapon is specialized for fighting Devils, although its elemental attribute is still Dark.&lt;br /&gt;
* Phlebotomist: Whenever striking a Devil, Durandal draws its blood, causing extra damage and giving the wielder extra red orbs, even without a kill.&lt;br /&gt;
** Phlebotomist II (Power Leech): With this enhancement, whenever Durandal strikes a Devil, it drains some Devil Power, which is stored in the hilt--if the blade remains in the Devil&#039;s body, it can continue draining power, like a Nobody&#039;s power-draining ability. This will make Devils fall out of a Devil Trigger state much faster, either way.&lt;br /&gt;
* Unbreakable: Blocking edge-on, Durandal can cut through energy attacks and explosions.&lt;br /&gt;
* Devil Release - Rampant: Although Durandal has no special Devil Trigger abilities, the wielder can discharge all power collected in the hilt to launch at an enemy with a fearsome barrage of strikes like a Million Stab but with the addition of an intense jet of Devil Power in each thrust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erebus:&#039;&#039;&#039; This Devil Arm made from an especially vicious Shadow appears to be a sword hilt when inactive, but can form a blade of pure darkness that withers and erodes anything it touches and radiates a feeling of bone-chilling dread. Its element is Shadow/Darkness, making it strong against energy/light type beings. When Devil Triggered, the wielder takes on an indistinct, shadowy appearance with terrible glowing red eyes, and the background music changes to the &amp;quot;Oh Shit, It&#039;s A Fucking Shadow&amp;quot; music from Devil May Cry. When first activated by a new wielder, the Erebus&#039; blade attempts to consume them like a Shadow; only someone who survives will be recognized as a worthy master. Acquired during one of Nikolai&#039;s last missions as &#039;&#039;Filius Nefastus&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Hasta Opaca&#039;&#039; (Shadow Lance): With a stabbing motion, Erebus&#039; blade extends several meters to impale a target, much like the impaling motion of a Shadow.&lt;br /&gt;
* &#039;&#039;Sagittae Opacae&#039;&#039; (Shadow Arrows): With a slashing motion, Erebus throws one to three bolts of coruscating violet energy to impale targets.&lt;br /&gt;
* &#039;&#039;Via Umbrarum&#039;&#039; (Path of Shadows): The wielder of Erebus can thrust the blade into a shadow, and it will erupt from another shadow within line-of-sight.&lt;br /&gt;
* &#039;&#039;Amplexus Noctis&#039;&#039; (Embrace of Night): Erebus generates a sudden implosive force, drawing an enemy toward the blade from as much as several meters away. This can chain into combos or techniques like &#039;&#039;Hasta Opaca&#039;&#039; or Million Stab.&lt;br /&gt;
* &#039;&#039;Eruptio Caliginis&#039;&#039; (Eruption of Darkness): After stabbing into a target, Erebus&#039; blade can erupt outward in several smaller blades, causing severe additional damage, although this causes a delay before the next strike or maneuver can be used, making it best as a finishing move or against a single enemy.&lt;br /&gt;
* Devil Trigger - &#039;&#039;Ira Tenebrarum&#039;&#039; (Wrath of the Dark): When Devil Triggered, the wielder can charge the blade with energy, causing it to glow a fierce red color.  In this state, after being thrust into an enemy, the blade will explode, draining the wielder&#039;s Devil Gauge but causing tremendous damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
Nikolai is a fan of fancy cars and motorcycles, and tries to keep at least one well-maintained super-deluxe sports car wherever he lives. He also owns a collection of high-quality, hand-forged swords from around the world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During a mission to retrieve a nuclear weapon stolen by some orcs and a very angry fairy, Nikolai was given the sword called &amp;quot;[http://gubaba.org/ng2/aleesa-kupa.jpg Aleesa Kupa],&amp;quot; a [http://youtu.be/Qq4j1LtCdww cruel device] said to be [http://youtu.be/Qq4j1LtCdww poison] so virulent [http://youtu.be/Qq4j1LtCdww one look could kill], although this hasn&#039;t been put to the test. Even so, whenever wondering [http://youtu.be/jcEzx5HLYEw what you&#039;re going to do when you play with danger], this weapon will make sure your enemies&#039; defenses are [http://youtu.be/jcEzx5HLYEw pushed to the limit] whether at the beginning of [http://youtu.be/jcEzx5HLYEw a busy day] of fighting or finishing off a quick confrontation with [http://youtu.be/jcEzx5HLYEw one down and one to go].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; As with other Devils, Nikolai is vulnerable to holy attacks, which cause far greater damage than other attack types, and in special cases may even override the usual Devil trait of ignoring specific injuries. Some holy attacks may also panic the Nightmare Implant and cause it to behave erratically, requiring more effort for Nikolai to control it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Side:&#039;&#039;&#039; Because of Nikolai&#039;s training in the Devil World and submerged &#039;dark side,&#039; as well as the unabashed evil of the Nightmare Implant that&#039;s symbiotically bound to him, attacks which specifically target &#039;&#039;evil&#039;&#039; can still hurt him, no matter how good his intentions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Secret - True Identity (-1):&#039;&#039; Nikolai has taken pains to follow his mother&#039;s example, and conceal his identity, and will be certain to continue concealing his identity among all but the most trusted associates. This means avoiding use of the Nightmare Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Enemy - Mundus (-2):&#039;&#039; Nearly all Devils loyal to Mundus have a special bone to pick with Nikolai over his and his mother&#039;s &#039;betrayal&#039; of the Stewardship Cult. Although they would rather capture him alive and break his spirit, many would be more than content to win the glory promised to someone bringing back the head of &#039;&#039;Nelo Rennigato&#039;&#039;, and he&#039;s near the top of the Most Wanted List. This would be worth more, except that he has deliberately made efforts to stay under the Devil World&#039;s radar, but any Devils who discover who he is will probably either try to capture him, try to kill him, or try to stay away from him so they don&#039;t get branded traitors as well. If Nikolai&#039;s identity is revealed, the value of this flaw will increase by one to compensate, as efforts by the Stewardship Cult to track him down become more effective. If Mundus were to revive, this would probably be worth 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Otherworldly Taint (-2):&#039;&#039; Nikolai has the preternaturally blue eyes common to the descendents of Sparda, which Devils, Sparda-cultists, and others familiar with the Sparda legends will quickly recognize; he conceals this in various ways, especially wearing glasses with tinted lenses. &#039;&#039;Others get difficulty 7 Alertness roll to identify Nikolai, if his eyes are seen, if they know about the Sparda line.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hero Worship - Vergil (-1):&#039;&#039; Nikolai was raised to believe that Vergil was the best thing ever (partly because his mother wanted him to have something to be proud of in his family), and tends to accept it unquestioningly, as well as the implied resentment toward Dante&#039;s side of the family. &#039;&#039;-2 on rolls to admit/accept that Vergil might be wrong, if appropriate.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ulterior Motive - Resurrect Natalya (-2):&#039;&#039; Certain of Nikolai&#039;s allies may not be thrilled with him using PARADIGM as a vehicle to collect information on how to resurrect Devils, and he isn&#039;t about to share the details of &#039;&#039;why&#039;&#039; he wants to...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nightmare Implant Flaws:&#039;&#039;&#039; These flaws apply when the Nightmare Implant is active and attempting to assert its own desires and appetites. Obviously, if a Devil sees the Nightmare Implact active, it will almost certainly be instantly recognized, which risks turning Nikolai&#039;s Dark Secret into a higher-level Enemy.  Every two weapons absorbed from Devils applies a -1 penalty to rolls resisting the Implant&#039;s desires; right now, Nik&#039;s +3 Iron Will bonus only counts as +2 to resist the Implant, and this will only get worse if it grows stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sadism:&#039;&#039; Especially cruel even for a Devil, the Nightmare Implant revels in causing pain to its victims, and Nikolai may need to struggle against it with a Will roll to make it stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compulsion - Get Power, Eat Devils, Disregard Females:&#039;&#039; Not only is the Nightmare Implant sapient enough to understand that gaining power is the surest way to overcome its wielder, but it is also hungry for power for its own sake--and just hungry in general.  Nikolai may have to make a Will roll against difficulty 6 to resist the Implant&#039;s desire to try and consume a Devil, and for his sake will hopefully be stopped or restrained before the Implant succeeds.  Fortunately, it isn&#039;t instantaneous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Phobia - Holy Power:&#039;&#039; The Implant is also a craven coward when it comes to things that can really hurt it.  Holy power in particular scares the shit out of the Implant, requiring a Will roll (difficulty 7) to stop it from going catatonic. Even if this succeeds, the Implant&#039;s state of panic will apply a -1 penalty to all rolls to do anything other than running the hell away.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Subservient - Mundus:&#039;&#039; Although the Implant has no sense of loyalty, it does know who the biggest dog in the yard is, and will force a Will roll to directly disobey any order coming directly from Mundus (difficulty 5), or which it believes is coming directly from Mundus, although Nikolai can still try to worm around the wording even if he can&#039;t restrain the Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Tarot User]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Tetsuo_Usuda&amp;diff=15704</id>
		<title>Tetsuo Usuda</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Tetsuo_Usuda&amp;diff=15704"/>
		<updated>2013-07-07T12:42:47Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Tetsuo Usuda&lt;br /&gt;
|image=&lt;br /&gt;
|age=16&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&lt;br /&gt;
|series=AKIRA&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Tetsuo Usuda (Western order)&lt;br /&gt;
*Age: 16&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: Nov. 4th&lt;br /&gt;
*Parents (Natal): Kaneda and Kei&lt;br /&gt;
*Parents (Adoptive): Kenshiro and Miyuki Usuda&lt;br /&gt;
**Place of Birth: Old City, Neotokyo&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Urban survival&lt;br /&gt;
**Hobbies: Bike racing, climbing and free-running, soccer, video games, American and British culture&lt;br /&gt;
**Likes: Going fast, cussing up a storm, prewar American and British movies and music&lt;br /&gt;
**Dislikes: Showing weakness, guns, drugs, disloyalty, people who ruin other folks&#039; good times&lt;br /&gt;
**Favorite Food: Tied between burgers and pizza&lt;br /&gt;
**Least Favorite Food: Most Japanese modifications on American food&lt;br /&gt;
**Favorite Music: Rock and Roll from before WWIII&lt;br /&gt;
**Favorite Sport: Soccer&lt;br /&gt;
**Most Valuable Possessions: Scrapped-together motorcycle, bombardier jacket&lt;br /&gt;
**Level of Education: High-school&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;6&amp;quot;&lt;br /&gt;
**Weight: 130lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black, irrepressibly messy&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Tetsuo is wiry to the point of being almost scrawny, but highly athletic. He almost always has some scrapes and small bruises from various close calls, and his hair is always a chaotic, untameable mop. He almost always wears a big, endearing, somewhat doofy grin, and generally radiates mellowness and fun unless something really pisses him off. He tends to wear beat-up (or &amp;quot;worn-in&amp;quot;) sneakers, jeans, and tee-shirts, and a highly prized (and beat to hell) leather bombardier jacket with a fuzzy collar. He don&#039;t make a very convincing macho-man or &#039;&#039;bishounen&#039;&#039;, but rather, exudes a cheerfully vulgar sort of boyish charm and innocence.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Tetsuo is generally a cheerful, fun-loving guy always looking for a good time, especially involving going really fast, doing something pointlessly dangerous, or satisfying his Anglophilia. Although usually totally laid back, the bulk of his experience with women is being made uncomfortable by his mentor&#039;s attempts to make him a Ladies&#039; Man, so his relaxed state tends to falter the moment he realizes a girl might be something more than just another pal.  Tetsuo is practically obsessed with biker culture and lionizes mothers, so he&#039;s prone to swooning over Biker Goddess types and anyone who treats him maternally; contrastingly, he has basically no respect for fathers or other macho authority figures, and enjoys seeing them look foolish.  He will defend those who earn his loyalty without hesitation and with very little regard for his own wellbeing or whether his attempts at protection really make any sense.  He finds drugs and intoxication repugnant, mostly for the effects they can have on otherwise awesome people, and for similar reasons, bears a nearly overpowering dread and hatred toward firearms.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tetsuo and his twin sister were born in 2020 AD, after the destruction of most of Neotokyo, supposedly by terrorists.  His parents were the supposed terrorists--a highly talented but untrained medium named Kei, and an extraordinarily lucky but generally clueless biker named Kaneda, who had actually helped to bring down a berserk psychic after whom Tetsuo was named by his father in memory of their friendship.  In 2022, Kei and Kaneda were captured in a raid.  Kei went to a maximum security women&#039;s prison; against her advice, Kaneda tried to tell the world what really happened, and went to a psych ward.  The children made wards of the state and separated.&lt;br /&gt;
&lt;br /&gt;
However, Tetsuo remembers nothing of his birth family, and after the traumatic death of his adoptive mother Miyuki and the disintegration of his relationship with his adoptive father, he left home to join a biker gang called the Hungry Wolves when he was 12, following in the footsteps of his childhood friend and mentor Hideo. He had grown up climbing all sorts of things he shouldn&#039;t have, especially the ruins of the old Olympic Stadium (in spite of the rumors of radioactive contamination--actually he was just playing in a sea of residual psychic energy), and freerunning and tussling with Hideo. In the gang, he quickly became one of the best riders thanks to Hideo&#039;s lessons and a capable fighter under the tutelage of the older gang members with a mix of street fighting, capoiera, and a half-dozen other styles, employing his extraordinary dexterity, unrelenting spirit, and astonishing luck. Although the Hungry Wolves were relatively laid back and generally harmless to regular citizens, they had to put up a strong front to keep other gangs off their turf, and frequently had to fend off individual and group attacks both on foot and while speeding through traffic on their bikes, giving Tetsuo quite a bit of experience with life-or-death personal combat. Between the frequent opportunities to test his lessons in races and gang fights, his natural tendency to push his limits and take risks, and his monkeylike agility, Tetsuo learned extremely quickly.&lt;br /&gt;
&lt;br /&gt;
Shortly after Tetsuo joined the gang, a girl named Kinuko, about Tetsuo&#039;s age, was brought in as well, and the two quickly became inseparable. Unfortunately, the gang started falling apart a few months later, struck by various misfortunes, until only Tetsuo, Kinuko, and Hideo remained. After nearly a year on their own, Kinuko disappeared, as well, after she and Tetsuo attempted to evade a shady group of men resembling government agents. Tetsuo doesn&#039;t know if she was captured or if she went into hiding, but following an anonymous tip that some unsavory people were taking an interest in him and could cause tremendous damage if they got him, PARADIGM moved preemptively to recruit Tetsuo and get him out of their reach.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Incredible (+4)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Amazing (+5)&lt;br /&gt;
*Intimidation: Novice (+1)&lt;br /&gt;
*Leadership: Abysmal (-1)&lt;br /&gt;
*Expression: Abysmal (-1)&lt;br /&gt;
*Etiquette (Street Gang): Very Good (+3)&lt;br /&gt;
*Etiquette (Anyone Else): Abysmal (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Medicine (First Aid only): Very Good (+3)&lt;br /&gt;
*Science: Novice (+1)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Amazing (+5)&lt;br /&gt;
*Driving (Motorcycle): Amazing (+5+2)&lt;br /&gt;
*Survival (Urban): Incredible (+4)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Languages: Japanese (native), English (fluent but learned mostly from 80s action movies)&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
Tetsuo has some latent psychic abilities. These would be quite substantial if he could form a gestalt with his twin sister and their wills were focused as one... or if he was taken in and subjected to the psychic enhancement techniques of the AKIRA Project.  Both contingencies are obviously highly unlikely to actually happen barring GM-supported plot events, so his powers should remain totally latent and unseen, except for what seems like some unusual luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil (+3):&#039;&#039;&#039; +2 on rolls to do anything life-threatening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck (+3):&#039;&#039;&#039; Three rerolls per mission, one retry per roll, second result always used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Motorcycle (+1):&#039;&#039;&#039; +2 bonus to Driving rolls on a motorcycle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gall (+2):&#039;&#039;&#039; +1 bonus to Social rolls where it helps to show backbone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty (+1):&#039;&#039;&#039; Tetsuo is fiercely, even irrationally loyal to the people he counts in his in-circle. Most of those people are dead or missing, but this will apply just as well to anyone else he decides he&#039;s really close to. Attempts to make him betray someone in his in-group are resisted with a +2 bonus.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
Tetsuo&#039;s most notable possession is his hacked-together racing motorcycle constructed from spare parts by the engineering prodigy leader of the Hungry Wolves gang. It can&#039;t really compete with something like a Highway Star, in the way that the Iron Man suit Tony Stark built in a cave with a box of scraps can&#039;t compete with a later-model Iron Man suit, but it easily matches any commercially available motorcycle from 2035. ...no I&#039;m not saying it has an Arc Reactor. Tony Stark used a very, very expensive box of scraps to build that. He also has a jacket he loves dearly, and is somewhat fond of his length of steel pipe that he&#039;s used to defend his gang&#039;s turf.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
Tetsuo is young, inexperienced, often standoffish and even skittish, suspicious of authority, and overwhelmed by the situation in which he&#039;s found himself but too fixated on maintaining a tough image to admit it or seek out support. He viscerally hates and dreads firearms, and has a bit of a mother fixation to the point that he can be kind of a sucker for anyone displaying maternal behavior. Although brave to a fault, it&#039;s very much to a fault, as he can easily get himself into situations where the only way he could &amp;quot;win&amp;quot; is if the other party either decides they like his spunk, or finds it too embarrassing to continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia, Firearms (-2):&#039;&#039;&#039; This counts as the 1-point version when it&#039;s just a matter of being near or working with firearms, applying a -1 penalty to all rolls. However, when directly threatened by guns, this requires a Diff 7 roll to avoid a panic attack and possible flashbacks, under which the penalty increases to -5. Depending on circumstances, he may run like hell, temporarily go catatonic, or do something else totally irrational, the way mind-numbingly terrified people do. That&#039;s why it&#039;s called &amp;quot;mind-numbing.&amp;quot; Since this is really a PTSD thing and highly subjective, super-scifi-looking rayguns, the main cannons of tanks, and other ranged weapons won&#039;t bother him as much; the less they look like firearms, the less he&#039;ll be bothered. A cigarette lighter than looks like a pistol will make him infinitely more uncomfortable than a flamethrower that looks like a cigarette lighter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preoccupied, Find Kinuko (-1):&#039;&#039;&#039; For pretty obvious OOC reasons this is never going to happen, but he doesn&#039;t know that. May need to make a Diff 6 or higher roll to avoid pursuing what seems like a lead, if it comes up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsive Speech (-1):&#039;&#039;&#039; Tetsuo is prone to going on swear-filled rants or just blurting out things that sound good in his head at the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overconfident (-1):&#039;&#039;&#039; Tetsuo learned the hard way that it&#039;s better to talk big, fail, and walk it off than to chicken out, so even when he&#039;s not really as sure of himself as he acts, he still has a hard time backing down when the time comes.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None unless an AKIRA mission happens someday.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Tetsuo_Usuda&amp;diff=15437</id>
		<title>Tetsuo Usuda</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Tetsuo_Usuda&amp;diff=15437"/>
		<updated>2013-06-30T09:36:33Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: Created page with &amp;#039;{{Infobox Character |name=Tetsuo Usuda |image= |age=16 |japaneseva= |relatives= |series=AKIRA |player=Paul (Exacerangutan) }} *Name: Tetsuo Usuda (Western order) *Age: 16 *Sex: M…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Tetsuo Usuda&lt;br /&gt;
|image=&lt;br /&gt;
|age=16&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&lt;br /&gt;
|series=AKIRA&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Tetsuo Usuda (Western order)&lt;br /&gt;
*Age: 16&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: Nov. 4th&lt;br /&gt;
*Parents (Natal): Kaneda and Kei&lt;br /&gt;
*Parents (Adoptive): Kenshiro and Miyuki Usuda&lt;br /&gt;
**Place of Birth: Old City, Neotokyo&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Urban survival&lt;br /&gt;
**Hobbies: Bike racing, climbing and free-running, soccer, video games, American and British culture&lt;br /&gt;
**Likes: Going fast, cussing up a storm, prewar American and British movies and music&lt;br /&gt;
**Dislikes: Showing weakness, guns, drugs, disloyalty, people who ruin other folks&#039; good times&lt;br /&gt;
**Favorite Food: Tied between burgers and pizza&lt;br /&gt;
**Least Favorite Food: Most Japanese modifications on American food&lt;br /&gt;
**Favorite Music: Rock and Roll from before WWIII&lt;br /&gt;
**Favorite Sport: Soccer&lt;br /&gt;
**Most Valuable Possessions: Scrapped-together motorcycle, bombardier jacket&lt;br /&gt;
**Level of Education: High-school&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;6&amp;quot;&lt;br /&gt;
**Weight: 130lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black, irrepressibly messy&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Tetsuo is wiry to the point of being almost scrawny, but highly athletic. He almost always has some scrapes and small bruises from various close calls, and his hair is always a chaotic, untameable mop. He almost always wears a big, endearing, somewhat doofy grin, and generally radiates mellowness and fun unless something really pisses him off. He tends to wear beat-up (or &amp;quot;worn-in&amp;quot;) sneakers, jeans, and tee-shirts, and a highly prized (and beat to hell) leather bombardier jacket with a fuzzy collar. He don&#039;t make a very convincing macho-man or &#039;&#039;bishounen&#039;&#039;, but rather, exudes a cheerfully vulgar sort of boyish charm and innocence.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Tetsuo is generally a cheerful, fun-loving guy always looking for a good time, especially involving going really fast, doing something pointlessly dangerous, or satisfying his Anglophilia. Although usually totally laid back, the bulk of his experience with women is being made uncomfortable by his mentor&#039;s attempts to make him a Ladies&#039; Man, so his relaxed state tends to falter the moment he realizes a girl might be something more than just another pal.  Tetsuo is practically obsessed with biker culture and lionizes mothers, so he&#039;s prone to swooning over Biker Goddess types and anyone who treats him maternally; contrastingly, he has basically no respect for fathers or other macho authority figures, and enjoys seeing them look foolish.  He will defend those who earn his loyalty without hesitation and with very little regard for his own wellbeing or whether his attempts at protection really make any sense.  He finds drugs and intoxication repugnant, mostly for the effects they can have on otherwise awesome people, and for similar reasons, bears a nearly overpowering dread and hatred toward firearms.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tetsuo remembers nothing of his birth family, and after the traumatic death of his adoptive mother Miyuki and the disintegration of his relationship with his adoptive father, he left home to join a biker gang called the Hungry Wolves when he was 12, following in the footsteps of his childhood friend and mentor Hideo. In the gang, he quickly became one of the best riders and a capable fighter, employing his extraordinary agility, unrelenting spirit, and astonishing luck. Shortly afterward, a girl named Kinuko, about Tetsuo&#039;s age, was brought into the gang, and the two quickly became inseparable. Unfortunately, the gang started falling apart a few months later, struck by various misfortunes, until only Tetsuo, Kinuko, and Hideo remained. After nearly a year on their own, Kinuko disappeared, as well, after she and Tetsuo attempted to evade a shady group of men resembling government agents. Tetsuo doesn&#039;t know if she was captured or if she went into hiding.  &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Very Good (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Amazing (+5)&lt;br /&gt;
*Intimidation: Novice (+1)&lt;br /&gt;
*Leadership: Abysmal (-1)&lt;br /&gt;
*Expression: Abysmal (-1)&lt;br /&gt;
*Etiquette (Street Gang): Excellent (+4)&lt;br /&gt;
*Etiquette (Anyone Else): Abysmal (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Medicine (First Aid only): Very Good (+3)&lt;br /&gt;
*Science: Novice (+1)&lt;br /&gt;
*Technology: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Amazing (+5)&lt;br /&gt;
*Driving (Motorcycle): Amazing (+5+2)&lt;br /&gt;
*Survival (Urban): Excellent (+5)&lt;br /&gt;
*Empathy: Amazing (+5)&lt;br /&gt;
*Languages: Japanese (native), English (fluent but learned mostly from 80s action movies)&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
Tetsuo has some latent psychic abilities. These would be quite substantial if he could form a gestalt with his twin sister and their wills were focused as one... but this is obviously highly unlikely to actually happen, so they&#039;re actually quite modest. Combined with his lack of training, these abilities at first function entirely subconsciously, and will require a lot of training to be useful for anything significant. All of Tetsuo&#039;s psychic abilities will start at the &#039;&#039;Untrained&#039;&#039; level and will only increase as character upgrades, with significant IC training including education by characters who actually know how to do these things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telekinesis:&#039;&#039;&#039; The ability to manifest one&#039;s will as physical force. Tetsuo is quite modest as a telekinetic, with enough strength to lift about his own body weight. &#039;&#039;Theoretically&#039;&#039; a highly versatile power, this could be used to lift, drag, catch, or throw objects and heat or cool matter, along with more complicated extensions of those actions, including flight.&lt;br /&gt;
* &#039;&#039;Untrained:&#039;&#039; This only works unconsciously, and in ways Tetsuo can dismiss as luck. Bullets might miss narrowly (deflection), he might avoid slipping or wiping out at a crucial moment (pushing), and so on. Only brute-force manifestations of his telekinesis can activate this way. This unconscious reflex ability is partly covered by Tetsuo&#039;s Daredevil and Luck merits.&lt;br /&gt;
* &#039;&#039;Novice:&#039;&#039; At this level Tetsuo&#039;s telekinesis becomes voluntary, but he still lacks the focus to use it effectively or with its full strength. He can only intentionally lift about 10 pounds or deliver a slap or tug, and his range is limited to about 5 meters. He can only perform brute-force actions, with no fine-manipulation of any sort. His &#039;&#039;Untrained&#039;&#039;-level reflexes can manifest in more overt ways--pushing someone away or deflecting falling debris--but only as a reflex, in the manner of someone&#039;s arm unconsciously shooting out to break a fall.&lt;br /&gt;
* &#039;&#039;Initiate:&#039;&#039; At this level, Tetsuo can use a bit less than half his strength (~50lbs) deliberately, although he has to be well focused on the task. He is beginning to develop fine-manipulation, but is still very clumsy: he could type telekinetically, but slowly and with a lot of typos, or manipulate a few small objects if his concentration is unbroken. He might be able to heat or cool objects enough to boil or freeze water after a minute or two, but only if specifically trained in this trick, or whatever other extensions of telekinesis someone decided to show him--none of these tricks will be practical as attacks at this level, unless he meets an enemy vulnerable to moderate discomfort.&lt;br /&gt;
&#039;&#039;&#039;Telepathy:&#039;&#039;&#039; The ability to sense the thoughts of others and to project one&#039;s own thoughts to them, perhaps the most common psychic ability. A highly skilled and powerful telepath can delve beyond the surface of another&#039;s mind to insert and remove thoughts and perceptions. Tetsuo is not one of them; at best, with extensive training, he could probably mentally &#039;&#039;wrestle&#039;&#039; with someone, but he would have no special psychic advantage in a contest of wills.&lt;br /&gt;
* &#039;&#039;Untrained:&#039;&#039; Tetsuo&#039;s telepathy at this level is feeble and totally unconscious, limited to a degree of empathy, an intuition for who he&#039;s going to like or dislike, and a subtle aura of trustworthiness. He can&#039;t hear people&#039;s thoughts or project his own, although if he&#039;s feeling something especially strongly, it tends to be obvious to anyone around him.&lt;br /&gt;
* &#039;&#039;Novice:&#039;&#039; At this level, Tetsuo learns to project his thoughts as words or images to other people, and to sense and recognize active minds within about a fifty meters, or much less in a very crowded area. If he doesn&#039;t have line-of-sight, sending thoughts requires total concentration. He can also pick up thoughts, but only if the subject is concentrating intensely on those thoughts; any amount of mental noise including distraction or resistance and he can&#039;t read anything more than a general state of mind.&lt;br /&gt;
* &#039;&#039;Initiate:&#039;&#039; At this level, Tetsuo begins to let go of the distance constraint--his range is limited instead by how many people he has to sort out, meaning he can establish contact much farther in the middle of a desert than in a city. He can sift through a couple dozen other minds to find the ones he wants to contact, and he can do so without line-of-sight, but he still needs some concentration to maintain contact. Any amount of resistance still blocks him quite easily, but he can hear deliberately foregrounded thoughts more easily and sift through moderate distraction on the part of the subject; this just means he&#039;s able to send and pick up quick, simple thoughts while doing other things. He can also roughly estimate the number of people nearby, although his sense of their position will just be a direction and &amp;quot;near&amp;quot; or &amp;quot;far&amp;quot; rather than exact distance. He might be able to pick up some sort of telepathic trick at this level, if his mentor(s) trained him in one, like a very simple illusion or aura projection to seem more intimidating, but nothing very complicated or convincing.&lt;br /&gt;
&#039;&#039;&#039;Clairsentience:&#039;&#039;&#039; The ability to extend one&#039;s senses through space and time, and to include various forms of extrasensory perception. At its full extent this ability is manifested by oracles and prophets, bringing visions of distant places, or of the future, or awareness of things unseen. Tetsuo&#039;s potential for clairsentience is fairly limited compared to the greats, reasonably deft but lacking great range or complexity.&lt;br /&gt;
* &#039;&#039;Untrained:&#039;&#039; Like all of Tetsuo&#039;s other latent abilities, his clairsentience only functions unconsciously at first. Not even at the level of the Danger Sense ability, this is mostly encompassed in his Daredevil and Luck merits, as well as his high physical skills: he tends to land in just the right way, notice things others would miss, and so on, but nothing overtly superhuman... just better than he ought to be at first glance. It&#039;s also accelerated the growth of his Technology skill. This couples with his instinctive telekinesis to some degree, as well: if Luck or Daredevil helps him avoid getting shot, he probably unconsciously deflected some bullets.&lt;br /&gt;
* &#039;&#039;Novice:&#039;&#039; At this level, Tetsuo can sense anything within a few inches of his body, given total concentration. He is still limited to using normal human senses: he could read a card inside a sealed envelpe, but only if there&#039;s enough light inside to read by. He can extend his senses a second or two into the future, but since he has to be in total concentration to do so, it&#039;s pretty useless unless he can do something about it in under a second.&lt;br /&gt;
* &#039;&#039;Initiate:&#039;&#039; At this level, Tetsuo can extend his senses out to about a meter. He is still limited to normal human senses, unless he is taught to use some specific form of extrasensory perception by his mentor(s). With total concentration, his extended senses are considerably finer than a normal human&#039;s--he could sense the presence of writing by texture alone, although he might have a hard time reading it without light. Letting his senses become more vague and broad, he can get an intuitive hunch as to whether a particular action like hitting some buttons or breaking a wire would yield Very Bad or Very Good results in the near future, but he can&#039;t get any details from this sense.&lt;br /&gt;
&#039;&#039;&#039;Other Abilities:&#039;&#039;&#039; If Tetsuo has any other abilities seen in AKIRA Project psychics, such as teleportation, matter-alteration, and spacetime-manipulation, he hasn&#039;t exhibited even unconscious forms of them, and they&#039;re probably too weak for him to do anything noticeable. They would probably show up at some level if he could gestalt with his twin, but that&#039;s not likely to happen, so these abilities can be pretty safely ignored for now, unless the ops want to use him as a Plot Stick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daredevil (+3):&#039;&#039;&#039; +2 on rolls to do anything life-threatening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck (+3):&#039;&#039;&#039; Three rerolls per mission, one retry per roll, second result always used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Motorcycle (+1):&#039;&#039;&#039; +2 bonus to Driving rolls on a motorcycle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gall (+2):&#039;&#039;&#039; +1 bonus to Social rolls where it helps to show backbone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty (+1):&#039;&#039;&#039; Tetsuo is fiercely, even irrationally loyal to the people he counts in his in-circle. Most of those people are dead or missing, but this will apply just as well to anyone else he decides he&#039;s really close to. Attempts to make him betray someone in his in-group are resisted with a +2 bonus.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
Tetsuo&#039;s most notable possession is his hacked-together racing motorcycle constructed from spare parts by the engineering prodigy leader of the Hungry Wolves gang. It can&#039;t really compete with something like a Highway Star, in the way that the Iron Man suit Tony Stark built in a cave with a box of scraps can&#039;t compete with a later-model Iron Man suit, but it easily matches any commercially available motorcycle from 2035. ...no I&#039;m not saying it has an Arc Reactor. Tony Stark used a very, very expensive box of scraps to build that. He also has a jacket he loves dearly, and is somewhat fond of his length of steel pipe that he&#039;s used to defend his gang&#039;s turf.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
Tetsuo is young, inexperienced, often standoffish and even skittish, suspicious of authority, and overwhelmed by the situation in which he&#039;s found himself but too fixated on maintaining a tough image to admit it or seek out support. He viscerally hates and dreads firearms, and has a bit of a mother fixation to the point that he can be kind of a sucker for anyone displaying maternal behavior. He doesn&#039;t really understand his abilities, and doesn&#039;t even entirely like the idea of &#039;&#039;&#039;having&#039;&#039;&#039; them, being used to the notion of his own normalcy. Although brave to a fault, it&#039;s very much to a fault, as he can easily get himself into situations where the only way he could &amp;quot;win&amp;quot; is if the other party either decides they like his spunk, or finds it too embarrassing to continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia, Firearms (-2):&#039;&#039;&#039; This counts as the 1-point version when it&#039;s just a matter of being near or working with firearms, applying a -1 penalty to all rolls. However, when directly threatened by guns, this requires a Diff 7 roll to avoid a panic attack and possible flashbacks, under which the penalty increases to -5. Depending on circumstances, he may run like hell, temporarily go catatonic, or do something else totally irrational, the way mind-numbingly terrified people do. That&#039;s why it&#039;s called &amp;quot;mind-numbing.&amp;quot; Since this is really a PTSD thing and highly subjective, super-scifi-looking rayguns, the main cannons of tanks, and other ranged weapons won&#039;t bother him as much; the less they look like firearms, the less he&#039;ll be bothered. A cigarette lighter than looks like a pistol will make him infinitely more uncomfortable than a flamethrower that looks like a cigarette lighter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preoccupied, Find Kinuko (-1):&#039;&#039;&#039; For pretty obvious OOC reasons this is never going to happen, but he doesn&#039;t know that. May need to make a Diff 6 or higher roll to avoid pursuing what seems like a lead, if it comes up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsive Speech (-1):&#039;&#039;&#039; Tetsuo is prone to going on swear-filled rants or just blurting out things that sound good in his head at the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overconfident (-1):&#039;&#039;&#039; Tetsuo learned the hard way that it&#039;s better to talk big, fail, and walk it off than to chicken out, so even when he&#039;s not really as sure of himself as he acts, he still has a hard time backing down when the time comes.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None unless an AKIRA mission happens someday&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=15436</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=15436"/>
		<updated>2013-06-30T09:31:39Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Characters Pending Approval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Character Creation]] - What fits and what doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
[[Character Template]] Use this to add your characters below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Non-Player Character Template]] Use this as a quick reference for NPCs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Merits and Flaws]] To be used for your character creation.. try to keep things balanced! If you&#039;re not sure please refer back to the [[Character Creation]] page.&lt;br /&gt;
&lt;br /&gt;
[[Character Birthday List]] A handy, dandy list sorted by the months so people don&#039;t forget others or their own character&#039;s birthdays.&lt;br /&gt;
&lt;br /&gt;
[[Height Chart]] Height listing for PCs and NPCs.&lt;br /&gt;
&lt;br /&gt;
[[Volunteer Roster]] Volunteer listing for characters at the Inn, so people know who will help with what.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
[[Belle Hibiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ciel Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damon Decantes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galvan Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gilbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kai Yagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keiko Langley|Keiko Langley Ikari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kenji Kakita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kia Kiske]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asano Masaru|Mori Motonari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ontlaan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryosuke|Ryosuke Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryouma Kusanagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Setsuna Mikagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinji Kagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinshi Seta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiro Nakamura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sora|Sora Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suguru Ishijima]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tonic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
[[Buzz Jones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ian|Ian McNichol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaoru Sie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Katsuo|Katsuo Yuki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asagyrh|Linn Ssynec Rocr Iarlumec Dreuc Haider Asagyrh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scott Kennedy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steve]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
[[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hanako Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayate Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hien Hayaboshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hitomi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izumi Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamen Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Matsumi Shinomori]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sachiko Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sakumo Hatake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nara Shinako|Shinako Nara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
[[Aimi Utada]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikari Kouda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lydia Kazeda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mai Kaneda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuchida Midori|Midori Tsuchida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sagiko Tsukino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzume Yamida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Toki|Toki Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
[[Aaron Weber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akio minamino|Akio Minamino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alys Ashley]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Atticus Fullbuster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bartiel Onyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daichi Niwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Emily Havoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hiro Tanaka]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaden Beleren]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Julian Blake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Letty Carmichael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maggie|Magdalene Fatima]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Megumi Amagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seijou Yuzaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sheska Mustang]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tristan Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaelgir Stormblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wilhelmina Ellowyn Armstrong]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Xander Dreyar|Xander Dreyar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
[[Akaru|Akaru Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deidre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jach Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy|Luciana Testarossa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prae Shinra]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cait Sith]] - &amp;lt;font color=red&amp;gt;Destroyed&amp;lt;/font color&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
[[Aku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beatrice Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griselda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kakita Haruka | Haruka Kakita]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jirou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kouhei Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luca Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki|Ludovic Osglaf Skaarsgard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lumina Twilight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lynde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnus MacMillan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mireya Moreno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mizumi|Mizumi Hojo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naomi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nikolai|Nikolai Aleksandrovich Yevtushenko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tatsuya|Saejima Tatsuya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samhain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sin Urameshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stefan|Stefan D’avignon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzumura Riki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Takeo Masaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tao Mei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Unimaru]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
[[David Morris|David Solomon Morris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dominic Lalance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jean LeCarde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belmont|Raphael Belmont]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake Wyndia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vulture]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[Apple]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elias Jerico]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eriko Wyman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[L]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters Pending Approval ==&lt;br /&gt;
[[Kazuya Kudo|Kazuya Kudo]] (W.I.P.)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Case Hayward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jiao|Jiao Shaoqing Gongzhoubei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tetsuo Usuda]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=13611</id>
		<title>Jacqueline &quot;Jackal&quot; Egret</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=13611"/>
		<updated>2013-05-17T21:43:30Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Jacqueline Egret&lt;br /&gt;
|image=[[File:JackalFatigues.png|240px|Jackal in MSF fatigues at the end of a workout.]]&lt;br /&gt;
|aka=Major, Major Egret, Jackal&lt;br /&gt;
|age=25&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&amp;quot;Dingo&amp;quot; Egret (father)&amp;lt;br&amp;gt;Ken Marineris Egret (mother)&lt;br /&gt;
|series=Zone of the Enders&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Jacqueline Egret&lt;br /&gt;
*Age: 25&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthdate (Martian Calendar): 9/37/2&lt;br /&gt;
*Birthdate (Terrestrial Calendar): 4/7/2177&lt;br /&gt;
*Parents: &amp;quot;Dingo&amp;quot; Egret and Ken Marineris Egret&lt;br /&gt;
**Place of Birth: Valles Marineris, Mars&lt;br /&gt;
**Nationality: Martian&lt;br /&gt;
**Specialty: Frame Running (1st MOS) and Small-Group Special Operations (2nd MOS is Sniper)&lt;br /&gt;
**Hobbies: Hobbies are for people who don&#039;t work enough&lt;br /&gt;
**Likes: Military achievements, piloting, good soldiers&lt;br /&gt;
**Dislikes: Dealing with civilians, slackers, &amp;quot;white knight&amp;quot; romantics&lt;br /&gt;
**Favorite Food: Martian Armed Forces rations&lt;br /&gt;
**Least Favorite Food: Pretentious gourmet nonsense with tiny portions and drizzles and garnishes and things put into piles for no damn reason&lt;br /&gt;
**Favorite Music: The Martian National Anthem, and anything suitable for getting pumped up for battle&lt;br /&gt;
**Favorite Sport: Mock combat training scenarios&lt;br /&gt;
**Most Valuable Possessions: Wolverine, her LEV (which is back on Mars)&lt;br /&gt;
**Level of Education: Martian Space Force Officers&#039; Academy graduate&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160lbs&lt;br /&gt;
**Eyes: Aquamarine&lt;br /&gt;
**Hair: Bright red, cropped short&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Feb. 10th 2012 (2200 in her time)&lt;br /&gt;
**Missions: 22 (8 B, 13 C, 1 D)&lt;br /&gt;
**Income: 14.5M¥ ($145k) and some cake&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jacqueline takes after her mother a lot--curvy, but in exceptionally good athletic condition, with bright fiery red hair--although she&#039;s somewhat more dusky-skinned like her father, and has his bright blue eyes.  She wears her hair cropped short to keep it out of her eyes, however.  She typically wears a MSF garrison uniform (often in red-camo print, although it&#039;s available in other patterns) over light standard-issue body armor; under that, she usually wears sports bras to keep her chest under control and minimize its obviousness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Jacqueline is a true soldier, through and through: she has a streak of Patton in her, in that she was clearly made to be a soldier, and she excels at it.  However, she has some difficulty in less regimented and professional situations; as a child, she preferred socializing with top brass over playing games with children, and even when she was among peers, she tried to emulate the behavior the thought of as soldierly.  As a result, she is rather awkward and uncomfortable in typical civilian social situations, and generally tries to stick to a professional footing where the rules are clear, and things like hopes and dreams and squishy feelings aren&#039;t involved.&lt;br /&gt;
&lt;br /&gt;
Few things infuriate and revolt her more than bad leadership and sexism--the latter even including being hit on, especially by fellow soldiers.  She believes sincerely that romantic involvement makes men try to act like heroes, which is the best way to get oneself and one&#039;s team killed, and would sooner ground a good pilot or transfer him to another unit.  Secretly, she also has a deeply buried sense of insecurity in romance, and especially with her indoctrination by military officers, rejects all the weak, helpless images socially attached to women; she and sees no strong and self-respecting traditional female sexual rolls.  She deeply resents the tendency for traditionally &amp;quot;feminine&amp;quot; behavior (yielding, giggling, emotionality, etc) to resemble child-like behavior, and tends to reject all &amp;quot;feminine&amp;quot; behavior as being suitable only for secretaries and mistresses.&lt;br /&gt;
&lt;br /&gt;
She allows only very few people to call her Jacqueline, and gets really pissed off at people who call her &amp;quot;Jackie,&amp;quot; so her father does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:People-think-im-shy.jpg|240px|thumb|right|Jackal in elementary school.]]&lt;br /&gt;
[[File:YoungJackal.jpg|240px|thumb|left|Jackal at age 11 when she began learning to pilot.]]&lt;br /&gt;
Jacqueline was born three years after her father’s victory against Colonel Nohman reduced the BAHRAM military machine to scattered Antiterrestrial Radicals.  Her father was made the first Marshal of the Martian Space Force (MSF) and founded the first MSF Officers’ Academy near Olympus Mons.  Jacqueline grew up surrounded by military families and events, both her parents lauded as the foremost heroes of the Martian War of Independence, and easily became a kind of military fangirl; she studied military history from a young age, and the determination and pride of the officers who became her fathers’ friends impressed her deeply.  She was determined by age ten to become a military officer and a Runner like her parents had done--in no small part out of the fiercely competitive relationship between her father and herself.  Within the next year, her parents gave in, and her father began her training.&lt;br /&gt;
&lt;br /&gt;
However, Dingo pushed her as hard as he could in hopes of convincing her to do something less dangerous--but with encouragement from her idea of military spirit, as well as her mother and some family friends, she persevered.  Her father bought a broken-down used LEV, and much to her frustration, the first part of her training was to get it running in good enough order for the local Regional Armored Militia (RAM).  All the while, she was required to maintain good grades in school; she spent her free time on the LEV (which she named Wolverine after a small and ugly but ferocious Earth animal) and got it up and running in a matter of months, continuing to customize it afterward with military surplus bought cheap through her father’s connections.  By thirteen, her machine had passed the local RAM’s maintenance exam--without telling her father, Jacqueline then took and passed the RAM piloting exams and began badgering the unit commander until he finally acquiesced, allowing her to join a scouting patrol with Dingo&#039;s grudging permission.  The RAM unit started shortening her name to “Jackal” (she was violently opposed to “Jackie”), partly punning on her father’s name, and the nickname stuck with her.&lt;br /&gt;
&lt;br /&gt;
For three years, she served in the RAM under an honorably discharged Captain; twice, she was involved in very small-scale engagements, once against a small-time Radical cell, and once against LEV-armed burglars.  This was on her record when she applied with her parents’ support to the Olympus Mons MSF Academy, and with the combination of the shining recommendations from her RAM unit and top rankings on placement exams, she was allowed into the early entry program.  Once in the Academy, she had expected to find some camaraderie--however, she was not only new, but her fantastic success made her unpopular with those whose records she broke, as well as their friends, and her social skills were better suited for dealing with professionals twice her age than fellow cadets.  Near the end of her first year, rumors surfaced, first stating that she was given special considerations because of her father (in a way this was true, but ironically so: Dingo had explicitly told the instructors to never go easy on her or cut her any slack at all)--and then, claiming that she had used her looks to win special treatment from instructors.  Jacqueline, offended and enraged, was not satisfied with the administration merely denying the rumors; she tracked down the junior-year girl who had started the rumors, and settled the matter herself.  She spent a month in cadets’ stockade (allowing only class attendance) on charges of aggravated assault, but was kept company by the knowledge that she had left her marks: a massive black eye and an arm broken in three places.  In the next year, she spent a week in cadet’s stockade, and then two weeks--first for decking a fellow cadet who tried to hit on her a little too intensely, and then for breaking his arm four months later, when he tried it again.&lt;br /&gt;
&lt;br /&gt;
Despite these marks on her record, however, Jacqueline (who had officially taken Jackal as her call sign) began to earn the respect of her fellow cadets.  She wasn’t always well-liked, but her peers learned to take her seriously in everything, and to expect fairness from her: at all three disciplinary hearings of her cadet career, she had asked specifically to be given the full standard disciplinary punishment, and not to get off lightly due to extenuating circumstances.  They also learned to respect her consummate skill, her dedication to study and excellence, and the her fiery spirit in battle which all but paralyzed many other cadets during simulated combat.  During off-seasons, she would visit her parents and challenge her father, showing off everything new she had learned, and reveling in the fiercely competitive spirit of their relationship; she would also return to the RAM she had served in, piloting her old LEV more and more skillfully each season.&lt;br /&gt;
&lt;br /&gt;
In her hearings, Jackal had requested that her desire for full standard disciplinary action be noted on her record; this was a strategic maneuver in itself.  When she graduated 2nd in her class as a newly commissioned Lieutenant at 20 (skipping Sublieutenant) with a civilian degree in political science and applied to join the Special Operations branch of the MSF (MSFSOD), her record showed that she believed in taking personally risky actions to solve problems, but that responsibility for those choices was a top priority for her.  For that, her otherwise superb record, and her outstanding grades, they gladly accepted her, and she underwent months of elite training including covert insertion, unarmed and improvised personal combat, marksmanship, civilian vehicle piloting, and heavy physical conditioning.&lt;br /&gt;
&lt;br /&gt;
Within a year in her MSFSOD unit, she distinguished herself in several ground-side operations against Radical cells, and earned an astonishingly fast promotion to Captain.  Eager to find a more demanding posting, she transferred to pirate-hunting in the Belt (which Earth had relegated to Mars after the establishment of Martian independence), where she led an extremely successful Orbital Frame strike force against some of the top rated Belt pirates in operation.  A year and a half after her transfer, she was promoted to Major and given a customized Mustang-class fast attack Orbital Frame, legendary even among belt Runners for its finicky controls and overwhelming motive power.  Jackal’s reputation was only improved by her mastery of the MSF’s most difficult to control machine.  In her three years as an officer, she accepted only the mandatory leave (required by the military medical bureau), and during that time, returned to civilian service in her local RAM.&lt;br /&gt;
&lt;br /&gt;
In the midst of her soaring career, PARADIGM established contact with the Martian government, and requested personnel able to perform clandestine paramilitary operations.  Since spearheading covert operations is typically MSFSOD territory, the government requested recommendations for one operative to send, and picked the field officer with the combination of the best record, highest security clearance, and most unimpeachable record of loyalty to Mars both to act as a Martian-contributed agent of PARADIGM and to investigate the organization and submit her own report on its operations, in order to verify PARADIGM&#039;s own claims.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Excellent (+4)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Intimidation: Very Good (+3)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Etiquette:&lt;br /&gt;
**Military: Excellent (+4)&lt;br /&gt;
**Civilian: Novice (+1)&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
**Mars: Good (+2)&lt;br /&gt;
**Organized Crime: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Excellent (this is &#039;&#039;after&#039;&#039; learning more about 21st-century architecture and network protocols) (+4)&lt;br /&gt;
*Investigation: Good (+2)&lt;br /&gt;
*Medicine (field medicine): Excellent (+4)&lt;br /&gt;
*Law: Good (+2)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technician: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Disguise: +2&lt;br /&gt;
*Driving/Piloting:&lt;br /&gt;
**Orbital Frame: Amazing (+5+2)&lt;br /&gt;
**Spacecraft: Very Good (+3)&lt;br /&gt;
**Surface Vehicle: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Demolitions: Excellent (+4)&lt;br /&gt;
*Navigation: Very Good (+3)&lt;br /&gt;
*History:&lt;br /&gt;
**Earth: Good (+2)&lt;br /&gt;
**Mars: Very Good (+3)&lt;br /&gt;
**Military: Very Good (+3)&lt;br /&gt;
*Languages:&lt;br /&gt;
**English&lt;br /&gt;
**Japanese (in the future everyone speaks Japanese, because anime)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No special techniques, although Jacqueline&#039;s combat training includes a range of firearms, as well as unarmed combat, knives, and improvised weapons (e.g. the many ways you can kill someone with a belt or tie).  Since her secondary MOS (military occupational specialty) is Sniper, she is necessarily a top-level sharpshooter with rifles and is experienced with combat shotguns and handguns from numerous breaching operations.  She also holds the highest non-instructor rank in the Martian Armed Forces martial arts program.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline is a normal, if unusual, human being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Code of Honor, Military Professionalism (1):&#039;&#039;&#039; Jacqueline believes those taking on the responsibility of military/paramilitary action (herself included) must uphold a certain code of responsible professional behavior.  (A) Protect civilians at all costs; civilians can be allowed to come to harm only if necessary to avoid even greater harm to civilians.  (B) Accept any legal order; objections should be made by the proper channels, not by throwing a tantrum or deserting.  (C) Take responsibility for your actions.  (D) Cooperate with and protect your teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Mecha (1):&#039;&#039;&#039; Jacqueline has a fantastic gift for piloting combat mecha such as LEVs and Orbital Frames. This probably won&#039;t come up, but if it does, she has a +2 on Driving rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; Between the natural spiritedness inherited from her mother, the stubbornness from her father, and the years of butting heads with him in order to get what she wanted, Jacqueline has developed a formidable ability to set her mind on something and barrel through whatever gets in the way.  As a result, not only can she shrug off self-doubt and other normal problems, but she also gains a +3 bonus to resist mind-control.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline has no totally unique possessions, other than her hacked-together LEV which is back home on Mars anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items Of Note ===&lt;br /&gt;
&#039;&#039;&#039;MS90 &amp;quot;Deimos&amp;quot; 12mm:&#039;&#039;&#039; The Deimos 12mm is a high-caliber automatic machinepistol chambering caseless 12mmx25mm rounds, holding 15 in an extended magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MS92 &amp;quot;H-CAW&amp;quot; 15mm:&#039;&#039;&#039; Short for Heavy Combat Assault Weapon. The H-CAW 15mm is an assault rifle chambering caseless 15mmx40mm self-oxidizing rounds (able to fire underwater or in vacuum), holding 65 per magazine. An underbarrel grenade launcher can attach to this, as well, firing an array of grenades including smoke, fragmentation, concussion, and incendiary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME93 &amp;quot;Valkyrie&amp;quot; VALKR-E 50kW:&#039;&#039;&#039; Short for &amp;quot;Variable Active-Lens Kalliggite Rifle, class E,&amp;quot; the Valkyrie is a high-power laser sniper rifle. The laser’s frequency can be adjusted (Variable) by using electrical currents to modulate the structure of the synthetic crystal resonator (Kalliggite, named from Greek for &amp;quot;shining&amp;quot; or &amp;quot;beautiful&amp;quot; for its unique photoelectric properties). The aperture adjusts to modulate focal point distance according to the user’s controls (Active-Lens), and the frequency range includes infrared (class A), red (class B), blue-green (class C), near ultraviolet (class D), and mid-ultraviolet (class E).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MM81 Field Knife:&#039;&#039;&#039; High-tech alloy combat knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA89A94 Light Under-Dress Armor:&#039;&#039;&#039; Designed to be worn underneath clothing as concealable armor, LUDA is made three layers of &amp;quot;PBCM,&amp;quot; a tough carbonate mesh within various polymer layers is flexible and form-fitting, but exceptionally impact absorbent for its flexibility.  LUDA is highly resistant to heat and cold, electricity, radiation, puncture, and laceration. It will stop most small arms bullets very well, including basic 20th century AP rounds, although they’ll still cause nasty, nasty bruises, and very high-power rounds are just too much for the armor to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA76C97 Combat Body Armor System:&#039;&#039;&#039; Designed for infantry assault roles, CBAS is basically heavier LUDA using seven layers of PBCM instead of three, and adding &amp;quot;MARCAM&amp;quot; reactive armor plates to the torso and boots, and in sections along the long bones of the arms and legs. The suit seals air-tight to a &amp;quot;MARCAM&amp;quot; and impact-ceramic helmet which includes a small tactical computer that handles the helmet HUD (showing status of linked weapons and vehicles, linking video from a rifle&#039;s scope for corner scouting, tracking allies, mission records, etc) and communications link. The visor autodarkens very fast in high intensity light to protect against flash-blinding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival Kit:&#039;&#039;&#039; Includes things like a radio, a vapor-capture canteen, and a high-tech field medicine kit with some advanced first-aid drugs and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacking Kit:&#039;&#039;&#039; A set of computer hardware gaining access to computer networks.  This includes a small laptop-sized computer, as well as gear for splicing into various types of network cabling, although this may need to be altered to comply with 21st century standards.&amp;lt;br&amp;gt;&lt;br /&gt;
She can bring in other gear, as well, but this would require a special requisition and probably at least a day or two for delivery (aka op approval).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Jacqueline has no special weaknesses other than her social difficulties and not being from 21th century Earth, although her patriotism (and distaste for Earth) might annoy some people.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Civilians in Military Roles (1):&#039;&#039;&#039; She&#039;s fine with civilians doing their thing as civilians, but has very little patience for people who take on military roles and don&#039;t display proper Military Professionalism and for people who put them there.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disturbing Mannerism, Poor Civilian Social Skills (2):&#039;&#039;&#039; Although familiar with civilian life, Jacqueline has never had much to do with it, and has never really &#039;&#039;wanted&#039;&#039; much to do with it.  As a result, she often comes off as being antisocial or worse; she gets GM-set penalties on Social rolls involving civilian life type situations like snazzy parties and trying to blend in with hip crowds, or where she&#039;s expected to act &amp;quot;feminine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isolated Upbringing (1):&#039;&#039;&#039; While Jacqueline is familiar with Earth history from books, she really isn&#039;t that familiar with actual contemporary social interaction on Earth, in no small part because she doesn&#039;t actually &#039;&#039;like&#039;&#039; Earth very much.  As a result, she gets a -1 penalty on Social rolls for dealing with normal Earth natives or trying to pass herself off as belonging on Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Nikolai&amp;diff=12800</id>
		<title>Nikolai</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Nikolai&amp;diff=12800"/>
		<updated>2013-04-22T05:03:38Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&#039;&#039;Filius Nefastus&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Phantom Killer&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Nelo Rinnegato&#039;&#039;&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Vergil Sparda (biological father)&amp;lt;br&amp;gt;Natalya Nikolaiyevna Yevtushenko (mother)&amp;lt;br&amp;gt;Aleksandr Petrovich Yevtushenko (step-father)&lt;br /&gt;
|series=Devil May Cry&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
*Age: 26&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: August 5th&lt;br /&gt;
*Parents: Vergil Sparda and a succubus who later took the name Natalya Nikolaiyevna Petrov&lt;br /&gt;
**Place of Birth: The Devil World&lt;br /&gt;
**Nationality: Russian&lt;br /&gt;
**Specialty: Swordsmanship, Occultism&lt;br /&gt;
**Hobbies: Driving fast, drinking heavily, cooking, reading&lt;br /&gt;
**Likes: Humans, high-quality cigarettes, fast cars, city life, women who remind him of his mother&lt;br /&gt;
**Dislikes: Cynicism; &amp;quot;Devilish&amp;quot; behavior such as senseless cruelty, selfishness, and destruction of beautiful things&lt;br /&gt;
**Favorite Food: A wide variety of traditional Russian dishes &#039;&#039;matushka&#039;&#039; used to make&lt;br /&gt;
**Least Favorite Food: Fast food and junk food&lt;br /&gt;
**Favorite Music: Anything extremely dramatic and passionate, including a lot of Russian music; would probably love super robot music, too.&lt;br /&gt;
**Favorite Sport: Street racing, european football&lt;br /&gt;
**Most Valuable Possessions: Souped-up sports car&lt;br /&gt;
**Level of Education: MAs in Ancient History, Linguistics, and Classical Art, as well as some home-schooling&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;2&amp;quot;&lt;br /&gt;
**Weight: 190lbs&lt;br /&gt;
**Eyes: Blue (concealed behind red-lensed sunglasses)&lt;br /&gt;
**Hair: White (dyed black like &#039;&#039;normal&#039;&#039; people&#039;s hair)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Apr. 1st 2012&lt;br /&gt;
**Missions: 18 (1 S, 4 A, 10 B, 3 C)&lt;br /&gt;
**Income: 28.0M¥ ($280k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Nikolai usually wears his hair just past shoulder-length, and prefers to dress in a casual but super-snappy fashion.  He almost always wears John Lennons with red tinted lenses, and he&#039;s almost always smoking super-premier cigarettes.  He has a sort of European Playboy posh, model-y handsomeness, being the son of a succubus, but he&#039;s too casual and outgoing to come off with the usual haughty or aloof character.  His relatively light build conceals his strength well, although he &#039;&#039;is&#039;&#039; extremely well-toned like he&#039;s built for endurance and finesse rather than brute force.  Due to his maternal heritage and years of submerging his Devil side, Nikolai can mask his supernatural presence exceptionally well, as long as he isn&#039;t making use of any of his inhuman gifts.  Most Devil-detectors will totally miss him, and without the most intensive of examinations would at most probably find him &#039;strange&#039; or perhaps conclude that he had been in recent contact with demons or something with demonic ties, which shouldn&#039;t be surprising for an occultist.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Raised by his mother, who had come to hate the crushing darkness of Devil World society, such as it was, Nikolai came to be a true lover of humanity and its vast potential, a large part of what inspired him to study classical history and art.  His internal relationship to humanity is peculiar: on the one hand, he sees humans like younger siblings, either amused or saddened at their antics--on the other, he idolizes humanity&#039;s freedom, goodness, and great works of art and philosophy.  In his efforts to immerse himself completely in the small portion of humanity inherited from his father&#039;s side, Nikolai does everything he can to treat life like a game played for the sake of everyone having a good time.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Spoilers version:&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
In order to ensure that he would always have a descendent of Sparda at his disposal, Mundus arranged for Vergil Sparda, mindwashed into the Dark Knight known as Nelo Angelo, to be mated to a powerful succubus.  Two months after the defeat of Mundus&#039; forces at Mallet Island, including the death of Nelo Angelo, Vergil&#039;s son was born in the Devil World.  The child was taken away by the highest of Mundus&#039; followers for preparation as a new Dark Champion, and his mother, being a powerful demoness, was more interested in the elevated esteem she gained for her service.  From birth, the child was subjected to rituals and dark alchemical procedures intended to make a perfect warrior of him, by joining him symbiotically to an experimental Devil Arm crafted from the remains of the artifical Devil called Nightmare.  Rather than a human name, he was given the title Filius Nefastus (the Unholy Son).  From when he was old enough to speak, he was educated in hatred for the uncle who had murdered his father, and trained in swordsmanship by demon generals, and raised brutally for a life of mercilessness.  As he grew and gained strength, his warders pushed him relentlessly, exposing him to the harshest environments of the Devil World to forge him into a new Dark Knight.&lt;br /&gt;
&lt;br /&gt;
By the time the boy-demon was eleven years old, he was already powerful enough to be dangerous to his warders, and he bristled with such diabolic fury that they were hard-pressed to control him.  To direct his fearsome energy, which was becoming a liability, they began sending him on missions to destroy rebels against Lord Mundus&#039; stewards (i.e. deserters in the wake of the Mallet Island fiasco), and more than one of these missions nearly cost him his life.  During one of these near-fatal missions, when he was 13 years old, he slew the magma demon known as Phantom, he earned the title Phantom-Killer.&lt;br /&gt;
&lt;br /&gt;
At about the same time, his mother took on a new mission to strike back against Dante for the Mallet Island defeat, only partially satisfied by the death of the traitorous witch Trish.  To make Dante suffer, they called in their expert succubus to employ a cunning plan--after gaining a lock of his hair, she would use an enhancing ritual to enter Dante&#039;s dreamscape while he was in a moment of uncertainty, and disguising herself as Trish, guided him, somnambulating, into his sleeping son&#039;s room; manipulating his dreams so that he could only see Mundus in place of Luca, and Trish in the Devil&#039;s clutches, implored him to strike.  The plan almost worked.  As Dante stood over Luca, the boy opened his eyes--the same impossible blue as Dante&#039;s and his mother&#039;s--and the flood of emotionally charged images startled the succubus, breaking her control and driving her out.  Dante woke instantly, realizing what had happened, said nothing to Luca, leaving the boy confused and annoyed at being bothered in the middle of the night for nothing; it was shortly afterward that Dante sent Luca off to military academy.&lt;br /&gt;
&lt;br /&gt;
The succubus came to in the Devil World, dazed and disoriented, with a head full of bewildering, unfamiliar images. The left the ritual circle in a confused fury, blaming her assistants and some unexpected source of interference for her failure, but she was haunted by the thoughts that had bombarded her from Dante: images of Dante and his mother, the tenderness of that maternal connection, the liberating, overwhelming inspiration to protect one&#039;s child. She suddenly awakened to a previously unidentified dull ache that, as a Devil, she had ignored along with the rest of the emotional barrenness of life in the Devil World for thirteen years, and came to a conclusion: she had to see her son.  Thinking she just needed to &#039;scratch the itch,&#039; she used her experience and understanding of Dante, she needed a powerful Devil with a family tie to Dante in order to complete the mission--eventually convinced of this, the leaders of the Stewardship Cult gave her custody over and responsibility for Filius Nefastus, the Phantom Killer.  However, rather than &#039;getting over it,&#039; her close contact with the boy only infuriated her as she learned about his treatment, and without clearly understanding why she suddenly cared, the began to plan their escape.&lt;br /&gt;
&lt;br /&gt;
Within a year, the succubus had used her status and power to arrange passage to Earth, claiming it was part of a new plan to eliminate the terrestrial descendents of Sparda, reserving that power for Mundus&#039; command; however, upon their arrival on Earth, the boy and his mother fled at once, traveling across multiple national boundaries and surviving on the succubus&#039; wit, charm, and other characteristic assets until she was able to earn them Russian citizenship by seducing a wealthy, powerful man by the name Aleksandr Feodorovich Yevtushenko by claiming to be a Ukrainian national from the countryside (where records-keeping was often shoddy) named Natalya, fleeing her deceased husband&#039;s abusive family with her darling boy Nikolai.  She took the date of their escape, August 5th, as Nikolai&#039;s birthday.  It was another two years before the boy began to come out of his shell--Natalya explained that her in-laws&#039; intense cruelty had been the reason--but Nikolai had little fondness and less respect for the step-father who showed him minimal affection and was powerful only politically.  His mother, on the other hand, doted on him constantly, and he adored her almost religiously.  For her happiness, he did everything in his power to suppress his dark nature, because although he didn&#039;t fully understand, he knew that Devils had begun to disgust her, not necessarily for their cruelty, since she could be terribly cruel to others when motivated by her own interests (mainly the happiness of her son), but for their crudeness and smallmindedness.&lt;br /&gt;
&lt;br /&gt;
So Nikolai submerged the first thirteen years of his life, becoming a carefree diletante and diving enthusiastically into the human arts disregarded by the Devil World, and pursuing all things that pleased pretty girls, whom he associated with his mother.  She supported him without hesitation in everything, finding him the best tutors to compensate for his delayed education, in which he excelled, gifting him with every expensive convenience he desired, and helped him to earn his degrees in, appropriately, the Humanities.  However, she also insisted that he learn to defend himself, and saw to it that he learned from the best fencing and martial arts instructors money could engage, for fear the Stewardship Cult would eventually track them down.&lt;br /&gt;
&lt;br /&gt;
She was right to worry.  Shortly after Nikolai had finished his third Master&#039;s degree, in Classical Art, the Cult finally located their deserters.  A powerful serpent Devil that fed on the power of other Devils, called Azi Dahaka, was sent to destroy them both.  It found Natalya, and dragged her back to the Devil World, pursued by a furious Nikolai--exactly as the Cult had planned, intending to capture him and bring him back under their control.  However, the had underestimated the strength of the filial bond and Nikolai&#039;s fury at finding that he had arrived too late to save his mother; Azi Dahaka attempted to use its newly absorbed powers of mind-control and illusion, but as his old training reawakened along with the Nightmare Implant, the Phantom Killer shrugged them off.  He tore out the serpent&#039;s fangs, and letting the Nightmare Implant integrate them as new weapons, carved the Devil open and ripped out its crystaline heart, in which Natalya&#039;s essence remained half-digested.  Nikolai made a pendant from the heart, hoping that if Mundus could be resurrected every 1,000 years, then perhaps the same could be done for his mother, if her essence could be preserved.&lt;br /&gt;
&lt;br /&gt;
After the death of his mother, Nikolai submerged his Devil heritage once more, wanting nothing to do with Devils--another side of the family busied itself with that sort of thing.  So he brought the pendant to Dante for safekeeping (although without revealing his identity), spinning a tale about its importance in a future ritual to combat the forces of the Devil World, explaining why it had to be kept safe from Mundus&#039; followers, but couldn&#039;t be destroyed.  He then dedicated himself to searching for esoteric texts under the pretense of his classics and ancient history studies, focusing especially on ancient occult writings.  He lived on a substantial inheritance that his mother had skillfully ensured he would gain from his step-father, in case the Cult should find her.  For the last few years, he has been traveling the world in search of a ritual to resurrect the preserved essence of a Devil.  His other goal of interest is to retrieve the Yamato, the sword which had belonged to his father, Vergil, which apparently was not in Dante&#039;s possession, as he had expected it might be.  In order to expand his opportunities for occult research, Nikolai has joined PARADIGM as a swordsman and expert in the occult.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Non-Spoilers version:&lt;br /&gt;
When Nikolai was young, his mother Natalya took him from his homeland and abusive extended family to Russia, where she married a wealthy politician, Aleksandr Feodorovich Yevtushenko. Aleksandr was never terribly warm toward Nikolai, and Nikolai in turn had little respect for Aleksandr, but his mother was extremely doting.  Nikolai grew up enjoying the advantages of his step-father&#039;s wealth, which only benefited from Natalya&#039;s interpersonal skills and cunning.  For Nikolai&#039;s protection, she sought out the best self-defense teachers money could buy, in addition to his tutors.  However, when Nikolai was in his 20s and had been studying, his mother was killed by Devils.  Without any feelings of closeness between him and Aleksandr, Nikolai left Russia to pursue his interest in demonology which had been steadily growing since his mother&#039;s death.  Since then, in order to expand his opportunities for occult research, Nikolai has joined PARADIGM as a swordsman and expert in the occult.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Incredible (+4)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
** Occult Resources and Russian Mafia Connections: Incredible (+4)&lt;br /&gt;
** Everything Else: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [may get a bonus as Phantom Killer]&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Investigation:&lt;br /&gt;
** Text Research: Incredible (+4)&lt;br /&gt;
** Scene Investigation: Novice (+1)&lt;br /&gt;
*Law: Novice (+1)&lt;br /&gt;
*Occult: Amazing (+5)&lt;br /&gt;
*Politics: Novice (+1)&lt;br /&gt;
*Technician: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Amazing (+5+2) http://imgur.com/gallery/Tyz0s&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Classical Literature: Very Good (+4)&lt;br /&gt;
*History: Very Good (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Devil Tongue: Eloquent&lt;br /&gt;
**Russian: Eloquent&lt;br /&gt;
**German: Fluent&lt;br /&gt;
**Japanese: Fluent&lt;br /&gt;
**English: Fluent&lt;br /&gt;
**Ancient Greek: Semi-fluent&lt;br /&gt;
**Ancient Hebrew: Semi-fluent&lt;br /&gt;
**Ancient Persian: Semi-fluent&lt;br /&gt;
**Latin: Semi-fluent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Wall Jump: Using his superhuman strength, Nikolai can kick off a wall to gain extra altitude when there&#039;s a vertical surface available, &#039;&#039;a la&#039;&#039; Super Metroid.&lt;br /&gt;
* High Time: Employing his superhuman strength, Nikolai can knock an opponent into the air with a stunning upward slash, often followed by Aerial Rave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Style Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Swordmaster Style:&#039;&#039; Refined special techniques for use with swords.&lt;br /&gt;
* Prop Shredder (All Swords): Nikolai spins his sword to slice a nearby enemy at high speed.&lt;br /&gt;
** Blade Shield (All Swords): A defensive version of Prop Shredder. Nikolai can deflect ranged attacks by spinning a sword in an extremely fast circle to block many weaker attacks, or placing his sword precisely in a bullet&#039;s path to block one moderate-strength attack, but this can&#039;t stop very strong attacks or area-enclosing attacks such as explosions.&lt;br /&gt;
* Aerial Rave (All Swords): A mid-air sword combo ending by smashing the enemy down to the ground.&lt;br /&gt;
* Sword-Pierce (Azi and Dahaka, Durandal): Nikolai can throw his sword, aimed to impale an enemy, and then recall the sword to his hand.&lt;br /&gt;
* Dervish (Azi and Dahaka): Derived from Persian sword techniques, Nikolai delivers a flurry of high-speed sword blows while in motion to strike enemies from all directions.&lt;br /&gt;
* Vengeance (Durandal): Nikolai performs a Stinger-like lunge, but rather than merely skidding across the ground, can launch upward to impale an airborn target.&lt;br /&gt;
** Mercy (Durandal): Nikolai makes the same lunging motion as in a Vengeance, but rather than stabbing at a target, places himself to intercept an attack on an ally.&lt;br /&gt;
** Beastkiller (Durandal): After connecting with a Vengeance, Nikolai withdraws Durandal in a slashing arc to tear open a much larger wound. This can lead into a regular combo or Aerial Rave.&lt;br /&gt;
* Million Stab (Erebus): Nikolai thrusts Erebus into a target repeatedly at an exceptionally high speed.&lt;br /&gt;
* Fleeting Parry (Erebus): Capitalizing on the weightlessness of Erebus&#039; blade, it can parry incoming melee or ranged attacks at an amazing speed.&lt;br /&gt;
** Riposte (Erebus): Another maneuver taking advantage of Erebus&#039; weightlessness, this follows a parry immediately with a counterstrike.&lt;br /&gt;
*** Fierce Riposte (Erebus): Rather than countering with a regular strike, Nikolai can counter with a Million Stab or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
* Shadow&#039;s Feign-Remise (Erebus): Nikolai initiates an attack, but deactivates the blade a moment before impact, surprising the enemy and foiling attempts to parry.  This is followed immediately by a syncopated (off-beat) remise (continuation of a halted attack) as the blade reactivates, either with a regular strike or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Champion:&#039;&#039; Brutal combat maneuvers combining unarmed combat with the power of the Nightmare Implant.&lt;br /&gt;
* Harpoon: Nikolai shoots out a grapple formed by the Implant, and uses it to snag an object or swing across a gap.&lt;br /&gt;
* Wall Crawl: The carapace of the Implant alters its surface to cling to walls or ceilings, but this requires some amount of Nikolai&#039;s body (usually at least hands) to be covered by the carapace.&lt;br /&gt;
* Devil Knuckles: The carapace of the Implant grows jagged spines covering Nikolai&#039;s hands or other striking surfaces, increasing the damage done by hand-to-hand attacks and slightly increasing the range of unarmed strikes.&lt;br /&gt;
* Dropping Bombs: While falling to the ground, the Nightmare Implant releases a burst of power as Nikolai punches into the ground, releasing a shockwave that does limited damage but can stun many enemies in close proximity.&lt;br /&gt;
* Throw the Switch: Grappling an enemy with the aid of the Nightmare Implant growing around the grasped limb and taking advantage of its increased strength, Nikolai lifts the enemy off the ground and slams them down again with tremendous force.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; Being three-quarters Devil, Nikolai has superhuman strength (can probably lift around a ton), speed, and endurange.  As a Devil, any damage Nikolai suffers normally is fatiguing, but causes no wounds, although he can still feel the pain--at least momentarily--that the wound would have caused.  Since part of his Devil heritage is from his succubus mother, Nikolai is especially talented at concealing his Devilish nature, as well as being a born model and having a subconsciously alluring presence.&lt;br /&gt;
* &#039;&#039;&#039;Devil Power:&#039;&#039;&#039; As a Devil, Nikolai can draw on dark power inherited from the Legendary Dark Knight, Sparda. With this power, he can imbue an otherwise normal sword or any other sword-like object with a small portion of his power, making it supernaturally rigid and strong, and sheathing it in an aura that can cut like a masterwork sword even if the object itself is blunt, although such improvised or improved weapons are never as powerful as a proper Devil Arm. Depending on the object imbued, it may break apart after Nikolai withdraws his power from it following combat, having been held together by the Devil Power.  This power can also potentially be used to power some occult rituals.&lt;br /&gt;
* &#039;&#039;&#039;Devil Trigger:&#039;&#039;&#039; Using a Devil Arm, Nikolai can release his full power, greatly enhancing his physical abilities temporarily, and gradually restoring strength lost to injury. Nikolai can maintain this for a few minutes at most, and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the visual appearance, depend on the Devil Arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Animal Magnetism (+1):&#039;&#039; Being the son of a succubus, Nikolai has a subconsciously alluring presence, which would be still stronger if he were the type to actually use it deliberately. &#039;&#039;+1 on rolls for seduction and the like.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Iron Will (+5):&#039;&#039; After years of training for merciless brutality and unyielding ferocity, as well as spending his childhood between abuse by his handlers and struggling against the will of the Nightmare Implant, Nikolai has developed a formidable force of will--something necessary just to keep the Implant under his control. &#039;&#039;+3 bonus against mind control, including rolls to control the Nightmare Implant.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Occult Library (+2):&#039;&#039; After years of collecting texts, Nikolai has gathered a respectable library of occult materials, especially focused on demonology. &#039;&#039;Reduced difficulty or additional dice for trying to answer an occult question, given the opportunity to study the question.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crack Driver (+1):&#039;&#039; Spending much of his young adulthood in Russia learning to impress girls, Nikolai has picked up an impressive talent for driving with flair and giving his passengers panic attacks. &#039;&#039;+2 to Drive rolls.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tarot Blessing===&lt;br /&gt;
[[File:tarot7.jpg|thumb|right|The Pilgrimess tarot card.]] If the Tarot card&#039;s user is in dire need and under specific circumstances, The tarot card Hero will grant assistance to them with their fight. When the tarot card Hero appears, they are a shadowed out figure that hovers behind or beside their user.. the Hero can only be visible when casting or attacking, otherwise only magic users or spiritualists will be able to see them. &lt;br /&gt;
*&#039;&#039;&#039;The Pilgrimess&#039;&#039;&#039; - Nikolai pulled the fortune of &#039;&#039;The Pilgrimess&#039;&#039; champion, Fran. Fran is a genius doctor and surgeon, able to remedy many problems with curious medical procedures and ideas. Currently Fran only offers one attack for Nikolai:&lt;br /&gt;
**&#039;&#039;&#039;Scalpel Toss&#039;&#039;&#039; - Surgery Move of Fran. Brandishing her four arms, Fran will appear in front of Nikolai with precise slashes at the target in front of her, because she has four arms.. the move is very difficult to dodge.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;The Nightmare Implant:&#039;&#039;&#039; A Devil Arm created from the remains of Nightmare after its destruction by Dante, the Nightmare Implant is a Devil Symbiote able to consume other Devils and synthesize weapons from them, as well as generating bursts of energy. Once fused to another Devil, the Symbiote can grow outward to form a protective carapace over its host.  This carapace can generate energy bursts in the form of relatively weak but quick-firing laser-like rays comparable to small-arms weapons, or form all sorts of growths like jagged spikes.  If allowed to feed on another Devil, the Implant can create new weapons from them, although this makes the Implant stronger and more difficult to control, so Nikolai avoids doing so unnecessarily.  Only one weapon can be called upon at a time, but the Implant does not need to Devil Trigger in order to form partially, including the absorbed weapons; however, the Nightmare Implant is voracious, and Devil Triggering with it dramatically accelerates the use of Devil Power, reducing Nikolai&#039;s usual Devil Trigger time by a factor of 4, giving him a minute or less.  Parts of the Implant can be broken off, and will crumble into dust at Nikolai&#039;s command.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Nightmare Delta&#039;&#039;&#039;&lt;br /&gt;
** Nightmare Ray: The carapace emits individually weak but quickly firing laser-like rays of Devil Power in any direction. This uses up a little bit of a Devil Power, reducing the time available to Trigger.&lt;br /&gt;
** Devil Trigger - Dark Champion: Triggering the Implant itself boosts Nikolai&#039;s physical abilities and covers him completely in the Implant&#039;s carapace.  The increased Devil Power allows the Implant to generate hellfire from any part of its surface, adding hellfire damage to its regular attacks such as Dropping Bombs and Devil Knuckles, and Devil Knuckles can produce much longer blades.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Azi and Dahaka:&#039;&#039;&#039; Two slim Persian-style scimitars made from the fangs of the serpent Azi Dahaka, these swords form in Nikolai&#039;s hands when needed. Being created from the Implant, these swords will crumble into dust whenever Nikolai dismisses them.&lt;br /&gt;
** Devil Trigger - Venomous Slayer: Nikolai becomes completely covered in the Implant&#039;s carapace, which takes on a greenish hue and a more reptilian features, as well as boosting its speed. The two swords become sharp enough to slice through rock, and their wounds cause extreme fatigue like a negative energy infection (although this can be cured like any other status effect), quickly weakening even lesser Devils due to the green-black vaporous toxin the blades exude while Triggered. The effects of the toxin can also be removed at will with a touch of the blade.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Stoneflesh:&#039;&#039;&#039; The carapace of the Implant takes on a more brown, rocky appearance, resembling Phantom, the magma Devil. Without Triggering, Stoneflesh enhances the defensive properties of the Implant&#039;s carapace and making it almost heat-proof.&lt;br /&gt;
** Devil Trigger - Phantom Killer: Completely covered in the carapace which dimly glows red from within, Nikolai&#039;s strength is greatly enhanced, although his speed is reduced, and he gains a weakness to being slowed even further by extreme cold. However, he becomes strongly resistant to all heat-based attacks, and can pull bursts of magma up from below the ground one at a time (although this costs some Devil Power, greatly reducing the time available if he keeps using this), or draw magma into a hand to hurl at an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durandal:&#039;&#039;&#039; A Devil Arm bound to Nikolai in particular, like Yamato was bound to Vergil. The Durandal is a leaf-bladed broadsword said to contain the blood of thirteen Devils in its ornate hilt, and its handguard is made from parts of the armor of Nelo Angelo.  Nikolai has had this weapon since his childhood.  The weapon is specialized for fighting Devils, although its elemental attribute is still Dark.&lt;br /&gt;
* Phlebotomist: Whenever striking a Devil, Durandal draws its blood, causing extra damage and giving the wielder extra red orbs, even without a kill.&lt;br /&gt;
** Phlebotomist II (Power Leech): With this enhancement, whenever Durandal strikes a Devil, it drains some Devil Power, which is stored in the hilt--if the blade remains in the Devil&#039;s body, it can continue draining power, like a Nobody&#039;s power-draining ability. This will make Devils fall out of a Devil Trigger state much faster, either way.&lt;br /&gt;
* Unbreakable: Blocking edge-on, Durandal can cut through energy attacks and explosions.&lt;br /&gt;
* Devil Release - Rampant: Although Durandal has no special Devil Trigger abilities, the wielder can discharge all power collected in the hilt to launch at an enemy with a fearsome barrage of strikes like a Million Stab but with the addition of an intense jet of Devil Power in each thrust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erebus:&#039;&#039;&#039; This Devil Arm made from an especially vicious Shadow appears to be a sword hilt when inactive, but can form a blade of pure darkness that withers and erodes anything it touches and radiates a feeling of bone-chilling dread. Its element is Shadow/Darkness, making it strong against energy/light type beings. When Devil Triggered, the wielder takes on an indistinct, shadowy appearance with terrible glowing red eyes, and the background music changes to the &amp;quot;Oh Shit, It&#039;s A Fucking Shadow&amp;quot; music from Devil May Cry. When first activated by a new wielder, the Erebus&#039; blade attempts to consume them like a Shadow; only someone who survives will be recognized as a worthy master. Acquired during one of Nikolai&#039;s last missions as &#039;&#039;Filius Nefastus&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Hasta Opaca&#039;&#039; (Shadow Lance): With a stabbing motion, Erebus&#039; blade extends several meters to impale a target, much like the impaling motion of a Shadow.&lt;br /&gt;
* &#039;&#039;Sagittae Opacae&#039;&#039; (Shadow Arrows): With a slashing motion, Erebus throws one to three bolts of coruscating violet energy to impale targets.&lt;br /&gt;
* &#039;&#039;Via Umbrarum&#039;&#039; (Path of Shadows): The wielder of Erebus can thrust the blade into a shadow, and it will erupt from another shadow within line-of-sight.&lt;br /&gt;
* &#039;&#039;Amplexus Noctis&#039;&#039; (Embrace of Night): Erebus generates a sudden implosive force, drawing an enemy toward the blade from as much as several meters away. This can chain into combos or techniques like &#039;&#039;Hasta Opaca&#039;&#039; or Million Stab.&lt;br /&gt;
* &#039;&#039;Eruptio Caliginis&#039;&#039; (Eruption of Darkness): After stabbing into a target, Erebus&#039; blade can erupt outward in several smaller blades, causing severe additional damage, although this causes a delay before the next strike or maneuver can be used, making it best as a finishing move or against a single enemy.&lt;br /&gt;
* Devil Trigger - &#039;&#039;Ira Tenebrarum&#039;&#039; (Wrath of the Dark): When Devil Triggered, the wielder can charge the blade with energy, causing it to glow a fierce red color.  In this state, after being thrust into an enemy, the blade will explode, draining the wielder&#039;s Devil Gauge but causing tremendous damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
Nikolai is a fan of fancy cars and motorcycles, and tries to keep at least one well-maintained super-deluxe sports car wherever he lives. He also owns a collection of high-quality, hand-forged swords from around the world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During a mission to retrieve a nuclear weapon stolen by some orcs and a very angry fairy, Nikolai was given the sword called &amp;quot;[http://gubaba.org/ng2/aleesa-kupa.jpg Aleesa Kupa],&amp;quot; a [http://youtu.be/Qq4j1LtCdww cruel device] said to be [http://youtu.be/Qq4j1LtCdww poison] so virulent [http://youtu.be/Qq4j1LtCdww one look could kill], although this hasn&#039;t been put to the test. Even so, whenever wondering [http://youtu.be/jcEzx5HLYEw what you&#039;re going to do when you play with danger], this weapon will make sure your enemies&#039; defenses are [http://youtu.be/jcEzx5HLYEw pushed to the limit] whether at the beginning of [http://youtu.be/jcEzx5HLYEw a busy day] of fighting or finishing off a quick confrontation with [http://youtu.be/jcEzx5HLYEw one down and one to go].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; As with other Devils, Nikolai is vulnerable to holy attacks, which cause far greater damage than other attack types, and in special cases may even override the usual Devil trait of ignoring specific injuries. Some holy attacks may also panic the Nightmare Implant and cause it to behave erratically, requiring more effort for Nikolai to control it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Side:&#039;&#039;&#039; Because of Nikolai&#039;s training in the Devil World and submerged &#039;dark side,&#039; as well as the unabashed evil of the Nightmare Implant that&#039;s symbiotically bound to him, attacks which specifically target &#039;&#039;evil&#039;&#039; can still hurt him, no matter how good his intentions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Secret - True Identity (-1):&#039;&#039; Nikolai has taken pains to follow his mother&#039;s example, and conceal his identity, and will be certain to continue concealing his identity among all but the most trusted associates. This means avoiding use of the Nightmare Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Enemy - Mundus (-2):&#039;&#039; Nearly all Devils loyal to Mundus have a special bone to pick with Nikolai over his and his mother&#039;s &#039;betrayal&#039; of the Stewardship Cult. Although they would rather capture him alive and break his spirit, many would be more than content to win the glory promised to someone bringing back the head of &#039;&#039;Nelo Rennigato&#039;&#039;, and he&#039;s near the top of the Most Wanted List. This would be worth more, except that he has deliberately made efforts to stay under the Devil World&#039;s radar, but any Devils who discover who he is will probably either try to capture him, try to kill him, or try to stay away from him so they don&#039;t get branded traitors as well. If Nikolai&#039;s identity is revealed, the value of this flaw will increase by one to compensate, as efforts by the Stewardship Cult to track him down become more effective. If Mundus were to revive, this would probably be worth 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Otherworldly Taint (-2):&#039;&#039; Nikolai has the preternaturally blue eyes common to the descendents of Sparda, which Devils, Sparda-cultists, and others familiar with the Sparda legends will quickly recognize; he conceals this in various ways, especially wearing glasses with tinted lenses. &#039;&#039;Others get difficulty 7 Alertness roll to identify Nikolai, if his eyes are seen, if they know about the Sparda line.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hero Worship - Vergil (-1):&#039;&#039; Nikolai was raised to believe that Vergil was the best thing ever (partly because his mother wanted him to have something to be proud of in his family), and tends to accept it unquestioningly, as well as the implied resentment toward Dante&#039;s side of the family. &#039;&#039;-2 on rolls to admit/accept that Vergil might be wrong, if appropriate.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ulterior Motive - Resurrect Natalya (-2):&#039;&#039; Certain of Nikolai&#039;s allies may not be thrilled with him using PARADIGM as a vehicle to collect information on how to resurrect Devils, and he isn&#039;t about to share the details of &#039;&#039;why&#039;&#039; he wants to...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nightmare Implant Flaws:&#039;&#039;&#039; These flaws apply when the Nightmare Implant is active and attempting to assert its own desires and appetites. Obviously, if a Devil sees the Nightmare Implact active, it will almost certainly be instantly recognized, which risks turning Nikolai&#039;s Dark Secret into a higher-level Enemy.  Every two weapons absorbed from Devils applies a -1 penalty to rolls resisting the Implant&#039;s desires; right now, Nik&#039;s +3 Iron Will bonus only counts as +2 to resist the Implant, and this will only get worse if it grows stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sadism:&#039;&#039; Especially cruel even for a Devil, the Nightmare Implant revels in causing pain to its victims, and Nikolai may need to struggle against it with a Will roll to make it stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compulsion - Get Power, Eat Devils, Disregard Females:&#039;&#039; Not only is the Nightmare Implant sapient enough to understand that gaining power is the surest way to overcome its wielder, but it is also hungry for power for its own sake--and just hungry in general.  Nikolai may have to make a Will roll against difficulty 6 to resist the Implant&#039;s desire to try and consume a Devil, and for his sake will hopefully be stopped or restrained before the Implant succeeds.  Fortunately, it isn&#039;t instantaneous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Phobia - Holy Power:&#039;&#039; The Implant is also a craven coward when it comes to things that can really hurt it.  Holy power in particular scares the shit out of the Implant, requiring a Will roll (difficulty 7) to stop it from going catatonic. Even if this succeeds, the Implant&#039;s state of panic will apply a -1 penalty to all rolls to do anything other than running the hell away.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Subservient - Mundus:&#039;&#039; Although the Implant has no sense of loyalty, it does know who the biggest dog in the yard is, and will force a Will roll to directly disobey any order coming directly from Mundus (difficulty 5), or which it believes is coming directly from Mundus, although Nikolai can still try to worm around the wording even if he can&#039;t restrain the Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Tarot User]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Nikolai&amp;diff=12790</id>
		<title>Nikolai</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Nikolai&amp;diff=12790"/>
		<updated>2013-04-19T07:11:38Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&#039;&#039;Filius Nefastus&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Phantom Killer&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Nelo Rinnegato&#039;&#039;&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Vergil Sparda (biological father)&amp;lt;br&amp;gt;Natalya Nikolaiyevna Yevtushenko (mother)&amp;lt;br&amp;gt;Aleksandr Petrovich Yevtushenko (step-father)&lt;br /&gt;
|series=Devil May Cry&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Nikolai Aleksandrovich Yevtushenko&lt;br /&gt;
*Age: 26&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: August 5th&lt;br /&gt;
*Parents: Vergil Sparda and a succubus who later took the name Natalya Nikolaiyevna Petrov&lt;br /&gt;
**Place of Birth: The Devil World&lt;br /&gt;
**Nationality: Russian&lt;br /&gt;
**Specialty: Swordsmanship, Occultism&lt;br /&gt;
**Hobbies: Driving fast, drinking heavily, cooking, reading&lt;br /&gt;
**Likes: Humans, high-quality cigarettes, fast cars, city life, women who remind him of his mother&lt;br /&gt;
**Dislikes: Cynicism; &amp;quot;Devilish&amp;quot; behavior such as senseless cruelty, selfishness, and destruction of beautiful things&lt;br /&gt;
**Favorite Food: A wide variety of traditional Russian dishes &#039;&#039;matushka&#039;&#039; used to make&lt;br /&gt;
**Least Favorite Food: Fast food and junk food&lt;br /&gt;
**Favorite Music: Anything extremely dramatic and passionate, including a lot of Russian music; would probably love super robot music, too.&lt;br /&gt;
**Favorite Sport: Street racing, european football&lt;br /&gt;
**Most Valuable Possessions: Souped-up sports car&lt;br /&gt;
**Level of Education: MAs in Ancient History, Linguistics, and Classical Art, as well as some home-schooling&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;2&amp;quot;&lt;br /&gt;
**Weight: 190lbs&lt;br /&gt;
**Eyes: Blue (concealed behind red-lensed sunglasses)&lt;br /&gt;
**Hair: White (dyed black like &#039;&#039;normal&#039;&#039; people&#039;s hair)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Apr. 1st 2012&lt;br /&gt;
**Missions: 18 (1 S, 4 A, 10 B, 3 C)&lt;br /&gt;
**Income: 28.0M¥ ($280k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Nikolai usually wears his hair just past shoulder-length, and prefers to dress in a casual but super-snappy fashion.  He almost always wears John Lennons with red tinted lenses, and he&#039;s almost always smoking super-premier cigarettes.  He has a sort of European Playboy posh, model-y handsomeness, being the son of a succubus, but he&#039;s too casual and outgoing to come off with the usual haughty or aloof character.  His relatively light build conceals his strength well, although he &#039;&#039;is&#039;&#039; extremely well-toned like he&#039;s built for endurance and finesse rather than brute force.  Due to his maternal heritage and years of submerging his Devil side, Nikolai can mask his supernatural presence exceptionally well, as long as he isn&#039;t making use of any of his inhuman gifts.  Most Devil-detectors will totally miss him, and without the most intensive of examinations would at most probably find him &#039;strange&#039; or perhaps conclude that he had been in recent contact with demons or something with demonic ties, which shouldn&#039;t be surprising for an occultist.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Raised by his mother, who had come to hate the crushing darkness of Devil World society, such as it was, Nikolai came to be a true lover of humanity and its vast potential, a large part of what inspired him to study classical history and art.  His internal relationship to humanity is peculiar: on the one hand, he sees humans like younger siblings, either amused or saddened at their antics--on the other, he idolizes humanity&#039;s freedom, goodness, and great works of art and philosophy.  In his efforts to immerse himself completely in the small portion of humanity inherited from his father&#039;s side, Nikolai does everything he can to treat life like a game played for the sake of everyone having a good time.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
In order to ensure that he would always have a descendent of Sparda at his disposal, Mundus arranged for Vergil Sparda, mindwashed into the Dark Knight known as Nelo Angelo, to be mated to a powerful succubus.  Two months after the defeat of Mundus&#039; forces at Mallet Island, including the death of Nelo Angelo, Vergil&#039;s son was born in the Devil World.  The child was taken away by the highest of Mundus&#039; followers for preparation as a new Dark Champion, and his mother, being a powerful demoness, was more interested in the elevated esteem she gained for her service.  From birth, the child was subjected to rituals and dark alchemical procedures intended to make a perfect warrior of him, by joining him symbiotically to an experimental Devil Arm crafted from the remains of the artifical Devil called Nightmare.  Rather than a human name, he was given the title Filius Nefastus (the Unholy Son).  From when he was old enough to speak, he was educated in hatred for the uncle who had murdered his father, and trained in swordsmanship by demon generals, and raised brutally for a life of mercilessness.  As he grew and gained strength, his warders pushed him relentlessly, exposing him to the harshest environments of the Devil World to forge him into a new Dark Knight.&lt;br /&gt;
&lt;br /&gt;
By the time the boy-demon was eleven years old, he was already powerful enough to be dangerous to his warders, and he bristled with such diabolic fury that they were hard-pressed to control him.  To direct his fearsome energy, which was becoming a liability, they began sending him on missions to destroy rebels against Lord Mundus&#039; stewards (i.e. deserters in the wake of the Mallet Island fiasco), and more than one of these missions nearly cost him his life.  During one of these near-fatal missions, when he was 13 years old, he slew the magma demon known as Phantom, he earned the title Phantom-Killer.&lt;br /&gt;
&lt;br /&gt;
At about the same time, his mother took on a new mission to strike back against Dante for the Mallet Island defeat, only partially satisfied by the death of the traitorous witch Trish.  To make Dante suffer, they called in their expert succubus to employ a cunning plan--after gaining a lock of his hair, she would use an enhancing ritual to enter Dante&#039;s dreamscape while he was in a moment of uncertainty, and disguising herself as Trish, guided him, somnambulating, into his sleeping son&#039;s room; manipulating his dreams so that he could only see Mundus in place of Luca, and Trish in the Devil&#039;s clutches, implored him to strike.  The plan almost worked.  As Dante stood over Luca, the boy opened his eyes--the same impossible blue as Dante&#039;s and his mother&#039;s--and the flood of emotionally charged images startled the succubus, breaking her control and driving her out.  Dante woke instantly, realizing what had happened, said nothing to Luca, leaving the boy confused and annoyed at being bothered in the middle of the night for nothing; it was shortly afterward that Dante sent Luca off to military academy.&lt;br /&gt;
&lt;br /&gt;
The succubus came to in the Devil World, dazed and disoriented, with a head full of bewildering, unfamiliar images. The left the ritual circle in a confused fury, blaming her assistants and some unexpected source of interference for her failure, but she was haunted by the thoughts that had bombarded her from Dante: images of Dante and his mother, the tenderness of that maternal connection, the liberating, overwhelming inspiration to protect one&#039;s child. She suddenly awakened to a previously unidentified dull ache that, as a Devil, she had ignored along with the rest of the emotional barrenness of life in the Devil World for thirteen years, and came to a conclusion: she had to see her son.  Thinking she just needed to &#039;scratch the itch,&#039; she used her experience and understanding of Dante, she needed a powerful Devil with a family tie to Dante in order to complete the mission--eventually convinced of this, the leaders of the Stewardship Cult gave her custody over and responsibility for Filius Nefastus, the Phantom Killer.  However, rather than &#039;getting over it,&#039; her close contact with the boy only infuriated her as she learned about his treatment, and without clearly understanding why she suddenly cared, the began to plan their escape.&lt;br /&gt;
&lt;br /&gt;
Within a year, the succubus had used her status and power to arrange passage to Earth, claiming it was part of a new plan to eliminate the terrestrial descendents of Sparda, reserving that power for Mundus&#039; command; however, upon their arrival on Earth, the boy and his mother fled at once, traveling across multiple national boundaries and surviving on the succubus&#039; wit, charm, and other characteristic assets until she was able to earn them Russian citizenship by seducing a wealthy, powerful man by the name Aleksandr Feodorovich Yevtushenko by claiming to be a Ukrainian national from the countryside (where records-keeping was often shoddy) named Natalya, fleeing her deceased husband&#039;s abusive family with her darling boy Nikolai.  She took the date of their escape, August 5th, as Nikolai&#039;s birthday.  It was another two years before the boy began to come out of his shell--Natalya explained that her in-laws&#039; intense cruelty had been the reason--but Nikolai had little fondness and less respect for the step-father who showed him minimal affection and was powerful only politically.  His mother, on the other hand, doted on him constantly, and he adored her almost religiously.  For her happiness, he did everything in his power to suppress his dark nature, because although he didn&#039;t fully understand, he knew that Devils had begun to disgust her, not necessarily for their cruelty, since she could be terribly cruel to others when motivated by her own interests (mainly the happiness of her son), but for their crudeness and smallmindedness.&lt;br /&gt;
&lt;br /&gt;
So Nikolai submerged the first thirteen years of his life, becoming a carefree diletante and diving enthusiastically into the human arts disregarded by the Devil World, and pursuing all things that pleased pretty girls, whom he associated with his mother.  She supported him without hesitation in everything, finding him the best tutors to compensate for his delayed education, in which he excelled, gifting him with every expensive convenience he desired, and helped him to earn his degrees in, appropriately, the Humanities.  However, she also insisted that he learn to defend himself, and saw to it that he learned from the best fencing and martial arts instructors money could engage, for fear the Stewardship Cult would eventually track them down.&lt;br /&gt;
&lt;br /&gt;
She was right to worry.  Shortly after Nikolai had finished his third Master&#039;s degree, in Classical Art, the Cult finally located their deserters.  A powerful serpent Devil that fed on the power of other Devils, called Azi Dahaka, was sent to destroy them both.  It found Natalya, and dragged her back to the Devil World, pursued by a furious Nikolai--exactly as the Cult had planned, intending to capture him and bring him back under their control.  However, the had underestimated the strength of the filial bond and Nikolai&#039;s fury at finding that he had arrived too late to save his mother; Azi Dahaka attempted to use its newly absorbed powers of mind-control and illusion, but as his old training reawakened along with the Nightmare Implant, the Phantom Killer shrugged them off.  He tore out the serpent&#039;s fangs, and letting the Nightmare Implant integrate them as new weapons, carved the Devil open and ripped out its crystaline heart, in which Natalya&#039;s essence remained half-digested.  Nikolai made a pendant from the heart, hoping that if Mundus could be resurrected every 1,000 years, then perhaps the same could be done for his mother, if her essence could be preserved.&lt;br /&gt;
&lt;br /&gt;
After the death of his mother, Nikolai submerged his Devil heritage once more, wanting nothing to do with Devils--another side of the family busied itself with that sort of thing.  So he brought the pendant to Dante for safekeeping (although without revealing his identity), spinning a tale about its importance in a future ritual to combat the forces of the Devil World, explaining why it had to be kept safe from Mundus&#039; followers, but couldn&#039;t be destroyed.  He then dedicated himself to searching for esoteric texts under the pretense of his classics and ancient history studies, focusing especially on ancient occult writings.  He lived on a substantial inheritance that his mother had skillfully ensured he would gain from his step-father, in case the Cult should find her.  For the last few years, he has been traveling the world in search of a ritual to resurrect the preserved essence of a Devil.  His other goal of interest is to retrieve the Yamato, the sword which had belonged to his father, Vergil, which apparently was not in Dante&#039;s possession, as he had expected it might be.  In order to expand his opportunities for occult research, Nikolai has joined PARADIGM as a swordsman and expert in the occult.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Incredible (+4)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
** Occult Resources and Russian Mafia Connections: Incredible (+4)&lt;br /&gt;
** Everything Else: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [may get a bonus as Phantom Killer]&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Good (+2)&lt;br /&gt;
*Investigation:&lt;br /&gt;
** Text Research: Incredible (+4)&lt;br /&gt;
** Scene Investigation: Novice (+1)&lt;br /&gt;
*Law: Novice (+1)&lt;br /&gt;
*Occult: Amazing (+5)&lt;br /&gt;
*Politics: Novice (+1)&lt;br /&gt;
*Technician: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Amazing (+5+2) http://imgur.com/gallery/Tyz0s&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Classical Literature: Very Good (+4)&lt;br /&gt;
*History: Very Good (+4)&lt;br /&gt;
*Languages:&lt;br /&gt;
**Devil Tongue: Eloquent&lt;br /&gt;
**Russian: Eloquent&lt;br /&gt;
**German: Fluent&lt;br /&gt;
**Japanese: Fluent&lt;br /&gt;
**English: Fluent&lt;br /&gt;
**Ancient Greek: Semi-fluent&lt;br /&gt;
**Ancient Hebrew: Semi-fluent&lt;br /&gt;
**Ancient Persian: Semi-fluent&lt;br /&gt;
**Latin: Semi-fluent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Wall Jump: Using his superhuman strength, Nikolai can kick off a wall to gain extra altitude when there&#039;s a vertical surface available, &#039;&#039;a la&#039;&#039; Super Metroid.&lt;br /&gt;
* High Time: Employing his superhuman strength, Nikolai can knock an opponent into the air with a stunning upward slash, often followed by Aerial Rave.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Style Techniques:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Swordmaster Style:&#039;&#039; Refined special techniques for use with swords.&lt;br /&gt;
* Prop Shredder (All Swords): Nikolai spins his sword to slice a nearby enemy at high speed.&lt;br /&gt;
** Blade Shield (All Swords): A defensive version of Prop Shredder. Nikolai can deflect ranged attacks by spinning a sword in an extremely fast circle to block many weaker attacks, or placing his sword precisely in a bullet&#039;s path to block one moderate-strength attack, but this can&#039;t stop very strong attacks or area-enclosing attacks such as explosions.&lt;br /&gt;
* Aerial Rave (All Swords): A mid-air sword combo ending by smashing the enemy down to the ground.&lt;br /&gt;
* Sword-Pierce (Azi and Dahaka, Durandal): Nikolai can throw his sword, aimed to impale an enemy, and then recall the sword to his hand.&lt;br /&gt;
* Dervish (Azi and Dahaka): Derived from Persian sword techniques, Nikolai delivers a flurry of high-speed sword blows while in motion to strike enemies from all directions.&lt;br /&gt;
* Vengeance (Durandal): Nikolai performs a Stinger-like lunge, but rather than merely skidding across the ground, can launch upward to impale an airborn target.&lt;br /&gt;
** Mercy (Durandal): Nikolai makes the same lunging motion as in a Vengeance, but rather than stabbing at a target, places himself to intercept an attack on an ally.&lt;br /&gt;
** Beastkiller (Durandal): After connecting with a Vengeance, Nikolai withdraws Durandal in a slashing arc to tear open a much larger wound. This can lead into a regular combo or Aerial Rave.&lt;br /&gt;
* Million Stab (Erebus): Nikolai thrusts Erebus into a target repeatedly at an exceptionally high speed.&lt;br /&gt;
* Fleeting Parry (Erebus): Capitalizing on the weightlessness of Erebus&#039; blade, it can parry incoming melee or ranged attacks at an amazing speed.&lt;br /&gt;
** Riposte (Erebus): Another maneuver taking advantage of Erebus&#039; weightlessness, this follows a parry immediately with a counterstrike.&lt;br /&gt;
*** Fierce Riposte (Erebus): Rather than countering with a regular strike, Nikolai can counter with a Million Stab or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
* Shadow&#039;s Feign-Remise (Erebus): Nikolai initiates an attack, but deactivates the blade a moment before impact, surprising the enemy and foiling attempts to parry.  This is followed immediately by a syncopated (off-beat) remise (continuation of a halted attack) as the blade reactivates, either with a regular strike or an &#039;&#039;Amplexus Noctis&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Champion:&#039;&#039; Brutal combat maneuvers combining unarmed combat with the power of the Nightmare Implant.&lt;br /&gt;
* Harpoon: Nikolai shoots out a grapple formed by the Implant, and uses it to snag an object or swing across a gap.&lt;br /&gt;
* Wall Crawl: The carapace of the Implant alters its surface to cling to walls or ceilings, but this requires some amount of Nikolai&#039;s body (usually at least hands) to be covered by the carapace.&lt;br /&gt;
* Devil Knuckles: The carapace of the Implant grows jagged spines covering Nikolai&#039;s hands or other striking surfaces, increasing the damage done by hand-to-hand attacks and slightly increasing the range of unarmed strikes.&lt;br /&gt;
* Dropping Bombs: While falling to the ground, the Nightmare Implant releases a burst of power as Nikolai punches into the ground, releasing a shockwave that does limited damage but can stun many enemies in close proximity.&lt;br /&gt;
* Throw the Switch: Grappling an enemy with the aid of the Nightmare Implant growing around the grasped limb and taking advantage of its increased strength, Nikolai lifts the enemy off the ground and slams them down again with tremendous force.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; Being three-quarters Devil, Nikolai has superhuman strength (can probably lift around a ton), speed, and endurange.  As a Devil, any damage Nikolai suffers normally is fatiguing, but causes no wounds, although he can still feel the pain--at least momentarily--that the wound would have caused.  Since part of his Devil heritage is from his succubus mother, Nikolai is especially talented at concealing his Devilish nature, as well as being a born model and having a subconsciously alluring presence.&lt;br /&gt;
* &#039;&#039;&#039;Devil Power:&#039;&#039;&#039; As a Devil, Nikolai can draw on dark power inherited from the Legendary Dark Knight, Sparda. With this power, he can imbue an otherwise normal sword or any other sword-like object with a small portion of his power, making it supernaturally rigid and strong, and sheathing it in an aura that can cut like a masterwork sword even if the object itself is blunt, although such improvised or improved weapons are never as powerful as a proper Devil Arm. Depending on the object imbued, it may break apart after Nikolai withdraws his power from it following combat, having been held together by the Devil Power.  This power can also potentially be used to power some occult rituals.&lt;br /&gt;
* &#039;&#039;&#039;Devil Trigger:&#039;&#039;&#039; Using a Devil Arm, Nikolai can release his full power, greatly enhancing his physical abilities temporarily, and gradually restoring strength lost to injury. Nikolai can maintain this for a few minutes at most, and the aura of Devil Power is tangible even to those not normally sensitive to it. Other details and abilities gained, as well as the visual appearance, depend on the Devil Arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Animal Magnetism (+1):&#039;&#039; Being the son of a succubus, Nikolai has a subconsciously alluring presence, which would be still stronger if he were the type to actually use it deliberately. &#039;&#039;+1 on rolls for seduction and the like.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Iron Will (+5):&#039;&#039; After years of training for merciless brutality and unyielding ferocity, as well as spending his childhood between abuse by his handlers and struggling against the will of the Nightmare Implant, Nikolai has developed a formidable force of will--something necessary just to keep the Implant under his control. &#039;&#039;+3 bonus against mind control, including rolls to control the Nightmare Implant.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Occult Library (+2):&#039;&#039; After years of collecting texts, Nikolai has gathered a respectable library of occult materials, especially focused on demonology. &#039;&#039;Reduced difficulty or additional dice for trying to answer an occult question, given the opportunity to study the question.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crack Driver (+1):&#039;&#039; Spending much of his young adulthood in Russia learning to impress girls, Nikolai has picked up an impressive talent for driving with flair and giving his passengers panic attacks. &#039;&#039;+2 to Drive rolls.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tarot Blessing===&lt;br /&gt;
[[File:tarot7.jpg|thumb|right|The Pilgrimess tarot card.]] If the Tarot card&#039;s user is in dire need and under specific circumstances, The tarot card Hero will grant assistance to them with their fight. When the tarot card Hero appears, they are a shadowed out figure that hovers behind or beside their user.. the Hero can only be visible when casting or attacking, otherwise only magic users or spiritualists will be able to see them. &lt;br /&gt;
*&#039;&#039;&#039;The Pilgrimess&#039;&#039;&#039; - Nikolai pulled the fortune of &#039;&#039;The Pilgrimess&#039;&#039; champion, Fran. Fran is a genius doctor and surgeon, able to remedy many problems with curious medical procedures and ideas. Currently Fran only offers one attack for Nikolai:&lt;br /&gt;
**&#039;&#039;&#039;Scalpel Toss&#039;&#039;&#039; - Surgery Move of Fran. Brandishing her four arms, Fran will appear in front of Nikolai with precise slashes at the target in front of her, because she has four arms.. the move is very difficult to dodge.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;The Nightmare Implant:&#039;&#039;&#039; A Devil Arm created from the remains of Nightmare after its destruction by Dante, the Nightmare Implant is a Devil Symbiote able to consume other Devils and synthesize weapons from them, as well as generating bursts of energy. Once fused to another Devil, the Symbiote can grow outward to form a protective carapace over its host.  This carapace can generate energy bursts in the form of relatively weak but quick-firing laser-like rays comparable to small-arms weapons, or form all sorts of growths like jagged spikes.  If allowed to feed on another Devil, the Implant can create new weapons from them, although this makes the Implant stronger and more difficult to control, so Nikolai avoids doing so unnecessarily.  Only one weapon can be called upon at a time, but the Implant does not need to Devil Trigger in order to form partially, including the absorbed weapons; however, the Nightmare Implant is voracious, and Devil Triggering with it dramatically accelerates the use of Devil Power, reducing Nikolai&#039;s usual Devil Trigger time by a factor of 4, giving him a minute or less.  Parts of the Implant can be broken off, and will crumble into dust at Nikolai&#039;s command.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Nightmare Delta&#039;&#039;&#039;&lt;br /&gt;
** Nightmare Ray: The carapace emits individually weak but quickly firing laser-like rays of Devil Power in any direction. This uses up a little bit of a Devil Power, reducing the time available to Trigger.&lt;br /&gt;
** Devil Trigger - Dark Champion: Triggering the Implant itself boosts Nikolai&#039;s physical abilities and covers him completely in the Implant&#039;s carapace.  The increased Devil Power allows the Implant to generate hellfire from any part of its surface, adding hellfire damage to its regular attacks such as Dropping Bombs and Devil Knuckles, and Devil Knuckles can produce much longer blades.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Azi and Dahaka:&#039;&#039;&#039; Two slim Persian-style scimitars made from the fangs of the serpent Azi Dahaka, these swords form in Nikolai&#039;s hands when needed. Being created from the Implant, these swords will crumble into dust whenever Nikolai dismisses them.&lt;br /&gt;
** Devil Trigger - Venomous Slayer: Nikolai becomes completely covered in the Implant&#039;s carapace, which takes on a greenish hue and a more reptilian features, as well as boosting its speed. The two swords become sharp enough to slice through rock, and their wounds cause extreme fatigue like a negative energy infection (although this can be cured like any other status effect), quickly weakening even lesser Devils due to the green-black vaporous toxin the blades exude while Triggered. The effects of the toxin can also be removed at will with a touch of the blade.&lt;br /&gt;
* &#039;&#039;&#039;Weapon - Stoneflesh:&#039;&#039;&#039; The carapace of the Implant takes on a more brown, rocky appearance, resembling Phantom, the magma Devil. Without Triggering, Stoneflesh enhances the defensive properties of the Implant&#039;s carapace and making it almost heat-proof.&lt;br /&gt;
** Devil Trigger - Phantom Killer: Completely covered in the carapace which dimly glows red from within, Nikolai&#039;s strength is greatly enhanced, although his speed is reduced, and he gains a weakness to being slowed even further by extreme cold. However, he becomes strongly resistant to all heat-based attacks, and can pull bursts of magma up from below the ground one at a time (although this costs some Devil Power, greatly reducing the time available if he keeps using this), or draw magma into a hand to hurl at an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durandal:&#039;&#039;&#039; A Devil Arm bound to Nikolai in particular, like Yamato was bound to Vergil. The Durandal is a leaf-bladed broadsword said to contain the blood of thirteen Devils in its ornate hilt, and its handguard is made from parts of the armor of Nelo Angelo.  Nikolai has had this weapon since his childhood.  The weapon is specialized for fighting Devils, although its elemental attribute is still Dark.&lt;br /&gt;
* Phlebotomist: Whenever striking a Devil, Durandal draws its blood, causing extra damage and giving the wielder extra red orbs, even without a kill.&lt;br /&gt;
** Phlebotomist II (Power Leech): With this enhancement, whenever Durandal strikes a Devil, it drains some Devil Power, which is stored in the hilt--if the blade remains in the Devil&#039;s body, it can continue draining power, like a Nobody&#039;s power-draining ability. This will make Devils fall out of a Devil Trigger state much faster, either way.&lt;br /&gt;
* Unbreakable: Blocking edge-on, Durandal can cut through energy attacks and explosions.&lt;br /&gt;
* Devil Release - Rampant: Although Durandal has no special Devil Trigger abilities, the wielder can discharge all power collected in the hilt to launch at an enemy with a fearsome barrage of strikes like a Million Stab but with the addition of an intense jet of Devil Power in each thrust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erebus:&#039;&#039;&#039; This Devil Arm made from an especially vicious Shadow appears to be a sword hilt when inactive, but can form a blade of pure darkness that withers and erodes anything it touches and radiates a feeling of bone-chilling dread. Its element is Shadow/Darkness, making it strong against energy/light type beings. When Devil Triggered, the wielder takes on an indistinct, shadowy appearance with terrible glowing red eyes, and the background music changes to the &amp;quot;Oh Shit, It&#039;s A Fucking Shadow&amp;quot; music from Devil May Cry. When first activated by a new wielder, the Erebus&#039; blade attempts to consume them like a Shadow; only someone who survives will be recognized as a worthy master. Acquired during one of Nikolai&#039;s last missions as &#039;&#039;Filius Nefastus&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Hasta Opaca&#039;&#039; (Shadow Lance): With a stabbing motion, Erebus&#039; blade extends several meters to impale a target, much like the impaling motion of a Shadow.&lt;br /&gt;
* &#039;&#039;Sagittae Opacae&#039;&#039; (Shadow Arrows): With a slashing motion, Erebus throws one to three bolts of coruscating violet energy to impale targets.&lt;br /&gt;
* &#039;&#039;Via Umbrarum&#039;&#039; (Path of Shadows): The wielder of Erebus can thrust the blade into a shadow, and it will erupt from another shadow within line-of-sight.&lt;br /&gt;
* &#039;&#039;Amplexus Noctis&#039;&#039; (Embrace of Night): Erebus generates a sudden implosive force, drawing an enemy toward the blade from as much as several meters away. This can chain into combos or techniques like &#039;&#039;Hasta Opaca&#039;&#039; or Million Stab.&lt;br /&gt;
* &#039;&#039;Eruptio Caliginis&#039;&#039; (Eruption of Darkness): After stabbing into a target, Erebus&#039; blade can erupt outward in several smaller blades, causing severe additional damage, although this causes a delay before the next strike or maneuver can be used, making it best as a finishing move or against a single enemy.&lt;br /&gt;
* Devil Trigger - &#039;&#039;Ira Tenebrarum&#039;&#039; (Wrath of the Dark): When Devil Triggered, the wielder can charge the blade with energy, causing it to glow a fierce red color.  In this state, after being thrust into an enemy, the blade will explode, draining the wielder&#039;s Devil Gauge but causing tremendous damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
Nikolai is a fan of fancy cars and motorcycles, and tries to keep at least one well-maintained super-deluxe sports car wherever he lives. He also owns a collection of high-quality, hand-forged swords from around the world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During a mission to retrieve a nuclear weapon stolen by some orcs and a very angry fairy, Nikolai was given the sword called &amp;quot;[http://gubaba.org/ng2/aleesa-kupa.jpg Aleesa Kupa],&amp;quot; a [http://youtu.be/Qq4j1LtCdww cruel device] said to be [http://youtu.be/Qq4j1LtCdww poison] so virulent [http://youtu.be/Qq4j1LtCdww one look could kill], although this hasn&#039;t been put to the test. Even so, whenever wondering [http://youtu.be/jcEzx5HLYEw what you&#039;re going to do when you play with danger], this weapon will make sure your enemies&#039; defenses are [http://youtu.be/jcEzx5HLYEw pushed to the limit] whether at the beginning of [http://youtu.be/jcEzx5HLYEw a busy day] of fighting or finishing off a quick confrontation with [http://youtu.be/jcEzx5HLYEw one down and one to go].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil:&#039;&#039;&#039; As with other Devils, Nikolai is vulnerable to holy attacks, which cause far greater damage than other attack types, and in special cases may even override the usual Devil trait of ignoring specific injuries. Some holy attacks may also panic the Nightmare Implant and cause it to behave erratically, requiring more effort for Nikolai to control it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Side:&#039;&#039;&#039; Because of Nikolai&#039;s training in the Devil World and submerged &#039;dark side,&#039; as well as the unabashed evil of the Nightmare Implant that&#039;s symbiotically bound to him, attacks which specifically target &#039;&#039;evil&#039;&#039; can still hurt him, no matter how good his intentions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Secret - True Identity (-1):&#039;&#039; Nikolai has taken pains to follow his mother&#039;s example, and conceal his identity, and will be certain to continue concealing his identity among all but the most trusted associates. This means avoiding use of the Nightmare Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Enemy - Mundus (-2):&#039;&#039; Nearly all Devils loyal to Mundus have a special bone to pick with Nikolai over his and his mother&#039;s &#039;betrayal&#039; of the Stewardship Cult. Although they would rather capture him alive and break his spirit, many would be more than content to win the glory promised to someone bringing back the head of &#039;&#039;Nelo Rennigato&#039;&#039;, and he&#039;s near the top of the Most Wanted List. This would be worth more, except that he has deliberately made efforts to stay under the Devil World&#039;s radar, but any Devils who discover who he is will probably either try to capture him, try to kill him, or try to stay away from him so they don&#039;t get branded traitors as well. If Nikolai&#039;s identity is revealed, the value of this flaw will increase by one to compensate, as efforts by the Stewardship Cult to track him down become more effective. If Mundus were to revive, this would probably be worth 5 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Otherworldly Taint (-2):&#039;&#039; Nikolai has the preternaturally blue eyes common to the descendents of Sparda, which Devils, Sparda-cultists, and others familiar with the Sparda legends will quickly recognize; he conceals this in various ways, especially wearing glasses with tinted lenses. &#039;&#039;Others get difficulty 7 Alertness roll to identify Nikolai, if his eyes are seen, if they know about the Sparda line.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hero Worship - Vergil (-1):&#039;&#039; Nikolai was raised to believe that Vergil was the best thing ever (partly because his mother wanted him to have something to be proud of in his family), and tends to accept it unquestioningly, as well as the implied resentment toward Dante&#039;s side of the family. &#039;&#039;-2 on rolls to admit/accept that Vergil might be wrong, if appropriate.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ulterior Motive - Resurrect Natalya (-2):&#039;&#039; Certain of Nikolai&#039;s allies may not be thrilled with him using PARADIGM as a vehicle to collect information on how to resurrect Devils, and he isn&#039;t about to share the details of &#039;&#039;why&#039;&#039; he wants to...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nightmare Implant Flaws:&#039;&#039;&#039; These flaws apply when the Nightmare Implant is active and attempting to assert its own desires and appetites. Obviously, if a Devil sees the Nightmare Implact active, it will almost certainly be instantly recognized, which risks turning Nikolai&#039;s Dark Secret into a higher-level Enemy.  Every two weapons absorbed from Devils applies a -1 penalty to rolls resisting the Implant&#039;s desires; right now, Nik&#039;s +3 Iron Will bonus only counts as +2 to resist the Implant, and this will only get worse if it grows stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Sadism:&#039;&#039; Especially cruel even for a Devil, the Nightmare Implant revels in causing pain to its victims, and Nikolai may need to struggle against it with a Will roll to make it stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compulsion - Get Power, Eat Devils, Disregard Females:&#039;&#039; Not only is the Nightmare Implant sapient enough to understand that gaining power is the surest way to overcome its wielder, but it is also hungry for power for its own sake--and just hungry in general.  Nikolai may have to make a Will roll against difficulty 6 to resist the Implant&#039;s desire to try and consume a Devil, and for his sake will hopefully be stopped or restrained before the Implant succeeds.  Fortunately, it isn&#039;t instantaneous.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Phobia - Holy Power:&#039;&#039; The Implant is also a craven coward when it comes to things that can really hurt it.  Holy power in particular scares the shit out of the Implant, requiring a Will roll (difficulty 7) to stop it from going catatonic. Even if this succeeds, the Implant&#039;s state of panic will apply a -1 penalty to all rolls to do anything other than running the hell away.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Subservient - Mundus:&#039;&#039; Although the Implant has no sense of loyalty, it does know who the biggest dog in the yard is, and will force a Will roll to directly disobey any order coming directly from Mundus (difficulty 5), or which it believes is coming directly from Mundus, although Nikolai can still try to worm around the wording even if he can&#039;t restrain the Implant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Tarot User]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12789</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12789"/>
		<updated>2013-04-19T03:01:39Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=27&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 27&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 18 (1 A, 11 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 15.7M¥ ($157k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungTakeo.jpg|120px|thumb|right|Takeo at age 14 dressed in light formal Juraian clothes to answer a challenge.]]&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device/Multitool: Sonic Screwdriver ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ongoing development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This device is designed to serve both as a basic scanning device and a basic multitool, with options for upgrading by adding new functions. Currently, it can act apply torques (twisting) or longitudinal forces (pushing/pulling), and can scan using broadband acoustic backscatter for submillimeter resolution. Range is limited to a few meters. Uses telepathic interface technology.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contrast Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Portable Projector/Computer Housing ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to increase [[Saseko_Madobe|Saseko Madobe (XP)]]&#039;s mobility, Takeo and Jach have been working on developing a mobile housing for a higher-end hardware package to go with the mysterious chip which seems to be at the heart of her sapience. The mobile housing is currently planned to have a standard wireless commlink to the PARADIGM network, self-contained power generation, and integral propulsion allowing the system to hover, rather than merely building it into a roomba.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12473</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12473"/>
		<updated>2013-03-29T22:31:59Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Engineering Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 18 (1 A, 11 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 15.7M¥ ($157k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungTakeo.jpg|120px|thumb|right|Takeo at age 14 dressed in light formal Juraian clothes to answer a challenge.]]&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device/Multitool: Sonic Screwdriver ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ongoing development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This device is designed to serve both as a basic scanning device and a basic multitool, with options for upgrading by adding new functions. Currently, it can act apply torques (twisting) or longitudinal forces (pushing/pulling), and can scan using broadband acoustic backscatter for submillimeter resolution. Range is limited to a few meters. Uses telepathic interface technology.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contrast Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Portable Projector/Computer Housing ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to increase [[Saseko_Madobe|Saseko Madobe (XP)]]&#039;s mobility, Takeo and Jach have been working on developing a mobile housing for a higher-end hardware package to go with the mysterious chip which seems to be at the heart of her sapience. The mobile housing is currently planned to have a standard wireless commlink to the PARADIGM network, self-contained power generation, and integral propulsion allowing the system to hover, rather than merely building it into a roomba.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12472</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12472"/>
		<updated>2013-03-29T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 18 (1 A, 11 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 15.7M¥ ($157k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungTakeo.jpg|120px|thumb|right|Takeo at age 14 dressed in light formal Juraian clothes to answer a challenge.]]&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device/Multitool: Sonic Screwdriver ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ongoing development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This device is designed to serve both as a basic scanning device and a basic multitool, with options for upgrading by adding new functions. Currently, it can act apply torques (twisting) or longitudinal forces (pushing/pulling), and can scan using broadband acoustic backscatter for submillimeter resolution. Range is limited to a few meters. Uses telepathic interface technology.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contrast Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Portable Projector/Computer Housing ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to increase [[Saseko_Madobe|Saseko Madobe (XP)]]&#039;s mobility, Takeo and Jach have been working on developing a mobile housing for a higher-end hardware package to go with the mysterious chip which seems to be at the heart of her sapience. The mobile housing is currently planned to have a standard wireless commlink to the PARADIGM network, self-contained power generation, and integral propulsion allowing the system to hover, rather than merely building it into a roomba.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12266</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=12266"/>
		<updated>2013-03-09T07:45:43Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 18 (1 A, 11 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 15.7M¥ ($157k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungTakeo.jpg|120px|thumb|right|Takeo at age 14 dressed in light formal Juraian clothes to answer a challenge.]]&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contrast Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a couple of field missions, Takeo has noticed that a lack of scanning equipment has made it difficult to act very effectively as a science expert.  To that end, he has started developing ideas for possible portable scanning devices.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=12192</id>
		<title>Jacqueline &quot;Jackal&quot; Egret</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=12192"/>
		<updated>2013-03-06T08:36:22Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Jacqueline Egret&lt;br /&gt;
|image=[[File:JackalFatigues.png|240px|Jackal in MSF fatigues at the end of a workout.]]&lt;br /&gt;
|aka=Major, Major Egret, Jackal&lt;br /&gt;
|age=24&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&amp;quot;Dingo&amp;quot; Egret (father)&amp;lt;br&amp;gt;Ken Marineris Egret (mother)&lt;br /&gt;
|series=Zone of the Enders&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Jacqueline Egret&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthdate (Martian Calendar): 9/37/2&lt;br /&gt;
*Birthdate (Terrestrial Calendar): 4/7/2177&lt;br /&gt;
*Parents: &amp;quot;Dingo&amp;quot; Egret and Ken Marineris Egret&lt;br /&gt;
**Place of Birth: Valles Marineris, Mars&lt;br /&gt;
**Nationality: Martian&lt;br /&gt;
**Specialty: Frame Running (1st MOS) and Small-Group Special Operations (2nd MOS is Sniper)&lt;br /&gt;
**Hobbies: Hobbies are for people who don&#039;t work enough&lt;br /&gt;
**Likes: Military achievements, piloting, good soldiers&lt;br /&gt;
**Dislikes: Dealing with civilians, slackers, &amp;quot;white knight&amp;quot; romantics&lt;br /&gt;
**Favorite Food: Martian Armed Forces rations&lt;br /&gt;
**Least Favorite Food: Pretentious gourmet nonsense with tiny portions and drizzles and garnishes and things put into piles for no damn reason&lt;br /&gt;
**Favorite Music: The Martian National Anthem, and anything suitable for getting pumped up for battle&lt;br /&gt;
**Favorite Sport: Mock combat training scenarios&lt;br /&gt;
**Most Valuable Possessions: Wolverine, her LEV (which is back on Mars)&lt;br /&gt;
**Level of Education: Martian Space Force Officers&#039; Academy graduate&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160lbs&lt;br /&gt;
**Eyes: Aquamarine&lt;br /&gt;
**Hair: Bright red, cropped short&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Feb. 10th 2012 (2200 in her time)&lt;br /&gt;
**Missions: 22 (8 B, 13 C, 1 D)&lt;br /&gt;
**Income: 14.5M¥ ($145k) and some cake&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jacqueline takes after her mother a lot--curvy, but in exceptionally good athletic condition, with bright fiery red hair--although she&#039;s somewhat more dusky-skinned like her father, and has his bright blue eyes.  She wears her hair cropped short to keep it out of her eyes, however.  She typically wears a MSF garrison uniform (often in red-camo print, although it&#039;s available in other patterns) over light standard-issue body armor; under that, she usually wears sports bras to keep her chest under control and minimize its obviousness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Jacqueline is a true soldier, through and through: she has a streak of Patton in her, in that she was clearly made to be a soldier, and she excels at it.  However, she has some difficulty in less regimented and professional situations; as a child, she preferred socializing with top brass over playing games with children, and even when she was among peers, she tried to emulate the behavior the thought of as soldierly.  As a result, she is rather awkward and uncomfortable in typical civilian social situations, and generally tries to stick to a professional footing where the rules are clear, and things like hopes and dreams and squishy feelings aren&#039;t involved.&lt;br /&gt;
&lt;br /&gt;
Few things infuriate and revolt her more than bad leadership and sexism--the latter even including being hit on, especially by fellow soldiers.  She believes sincerely that romantic involvement makes men try to act like heroes, which is the best way to get oneself and one&#039;s team killed, and would sooner ground a good pilot or transfer him to another unit.  Secretly, she also has a deeply buried sense of insecurity in romance, and especially with her indoctrination by military officers, rejects all the weak, helpless images socially attached to women; she and sees no strong and self-respecting traditional female sexual rolls.  She deeply resents the tendency for traditionally &amp;quot;feminine&amp;quot; behavior (yielding, giggling, emotionality, etc) to resemble child-like behavior, and tends to reject all &amp;quot;feminine&amp;quot; behavior as being suitable only for secretaries and mistresses.&lt;br /&gt;
&lt;br /&gt;
She allows only very few people to call her Jacqueline, and gets really pissed off at people who call her &amp;quot;Jackie,&amp;quot; so her father does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:People-think-im-shy.jpg|240px|thumb|right|Jackal in elementary school.]]&lt;br /&gt;
[[File:YoungJackal.jpg|240px|thumb|left|Jackal at age 11 when she began learning to pilot.]]&lt;br /&gt;
Jacqueline was born three years after her father’s victory against Colonel Nohman reduced the BAHRAM military machine to scattered Antiterrestrial Radicals.  Her father was made the first Marshal of the Martian Space Force (MSF) and founded the first MSF Officers’ Academy near Olympus Mons.  Jacqueline grew up surrounded by military families and events, both her parents lauded as the foremost heroes of the Martian War of Independence, and easily became a kind of military fangirl; she studied military history from a young age, and the determination and pride of the officers who became her fathers’ friends impressed her deeply.  She was determined by age ten to become a military officer and a Runner like her parents had done--in no small part out of the fiercely competitive relationship between her father and herself.  Within the next year, her parents gave in, and her father began her training.&lt;br /&gt;
&lt;br /&gt;
However, Dingo pushed her as hard as he could in hopes of convincing her to do something less dangerous--but with encouragement from her idea of military spirit, as well as her mother and some family friends, she persevered.  Her father bought a broken-down used LEV, and much to her frustration, the first part of her training was to get it running in good enough order for the local Regional Armored Militia (RAM).  All the while, she was required to maintain good grades in school; she spent her free time on the LEV (which she named Wolverine after a small and ugly but ferocious Earth animal) and got it up and running in a matter of months, continuing to customize it afterward with military surplus bought cheap through her father’s connections.  By thirteen, her machine had passed the local RAM’s maintenance exam--without telling her father, Jacqueline then took and passed the RAM piloting exams and began badgering the unit commander until he finally acquiesced, allowing her to join a scouting patrol with Dingo&#039;s grudging permission.  The RAM unit started shortening her name to “Jackal” (she was violently opposed to “Jackie”), partly punning on her father’s name, and the nickname stuck with her.&lt;br /&gt;
&lt;br /&gt;
For three years, she served in the RAM under an honorably discharged Captain; twice, she was involved in very small-scale engagements, once against a small-time Radical cell, and once against LEV-armed burglars.  This was on her record when she applied with her parents’ support to the Olympus Mons MSF Academy, and with the combination of the shining recommendations from her RAM unit and top rankings on placement exams, she was allowed into the early entry program.  Once in the Academy, she had expected to find some camaraderie--however, she was not only new, but her fantastic success made her unpopular with those whose records she broke, as well as their friends, and her social skills were better suited for dealing with professionals twice her age than fellow cadets.  Near the end of her first year, rumors surfaced, first stating that she was given special considerations because of her father (in a way this was true, but ironically so: Dingo had explicitly told the instructors to never go easy on her or cut her any slack at all)--and then, claiming that she had used her looks to win special treatment from instructors.  Jacqueline, offended and enraged, was not satisfied with the administration merely denying the rumors; she tracked down the junior-year girl who had started the rumors, and settled the matter herself.  She spent a month in cadets’ stockade (allowing only class attendance) on charges of aggravated assault, but was kept company by the knowledge that she had left her marks: a massive black eye and an arm broken in three places.  In the next year, she spent a week in cadet’s stockade, and then two weeks--first for decking a fellow cadet who tried to hit on her a little too intensely, and then for breaking his arm four months later, when he tried it again.&lt;br /&gt;
&lt;br /&gt;
Despite these marks on her record, however, Jacqueline (who had officially taken Jackal as her call sign) began to earn the respect of her fellow cadets.  She wasn’t always well-liked, but her peers learned to take her seriously in everything, and to expect fairness from her: at all three disciplinary hearings of her cadet career, she had asked specifically to be given the full standard disciplinary punishment, and not to get off lightly due to extenuating circumstances.  They also learned to respect her consummate skill, her dedication to study and excellence, and the her fiery spirit in battle which all but paralyzed many other cadets during simulated combat.  During off-seasons, she would visit her parents and challenge her father, showing off everything new she had learned, and reveling in the fiercely competitive spirit of their relationship; she would also return to the RAM she had served in, piloting her old LEV more and more skillfully each season.&lt;br /&gt;
&lt;br /&gt;
In her hearings, Jackal had requested that her desire for full standard disciplinary action be noted on her record; this was a strategic maneuver in itself.  When she graduated 2nd in her class as a newly commissioned Lieutenant at 20 (skipping Sublieutenant) with a civilian degree in political science and applied to join the Special Operations branch of the MSF (MSFSOD), her record showed that she believed in taking personally risky actions to solve problems, but that responsibility for those choices was a top priority for her.  For that, her otherwise superb record, and her outstanding grades, they gladly accepted her, and she underwent months of elite training including covert insertion, unarmed and improvised personal combat, marksmanship, civilian vehicle piloting, and heavy physical conditioning.&lt;br /&gt;
&lt;br /&gt;
Within a year in her MSFSOD unit, she distinguished herself in several ground-side operations against Radical cells, and earned an astonishingly fast promotion to Captain.  Eager to find a more demanding posting, she transferred to pirate-hunting in the Belt (which Earth had relegated to Mars after the establishment of Martian independence), where she led an extremely successful Orbital Frame strike force against some of the top rated Belt pirates in operation.  A year and a half after her transfer, she was promoted to Major and given a customized Mustang-class fast attack Orbital Frame, legendary even among belt Runners for its finicky controls and overwhelming motive power.  Jackal’s reputation was only improved by her mastery of the MSF’s most difficult to control machine.  In her three years as an officer, she accepted only the mandatory leave (required by the military medical bureau), and during that time, returned to civilian service in her local RAM.&lt;br /&gt;
&lt;br /&gt;
In the midst of her soaring career, PARADIGM established contact with the Martian government, and requested personnel able to perform clandestine paramilitary operations.  Since spearheading covert operations is typically MSFSOD territory, the government requested recommendations for one operative to send, and picked the field officer with the combination of the best record, highest security clearance, and most unimpeachable record of loyalty to Mars both to act as a Martian-contributed agent of PARADIGM and to investigate the organization and submit her own report on its operations, in order to verify PARADIGM&#039;s own claims.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Excellent (+4)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Intimidation: Very Good (+3)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Etiquette:&lt;br /&gt;
**Military: Excellent (+4)&lt;br /&gt;
**Civilian: Novice (+1)&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
**Mars: Good (+2)&lt;br /&gt;
**Organized Crime: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Excellent (this is &#039;&#039;after&#039;&#039; learning more about 21st-century architecture and network protocols) (+4)&lt;br /&gt;
*Investigation: Good (+2)&lt;br /&gt;
*Medicine (field medicine): Excellent (+4)&lt;br /&gt;
*Law: Good (+2)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technician: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Disguise: +2&lt;br /&gt;
*Driving/Piloting:&lt;br /&gt;
**Orbital Frame: Amazing (+5+2)&lt;br /&gt;
**Spacecraft: Very Good (+3)&lt;br /&gt;
**Surface Vehicle: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Demolitions: Excellent (+4)&lt;br /&gt;
*Navigation: Very Good (+3)&lt;br /&gt;
*History:&lt;br /&gt;
**Earth: Good (+2)&lt;br /&gt;
**Mars: Very Good (+3)&lt;br /&gt;
**Military: Very Good (+3)&lt;br /&gt;
*Languages:&lt;br /&gt;
**English&lt;br /&gt;
**Japanese (in the future everyone speaks Japanese, because anime)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No special techniques, although Jacqueline&#039;s combat training includes a range of firearms, as well as unarmed combat, knives, and improvised weapons (e.g. the many ways you can kill someone with a belt or tie).  Since her secondary MOS (military occupational specialty) is Sniper, she is necessarily a top-level sharpshooter with rifles and is experienced with combat shotguns and handguns from numerous breaching operations.  She also holds the highest non-instructor rank in the Martian Armed Forces martial arts program.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline is a normal, if unusual, human being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Code of Honor, Military Professionalism (1):&#039;&#039;&#039; Jacqueline believes those taking on the responsibility of military/paramilitary action (herself included) must uphold a certain code of responsible professional behavior.  (A) Protect civilians at all costs; civilians can be allowed to come to harm only if necessary to avoid even greater harm to civilians.  (B) Accept any legal order; objections should be made by the proper channels, not by throwing a tantrum or deserting.  (C) Take responsibility for your actions.  (D) Cooperate with and protect your teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Mecha (1):&#039;&#039;&#039; Jacqueline has a fantastic gift for piloting combat mecha such as LEVs and Orbital Frames. This probably won&#039;t come up, but if it does, she has a +2 on Driving rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; Between the natural spiritedness inherited from her mother, the stubbornness from her father, and the years of butting heads with him in order to get what she wanted, Jacqueline has developed a formidable ability to set her mind on something and barrel through whatever gets in the way.  As a result, not only can she shrug off self-doubt and other normal problems, but she also gains a +3 bonus to resist mind-control.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline has no totally unique possessions, other than her hacked-together LEV which is back home on Mars anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items Of Note ===&lt;br /&gt;
&#039;&#039;&#039;MS90 &amp;quot;Deimos&amp;quot; 12mm:&#039;&#039;&#039; The Deimos 12mm is a high-caliber automatic machinepistol chambering caseless 12mmx25mm rounds, holding 15 in an extended magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MS92 &amp;quot;H-CAW&amp;quot; 15mm:&#039;&#039;&#039; Short for Heavy Combat Assault Weapon. The H-CAW 15mm is an assault rifle chambering caseless 15mmx40mm self-oxidizing rounds (able to fire underwater or in vacuum), holding 65 per magazine. An underbarrel grenade launcher can attach to this, as well, firing an array of grenades including smoke, fragmentation, concussion, and incendiary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME93 &amp;quot;Valkyrie&amp;quot; VALKR-E 50kW:&#039;&#039;&#039; Short for &amp;quot;Variable Active-Lens Kalliggite Rifle, class E,&amp;quot; the Valkyrie is a high-power laser sniper rifle. The laser’s frequency can be adjusted (Variable) by using electrical currents to modulate the structure of the synthetic crystal resonator (Kalliggite, named from Greek for &amp;quot;shining&amp;quot; or &amp;quot;beautiful&amp;quot; for its unique photoelectric properties). The aperture adjusts to modulate focal point distance according to the user’s controls (Active-Lens), and the frequency range includes infrared (class A), red (class B), blue-green (class C), near ultraviolet (class D), and mid-ultraviolet (class E).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MM81 Field Knife:&#039;&#039;&#039; High-tech alloy combat knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA89A94 Light Under-Dress Armor:&#039;&#039;&#039; Designed to be worn underneath clothing as concealable armor, LUDA is made three layers of &amp;quot;PBCM,&amp;quot; a tough carbonate mesh within various polymer layers is flexible and form-fitting, but exceptionally impact absorbent for its flexibility.  LUDA is highly resistant to heat and cold, electricity, radiation, puncture, and laceration. It will stop most small arms bullets very well, including basic 20th century AP rounds, although they’ll still cause nasty, nasty bruises, and very high-power rounds are just too much for the armor to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA76C97 Combat Body Armor System:&#039;&#039;&#039; Designed for infantry assault roles, CBAS is basically heavier LUDA using seven layers of PBCM instead of three, and adding &amp;quot;MARCAM&amp;quot; reactive armor plates to the torso and boots, and in sections along the long bones of the arms and legs. The suit seals air-tight to a &amp;quot;MARCAM&amp;quot; and impact-ceramic helmet which includes a small tactical computer that handles the helmet HUD (showing status of linked weapons and vehicles, linking video from a rifle&#039;s scope for corner scouting, tracking allies, mission records, etc) and communications link. The visor autodarkens very fast in high intensity light to protect against flash-blinding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival Kit:&#039;&#039;&#039; Includes things like a radio, a vapor-capture canteen, and a high-tech field medicine kit with some advanced first-aid drugs and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacking Kit:&#039;&#039;&#039; A set of computer hardware gaining access to computer networks.  This includes a small laptop-sized computer, as well as gear for splicing into various types of network cabling, although this may need to be altered to comply with 21st century standards.&amp;lt;br&amp;gt;&lt;br /&gt;
She can bring in other gear, as well, but this would require a special requisition and probably at least a day or two for delivery (aka op approval).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Jacqueline has no special weaknesses other than her social difficulties and not being from 21th century Earth, although her patriotism (and distaste for Earth) might annoy some people.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Civilians in Military Roles (1):&#039;&#039;&#039; She&#039;s fine with civilians doing their thing as civilians, but has very little patience for people who take on military roles and don&#039;t display proper Military Professionalism and for people who put them there.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disturbing Mannerism, Poor Civilian Social Skills (2):&#039;&#039;&#039; Although familiar with civilian life, Jacqueline has never had much to do with it, and has never really &#039;&#039;wanted&#039;&#039; much to do with it.  As a result, she often comes off as being antisocial or worse; she gets GM-set penalties on Social rolls involving civilian life type situations like snazzy parties and trying to blend in with hip crowds, or where she&#039;s expected to act &amp;quot;feminine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isolated Upbringing (1):&#039;&#039;&#039; While Jacqueline is familiar with Earth history from books, she really isn&#039;t that familiar with actual contemporary social interaction on Earth, in no small part because she doesn&#039;t actually &#039;&#039;like&#039;&#039; Earth very much.  As a result, she gets a -1 penalty on Social rolls for dealing with normal Earth natives or trying to pass herself off as belonging on Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:People-think-im-shy.jpg&amp;diff=12191</id>
		<title>File:People-think-im-shy.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:People-think-im-shy.jpg&amp;diff=12191"/>
		<updated>2013-03-06T08:35:51Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=N-locations&amp;diff=12070</id>
		<title>N-locations</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=N-locations&amp;diff=12070"/>
		<updated>2013-02-18T07:07:47Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Sixth Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
This floor contains the main living room, the dining room, and the entryway. &amp;lt;br&amp;gt;&lt;br /&gt;
;Lobby&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Front Desk&#039;&#039;&#039; - The area to sign in and receive a key for the room. If there is no one at the desk, there is a sign that SAYS to just sign in and take an available key to one of the rooms. There is no Rent but amenities (food, extra furniture and so on) are not included. &lt;br /&gt;
&lt;br /&gt;
;Dining Room&lt;br /&gt;
:A simple dining area. &lt;br /&gt;
&lt;br /&gt;
;Kitchen&lt;br /&gt;
:Has all the usual/necessary kitchen stuff. Food isn&#039;t magically replaced :(&lt;br /&gt;
&lt;br /&gt;
;Living Room&lt;br /&gt;
:Some couches and chairs and of course the television!&lt;br /&gt;
&lt;br /&gt;
;Gymnasium&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: The small half sized rooms are restrooms.&amp;lt;br&amp;gt;The only place to bathe is on the first floor in the furo.&amp;lt;br&amp;gt;Each bedroom has a washroom, though.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 1 (Double)&#039;&#039;&#039;: [[Kei Nanjou]]&lt;br /&gt;
*&#039;&#039;&#039;Room 2&#039;&#039;&#039;: [[Rebecca Chambers]]&lt;br /&gt;
*&#039;&#039;&#039;Room 3&#039;&#039;&#039;: [[Sai]]&lt;br /&gt;
*&#039;&#039;&#039;Room 4 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 5&#039;&#039;&#039;: [[Garrus]]&lt;br /&gt;
*&#039;&#039;&#039;Room 6&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 7&#039;&#039;&#039;: [[Sakura Haruno]]&lt;br /&gt;
*&#039;&#039;&#039;Room 8&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 9&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 10&#039;&#039;&#039;: [[Snow Villiers]]&lt;br /&gt;
*&#039;&#039;&#039;Room 11&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 12&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 13&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 14&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 15&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 16&#039;&#039;&#039;: [[Gau]]&lt;br /&gt;
*&#039;&#039;&#039;Room 17 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 18&#039;&#039;&#039;: [[Samus Aran]]&lt;br /&gt;
*&#039;&#039;&#039;Room 19&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 20 (Double)&#039;&#039;&#039;: [[Maya|Crimson Viper]] + Lauren&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 21 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 22&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 23&#039;&#039;&#039;: [[Daisy]]&lt;br /&gt;
*&#039;&#039;&#039;Room 24 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 25&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 26&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 27&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 28&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 29&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 30&#039;&#039;&#039;: [[Golbez]]&lt;br /&gt;
*&#039;&#039;&#039;Room 31&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 32&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 33&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 34&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 35&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 36&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 37 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 38&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 39&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 40 (Double)&#039;&#039;&#039;:  &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor3.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 41 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 42&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 43&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 44 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 45&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 46&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 47&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 48&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 49&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 50&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 51&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 52&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 53&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 54&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 55&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 56&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 57 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 58&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 59&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 60 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor4.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 61 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 62&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 63&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 64 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 65&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 66&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 67&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 68&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 69&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 70&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 71&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 72&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 73&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 74&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 75&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 76&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 77 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 78&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 79&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 80 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor5.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sixth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 81 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 82&#039;&#039;&#039;: [[Alita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 83&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 84 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 85&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 86&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 87&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 88&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 89&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 90&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 91&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 92&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 93&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 94&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 95&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 96&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 97 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 98&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 99&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 110 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor6.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seventh Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 101 (Double)&#039;&#039;&#039;: [[Chie Satonaka]] &amp;amp; [[Naoto Shirogane]]&lt;br /&gt;
*&#039;&#039;&#039;Room 102&#039;&#039;&#039;: [[Aya Mikage]]&lt;br /&gt;
*&#039;&#039;&#039;Room 103&#039;&#039;&#039;: [[Hei|Li Shunsheng]]&lt;br /&gt;
*&#039;&#039;&#039;Room 104 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 105&#039;&#039;&#039;: [[Sage]]&lt;br /&gt;
*&#039;&#039;&#039;Room 106&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 107&#039;&#039;&#039;: [[Urdnot Wrex]]&lt;br /&gt;
*&#039;&#039;&#039;Room 108&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 109&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 110&#039;&#039;&#039;: [[Rex Salazar]]&lt;br /&gt;
*&#039;&#039;&#039;Room 111&#039;&#039;&#039;: [[Mega Man]]&lt;br /&gt;
*&#039;&#039;&#039;Room 112&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 113&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 114&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 115&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 116&#039;&#039;&#039;: [[Vivio]]&lt;br /&gt;
*&#039;&#039;&#039;Room 117 (Double)&#039;&#039;&#039;: [[Fate]] &amp;amp; ???&lt;br /&gt;
*&#039;&#039;&#039;Room 118&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 119&#039;&#039;&#039;: [[Nero]]&lt;br /&gt;
*&#039;&#039;&#039;Room 120 (Double)&#039;&#039;&#039;: [[Dante]] &amp;amp; [[Rydia]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor7.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roof==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Epoch&#039;&#039;&#039;: The blue box rests in the top floor for missions. It is also useable for personal use.&lt;br /&gt;
*&#039;&#039;&#039;Gun/Ammunitions Room:&#039;&#039;&#039; Gun and Maintenance room.&lt;br /&gt;
**The entrance to [[Security Room|Security/Danger Room]] is located here. &lt;br /&gt;
*&#039;&#039;&#039;Meeting Room&#039;&#039;&#039;: A place for agents to convene and discuss battle tactics or brief a bit before missions.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloorb1.png|right]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11978</id>
		<title>Alita</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11978"/>
		<updated>2013-02-17T01:07:11Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Alita&lt;br /&gt;
|image=[[File:Gary.jpg]]&lt;br /&gt;
|age=It&#039;s complicated...&lt;br /&gt;
|aka=Killing Angel #99, A-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Daisuke Ido (adoptive father, sort of--amnesiac)&lt;br /&gt;
|series=Gunnm(Gun Dream)&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Alita&lt;br /&gt;
*Tier: 2&lt;br /&gt;
*Age: 220 (16 years as Yoko, 191 years in stasis, 13 years as Alita)&lt;br /&gt;
*Sex: Female (cyborg)&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Somewhere on Mars&lt;br /&gt;
**Nationality: Martian/Surfacedweller&lt;br /&gt;
**Specialty: Cyborg/anticyborg martial arts&lt;br /&gt;
**Hobbies: Music, history, philosophy&lt;br /&gt;
**Likes: Quiet time among friends, books, music, self-knowledge, fighting&lt;br /&gt;
**Hates: Philosophy turned to justifying meanness and brutality&lt;br /&gt;
**Favorite Music: Rock, pop (probably)&lt;br /&gt;
**Favorite Sport: Motorball&lt;br /&gt;
**Most Valuable Possessions: Damascus glaive, TUNED equipment&lt;br /&gt;
**Level of Education: Self-taught&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 4&#039;10&amp;quot;&lt;br /&gt;
**Weight: 100 lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black&lt;br /&gt;
**Special: Metallic facial markings like eyeblack&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Alita is an unusually short girl with a characteristically pouty expression which has lead to her being teased for her &amp;quot;octopus-lips&amp;quot; more than once. Together with her large, innocent eyes, this makes her more cute than alluring--except when she gets wrapped up in combat, and slips into a berserker frame of mind, when she just looks rabid. The Soft-Machine body in which she would arrive is apparently designed to be not only fast and flexible but more anatomically correct than a cyborg body would need to be, although there are a number of telltale hardpoints where the soft outer shell seals up, and the extremities have a number of advanced alloy components, especially on striking surfaces.  Much of the torso is a flexible but extremely strong nano-engineered polymer substrate with a relatively skinlike texture but far greater toughness. The TUNED body includes a tight-fitting polymer bodysuit resembling black leather.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Alita has suffered from total amnesia since she was awakened and named by Daisuke Ido about 13 years ago. Only in the heat of battle has she been able to tap into her lost memories--first welling up unconsciously in the form of techniques from the legendary cyborg martial art Panzer Kunst (&amp;quot;armored technique&amp;quot;) which had been almost unheard of for 200 years, followed by glimpses of Mars, half-remembered faces, and eventually her original name, Yoko. Through a string of personal tragedies, Alita has always been driven by a fierce will to live, a desire to protect those people precious to her, and a compulsion to learn more about herself. She has begun to gain some modicum of inner peace, although she remains profoundly torn between her fiery, vivacious nature and the weight of all she has lost since her Scrapyard experiences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Most of Alita&#039;s background is a mystery to her.  What she has learned is that, a long time ago, she was a member of a secret martial arts society employing a style known as Panzer Kunst, that her name at the time had been Yoko, and that she had been on a terrorist mission when she failed in some way and was thrown to Earth from orbit.  She survived only because of the nanotech emergency stasis treatments carried out on her brain tissue.  Besides this and some very sparse details of her youth, however, all her memories are those of being revived by the cyberdoctor Daisuke Ido in the Scrapyard, a vast half-city half-trashheap serving essentially as a dedicated refinery for the sky city Tiphares.&lt;br /&gt;
&lt;br /&gt;
Ido had been exiled from Tiphares, probably due to lacking the mental limiter system implanted in most Tiphareans in order to make them more dedicated to upholding the Tipharean social order. Having been a physician on Tiphares, he eventually became a cyberphysician once in the Scrapyard, and would often dig through the trash heaps looking for useful parts to salvage; on one such trip, he found the mostly-intact head and upper spin of a girl, with the brain still intact, and decided to revive her and name her after his recently deceased (male) cat, Alita. If you want to know why he had a male cat named &amp;quot;Alita,&amp;quot; you can take it up with the translators, I guess, since the cat was probably Gary in the original. Whatever. Anyway. Ido was also a Hunter-Warrior, a sort of freelance law-enforcement mercenary, and despite intending to shelter her, his moonlighting as a fighter soon drew Alita into battle as well, where she exhibited a talent he couldn&#039;t have dreamed of.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this talent also earned her dangerous enemies and thrust her deep into the violence of the Scrapyard.  Within two years of being awakened, Alita had become a Hunter-Warrior, fallen in love with a criminal wanted dead or alive, mourned his death, made a mortal enemy in the Hunter-Warrior Zapan, and left Ido to lose herself fighting in the Motorball arena.  In the selfless surge of battle, she learned that she could recapture glimpses of her old memories, and she pursued them relentlessly until she narrowly won a tightly contested match against the champion (and otherwise peerlesss martial artist) Jashugan, finding some measure of peace in their peculiar relationship.  Afterward, her troubles multiplied--another Tipharean living on the surface, known as Desty Nova, had bought a dangerous military technology cyborg body which Alita had left in storage during her motorball career.&lt;br /&gt;
&lt;br /&gt;
Desty Nova unlocked this Berserker Body&#039;s full battlefield potential and placed into it the half-destroyed brain of Alita&#039;s old enemy Zapan, but the combination of the body&#039;s extraordinary power and Zapan&#039;s mind stripped down to the pure will to take revenge against Alita was far more than he had anticipated.  Ido was killed, and the Scrapyard was nearly obliterated by Zapan&#039;s mad rampage, until Alita managed to stop him using a nanomachine-collapser weapon given to her by Desty Nova.  In the aftermath, her execution for the illegal use of a firearm was narrowly halted by the director of the Ground Investigations Bureau (GIB) of Tiphares, who gave her an ultimatum: work for Tiphares, or die. What convinced her to cooperate, however, was the assignment: to track down Desty Nova, who claimed that he would be able to resurrect Ido--a claim made credible by his persistent healing even after she had &amp;quot;killed&amp;quot; him.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, Alita pursued Desty Nova across the wasteland outside the Scrapyard, tearing through entire regiments of the rebel military known as Barjack, rumored to have adopted Desty Nova as a cybernetics expert. When she finally found Ido, however, he had erased his own memory, and had no idea who she was; worse still, the GIB sent a replica of Alita, G-2, based on records of her combat data, to test whether a purely artificial and mass-reproduceable replica could best the much less reliable original.  Already in a state of turmoil and with little will to fight, Alita only narrowly won thanks to the self-sacrifice of her Tipharean handler Lou.  The GIB Director ordered her to continue on her mission, and despite the loss of an eye, an arm, and a foot, she followed through and confronted Desty Nova, desperate to know what had driven Ido to erase his memories of her--however, it was revealed that her true mission was to make contact with Nova so that Tiphares could ask him to return.&lt;br /&gt;
&lt;br /&gt;
In response, Desty Nova demonstrated to Alita--and by videophone, to the GIB Director--the discovery that had tormented Ido: that all Tiphareans, including Ido, Nova, and the Director, had had their brains removed upon reaching the age of majority, and replaced with a brain chip. This discovery was too much for the Director to handle and he went mad, bringing the GIB down with him. In the resulting confusion, Desty Nova attempted to escape, and Alita pursued him down into the core of his laboratory complex; but when she confronted him, he used her internal link to Tiphares&#039; to force her into a lifelike dream through the Ourobouros program he had implanted in the GIB&#039;s supercomputers. He attempted to create a peaceful dreamworld to destroy Alita&#039;s will to fight, but instead her personality split into &amp;quot;Alita,&amp;quot; a peaceful, bookish girl, and Alita, Ido&#039;s feisty cat who even in the dreamworld, terrorized Nova at every turn. When her friend Kaos used his psychometric abilities to invade the GIB supercomputers, however, he disrupted the dreamworld enough that Alita could return to herself and break free--and cut off Desty Nova&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Shortly after leaving the ruins of Desty Nova&#039;s hidden laboratory, now free of the GIB&#039;s control but at the same time somewhat directionless following the loss of both the man she saw as a father and the man who had taken him from her, Alita was recruited by Paradigm. Given the change to learn more about herself through battle, the offer was impossible to refuse.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Amazing (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Very Good (+3)&lt;br /&gt;
*Intimidation: Incredible (+4)&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Very Good (+3)&lt;br /&gt;
*Performance:&lt;br /&gt;
**Music (Singing, Keyboard, Guitar, Harmonica): Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Very Good (+3)&lt;br /&gt;
*Law (Scrapyard): Good (+2)&lt;br /&gt;
*Occult (Legends): Novice (+1)&lt;br /&gt;
*Science: Very Good (+3)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Animal Ken: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panzer Kunst&#039;&#039; (Armor Art):&#039;&#039;&#039; The first fighting style built around cyborg-versus-cyborg combat, Panzer Kunst covers armed, unarmed, and ranged combat, as well as zero-gravity and midair combat, employing agility with precision application of enhanced strength to tremendous effect. Panzer Kunst was one of the first systems to introduce vibrational attacks that can bypass armor and direct force to the most fragile components, and its techniques particularly take advantage of size differences to benefit small &amp;quot;&#039;&#039;Künstlers&#039;&#039;&amp;quot; against larger opponents. Another major focus is analysis of an enemy&#039;s fighting methods by quickly categorizing an opposing style&#039;s structure, making the user an exceptionally quick learner. Although Yoko&#039;s rank at the time of her &amp;quot;death&amp;quot; had been only &#039;&#039;Geselle&#039;&#039; (4th of 9), a higher-ranked &#039;&#039;Höher Krieger&#039;&#039; (6th rank) &#039;&#039;Künstler&#039;&#039; who had once been one of her instructors remarked that she exhibited bursts of ability comparable to a &#039;&#039;Meister&#039;&#039; (7th rank).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Hauen&#039;&#039; (Heart Strike):&#039;&#039;&#039; The foundational vibration-strike of Panzer Kunst, the Hertzer Hauen is generally delivered with a deceptively light palm strike or slap, but a high-frequency vibration at the moment of impact transmits the kinetic energy of the strike past armor and concentrates it to a target point, able to cripple or even liquefy a human&#039;s internal organs, and causing severe damage to most mechanical and electronic systems. The counter-maneuver is for the target to meet the Hertzer Hauen with a matching vibration.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ausser Stosse&#039;&#039; (Outer Thrust):&#039;&#039;&#039; One of many energy-redirection maneuvers, this technique takes the force of a strike delivered by an enemy, using it to rotate the body, and returning it through a counterstrike (usually a kick) which adds the force of the &#039;&#039;Künstler&#039;s&#039;&#039; enhanced limbs with some of the enemy&#039;s own power.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geheimnis&#039;&#039; (Secret):&#039;&#039;&#039; The secret techniques of Panzer Kunst.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einzug Rüstungen&#039;&#039; (Armor Penetration):&#039;&#039;&#039; A passive/reactive method of observing and matching the ranging and pacing of an opponents attacks, followed by a single precise, powerful strike once the enemy has assumed a rhythm, taking advantage of the natural openings created by any pattern of attack.&lt;br /&gt;
&lt;br /&gt;
Aside from these special techniques, there are many maneuvers which use the intense acrobatic training at the root of Panzer Kunst to make a practitioner extremely difficult to target, while delivering deadly strikes to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
There are also some techniques learned by Yoko, but which Alita has yet to remember. She may rediscover them at some point during combat, with GM and op permission, but this should be a dramatic moment when she&#039;s severely pressed to push her limits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Nadel&#039;&#039; (Heart Needle):&#039;&#039;&#039; A two-part &amp;quot;übergeheimnis&amp;quot; (top-secret) combination in which a &#039;&#039;Hertzer Hauen&#039;&#039;-like vibrational strike called the &#039;&#039;Verschlag&#039;&#039; (Partition) is delivered with a knuckle strike, but the energy remains diffuse and much more difficult to block. This shockwave ricochets through the target&#039;s body, gaining energy as it moves outward, concentrating in narrow regions such as the extremities or joints; at this stage, a target will sometimes notice a ringing in their ears. If nothing is done, the shockwave from the &#039;&#039;Verschlag&#039;&#039; will damp out in less than a minute--but if a second &#039;&#039;Verschlag&#039;&#039; strike is delivered, the previously delivered shockwave breaks down like a cresting wave, releasing all of its energy at once. This separation in time between the initial strike and the followup makes &#039;&#039;Hertzer Nadel&#039;&#039; extremely difficult to defend against.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einsatzrhythmen&#039;&#039; (Rhythm-Insertion):&#039;&#039;&#039; By attuning his or her &#039;&#039;ki&#039;&#039; to the opponent&#039;s, the &#039;&#039;Künstler&#039;&#039; can block out the enemy&#039;s &#039;&#039;ki,&#039;&#039; deflecting, weakening, or even completely halting an incoming attack by dissipating the opponent&#039;s focus.&lt;br /&gt;
&lt;br /&gt;
Alita also has some plasma techniques in her repertoire, but the soft machine body has no plasma-generation systems, so she cannot use these without an upgrade.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plasma Bissen&#039;&#039; (Plasma Bite):&#039;&#039;&#039; A millisecond arc of plasma is generated between two fingertips during a close-quarters exchange of strikes, creating microfissure cuts in an opponent&#039;s body.  This damage appear at first to be superficial scratches from glancing blows, but once strain is applied to the resulting gouges, they yield, causing limbs to crumble and mechanisms to tear themselves apart.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Soft Machine Body (aka TUNED body):&#039;&#039;&#039; The soft machine body developed by Tiphares for the TUNED project employs cutting-edge 26th-century nanotechnology to make a body which not only has phenomenal strength, but remains extremely lightweight, making it far more agile and responsive than a typical alloy-heavy body while maintaining superhuman toughness. It is somewhat vulnerable to overheating in extreme environments, due to its reliance on more temperature-sensitive nanomachine/chemical organs.&lt;br /&gt;
* &#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039; The soft-machine body has been shown to catch a falling block of concrete several tons in mass, suggesting it has the raw physical strength to lift at least ten tons one-handed, at least when given the opportunity to brace for impact. By comparison with the much bulkier (but markedly stronger and tougher) Berserker Body, the soft-machine body can accelerate to hundreds of miles per hour in short bursts, although maintaining traction and fighting wind resistance make it impossible to travel much faster than 100mph for any extended period. Unlike most cybernetic bodies, it has greater free range of motion and more precise control than most human gymnasts, allowing deft mid-air repositioning. Most blunt trauma delivered by human strength has little effect, but firearms can still penetrate it, and antimateriel weapons can shred its limbs, suggesting it has physical toughness comparable to a lightly-armored vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Telescopic Vision:&#039;&#039;&#039; The soft machine body&#039;s built-in optics are capable of zooming in with great precision, allowing a TUNED agent to pick out a human target and deliver a head-shot from several kilometers away.&lt;br /&gt;
* &#039;&#039;&#039;Full Internal Control:&#039;&#039;&#039; Being a cybernetic system, the owner of the TUNED body can alter its performance parameters in a wide variety of ways, although there is a risk of damaging internal systems by overstressing design specifications. For example, damage indication can be disengaged to ignore the body&#039;s simulated pain response, and the lungs can be charged and biased to generate oxygen (and hydrogen) from water for a brief time.&lt;br /&gt;
* &#039;&#039;&#039;Monomolecular Wire:&#039;&#039;&#039; Nearly invisible to the naked eye, this filament is actually formed by the soft machine body&#039;s nanosystems as one contiguous molecule, making it sharp enough to slice steel and strong enough to support 2.4 tons of weight. The wire can be formed with Van der Waals anchors (similar to gecko feet), and can be flung several meters to fix against almost any surface.&lt;br /&gt;
* &#039;&#039;&#039;Electronic Interface:&#039;&#039;&#039; The fingertips of the TUNED body can unfurl several prehensile inductive electrode contacts, providing direct connection to any electronic device, although successful hacking depends on the agent&#039;s own training and ability.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communications Link:&#039;&#039;&#039; Originally intended for silent communication with the GIB, this system can adjust to communicate with any radio frequency, and could in principle be upgraded to work with other telecommunications systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ki&#039;&#039;:&#039;&#039;&#039; In the Gun Dream setting, &#039;&#039;ki&#039;&#039; abilities exist, although they take a more traditional form. These abilities generally confer something of a sixth sense or enhanced control over one&#039;s body, although in extreme cases it can extend to precognition, and ties in with psychic abilities such as dominating another&#039;s will, psychometry, and telepathic projection of illusions. This relates to what Desty Nova called &amp;quot;macrokarmatronics,&amp;quot; the mechanics of destiny, the large-scale extension of his nanotechnology research which had mad him and his associates all but immortal. At one point, Nova claimed that the human brain has extraordinary potential as a macrokarmatronic dynamo, and that Alita&#039;s brain was exceptional in that regard. Alita&#039;s &#039;&#039;ki&#039;&#039; potential manifests as a superhuman sixth sense, subconsciously intuiting an enemy&#039;s next move and even extending to a transcendent awareness of her surroundings--at one moment of perfect mental clarity, she realizes she can feel the electromagnetic fields of the molecules in the air as she brushes them aside. In this particular manifestation of &#039;&#039;ki,&#039;&#039; Alita was surpassed only by Jashugan and Den (actually a manifestation of Kaos&#039; suppressed violence), although it is suggested full-fledged Panzer Kunst Masters all accomplished similar abilities, even being able to strike with precision at invisible enemies. In most situations, this works something like a Jedi&#039;s force sensitivity, or like a more subconscious version of Spider-Sense, allowing Alita to employ her agility for astonishing feats of evasion and precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indomitable Will:&#039;&#039;&#039; Alita has repeatedly shown an almost superhuman tenacity, and the ability to struggle through the most overwhelming opposition, including forcing her way out of a mind-control program even though it offered exactly the life she wanted, and the experience seemed to have lasted for years. The exception to this is when she is already emotionally exhausted, such as after learning that Ido&#039;s memory of her had been erased.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;Damascus Blade:&#039;&#039;&#039; A weapon inspired by Damascus steel, this blade was forged by master craftsmen in the Scrapyard who had learned to use the correct blend of impurities to produce fantastic strength, such that the resulting weapon rivaled diamond for hardness, but retained the toughness of advanced alloys, and had to be honed using supersonic water jets and ultrasonic waves. Having owned the weapon since her motorball tournament days, Alita had the blade made into a glaive-sized balisong, able to fold up neatly for storage and them flip open quickly for battle. The edge is sharp enough to cut easily through the heavy combat armor employed by the Barjack rebel army&#039;s shock troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Pistol:&#039;&#039;&#039; A large-caliber pistol that fires specialized high-velocity rounds that shred through armor by delivering a payload of microflechette penetrators which bore through even the hardest conventional alloys and then fragment, effectively combining penetration with stopping power. The cartridge&#039;s charge is powerful enough to tear through nearly a foot of cybernetic body from at least a few kilometers&#039; distance. The ammunition is limited, however, and unless Paradigm can replicate it, she&#039;ll have to switch to some other sort of firearms. The TUNED Pistol autolocks its safety on when held by anyone other than a TUNED agent, or if pointed at a TUNED agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Body Armor:&#039;&#039;&#039; Heavy armor able to absorb point-blank impact from conventional high-caliber weapons without allowing penetration, making up for the TUNED body&#039;s soft nanomachine construction. The armor covers the upper torso, the shoulders and upper arms, and the lower legs. Comprised of advanced alloy and ceramic laminate nanocomposite, the armor weighs nearly as much as the TUNED body itself; as such, it is designed to be discarded quickly if speed becomes more advantageous. However, extreme impact and weapons designed to counter heavy armor can still overcome this protection.&lt;br /&gt;
&lt;br /&gt;
The soft machine body&#039;s internal memory also stores the designs for a high-power rifle, and other specialized TUNED equipment, but she doesn&#039;t have any of these devices with her, and many (e.g. the Solenoid Quench Gun) simple wouldn&#039;t be practical for most missions anyway. Access to any of these would depend on someone being willing and able to make them for her.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Harmonica:&#039;&#039;&#039; Just a harmonica, although she&#039;s had it for more than ten years.&lt;br /&gt;
&#039;&#039;&#039;TUNED Weapons:&#039;&#039;&#039; In addition to its internal systems, the TUNED body was designed to be supplemented by an array of advanced tools. However, she&#039;s already used most of these up, and will only have access to them if someone can fabricate more based on the designs.&lt;br /&gt;
*&#039;&#039;&#039;Arachno-bombs:&#039;&#039;&#039; Spider-like bombs which can be preprogrammed to deply with tripwires, hide and trigger by proximity, or detonate by remote command. Explosive power is comparable to a large high-explosive grenade.&lt;br /&gt;
*&#039;&#039;&#039;Missile-Bees:&#039;&#039;&#039; Miniature cybernetic homing missiles launched from a container at the waist of the TUNED body, which can be programmed with preset targets or set for independent target-selection to let the agent fire and forget. They automatically move using natural swarming tactics, and their appearance and characteristic sound are intended to disguise their true nature until it&#039;s too late to mount a defense. The explosive charge is smaller than a grenade, but their precision targeting allows them to deploy that charge to a weak point, and can still tear through conventional armor when used properly.&lt;br /&gt;
*&#039;&#039;&#039;Firefly:&#039;&#039;&#039; Another insect-like device that projects a high-temperature plasma field about two meters across for 5 seconds before burning out. This can be used for tunnel-boring, as a surprise weapon in close combat, or as a brief electronic countermeasures device due to the EM noise it generates while active.&lt;br /&gt;
*&#039;&#039;&#039;Laser bug:&#039;&#039;&#039; Another small insectoid device used to transfer TUNED radio communications between radio and laser messaging, for use deep in tunnels, or other situations where radio signals are locally jammed. The laser isn&#039;t strong enough to cut metal, but it could blind a person, or otherwise be used like a very strong laser pointer.&lt;br /&gt;
*&#039;&#039;&#039;Lice probes:&#039;&#039;&#039; Remote probes shaped like sea lice, these can spread across the ground to check for mines or other traps using sophisticated sensor suites, and can even serve as a surrogate for vision in the TUNED agent&#039;s vision is impaired. However, all lice probe functions require a connection to a supercomputer to process the vast amount of data generated by the probe sensors, and interpret it into overlay information for the TUNED agent.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Phobia (Dryad Butterfly):&#039;&#039;&#039; Alita has an irrational fear of &#039;&#039;minois dryas&#039;&#039;, a butterfly with eye-like spots on its wings, so overwhelming she will do whatever is necessary at the moment to most certainly remove the creature from her awareness, either by driving it away or obliterating it, with little regard to other sources of potential danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovering Amnesia:&#039;&#039;&#039; There is a great deal Alita still doesn&#039;t consciously remember about herself, her past, and the advanced techniques of Panzer Kunst. This lack of knowledge itself can be problematic, but her drive to learn more can make revelations about her past--especially disturbing revelations, such as the details of Yoko&#039;s terrorist missions, or her childhood before she was adopted by her teacher Gelda--extremely distracting. When memories do return to her, they sometimes come on vividly as flashbacks, and can be difficult to distinguish from her immediate surroundings until she has had the opportunity to process whatever memories have bubbled up. Wanting to learn more, however, Alita will take significant risks to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotionally Vulnerable:&#039;&#039;&#039; Although fiery and willful and tough as nails, Alita&#039;s long string of personal tragedies and lack of a concrete past or childhood has left her emotionally vulnerable. While she has grown and learned to cope, it makes her rather standoffish at first, and then extremely protective once she lets someone inside, making those she cares about extremely effective leverage. She also tends to take criticism rather hard when it comes from someone whose position she respects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker:&#039;&#039;&#039; Alita not only looks forward to learning more about herself in battle--she also loves the thrill of combat in its own right, even while she craves the opportunity to simply be happy among good friends. When the opportunity for a no-holds-barred battle comes up, Alita is prone to slipping into a berserker state of mind where although extremely ferocious and still dangerously cunning, she completely loses sight of any tactical concerns or contingency plans, running almost entirely on training and instinct.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Roster]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11977</id>
		<title>Alita</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11977"/>
		<updated>2013-02-17T01:06:55Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Alita&lt;br /&gt;
|image=[[File:Gary.jpg]]&lt;br /&gt;
|age=It&#039;s complicated...&lt;br /&gt;
|aka=Killing Angel #99, G-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Daisuke Ido (adoptive father, sort of--amnesiac)&lt;br /&gt;
|series=Gunnm(Gun Dream)&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Alita&lt;br /&gt;
*Tier: 2&lt;br /&gt;
*Age: 220 (16 years as Yoko, 191 years in stasis, 13 years as Alita)&lt;br /&gt;
*Sex: Female (cyborg)&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Somewhere on Mars&lt;br /&gt;
**Nationality: Martian/Surfacedweller&lt;br /&gt;
**Specialty: Cyborg/anticyborg martial arts&lt;br /&gt;
**Hobbies: Music, history, philosophy&lt;br /&gt;
**Likes: Quiet time among friends, books, music, self-knowledge, fighting&lt;br /&gt;
**Hates: Philosophy turned to justifying meanness and brutality&lt;br /&gt;
**Favorite Music: Rock, pop (probably)&lt;br /&gt;
**Favorite Sport: Motorball&lt;br /&gt;
**Most Valuable Possessions: Damascus glaive, TUNED equipment&lt;br /&gt;
**Level of Education: Self-taught&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 4&#039;10&amp;quot;&lt;br /&gt;
**Weight: 100 lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black&lt;br /&gt;
**Special: Metallic facial markings like eyeblack&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Alita is an unusually short girl with a characteristically pouty expression which has lead to her being teased for her &amp;quot;octopus-lips&amp;quot; more than once. Together with her large, innocent eyes, this makes her more cute than alluring--except when she gets wrapped up in combat, and slips into a berserker frame of mind, when she just looks rabid. The Soft-Machine body in which she would arrive is apparently designed to be not only fast and flexible but more anatomically correct than a cyborg body would need to be, although there are a number of telltale hardpoints where the soft outer shell seals up, and the extremities have a number of advanced alloy components, especially on striking surfaces.  Much of the torso is a flexible but extremely strong nano-engineered polymer substrate with a relatively skinlike texture but far greater toughness. The TUNED body includes a tight-fitting polymer bodysuit resembling black leather.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Alita has suffered from total amnesia since she was awakened and named by Daisuke Ido about 13 years ago. Only in the heat of battle has she been able to tap into her lost memories--first welling up unconsciously in the form of techniques from the legendary cyborg martial art Panzer Kunst (&amp;quot;armored technique&amp;quot;) which had been almost unheard of for 200 years, followed by glimpses of Mars, half-remembered faces, and eventually her original name, Yoko. Through a string of personal tragedies, Alita has always been driven by a fierce will to live, a desire to protect those people precious to her, and a compulsion to learn more about herself. She has begun to gain some modicum of inner peace, although she remains profoundly torn between her fiery, vivacious nature and the weight of all she has lost since her Scrapyard experiences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Most of Alita&#039;s background is a mystery to her.  What she has learned is that, a long time ago, she was a member of a secret martial arts society employing a style known as Panzer Kunst, that her name at the time had been Yoko, and that she had been on a terrorist mission when she failed in some way and was thrown to Earth from orbit.  She survived only because of the nanotech emergency stasis treatments carried out on her brain tissue.  Besides this and some very sparse details of her youth, however, all her memories are those of being revived by the cyberdoctor Daisuke Ido in the Scrapyard, a vast half-city half-trashheap serving essentially as a dedicated refinery for the sky city Tiphares.&lt;br /&gt;
&lt;br /&gt;
Ido had been exiled from Tiphares, probably due to lacking the mental limiter system implanted in most Tiphareans in order to make them more dedicated to upholding the Tipharean social order. Having been a physician on Tiphares, he eventually became a cyberphysician once in the Scrapyard, and would often dig through the trash heaps looking for useful parts to salvage; on one such trip, he found the mostly-intact head and upper spin of a girl, with the brain still intact, and decided to revive her and name her after his recently deceased (male) cat, Alita. If you want to know why he had a male cat named &amp;quot;Alita,&amp;quot; you can take it up with the translators, I guess, since the cat was probably Gary in the original. Whatever. Anyway. Ido was also a Hunter-Warrior, a sort of freelance law-enforcement mercenary, and despite intending to shelter her, his moonlighting as a fighter soon drew Alita into battle as well, where she exhibited a talent he couldn&#039;t have dreamed of.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this talent also earned her dangerous enemies and thrust her deep into the violence of the Scrapyard.  Within two years of being awakened, Alita had become a Hunter-Warrior, fallen in love with a criminal wanted dead or alive, mourned his death, made a mortal enemy in the Hunter-Warrior Zapan, and left Ido to lose herself fighting in the Motorball arena.  In the selfless surge of battle, she learned that she could recapture glimpses of her old memories, and she pursued them relentlessly until she narrowly won a tightly contested match against the champion (and otherwise peerlesss martial artist) Jashugan, finding some measure of peace in their peculiar relationship.  Afterward, her troubles multiplied--another Tipharean living on the surface, known as Desty Nova, had bought a dangerous military technology cyborg body which Alita had left in storage during her motorball career.&lt;br /&gt;
&lt;br /&gt;
Desty Nova unlocked this Berserker Body&#039;s full battlefield potential and placed into it the half-destroyed brain of Alita&#039;s old enemy Zapan, but the combination of the body&#039;s extraordinary power and Zapan&#039;s mind stripped down to the pure will to take revenge against Alita was far more than he had anticipated.  Ido was killed, and the Scrapyard was nearly obliterated by Zapan&#039;s mad rampage, until Alita managed to stop him using a nanomachine-collapser weapon given to her by Desty Nova.  In the aftermath, her execution for the illegal use of a firearm was narrowly halted by the director of the Ground Investigations Bureau (GIB) of Tiphares, who gave her an ultimatum: work for Tiphares, or die. What convinced her to cooperate, however, was the assignment: to track down Desty Nova, who claimed that he would be able to resurrect Ido--a claim made credible by his persistent healing even after she had &amp;quot;killed&amp;quot; him.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, Alita pursued Desty Nova across the wasteland outside the Scrapyard, tearing through entire regiments of the rebel military known as Barjack, rumored to have adopted Desty Nova as a cybernetics expert. When she finally found Ido, however, he had erased his own memory, and had no idea who she was; worse still, the GIB sent a replica of Alita, G-2, based on records of her combat data, to test whether a purely artificial and mass-reproduceable replica could best the much less reliable original.  Already in a state of turmoil and with little will to fight, Alita only narrowly won thanks to the self-sacrifice of her Tipharean handler Lou.  The GIB Director ordered her to continue on her mission, and despite the loss of an eye, an arm, and a foot, she followed through and confronted Desty Nova, desperate to know what had driven Ido to erase his memories of her--however, it was revealed that her true mission was to make contact with Nova so that Tiphares could ask him to return.&lt;br /&gt;
&lt;br /&gt;
In response, Desty Nova demonstrated to Alita--and by videophone, to the GIB Director--the discovery that had tormented Ido: that all Tiphareans, including Ido, Nova, and the Director, had had their brains removed upon reaching the age of majority, and replaced with a brain chip. This discovery was too much for the Director to handle and he went mad, bringing the GIB down with him. In the resulting confusion, Desty Nova attempted to escape, and Alita pursued him down into the core of his laboratory complex; but when she confronted him, he used her internal link to Tiphares&#039; to force her into a lifelike dream through the Ourobouros program he had implanted in the GIB&#039;s supercomputers. He attempted to create a peaceful dreamworld to destroy Alita&#039;s will to fight, but instead her personality split into &amp;quot;Alita,&amp;quot; a peaceful, bookish girl, and Alita, Ido&#039;s feisty cat who even in the dreamworld, terrorized Nova at every turn. When her friend Kaos used his psychometric abilities to invade the GIB supercomputers, however, he disrupted the dreamworld enough that Alita could return to herself and break free--and cut off Desty Nova&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Shortly after leaving the ruins of Desty Nova&#039;s hidden laboratory, now free of the GIB&#039;s control but at the same time somewhat directionless following the loss of both the man she saw as a father and the man who had taken him from her, Alita was recruited by Paradigm. Given the change to learn more about herself through battle, the offer was impossible to refuse.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Amazing (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Very Good (+3)&lt;br /&gt;
*Intimidation: Incredible (+4)&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Very Good (+3)&lt;br /&gt;
*Performance:&lt;br /&gt;
**Music (Singing, Keyboard, Guitar, Harmonica): Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Very Good (+3)&lt;br /&gt;
*Law (Scrapyard): Good (+2)&lt;br /&gt;
*Occult (Legends): Novice (+1)&lt;br /&gt;
*Science: Very Good (+3)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Animal Ken: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panzer Kunst&#039;&#039; (Armor Art):&#039;&#039;&#039; The first fighting style built around cyborg-versus-cyborg combat, Panzer Kunst covers armed, unarmed, and ranged combat, as well as zero-gravity and midair combat, employing agility with precision application of enhanced strength to tremendous effect. Panzer Kunst was one of the first systems to introduce vibrational attacks that can bypass armor and direct force to the most fragile components, and its techniques particularly take advantage of size differences to benefit small &amp;quot;&#039;&#039;Künstlers&#039;&#039;&amp;quot; against larger opponents. Another major focus is analysis of an enemy&#039;s fighting methods by quickly categorizing an opposing style&#039;s structure, making the user an exceptionally quick learner. Although Yoko&#039;s rank at the time of her &amp;quot;death&amp;quot; had been only &#039;&#039;Geselle&#039;&#039; (4th of 9), a higher-ranked &#039;&#039;Höher Krieger&#039;&#039; (6th rank) &#039;&#039;Künstler&#039;&#039; who had once been one of her instructors remarked that she exhibited bursts of ability comparable to a &#039;&#039;Meister&#039;&#039; (7th rank).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Hauen&#039;&#039; (Heart Strike):&#039;&#039;&#039; The foundational vibration-strike of Panzer Kunst, the Hertzer Hauen is generally delivered with a deceptively light palm strike or slap, but a high-frequency vibration at the moment of impact transmits the kinetic energy of the strike past armor and concentrates it to a target point, able to cripple or even liquefy a human&#039;s internal organs, and causing severe damage to most mechanical and electronic systems. The counter-maneuver is for the target to meet the Hertzer Hauen with a matching vibration.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ausser Stosse&#039;&#039; (Outer Thrust):&#039;&#039;&#039; One of many energy-redirection maneuvers, this technique takes the force of a strike delivered by an enemy, using it to rotate the body, and returning it through a counterstrike (usually a kick) which adds the force of the &#039;&#039;Künstler&#039;s&#039;&#039; enhanced limbs with some of the enemy&#039;s own power.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geheimnis&#039;&#039; (Secret):&#039;&#039;&#039; The secret techniques of Panzer Kunst.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einzug Rüstungen&#039;&#039; (Armor Penetration):&#039;&#039;&#039; A passive/reactive method of observing and matching the ranging and pacing of an opponents attacks, followed by a single precise, powerful strike once the enemy has assumed a rhythm, taking advantage of the natural openings created by any pattern of attack.&lt;br /&gt;
&lt;br /&gt;
Aside from these special techniques, there are many maneuvers which use the intense acrobatic training at the root of Panzer Kunst to make a practitioner extremely difficult to target, while delivering deadly strikes to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
There are also some techniques learned by Yoko, but which Alita has yet to remember. She may rediscover them at some point during combat, with GM and op permission, but this should be a dramatic moment when she&#039;s severely pressed to push her limits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Nadel&#039;&#039; (Heart Needle):&#039;&#039;&#039; A two-part &amp;quot;übergeheimnis&amp;quot; (top-secret) combination in which a &#039;&#039;Hertzer Hauen&#039;&#039;-like vibrational strike called the &#039;&#039;Verschlag&#039;&#039; (Partition) is delivered with a knuckle strike, but the energy remains diffuse and much more difficult to block. This shockwave ricochets through the target&#039;s body, gaining energy as it moves outward, concentrating in narrow regions such as the extremities or joints; at this stage, a target will sometimes notice a ringing in their ears. If nothing is done, the shockwave from the &#039;&#039;Verschlag&#039;&#039; will damp out in less than a minute--but if a second &#039;&#039;Verschlag&#039;&#039; strike is delivered, the previously delivered shockwave breaks down like a cresting wave, releasing all of its energy at once. This separation in time between the initial strike and the followup makes &#039;&#039;Hertzer Nadel&#039;&#039; extremely difficult to defend against.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einsatzrhythmen&#039;&#039; (Rhythm-Insertion):&#039;&#039;&#039; By attuning his or her &#039;&#039;ki&#039;&#039; to the opponent&#039;s, the &#039;&#039;Künstler&#039;&#039; can block out the enemy&#039;s &#039;&#039;ki,&#039;&#039; deflecting, weakening, or even completely halting an incoming attack by dissipating the opponent&#039;s focus.&lt;br /&gt;
&lt;br /&gt;
Alita also has some plasma techniques in her repertoire, but the soft machine body has no plasma-generation systems, so she cannot use these without an upgrade.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plasma Bissen&#039;&#039; (Plasma Bite):&#039;&#039;&#039; A millisecond arc of plasma is generated between two fingertips during a close-quarters exchange of strikes, creating microfissure cuts in an opponent&#039;s body.  This damage appear at first to be superficial scratches from glancing blows, but once strain is applied to the resulting gouges, they yield, causing limbs to crumble and mechanisms to tear themselves apart.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Soft Machine Body (aka TUNED body):&#039;&#039;&#039; The soft machine body developed by Tiphares for the TUNED project employs cutting-edge 26th-century nanotechnology to make a body which not only has phenomenal strength, but remains extremely lightweight, making it far more agile and responsive than a typical alloy-heavy body while maintaining superhuman toughness. It is somewhat vulnerable to overheating in extreme environments, due to its reliance on more temperature-sensitive nanomachine/chemical organs.&lt;br /&gt;
* &#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039; The soft-machine body has been shown to catch a falling block of concrete several tons in mass, suggesting it has the raw physical strength to lift at least ten tons one-handed, at least when given the opportunity to brace for impact. By comparison with the much bulkier (but markedly stronger and tougher) Berserker Body, the soft-machine body can accelerate to hundreds of miles per hour in short bursts, although maintaining traction and fighting wind resistance make it impossible to travel much faster than 100mph for any extended period. Unlike most cybernetic bodies, it has greater free range of motion and more precise control than most human gymnasts, allowing deft mid-air repositioning. Most blunt trauma delivered by human strength has little effect, but firearms can still penetrate it, and antimateriel weapons can shred its limbs, suggesting it has physical toughness comparable to a lightly-armored vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Telescopic Vision:&#039;&#039;&#039; The soft machine body&#039;s built-in optics are capable of zooming in with great precision, allowing a TUNED agent to pick out a human target and deliver a head-shot from several kilometers away.&lt;br /&gt;
* &#039;&#039;&#039;Full Internal Control:&#039;&#039;&#039; Being a cybernetic system, the owner of the TUNED body can alter its performance parameters in a wide variety of ways, although there is a risk of damaging internal systems by overstressing design specifications. For example, damage indication can be disengaged to ignore the body&#039;s simulated pain response, and the lungs can be charged and biased to generate oxygen (and hydrogen) from water for a brief time.&lt;br /&gt;
* &#039;&#039;&#039;Monomolecular Wire:&#039;&#039;&#039; Nearly invisible to the naked eye, this filament is actually formed by the soft machine body&#039;s nanosystems as one contiguous molecule, making it sharp enough to slice steel and strong enough to support 2.4 tons of weight. The wire can be formed with Van der Waals anchors (similar to gecko feet), and can be flung several meters to fix against almost any surface.&lt;br /&gt;
* &#039;&#039;&#039;Electronic Interface:&#039;&#039;&#039; The fingertips of the TUNED body can unfurl several prehensile inductive electrode contacts, providing direct connection to any electronic device, although successful hacking depends on the agent&#039;s own training and ability.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communications Link:&#039;&#039;&#039; Originally intended for silent communication with the GIB, this system can adjust to communicate with any radio frequency, and could in principle be upgraded to work with other telecommunications systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ki&#039;&#039;:&#039;&#039;&#039; In the Gun Dream setting, &#039;&#039;ki&#039;&#039; abilities exist, although they take a more traditional form. These abilities generally confer something of a sixth sense or enhanced control over one&#039;s body, although in extreme cases it can extend to precognition, and ties in with psychic abilities such as dominating another&#039;s will, psychometry, and telepathic projection of illusions. This relates to what Desty Nova called &amp;quot;macrokarmatronics,&amp;quot; the mechanics of destiny, the large-scale extension of his nanotechnology research which had mad him and his associates all but immortal. At one point, Nova claimed that the human brain has extraordinary potential as a macrokarmatronic dynamo, and that Alita&#039;s brain was exceptional in that regard. Alita&#039;s &#039;&#039;ki&#039;&#039; potential manifests as a superhuman sixth sense, subconsciously intuiting an enemy&#039;s next move and even extending to a transcendent awareness of her surroundings--at one moment of perfect mental clarity, she realizes she can feel the electromagnetic fields of the molecules in the air as she brushes them aside. In this particular manifestation of &#039;&#039;ki,&#039;&#039; Alita was surpassed only by Jashugan and Den (actually a manifestation of Kaos&#039; suppressed violence), although it is suggested full-fledged Panzer Kunst Masters all accomplished similar abilities, even being able to strike with precision at invisible enemies. In most situations, this works something like a Jedi&#039;s force sensitivity, or like a more subconscious version of Spider-Sense, allowing Alita to employ her agility for astonishing feats of evasion and precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indomitable Will:&#039;&#039;&#039; Alita has repeatedly shown an almost superhuman tenacity, and the ability to struggle through the most overwhelming opposition, including forcing her way out of a mind-control program even though it offered exactly the life she wanted, and the experience seemed to have lasted for years. The exception to this is when she is already emotionally exhausted, such as after learning that Ido&#039;s memory of her had been erased.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;Damascus Blade:&#039;&#039;&#039; A weapon inspired by Damascus steel, this blade was forged by master craftsmen in the Scrapyard who had learned to use the correct blend of impurities to produce fantastic strength, such that the resulting weapon rivaled diamond for hardness, but retained the toughness of advanced alloys, and had to be honed using supersonic water jets and ultrasonic waves. Having owned the weapon since her motorball tournament days, Alita had the blade made into a glaive-sized balisong, able to fold up neatly for storage and them flip open quickly for battle. The edge is sharp enough to cut easily through the heavy combat armor employed by the Barjack rebel army&#039;s shock troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Pistol:&#039;&#039;&#039; A large-caliber pistol that fires specialized high-velocity rounds that shred through armor by delivering a payload of microflechette penetrators which bore through even the hardest conventional alloys and then fragment, effectively combining penetration with stopping power. The cartridge&#039;s charge is powerful enough to tear through nearly a foot of cybernetic body from at least a few kilometers&#039; distance. The ammunition is limited, however, and unless Paradigm can replicate it, she&#039;ll have to switch to some other sort of firearms. The TUNED Pistol autolocks its safety on when held by anyone other than a TUNED agent, or if pointed at a TUNED agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Body Armor:&#039;&#039;&#039; Heavy armor able to absorb point-blank impact from conventional high-caliber weapons without allowing penetration, making up for the TUNED body&#039;s soft nanomachine construction. The armor covers the upper torso, the shoulders and upper arms, and the lower legs. Comprised of advanced alloy and ceramic laminate nanocomposite, the armor weighs nearly as much as the TUNED body itself; as such, it is designed to be discarded quickly if speed becomes more advantageous. However, extreme impact and weapons designed to counter heavy armor can still overcome this protection.&lt;br /&gt;
&lt;br /&gt;
The soft machine body&#039;s internal memory also stores the designs for a high-power rifle, and other specialized TUNED equipment, but she doesn&#039;t have any of these devices with her, and many (e.g. the Solenoid Quench Gun) simple wouldn&#039;t be practical for most missions anyway. Access to any of these would depend on someone being willing and able to make them for her.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Harmonica:&#039;&#039;&#039; Just a harmonica, although she&#039;s had it for more than ten years.&lt;br /&gt;
&#039;&#039;&#039;TUNED Weapons:&#039;&#039;&#039; In addition to its internal systems, the TUNED body was designed to be supplemented by an array of advanced tools. However, she&#039;s already used most of these up, and will only have access to them if someone can fabricate more based on the designs.&lt;br /&gt;
*&#039;&#039;&#039;Arachno-bombs:&#039;&#039;&#039; Spider-like bombs which can be preprogrammed to deply with tripwires, hide and trigger by proximity, or detonate by remote command. Explosive power is comparable to a large high-explosive grenade.&lt;br /&gt;
*&#039;&#039;&#039;Missile-Bees:&#039;&#039;&#039; Miniature cybernetic homing missiles launched from a container at the waist of the TUNED body, which can be programmed with preset targets or set for independent target-selection to let the agent fire and forget. They automatically move using natural swarming tactics, and their appearance and characteristic sound are intended to disguise their true nature until it&#039;s too late to mount a defense. The explosive charge is smaller than a grenade, but their precision targeting allows them to deploy that charge to a weak point, and can still tear through conventional armor when used properly.&lt;br /&gt;
*&#039;&#039;&#039;Firefly:&#039;&#039;&#039; Another insect-like device that projects a high-temperature plasma field about two meters across for 5 seconds before burning out. This can be used for tunnel-boring, as a surprise weapon in close combat, or as a brief electronic countermeasures device due to the EM noise it generates while active.&lt;br /&gt;
*&#039;&#039;&#039;Laser bug:&#039;&#039;&#039; Another small insectoid device used to transfer TUNED radio communications between radio and laser messaging, for use deep in tunnels, or other situations where radio signals are locally jammed. The laser isn&#039;t strong enough to cut metal, but it could blind a person, or otherwise be used like a very strong laser pointer.&lt;br /&gt;
*&#039;&#039;&#039;Lice probes:&#039;&#039;&#039; Remote probes shaped like sea lice, these can spread across the ground to check for mines or other traps using sophisticated sensor suites, and can even serve as a surrogate for vision in the TUNED agent&#039;s vision is impaired. However, all lice probe functions require a connection to a supercomputer to process the vast amount of data generated by the probe sensors, and interpret it into overlay information for the TUNED agent.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Phobia (Dryad Butterfly):&#039;&#039;&#039; Alita has an irrational fear of &#039;&#039;minois dryas&#039;&#039;, a butterfly with eye-like spots on its wings, so overwhelming she will do whatever is necessary at the moment to most certainly remove the creature from her awareness, either by driving it away or obliterating it, with little regard to other sources of potential danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovering Amnesia:&#039;&#039;&#039; There is a great deal Alita still doesn&#039;t consciously remember about herself, her past, and the advanced techniques of Panzer Kunst. This lack of knowledge itself can be problematic, but her drive to learn more can make revelations about her past--especially disturbing revelations, such as the details of Yoko&#039;s terrorist missions, or her childhood before she was adopted by her teacher Gelda--extremely distracting. When memories do return to her, they sometimes come on vividly as flashbacks, and can be difficult to distinguish from her immediate surroundings until she has had the opportunity to process whatever memories have bubbled up. Wanting to learn more, however, Alita will take significant risks to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotionally Vulnerable:&#039;&#039;&#039; Although fiery and willful and tough as nails, Alita&#039;s long string of personal tragedies and lack of a concrete past or childhood has left her emotionally vulnerable. While she has grown and learned to cope, it makes her rather standoffish at first, and then extremely protective once she lets someone inside, making those she cares about extremely effective leverage. She also tends to take criticism rather hard when it comes from someone whose position she respects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker:&#039;&#039;&#039; Alita not only looks forward to learning more about herself in battle--she also loves the thrill of combat in its own right, even while she craves the opportunity to simply be happy among good friends. When the opportunity for a no-holds-barred battle comes up, Alita is prone to slipping into a berserker state of mind where although extremely ferocious and still dangerously cunning, she completely loses sight of any tactical concerns or contingency plans, running almost entirely on training and instinct.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Roster]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Gary&amp;diff=11975</id>
		<title>Gary</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Gary&amp;diff=11975"/>
		<updated>2013-02-17T01:02:22Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: moved Gary to Alita over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alita]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11974</id>
		<title>Alita</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11974"/>
		<updated>2013-02-17T01:02:22Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: moved Gary to Alita over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Gary&lt;br /&gt;
|image=[[File:Gary.jpg]]&lt;br /&gt;
|age=It&#039;s complicated...&lt;br /&gt;
|aka=Killing Angel #99, G-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Daisuke Ido (adoptive father, sort of--amnesiac)&lt;br /&gt;
|series=Gunnm(Gun Dream)&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Gary&lt;br /&gt;
*Tier: 2&lt;br /&gt;
*Age: 220 (16 years as Yoko, 191 years in stasis, 13 years as Gary)&lt;br /&gt;
*Sex: Female (cyborg)&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Somewhere on Mars&lt;br /&gt;
**Nationality: Martian/Surfacedweller&lt;br /&gt;
**Specialty: Cyborg/anticyborg martial arts&lt;br /&gt;
**Hobbies: Music, history, philosophy&lt;br /&gt;
**Likes: Quiet time among friends, books, music, self-knowledge, fighting&lt;br /&gt;
**Hates: Philosophy turned to justifying meanness and brutality&lt;br /&gt;
**Favorite Music: Rock, pop (probably)&lt;br /&gt;
**Favorite Sport: Motorball&lt;br /&gt;
**Most Valuable Possessions: Damascus glaive, TUNED equipment&lt;br /&gt;
**Level of Education: Self-taught&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 4&#039;10&amp;quot;&lt;br /&gt;
**Weight: 100 lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black&lt;br /&gt;
**Special: Metallic facial markings like eyeblack&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Gary is an unusually short girl with a characteristically pouty expression which has lead to her being teased for her &amp;quot;octopus-lips&amp;quot; more than once. Together with her large, innocent eyes, this makes her more cute than alluring--except when she gets wrapped up in combat, and slips into a berserker frame of mind, when she just looks rabid. The Soft-Machine body in which she would arrive is apparently designed to be not only fast and flexible but more anatomically correct than a cyborg body would need to be, although there are a number of telltale hardpoints where the soft outer shell seals up, and the extremities have a number of advanced alloy components, especially on striking surfaces.  Much of the torso is a flexible but extremely strong nano-engineered polymer substrate with a relatively skinlike texture but far greater toughness. The TUNED body includes a tight-fitting polymer bodysuit resembling black leather.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Gary has suffered from total amnesia since she was awakened and named by Daisuke Ido about 13 years ago. Only in the heat of battle has she been able to tap into her lost memories--first welling up unconsciously in the form of techniques from the legendary cyborg martial art Panzer Kunst (&amp;quot;armored technique&amp;quot;) which had been almost unheard of for 200 years, followed by glimpses of Mars, half-remembered faces, and eventually her original name, Yoko. Through a string of personal tragedies, Gary has always been driven by a fierce will to live, a desire to protect those people precious to her, and a compulsion to learn more about herself. She has begun to gain some modicum of inner peace, although she remains profoundly torn between her fiery, vivacious nature and the weight of all she has lost since her Scrapyard experiences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Most of Gary&#039;s background is a mystery to her.  What she has learned is that, a long time ago, she was a member of a secret martial arts society employing a style known as Panzer Kunst, that her name at the time had been Yoko, and that she had been on a terrorist mission when she failed in some way and was thrown to Earth from orbit.  She survived only because of the nanotech emergency stasis treatments carried out on her brain tissue.  Besides this and some very sparse details of her youth, however, all her memories are those of being revived by the cyberdoctor Daisuke Ido in the Scrapyard, a vast half-city half-trashheap serving essentially as a dedicated refinery for the sky city Tiphares.&lt;br /&gt;
&lt;br /&gt;
Ido had been exiled from Tiphares, probably due to lacking the mental limiter system implanted in most Tiphareans in order to make them more dedicated to upholding the Tipharean social order. Having been a physician on Tiphares, he eventually became a cyberphysician once in the Scrapyard, and would often dig through the trash heaps looking for useful parts to salvage; on one such trip, he found the mostly-intact head and upper spin of a girl, with the brain still intact, and decided to revive her and name her after his recently deceased (male) cat, Gary. Ido was also a Hunter-Warrior, a sort of freelance law-enforcement mercenary, and despite intending to shelter her, his moonlighting as a fighter soon drew Gary into battle as well, where she exhibited a talent he couldn&#039;t have dreamed of.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this talent also earned her dangerous enemies and thrust her deep into the violence of the Scrapyard.  Within two years of being awakened, Gary had become a Hunter-Warrior, fallen in love with a criminal wanted dead or alive, mourned his death, made a mortal enemy in the Hunter-Warrior Zapan, and left Ido to lose herself fighting in the Motorball arena.  In the selfless surge of battle, she learned that she could recapture glimpses of her old memories, and she pursued them relentlessly until she narrowly won a tightly contested match against the champion (and otherwise peerlesss martial artist) Jashugan, finding some measure of peace in their peculiar relationship.  Afterward, her troubles multiplied--another Tipharean living on the surface, known as Desty Nova, had bought a dangerous military technology cyborg body which Gary had left in storage during her motorball career.&lt;br /&gt;
&lt;br /&gt;
Desty Nova unlocked this Berserker Body&#039;s full battlefield potential and placed into it the half-destroyed brain of Alita&#039;s old enemy Zapan, but the combination of the body&#039;s extraordinary power and Zapan&#039;s mind stripped down to the pure will to take revenge against Gary was far more than he had anticipated.  Ido was killed, and the Scrapyard was nearly obliterated by Zapan&#039;s mad rampage, until Gary managed to stop him using a nanomachine-collapser weapon given to her by Desty Nova.  In the aftermath, her execution for the illegal use of a firearm was narrowly halted by the director of the Ground Investigations Bureau (GIB) of Tiphares, who gave her an ultimatum: work for Tiphares, or die. What convinced her to cooperate, however, was the assignment: to track down Desty Nova, who claimed that he would be able to resurrect Ido--a claim made credible by his persistent healing even after she had &amp;quot;killed&amp;quot; him.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, Gary pursued Desty Nova across the wasteland outside the Scrapyard, tearing through entire regiments of the rebel military known as Barjack, rumored to have adopted Desty Nova as a cybernetics expert. When she finally found Ido, however, he had erased his own memory, and had no idea who she was; worse still, the GIB sent a replica of Gary, G-2, based on records of her combat data, to test whether a purely artificial and mass-reproduceable replica could best the much less reliable original.  Already in a state of turmoil and with little will to fight, Gary only narrowly won thanks to the self-sacrifice of her Tipharean handler Lou.  The GIB Director ordered her to continue on her mission, and despite the loss of an eye, an arm, and a foot, she followed through and confronted Desty Nova, desperate to know what had driven Ido to erase his memories of her--however, it was revealed that her true mission was to make contact with Nova so that Tiphares could ask him to return.&lt;br /&gt;
&lt;br /&gt;
In response, Desty Nova demonstrated to Gary--and by videophone, to the GIB Director--the discovery that had tormented Ido: that all Tiphareans, including Ido, Nova, and the Director, had had their brains removed upon reaching the age of majority, and replaced with a brain chip. This discovery was too much for the Director to handle and he went mad, bringing the GIB down with him. In the resulting confusion, Desty Nova attempted to escape, and Gary pursued him down into the core of his laboratory complex; but when she confronted him, he used her internal link to Tiphares&#039; to force her into a lifelike dream through the Ourobouros program he had implanted in the GIB&#039;s supercomputers. He attempted to create a peaceful dreamworld to destroy Gary&#039;s will to fight, but instead her personality split into &amp;quot;Alita,&amp;quot; a peaceful, bookish girl, and Gary, Ido&#039;s feisty cat who even in the dreamworld, terrorized Nova at every turn. When her friend Kaos used his psychometric abilities to invade the GIB supercomputers, however, he disrupted the dreamworld enough that Gary could return to herself and break free--and cut off Desty Nova&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Shortly after leaving the ruins of Desty Nova&#039;s hidden laboratory, now free of the GIB&#039;s control but at the same time somewhat directionless following the loss of both the man she saw as a father and the man who had taken him from her, Gary was recruited by Paradigm. Given the change to learn more about herself through battle, the offer was impossible to refuse.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Amazing (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Very Good (+3)&lt;br /&gt;
*Intimidation: Incredible (+4)&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Very Good (+3)&lt;br /&gt;
*Performance:&lt;br /&gt;
**Music (Singing, Keyboard, Guitar, Harmonica): Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Very Good (+3)&lt;br /&gt;
*Law (Scrapyard): Good (+2)&lt;br /&gt;
*Occult (Legends): Novice (+1)&lt;br /&gt;
*Science: Very Good (+3)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Animal Ken: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panzer Kunst&#039;&#039; (Armor Art):&#039;&#039;&#039; The first fighting style built around cyborg-versus-cyborg combat, Panzer Kunst covers armed, unarmed, and ranged combat, as well as zero-gravity and midair combat, employing agility with precision application of enhanced strength to tremendous effect. Panzer Kunst was one of the first systems to introduce vibrational attacks that can bypass armor and direct force to the most fragile components, and its techniques particularly take advantage of size differences to benefit small &amp;quot;&#039;&#039;Künstlers&#039;&#039;&amp;quot; against larger opponents. Another major focus is analysis of an enemy&#039;s fighting methods by quickly categorizing an opposing style&#039;s structure, making the user an exceptionally quick learner. Although Yoko&#039;s rank at the time of her &amp;quot;death&amp;quot; had been only &#039;&#039;Geselle&#039;&#039; (4th of 9), a higher-ranked &#039;&#039;Höher Krieger&#039;&#039; (6th rank) &#039;&#039;Künstler&#039;&#039; who had once been one of her instructors remarked that she exhibited bursts of ability comparable to a &#039;&#039;Meister&#039;&#039; (7th rank).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Hauen&#039;&#039; (Heart Strike):&#039;&#039;&#039; The foundational vibration-strike of Panzer Kunst, the Hertzer Hauen is generally delivered with a deceptively light palm strike or slap, but a high-frequency vibration at the moment of impact transmits the kinetic energy of the strike past armor and concentrates it to a target point, able to cripple or even liquefy a human&#039;s internal organs, and causing severe damage to most mechanical and electronic systems. The counter-maneuver is for the target to meet the Hertzer Hauen with a matching vibration.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ausser Stosse&#039;&#039; (Outer Thrust):&#039;&#039;&#039; One of many energy-redirection maneuvers, this technique takes the force of a strike delivered by an enemy, using it to rotate the body, and returning it through a counterstrike (usually a kick) which adds the force of the &#039;&#039;Künstler&#039;s&#039;&#039; enhanced limbs with some of the enemy&#039;s own power.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geheimnis&#039;&#039; (Secret):&#039;&#039;&#039; The secret techniques of Panzer Kunst.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einzug Rüstungen&#039;&#039; (Armor Penetration):&#039;&#039;&#039; A passive/reactive method of observing and matching the ranging and pacing of an opponents attacks, followed by a single precise, powerful strike once the enemy has assumed a rhythm, taking advantage of the natural openings created by any pattern of attack.&lt;br /&gt;
&lt;br /&gt;
Aside from these special techniques, there are many maneuvers which use the intense acrobatic training at the root of Panzer Kunst to make a practitioner extremely difficult to target, while delivering deadly strikes to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
There are also some techniques learned by Yoko, but which Gary has yet to remember. She may rediscover them at some point during combat, with GM and op permission, but this should be a dramatic moment when she&#039;s severely pressed to push her limits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Nadel&#039;&#039; (Heart Needle):&#039;&#039;&#039; A two-part &amp;quot;übergeheimnis&amp;quot; (top-secret) combination in which a &#039;&#039;Hertzer Hauen&#039;&#039;-like vibrational strike called the &#039;&#039;Verschlag&#039;&#039; (Partition) is delivered with a knuckle strike, but the energy remains diffuse and much more difficult to block. This shockwave ricochets through the target&#039;s body, gaining energy as it moves outward, concentrating in narrow regions such as the extremities or joints; at this stage, a target will sometimes notice a ringing in their ears. If nothing is done, the shockwave from the &#039;&#039;Verschlag&#039;&#039; will damp out in less than a minute--but if a second &#039;&#039;Verschlag&#039;&#039; strike is delivered, the previously delivered shockwave breaks down like a cresting wave, releasing all of its energy at once. This separation in time between the initial strike and the followup makes &#039;&#039;Hertzer Nadel&#039;&#039; extremely difficult to defend against.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einsatzrhythmen&#039;&#039; (Rhythm-Insertion):&#039;&#039;&#039; By attuning his or her &#039;&#039;ki&#039;&#039; to the opponent&#039;s, the &#039;&#039;Künstler&#039;&#039; can block out the enemy&#039;s &#039;&#039;ki,&#039;&#039; deflecting, weakening, or even completely halting an incoming attack by dissipating the opponent&#039;s focus.&lt;br /&gt;
&lt;br /&gt;
Gary also has some plasma techniques in her repertoire, but the soft machine body has no plasma-generation systems, so she cannot use these without an upgrade.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plasma Bissen&#039;&#039; (Plasma Bite):&#039;&#039;&#039; A millisecond arc of plasma is generated between two fingertips during a close-quarters exchange of strikes, creating microfissure cuts in an opponent&#039;s body.  This damage appear at first to be superficial scratches from glancing blows, but once strain is applied to the resulting gouges, they yield, causing limbs to crumble and mechanisms to tear themselves apart.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Soft Machine Body (aka TUNED body):&#039;&#039;&#039; The soft machine body developed by Tiphares for the TUNED project employs cutting-edge 26th-century nanotechnology to make a body which not only has phenomenal strength, but remains extremely lightweight, making it far more agile and responsive than a typical alloy-heavy body while maintaining superhuman toughness. It is somewhat vulnerable to overheating in extreme environments, due to its reliance on more temperature-sensitive nanomachine/chemical organs.&lt;br /&gt;
* &#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039; The soft-machine body has been shown to catch a falling block of concrete several tons in mass, suggesting it has the raw physical strength to lift at least ten tons one-handed, at least when given the opportunity to brace for impact. By comparison with the much bulkier (but markedly stronger and tougher) Berserker Body, the soft-machine body can accelerate to hundreds of miles per hour in short bursts, although maintaining traction and fighting wind resistance make it impossible to travel much faster than 100mph for any extended period. Unlike most cybernetic bodies, it has greater free range of motion and more precise control than most human gymnasts, allowing deft mid-air repositioning. Most blunt trauma delivered by human strength has little effect, but firearms can still penetrate it, and antimateriel weapons can shred its limbs, suggesting it has physical toughness comparable to a lightly-armored vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Telescopic Vision:&#039;&#039;&#039; The soft machine body&#039;s built-in optics are capable of zooming in with great precision, allowing a TUNED agent to pick out a human target and deliver a head-shot from several kilometers away.&lt;br /&gt;
* &#039;&#039;&#039;Full Internal Control:&#039;&#039;&#039; Being a cybernetic system, the owner of the TUNED body can alter its performance parameters in a wide variety of ways, although there is a risk of damaging internal systems by overstressing design specifications. For example, damage indication can be disengaged to ignore the body&#039;s simulated pain response, and the lungs can be charged and biased to generate oxygen (and hydrogen) from water for a brief time.&lt;br /&gt;
* &#039;&#039;&#039;Monomolecular Wire:&#039;&#039;&#039; Nearly invisible to the naked eye, this filament is actually formed by the soft machine body&#039;s nanosystems as one contiguous molecule, making it sharp enough to slice steel and strong enough to support 2.4 tons of weight. The wire can be formed with Van der Waals anchors (similar to gecko feet), and can be flung several meters to fix against almost any surface.&lt;br /&gt;
* &#039;&#039;&#039;Electronic Interface:&#039;&#039;&#039; The fingertips of the TUNED body can unfurl several prehensile inductive electrode contacts, providing direct connection to any electronic device, although successful hacking depends on the agent&#039;s own training and ability.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communications Link:&#039;&#039;&#039; Originally intended for silent communication with the GIB, this system can adjust to communicate with any radio frequency, and could in principle be upgraded to work with other telecommunications systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ki&#039;&#039;:&#039;&#039;&#039; In the Gun Dream setting, &#039;&#039;ki&#039;&#039; abilities exist, although they take a more traditional form. These abilities generally confer something of a sixth sense or enhanced control over one&#039;s body, although in extreme cases it can extend to precognition, and ties in with psychic abilities such as dominating another&#039;s will, psychometry, and telepathic projection of illusions. This relates to what Desty Nova called &amp;quot;macrokarmatronics,&amp;quot; the mechanics of destiny, the large-scale extension of his nanotechnology research which had mad him and his associates all but immortal. At one point, Nova claimed that the human brain has extraordinary potential as a macrokarmatronic dynamo, and that Gary&#039;s brain was exceptional in that regard. Gary&#039;s &#039;&#039;ki&#039;&#039; potential manifests as a superhuman sixth sense, subconsciously intuiting an enemy&#039;s next move and even extending to a transcendent awareness of her surroundings--at one moment of perfect mental clarity, she realizes she can feel the electromagnetic fields of the molecules in the air as she brushes them aside. In this particular manifestation of &#039;&#039;ki,&#039;&#039; Gary was surpassed only by Jashugan and Den (actually a manifestation of Kaos&#039; suppressed violence), although it is suggested full-fledged Panzer Kunst Masters all accomplished similar abilities, even being able to strike with precision at invisible enemies. In most situations, this works something like a Jedi&#039;s force sensitivity, or like a more subconscious version of Spider-Sense, allowing Gary to employ her agility for astonishing feats of evasion and precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indomitable Will:&#039;&#039;&#039; Gary has repeatedly shown an almost superhuman tenacity, and the ability to struggle through the most overwhelming opposition, including forcing her way out of a mind-control program even though it offered exactly the life she wanted, and the experience seemed to have lasted for years. The exception to this is when she is already emotionally exhausted, such as after learning that Ido&#039;s memory of her had been erased.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;Damascus Blade:&#039;&#039;&#039; A weapon inspired by Damascus steel, this blade was forged by master craftsmen in the Scrapyard who had learned to use the correct blend of impurities to produce fantastic strength, such that the resulting weapon rivaled diamond for hardness, but retained the toughness of advanced alloys, and had to be honed using supersonic water jets and ultrasonic waves. Having owned the weapon since her motorball tournament days, Gary had the blade made into a glaive-sized balisong, able to fold up neatly for storage and them flip open quickly for battle. The edge is sharp enough to cut easily through the heavy combat armor employed by the Barjack rebel army&#039;s shock troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Pistol:&#039;&#039;&#039; A large-caliber pistol that fires specialized high-velocity rounds that shred through armor by delivering a payload of microflechette penetrators which bore through even the hardest conventional alloys and then fragment, effectively combining penetration with stopping power. The cartridge&#039;s charge is powerful enough to tear through nearly a foot of cybernetic body from at least a few kilometers&#039; distance. The ammunition is limited, however, and unless Paradigm can replicate it, she&#039;ll have to switch to some other sort of firearms. The TUNED Pistol autolocks its safety on when held by anyone other than a TUNED agent, or if pointed at a TUNED agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Body Armor:&#039;&#039;&#039; Heavy armor able to absorb point-blank impact from conventional high-caliber weapons without allowing penetration, making up for the TUNED body&#039;s soft nanomachine construction. The armor covers the upper torso, the shoulders and upper arms, and the lower legs. Comprised of advanced alloy and ceramic laminate nanocomposite, the armor weighs nearly as much as the TUNED body itself; as such, it is designed to be discarded quickly if speed becomes more advantageous. However, extreme impact and weapons designed to counter heavy armor can still overcome this protection.&lt;br /&gt;
&lt;br /&gt;
The soft machine body&#039;s internal memory also stores the designs for a high-power rifle, and other specialized TUNED equipment, but she doesn&#039;t have any of these devices with her, and many (e.g. the Solenoid Quench Gun) simple wouldn&#039;t be practical for most missions anyway. Access to any of these would depend on someone being willing and able to make them for her.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Harmonica:&#039;&#039;&#039; Just a harmonica, although she&#039;s had it for more than ten years.&lt;br /&gt;
&#039;&#039;&#039;TUNED Weapons:&#039;&#039;&#039; In addition to its internal systems, the TUNED body was designed to be supplemented by an array of advanced tools. However, she&#039;s already used most of these up, and will only have access to them if someone can fabricate more based on the designs.&lt;br /&gt;
*&#039;&#039;&#039;Arachno-bombs:&#039;&#039;&#039; Spider-like bombs which can be preprogrammed to deply with tripwires, hide and trigger by proximity, or detonate by remote command. Explosive power is comparable to a large high-explosive grenade.&lt;br /&gt;
*&#039;&#039;&#039;Missile-Bees:&#039;&#039;&#039; Miniature cybernetic homing missiles launched from a container at the waist of the TUNED body, which can be programmed with preset targets or set for independent target-selection to let the agent fire and forget. They automatically move using natural swarming tactics, and their appearance and characteristic sound are intended to disguise their true nature until it&#039;s too late to mount a defense. The explosive charge is smaller than a grenade, but their precision targeting allows them to deploy that charge to a weak point, and can still tear through conventional armor when used properly.&lt;br /&gt;
*&#039;&#039;&#039;Firefly:&#039;&#039;&#039; Another insect-like device that projects a high-temperature plasma field about two meters across for 5 seconds before burning out. This can be used for tunnel-boring, as a surprise weapon in close combat, or as a brief electronic countermeasures device due to the EM noise it generates while active.&lt;br /&gt;
*&#039;&#039;&#039;Laser bug:&#039;&#039;&#039; Another small insectoid device used to transfer TUNED radio communications between radio and laser messaging, for use deep in tunnels, or other situations where radio signals are locally jammed. The laser isn&#039;t strong enough to cut metal, but it could blind a person, or otherwise be used like a very strong laser pointer.&lt;br /&gt;
*&#039;&#039;&#039;Lice probes:&#039;&#039;&#039; Remote probes shaped like sea lice, these can spread across the ground to check for mines or other traps using sophisticated sensor suites, and can even serve as a surrogate for vision in the TUNED agent&#039;s vision is impaired. However, all lice probe functions require a connection to a supercomputer to process the vast amount of data generated by the probe sensors, and interpret it into overlay information for the TUNED agent.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Phobia (Dryad Butterfly):&#039;&#039;&#039; Gary has an irrational fear of &#039;&#039;minois dryas&#039;&#039;, a butterfly with eye-like spots on its wings, so overwhelming she will do whatever is necessary at the moment to most certainly remove the creature from her awareness, either by driving it away or obliterating it, with little regard to other sources of potential danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovering Amnesia:&#039;&#039;&#039; There is a great deal Gary still doesn&#039;t consciously remember about herself, her past, and the advanced techniques of Panzer Kunst. This lack of knowledge itself can be problematic, but her drive to learn more can make revelations about her past--especially disturbing revelations, such as the details of Yoko&#039;s terrorist missions, or her childhood before she was adopted by her teacher Gelda--extremely distracting. When memories do return to her, they sometimes come on vividly as flashbacks, and can be difficult to distinguish from her immediate surroundings until she has had the opportunity to process whatever memories have bubbled up. Wanting to learn more, however, Gary will take significant risks to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotionally Vulnerable:&#039;&#039;&#039; Although fiery and willful and tough as nails, Gary&#039;s long string of personal tragedies and lack of a concrete past or childhood has left her emotionally vulnerable. While she has grown and learned to cope, it makes her rather standoffish at first, and then extremely protective once she lets someone inside, making those she cares about extremely effective leverage. She also tends to take criticism rather hard when it comes from someone whose position she respects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker:&#039;&#039;&#039; Gary not only looks forward to learning more about herself in battle--she also loves the thrill of combat in its own right, even while she craves the opportunity to simply be happy among good friends. When the opportunity for a no-holds-barred battle comes up, Gary is prone to slipping into a berserker state of mind where although extremely ferocious and still dangerously cunning, she completely loses sight of any tactical concerns or contingency plans, running almost entirely on training and instinct.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Roster]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Roster&amp;diff=11973</id>
		<title>Roster</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Roster&amp;diff=11973"/>
		<updated>2013-02-17T01:01:52Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nakatomi Division&#039;&#039;&#039; is another division of [[PARADIGM]] that handles temporal anomalies. Here is the current roster.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
[[Roster Template]] - Character template to use for a Nakatomi Division Agent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Application&#039;&#039;&#039;: The relative &#039;power level&#039; of a character. This is to help send an appropriate response force to missions. Generally a whole series TENDS to fall under a single tier, but there ARE exceptions (where the power between the main characters and the side characters is skewed, or where a series has a bunch of super people and a single badass normal archetype).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tier 1&#039;&#039; characters are allowed on missions of Rank D and up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tier 2&#039;&#039; characters are allowed on missions of Rank B and up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tier 3&#039;&#039; characters are allowed on missions of Rank A and S.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that if a GM is fine with allowing higher Tier characters on a lower rank mission, then it&#039;s their preorogative, and some lower rank missions are mostly comedic and non-serious, and power level should not be a concern. However, this is a good guideline to know whether or not your character fits in these missions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT NOTE&#039;&#039;&#039;: Just because a mission is B or A rank, does not mean your Tier 1 character is not allowed or useless. That is NOT how we do things. The Tier system is to avoid people sending out overkill characters on lower ranked missions and basically soloing the whole thing. Certain Tier 1 characters have accomplished in-series missions that would be A or S rank in PARADIGM and came out on top despite being alone and doing it themselves, such as the Belmont Family and Ryu Hayabusa. PCs should not feel &#039;left out&#039; of a mission of high rank, their skills and the player&#039;s ingenuity will play for more than how much damage they can do.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SECOND NOTE&#039;&#039;&#039;: Tiers represent a bit more how overwhelming/potentially game-breaking a character is, not how much HP damage his best move can do. Highly-competent individuals with a vast library of skills/powers can be far, far more difficult to deal with in a mission than an an otherwise regular human with the ability to release a single highly destructive blast of raw power/magic at a high cost. Even characters who have accomplished the impossible may still be lower Tier because when the chips are down they are just REALLY good with a sword.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Tier 1&#039;&#039;&#039;: Humans. Basically people who may have special abilities but by and large fall under the category of a human, vulnerable to human frailties and limitations, even if some cross a bit beyond them. People with powers or martial arts skills may still qualify as Tier 1 if they aren&#039;t otherwise COMPLETELY beyond human. Characters are this level can range from highly skilled but otherwise unremarkable individuals, such as highly trained soldiers or police offiers, to incredibly skilled martial artists. Also included are characters which have developed their bodies to the point others cannot, such as using ki techniques and the ability to run from roof to roof with relative ease. The deciding factor however is that they are still basically human, and can be killed by human means. Bullets, bombs, blades and weapons of the genre can still give them pause. This does not mean the character is weak, but they may be more vulnerable than some on the higher tier, and are more likely to deal with higher-end problem through persistence and the use of weaknesses rather than brute force, but this does NOT mean they are necessarily out of their league.&lt;br /&gt;
**&#039;&#039;Examples of Tier 1 Characters&#039;&#039;: Ranma Saotome (Ranma 1/2), Leon Scott Kennedy (Resident Evil), Ryu (Street Fighter), Ban Midou (Get Backers), Ryu Hayabusa (Ninja Gaiden), Aya Brea (Parasite Eve), Ryo Saeba (City Hunter), Katsuya Suou (Persona), Zero (Code Geass), Ricther Belmont (Castlevania).&lt;br /&gt;
*&#039;&#039;&#039;Tier 2&#039;&#039;&#039;: Superhumans. People who have a wide variety of skills/powers and are capable of some truly superhuman feats. Also enhanced humans, cyborgs, robots and aliens can fall under this category. How much damage they&#039;re capable of doing also plays a large role in this Tier. Characters of this category tend to be physically stronger, tougher, and able to dish out quite a bit more damage than any ordinary human can. Bullets and mundane weapons may hurt them, but they are by no means likely to die from those, and those characters who ARE still vulnerable to bullets can counter with massive destructive power. This Tier is more varied between defensive abilities, damage potential and a healthy mix of both. Most people who would qualify as &#039;Superheroes&#039; fall under this Tier, due to their capacity to ignore the average grunt and their capacity to surpass general mortal limitations.&lt;br /&gt;
**&#039;&#039;Examples of Tier 2 Characters&#039;&#039;: Monkey D. Luffy (One Piece), Uzumaki Naruto (Naruto), Spider-Man (Marvel Universe), Lina Inverse (Slayers), Cloud Strife (Final Fantasy), Inu Yasha (Inu Yasha), Zero (Mega Man X), Alucard (Hellsing.. and Castlevania).&lt;br /&gt;
*&#039;&#039;&#039;Tier 3&#039;&#039;&#039;: Demigods. People who have truly abnormal abilities, and the ability to fight exceedingly dangerous beings, such as angels and devils or gods as equals. They can truly change a battlefield by just showing up. Tier 3 characters need a potent mix of offensive and defensive capabilities, a wide variety of generally high-end powers or attacks, and can generally make it hard for a GM to put blocks in their path that won&#039;t literally be insurmountable by other characters. These abilities can possibly be negated (Magic, Technology, whatever), but this does not change than when all things are even, these characters&#039; combined abilities make them very difficult to stop or even slow down.&lt;br /&gt;
**&#039;&#039;Examples of Tier 3 Characters&#039;&#039;: Ryoko (Tenchi Muyo), Green Lantern (DC Universe), Kazuma (S-CRY-ED), Dark Schneider (Bastard), Kamui (X1999), Asura (Asura&#039;s Wrath), Locke (Locke the Superman), Nanoha Takamachi (Magical Girl Lyrical Nanoha).&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
==Player Characters==&lt;br /&gt;
===Magic===&lt;br /&gt;
[[Aimi Komori]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chie Satonaka]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dante]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate|Fate T. Harlaown]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Golbez]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanji Tatsumi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kei Nanjou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naoto Shirogane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nero]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rydia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vivio|Vivio Takamachi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metahuman===&lt;br /&gt;
[[Aya Mikage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daisy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garrus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lafiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hei|Li Shengshun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Urdnot Wrex]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[Tony Stark|Anthony Stark]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mega Man]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rex Salazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samus Aran]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
[[Gau]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rebecca Chambers]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sai]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sakura Haruno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tenjou Utena|Utena Tenjou]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
===[[PARADIGM]] Officers===&lt;br /&gt;
&#039;&#039;[http://hellsing.wikia.com/wiki/Sir_Integra_Fairbrook_Wingates_Hellsing Sir Integra Wingates Hellsing]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://codegeass.wikia.com/wiki/Lelouch_vi_Britannia Zero]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Assistants===&lt;br /&gt;
[[Anthy|Anthy Himemiya]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medical Staff===&lt;br /&gt;
&#039;&#039;[[Madaraki Fran]]&#039;&#039; - Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Madaraki Veronica&#039;&#039; - Bodyguard/Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pending Characters=&lt;br /&gt;
&lt;br /&gt;
[[Toki Fujiwara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ichigo Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kuramitsu Mihoshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Uzura]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11870</id>
		<title>Alita</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11870"/>
		<updated>2013-02-13T21:59:04Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Gary&lt;br /&gt;
|image=[[File:Gary.jpg]]&lt;br /&gt;
|age=It&#039;s complicated...&lt;br /&gt;
|aka=Killing Angel #99, G-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Daisuke Ido (adoptive father, sort of--amnesiac)&lt;br /&gt;
|series=Gunnm(Gun Dream)&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Gary&lt;br /&gt;
*Tier: 2&lt;br /&gt;
*Age: 220 (16 years as Yoko, 191 years in stasis, 13 years as Gary)&lt;br /&gt;
*Sex: Female (cyborg)&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Somewhere on Mars&lt;br /&gt;
**Nationality: Martian/Surfacedweller&lt;br /&gt;
**Specialty: Cyborg/anticyborg martial arts&lt;br /&gt;
**Hobbies: Music, history, philosophy&lt;br /&gt;
**Likes: Quiet time among friends, books, music, self-knowledge, fighting&lt;br /&gt;
**Hates: Philosophy turned to justifying meanness and brutality&lt;br /&gt;
**Favorite Music: Rock, pop (probably)&lt;br /&gt;
**Favorite Sport: Motorball&lt;br /&gt;
**Most Valuable Possessions: Damascus glaive, TUNED equipment&lt;br /&gt;
**Level of Education: Self-taught&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 4&#039;10&amp;quot;&lt;br /&gt;
**Weight: 100 lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black&lt;br /&gt;
**Special: Metallic facial markings like eyeblack&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Gary is an unusually short girl with a characteristically pouty expression which has lead to her being teased for her &amp;quot;octopus-lips&amp;quot; more than once. Together with her large, innocent eyes, this makes her more cute than alluring--except when she gets wrapped up in combat, and slips into a berserker frame of mind, when she just looks rabid. The Soft-Machine body in which she would arrive is apparently designed to be not only fast and flexible but more anatomically correct than a cyborg body would need to be, although there are a number of telltale hardpoints where the soft outer shell seals up, and the extremities have a number of advanced alloy components, especially on striking surfaces.  Much of the torso is a flexible but extremely strong nano-engineered polymer substrate with a relatively skinlike texture but far greater toughness. The TUNED body includes a tight-fitting polymer bodysuit resembling black leather.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Gary has suffered from total amnesia since she was awakened and named by Daisuke Ido about 13 years ago. Only in the heat of battle has she been able to tap into her lost memories--first welling up unconsciously in the form of techniques from the legendary cyborg martial art Panzer Kunst (&amp;quot;armored technique&amp;quot;) which had been almost unheard of for 200 years, followed by glimpses of Mars, half-remembered faces, and eventually her original name, Yoko. Through a string of personal tragedies, Gary has always been driven by a fierce will to live, a desire to protect those people precious to her, and a compulsion to learn more about herself. She has begun to gain some modicum of inner peace, although she remains profoundly torn between her fiery, vivacious nature and the weight of all she has lost since her Scrapyard experiences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Most of Gary&#039;s background is a mystery to her.  What she has learned is that, a long time ago, she was a member of a secret martial arts society employing a style known as Panzer Kunst, that her name at the time had been Yoko, and that she had been on a terrorist mission when she failed in some way and was thrown to Earth from orbit.  She survived only because of the nanotech emergency stasis treatments carried out on her brain tissue.  Besides this and some very sparse details of her youth, however, all her memories are those of being revived by the cyberdoctor Daisuke Ido in the Scrapyard, a vast half-city half-trashheap serving essentially as a dedicated refinery for the sky city Tiphares.&lt;br /&gt;
&lt;br /&gt;
Ido had been exiled from Tiphares, probably due to lacking the mental limiter system implanted in most Tiphareans in order to make them more dedicated to upholding the Tipharean social order. Having been a physician on Tiphares, he eventually became a cyberphysician once in the Scrapyard, and would often dig through the trash heaps looking for useful parts to salvage; on one such trip, he found the mostly-intact head and upper spin of a girl, with the brain still intact, and decided to revive her and name her after his recently deceased (male) cat, Gary. Ido was also a Hunter-Warrior, a sort of freelance law-enforcement mercenary, and despite intending to shelter her, his moonlighting as a fighter soon drew Gary into battle as well, where she exhibited a talent he couldn&#039;t have dreamed of.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this talent also earned her dangerous enemies and thrust her deep into the violence of the Scrapyard.  Within two years of being awakened, Gary had become a Hunter-Warrior, fallen in love with a criminal wanted dead or alive, mourned his death, made a mortal enemy in the Hunter-Warrior Zapan, and left Ido to lose herself fighting in the Motorball arena.  In the selfless surge of battle, she learned that she could recapture glimpses of her old memories, and she pursued them relentlessly until she narrowly won a tightly contested match against the champion (and otherwise peerlesss martial artist) Jashugan, finding some measure of peace in their peculiar relationship.  Afterward, her troubles multiplied--another Tipharean living on the surface, known as Desty Nova, had bought a dangerous military technology cyborg body which Gary had left in storage during her motorball career.&lt;br /&gt;
&lt;br /&gt;
Desty Nova unlocked this Berserker Body&#039;s full battlefield potential and placed into it the half-destroyed brain of Alita&#039;s old enemy Zapan, but the combination of the body&#039;s extraordinary power and Zapan&#039;s mind stripped down to the pure will to take revenge against Gary was far more than he had anticipated.  Ido was killed, and the Scrapyard was nearly obliterated by Zapan&#039;s mad rampage, until Gary managed to stop him using a nanomachine-collapser weapon given to her by Desty Nova.  In the aftermath, her execution for the illegal use of a firearm was narrowly halted by the director of the Ground Investigations Bureau (GIB) of Tiphares, who gave her an ultimatum: work for Tiphares, or die. What convinced her to cooperate, however, was the assignment: to track down Desty Nova, who claimed that he would be able to resurrect Ido--a claim made credible by his persistent healing even after she had &amp;quot;killed&amp;quot; him.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, Gary pursued Desty Nova across the wasteland outside the Scrapyard, tearing through entire regiments of the rebel military known as Barjack, rumored to have adopted Desty Nova as a cybernetics expert. When she finally found Ido, however, he had erased his own memory, and had no idea who she was; worse still, the GIB sent a replica of Gary, G-2, based on records of her combat data, to test whether a purely artificial and mass-reproduceable replica could best the much less reliable original.  Already in a state of turmoil and with little will to fight, Gary only narrowly won thanks to the self-sacrifice of her Tipharean handler Lou.  The GIB Director ordered her to continue on her mission, and despite the loss of an eye, an arm, and a foot, she followed through and confronted Desty Nova, desperate to know what had driven Ido to erase his memories of her--however, it was revealed that her true mission was to make contact with Nova so that Tiphares could ask him to return.&lt;br /&gt;
&lt;br /&gt;
In response, Desty Nova demonstrated to Gary--and by videophone, to the GIB Director--the discovery that had tormented Ido: that all Tiphareans, including Ido, Nova, and the Director, had had their brains removed upon reaching the age of majority, and replaced with a brain chip. This discovery was too much for the Director to handle and he went mad, bringing the GIB down with him. In the resulting confusion, Desty Nova attempted to escape, and Gary pursued him down into the core of his laboratory complex; but when she confronted him, he used her internal link to Tiphares&#039; to force her into a lifelike dream through the Ourobouros program he had implanted in the GIB&#039;s supercomputers. He attempted to create a peaceful dreamworld to destroy Gary&#039;s will to fight, but instead her personality split into &amp;quot;Alita,&amp;quot; a peaceful, bookish girl, and Gary, Ido&#039;s feisty cat who even in the dreamworld, terrorized Nova at every turn. When her friend Kaos used his psychometric abilities to invade the GIB supercomputers, however, he disrupted the dreamworld enough that Gary could return to herself and break free--and cut off Desty Nova&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Shortly after leaving the ruins of Desty Nova&#039;s hidden laboratory, now free of the GIB&#039;s control but at the same time somewhat directionless following the loss of both the man she saw as a father and the man who had taken him from her, Gary was recruited by Paradigm. Given the change to learn more about herself through battle, the offer was impossible to refuse.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Amazing (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Very Good (+3)&lt;br /&gt;
*Intimidation: Incredible (+4)&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Very Good (+3)&lt;br /&gt;
*Performance:&lt;br /&gt;
**Music (Singing, Keyboard, Guitar, Harmonica): Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Very Good (+3)&lt;br /&gt;
*Law (Scrapyard): Good (+2)&lt;br /&gt;
*Occult (Legends): Novice (+1)&lt;br /&gt;
*Science: Very Good (+3)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Animal Ken: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panzer Kunst&#039;&#039; (Armor Art):&#039;&#039;&#039; The first fighting style built around cyborg-versus-cyborg combat, Panzer Kunst covers armed, unarmed, and ranged combat, as well as zero-gravity and midair combat, employing agility with precision application of enhanced strength to tremendous effect. Panzer Kunst was one of the first systems to introduce vibrational attacks that can bypass armor and direct force to the most fragile components, and its techniques particularly take advantage of size differences to benefit small &amp;quot;&#039;&#039;Künstlers&#039;&#039;&amp;quot; against larger opponents. Another major focus is analysis of an enemy&#039;s fighting methods by quickly categorizing an opposing style&#039;s structure, making the user an exceptionally quick learner. Although Yoko&#039;s rank at the time of her &amp;quot;death&amp;quot; had been only &#039;&#039;Geselle&#039;&#039; (4th of 9), a higher-ranked &#039;&#039;Höher Krieger&#039;&#039; (6th rank) &#039;&#039;Künstler&#039;&#039; who had once been one of her instructors remarked that she exhibited bursts of ability comparable to a &#039;&#039;Meister&#039;&#039; (7th rank).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Hauen&#039;&#039; (Heart Strike):&#039;&#039;&#039; The foundational vibration-strike of Panzer Kunst, the Hertzer Hauen is generally delivered with a deceptively light palm strike or slap, but a high-frequency vibration at the moment of impact transmits the kinetic energy of the strike past armor and concentrates it to a target point, able to cripple or even liquefy a human&#039;s internal organs, and causing severe damage to most mechanical and electronic systems. The counter-maneuver is for the target to meet the Hertzer Hauen with a matching vibration.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ausser Stosse&#039;&#039; (Outer Thrust):&#039;&#039;&#039; One of many energy-redirection maneuvers, this technique takes the force of a strike delivered by an enemy, using it to rotate the body, and returning it through a counterstrike (usually a kick) which adds the force of the &#039;&#039;Künstler&#039;s&#039;&#039; enhanced limbs with some of the enemy&#039;s own power.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geheimnis&#039;&#039; (Secret):&#039;&#039;&#039; The secret techniques of Panzer Kunst.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einzug Rüstungen&#039;&#039; (Armor Penetration):&#039;&#039;&#039; A passive/reactive method of observing and matching the ranging and pacing of an opponents attacks, followed by a single precise, powerful strike once the enemy has assumed a rhythm, taking advantage of the natural openings created by any pattern of attack.&lt;br /&gt;
&lt;br /&gt;
Aside from these special techniques, there are many maneuvers which use the intense acrobatic training at the root of Panzer Kunst to make a practitioner extremely difficult to target, while delivering deadly strikes to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
There are also some techniques learned by Yoko, but which Gary has yet to remember. She may rediscover them at some point during combat, with GM and op permission, but this should be a dramatic moment when she&#039;s severely pressed to push her limits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Nadel&#039;&#039; (Heart Needle):&#039;&#039;&#039; A two-part &amp;quot;übergeheimnis&amp;quot; (top-secret) combination in which a &#039;&#039;Hertzer Hauen&#039;&#039;-like vibrational strike called the &#039;&#039;Verschlag&#039;&#039; (Partition) is delivered with a knuckle strike, but the energy remains diffuse and much more difficult to block. This shockwave ricochets through the target&#039;s body, gaining energy as it moves outward, concentrating in narrow regions such as the extremities or joints; at this stage, a target will sometimes notice a ringing in their ears. If nothing is done, the shockwave from the &#039;&#039;Verschlag&#039;&#039; will damp out in less than a minute--but if a second &#039;&#039;Verschlag&#039;&#039; strike is delivered, the previously delivered shockwave breaks down like a cresting wave, releasing all of its energy at once. This separation in time between the initial strike and the followup makes &#039;&#039;Hertzer Nadel&#039;&#039; extremely difficult to defend against.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einsatzrhythmen&#039;&#039; (Rhythm-Insertion):&#039;&#039;&#039; By attuning his or her &#039;&#039;ki&#039;&#039; to the opponent&#039;s, the &#039;&#039;Künstler&#039;&#039; can block out the enemy&#039;s &#039;&#039;ki,&#039;&#039; deflecting, weakening, or even completely halting an incoming attack by dissipating the opponent&#039;s focus.&lt;br /&gt;
&lt;br /&gt;
Gary also has some plasma techniques in her repertoire, but the soft machine body has no plasma-generation systems, so she cannot use these without an upgrade.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plasma Bissen&#039;&#039; (Plasma Bite):&#039;&#039;&#039; A millisecond arc of plasma is generated between two fingertips during a close-quarters exchange of strikes, creating microfissure cuts in an opponent&#039;s body.  This damage appear at first to be superficial scratches from glancing blows, but once strain is applied to the resulting gouges, they yield, causing limbs to crumble and mechanisms to tear themselves apart.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Soft Machine Body (aka TUNED body):&#039;&#039;&#039; The soft machine body developed by Tiphares for the TUNED project employs cutting-edge 26th-century nanotechnology to make a body which not only has phenomenal strength, but remains extremely lightweight, making it far more agile and responsive than a typical alloy-heavy body while maintaining superhuman toughness. It is somewhat vulnerable to overheating in extreme environments, due to its reliance on more temperature-sensitive nanomachine/chemical organs.&lt;br /&gt;
* &#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039; The soft-machine body has been shown to catch a falling block of concrete several tons in mass, suggesting it has the raw physical strength to lift at least ten tons one-handed, at least when given the opportunity to brace for impact. By comparison with the much bulkier (but markedly stronger and tougher) Berserker Body, the soft-machine body can accelerate to hundreds of miles per hour in short bursts, although maintaining traction and fighting wind resistance make it impossible to travel much faster than 100mph for any extended period. Unlike most cybernetic bodies, it has greater free range of motion and more precise control than most human gymnasts, allowing deft mid-air repositioning. Most blunt trauma delivered by human strength has little effect, but firearms can still penetrate it, and antimateriel weapons can shred its limbs, suggesting it has physical toughness comparable to a lightly-armored vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Telescopic Vision:&#039;&#039;&#039; The soft machine body&#039;s built-in optics are capable of zooming in with great precision, allowing a TUNED agent to pick out a human target and deliver a head-shot from several kilometers away.&lt;br /&gt;
* &#039;&#039;&#039;Full Internal Control:&#039;&#039;&#039; Being a cybernetic system, the owner of the TUNED body can alter its performance parameters in a wide variety of ways, although there is a risk of damaging internal systems by overstressing design specifications. For example, damage indication can be disengaged to ignore the body&#039;s simulated pain response, and the lungs can be charged and biased to generate oxygen (and hydrogen) from water for a brief time.&lt;br /&gt;
* &#039;&#039;&#039;Monomolecular Wire:&#039;&#039;&#039; Nearly invisible to the naked eye, this filament is actually formed by the soft machine body&#039;s nanosystems as one contiguous molecule, making it sharp enough to slice steel and strong enough to support 2.4 tons of weight. The wire can be formed with Van der Waals anchors (similar to gecko feet), and can be flung several meters to fix against almost any surface.&lt;br /&gt;
* &#039;&#039;&#039;Electronic Interface:&#039;&#039;&#039; The fingertips of the TUNED body can unfurl several prehensile inductive electrode contacts, providing direct connection to any electronic device, although successful hacking depends on the agent&#039;s own training and ability.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communications Link:&#039;&#039;&#039; Originally intended for silent communication with the GIB, this system can adjust to communicate with any radio frequency, and could in principle be upgraded to work with other telecommunications systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ki&#039;&#039;:&#039;&#039;&#039; In the Gun Dream setting, &#039;&#039;ki&#039;&#039; abilities exist, although they take a more traditional form. These abilities generally confer something of a sixth sense or enhanced control over one&#039;s body, although in extreme cases it can extend to precognition, and ties in with psychic abilities such as dominating another&#039;s will, psychometry, and telepathic projection of illusions. This relates to what Desty Nova called &amp;quot;macrokarmatronics,&amp;quot; the mechanics of destiny, the large-scale extension of his nanotechnology research which had mad him and his associates all but immortal. At one point, Nova claimed that the human brain has extraordinary potential as a macrokarmatronic dynamo, and that Gary&#039;s brain was exceptional in that regard. Gary&#039;s &#039;&#039;ki&#039;&#039; potential manifests as a superhuman sixth sense, subconsciously intuiting an enemy&#039;s next move and even extending to a transcendent awareness of her surroundings--at one moment of perfect mental clarity, she realizes she can feel the electromagnetic fields of the molecules in the air as she brushes them aside. In this particular manifestation of &#039;&#039;ki,&#039;&#039; Gary was surpassed only by Jashugan and Den (actually a manifestation of Kaos&#039; suppressed violence), although it is suggested full-fledged Panzer Kunst Masters all accomplished similar abilities, even being able to strike with precision at invisible enemies. In most situations, this works something like a Jedi&#039;s force sensitivity, or like a more subconscious version of Spider-Sense, allowing Gary to employ her agility for astonishing feats of evasion and precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indomitable Will:&#039;&#039;&#039; Gary has repeatedly shown an almost superhuman tenacity, and the ability to struggle through the most overwhelming opposition, including forcing her way out of a mind-control program even though it offered exactly the life she wanted, and the experience seemed to have lasted for years. The exception to this is when she is already emotionally exhausted, such as after learning that Ido&#039;s memory of her had been erased.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;Damascus Blade:&#039;&#039;&#039; A weapon inspired by Damascus steel, this blade was forged by master craftsmen in the Scrapyard who had learned to use the correct blend of impurities to produce fantastic strength, such that the resulting weapon rivaled diamond for hardness, but retained the toughness of advanced alloys, and had to be honed using supersonic water jets and ultrasonic waves. Having owned the weapon since her motorball tournament days, Gary had the blade made into a glaive-sized balisong, able to fold up neatly for storage and them flip open quickly for battle. The edge is sharp enough to cut easily through the heavy combat armor employed by the Barjack rebel army&#039;s shock troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Pistol:&#039;&#039;&#039; A large-caliber pistol that fires specialized high-velocity rounds that shred through armor by delivering a payload of microflechette penetrators which bore through even the hardest conventional alloys and then fragment, effectively combining penetration with stopping power. The cartridge&#039;s charge is powerful enough to tear through nearly a foot of cybernetic body from at least a few kilometers&#039; distance. The ammunition is limited, however, and unless Paradigm can replicate it, she&#039;ll have to switch to some other sort of firearms. The TUNED Pistol autolocks its safety on when held by anyone other than a TUNED agent, or if pointed at a TUNED agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Body Armor:&#039;&#039;&#039; Heavy armor able to absorb point-blank impact from conventional high-caliber weapons without allowing penetration, making up for the TUNED body&#039;s soft nanomachine construction. The armor covers the upper torso, the shoulders and upper arms, and the lower legs. Comprised of advanced alloy and ceramic laminate nanocomposite, the armor weighs nearly as much as the TUNED body itself; as such, it is designed to be discarded quickly if speed becomes more advantageous. However, extreme impact and weapons designed to counter heavy armor can still overcome this protection.&lt;br /&gt;
&lt;br /&gt;
The soft machine body&#039;s internal memory also stores the designs for a high-power rifle, and other specialized TUNED equipment, but she doesn&#039;t have any of these devices with her, and many (e.g. the Solenoid Quench Gun) simple wouldn&#039;t be practical for most missions anyway. Access to any of these would depend on someone being willing and able to make them for her.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Harmonica:&#039;&#039;&#039; Just a harmonica, although she&#039;s had it for more than ten years.&lt;br /&gt;
&#039;&#039;&#039;TUNED Weapons:&#039;&#039;&#039; In addition to its internal systems, the TUNED body was designed to be supplemented by an array of advanced tools. However, she&#039;s already used most of these up, and will only have access to them if someone can fabricate more based on the designs.&lt;br /&gt;
*&#039;&#039;&#039;Arachno-bombs:&#039;&#039;&#039; Spider-like bombs which can be preprogrammed to deply with tripwires, hide and trigger by proximity, or detonate by remote command. Explosive power is comparable to a large high-explosive grenade.&lt;br /&gt;
*&#039;&#039;&#039;Missile-Bees:&#039;&#039;&#039; Miniature cybernetic homing missiles launched from a container at the waist of the TUNED body, which can be programmed with preset targets or set for independent target-selection to let the agent fire and forget. They automatically move using natural swarming tactics, and their appearance and characteristic sound are intended to disguise their true nature until it&#039;s too late to mount a defense. The explosive charge is smaller than a grenade, but their precision targeting allows them to deploy that charge to a weak point, and can still tear through conventional armor when used properly.&lt;br /&gt;
*&#039;&#039;&#039;Firefly:&#039;&#039;&#039; Another insect-like device that projects a high-temperature plasma field about two meters across for 5 seconds before burning out. This can be used for tunnel-boring, as a surprise weapon in close combat, or as a brief electronic countermeasures device due to the EM noise it generates while active.&lt;br /&gt;
*&#039;&#039;&#039;Laser bug:&#039;&#039;&#039; Another small insectoid device used to transfer TUNED radio communications between radio and laser messaging, for use deep in tunnels, or other situations where radio signals are locally jammed. The laser isn&#039;t strong enough to cut metal, but it could blind a person, or otherwise be used like a very strong laser pointer.&lt;br /&gt;
*&#039;&#039;&#039;Lice probes:&#039;&#039;&#039; Remote probes shaped like sea lice, these can spread across the ground to check for mines or other traps using sophisticated sensor suites, and can even serve as a surrogate for vision in the TUNED agent&#039;s vision is impaired. However, all lice probe functions require a connection to a supercomputer to process the vast amount of data generated by the probe sensors, and interpret it into overlay information for the TUNED agent.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Phobia (Dryad Butterfly):&#039;&#039;&#039; Gary has an irrational fear of &#039;&#039;minois dryas&#039;&#039;, a butterfly with eye-like spots on its wings, so overwhelming she will do whatever is necessary at the moment to most certainly remove the creature from her awareness, either by driving it away or obliterating it, with little regard to other sources of potential danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovering Amnesia:&#039;&#039;&#039; There is a great deal Gary still doesn&#039;t consciously remember about herself, her past, and the advanced techniques of Panzer Kunst. This lack of knowledge itself can be problematic, but her drive to learn more can make revelations about her past--especially disturbing revelations, such as the details of Yoko&#039;s terrorist missions, or her childhood before she was adopted by her teacher Gelda--extremely distracting. When memories do return to her, they sometimes come on vividly as flashbacks, and can be difficult to distinguish from her immediate surroundings until she has had the opportunity to process whatever memories have bubbled up. Wanting to learn more, however, Gary will take significant risks to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotionally Vulnerable:&#039;&#039;&#039; Although fiery and willful and tough as nails, Gary&#039;s long string of personal tragedies and lack of a concrete past or childhood has left her emotionally vulnerable. While she has grown and learned to cope, it makes her rather standoffish at first, and then extremely protective once she lets someone inside, making those she cares about extremely effective leverage. She also tends to take criticism rather hard when it comes from someone whose position she respects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker:&#039;&#039;&#039; Gary not only looks forward to learning more about herself in battle--she also loves the thrill of combat in its own right, even while she craves the opportunity to simply be happy among good friends. When the opportunity for a no-holds-barred battle comes up, Gary is prone to slipping into a berserker state of mind where although extremely ferocious and still dangerously cunning, she completely loses sight of any tactical concerns or contingency plans, running almost entirely on training and instinct.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Roster]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11804</id>
		<title>Alita</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11804"/>
		<updated>2013-02-13T03:27:44Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Gary&lt;br /&gt;
|image=[[File:Gary.jpg]]&lt;br /&gt;
|age=It&#039;s complicated...&lt;br /&gt;
|aka=Killing Angel #99, G-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Daisuke Ido (adoptive father, sort of--amnesiac)&lt;br /&gt;
|series=Gunnm(Gun Dream)&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Gary&lt;br /&gt;
*Age: 220 (16 years as Yoko, 191 years in stasis, 13 years as Gary)&lt;br /&gt;
*Sex: Female (cyborg)&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Somewhere on Mars&lt;br /&gt;
**Nationality: Martian/Surfacedweller&lt;br /&gt;
**Specialty: Cyborg/anticyborg martial arts&lt;br /&gt;
**Hobbies: Music, history, philosophy&lt;br /&gt;
**Likes: Quiet time among friends, books, music, self-knowledge, fighting&lt;br /&gt;
**Hates: Philosophy turned to justifying meanness and brutality&lt;br /&gt;
**Favorite Music: Rock, pop (probably)&lt;br /&gt;
**Favorite Sport: Motorball&lt;br /&gt;
**Most Valuable Possessions: Damascus glaive, TUNED equipment&lt;br /&gt;
**Level of Education: Self-taught&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 4&#039;10&amp;quot;&lt;br /&gt;
**Weight: 100 lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black&lt;br /&gt;
**Special: Metallic facial markings like eyeblack&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Gary is an unusually short girl with a characteristically pouty expression which has lead to her being teased for her &amp;quot;octopus-lips&amp;quot; more than once. Together with her large, innocent eyes, this makes her more cute than alluring--except when she gets wrapped up in combat, and slips into a berserker frame of mind, when she just looks rabid. The Soft-Machine body in which she would arrive is apparently designed to be not only fast and flexible but more anatomically correct than a cyborg body would need to be, although there are a number of telltale hardpoints where the soft outer shell seals up, and the extremities have a number of advanced alloy components, especially on striking surfaces.  Much of the torso is a flexible but extremely strong nano-engineered polymer substrate with a relatively skinlike texture but far greater toughness. The TUNED body includes a tight-fitting polymer bodysuit resembling black leather.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Gary has suffered from total amnesia since she was awakened and named by Daisuke Ido about 13 years ago. Only in the heat of battle has she been able to tap into her lost memories--first welling up unconsciously in the form of techniques from the legendary cyborg martial art Panzer Kunst (&amp;quot;armored technique&amp;quot;) which had been almost unheard of for 200 years, followed by glimpses of Mars, half-remembered faces, and eventually her original name, Yoko. Through a string of personal tragedies, Gary has always been driven by a fierce will to live, a desire to protect those people precious to her, and a compulsion to learn more about herself. She has begun to gain some modicum of inner peace, although she remains profoundly torn between her fiery, vivacious nature and the weight of all she has lost since her Scrapyard experiences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Most of Gary&#039;s background is a mystery to her.  What she has learned is that, a long time ago, she was a member of a secret martial arts society employing a style known as Panzer Kunst, that her name at the time had been Yoko, and that she had been on a terrorist mission when she failed in some way and was thrown to Earth from orbit.  She survived only because of the nanotech emergency stasis treatments carried out on her brain tissue.  Besides this and some very sparse details of her youth, however, all her memories are those of being revived by the cyberdoctor Daisuke Ido in the Scrapyard, a vast half-city half-trashheap serving essentially as a dedicated refinery for the sky city Tiphares.&lt;br /&gt;
&lt;br /&gt;
Ido had been exiled from Tiphares, probably due to lacking the mental limiter system implanted in most Tiphareans in order to make them more dedicated to upholding the Tipharean social order. Having been a physician on Tiphares, he eventually became a cyberphysician once in the Scrapyard, and would often dig through the trash heaps looking for useful parts to salvage; on one such trip, he found the mostly-intact head and upper spin of a girl, with the brain still intact, and decided to revive her and name her after his recently deceased (male) cat, Gary. Ido was also a Hunter-Warrior, a sort of freelance law-enforcement mercenary, and despite intending to shelter her, his moonlighting as a fighter soon drew Gary into battle as well, where she exhibited a talent he couldn&#039;t have dreamed of.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this talent also earned her dangerous enemies and thrust her deep into the violence of the Scrapyard.  Within two years of being awakened, Gary had become a Hunter-Warrior, fallen in love with a criminal wanted dead or alive, mourned his death, made a mortal enemy in the Hunter-Warrior Zapan, and left Ido to lose herself fighting in the Motorball arena.  In the selfless surge of battle, she learned that she could recapture glimpses of her old memories, and she pursued them relentlessly until she narrowly won a tightly contested match against the champion (and otherwise peerlesss martial artist) Jashugan, finding some measure of peace in their peculiar relationship.  Afterward, her troubles multiplied--another Tipharean living on the surface, known as Desty Nova, had bought a dangerous military technology cyborg body which Gary had left in storage during her motorball career.&lt;br /&gt;
&lt;br /&gt;
Desty Nova unlocked this Berserker Body&#039;s full battlefield potential and placed into it the half-destroyed brain of Alita&#039;s old enemy Zapan, but the combination of the body&#039;s extraordinary power and Zapan&#039;s mind stripped down to the pure will to take revenge against Gary was far more than he had anticipated.  Ido was killed, and the Scrapyard was nearly obliterated by Zapan&#039;s mad rampage, until Gary managed to stop him using a nanomachine-collapser weapon given to her by Desty Nova.  In the aftermath, her execution for the illegal use of a firearm was narrowly halted by the director of the Ground Investigations Bureau (GIB) of Tiphares, who gave her an ultimatum: work for Tiphares, or die. What convinced her to cooperate, however, was the assignment: to track down Desty Nova, who claimed that he would be able to resurrect Ido--a claim made credible by his persistent healing even after she had &amp;quot;killed&amp;quot; him.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, Gary pursued Desty Nova across the wasteland outside the Scrapyard, tearing through entire regiments of the rebel military known as Barjack, rumored to have adopted Desty Nova as a cybernetics expert. When she finally found Ido, however, he had erased his own memory, and had no idea who she was; worse still, the GIB sent a replica of Gary, G-2, based on records of her combat data, to test whether a purely artificial and mass-reproduceable replica could best the much less reliable original.  Already in a state of turmoil and with little will to fight, Gary only narrowly won thanks to the self-sacrifice of her Tipharean handler Lou.  The GIB Director ordered her to continue on her mission, and despite the loss of an eye, an arm, and a foot, she followed through and confronted Desty Nova, desperate to know what had driven Ido to erase his memories of her--however, it was revealed that her true mission was to make contact with Nova so that Tiphares could ask him to return.&lt;br /&gt;
&lt;br /&gt;
In response, Desty Nova demonstrated to Gary--and by videophone, to the GIB Director--the discovery that had tormented Ido: that all Tiphareans, including Ido, Nova, and the Director, had had their brains removed upon reaching the age of majority, and replaced with a brain chip. This discovery was too much for the Director to handle and he went mad, bringing the GIB down with him. In the resulting confusion, Desty Nova attempted to escape, and Gary pursued him down into the core of his laboratory complex; but when she confronted him, he used her internal link to Tiphares&#039; to force her into a lifelike dream through the Ourobouros program he had implanted in the GIB&#039;s supercomputers. He attempted to create a peaceful dreamworld to destroy Gary&#039;s will to fight, but instead her personality split into &amp;quot;Alita,&amp;quot; a peaceful, bookish girl, and Gary, Ido&#039;s feisty cat who even in the dreamworld, terrorized Nova at every turn. When her friend Kaos used his psychometric abilities to invade the GIB supercomputers, however, he disrupted the dreamworld enough that Gary could return to herself and break free--and cut off Desty Nova&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Shortly after leaving the ruins of Desty Nova&#039;s hidden laboratory, now free of the GIB&#039;s control but at the same time somewhat directionless following the loss of both the man she saw as a father and the man who had taken him from her, Gary was recruited by Paradigm. Given the change to learn more about herself through battle, the offer was impossible to refuse.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Amazing (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Very Good (+3)&lt;br /&gt;
*Intimidation: Incredible (+4)&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Very Good (+3)&lt;br /&gt;
*Performance:&lt;br /&gt;
**Music (Singing, Keyboard, Guitar, Harmonica): Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Very Good (+3)&lt;br /&gt;
*Law (Scrapyard): Good (+2)&lt;br /&gt;
*Occult (Legends): Novice (+1)&lt;br /&gt;
*Science: Very Good (+3)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Animal Ken: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panzer Kunst&#039;&#039; (Armor Art):&#039;&#039;&#039; The first fighting style built around cyborg-versus-cyborg combat, Panzer Kunst covers armed, unarmed, and ranged combat, as well as zero-gravity and midair combat, employing agility with precision application of enhanced strength to tremendous effect. Panzer Kunst was one of the first systems to introduce vibrational attacks that can bypass armor and direct force to the most fragile components, and its techniques particularly take advantage of size differences to benefit small &amp;quot;&#039;&#039;Künstlers&#039;&#039;&amp;quot; against larger opponents. Another major focus is analysis of an enemy&#039;s fighting methods by quickly categorizing an opposing style&#039;s structure, making the user an exceptionally quick learner. Although Yoko&#039;s rank at the time of her &amp;quot;death&amp;quot; had been only &#039;&#039;Geselle&#039;&#039; (4th of 9), a higher-ranked &#039;&#039;Höher Krieger&#039;&#039; (6th rank) &#039;&#039;Künstler&#039;&#039; who had once been one of her instructors remarked that she exhibited bursts of ability comparable to a &#039;&#039;Meister&#039;&#039; (7th rank).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Hauen&#039;&#039; (Heart Strike):&#039;&#039;&#039; The foundational vibration-strike of Panzer Kunst, the Hertzer Hauen is generally delivered with a deceptively light palm strike or slap, but a high-frequency vibration at the moment of impact transmits the kinetic energy of the strike past armor and concentrates it to a target point, able to cripple or even liquefy a human&#039;s internal organs, and causing severe damage to most mechanical and electronic systems. The counter-maneuver is for the target to meet the Hertzer Hauen with a matching vibration.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ausser Stosse&#039;&#039; (Outer Thrust):&#039;&#039;&#039; One of many energy-redirection maneuvers, this technique takes the force of a strike delivered by an enemy, using it to rotate the body, and returning it through a counterstrike (usually a kick) which adds the force of the &#039;&#039;Künstler&#039;s&#039;&#039; enhanced limbs with some of the enemy&#039;s own power.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geheimnis&#039;&#039; (Secret):&#039;&#039;&#039; The secret techniques of Panzer Kunst.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einzug Rüstungen&#039;&#039; (Armor Penetration):&#039;&#039;&#039; A passive/reactive method of observing and matching the ranging and pacing of an opponents attacks, followed by a single precise, powerful strike once the enemy has assumed a rhythm, taking advantage of the natural openings created by any pattern of attack.&lt;br /&gt;
&lt;br /&gt;
Aside from these special techniques, there are many maneuvers which use the intense acrobatic training at the root of Panzer Kunst to make a practitioner extremely difficult to target, while delivering deadly strikes to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
There are also some techniques learned by Yoko, but which Gary has yet to remember. She may rediscover them at some point during combat, with GM and op permission, but this should be a dramatic moment when she&#039;s severely pressed to push her limits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Nadel&#039;&#039; (Heart Needle):&#039;&#039;&#039; A two-part &amp;quot;übergeheimnis&amp;quot; (top-secret) combination in which a &#039;&#039;Hertzer Hauen&#039;&#039;-like vibrational strike called the &#039;&#039;Verschlag&#039;&#039; (Partition) is delivered with a knuckle strike, but the energy remains diffuse and much more difficult to block. This shockwave ricochets through the target&#039;s body, gaining energy as it moves outward, concentrating in narrow regions such as the extremities or joints; at this stage, a target will sometimes notice a ringing in their ears. If nothing is done, the shockwave from the &#039;&#039;Verschlag&#039;&#039; will damp out in less than a minute--but if a second &#039;&#039;Verschlag&#039;&#039; strike is delivered, the previously delivered shockwave breaks down like a cresting wave, releasing all of its energy at once. This separation in time between the initial strike and the followup makes &#039;&#039;Hertzer Nadel&#039;&#039; extremely difficult to defend against.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einsatzrhythmen&#039;&#039; (Rhythm-Insertion):&#039;&#039;&#039; By attuning his or her &#039;&#039;ki&#039;&#039; to the opponent&#039;s, the &#039;&#039;Künstler&#039;&#039; can block out the enemy&#039;s &#039;&#039;ki,&#039;&#039; deflecting, weakening, or even completely halting an incoming attack by dissipating the opponent&#039;s focus.&lt;br /&gt;
&lt;br /&gt;
Gary also has some plasma techniques in her repertoire, but the soft machine body has no plasma-generation systems, so she cannot use these without an upgrade.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plasma Bissen&#039;&#039; (Plasma Bite):&#039;&#039;&#039; A millisecond arc of plasma is generated between two fingertips during a close-quarters exchange of strikes, creating microfissure cuts in an opponent&#039;s body.  This damage appear at first to be superficial scratches from glancing blows, but once strain is applied to the resulting gouges, they yield, causing limbs to crumble and mechanisms to tear themselves apart.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Soft Machine Body (aka TUNED body):&#039;&#039;&#039; The soft machine body developed by Tiphares for the TUNED project employs cutting-edge 26th-century nanotechnology to make a body which not only has phenomenal strength, but remains extremely lightweight, making it far more agile and responsive than a typical alloy-heavy body while maintaining superhuman toughness. It is somewhat vulnerable to overheating in extreme environments, due to its reliance on more temperature-sensitive nanomachine/chemical organs.&lt;br /&gt;
* &#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039; The soft-machine body has been shown to catch a falling block of concrete several tons in mass, suggesting it has the raw physical strength to lift at least ten tons one-handed, at least when given the opportunity to brace for impact. By comparison with the much bulkier (but markedly stronger and tougher) Berserker Body, the soft-machine body can accelerate to hundreds of miles per hour in short bursts, although maintaining traction and fighting wind resistance make it impossible to travel much faster than 100mph for any extended period. Unlike most cybernetic bodies, it has greater free range of motion and more precise control than most human gymnasts, allowing deft mid-air repositioning. Most blunt trauma delivered by human strength has little effect, but firearms can still penetrate it, and antimateriel weapons can shred its limbs, suggesting it has physical toughness comparable to a lightly-armored vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Telescopic Vision:&#039;&#039;&#039; The soft machine body&#039;s built-in optics are capable of zooming in with great precision, allowing a TUNED agent to pick out a human target and deliver a head-shot from several kilometers away.&lt;br /&gt;
* &#039;&#039;&#039;Full Internal Control:&#039;&#039;&#039; Being a cybernetic system, the owner of the TUNED body can alter its performance parameters in a wide variety of ways, although there is a risk of damaging internal systems by overstressing design specifications. For example, damage indication can be disengaged to ignore the body&#039;s simulated pain response, and the lungs can be charged and biased to generate oxygen (and hydrogen) from water for a brief time.&lt;br /&gt;
* &#039;&#039;&#039;Monomolecular Wire:&#039;&#039;&#039; Nearly invisible to the naked eye, this filament is actually formed by the soft machine body&#039;s nanosystems as one contiguous molecule, making it sharp enough to slice steel and strong enough to support 2.4 tons of weight. The wire can be formed with Van der Waals anchors (similar to gecko feet), and can be flung several meters to fix against almost any surface.&lt;br /&gt;
* &#039;&#039;&#039;Electronic Interface:&#039;&#039;&#039; The fingertips of the TUNED body can unfurl several prehensile inductive electrode contacts, providing direct connection to any electronic device, although successful hacking depends on the agent&#039;s own training and ability.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communications Link:&#039;&#039;&#039; Originally intended for silent communication with the GIB, this system can adjust to communicate with any radio frequency, and could in principle be upgraded to work with other telecommunications systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ki&#039;&#039;:&#039;&#039;&#039; In the Gun Dream setting, &#039;&#039;ki&#039;&#039; abilities exist, although they take a more traditional form. These abilities generally confer something of a sixth sense or enhanced control over one&#039;s body, although in extreme cases it can extend to precognition, and ties in with psychic abilities such as dominating another&#039;s will, psychometry, and telepathic projection of illusions. This relates to what Desty Nova called &amp;quot;macrokarmatronics,&amp;quot; the mechanics of destiny, the large-scale extension of his nanotechnology research which had mad him and his associates all but immortal. At one point, Nova claimed that the human brain has extraordinary potential as a macrokarmatronic dynamo, and that Gary&#039;s brain was exceptional in that regard. Gary&#039;s &#039;&#039;ki&#039;&#039; potential manifests as a superhuman sixth sense, subconsciously intuiting an enemy&#039;s next move and even extending to a transcendent awareness of her surroundings--at one moment of perfect mental clarity, she realizes she can feel the electromagnetic fields of the molecules in the air as she brushes them aside. In this particular manifestation of &#039;&#039;ki,&#039;&#039; Gary was surpassed only by Jashugan and Den (actually a manifestation of Kaos&#039; suppressed violence), although it is suggested full-fledged Panzer Kunst Masters all accomplished similar abilities, even being able to strike with precision at invisible enemies. In most situations, this works something like a Jedi&#039;s force sensitivity, or like a more subconscious version of Spider-Sense, allowing Gary to employ her agility for astonishing feats of evasion and precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indomitable Will:&#039;&#039;&#039; Gary has repeatedly shown an almost superhuman tenacity, and the ability to struggle through the most overwhelming opposition, including forcing her way out of a mind-control program even though it offered exactly the life she wanted, and the experience seemed to have lasted for years. The exception to this is when she is already emotionally exhausted, such as after learning that Ido&#039;s memory of her had been erased.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;Damascus Blade:&#039;&#039;&#039; A weapon inspired by Damascus steel, this blade was forged by master craftsmen in the Scrapyard who had learned to use the correct blend of impurities to produce fantastic strength, such that the resulting weapon rivaled diamond for hardness, but retained the toughness of advanced alloys, and had to be honed using supersonic water jets and ultrasonic waves. Having owned the weapon since her motorball tournament days, Gary had the blade made into a glaive-sized balisong, able to fold up neatly for storage and them flip open quickly for battle. The edge is sharp enough to cut easily through the heavy combat armor employed by the Barjack rebel army&#039;s shock troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Pistol:&#039;&#039;&#039; A large-caliber pistol that fires specialized high-velocity rounds that shred through armor by delivering a payload of microflechette penetrators which bore through even the hardest conventional alloys and then fragment, effectively combining penetration with stopping power. The cartridge&#039;s charge is powerful enough to tear through nearly a foot of cybernetic body from at least a few kilometers&#039; distance. The ammunition is limited, however, and unless Paradigm can replicate it, she&#039;ll have to switch to some other sort of firearms. The TUNED Pistol autolocks its safety on when held by anyone other than a TUNED agent, or if pointed at a TUNED agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Body Armor:&#039;&#039;&#039; Heavy armor able to absorb point-blank impact from conventional high-caliber weapons without allowing penetration, making up for the TUNED body&#039;s soft nanomachine construction. The armor covers the upper torso, the shoulders and upper arms, and the lower legs. Comprised of advanced alloy and ceramic laminate nanocomposite, the armor weighs nearly as much as the TUNED body itself; as such, it is designed to be discarded quickly if speed becomes more advantageous. However, extreme impact and weapons designed to counter heavy armor can still overcome this protection.&lt;br /&gt;
&lt;br /&gt;
The soft machine body&#039;s internal memory also stores the designs for a high-power rifle, and other specialized TUNED equipment, but she doesn&#039;t have any of these devices with her, and many (e.g. the Solenoid Quench Gun) simple wouldn&#039;t be practical for most missions anyway. Access to any of these would depend on someone being willing and able to make them for her.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Harmonica:&#039;&#039;&#039; Just a harmonica, although she&#039;s had it for more than ten years.&lt;br /&gt;
&#039;&#039;&#039;TUNED Weapons:&#039;&#039;&#039; In addition to its internal systems, the TUNED body was designed to be supplemented by an array of advanced tools. However, she&#039;s already used most of these up, and will only have access to them if someone can fabricate more based on the designs.&lt;br /&gt;
*&#039;&#039;&#039;Arachno-bombs:&#039;&#039;&#039; Spider-like bombs which can be preprogrammed to deply with tripwires, hide and trigger by proximity, or detonate by remote command. Explosive power is comparable to a large high-explosive grenade.&lt;br /&gt;
*&#039;&#039;&#039;Missile-Bees:&#039;&#039;&#039; Miniature cybernetic homing missiles launched from a container at the waist of the TUNED body, which can be programmed with preset targets or set for independent target-selection to let the agent fire and forget. They automatically move using natural swarming tactics, and their appearance and characteristic sound are intended to disguise their true nature until it&#039;s too late to mount a defense. The explosive charge is smaller than a grenade, but their precision targeting allows them to deploy that charge to a weak point, and can still tear through conventional armor when used properly.&lt;br /&gt;
*&#039;&#039;&#039;Firefly:&#039;&#039;&#039; Another insect-like device that projects a high-temperature plasma field about two meters across for 5 seconds before burning out. This can be used for tunnel-boring, as a surprise weapon in close combat, or as a brief electronic countermeasures device due to the EM noise it generates while active.&lt;br /&gt;
*&#039;&#039;&#039;Laser bug:&#039;&#039;&#039; Another small insectoid device used to transfer TUNED radio communications between radio and laser messaging, for use deep in tunnels, or other situations where radio signals are locally jammed. The laser isn&#039;t strong enough to cut metal, but it could blind a person, or otherwise be used like a very strong laser pointer.&lt;br /&gt;
*&#039;&#039;&#039;Lice probes:&#039;&#039;&#039; Remote probes shaped like sea lice, these can spread across the ground to check for mines or other traps using sophisticated sensor suites, and can even serve as a surrogate for vision in the TUNED agent&#039;s vision is impaired. However, all lice probe functions require a connection to a supercomputer to process the vast amount of data generated by the probe sensors, and interpret it into overlay information for the TUNED agent.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Phobia (Dryad Butterfly):&#039;&#039;&#039; Gary has an irrational fear of &#039;&#039;minois dryas&#039;&#039;, a butterfly with eye-like spots on its wings, so overwhelming she will do whatever is necessary at the moment to most certainly remove the creature from her awareness, either by driving it away or obliterating it, with little regard to other sources of potential danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovering Amnesia:&#039;&#039;&#039; There is a great deal Gary still doesn&#039;t consciously remember about herself, her past, and the advanced techniques of Panzer Kunst. This lack of knowledge itself can be problematic, but her drive to learn more can make revelations about her past--especially disturbing revelations, such as the details of Yoko&#039;s terrorist missions, or her childhood before she was adopted by her teacher Gelda--extremely distracting. When memories do return to her, they sometimes come on vividly as flashbacks, and can be difficult to distinguish from her immediate surroundings until she has had the opportunity to process whatever memories have bubbled up. Wanting to learn more, however, Gary will take significant risks to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotionally Vulnerable:&#039;&#039;&#039; Although fiery and willful and tough as nails, Gary&#039;s long string of personal tragedies and lack of a concrete past or childhood has left her emotionally vulnerable. While she has grown and learned to cope, it makes her rather standoffish at first, and then extremely protective once she lets someone inside, making those she cares about extremely effective leverage. She also tends to take criticism rather hard when it comes from someone whose position she respects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker:&#039;&#039;&#039; Gary not only looks forward to learning more about herself in battle--she also loves the thrill of combat in its own right, even while she craves the opportunity to simply be happy among good friends. When the opportunity for a no-holds-barred battle comes up, Gary is prone to slipping into a berserker state of mind where although extremely ferocious and still dangerously cunning, she completely loses sight of any tactical concerns or contingency plans, running almost entirely on training and instinct.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Roster]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
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		<id>https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11801</id>
		<title>Alita</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11801"/>
		<updated>2013-02-13T03:23:33Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: moved Alita to Gary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Gary&lt;br /&gt;
|image=&lt;br /&gt;
|age=It&#039;s complicated...&lt;br /&gt;
|aka=Killing Angel #99, G-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Daisuke Ido (adoptive father, sort of--amnesiac)&lt;br /&gt;
|series=Gunnm(Gun Dream)&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Gary&lt;br /&gt;
*Age: 220 (16 years as Yoko, 191 years in stasis, 13 years as Gary)&lt;br /&gt;
*Sex: Female (cyborg)&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Somewhere on Mars&lt;br /&gt;
**Nationality: Martian/Surfacedweller&lt;br /&gt;
**Specialty: Cyborg/anticyborg martial arts&lt;br /&gt;
**Hobbies: Music, history, philosophy&lt;br /&gt;
**Likes: Quiet time among friends, books, music, self-knowledge, fighting&lt;br /&gt;
**Hates: Philosophy turned to justifying meanness and brutality&lt;br /&gt;
**Favorite Music: Rock, pop (probably)&lt;br /&gt;
**Favorite Sport: Motorball&lt;br /&gt;
**Most Valuable Possessions: Damascus glaive, TUNED equipment&lt;br /&gt;
**Level of Education: Self-taught&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 4&#039;10&amp;quot;&lt;br /&gt;
**Weight: 100 lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black&lt;br /&gt;
**Special: Metallic facial markings like eyeblack&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Gary is an unusually short girl with a characteristically pouty expression which has lead to her being teased for her &amp;quot;octopus-lips&amp;quot; more than once. Together with her large, innocent eyes, this makes her more cute than alluring--except when she gets wrapped up in combat, and slips into a berserker frame of mind, when she just looks rabid. The Soft-Machine body in which she would arrive is apparently designed to be not only fast and flexible but more anatomically correct than a cyborg body would need to be, although there are a number of telltale hardpoints where the soft outer shell seals up, and the extremities have a number of advanced alloy components, especially on striking surfaces.  Much of the torso is a flexible but extremely strong nano-engineered polymer substrate with a relatively skinlike texture but far greater toughness. The TUNED body includes a tight-fitting polymer bodysuit resembling black leather.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Gary has suffered from total amnesia since she was awakened and named by Daisuke Ido about 13 years ago. Only in the heat of battle has she been able to tap into her lost memories--first welling up unconsciously in the form of techniques from the legendary cyborg martial art Panzer Kunst (&amp;quot;armored technique&amp;quot;) which had been almost unheard of for 200 years, followed by glimpses of Mars, half-remembered faces, and eventually her original name, Yoko. Through a string of personal tragedies, Gary has always been driven by a fierce will to live, a desire to protect those people precious to her, and a compulsion to learn more about herself. She has begun to gain some modicum of inner peace, although she remains profoundly torn between her fiery, vivacious nature and the weight of all she has lost since her Scrapyard experiences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Most of Gary&#039;s background is a mystery to her.  What she has learned is that, a long time ago, she was a member of a secret martial arts society employing a style known as Panzer Kunst, that her name at the time had been Yoko, and that she had been on a terrorist mission when she failed in some way and was thrown to Earth from orbit.  She survived only because of the nanotech emergency stasis treatments carried out on her brain tissue.  Besides this and some very sparse details of her youth, however, all her memories are those of being revived by the cyberdoctor Daisuke Ido in the Scrapyard, a vast half-city half-trashheap serving essentially as a dedicated refinery for the sky city Tiphares.&lt;br /&gt;
&lt;br /&gt;
Ido had been exiled from Tiphares, probably due to lacking the mental limiter system implanted in most Tiphareans in order to make them more dedicated to upholding the Tipharean social order. Having been a physician on Tiphares, he eventually became a cyberphysician once in the Scrapyard, and would often dig through the trash heaps looking for useful parts to salvage; on one such trip, he found the mostly-intact head and upper spin of a girl, with the brain still intact, and decided to revive her and name her after his recently deceased (male) cat, Gary. Ido was also a Hunter-Warrior, a sort of freelance law-enforcement mercenary, and despite intending to shelter her, his moonlighting as a fighter soon drew Gary into battle as well, where she exhibited a talent he couldn&#039;t have dreamed of.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this talent also earned her dangerous enemies and thrust her deep into the violence of the Scrapyard.  Within two years of being awakened, Gary had become a Hunter-Warrior, fallen in love with a criminal wanted dead or alive, mourned his death, made a mortal enemy in the Hunter-Warrior Zapan, and left Ido to lose herself fighting in the Motorball arena.  In the selfless surge of battle, she learned that she could recapture glimpses of her old memories, and she pursued them relentlessly until she narrowly won a tightly contested match against the champion (and otherwise peerlesss martial artist) Jashugan, finding some measure of peace in their peculiar relationship.  Afterward, her troubles multiplied--another Tipharean living on the surface, known as Desty Nova, had bought a dangerous military technology cyborg body which Gary had left in storage during her motorball career.&lt;br /&gt;
&lt;br /&gt;
Desty Nova unlocked this Berserker Body&#039;s full battlefield potential and placed into it the half-destroyed brain of Alita&#039;s old enemy Zapan, but the combination of the body&#039;s extraordinary power and Zapan&#039;s mind stripped down to the pure will to take revenge against Gary was far more than he had anticipated.  Ido was killed, and the Scrapyard was nearly obliterated by Zapan&#039;s mad rampage, until Gary managed to stop him using a nanomachine-collapser weapon given to her by Desty Nova.  In the aftermath, her execution for the illegal use of a firearm was narrowly halted by the director of the Ground Investigations Bureau (GIB) of Tiphares, who gave her an ultimatum: work for Tiphares, or die. What convinced her to cooperate, however, was the assignment: to track down Desty Nova, who claimed that he would be able to resurrect Ido--a claim made credible by his persistent healing even after she had &amp;quot;killed&amp;quot; him.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, Gary pursued Desty Nova across the wasteland outside the Scrapyard, tearing through entire regiments of the rebel military known as Barjack, rumored to have adopted Desty Nova as a cybernetics expert. When she finally found Ido, however, he had erased his own memory, and had no idea who she was; worse still, the GIB sent a replica of Gary, G-2, based on records of her combat data, to test whether a purely artificial and mass-reproduceable replica could best the much less reliable original.  Already in a state of turmoil and with little will to fight, Gary only narrowly won thanks to the self-sacrifice of her Tipharean handler Lou.  The GIB Director ordered her to continue on her mission, and despite the loss of an eye, an arm, and a foot, she followed through and confronted Desty Nova, desperate to know what had driven Ido to erase his memories of her--however, it was revealed that her true mission was to make contact with Nova so that Tiphares could ask him to return.&lt;br /&gt;
&lt;br /&gt;
In response, Desty Nova demonstrated to Gary--and by videophone, to the GIB Director--the discovery that had tormented Ido: that all Tiphareans, including Ido, Nova, and the Director, had had their brains removed upon reaching the age of majority, and replaced with a brain chip. This discovery was too much for the Director to handle and he went mad, bringing the GIB down with him. In the resulting confusion, Desty Nova attempted to escape, and Gary pursued him down into the core of his laboratory complex; but when she confronted him, he used her internal link to Tiphares&#039; to force her into a lifelike dream through the Ourobouros program he had implanted in the GIB&#039;s supercomputers. He attempted to create a peaceful dreamworld to destroy Gary&#039;s will to fight, but instead her personality split into &amp;quot;Alita,&amp;quot; a peaceful, bookish girl, and Gary, Ido&#039;s feisty cat who even in the dreamworld, terrorized Nova at every turn. When her friend Kaos used his psychometric abilities to invade the GIB supercomputers, however, he disrupted the dreamworld enough that Gary could return to herself and break free--and cut off Desty Nova&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Shortly after leaving the ruins of Desty Nova&#039;s hidden laboratory, now free of the GIB&#039;s control but at the same time somewhat directionless following the loss of both the man she saw as a father and the man who had taken him from her, Gary was recruited by Paradigm. Given the change to learn more about herself through battle, the offer was impossible to refuse.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Amazing (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Very Good (+3)&lt;br /&gt;
*Intimidation: Incredible (+4)&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Very Good (+3)&lt;br /&gt;
*Performance:&lt;br /&gt;
**Music (Singing, Keyboard, Guitar, Harmonica): Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Very Good (+3)&lt;br /&gt;
*Law (Scrapyard): Good (+2)&lt;br /&gt;
*Occult (Legends): Novice (+1)&lt;br /&gt;
*Science: Very Good (+3)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Animal Ken: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panzer Kunst&#039;&#039; (Armor Art):&#039;&#039;&#039; The first fighting style built around cyborg-versus-cyborg combat, Panzer Kunst covers armed, unarmed, and ranged combat, as well as zero-gravity and midair combat, employing agility with precision application of enhanced strength to tremendous effect. Panzer Kunst was one of the first systems to introduce vibrational attacks that can bypass armor and direct force to the most fragile components, and its techniques particularly take advantage of size differences to benefit small &amp;quot;&#039;&#039;Künstlers&#039;&#039;&amp;quot; against larger opponents. Another major focus is analysis of an enemy&#039;s fighting methods by quickly categorizing an opposing style&#039;s structure, making the user an exceptionally quick learner. Although Yoko&#039;s rank at the time of her &amp;quot;death&amp;quot; had been only &#039;&#039;Geselle&#039;&#039; (4th of 9), a higher-ranked &#039;&#039;Höher Krieger&#039;&#039; (6th rank) &#039;&#039;Künstler&#039;&#039; who had once been one of her instructors remarked that she exhibited bursts of ability comparable to a &#039;&#039;Meister&#039;&#039; (7th rank).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Hauen&#039;&#039; (Heart Strike):&#039;&#039;&#039; The foundational vibration-strike of Panzer Kunst, the Hertzer Hauen is generally delivered with a deceptively light palm strike or slap, but a high-frequency vibration at the moment of impact transmits the kinetic energy of the strike past armor and concentrates it to a target point, able to cripple or even liquefy a human&#039;s internal organs, and causing severe damage to most mechanical and electronic systems. The counter-maneuver is for the target to meet the Hertzer Hauen with a matching vibration.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ausser Stosse&#039;&#039; (Outer Thrust):&#039;&#039;&#039; One of many energy-redirection maneuvers, this technique takes the force of a strike delivered by an enemy, using it to rotate the body, and returning it through a counterstrike (usually a kick) which adds the force of the &#039;&#039;Künstler&#039;s&#039;&#039; enhanced limbs with some of the enemy&#039;s own power.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geheimnis&#039;&#039; (Secret):&#039;&#039;&#039; The secret techniques of Panzer Kunst.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einzug Rüstungen&#039;&#039; (Armor Penetration):&#039;&#039;&#039; A passive/reactive method of observing and matching the ranging and pacing of an opponents attacks, followed by a single precise, powerful strike once the enemy has assumed a rhythm, taking advantage of the natural openings created by any pattern of attack.&lt;br /&gt;
&lt;br /&gt;
Aside from these special techniques, there are many maneuvers which use the intense acrobatic training at the root of Panzer Kunst to make a practitioner extremely difficult to target, while delivering deadly strikes to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
There are also some techniques learned by Yoko, but which Gary has yet to remember. She may rediscover them at some point during combat, with GM and op permission, but this should be a dramatic moment when she&#039;s severely pressed to push her limits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Nadel&#039;&#039; (Heart Needle):&#039;&#039;&#039; A two-part &amp;quot;übergeheimnis&amp;quot; (top-secret) combination in which a &#039;&#039;Hertzer Hauen&#039;&#039;-like vibrational strike called the &#039;&#039;Verschlag&#039;&#039; (Partition) is delivered with a knuckle strike, but the energy remains diffuse and much more difficult to block. This shockwave ricochets through the target&#039;s body, gaining energy as it moves outward, concentrating in narrow regions such as the extremities or joints; at this stage, a target will sometimes notice a ringing in their ears. If nothing is done, the shockwave from the &#039;&#039;Verschlag&#039;&#039; will damp out in less than a minute--but if a second &#039;&#039;Verschlag&#039;&#039; strike is delivered, the previously delivered shockwave breaks down like a cresting wave, releasing all of its energy at once. This separation in time between the initial strike and the followup makes &#039;&#039;Hertzer Nadel&#039;&#039; extremely difficult to defend against.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einsatzrhythmen&#039;&#039; (Rhythm-Insertion):&#039;&#039;&#039; By attuning his or her &#039;&#039;ki&#039;&#039; to the opponent&#039;s, the &#039;&#039;Künstler&#039;&#039; can block out the enemy&#039;s &#039;&#039;ki,&#039;&#039; deflecting, weakening, or even completely halting an incoming attack by dissipating the opponent&#039;s focus.&lt;br /&gt;
&lt;br /&gt;
Gary also has some plasma techniques in her repertoire, but the soft machine body has no plasma-generation systems, so she cannot use these without an upgrade.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plasma Bissen&#039;&#039; (Plasma Bite):&#039;&#039;&#039; A millisecond arc of plasma is generated between two fingertips during a close-quarters exchange of strikes, creating microfissure cuts in an opponent&#039;s body.  This damage appear at first to be superficial scratches from glancing blows, but once strain is applied to the resulting gouges, they yield, causing limbs to crumble and mechanisms to tear themselves apart.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Soft Machine Body (aka TUNED body):&#039;&#039;&#039; The soft machine body developed by Tiphares for the TUNED project employs cutting-edge 26th-century nanotechnology to make a body which not only has phenomenal strength, but remains extremely lightweight, making it far more agile and responsive than a typical alloy-heavy body while maintaining superhuman toughness. It is somewhat vulnerable to overheating in extreme environments, due to its reliance on more temperature-sensitive nanomachine/chemical organs.&lt;br /&gt;
* &#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039; The soft-machine body has been shown to catch a falling block of concrete several tons in mass, suggesting it has the raw physical strength to lift at least ten tons one-handed, at least when given the opportunity to brace for impact. By comparison with the much bulkier (but markedly stronger and tougher) Berserker Body, the soft-machine body can accelerate to hundreds of miles per hour in short bursts, although maintaining traction and fighting wind resistance make it impossible to travel much faster than 100mph for any extended period. Unlike most cybernetic bodies, it has greater free range of motion and more precise control than most human gymnasts, allowing deft mid-air repositioning. Most blunt trauma delivered by human strength has little effect, but firearms can still penetrate it, and antimateriel weapons can shred its limbs, suggesting it has physical toughness comparable to a lightly-armored vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Telescopic Vision:&#039;&#039;&#039; The soft machine body&#039;s built-in optics are capable of zooming in with great precision, allowing a TUNED agent to pick out a human target and deliver a head-shot from several kilometers away.&lt;br /&gt;
* &#039;&#039;&#039;Full Internal Control:&#039;&#039;&#039; Being a cybernetic system, the owner of the TUNED body can alter its performance parameters in a wide variety of ways, although there is a risk of damaging internal systems by overstressing design specifications. For example, damage indication can be disengaged to ignore the body&#039;s simulated pain response, and the lungs can be charged and biased to generate oxygen (and hydrogen) from water for a brief time.&lt;br /&gt;
* &#039;&#039;&#039;Monomolecular Wire:&#039;&#039;&#039; Nearly invisible to the naked eye, this filament is actually formed by the soft machine body&#039;s nanosystems as one contiguous molecule, making it sharp enough to slice steel and strong enough to support 2.4 tons of weight. The wire can be formed with Van der Waals anchors (similar to gecko feet), and can be flung several meters to fix against almost any surface.&lt;br /&gt;
* &#039;&#039;&#039;Electronic Interface:&#039;&#039;&#039; The fingertips of the TUNED body can unfurl several prehensile inductive electrode contacts, providing direct connection to any electronic device, although successful hacking depends on the agent&#039;s own training and ability.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communications Link:&#039;&#039;&#039; Originally intended for silent communication with the GIB, this system can adjust to communicate with any radio frequency, and could in principle be upgraded to work with other telecommunications systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ki&#039;&#039;:&#039;&#039;&#039; In the Gun Dream setting, &#039;&#039;ki&#039;&#039; abilities exist, although they take a more traditional form. These abilities generally confer something of a sixth sense or enhanced control over one&#039;s body, although in extreme cases it can extend to precognition, and ties in with psychic abilities such as dominating another&#039;s will, psychometry, and telepathic projection of illusions. This relates to what Desty Nova called &amp;quot;macrokarmatronics,&amp;quot; the mechanics of destiny, the large-scale extension of his nanotechnology research which had mad him and his associates all but immortal. At one point, Nova claimed that the human brain has extraordinary potential as a macrokarmatronic dynamo, and that Gary&#039;s brain was exceptional in that regard. Gary&#039;s &#039;&#039;ki&#039;&#039; potential manifests as a superhuman sixth sense, subconsciously intuiting an enemy&#039;s next move and even extending to a transcendent awareness of her surroundings--at one moment of perfect mental clarity, she realizes she can feel the electromagnetic fields of the molecules in the air as she brushes them aside. In this particular manifestation of &#039;&#039;ki,&#039;&#039; Gary was surpassed only by Jashugan and Den (actually a manifestation of Kaos&#039; suppressed violence), although it is suggested full-fledged Panzer Kunst Masters all accomplished similar abilities, even being able to strike with precision at invisible enemies. In most situations, this works something like a Jedi&#039;s force sensitivity, or like a more subconscious version of Spider-Sense, allowing Gary to employ her agility for astonishing feats of evasion and precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indomitable Will:&#039;&#039;&#039; Gary has repeatedly shown an almost superhuman tenacity, and the ability to struggle through the most overwhelming opposition, including forcing her way out of a mind-control program even though it offered exactly the life she wanted, and the experience seemed to have lasted for years. The exception to this is when she is already emotionally exhausted, such as after learning that Ido&#039;s memory of her had been erased.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;Damascus Blade:&#039;&#039;&#039; A weapon inspired by Damascus steel, this blade was forged by master craftsmen in the Scrapyard who had learned to use the correct blend of impurities to produce fantastic strength, such that the resulting weapon rivaled diamond for hardness, but retained the toughness of advanced alloys, and had to be honed using supersonic water jets and ultrasonic waves. Having owned the weapon since her motorball tournament days, Gary had the blade made into a glaive-sized balisong, able to fold up neatly for storage and them flip open quickly for battle. The edge is sharp enough to cut easily through the heavy combat armor employed by the Barjack rebel army&#039;s shock troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Pistol:&#039;&#039;&#039; A large-caliber pistol that fires specialized high-velocity rounds that shred through armor by delivering a payload of microflechette penetrators which bore through even the hardest conventional alloys and then fragment, effectively combining penetration with stopping power. The cartridge&#039;s charge is powerful enough to tear through nearly a foot of cybernetic body from at least a few kilometers&#039; distance. The ammunition is limited, however, and unless Paradigm can replicate it, she&#039;ll have to switch to some other sort of firearms. The TUNED Pistol autolocks its safety on when held by anyone other than a TUNED agent, or if pointed at a TUNED agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Body Armor:&#039;&#039;&#039; Heavy armor able to absorb point-blank impact from conventional high-caliber weapons without allowing penetration, making up for the TUNED body&#039;s soft nanomachine construction. The armor covers the upper torso, the shoulders and upper arms, and the lower legs. Comprised of advanced alloy and ceramic laminate nanocomposite, the armor weighs nearly as much as the TUNED body itself; as such, it is designed to be discarded quickly if speed becomes more advantageous. However, extreme impact and weapons designed to counter heavy armor can still overcome this protection.&lt;br /&gt;
&lt;br /&gt;
The soft machine body&#039;s internal memory also stores the designs for a high-power rifle, and other specialized TUNED equipment, but she doesn&#039;t have any of these devices with her, and many (e.g. the Solenoid Quench Gun) simple wouldn&#039;t be practical for most missions anyway. Access to any of these would depend on someone being willing and able to make them for her.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Harmonica:&#039;&#039;&#039; Just a harmonica, although she&#039;s had it for more than ten years.&lt;br /&gt;
&#039;&#039;&#039;TUNED Weapons:&#039;&#039;&#039; In addition to its internal systems, the TUNED body was designed to be supplemented by an array of advanced tools. However, she&#039;s already used most of these up, and will only have access to them if someone can fabricate more based on the designs.&lt;br /&gt;
*&#039;&#039;&#039;Arachno-bombs:&#039;&#039;&#039; Spider-like bombs which can be preprogrammed to deply with tripwires, hide and trigger by proximity, or detonate by remote command. Explosive power is comparable to a large high-explosive grenade.&lt;br /&gt;
*&#039;&#039;&#039;Missile-Bees:&#039;&#039;&#039; Miniature cybernetic homing missiles launched from a container at the waist of the TUNED body, which can be programmed with preset targets or set for independent target-selection to let the agent fire and forget. They automatically move using natural swarming tactics, and their appearance and characteristic sound are intended to disguise their true nature until it&#039;s too late to mount a defense. The explosive charge is smaller than a grenade, but their precision targeting allows them to deploy that charge to a weak point, and can still tear through conventional armor when used properly.&lt;br /&gt;
*&#039;&#039;&#039;Firefly:&#039;&#039;&#039; Another insect-like device that projects a high-temperature plasma field about two meters across for 5 seconds before burning out. This can be used for tunnel-boring, as a surprise weapon in close combat, or as a brief electronic countermeasures device due to the EM noise it generates while active.&lt;br /&gt;
*&#039;&#039;&#039;Laser bug:&#039;&#039;&#039; Another small insectoid device used to transfer TUNED radio communications between radio and laser messaging, for use deep in tunnels, or other situations where radio signals are locally jammed. The laser isn&#039;t strong enough to cut metal, but it could blind a person, or otherwise be used like a very strong laser pointer.&lt;br /&gt;
*&#039;&#039;&#039;Lice probes:&#039;&#039;&#039; Remote probes shaped like sea lice, these can spread across the ground to check for mines or other traps using sophisticated sensor suites, and can even serve as a surrogate for vision in the TUNED agent&#039;s vision is impaired. However, all lice probe functions require a connection to a supercomputer to process the vast amount of data generated by the probe sensors, and interpret it into overlay information for the TUNED agent.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Phobia (Dryad Butterfly):&#039;&#039;&#039; Gary has an irrational fear of &#039;&#039;minois dryas&#039;&#039;, a butterfly with eye-like spots on its wings, so overwhelming she will do whatever is necessary at the moment to most certainly remove the creature from her awareness, either by driving it away or obliterating it, with little regard to other sources of potential danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovering Amnesia:&#039;&#039;&#039; There is a great deal Gary still doesn&#039;t consciously remember about herself, her past, and the advanced techniques of Panzer Kunst. This lack of knowledge itself can be problematic, but her drive to learn more can make revelations about her past--especially disturbing revelations, such as the details of Yoko&#039;s terrorist missions, or her childhood before she was adopted by her teacher Gelda--extremely distracting. When memories do return to her, they sometimes come on vividly as flashbacks, and can be difficult to distinguish from her immediate surroundings until she has had the opportunity to process whatever memories have bubbled up. Wanting to learn more, however, Gary will take significant risks to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotionally Vulnerable:&#039;&#039;&#039; Although fiery and willful and tough as nails, Gary&#039;s long string of personal tragedies and lack of a concrete past or childhood has left her emotionally vulnerable. While she has grown and learned to cope, it makes her rather standoffish at first, and then extremely protective once she lets someone inside, making those she cares about extremely effective leverage. She also tends to take criticism rather hard when it comes from someone whose position she respects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker:&#039;&#039;&#039; Gary not only looks forward to learning more about herself in battle--she also loves the thrill of combat in its own right, even while she craves the opportunity to simply be happy among good friends. When the opportunity for a no-holds-barred battle comes up, Gary is prone to slipping into a berserker state of mind where although extremely ferocious and still dangerously cunning, she completely loses sight of any tactical concerns or contingency plans, running almost entirely on training and instinct.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Roster]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Roster&amp;diff=11800</id>
		<title>Roster</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Roster&amp;diff=11800"/>
		<updated>2013-02-13T03:23:16Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Pending Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nakatomi Division=&lt;br /&gt;
&#039;&#039;&#039;Nakatomi Division&#039;&#039;&#039; is another division of [[PARADIGM]] that handles temporal anomalies. Here is the current roster.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roster Template]] - Character template to use for a Nakatomi Division Agent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Tier&#039;&#039;&#039;: The relative &#039;power level&#039; of a character. This is to help send an appropriate response force to missions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;: Humans. Basically people who may have special abilities but by and large fall under the category of a human, vulnerable to human frailties and limitations, even if some cross a bit beyond them. People with powers or martial arts skills may still qualify as Tier 1 if they aren&#039;t otherwise COMPLETELY beyond human.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;: Superhumans. People who have a wide variety of skills/powers and are capable of some truly superhuman feats. Also enhanced humans, cyborgs, robots and aliens can fall under this category. How much damage they&#039;re capable of doing also plays a large role in this Tier.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;: Demigods. People who have truly abnormal abilities, and the ability to fight exceedingly dangerous beings, such as angels and devils or gods as equals. They can truly change a battlefield by just showing up.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
===Magic===&lt;br /&gt;
[[Chie Satonaka]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dante]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fate|Fate T. Harlaown]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Golbez]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kei Nanjou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naoto Shirogane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nero]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rydia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vivio|Vivio Takamachi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metahuman===&lt;br /&gt;
[[Aya Mikage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daisy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garrus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hei|Li Shengshun]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Urdnot Wrex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[Tony Stark|Anthony Stark]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mega Man]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rex Salazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samus Aran]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
[[Rebecca Chambers]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
===[[PARADIGM]] Officers===&lt;br /&gt;
&#039;&#039;Sir Integra Wingates Hellsing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://codegeass.wikia.com/wiki/Lelouch_vi_Britannia Zero]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medical Staff===&lt;br /&gt;
&#039;&#039;Madaraki Fran&#039;&#039; - Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Madaraki Veronica&#039;&#039; - Bodyguard/Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pending Characters=&lt;br /&gt;
[[Kanji Tatsumi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Toki Fujiwara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gau]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ichigo Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tenjou Utena]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kuramitsu Mihoshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Uzura]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gary]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sakura Haruno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anthy|Anthy Himemiya]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sai]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11799</id>
		<title>Alita</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Alita&amp;diff=11799"/>
		<updated>2013-02-13T03:22:54Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: Created page with &amp;#039;{{Infobox Character |name=Gary |image= |age=It&amp;#039;s complicated... |aka=Killing Angel #99, G-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge |japaneseva= |relatives=D…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Gary&lt;br /&gt;
|image=&lt;br /&gt;
|age=It&#039;s complicated...&lt;br /&gt;
|aka=Killing Angel #99, G-1, The Angel of Death, Octopus-Lips, Yoko von der Raiserklinge&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=Daisuke Ido (adoptive father, sort of--amnesiac)&lt;br /&gt;
|series=Gunnm(Gun Dream)&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Gary&lt;br /&gt;
*Age: 220 (16 years as Yoko, 191 years in stasis, 13 years as Gary)&lt;br /&gt;
*Sex: Female (cyborg)&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Somewhere on Mars&lt;br /&gt;
**Nationality: Martian/Surfacedweller&lt;br /&gt;
**Specialty: Cyborg/anticyborg martial arts&lt;br /&gt;
**Hobbies: Music, history, philosophy&lt;br /&gt;
**Likes: Quiet time among friends, books, music, self-knowledge, fighting&lt;br /&gt;
**Hates: Philosophy turned to justifying meanness and brutality&lt;br /&gt;
**Favorite Music: Rock, pop (probably)&lt;br /&gt;
**Favorite Sport: Motorball&lt;br /&gt;
**Most Valuable Possessions: Damascus glaive, TUNED equipment&lt;br /&gt;
**Level of Education: Self-taught&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 4&#039;10&amp;quot;&lt;br /&gt;
**Weight: 100 lbs&lt;br /&gt;
**Eyes: Brown&lt;br /&gt;
**Hair: Black&lt;br /&gt;
**Special: Metallic facial markings like eyeblack&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Gary is an unusually short girl with a characteristically pouty expression which has lead to her being teased for her &amp;quot;octopus-lips&amp;quot; more than once. Together with her large, innocent eyes, this makes her more cute than alluring--except when she gets wrapped up in combat, and slips into a berserker frame of mind, when she just looks rabid. The Soft-Machine body in which she would arrive is apparently designed to be not only fast and flexible but more anatomically correct than a cyborg body would need to be, although there are a number of telltale hardpoints where the soft outer shell seals up, and the extremities have a number of advanced alloy components, especially on striking surfaces.  Much of the torso is a flexible but extremely strong nano-engineered polymer substrate with a relatively skinlike texture but far greater toughness. The TUNED body includes a tight-fitting polymer bodysuit resembling black leather.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Gary has suffered from total amnesia since she was awakened and named by Daisuke Ido about 13 years ago. Only in the heat of battle has she been able to tap into her lost memories--first welling up unconsciously in the form of techniques from the legendary cyborg martial art Panzer Kunst (&amp;quot;armored technique&amp;quot;) which had been almost unheard of for 200 years, followed by glimpses of Mars, half-remembered faces, and eventually her original name, Yoko. Through a string of personal tragedies, Gary has always been driven by a fierce will to live, a desire to protect those people precious to her, and a compulsion to learn more about herself. She has begun to gain some modicum of inner peace, although she remains profoundly torn between her fiery, vivacious nature and the weight of all she has lost since her Scrapyard experiences.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Most of Gary&#039;s background is a mystery to her.  What she has learned is that, a long time ago, she was a member of a secret martial arts society employing a style known as Panzer Kunst, that her name at the time had been Yoko, and that she had been on a terrorist mission when she failed in some way and was thrown to Earth from orbit.  She survived only because of the nanotech emergency stasis treatments carried out on her brain tissue.  Besides this and some very sparse details of her youth, however, all her memories are those of being revived by the cyberdoctor Daisuke Ido in the Scrapyard, a vast half-city half-trashheap serving essentially as a dedicated refinery for the sky city Tiphares.&lt;br /&gt;
&lt;br /&gt;
Ido had been exiled from Tiphares, probably due to lacking the mental limiter system implanted in most Tiphareans in order to make them more dedicated to upholding the Tipharean social order. Having been a physician on Tiphares, he eventually became a cyberphysician once in the Scrapyard, and would often dig through the trash heaps looking for useful parts to salvage; on one such trip, he found the mostly-intact head and upper spin of a girl, with the brain still intact, and decided to revive her and name her after his recently deceased (male) cat, Gary. Ido was also a Hunter-Warrior, a sort of freelance law-enforcement mercenary, and despite intending to shelter her, his moonlighting as a fighter soon drew Gary into battle as well, where she exhibited a talent he couldn&#039;t have dreamed of.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this talent also earned her dangerous enemies and thrust her deep into the violence of the Scrapyard.  Within two years of being awakened, Gary had become a Hunter-Warrior, fallen in love with a criminal wanted dead or alive, mourned his death, made a mortal enemy in the Hunter-Warrior Zapan, and left Ido to lose herself fighting in the Motorball arena.  In the selfless surge of battle, she learned that she could recapture glimpses of her old memories, and she pursued them relentlessly until she narrowly won a tightly contested match against the champion (and otherwise peerlesss martial artist) Jashugan, finding some measure of peace in their peculiar relationship.  Afterward, her troubles multiplied--another Tipharean living on the surface, known as Desty Nova, had bought a dangerous military technology cyborg body which Gary had left in storage during her motorball career.&lt;br /&gt;
&lt;br /&gt;
Desty Nova unlocked this Berserker Body&#039;s full battlefield potential and placed into it the half-destroyed brain of Alita&#039;s old enemy Zapan, but the combination of the body&#039;s extraordinary power and Zapan&#039;s mind stripped down to the pure will to take revenge against Gary was far more than he had anticipated.  Ido was killed, and the Scrapyard was nearly obliterated by Zapan&#039;s mad rampage, until Gary managed to stop him using a nanomachine-collapser weapon given to her by Desty Nova.  In the aftermath, her execution for the illegal use of a firearm was narrowly halted by the director of the Ground Investigations Bureau (GIB) of Tiphares, who gave her an ultimatum: work for Tiphares, or die. What convinced her to cooperate, however, was the assignment: to track down Desty Nova, who claimed that he would be able to resurrect Ido--a claim made credible by his persistent healing even after she had &amp;quot;killed&amp;quot; him.&lt;br /&gt;
&lt;br /&gt;
For the next ten years, Gary pursued Desty Nova across the wasteland outside the Scrapyard, tearing through entire regiments of the rebel military known as Barjack, rumored to have adopted Desty Nova as a cybernetics expert. When she finally found Ido, however, he had erased his own memory, and had no idea who she was; worse still, the GIB sent a replica of Gary, G-2, based on records of her combat data, to test whether a purely artificial and mass-reproduceable replica could best the much less reliable original.  Already in a state of turmoil and with little will to fight, Gary only narrowly won thanks to the self-sacrifice of her Tipharean handler Lou.  The GIB Director ordered her to continue on her mission, and despite the loss of an eye, an arm, and a foot, she followed through and confronted Desty Nova, desperate to know what had driven Ido to erase his memories of her--however, it was revealed that her true mission was to make contact with Nova so that Tiphares could ask him to return.&lt;br /&gt;
&lt;br /&gt;
In response, Desty Nova demonstrated to Gary--and by videophone, to the GIB Director--the discovery that had tormented Ido: that all Tiphareans, including Ido, Nova, and the Director, had had their brains removed upon reaching the age of majority, and replaced with a brain chip. This discovery was too much for the Director to handle and he went mad, bringing the GIB down with him. In the resulting confusion, Desty Nova attempted to escape, and Gary pursued him down into the core of his laboratory complex; but when she confronted him, he used her internal link to Tiphares&#039; to force her into a lifelike dream through the Ourobouros program he had implanted in the GIB&#039;s supercomputers. He attempted to create a peaceful dreamworld to destroy Gary&#039;s will to fight, but instead her personality split into &amp;quot;Alita,&amp;quot; a peaceful, bookish girl, and Gary, Ido&#039;s feisty cat who even in the dreamworld, terrorized Nova at every turn. When her friend Kaos used his psychometric abilities to invade the GIB supercomputers, however, he disrupted the dreamworld enough that Gary could return to herself and break free--and cut off Desty Nova&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Shortly after leaving the ruins of Desty Nova&#039;s hidden laboratory, now free of the GIB&#039;s control but at the same time somewhat directionless following the loss of both the man she saw as a father and the man who had taken him from her, Gary was recruited by Paradigm. Given the change to learn more about herself through battle, the offer was impossible to refuse.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: Amazing (+5)&lt;br /&gt;
*Athletics: Amazing (+5)&lt;br /&gt;
*Stealth: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Very Good (+3)&lt;br /&gt;
*Intimidation: Incredible (+4)&lt;br /&gt;
*Leadership: Novice (+1)&lt;br /&gt;
*Expression: Very Good (+3)&lt;br /&gt;
*Performance:&lt;br /&gt;
**Music (Singing, Keyboard, Guitar, Harmonica): Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Very Good (+3)&lt;br /&gt;
*Law (Scrapyard): Good (+2)&lt;br /&gt;
*Occult (Legends): Novice (+1)&lt;br /&gt;
*Science: Very Good (+3)&lt;br /&gt;
*Technology: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Empathy: Incredible (+4)&lt;br /&gt;
*Animal Ken: Novice (+1)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Panzer Kunst&#039;&#039; (Armor Art):&#039;&#039;&#039; The first fighting style built around cyborg-versus-cyborg combat, Panzer Kunst covers armed, unarmed, and ranged combat, as well as zero-gravity and midair combat, employing agility with precision application of enhanced strength to tremendous effect. Panzer Kunst was one of the first systems to introduce vibrational attacks that can bypass armor and direct force to the most fragile components, and its techniques particularly take advantage of size differences to benefit small &amp;quot;&#039;&#039;Künstlers&#039;&#039;&amp;quot; against larger opponents. Another major focus is analysis of an enemy&#039;s fighting methods by quickly categorizing an opposing style&#039;s structure, making the user an exceptionally quick learner. Although Yoko&#039;s rank at the time of her &amp;quot;death&amp;quot; had been only &#039;&#039;Geselle&#039;&#039; (4th of 9), a higher-ranked &#039;&#039;Höher Krieger&#039;&#039; (6th rank) &#039;&#039;Künstler&#039;&#039; who had once been one of her instructors remarked that she exhibited bursts of ability comparable to a &#039;&#039;Meister&#039;&#039; (7th rank).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Hauen&#039;&#039; (Heart Strike):&#039;&#039;&#039; The foundational vibration-strike of Panzer Kunst, the Hertzer Hauen is generally delivered with a deceptively light palm strike or slap, but a high-frequency vibration at the moment of impact transmits the kinetic energy of the strike past armor and concentrates it to a target point, able to cripple or even liquefy a human&#039;s internal organs, and causing severe damage to most mechanical and electronic systems. The counter-maneuver is for the target to meet the Hertzer Hauen with a matching vibration.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ausser Stosse&#039;&#039; (Outer Thrust):&#039;&#039;&#039; One of many energy-redirection maneuvers, this technique takes the force of a strike delivered by an enemy, using it to rotate the body, and returning it through a counterstrike (usually a kick) which adds the force of the &#039;&#039;Künstler&#039;s&#039;&#039; enhanced limbs with some of the enemy&#039;s own power.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geheimnis&#039;&#039; (Secret):&#039;&#039;&#039; The secret techniques of Panzer Kunst.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einzug Rüstungen&#039;&#039; (Armor Penetration):&#039;&#039;&#039; A passive/reactive method of observing and matching the ranging and pacing of an opponents attacks, followed by a single precise, powerful strike once the enemy has assumed a rhythm, taking advantage of the natural openings created by any pattern of attack.&lt;br /&gt;
&lt;br /&gt;
Aside from these special techniques, there are many maneuvers which use the intense acrobatic training at the root of Panzer Kunst to make a practitioner extremely difficult to target, while delivering deadly strikes to multiple opponents.&lt;br /&gt;
&lt;br /&gt;
There are also some techniques learned by Yoko, but which Gary has yet to remember. She may rediscover them at some point during combat, with GM and op permission, but this should be a dramatic moment when she&#039;s severely pressed to push her limits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Hertzer Nadel&#039;&#039; (Heart Needle):&#039;&#039;&#039; A two-part &amp;quot;übergeheimnis&amp;quot; (top-secret) combination in which a &#039;&#039;Hertzer Hauen&#039;&#039;-like vibrational strike called the &#039;&#039;Verschlag&#039;&#039; (Partition) is delivered with a knuckle strike, but the energy remains diffuse and much more difficult to block. This shockwave ricochets through the target&#039;s body, gaining energy as it moves outward, concentrating in narrow regions such as the extremities or joints; at this stage, a target will sometimes notice a ringing in their ears. If nothing is done, the shockwave from the &#039;&#039;Verschlag&#039;&#039; will damp out in less than a minute--but if a second &#039;&#039;Verschlag&#039;&#039; strike is delivered, the previously delivered shockwave breaks down like a cresting wave, releasing all of its energy at once. This separation in time between the initial strike and the followup makes &#039;&#039;Hertzer Nadel&#039;&#039; extremely difficult to defend against.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Einsatzrhythmen&#039;&#039; (Rhythm-Insertion):&#039;&#039;&#039; By attuning his or her &#039;&#039;ki&#039;&#039; to the opponent&#039;s, the &#039;&#039;Künstler&#039;&#039; can block out the enemy&#039;s &#039;&#039;ki,&#039;&#039; deflecting, weakening, or even completely halting an incoming attack by dissipating the opponent&#039;s focus.&lt;br /&gt;
&lt;br /&gt;
Gary also has some plasma techniques in her repertoire, but the soft machine body has no plasma-generation systems, so she cannot use these without an upgrade.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Plasma Bissen&#039;&#039; (Plasma Bite):&#039;&#039;&#039; A millisecond arc of plasma is generated between two fingertips during a close-quarters exchange of strikes, creating microfissure cuts in an opponent&#039;s body.  This damage appear at first to be superficial scratches from glancing blows, but once strain is applied to the resulting gouges, they yield, causing limbs to crumble and mechanisms to tear themselves apart.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Soft Machine Body (aka TUNED body):&#039;&#039;&#039; The soft machine body developed by Tiphares for the TUNED project employs cutting-edge 26th-century nanotechnology to make a body which not only has phenomenal strength, but remains extremely lightweight, making it far more agile and responsive than a typical alloy-heavy body while maintaining superhuman toughness. It is somewhat vulnerable to overheating in extreme environments, due to its reliance on more temperature-sensitive nanomachine/chemical organs.&lt;br /&gt;
* &#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039; The soft-machine body has been shown to catch a falling block of concrete several tons in mass, suggesting it has the raw physical strength to lift at least ten tons one-handed, at least when given the opportunity to brace for impact. By comparison with the much bulkier (but markedly stronger and tougher) Berserker Body, the soft-machine body can accelerate to hundreds of miles per hour in short bursts, although maintaining traction and fighting wind resistance make it impossible to travel much faster than 100mph for any extended period. Unlike most cybernetic bodies, it has greater free range of motion and more precise control than most human gymnasts, allowing deft mid-air repositioning. Most blunt trauma delivered by human strength has little effect, but firearms can still penetrate it, and antimateriel weapons can shred its limbs, suggesting it has physical toughness comparable to a lightly-armored vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Telescopic Vision:&#039;&#039;&#039; The soft machine body&#039;s built-in optics are capable of zooming in with great precision, allowing a TUNED agent to pick out a human target and deliver a head-shot from several kilometers away.&lt;br /&gt;
* &#039;&#039;&#039;Full Internal Control:&#039;&#039;&#039; Being a cybernetic system, the owner of the TUNED body can alter its performance parameters in a wide variety of ways, although there is a risk of damaging internal systems by overstressing design specifications. For example, damage indication can be disengaged to ignore the body&#039;s simulated pain response, and the lungs can be charged and biased to generate oxygen (and hydrogen) from water for a brief time.&lt;br /&gt;
* &#039;&#039;&#039;Monomolecular Wire:&#039;&#039;&#039; Nearly invisible to the naked eye, this filament is actually formed by the soft machine body&#039;s nanosystems as one contiguous molecule, making it sharp enough to slice steel and strong enough to support 2.4 tons of weight. The wire can be formed with Van der Waals anchors (similar to gecko feet), and can be flung several meters to fix against almost any surface.&lt;br /&gt;
* &#039;&#039;&#039;Electronic Interface:&#039;&#039;&#039; The fingertips of the TUNED body can unfurl several prehensile inductive electrode contacts, providing direct connection to any electronic device, although successful hacking depends on the agent&#039;s own training and ability.&lt;br /&gt;
* &#039;&#039;&#039;Internal Communications Link:&#039;&#039;&#039; Originally intended for silent communication with the GIB, this system can adjust to communicate with any radio frequency, and could in principle be upgraded to work with other telecommunications systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ki&#039;&#039;:&#039;&#039;&#039; In the Gun Dream setting, &#039;&#039;ki&#039;&#039; abilities exist, although they take a more traditional form. These abilities generally confer something of a sixth sense or enhanced control over one&#039;s body, although in extreme cases it can extend to precognition, and ties in with psychic abilities such as dominating another&#039;s will, psychometry, and telepathic projection of illusions. This relates to what Desty Nova called &amp;quot;macrokarmatronics,&amp;quot; the mechanics of destiny, the large-scale extension of his nanotechnology research which had mad him and his associates all but immortal. At one point, Nova claimed that the human brain has extraordinary potential as a macrokarmatronic dynamo, and that Gary&#039;s brain was exceptional in that regard. Gary&#039;s &#039;&#039;ki&#039;&#039; potential manifests as a superhuman sixth sense, subconsciously intuiting an enemy&#039;s next move and even extending to a transcendent awareness of her surroundings--at one moment of perfect mental clarity, she realizes she can feel the electromagnetic fields of the molecules in the air as she brushes them aside. In this particular manifestation of &#039;&#039;ki,&#039;&#039; Gary was surpassed only by Jashugan and Den (actually a manifestation of Kaos&#039; suppressed violence), although it is suggested full-fledged Panzer Kunst Masters all accomplished similar abilities, even being able to strike with precision at invisible enemies. In most situations, this works something like a Jedi&#039;s force sensitivity, or like a more subconscious version of Spider-Sense, allowing Gary to employ her agility for astonishing feats of evasion and precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indomitable Will:&#039;&#039;&#039; Gary has repeatedly shown an almost superhuman tenacity, and the ability to struggle through the most overwhelming opposition, including forcing her way out of a mind-control program even though it offered exactly the life she wanted, and the experience seemed to have lasted for years. The exception to this is when she is already emotionally exhausted, such as after learning that Ido&#039;s memory of her had been erased.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;&#039;Damascus Blade:&#039;&#039;&#039; A weapon inspired by Damascus steel, this blade was forged by master craftsmen in the Scrapyard who had learned to use the correct blend of impurities to produce fantastic strength, such that the resulting weapon rivaled diamond for hardness, but retained the toughness of advanced alloys, and had to be honed using supersonic water jets and ultrasonic waves. Having owned the weapon since her motorball tournament days, Gary had the blade made into a glaive-sized balisong, able to fold up neatly for storage and them flip open quickly for battle. The edge is sharp enough to cut easily through the heavy combat armor employed by the Barjack rebel army&#039;s shock troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Pistol:&#039;&#039;&#039; A large-caliber pistol that fires specialized high-velocity rounds that shred through armor by delivering a payload of microflechette penetrators which bore through even the hardest conventional alloys and then fragment, effectively combining penetration with stopping power. The cartridge&#039;s charge is powerful enough to tear through nearly a foot of cybernetic body from at least a few kilometers&#039; distance. The ammunition is limited, however, and unless Paradigm can replicate it, she&#039;ll have to switch to some other sort of firearms. The TUNED Pistol autolocks its safety on when held by anyone other than a TUNED agent, or if pointed at a TUNED agent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TUNED Body Armor:&#039;&#039;&#039; Heavy armor able to absorb point-blank impact from conventional high-caliber weapons without allowing penetration, making up for the TUNED body&#039;s soft nanomachine construction. The armor covers the upper torso, the shoulders and upper arms, and the lower legs. Comprised of advanced alloy and ceramic laminate nanocomposite, the armor weighs nearly as much as the TUNED body itself; as such, it is designed to be discarded quickly if speed becomes more advantageous. However, extreme impact and weapons designed to counter heavy armor can still overcome this protection.&lt;br /&gt;
&lt;br /&gt;
The soft machine body&#039;s internal memory also stores the designs for a high-power rifle, and other specialized TUNED equipment, but she doesn&#039;t have any of these devices with her, and many (e.g. the Solenoid Quench Gun) simple wouldn&#039;t be practical for most missions anyway. Access to any of these would depend on someone being willing and able to make them for her.&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Harmonica:&#039;&#039;&#039; Just a harmonica, although she&#039;s had it for more than ten years.&lt;br /&gt;
&#039;&#039;&#039;TUNED Weapons:&#039;&#039;&#039; In addition to its internal systems, the TUNED body was designed to be supplemented by an array of advanced tools. However, she&#039;s already used most of these up, and will only have access to them if someone can fabricate more based on the designs.&lt;br /&gt;
*&#039;&#039;&#039;Arachno-bombs:&#039;&#039;&#039; Spider-like bombs which can be preprogrammed to deply with tripwires, hide and trigger by proximity, or detonate by remote command. Explosive power is comparable to a large high-explosive grenade.&lt;br /&gt;
*&#039;&#039;&#039;Missile-Bees:&#039;&#039;&#039; Miniature cybernetic homing missiles launched from a container at the waist of the TUNED body, which can be programmed with preset targets or set for independent target-selection to let the agent fire and forget. They automatically move using natural swarming tactics, and their appearance and characteristic sound are intended to disguise their true nature until it&#039;s too late to mount a defense. The explosive charge is smaller than a grenade, but their precision targeting allows them to deploy that charge to a weak point, and can still tear through conventional armor when used properly.&lt;br /&gt;
*&#039;&#039;&#039;Firefly:&#039;&#039;&#039; Another insect-like device that projects a high-temperature plasma field about two meters across for 5 seconds before burning out. This can be used for tunnel-boring, as a surprise weapon in close combat, or as a brief electronic countermeasures device due to the EM noise it generates while active.&lt;br /&gt;
*&#039;&#039;&#039;Laser bug:&#039;&#039;&#039; Another small insectoid device used to transfer TUNED radio communications between radio and laser messaging, for use deep in tunnels, or other situations where radio signals are locally jammed. The laser isn&#039;t strong enough to cut metal, but it could blind a person, or otherwise be used like a very strong laser pointer.&lt;br /&gt;
*&#039;&#039;&#039;Lice probes:&#039;&#039;&#039; Remote probes shaped like sea lice, these can spread across the ground to check for mines or other traps using sophisticated sensor suites, and can even serve as a surrogate for vision in the TUNED agent&#039;s vision is impaired. However, all lice probe functions require a connection to a supercomputer to process the vast amount of data generated by the probe sensors, and interpret it into overlay information for the TUNED agent.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Phobia (Dryad Butterfly):&#039;&#039;&#039; Gary has an irrational fear of &#039;&#039;minois dryas&#039;&#039;, a butterfly with eye-like spots on its wings, so overwhelming she will do whatever is necessary at the moment to most certainly remove the creature from her awareness, either by driving it away or obliterating it, with little regard to other sources of potential danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovering Amnesia:&#039;&#039;&#039; There is a great deal Gary still doesn&#039;t consciously remember about herself, her past, and the advanced techniques of Panzer Kunst. This lack of knowledge itself can be problematic, but her drive to learn more can make revelations about her past--especially disturbing revelations, such as the details of Yoko&#039;s terrorist missions, or her childhood before she was adopted by her teacher Gelda--extremely distracting. When memories do return to her, they sometimes come on vividly as flashbacks, and can be difficult to distinguish from her immediate surroundings until she has had the opportunity to process whatever memories have bubbled up. Wanting to learn more, however, Gary will take significant risks to learn more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emotionally Vulnerable:&#039;&#039;&#039; Although fiery and willful and tough as nails, Gary&#039;s long string of personal tragedies and lack of a concrete past or childhood has left her emotionally vulnerable. While she has grown and learned to cope, it makes her rather standoffish at first, and then extremely protective once she lets someone inside, making those she cares about extremely effective leverage. She also tends to take criticism rather hard when it comes from someone whose position she respects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker:&#039;&#039;&#039; Gary not only looks forward to learning more about herself in battle--she also loves the thrill of combat in its own right, even while she craves the opportunity to simply be happy among good friends. When the opportunity for a no-holds-barred battle comes up, Gary is prone to slipping into a berserker state of mind where although extremely ferocious and still dangerously cunning, she completely loses sight of any tactical concerns or contingency plans, running almost entirely on training and instinct.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Roster]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Roster&amp;diff=11687</id>
		<title>Roster</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Roster&amp;diff=11687"/>
		<updated>2013-02-11T07:39:31Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Pending Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nakatomi Division=&lt;br /&gt;
&#039;&#039;&#039;Nakatomi Division&#039;&#039;&#039; is another division of [[PARADIGM]] that handles temporal anomalies. Here is the current roster.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roster Template]] - Character template to use for a Nakatomi Division Agent.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
===Magic===&lt;br /&gt;
[[Aimi Komori]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Chie Satonaka]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dante]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Golbez]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nero]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rydia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metahuman===&lt;br /&gt;
[[Aya Mikage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Garrus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hei|Li Shungshen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Urdnot Wrex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
[[Tony Stark|Anthony Stark]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mega Man]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rex Salazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samus Aran]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
[[Rebecca Chambers]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
===[[PARADIGM]] Officers===&lt;br /&gt;
&#039;&#039;Sir Integra Wingates Hellsing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://codegeass.wikia.com/wiki/Lelouch_vi_Britannia Zero]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medical Staff===&lt;br /&gt;
&#039;&#039;Madaraki Fran&#039;&#039; - Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Madaraki Veronica&#039;&#039; - Bodyguard/Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pending Characters==&lt;br /&gt;
[[Kanji Tatsumi]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gau]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Fate|Fate T. Harlaown]] (W.I.P)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vivio|Vivio Takamachi]] (W.I.P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ichigo Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naoto Shirogane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Atsuko Natsume]] (W.I.P.)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nanoha Takamachi]] (W.I.P.)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Usagi Tsukino]] (W.I.P.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tenjou Utena]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kuramitsu Mihoshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Uzura]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kei Nanjou]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alita]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=11628</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=11628"/>
		<updated>2013-02-10T14:04:56Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 17 (1 A, 10 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 14.7M¥ ($147k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungTakeo.jpg|120px|thumb|right|Takeo at age 14 dressed in light formal Juraian clothes to answer a challenge.]]&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contrast Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a couple of field missions, Takeo has noticed that a lack of scanning equipment has made it difficult to act very effectively as a science expert.  To that end, he has started developing ideas for possible portable scanning devices.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=11627</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=11627"/>
		<updated>2013-02-10T14:00:06Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 17 (1 A, 10 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 14.7M¥ ($147k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungTakeo.jpg|120px|thumb|right|Takeo at age 13 dressed in light formal Juraian clothes to answer a challenge.]]&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contrast Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a couple of field missions, Takeo has noticed that a lack of scanning equipment has made it difficult to act very effectively as a science expert.  To that end, he has started developing ideas for possible portable scanning devices.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:YoungTakeo.jpg&amp;diff=11626</id>
		<title>File:YoungTakeo.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:YoungTakeo.jpg&amp;diff=11626"/>
		<updated>2013-02-10T13:58:00Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: Takeo at about 14 years old in light Juraian formal wear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Takeo at about 14 years old in light Juraian formal wear.&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10878</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10878"/>
		<updated>2013-01-17T11:50:30Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* High-Resolution, High-Contract Telepathically-Coupled Computer-Aided Tomography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 17 (1 A, 10 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 14.7M¥ ($147k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contrast Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a couple of field missions, Takeo has noticed that a lack of scanning equipment has made it difficult to act very effectively as a science expert.  To that end, he has started developing ideas for possible portable scanning devices.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=10875</id>
		<title>Jacqueline &quot;Jackal&quot; Egret</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=10875"/>
		<updated>2013-01-16T11:40:33Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Jacqueline Egret&lt;br /&gt;
|image=[[File:JackalFatigues.png|240px|Jackal in MSF fatigues at the end of a workout.]]&lt;br /&gt;
|aka=Major, Major Egret, Jackal&lt;br /&gt;
|age=24&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&amp;quot;Dingo&amp;quot; Egret (father)&amp;lt;br&amp;gt;Ken Marineris Egret (mother)&lt;br /&gt;
|series=Zone of the Enders&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Jacqueline Egret&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthdate (Martian Calendar): 9/37/2&lt;br /&gt;
*Birthdate (Terrestrial Calendar): 4/7/2177&lt;br /&gt;
*Parents: &amp;quot;Dingo&amp;quot; Egret and Ken Marineris Egret&lt;br /&gt;
**Place of Birth: Valles Marineris, Mars&lt;br /&gt;
**Nationality: Martian&lt;br /&gt;
**Specialty: Frame Running (1st MOS) and Small-Group Special Operations (2nd MOS is Sniper)&lt;br /&gt;
**Hobbies: Hobbies are for people who don&#039;t work enough&lt;br /&gt;
**Likes: Military achievements, piloting, good soldiers&lt;br /&gt;
**Dislikes: Dealing with civilians, slackers, &amp;quot;white knight&amp;quot; romantics&lt;br /&gt;
**Favorite Food: Martian Armed Forces rations&lt;br /&gt;
**Least Favorite Food: Pretentious gourmet nonsense with tiny portions and drizzles and garnishes and things put into piles for no damn reason&lt;br /&gt;
**Favorite Music: The Martian National Anthem, and anything suitable for getting pumped up for battle&lt;br /&gt;
**Favorite Sport: Mock combat training scenarios&lt;br /&gt;
**Most Valuable Possessions: Wolverine, her LEV (which is back on Mars)&lt;br /&gt;
**Level of Education: Martian Space Force Officers&#039; Academy graduate&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160lbs&lt;br /&gt;
**Eyes: Aquamarine&lt;br /&gt;
**Hair: Bright red, cropped short&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Feb. 10th 2012 (2200 in her time)&lt;br /&gt;
**Missions: 22 (8 B, 13 C, 1 D)&lt;br /&gt;
**Income: 14.5M¥ ($145k) and some cake&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jacqueline takes after her mother a lot--curvy, but in exceptionally good athletic condition, with bright fiery red hair--although she&#039;s somewhat more dusky-skinned like her father, and has his bright blue eyes.  She wears her hair cropped short to keep it out of her eyes, however.  She typically wears a MSF garrison uniform (often in red-camo print, although it&#039;s available in other patterns) over light standard-issue body armor; under that, she usually wears sports bras to keep her chest under control and minimize its obviousness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Jacqueline is a true soldier, through and through: she has a streak of Patton in her, in that she was clearly made to be a soldier, and she excels at it.  However, she has some difficulty in less regimented and professional situations; as a child, she preferred socializing with top brass over playing games with children, and even when she was among peers, she tried to emulate the behavior the thought of as soldierly.  As a result, she is rather awkward and uncomfortable in typical civilian social situations, and generally tries to stick to a professional footing where the rules are clear, and things like hopes and dreams and squishy feelings aren&#039;t involved.&lt;br /&gt;
&lt;br /&gt;
Few things infuriate and revolt her more than bad leadership and sexism--the latter even including being hit on, especially by fellow soldiers.  She believes sincerely that romantic involvement makes men try to act like heroes, which is the best way to get oneself and one&#039;s team killed, and would sooner ground a good pilot or transfer him to another unit.  Secretly, she also has a deeply buried sense of insecurity in romance, and especially with her indoctrination by military officers, rejects all the weak, helpless images socially attached to women; she and sees no strong and self-respecting traditional female sexual rolls.  She deeply resents the tendency for traditionally &amp;quot;feminine&amp;quot; behavior (yielding, giggling, emotionality, etc) to resemble child-like behavior, and tends to reject all &amp;quot;feminine&amp;quot; behavior as being suitable only for secretaries and mistresses.&lt;br /&gt;
&lt;br /&gt;
She allows only very few people to call her Jacqueline, and gets really pissed off at people who call her &amp;quot;Jackie,&amp;quot; so her father does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungJackal.jpg|240px|thumb|right|Jackal at age 11 when she began learning to pilot.]]&lt;br /&gt;
Jacqueline was born three years after her father’s victory against Colonel Nohman reduced the BAHRAM military machine to scattered Antiterrestrial Radicals.  Her father was made the first Marshal of the Martian Space Force (MSF) and founded the first MSF Officers’ Academy near Olympus Mons.  Jacqueline grew up surrounded by military families and events, both her parents lauded as the foremost heroes of the Martian War of Independence, and easily became a kind of military fangirl; she studied military history from a young age, and the determination and pride of the officers who became her fathers’ friends impressed her deeply.  She was determined by age ten to become a military officer and a Runner like her parents had done--in no small part out of the fiercely competitive relationship between her father and herself.  Within the next year, her parents gave in, and her father began her training.&lt;br /&gt;
&lt;br /&gt;
However, Dingo pushed her as hard as he could in hopes of convincing her to do something less dangerous--but with encouragement from her idea of military spirit, as well as her mother and some family friends, she persevered.  Her father bought a broken-down used LEV, and much to her frustration, the first part of her training was to get it running in good enough order for the local Regional Armored Militia (RAM).  All the while, she was required to maintain good grades in school; she spent her free time on the LEV (which she named Wolverine after a small and ugly but ferocious Earth animal) and got it up and running in a matter of months, continuing to customize it afterward with military surplus bought cheap through her father’s connections.  By thirteen, her machine had passed the local RAM’s maintenance exam--without telling her father, Jacqueline then took and passed the RAM piloting exams and began badgering the unit commander until he finally acquiesced, allowing her to join a scouting patrol with Dingo&#039;s grudging permission.  The RAM unit started shortening her name to “Jackal” (she was violently opposed to “Jackie”), partly punning on her father’s name, and the nickname stuck with her.&lt;br /&gt;
&lt;br /&gt;
For three years, she served in the RAM under an honorably discharged Captain; twice, she was involved in very small-scale engagements, once against a small-time Radical cell, and once against LEV-armed burglars.  This was on her record when she applied with her parents’ support to the Olympus Mons MSF Academy, and with the combination of the shining recommendations from her RAM unit and top rankings on placement exams, she was allowed into the early entry program.  Once in the Academy, she had expected to find some camaraderie--however, she was not only new, but her fantastic success made her unpopular with those whose records she broke, as well as their friends, and her social skills were better suited for dealing with professionals twice her age than fellow cadets.  Near the end of her first year, rumors surfaced, first stating that she was given special considerations because of her father (in a way this was true, but ironically so: Dingo had explicitly told the instructors to never go easy on her or cut her any slack at all)--and then, claiming that she had used her looks to win special treatment from instructors.  Jacqueline, offended and enraged, was not satisfied with the administration merely denying the rumors; she tracked down the junior-year girl who had started the rumors, and settled the matter herself.  She spent a month in cadets’ stockade (allowing only class attendance) on charges of aggravated assault, but was kept company by the knowledge that she had left her marks: a massive black eye and an arm broken in three places.  In the next year, she spent a week in cadet’s stockade, and then two weeks--first for decking a fellow cadet who tried to hit on her a little too intensely, and then for breaking his arm four months later, when he tried it again.&lt;br /&gt;
&lt;br /&gt;
Despite these marks on her record, however, Jacqueline (who had officially taken Jackal as her call sign) began to earn the respect of her fellow cadets.  She wasn’t always well-liked, but her peers learned to take her seriously in everything, and to expect fairness from her: at all three disciplinary hearings of her cadet career, she had asked specifically to be given the full standard disciplinary punishment, and not to get off lightly due to extenuating circumstances.  They also learned to respect her consummate skill, her dedication to study and excellence, and the her fiery spirit in battle which all but paralyzed many other cadets during simulated combat.  During off-seasons, she would visit her parents and challenge her father, showing off everything new she had learned, and reveling in the fiercely competitive spirit of their relationship; she would also return to the RAM she had served in, piloting her old LEV more and more skillfully each season.&lt;br /&gt;
&lt;br /&gt;
In her hearings, Jackal had requested that her desire for full standard disciplinary action be noted on her record; this was a strategic maneuver in itself.  When she graduated 2nd in her class as a newly commissioned Lieutenant at 20 (skipping Sublieutenant) with a civilian degree in political science and applied to join the Special Operations branch of the MSF (MSFSOD), her record showed that she believed in taking personally risky actions to solve problems, but that responsibility for those choices was a top priority for her.  For that, her otherwise superb record, and her outstanding grades, they gladly accepted her, and she underwent months of elite training including covert insertion, unarmed and improvised personal combat, marksmanship, civilian vehicle piloting, and heavy physical conditioning.&lt;br /&gt;
&lt;br /&gt;
Within a year in her MSFSOD unit, she distinguished herself in several ground-side operations against Radical cells, and earned an astonishingly fast promotion to Captain.  Eager to find a more demanding posting, she transferred to pirate-hunting in the Belt (which Earth had relegated to Mars after the establishment of Martian independence), where she led an extremely successful Orbital Frame strike force against some of the top rated Belt pirates in operation.  A year and a half after her transfer, she was promoted to Major and given a customized Mustang-class fast attack Orbital Frame, legendary even among belt Runners for its finicky controls and overwhelming motive power.  Jackal’s reputation was only improved by her mastery of the MSF’s most difficult to control machine.  In her three years as an officer, she accepted only the mandatory leave (required by the military medical bureau), and during that time, returned to civilian service in her local RAM.&lt;br /&gt;
&lt;br /&gt;
In the midst of her soaring career, PARADIGM established contact with the Martian government, and requested personnel able to perform clandestine paramilitary operations.  Since spearheading covert operations is typically MSFSOD territory, the government requested recommendations for one operative to send, and picked the field officer with the combination of the best record, highest security clearance, and most unimpeachable record of loyalty to Mars both to act as a Martian-contributed agent of PARADIGM and to investigate the organization and submit her own report on its operations, in order to verify PARADIGM&#039;s own claims.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Excellent (+4)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Intimidation: Very Good (+3)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Etiquette:&lt;br /&gt;
**Military: Excellent (+4)&lt;br /&gt;
**Civilian: Novice (+1)&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
**Mars: Good (+2)&lt;br /&gt;
**Organized Crime: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Excellent (this is &#039;&#039;after&#039;&#039; learning more about 21st-century architecture and network protocols) (+4)&lt;br /&gt;
*Investigation: Good (+2)&lt;br /&gt;
*Medicine (field medicine): Excellent (+4)&lt;br /&gt;
*Law: Good (+2)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technician: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Disguise: +2&lt;br /&gt;
*Driving/Piloting:&lt;br /&gt;
**Orbital Frame: Amazing (+5+2)&lt;br /&gt;
**Spacecraft: Very Good (+3)&lt;br /&gt;
**Surface Vehicle: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Demolitions: Excellent (+4)&lt;br /&gt;
*Navigation: Very Good (+3)&lt;br /&gt;
*History:&lt;br /&gt;
**Earth: Good (+2)&lt;br /&gt;
**Mars: Very Good (+3)&lt;br /&gt;
**Military: Very Good (+3)&lt;br /&gt;
*Languages:&lt;br /&gt;
**English&lt;br /&gt;
**Japanese (in the future everyone speaks Japanese, because anime)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No special techniques, although Jacqueline&#039;s combat training includes a range of firearms, as well as unarmed combat, knives, and improvised weapons (e.g. the many ways you can kill someone with a belt or tie).  Since her secondary MOS (military occupational specialty) is Sniper, she is necessarily a top-level sharpshooter with rifles and is experienced with combat shotguns and handguns from numerous breaching operations.  She also holds the highest non-instructor rank in the Martian Armed Forces martial arts program.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline is a normal, if unusual, human being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Code of Honor, Military Professionalism (1):&#039;&#039;&#039; Jacqueline believes those taking on the responsibility of military/paramilitary action (herself included) must uphold a certain code of responsible professional behavior.  (A) Protect civilians at all costs; civilians can be allowed to come to harm only if necessary to avoid even greater harm to civilians.  (B) Accept any legal order; objections should be made by the proper channels, not by throwing a tantrum or deserting.  (C) Take responsibility for your actions.  (D) Cooperate with and protect your teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Mecha (1):&#039;&#039;&#039; Jacqueline has a fantastic gift for piloting combat mecha such as LEVs and Orbital Frames. This probably won&#039;t come up, but if it does, she has a +2 on Driving rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; Between the natural spiritedness inherited from her mother, the stubbornness from her father, and the years of butting heads with him in order to get what she wanted, Jacqueline has developed a formidable ability to set her mind on something and barrel through whatever gets in the way.  As a result, not only can she shrug off self-doubt and other normal problems, but she also gains a +3 bonus to resist mind-control.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline has no totally unique possessions, other than her hacked-together LEV which is back home on Mars anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items Of Note ===&lt;br /&gt;
&#039;&#039;&#039;MS90 &amp;quot;Deimos&amp;quot; 12mm:&#039;&#039;&#039; The Deimos 12mm is a high-caliber automatic machinepistol chambering caseless 12mmx25mm rounds, holding 15 in an extended magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MS92 &amp;quot;H-CAW&amp;quot; 15mm:&#039;&#039;&#039; Short for Heavy Combat Assault Weapon. The H-CAW 15mm is an assault rifle chambering caseless 15mmx40mm self-oxidizing rounds (able to fire underwater or in vacuum), holding 65 per magazine. An underbarrel grenade launcher can attach to this, as well, firing an array of grenades including smoke, fragmentation, concussion, and incendiary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME93 &amp;quot;Valkyrie&amp;quot; VALKR-E 50kW:&#039;&#039;&#039; Short for &amp;quot;Variable Active-Lens Kalliggite Rifle, class E,&amp;quot; the Valkyrie is a high-power laser sniper rifle. The laser’s frequency can be adjusted (Variable) by using electrical currents to modulate the structure of the synthetic crystal resonator (Kalliggite, named from Greek for &amp;quot;shining&amp;quot; or &amp;quot;beautiful&amp;quot; for its unique photoelectric properties). The aperture adjusts to modulate focal point distance according to the user’s controls (Active-Lens), and the frequency range includes infrared (class A), red (class B), blue-green (class C), near ultraviolet (class D), and mid-ultraviolet (class E).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MM81 Field Knife:&#039;&#039;&#039; High-tech alloy combat knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA89A94 Light Under-Dress Armor:&#039;&#039;&#039; Designed to be worn underneath clothing as concealable armor, LUDA is made three layers of &amp;quot;PBCM,&amp;quot; a tough carbonate mesh within various polymer layers is flexible and form-fitting, but exceptionally impact absorbent for its flexibility.  LUDA is highly resistant to heat and cold, electricity, radiation, puncture, and laceration. It will stop most small arms bullets very well, including basic 20th century AP rounds, although they’ll still cause nasty, nasty bruises, and very high-power rounds are just too much for the armor to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA76C97 Combat Body Armor System:&#039;&#039;&#039; Designed for infantry assault roles, CBAS is basically heavier LUDA using seven layers of PBCM instead of three, and adding &amp;quot;MARCAM&amp;quot; reactive armor plates to the torso and boots, and in sections along the long bones of the arms and legs. The suit seals air-tight to a &amp;quot;MARCAM&amp;quot; and impact-ceramic helmet which includes a small tactical computer that handles the helmet HUD (showing status of linked weapons and vehicles, linking video from a rifle&#039;s scope for corner scouting, tracking allies, mission records, etc) and communications link. The visor autodarkens very fast in high intensity light to protect against flash-blinding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival Kit:&#039;&#039;&#039; Includes things like a radio, a vapor-capture canteen, and a high-tech field medicine kit with some advanced first-aid drugs and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacking Kit:&#039;&#039;&#039; A set of computer hardware gaining access to computer networks.  This includes a small laptop-sized computer, as well as gear for splicing into various types of network cabling, although this may need to be altered to comply with 21st century standards.&amp;lt;br&amp;gt;&lt;br /&gt;
She can bring in other gear, as well, but this would require a special requisition and probably at least a day or two for delivery (aka op approval).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Jacqueline has no special weaknesses other than her social difficulties and not being from 21th century Earth, although her patriotism (and distaste for Earth) might annoy some people.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Civilians in Military Roles (1):&#039;&#039;&#039; She&#039;s fine with civilians doing their thing as civilians, but has very little patience for people who take on military roles and don&#039;t display proper Military Professionalism and for people who put them there.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disturbing Mannerism, Poor Civilian Social Skills (2):&#039;&#039;&#039; Although familiar with civilian life, Jacqueline has never had much to do with it, and has never really &#039;&#039;wanted&#039;&#039; much to do with it.  As a result, she often comes off as being antisocial or worse; she gets GM-set penalties on Social rolls involving civilian life type situations like snazzy parties and trying to blend in with hip crowds, or where she&#039;s expected to act &amp;quot;feminine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isolated Upbringing (1):&#039;&#039;&#039; While Jacqueline is familiar with Earth history from books, she really isn&#039;t that familiar with actual contemporary social interaction on Earth, in no small part because she doesn&#039;t actually &#039;&#039;like&#039;&#039; Earth very much.  As a result, she gets a -1 penalty on Social rolls for dealing with normal Earth natives or trying to pass herself off as belonging on Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10829</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10829"/>
		<updated>2013-01-14T10:03:49Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 17 (1 A, 10 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 14.7M¥ ($147k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contract Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a couple of field missions, Takeo has noticed that a lack of scanning equipment has made it difficult to act very effectively as a science expert.  To that end, he has started developing ideas for possible portable scanning devices.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10546</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10546"/>
		<updated>2012-12-18T13:37:42Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Spacetime Incursion Alarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 16 (1 A, 9 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 13.7M¥ ($137k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt; and expanded into an Inspiratio Portal Detection system&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contract Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a couple of field missions, Takeo has noticed that a lack of scanning equipment has made it difficult to act very effectively as a science expert.  To that end, he has started developing ideas for possible portable scanning devices.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10545</id>
		<title>Takeo Masaki</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Takeo_Masaki&amp;diff=10545"/>
		<updated>2012-12-18T13:34:19Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Engineering Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Takeo Masaki&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=26&lt;br /&gt;
|japaneseva=Koyasu Takehito&lt;br /&gt;
|relatives=Tenchi Masaki (father)&amp;lt;br&amp;gt;Ryoko Hakubi Masaki (mother)&amp;lt;br&amp;gt;Aeka Masaki (step?mother)&amp;lt;br&amp;gt;Washu Hakubi (grandmother)&amp;lt;br&amp;gt;Noboyuki Masaki (grandfather)&amp;lt;br&amp;gt;Yosho Masaki (great-grandfather)&amp;lt;br&amp;gt;Azusa Masaki (great-great-grandfather)&amp;lt;br&amp;gt;Funaho Masaki (great-great-grandmother)&amp;lt;br&amp;gt;Kouji Masaki (younger half-brother)&amp;lt;br&amp;gt;Kaida Masaki (younger sister)&amp;lt;br&amp;gt;Jade Masaki (younger half-sister)&lt;br /&gt;
|series=&#039;&#039;Tenchi Muyou&#039;&#039;&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Takeo Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
*Age: 26&amp;lt;br&amp;gt;&lt;br /&gt;
*Sex: Male&amp;lt;br&amp;gt;&lt;br /&gt;
*Birthday: April 10th&amp;lt;br&amp;gt;&lt;br /&gt;
*Parents: Tenchi and Ryoko Masaki&amp;lt;br&amp;gt;&lt;br /&gt;
**Place of Birth: Japan&amp;lt;br&amp;gt;&lt;br /&gt;
**Nationality: Juraian/Japanese&amp;lt;br&amp;gt;&lt;br /&gt;
**Specialty: Swordsmanship, science&amp;lt;br&amp;gt;&lt;br /&gt;
**Hobbies: Music, engineering, puzzle games&amp;lt;br&amp;gt;&lt;br /&gt;
**Likes: Problem-solving, upholding justice, music, nifty gadgets, sane people&amp;lt;br&amp;gt;&lt;br /&gt;
**Dislikes: Bigotry, abuse of power, excessive drama, mind-control&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Food: &#039;&#039;Sukiyaki&#039;&#039;, &#039;&#039;onigiri&#039;&#039; with savory fillings&amp;lt;br&amp;gt;&lt;br /&gt;
**Least Favorite Food: Salad (really, just eating &#039;&#039;leaves&#039;&#039;?)&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Music: Rock-Opera and other classical/modern hybrids&amp;lt;br&amp;gt;&lt;br /&gt;
**Favorite Sport: Kendo&amp;lt;br&amp;gt;&lt;br /&gt;
**Most Valuable Possessions: The Tenchi-ken and his own Key (even though they&#039;re inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
**Level of Education: Home-schooled&amp;lt;br&amp;gt;&lt;br /&gt;
**Seiyuu/Voice Actor: Koyasu Takehito&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 200lbs&lt;br /&gt;
**Eyes: Amber&lt;br /&gt;
**Hair: Black&lt;br /&gt;
&lt;br /&gt;
*Missions: 16 (1 A, 9 B, 4 C, 1 D, 1 E [for Excalibur])&lt;br /&gt;
*PARADIGM Income: 13.7M¥ ($137k)&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visually, Takeo takes very much after his great-grandfather Yosho and great-great-grandfather Azusa, although he has his mother&#039;s eyes and mouth.  There&#039;s a regal aspect about his looks which he used to cover up by acting like a bitchy teenager, but over the last few years, he has grown more and more Princely in his bearing. His relatively high weight listed above is due to the higher muscle and bone density in his body.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Takeo will also trigger alien/demon sensors, being as he&#039;s Ryoko&#039;s kid: the energy signature of the &amp;quot;Mass&amp;quot; is very similar to &#039;&#039;youki&#039;&#039;, and it certainly doesn&#039;t smell exactly human. His irises may take on a red glow, if he becomes extremely agitated, and if his self-control begins to slip, the Mass&#039;s natural plasma generation reflex starts to kick in and may create arcs of plasma around him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Takeo has gone through a lot of changes of direction in his life, but at the heart of it all, he’s essentially a frequently-disappointed idealist.  He’s got a deep vein of tragedy after all the death and loss and pointless suffering and destruction he’s seen, but he’s grown to be far less angsty and re-learned about the good things in life.  Those who believe strongly in astrology would probably say he&#039;s finally growing into his nature as an Aries, after years of being stunted into something a lot sulkier.  Although deeply dedicated to the Jurai Empire, driven in no small part by his sense of justice, he’s fiercely loyal to his friends, and also knows the value of extending good deeds outside the bounds of Jurai.  He can be rather proud, but he’s been learning a lot of temperance, and isn’t quite as much hotheaded as he used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
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== Background ==&lt;br /&gt;
Right, let&#039;s go with the &#039;&#039;short&#039;&#039; form.&lt;br /&gt;
&lt;br /&gt;
Takeo grew up in a loving family and given a first-rate education in particular by the greatest swordsmen and the greatest scientific minds in the galaxy, but was surrounded by some people who were less than open-minded about his heritage.  Although raised for leadership, the environment drove him away from accepting his duties for a long time, but he has begun to step up to the plate seriously after seeing an alternate future where his family was wiped out by their rivals.&lt;br /&gt;
&lt;br /&gt;
However, activity of a spacetime rift near where he grew up dislocated him, and although he was able to summon to himself the spacetime transit device he&#039;d once built to search for his brother, he found it impossible to pilot his way back to the reality he called home.  In his efforts, he crash-landed at a PARADIGM central facility, the machine crippled.  Although unable to offer a way home just yet, perhaps due to the effects of that rift&#039;s spacetime turbulence (just ask about it and I can technobabble you a short article), PARADIGM offered to set their experts working on it in exchange for Takeo&#039;s engineering and assistance in appropriate missions.&lt;br /&gt;
&lt;br /&gt;
Eager to get home to his duties, his family, and his fiancee but unable to get there himself, Takeo agreed to the deal.  He has been working at an R&amp;amp;D facility to share what he could, now ready to move to the field base.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Incredible (+4)&lt;br /&gt;
*Stealth: Good (+2)&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good (+2)&lt;br /&gt;
*Streetwise: Novice (+1)&lt;br /&gt;
*Intimidation: Good (+2) [not counting situational bonuses from displays of strength, etc]&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Expression: Good (+2)&lt;br /&gt;
*Etiquette: Incredible (+4)&lt;br /&gt;
*Performance&lt;br /&gt;
**Guitar: Incredible (+4)&lt;br /&gt;
**Flute: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Incredible (+4)&lt;br /&gt;
*Investigation: Novice (+1)&lt;br /&gt;
*Medicine: Good (+2)&lt;br /&gt;
*Law&lt;br /&gt;
**Juraian: Incredible (+4)&lt;br /&gt;
**General Principles: Very Good (+3)&lt;br /&gt;
*Occult: Novice (+1)&lt;br /&gt;
*Politics: Very Good (+3)&lt;br /&gt;
*Science: Amazing (+5)&lt;br /&gt;
*Technician: Incredible (+4)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Good (+2)&lt;br /&gt;
*Survival: Novice (+1)&lt;br /&gt;
*Empathy: Good (+2)&lt;br /&gt;
*Languages: Japanese, English, German, Russian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Kachu Tenshin Amiguriken&#039;&#039;:&#039;&#039;&#039; An extremely high-speed striking technique learned from Ranma, back when Takeo was one of his students.  Takeo&#039;s KTA isn&#039;t the fastest, but combined with his strength, it can be devastating. Takeo expanded on the technique to the used with a sword, as well, although the rangeing of the sword makes it much more predictable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bakusai Tenketsu&#039;&#039;:&#039;&#039;&#039; The technique used to fracture the binding &#039;&#039;ki&#039;&#039; structure of inanimate objects, taught to Takeo by Seraph.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Hou no Tsume&#039;&#039; (Phoenix Talons):&#039;&#039;&#039; A technique Takeo developed on his own which, rather than forming a sword or blast, forms sharp “talons” of plasma-lighting around his fingers.  These talons function much like his energy blade, but shorter, and also serve as a protective “glove” of energy around his hands for defensive use, if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Tensai Kudakeru&#039;&#039; (Broken Horizon):&#039;&#039;&#039; Another technique Takeo developed, in which he uses the &#039;&#039;Tenchi-ken&#039;&#039; to set up an opposing energy resonance, matching up with the resonant energy patterns of an energy barrier like a force field or the like, and then forcibly rips them apart.  Although there are of course limits to the strength of a barrier he can force open in this way, the technique is like unzipping a zipper rather than trying to punch it until it breaks, and requires much less power than brute force pummeling. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; This only works if he has a working Key or another source of Holy energy he can control, so unless something is done to rectify the Key situation, he can&#039;t actually use this.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Juraian &#039;&#039;Kenjutsu&#039;&#039; Styles:&#039;&#039;&#039; Although not strictly special techniques, Takeo has studied a number of sword styles under his great-grandfather&#039;s instruction, in order to give him a well-rounded education in the sword.  Although he has also studied a number of Earthly styles optimized for various different blades, his focus has always been on the six major Juraian forms of &#039;&#039;kenjutsu&#039;&#039;, intended chiefly for katana or &#039;&#039;Key&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Masaki-ryu:&#039;&#039; Takeo&#039;s primary style, Masaki-ryu is perhaps the second-most versatile of the six major styles, employing many unarmed maneuvers and unique Key techniques. The fundamental principle of Masaki-ryu is mobility of the body and the blade to control the geometry of the fight, and employs a great deal of motion and unusually open postures.&lt;br /&gt;
* &#039;&#039;Shiroke-ryu:&#039;&#039; The unofficial style of the knightly order charged with protecting the royal family, Shiroke-ryu is the most versatile of the six major styles, and perhaps the most popular. Like Masaki-ryu, it employs many unarmed strikes and Key techniques, as well as an in-depth study of anatomy. Advanced Shiroke-ryu techniques resemble &#039;&#039;ki&#039;&#039; techniques used by Earth&#039;s martial artists. The fundamental principle of Shiroke-ryu is fluent control of range (long-distance vs close-quarters) to disrupt and control the enemy.&lt;br /&gt;
* &#039;&#039;Tawakite-ryu:&#039;&#039; Very popular among both nobility and commoners for the simplicity and straightforwardness of its approach, Tawakite-ryu relies much more on force of body and spirit than finesse or highly refined technique. Although technically simple, Tawakite-ryu puts a strong emphasis on philosophy-of-life and on meditative exercises. The fundamental principle of Tawakite-ryu is to dominate the battlefield with physicality and aggressiveness, constraining the enemy&#039;s thinking and breaking his spirit.&lt;br /&gt;
* &#039;&#039;Kageya-ryu:&#039;&#039; Perhaps most artful and technically challenging of the six major schools, Kageya-ryu strongly emphasizes cleanliness of form over complex maneuvers, but earns its reputation for difficulty by its unconventional use of tempo-shifting and the extreme rigor of drilling demanded by Kageya-ryu masters.  As the style requires a certain level of mastery to become practicable, it is rarely practiced outside House Kageya, but it is enjoys an excellent reputation.  The fundamental principle of Kageya-ryu is to control a fight&#039;s tempo, changing abruptly between fluid and staccato patterns to confuse and incapacitate the enemy.&lt;br /&gt;
* &#039;&#039;Kamiki-ryu:&#039;&#039; Another style rarely seen outside the House in which it developed, Kamiki-ryu is exceptionally cerebral but has proven itself highly effective both in duels and on the battlefield by employing a method of defensive observation, baiting, and counterstrike. Kamiki-ryu&#039;s fundamental principles are patience and observation to gain strategic control of an encounter.&lt;br /&gt;
* &#039;&#039;Tennen-ryu:&#039;&#039; Famous for its finesse and glamorous displays, Tennen-ryu is the rival of Kageya-ryu in pure artistry. Advanced Tennen-ryu techniques are extremely flashy, designed to distract, confuse, fluster, and intimidate the enemy--and to put on a good show, since the honor won in a duel is amplified by displays of technical mastery and effortlessness, and an embarrassed enemy is less likely to think clearly.  Although the style has its detractors who dismiss it as being more flash than substance, its practitioners have proven often enough that it is not to be underestimated.  The fundamental principle of Tennen-ryu is to use grandiose techniques to mislead the enemy and disrupt his focus.&lt;br /&gt;
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== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superhuman Physical Abilities:&#039;&#039;&#039;  Takeo has about 5 tons of raw lifting strength. That makes his muscles and skeleton hard enough to turn aside massive amounts of blunt impact, although only slightly more resistant to damage from laceration, incision, burning, etc. Also because of his strength, he can move very fast, although his reflexes are still limited, so this is more useful for closing distance than dodging. His healing rate is dozens of times faster than a normal human&#039;s, his limits of exertion are greatly extended relative to a human&#039;s, and he doesn&#039;t scar from normal wounds, but he&#039;s more like an Amberite than Wolverine in this regard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Control:&#039;&#039;&#039;  Takeo can generate plasma energy and throw it or form a sword. The primary focus for this is in his hands. In principle, he could learn to extend this power somewhat (&#039;&#039;Hou no Tsume&#039;&#039; is the first example of him doing so), although it&#039;s still limited--the sword itself is hardwired in the design of his Mass-element, and not learned.  In principle, he could also learn to control his &#039;&#039;youki&#039;&#039;-like energy and blend the two, but this would require training from someone actually able to teach it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrier:&#039;&#039;&#039;  A basic forcefield. Takeo can only form it around himself, but a couple of people very close to him could be protected, too. The barrier can easily turn aside most small arms, even those accessible to the Galaxy Police, and most light anti-materiel equipment from Earth, but the harder it&#039;s hit, the more strain it causes him. The barrier is two-way, however, and blocks attacks originating from inside, as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight:&#039;&#039;&#039;  Takeo can fly at high speeds, up to about 100mph.  His hovering strength is close to his lifting strength, meaning that he can maintain a sizeable fraction of this speed even with a few hundred pounds of cargo, such as a couple of other people.  Large objects will slow him down more because of their air resistance.  In theory he can fly in vacuum, but he needs air, and decompression sucks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phasing:&#039;&#039;&#039;  Takeo can phase through inanimate matter as though it wasn&#039;t there. This includes most plants, but not animals, and also excludes energy fields like forcefields. If his phasing were deactivated while inside an object, he and the object would push each other away with a very strong force as they suddenly feel one another&#039;s Fermi Pressure (where much of the solidness of solid objects comes from), probably putting him through walls and hurting a hell of a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039;  Takeo can teleport to a known, visible, or familiar location. This operates fast enough for blinking (combat teleportation), although rapid teleporting can get disorienting for him, and unless he has a tactic in mind, the best he can do is to blink away to dodge and hope where he lands is safer.  His limit is in principal up to a few miles, but he needs to either know the location or have a realtime view of it. If he accidentally teleports into a solid object, his body reflexively phases; if phasing is inhibited for some reason, he would be ejected as above.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Doubling:&#039;&#039;&#039;  Takeo can split into two, but his strength and concentration are cut to much less than half, and his powers are seriously limited when Doubled.  This means the ability provides little advantage in combat, other than allowing Takeo to implement some unique tactics, but it&#039;s obviously &#039;&#039;far&#039;&#039; less effective then ninja-type cloning techniques in this regard.  All the powers of Doubled Takeo are reduced in potency by a factor of ten or so; the plasmasword still hurts and cuts, for example, but more like a red-hot rapier than a lightsaber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juraian Blood:&#039;&#039;&#039;  This isn&#039;t a big power, but because of his Juraian lineage, Takeo can handle the &#039;&#039;Tenchi-ken&#039;&#039; safely and can commune with the Holy Trees, as well as being harmonized automatically to Tsunami&#039;s form of holy power.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Merits===&lt;br /&gt;
&#039;&#039;&#039;Ability Aptitude, Superscience (+1):&#039;&#039;&#039; Trained by one of the greatest geniuses from a starfaring society, Takeo has a wide range of experience in advanced scientific areas. &#039;&#039;(+1 on rolls for superscience-ing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (+2):&#039;&#039;&#039; Between training with the Saotome family and with his great-grandfather in two styles with a strong focus on mobility, Takeo&#039;s agility is finely honed. &#039;&#039;(+1 on Dexterity-based rolls)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Love (+1):&#039;&#039;&#039; ...now if only she weren&#039;t busy with other matters, in Makai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unaging (+2):&#039;&#039;&#039; Being a Mass Hybrid, if Takeo gets older, it&#039;s on a timescale of millennia rather than decades.&lt;br /&gt;
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&#039;&#039;&#039;Well-Traveled (+3):&#039;&#039;&#039; Takeo has literally been all over the galaxy, plus Makai, some alternate futures, and so on, making him somewhat genre-savvy and at least passingly familiar with the gamut of weirdness one can run into. &#039;&#039;(Diff 6 roll, once per mission, to have picked up information about something-or-other, or to get an inkling about it due to similar things he&#039;s seen before)&#039;&#039;.&lt;br /&gt;
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== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tenchi-ken&#039;&#039;:&#039;&#039;&#039;  The Holy Key tied to the Holy Tree Funaho.  It can produce standard Juraian Kekkai (dimensional barriers), and form an exceptionally powerful Holy blade.  Unlike most Holy Keys, the Tenchi-ken as a &amp;quot;Master Key&amp;quot; is specially protected: non-Royalty who touch it get zapped like &#039;&#039;youkai&#039;&#039; touching a high-power Ward. Takeo&#039;s learned a moderately advanced level of control over it, able to call it to his hand from wherever it may be, and to sense energy patterns by using it as a focus, like an antenna. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to separation from Tsunami, the Tenchi-ken isn&#039;t working; neither is Takeo&#039;s Key liked to Ryu-ken. Right now it&#039;s just a piece of wood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Items Of Note ==&lt;br /&gt;
&#039;&#039;&#039;Personal Armor:&#039;&#039;&#039; A coat, boots, pants, and gloves that look and feel like black leather, but made of a synthetic polymer weave with a tough nonferrous alloy mesh. The armor is fairly heat-resistant, but more importantly, it&#039;s quite bulletproof and will stop most normal bladed weapons; insanely sharp or &amp;quot;magic&amp;quot; weapons can still penetrate it, as can immense brute strength or energy weapons.  It&#039;s mostly good against thugs and Regular People types, kind of like Batman&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Havermeyer 15mm:&#039;&#039;&#039; A super high-power coilgun pistol which fires bullets from a variety of portal-connected magazines at up to Mach 8 or so.  The high-density armor piercing rounds will rip through tank armor, at full power.  The Havermeyer takes Takeo’s full strength to control, and would probably shatter a normal human’s arm if they tried to fire it at maximum output. It has recently been upgraded for additional firing modes, including Flamethrower and Watergun. &#039;&#039;&#039;&#039;&#039;NB:&#039;&#039;&#039; Due to his crash-landing wrecking most of his equipment, the Havermeyer is currently nonfunctional and needs to be rebuilt.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Because Mass Entity energy is so similar to &#039;&#039;youki&#039;&#039;, Takeo is vulnerable to &#039;&#039;reiki&#039;&#039; and other such anti-demon attacks.  This excludes those empowered by Tsunami, due to his Juraian blood. He doesn&#039;t get his accelerated healing rate in recovering from anti-demon attacks, and they have the potential to cause permanent (or at least very, very long-lasting) scars.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Neocon Types (-1):&#039;&#039;&#039; Having grown up surrounded by politics, and the target of the hatred of noblemen who despised him for reasons like his heritage and his policies which lean toward favoring the people over the nobility, Takeo has learned to despise people with extremely &amp;quot;us-versus-them,&amp;quot; &amp;quot;dog-eat-dog,&amp;quot; exclusionist worldviews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint (-2):&#039;&#039;&#039; Takeo&#039;s bright golden irises and vertically elongated pupils, his Juraian ears, and his somewhat unusually sharp teeth are all telltale traits that he isn&#039;t quite human. Also, the Mass Element doesn&#039;t &#039;&#039;smell&#039;&#039; human, so dogs and so creatures with enhanced senses of smell will be able to tell something&#039;s different about him. &#039;&#039;(Others can make an Alterness diff 7 roll to try and figure out what he is--at least the &#039;not human&#039; part; obviously if his control slips and he starts arcing with plasma, this roll may be much easier!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion, Problem-solving (-1):&#039;&#039;&#039; Takeo has a hard time leaving a problem unresolved for long without at least making an attempt to fix it.  This includes injustices, misunderstandings, light switches, etc. &#039;&#039;(Diff 6 roll to suppress the impulse to fix something that seems broken or wrong, or at least waste time trying to figure out &#039;&#039;&#039;how&#039;&#039;&#039; to fix it.)&#039;&#039;&lt;br /&gt;
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== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
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== Engineering Projects ==&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A holographic simulator allowing agents to train in a safe, highly adaptable environment.&lt;br /&gt;
&lt;br /&gt;
=== Machine Room ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Takeo&#039;s own personal workshop with advanced machining and fabrication systems, as well as some more basic functions.  Includes automated nanofabrication facilities able to (quite slowly) construct materials from the nanometer scale upwards.  Still requires raw materials, many of which can be quite expensive or even illegal.  Limited baryon-driver fissor/fusor facilities allow for some control of protonicity and isotope, but this isn&#039;t going to make gold from lead in quantities large enough to offset the cost of operation. The machine room is built into a dimensionally transcendent (bigger-on-the-inside) closet off of Takeo&#039;s room.&lt;br /&gt;
&lt;br /&gt;
=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Psychic Field Actuators ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the holochamber previously was only able to generate audio, video, and tactile sensations, the addition of Psychic Field Actuators (PFAs) has expanded its range of simulation abilities dramatically.  Additionally, Takeo has expanded the data storage space and model-generation capabilities of the holochamber, allowing for private libraries and generation of object and character models by scanning of samples.&lt;br /&gt;
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=== Nonlethal Weapons: Psychic Field Inhibitor ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his Psychic Field Actuator (PFA) work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has been developing a nonlethal weapon which generates a ray that locally inhibits the psychic field.  The ray has almost no interaction with (and thus passes harmlessly through) nearly all matter, but is deflected by many energy barriers.  It also weakens rapidly as it passes through space, having an effective range of about 50 meters at most.  Unlike neuroinduction devices, the Psychic Field Inhibitor design has no risk of causing cardiac arrest or lung failure: it blocks conscious control rather than stunning the nerves themselves.  A shot to the head would cause unconsciousness; a shot to the limb would cause loss of conscious control for several minutes.  Any object held in the beam will tend to slip out of people&#039;s attention, but only while the beam is on it; since the beam is conspicuous, this is merely a curious side-effect, and not likely to be a useful way to hide an object.  Telepaths may be able to defend themselves against the effects of the PFI, and it should have no effect on mechanical parts, unless they are driven somehow by psychic fields.&lt;br /&gt;
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=== [[Security Room#Simulator &#039;Danger Room&#039; Designs|Holochamber]] Upgrade: Magic Simulation ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jaden Beleren]], [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
In order to make the holochamber more useful for a more diverse set of agents, Takeo has agreed to work with Jaden and Jach to develop a magic-simulation system using something akin to Letty Carmichael&#039;s TPU in order to analyze, cancel, and then simulate spells in order to avoid damaging the holochamber, and to ensure that simulated targets are fully affected as they normally would be.  Although the system seems to work fine so far, new users should contact a holochamber expert, preferably [[Jach Swiftblade]], in case of (unforseen) problems.&lt;br /&gt;
&lt;br /&gt;
=== The Living Word ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Implemented&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intended as a reading aid for Tyler, the concept is to use microbes in a fluid suspension to print text and/or images onto a surface, allowing Tyler to read using his Life Sight.  The current version uses a colony of &amp;quot;astrophage&amp;quot; microorganisms known as &#039;&#039;void krill&#039;&#039;, which dwell in interstellar space and feed on astral energy, meaning they need almost no maintenance, so long as they are kept in an astrally rich environment.  The system uses a much smaller and lower-power version of the astrally-coupled energy system Takeo used to power the TARDIS, in order to power the display circuitry and the systems which guide the void krill into particular patterns, and to enhance the astral energy density to keep the krill well-fed.&lt;br /&gt;
&lt;br /&gt;
=== Spacetime Incursion Alarm ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Assembled&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A sensor suite which detects the spacetime wake of an interdimensional portal or craft (such as the TARDIS) entering or exiting local spacetime, and triggers an intrusion alert at the security control panel.  The TARDIS and the PARADIGM Booth can both be equipped with spacetime signal emitters which transmit an identifier signal upon arrival; each machine is given a unique identifier signal whenever it leaves, making it impossible to fake the transmitter signal without somehow breaking or hacking into the machine.  If deemed necessary, this security can be further enhanced by designing a mechanical component into the transmitter, essentially mechanically encrypting the actual transmitted signal and making the computer&#039;s information useless without schematics of the mechanical data-isolator.  At present, the system is constructed and the sensors are installed at the inn, but is waiting on PARADIGM authorization to be activated at the security panel side; also, the PARADIGM Booth will need to show up for installation of its transmitter.&lt;br /&gt;
&lt;br /&gt;
=== Secure Communications: Open Bridge Optical Link ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on previous work with stabilized wormholes, the OBOL secure communication system establishes a very small open wormhole (based on the unstabilized &amp;quot;Einstein-Rosen Bridge&amp;quot;) inside the telecommunciation device, which has one and only one connection, to a central hub, and the central hub has one unique link for each handheld device.  This means any missing device can be disconnected from the hub, or its access individually limited and monitored.  It is also practically impossible to intercept or wirelessly hack into a communication network of this type, since it is effectively hardwired, although the physical device is of course still vulnerable.&lt;br /&gt;
&lt;br /&gt;
Although the basic concept is one Takeo has worked with before, the system is in need of revision, miniaturization, and optimization for low-power operation.  Takeo has provided PARADIGM HQ with two directly linked early prototype mockup devices as a proof-of-concept.&lt;br /&gt;
&lt;br /&gt;
=== High-Resolution, High-Contract Telepathically-Coupled Computer-Aided Tomography ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Lucy|Luciana Testarossa]]&lt;br /&gt;
&lt;br /&gt;
An advanced brainscan system extensible to other anatomical tomography scans, this is based on the quantum-electrodynamic wavefunction-inversion tomography techniques employed by Juraian starships for deep-penetrating scans, but modified for smaller targets and higher resolution. The system will be coupled with Takeo&#039;s previously developed telepathic field technology, and once calibrated to an individual, should be able to clearly distinguish neural pathways associated with particular thought patterns. Note that this is basically a high-tech extension of what 21st century brain scans can already do, with enhanced resolution, contrast, and functionality in order to catch and analyze details modern scanners would miss.&lt;br /&gt;
&lt;br /&gt;
Intended in order to analyze [[Izumi_Saotome]]&#039;s brain to gauge the extent of psychological effects due to influence from Tendou, this could obviously be extended for broader neuromedical uses, and once past prototyping, will be supplied to the clinic along with training in its operation. This is a collaboriation with [[Lucy|Luciana Testarossa]], contributing data analysis algorithms for statistical analysis to identify structures not normal for the scanned object. The analysis computer will be a miniaturized cousin of the Holochamber parallel processing bank.&lt;br /&gt;
&lt;br /&gt;
=== Analysis Device ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a couple of field missions, Takeo has noticed that a lack of scanning equipment has made it difficult to act very effectively as a science expert.  To that end, he has started developing ideas for possible portable scanning devices.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the same reasons as his pursuit of an Analysis Device, Takeo has started thinking about how to construct a tool able to perform a range of tasks other than cutting and hitting really hard, which he can do himself, in case maintenance or other technical work is needed while in the field.&lt;br /&gt;
&lt;br /&gt;
=== High-Stress Sword Blades ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a high-quality sword can be broken or at least severely damaged in the hands of a strong but normal human--given Takeo&#039;s strength, this makes all normal swords relatively fragile weapons in his hands.  Therefore, he is investigating the fabrication of ultra-high-stress sword blades, both for use by people with extraordinary strength, or for more typical swordfighters looking for a weapon that can tolerate extreme abuse.  This will require extreme toughness combined with the ability to hold an edge in a material blade so that it can be used and draw minimal attention while operating discreetly.  Currently, his best idea involves micron-scale force-conduits built into a blade with favorable geometry, although determining this geometry is still up in the air.&lt;br /&gt;
&lt;br /&gt;
=== Astral Pattern Scanner ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Collaborators:&#039;&#039;&#039; [[Jach Swiftblade]]&lt;br /&gt;
&lt;br /&gt;
Based loosely on a prototyped previously developed for tracking Letty Carmichael and Revision Two, the Astral Pattern Scanner is intended as a means of distinguishing and tracking the being known as Tendou.  This would have the two-fold purpose of A) enabling agents to avoid deception by Tendou&#039;s shapeshifting abilities, and B) making it much easier to track Tendou when it attempts to escape.  The concept is predicated on the assumption that if Tendou were able to perfectly shapeshift itself astrally, it would not be vulnerable to forces such as holy power, although this theory has not yet been empirically tested.&lt;br /&gt;
&lt;br /&gt;
=== Nonlethal Weapons: Kinetic Blaster ===&lt;br /&gt;
&#039;&#039;&#039;Phase:&#039;&#039;&#039; &#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Research&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on his kinetoprojector work for the [[Security Room#Simulator &#039;Danger Room&#039; Designs|holochamber]], Takeo has be researching nonlethal weapon designs generating wide-surface kinetic impacts with minimal effective recoil at the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=10544</id>
		<title>Jacqueline &quot;Jackal&quot; Egret</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=10544"/>
		<updated>2012-12-18T13:09:24Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Jacqueline Egret&lt;br /&gt;
|image=[[File:JackalFatigues.png|240px|Jackal in MSF fatigues at the end of a workout.]]&lt;br /&gt;
|aka=Major, Major Egret, Jackal&lt;br /&gt;
|age=24&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&amp;quot;Dingo&amp;quot; Egret (father)&amp;lt;br&amp;gt;Ken Marineris Egret (mother)&lt;br /&gt;
|series=Zone of the Enders&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Jacqueline Egret&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthdate (Martian Calendar): 9/37/2&lt;br /&gt;
*Birthdate (Terrestrial Calendar): 4/7/2177&lt;br /&gt;
*Parents: &amp;quot;Dingo&amp;quot; Egret and Ken Marineris Egret&lt;br /&gt;
**Place of Birth: Valles Marineris, Mars&lt;br /&gt;
**Nationality: Martian&lt;br /&gt;
**Specialty: Frame Running (1st MOS) and Small-Group Special Operations (2nd MOS is Sniper)&lt;br /&gt;
**Hobbies: Hobbies are for people who don&#039;t work enough&lt;br /&gt;
**Likes: Military achievements, piloting, good soldiers&lt;br /&gt;
**Dislikes: Dealing with civilians, slackers, &amp;quot;white knight&amp;quot; romantics&lt;br /&gt;
**Favorite Food: Martian Armed Forces rations&lt;br /&gt;
**Least Favorite Food: Pretentious gourmet nonsense with tiny portions and drizzles and garnishes and things put into piles for no damn reason&lt;br /&gt;
**Favorite Music: The Martian National Anthem, and anything suitable for getting pumped up for battle&lt;br /&gt;
**Favorite Sport: Mock combat training scenarios&lt;br /&gt;
**Most Valuable Possessions: Wolverine, her LEV (which is back on Mars)&lt;br /&gt;
**Level of Education: Martian Space Force Officers&#039; Academy graduate&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160lbs&lt;br /&gt;
**Eyes: Aquamarine&lt;br /&gt;
**Hair: Bright red, cropped short&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Feb. 10th 2012 (2200 in her time)&lt;br /&gt;
**Missions: 21 (8 B, 12 C, 1 D)&lt;br /&gt;
**Income: 14.0M¥ ($140k) and some cake&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jacqueline takes after her mother a lot--curvy, but in exceptionally good athletic condition, with bright fiery red hair--although she&#039;s somewhat more dusky-skinned like her father, and has his bright blue eyes.  She wears her hair cropped short to keep it out of her eyes, however.  She typically wears a MSF garrison uniform (often in red-camo print, although it&#039;s available in other patterns) over light standard-issue body armor; under that, she usually wears sports bras to keep her chest under control and minimize its obviousness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Jacqueline is a true soldier, through and through: she has a streak of Patton in her, in that she was clearly made to be a soldier, and she excels at it.  However, she has some difficulty in less regimented and professional situations; as a child, she preferred socializing with top brass over playing games with children, and even when she was among peers, she tried to emulate the behavior the thought of as soldierly.  As a result, she is rather awkward and uncomfortable in typical civilian social situations, and generally tries to stick to a professional footing where the rules are clear, and things like hopes and dreams and squishy feelings aren&#039;t involved.&lt;br /&gt;
&lt;br /&gt;
Few things infuriate and revolt her more than bad leadership and sexism--the latter even including being hit on, especially by fellow soldiers.  She believes sincerely that romantic involvement makes men try to act like heroes, which is the best way to get oneself and one&#039;s team killed, and would sooner ground a good pilot or transfer him to another unit.  Secretly, she also has a deeply buried sense of insecurity in romance, and especially with her indoctrination by military officers, rejects all the weak, helpless images socially attached to women; she and sees no strong and self-respecting traditional female sexual rolls.  She deeply resents the tendency for traditionally &amp;quot;feminine&amp;quot; behavior (yielding, giggling, emotionality, etc) to resemble child-like behavior, and tends to reject all &amp;quot;feminine&amp;quot; behavior as being suitable only for secretaries and mistresses.&lt;br /&gt;
&lt;br /&gt;
She allows only very few people to call her Jacqueline, and gets really pissed off at people who call her &amp;quot;Jackie,&amp;quot; so her father does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungJackal.jpg|240px|thumb|right|Jackal at age 11 when she began learning to pilot.]]&lt;br /&gt;
Jacqueline was born three years after her father’s victory against Colonel Nohman reduced the BAHRAM military machine to scattered Antiterrestrial Radicals.  Her father was made the first Marshal of the Martian Space Force (MSF) and founded the first MSF Officers’ Academy near Olympus Mons.  Jacqueline grew up surrounded by military families and events, both her parents lauded as the foremost heroes of the Martian War of Independence, and easily became a kind of military fangirl; she studied military history from a young age, and the determination and pride of the officers who became her fathers’ friends impressed her deeply.  She was determined by age ten to become a military officer and a Runner like her parents had done--in no small part out of the fiercely competitive relationship between her father and herself.  Within the next year, her parents gave in, and her father began her training.&lt;br /&gt;
&lt;br /&gt;
However, Dingo pushed her as hard as he could in hopes of convincing her to do something less dangerous--but with encouragement from her idea of military spirit, as well as her mother and some family friends, she persevered.  Her father bought a broken-down used LEV, and much to her frustration, the first part of her training was to get it running in good enough order for the local Regional Armored Militia (RAM).  All the while, she was required to maintain good grades in school; she spent her free time on the LEV (which she named Wolverine after a small and ugly but ferocious Earth animal) and got it up and running in a matter of months, continuing to customize it afterward with military surplus bought cheap through her father’s connections.  By thirteen, her machine had passed the local RAM’s maintenance exam--without telling her father, Jacqueline then took and passed the RAM piloting exams and began badgering the unit commander until he finally acquiesced, allowing her to join a scouting patrol with Dingo&#039;s grudging permission.  The RAM unit started shortening her name to “Jackal” (she was violently opposed to “Jackie”), partly punning on her father’s name, and the nickname stuck with her.&lt;br /&gt;
&lt;br /&gt;
For three years, she served in the RAM under an honorably discharged Captain; twice, she was involved in very small-scale engagements, once against a small-time Radical cell, and once against LEV-armed burglars.  This was on her record when she applied with her parents’ support to the Olympus Mons MSF Academy, and with the combination of the shining recommendations from her RAM unit and top rankings on placement exams, she was allowed into the early entry program.  Once in the Academy, she had expected to find some camaraderie--however, she was not only new, but her fantastic success made her unpopular with those whose records she broke, as well as their friends, and her social skills were better suited for dealing with professionals twice her age than fellow cadets.  Near the end of her first year, rumors surfaced, first stating that she was given special considerations because of her father (in a way this was true, but ironically so: Dingo had explicitly told the instructors to never go easy on her or cut her any slack at all)--and then, claiming that she had used her looks to win special treatment from instructors.  Jacqueline, offended and enraged, was not satisfied with the administration merely denying the rumors; she tracked down the junior-year girl who had started the rumors, and settled the matter herself.  She spent a month in cadets’ stockade (allowing only class attendance) on charges of aggravated assault, but was kept company by the knowledge that she had left her marks: a massive black eye and an arm broken in three places.  In the next year, she spent a week in cadet’s stockade, and then two weeks--first for decking a fellow cadet who tried to hit on her a little too intensely, and then for breaking his arm four months later, when he tried it again.&lt;br /&gt;
&lt;br /&gt;
Despite these marks on her record, however, Jacqueline (who had officially taken Jackal as her call sign) began to earn the respect of her fellow cadets.  She wasn’t always well-liked, but her peers learned to take her seriously in everything, and to expect fairness from her: at all three disciplinary hearings of her cadet career, she had asked specifically to be given the full standard disciplinary punishment, and not to get off lightly due to extenuating circumstances.  They also learned to respect her consummate skill, her dedication to study and excellence, and the her fiery spirit in battle which all but paralyzed many other cadets during simulated combat.  During off-seasons, she would visit her parents and challenge her father, showing off everything new she had learned, and reveling in the fiercely competitive spirit of their relationship; she would also return to the RAM she had served in, piloting her old LEV more and more skillfully each season.&lt;br /&gt;
&lt;br /&gt;
In her hearings, Jackal had requested that her desire for full standard disciplinary action be noted on her record; this was a strategic maneuver in itself.  When she graduated 2nd in her class as a newly commissioned Lieutenant at 20 (skipping Sublieutenant) with a civilian degree in political science and applied to join the Special Operations branch of the MSF (MSFSOD), her record showed that she believed in taking personally risky actions to solve problems, but that responsibility for those choices was a top priority for her.  For that, her otherwise superb record, and her outstanding grades, they gladly accepted her, and she underwent months of elite training including covert insertion, unarmed and improvised personal combat, marksmanship, civilian vehicle piloting, and heavy physical conditioning.&lt;br /&gt;
&lt;br /&gt;
Within a year in her MSFSOD unit, she distinguished herself in several ground-side operations against Radical cells, and earned an astonishingly fast promotion to Captain.  Eager to find a more demanding posting, she transferred to pirate-hunting in the Belt (which Earth had relegated to Mars after the establishment of Martian independence), where she led an extremely successful Orbital Frame strike force against some of the top rated Belt pirates in operation.  A year and a half after her transfer, she was promoted to Major and given a customized Mustang-class fast attack Orbital Frame, legendary even among belt Runners for its finicky controls and overwhelming motive power.  Jackal’s reputation was only improved by her mastery of the MSF’s most difficult to control machine.  In her three years as an officer, she accepted only the mandatory leave (required by the military medical bureau), and during that time, returned to civilian service in her local RAM.&lt;br /&gt;
&lt;br /&gt;
In the midst of her soaring career, PARADIGM established contact with the Martian government, and requested personnel able to perform clandestine paramilitary operations.  Since spearheading covert operations is typically MSFSOD territory, the government requested recommendations for one operative to send, and picked the field officer with the combination of the best record, highest security clearance, and most unimpeachable record of loyalty to Mars both to act as a Martian-contributed agent of PARADIGM and to investigate the organization and submit her own report on its operations, in order to verify PARADIGM&#039;s own claims.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Excellent (+4)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Intimidation: Very Good (+3)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Etiquette:&lt;br /&gt;
**Military: Excellent (+4)&lt;br /&gt;
**Civilian: Novice (+1)&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
**Mars: Good (+2)&lt;br /&gt;
**Organized Crime: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Excellent (this is &#039;&#039;after&#039;&#039; learning more about 21st-century architecture and network protocols) (+4)&lt;br /&gt;
*Investigation: Good (+2)&lt;br /&gt;
*Medicine (field medicine): Excellent (+4)&lt;br /&gt;
*Law: Good (+2)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technician: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Disguise: +2&lt;br /&gt;
*Driving/Piloting:&lt;br /&gt;
**Orbital Frame: Amazing (+5+2)&lt;br /&gt;
**Spacecraft: Very Good (+3)&lt;br /&gt;
**Surface Vehicle: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Demolitions: Excellent (+4)&lt;br /&gt;
*Navigation: Very Good (+3)&lt;br /&gt;
*History:&lt;br /&gt;
**Earth: Good (+2)&lt;br /&gt;
**Mars: Very Good (+3)&lt;br /&gt;
**Military: Very Good (+3)&lt;br /&gt;
*Languages:&lt;br /&gt;
**English&lt;br /&gt;
**Japanese (in the future everyone speaks Japanese, because anime)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No special techniques, although Jacqueline&#039;s combat training includes a range of firearms, as well as unarmed combat, knives, and improvised weapons (e.g. the many ways you can kill someone with a belt or tie).  Since her secondary MOS (military occupational specialty) is Sniper, she is necessarily a top-level sharpshooter with rifles and is experienced with combat shotguns and handguns from numerous breaching operations.  She also holds the highest non-instructor rank in the Martian Armed Forces martial arts program.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline is a normal, if unusual, human being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Code of Honor, Military Professionalism (1):&#039;&#039;&#039; Jacqueline believes those taking on the responsibility of military/paramilitary action (herself included) must uphold a certain code of responsible professional behavior.  (A) Protect civilians at all costs; civilians can be allowed to come to harm only if necessary to avoid even greater harm to civilians.  (B) Accept any legal order; objections should be made by the proper channels, not by throwing a tantrum or deserting.  (C) Take responsibility for your actions.  (D) Cooperate with and protect your teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Mecha (1):&#039;&#039;&#039; Jacqueline has a fantastic gift for piloting combat mecha such as LEVs and Orbital Frames. This probably won&#039;t come up, but if it does, she has a +2 on Driving rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; Between the natural spiritedness inherited from her mother, the stubbornness from her father, and the years of butting heads with him in order to get what she wanted, Jacqueline has developed a formidable ability to set her mind on something and barrel through whatever gets in the way.  As a result, not only can she shrug off self-doubt and other normal problems, but she also gains a +3 bonus to resist mind-control.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline has no totally unique possessions, other than her hacked-together LEV which is back home on Mars anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items Of Note ===&lt;br /&gt;
&#039;&#039;&#039;MS90 &amp;quot;Deimos&amp;quot; 12mm:&#039;&#039;&#039; The Deimos 12mm is a high-caliber automatic machinepistol chambering caseless 12mmx25mm rounds, holding 15 in an extended magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MS92 &amp;quot;H-CAW&amp;quot; 15mm:&#039;&#039;&#039; Short for Heavy Combat Assault Weapon. The H-CAW 15mm is an assault rifle chambering caseless 15mmx40mm self-oxidizing rounds (able to fire underwater or in vacuum), holding 65 per magazine. An underbarrel grenade launcher can attach to this, as well, firing an array of grenades including smoke, fragmentation, concussion, and incendiary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME93 &amp;quot;Valkyrie&amp;quot; VALKR-E 50kW:&#039;&#039;&#039; Short for &amp;quot;Variable Active-Lens Kalliggite Rifle, class E,&amp;quot; the Valkyrie is a high-power laser sniper rifle. The laser’s frequency can be adjusted (Variable) by using electrical currents to modulate the structure of the synthetic crystal resonator (Kalliggite, named from Greek for &amp;quot;shining&amp;quot; or &amp;quot;beautiful&amp;quot; for its unique photoelectric properties). The aperture adjusts to modulate focal point distance according to the user’s controls (Active-Lens), and the frequency range includes infrared (class A), red (class B), blue-green (class C), near ultraviolet (class D), and mid-ultraviolet (class E).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MM81 Field Knife:&#039;&#039;&#039; High-tech alloy combat knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA89A94 Light Under-Dress Armor:&#039;&#039;&#039; Designed to be worn underneath clothing as concealable armor, LUDA is made three layers of &amp;quot;PBCM,&amp;quot; a tough carbonate mesh within various polymer layers is flexible and form-fitting, but exceptionally impact absorbent for its flexibility.  LUDA is highly resistant to heat and cold, electricity, radiation, puncture, and laceration. It will stop most small arms bullets very well, including basic 20th century AP rounds, although they’ll still cause nasty, nasty bruises, and very high-power rounds are just too much for the armor to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA76C97 Combat Body Armor System:&#039;&#039;&#039; Designed for infantry assault roles, CBAS is basically heavier LUDA using seven layers of PBCM instead of three, and adding &amp;quot;MARCAM&amp;quot; reactive armor plates to the torso and boots, and in sections along the long bones of the arms and legs. The suit seals air-tight to a &amp;quot;MARCAM&amp;quot; and impact-ceramic helmet which includes a small tactical computer that handles the helmet HUD (showing status of linked weapons and vehicles, linking video from a rifle&#039;s scope for corner scouting, tracking allies, mission records, etc) and communications link. The visor autodarkens very fast in high intensity light to protect against flash-blinding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival Kit:&#039;&#039;&#039; Includes things like a radio, a vapor-capture canteen, and a high-tech field medicine kit with some advanced first-aid drugs and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacking Kit:&#039;&#039;&#039; A set of computer hardware gaining access to computer networks.  This includes a small laptop-sized computer, as well as gear for splicing into various types of network cabling, although this may need to be altered to comply with 21st century standards.&amp;lt;br&amp;gt;&lt;br /&gt;
She can bring in other gear, as well, but this would require a special requisition and probably at least a day or two for delivery (aka op approval).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Jacqueline has no special weaknesses other than her social difficulties and not being from 21th century Earth, although her patriotism (and distaste for Earth) might annoy some people.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Civilians in Military Roles (1):&#039;&#039;&#039; She&#039;s fine with civilians doing their thing as civilians, but has very little patience for people who take on military roles and don&#039;t display proper Military Professionalism and for people who put them there.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disturbing Mannerism, Poor Civilian Social Skills (2):&#039;&#039;&#039; Although familiar with civilian life, Jacqueline has never had much to do with it, and has never really &#039;&#039;wanted&#039;&#039; much to do with it.  As a result, she often comes off as being antisocial or worse; she gets GM-set penalties on Social rolls involving civilian life type situations like snazzy parties and trying to blend in with hip crowds, or where she&#039;s expected to act &amp;quot;feminine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isolated Upbringing (1):&#039;&#039;&#039; While Jacqueline is familiar with Earth history from books, she really isn&#039;t that familiar with actual contemporary social interaction on Earth, in no small part because she doesn&#039;t actually &#039;&#039;like&#039;&#039; Earth very much.  As a result, she gets a -1 penalty on Social rolls for dealing with normal Earth natives or trying to pass herself off as belonging on Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=10543</id>
		<title>Jacqueline &quot;Jackal&quot; Egret</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Jacqueline_%22Jackal%22_Egret&amp;diff=10543"/>
		<updated>2012-12-18T13:08:50Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Jacqueline Egret&lt;br /&gt;
|image=[[File:JackalFatigues.png|240px|Jackal in MSF fatigues at the end of a workout.]]&lt;br /&gt;
|aka=Major, Major Egret, Jackal&lt;br /&gt;
|age=24&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives=&amp;quot;Dingo&amp;quot; Egret (father)&amp;lt;br&amp;gt;Ken Marineris Egret (mother)&lt;br /&gt;
|series=Zone of the Enders&lt;br /&gt;
|player=Paul (Exacerangutan)&lt;br /&gt;
}}&lt;br /&gt;
*Name: Jacqueline Egret&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthdate (Martian Calendar): 9/37/2&lt;br /&gt;
*Birthdate (Terrestrial Calendar): 4/7/2177&lt;br /&gt;
*Parents: &amp;quot;Dingo&amp;quot; Egret and Ken Marineris Egret&lt;br /&gt;
**Place of Birth: Valles Marineris, Mars&lt;br /&gt;
**Nationality: Martian&lt;br /&gt;
**Specialty: Frame Running (1st MOS) and Small-Group Special Operations (2nd MOS is Sniper)&lt;br /&gt;
**Hobbies: Hobbies are for people who don&#039;t work enough&lt;br /&gt;
**Likes: Military achievements, piloting, good soldiers&lt;br /&gt;
**Dislikes: Dealing with civilians, slackers, &amp;quot;white knight&amp;quot; romantics&lt;br /&gt;
**Favorite Food: Martian Armed Forces rations&lt;br /&gt;
**Least Favorite Food: Pretentious gourmet nonsense with tiny portions and drizzles and garnishes and things put into piles for no damn reason&lt;br /&gt;
**Favorite Music: The Martian National Anthem, and anything suitable for getting pumped up for battle&lt;br /&gt;
**Favorite Sport: Mock combat training scenarios&lt;br /&gt;
**Most Valuable Possessions: Wolverine, her LEV (which is back on Mars)&lt;br /&gt;
**Level of Education: Martian Space Force Officers&#039; Academy graduate&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160lbs&lt;br /&gt;
**Eyes: Aquamarine&lt;br /&gt;
**Hair: Bright red, cropped short&lt;br /&gt;
&lt;br /&gt;
*PARADIGM Record:&lt;br /&gt;
**Joined: Feb. 10th 2012 (2200 in her time)&lt;br /&gt;
**Missions: 20 (8 B, 11 C, 1 D)&lt;br /&gt;
**Income: 13.5M¥ ($135k) and some cake&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Jacqueline takes after her mother a lot--curvy, but in exceptionally good athletic condition, with bright fiery red hair--although she&#039;s somewhat more dusky-skinned like her father, and has his bright blue eyes.  She wears her hair cropped short to keep it out of her eyes, however.  She typically wears a MSF garrison uniform (often in red-camo print, although it&#039;s available in other patterns) over light standard-issue body armor; under that, she usually wears sports bras to keep her chest under control and minimize its obviousness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Jacqueline is a true soldier, through and through: she has a streak of Patton in her, in that she was clearly made to be a soldier, and she excels at it.  However, she has some difficulty in less regimented and professional situations; as a child, she preferred socializing with top brass over playing games with children, and even when she was among peers, she tried to emulate the behavior the thought of as soldierly.  As a result, she is rather awkward and uncomfortable in typical civilian social situations, and generally tries to stick to a professional footing where the rules are clear, and things like hopes and dreams and squishy feelings aren&#039;t involved.&lt;br /&gt;
&lt;br /&gt;
Few things infuriate and revolt her more than bad leadership and sexism--the latter even including being hit on, especially by fellow soldiers.  She believes sincerely that romantic involvement makes men try to act like heroes, which is the best way to get oneself and one&#039;s team killed, and would sooner ground a good pilot or transfer him to another unit.  Secretly, she also has a deeply buried sense of insecurity in romance, and especially with her indoctrination by military officers, rejects all the weak, helpless images socially attached to women; she and sees no strong and self-respecting traditional female sexual rolls.  She deeply resents the tendency for traditionally &amp;quot;feminine&amp;quot; behavior (yielding, giggling, emotionality, etc) to resemble child-like behavior, and tends to reject all &amp;quot;feminine&amp;quot; behavior as being suitable only for secretaries and mistresses.&lt;br /&gt;
&lt;br /&gt;
She allows only very few people to call her Jacqueline, and gets really pissed off at people who call her &amp;quot;Jackie,&amp;quot; so her father does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
[[File:YoungJackal.jpg|240px|thumb|right|Jackal at age 11 when she began learning to pilot.]]&lt;br /&gt;
Jacqueline was born three years after her father’s victory against Colonel Nohman reduced the BAHRAM military machine to scattered Antiterrestrial Radicals.  Her father was made the first Marshal of the Martian Space Force (MSF) and founded the first MSF Officers’ Academy near Olympus Mons.  Jacqueline grew up surrounded by military families and events, both her parents lauded as the foremost heroes of the Martian War of Independence, and easily became a kind of military fangirl; she studied military history from a young age, and the determination and pride of the officers who became her fathers’ friends impressed her deeply.  She was determined by age ten to become a military officer and a Runner like her parents had done--in no small part out of the fiercely competitive relationship between her father and herself.  Within the next year, her parents gave in, and her father began her training.&lt;br /&gt;
&lt;br /&gt;
However, Dingo pushed her as hard as he could in hopes of convincing her to do something less dangerous--but with encouragement from her idea of military spirit, as well as her mother and some family friends, she persevered.  Her father bought a broken-down used LEV, and much to her frustration, the first part of her training was to get it running in good enough order for the local Regional Armored Militia (RAM).  All the while, she was required to maintain good grades in school; she spent her free time on the LEV (which she named Wolverine after a small and ugly but ferocious Earth animal) and got it up and running in a matter of months, continuing to customize it afterward with military surplus bought cheap through her father’s connections.  By thirteen, her machine had passed the local RAM’s maintenance exam--without telling her father, Jacqueline then took and passed the RAM piloting exams and began badgering the unit commander until he finally acquiesced, allowing her to join a scouting patrol with Dingo&#039;s grudging permission.  The RAM unit started shortening her name to “Jackal” (she was violently opposed to “Jackie”), partly punning on her father’s name, and the nickname stuck with her.&lt;br /&gt;
&lt;br /&gt;
For three years, she served in the RAM under an honorably discharged Captain; twice, she was involved in very small-scale engagements, once against a small-time Radical cell, and once against LEV-armed burglars.  This was on her record when she applied with her parents’ support to the Olympus Mons MSF Academy, and with the combination of the shining recommendations from her RAM unit and top rankings on placement exams, she was allowed into the early entry program.  Once in the Academy, she had expected to find some camaraderie--however, she was not only new, but her fantastic success made her unpopular with those whose records she broke, as well as their friends, and her social skills were better suited for dealing with professionals twice her age than fellow cadets.  Near the end of her first year, rumors surfaced, first stating that she was given special considerations because of her father (in a way this was true, but ironically so: Dingo had explicitly told the instructors to never go easy on her or cut her any slack at all)--and then, claiming that she had used her looks to win special treatment from instructors.  Jacqueline, offended and enraged, was not satisfied with the administration merely denying the rumors; she tracked down the junior-year girl who had started the rumors, and settled the matter herself.  She spent a month in cadets’ stockade (allowing only class attendance) on charges of aggravated assault, but was kept company by the knowledge that she had left her marks: a massive black eye and an arm broken in three places.  In the next year, she spent a week in cadet’s stockade, and then two weeks--first for decking a fellow cadet who tried to hit on her a little too intensely, and then for breaking his arm four months later, when he tried it again.&lt;br /&gt;
&lt;br /&gt;
Despite these marks on her record, however, Jacqueline (who had officially taken Jackal as her call sign) began to earn the respect of her fellow cadets.  She wasn’t always well-liked, but her peers learned to take her seriously in everything, and to expect fairness from her: at all three disciplinary hearings of her cadet career, she had asked specifically to be given the full standard disciplinary punishment, and not to get off lightly due to extenuating circumstances.  They also learned to respect her consummate skill, her dedication to study and excellence, and the her fiery spirit in battle which all but paralyzed many other cadets during simulated combat.  During off-seasons, she would visit her parents and challenge her father, showing off everything new she had learned, and reveling in the fiercely competitive spirit of their relationship; she would also return to the RAM she had served in, piloting her old LEV more and more skillfully each season.&lt;br /&gt;
&lt;br /&gt;
In her hearings, Jackal had requested that her desire for full standard disciplinary action be noted on her record; this was a strategic maneuver in itself.  When she graduated 2nd in her class as a newly commissioned Lieutenant at 20 (skipping Sublieutenant) with a civilian degree in political science and applied to join the Special Operations branch of the MSF (MSFSOD), her record showed that she believed in taking personally risky actions to solve problems, but that responsibility for those choices was a top priority for her.  For that, her otherwise superb record, and her outstanding grades, they gladly accepted her, and she underwent months of elite training including covert insertion, unarmed and improvised personal combat, marksmanship, civilian vehicle piloting, and heavy physical conditioning.&lt;br /&gt;
&lt;br /&gt;
Within a year in her MSFSOD unit, she distinguished herself in several ground-side operations against Radical cells, and earned an astonishingly fast promotion to Captain.  Eager to find a more demanding posting, she transferred to pirate-hunting in the Belt (which Earth had relegated to Mars after the establishment of Martian independence), where she led an extremely successful Orbital Frame strike force against some of the top rated Belt pirates in operation.  A year and a half after her transfer, she was promoted to Major and given a customized Mustang-class fast attack Orbital Frame, legendary even among belt Runners for its finicky controls and overwhelming motive power.  Jackal’s reputation was only improved by her mastery of the MSF’s most difficult to control machine.  In her three years as an officer, she accepted only the mandatory leave (required by the military medical bureau), and during that time, returned to civilian service in her local RAM.&lt;br /&gt;
&lt;br /&gt;
In the midst of her soaring career, PARADIGM established contact with the Martian government, and requested personnel able to perform clandestine paramilitary operations.  Since spearheading covert operations is typically MSFSOD territory, the government requested recommendations for one operative to send, and picked the field officer with the combination of the best record, highest security clearance, and most unimpeachable record of loyalty to Mars both to act as a Martian-contributed agent of PARADIGM and to investigate the organization and submit her own report on its operations, in order to verify PARADIGM&#039;s own claims.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Very Good (+3)&lt;br /&gt;
*Athletics: Excellent (+4)&lt;br /&gt;
*Stealth: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Intimidation: Very Good (+3)&lt;br /&gt;
*Leadership: Very Good (+3)&lt;br /&gt;
*Etiquette:&lt;br /&gt;
**Military: Excellent (+4)&lt;br /&gt;
**Civilian: Novice (+1)&lt;br /&gt;
*Subterfuge: Very Good (+3)&lt;br /&gt;
*Streetwise:&lt;br /&gt;
**Mars: Good (+2)&lt;br /&gt;
**Organized Crime: Excellent (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Excellent (this is &#039;&#039;after&#039;&#039; learning more about 21st-century architecture and network protocols) (+4)&lt;br /&gt;
*Investigation: Good (+2)&lt;br /&gt;
*Medicine (field medicine): Excellent (+4)&lt;br /&gt;
*Law: Good (+2)&lt;br /&gt;
*Politics: Good (+2)&lt;br /&gt;
*Science: Good (+2)&lt;br /&gt;
*Technician: Very Good (+3)&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Disguise: +2&lt;br /&gt;
*Driving/Piloting:&lt;br /&gt;
**Orbital Frame: Amazing (+5+2)&lt;br /&gt;
**Spacecraft: Very Good (+3)&lt;br /&gt;
**Surface Vehicle: Very Good (+3)&lt;br /&gt;
*Survival: Very Good (+3)&lt;br /&gt;
*Demolitions: Excellent (+4)&lt;br /&gt;
*Navigation: Very Good (+3)&lt;br /&gt;
*History:&lt;br /&gt;
**Earth: Good (+2)&lt;br /&gt;
**Mars: Very Good (+3)&lt;br /&gt;
**Military: Very Good (+3)&lt;br /&gt;
*Languages:&lt;br /&gt;
**English&lt;br /&gt;
**Japanese (in the future everyone speaks Japanese, because anime)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No special techniques, although Jacqueline&#039;s combat training includes a range of firearms, as well as unarmed combat, knives, and improvised weapons (e.g. the many ways you can kill someone with a belt or tie).  Since her secondary MOS (military occupational specialty) is Sniper, she is necessarily a top-level sharpshooter with rifles and is experienced with combat shotguns and handguns from numerous breaching operations.  She also holds the highest non-instructor rank in the Martian Armed Forces martial arts program.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline is a normal, if unusual, human being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&#039;&#039;&#039;Code of Honor, Military Professionalism (1):&#039;&#039;&#039; Jacqueline believes those taking on the responsibility of military/paramilitary action (herself included) must uphold a certain code of responsible professional behavior.  (A) Protect civilians at all costs; civilians can be allowed to come to harm only if necessary to avoid even greater harm to civilians.  (B) Accept any legal order; objections should be made by the proper channels, not by throwing a tantrum or deserting.  (C) Take responsibility for your actions.  (D) Cooperate with and protect your teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crack Driver, Mecha (1):&#039;&#039;&#039; Jacqueline has a fantastic gift for piloting combat mecha such as LEVs and Orbital Frames. This probably won&#039;t come up, but if it does, she has a +2 on Driving rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; Between the natural spiritedness inherited from her mother, the stubbornness from her father, and the years of butting heads with him in order to get what she wanted, Jacqueline has developed a formidable ability to set her mind on something and barrel through whatever gets in the way.  As a result, not only can she shrug off self-doubt and other normal problems, but she also gains a +3 bonus to resist mind-control.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jacqueline has no totally unique possessions, other than her hacked-together LEV which is back home on Mars anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items Of Note ===&lt;br /&gt;
&#039;&#039;&#039;MS90 &amp;quot;Deimos&amp;quot; 12mm:&#039;&#039;&#039; The Deimos 12mm is a high-caliber automatic machinepistol chambering caseless 12mmx25mm rounds, holding 15 in an extended magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MS92 &amp;quot;H-CAW&amp;quot; 15mm:&#039;&#039;&#039; Short for Heavy Combat Assault Weapon. The H-CAW 15mm is an assault rifle chambering caseless 15mmx40mm self-oxidizing rounds (able to fire underwater or in vacuum), holding 65 per magazine. An underbarrel grenade launcher can attach to this, as well, firing an array of grenades including smoke, fragmentation, concussion, and incendiary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME93 &amp;quot;Valkyrie&amp;quot; VALKR-E 50kW:&#039;&#039;&#039; Short for &amp;quot;Variable Active-Lens Kalliggite Rifle, class E,&amp;quot; the Valkyrie is a high-power laser sniper rifle. The laser’s frequency can be adjusted (Variable) by using electrical currents to modulate the structure of the synthetic crystal resonator (Kalliggite, named from Greek for &amp;quot;shining&amp;quot; or &amp;quot;beautiful&amp;quot; for its unique photoelectric properties). The aperture adjusts to modulate focal point distance according to the user’s controls (Active-Lens), and the frequency range includes infrared (class A), red (class B), blue-green (class C), near ultraviolet (class D), and mid-ultraviolet (class E).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MM81 Field Knife:&#039;&#039;&#039; High-tech alloy combat knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA89A94 Light Under-Dress Armor:&#039;&#039;&#039; Designed to be worn underneath clothing as concealable armor, LUDA is made three layers of &amp;quot;PBCM,&amp;quot; a tough carbonate mesh within various polymer layers is flexible and form-fitting, but exceptionally impact absorbent for its flexibility.  LUDA is highly resistant to heat and cold, electricity, radiation, puncture, and laceration. It will stop most small arms bullets very well, including basic 20th century AP rounds, although they’ll still cause nasty, nasty bruises, and very high-power rounds are just too much for the armor to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MA76C97 Combat Body Armor System:&#039;&#039;&#039; Designed for infantry assault roles, CBAS is basically heavier LUDA using seven layers of PBCM instead of three, and adding &amp;quot;MARCAM&amp;quot; reactive armor plates to the torso and boots, and in sections along the long bones of the arms and legs. The suit seals air-tight to a &amp;quot;MARCAM&amp;quot; and impact-ceramic helmet which includes a small tactical computer that handles the helmet HUD (showing status of linked weapons and vehicles, linking video from a rifle&#039;s scope for corner scouting, tracking allies, mission records, etc) and communications link. The visor autodarkens very fast in high intensity light to protect against flash-blinding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival Kit:&#039;&#039;&#039; Includes things like a radio, a vapor-capture canteen, and a high-tech field medicine kit with some advanced first-aid drugs and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacking Kit:&#039;&#039;&#039; A set of computer hardware gaining access to computer networks.  This includes a small laptop-sized computer, as well as gear for splicing into various types of network cabling, although this may need to be altered to comply with 21st century standards.&amp;lt;br&amp;gt;&lt;br /&gt;
She can bring in other gear, as well, but this would require a special requisition and probably at least a day or two for delivery (aka op approval).&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
Jacqueline has no special weaknesses other than her social difficulties and not being from 21th century Earth, although her patriotism (and distaste for Earth) might annoy some people.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
&#039;&#039;&#039;Intolerance, Civilians in Military Roles (1):&#039;&#039;&#039; She&#039;s fine with civilians doing their thing as civilians, but has very little patience for people who take on military roles and don&#039;t display proper Military Professionalism and for people who put them there.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disturbing Mannerism, Poor Civilian Social Skills (2):&#039;&#039;&#039; Although familiar with civilian life, Jacqueline has never had much to do with it, and has never really &#039;&#039;wanted&#039;&#039; much to do with it.  As a result, she often comes off as being antisocial or worse; she gets GM-set penalties on Social rolls involving civilian life type situations like snazzy parties and trying to blend in with hip crowds, or where she&#039;s expected to act &amp;quot;feminine.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isolated Upbringing (1):&#039;&#039;&#039; While Jacqueline is familiar with Earth history from books, she really isn&#039;t that familiar with actual contemporary social interaction on Earth, in no small part because she doesn&#039;t actually &#039;&#039;like&#039;&#039; Earth very much.  As a result, she gets a -1 penalty on Social rolls for dealing with normal Earth natives or trying to pass herself off as belonging on Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Volunteer_Roster&amp;diff=10532</id>
		<title>Volunteer Roster</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Volunteer_Roster&amp;diff=10532"/>
		<updated>2012-12-17T09:17:46Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Since no one in the Inn holds no real position of authority, this is merely a listing of people who have taken up jobs for PARADIGM.&lt;br /&gt;
:If your character somehow volunteers in any way, please list them. Make a section if the specific section does not exist.&lt;br /&gt;
&lt;br /&gt;
:If your character is listed, it does not mean they are teaching people. This simply means they are working a specific task at the Inn.&lt;br /&gt;
:If your character is offering lessons, put a note by their name. For example: (Offering Lessons)&lt;br /&gt;
&lt;br /&gt;
=== Chefs ===&lt;br /&gt;
* [[Bayushi Houten]] - Sashimi and other old style traditional dishes&lt;br /&gt;
* [[Fakir ClanClan]] - C&#039;tarl dishes, some modern western and Asian dishes&lt;br /&gt;
* [[Suzumura Riki]] - Sweets and Baked goods.&lt;br /&gt;
* [[Tonic]] - Various types of chinese meals, and some japanese.&lt;br /&gt;
&lt;br /&gt;
=== Firearms Experts ===&lt;br /&gt;
* [[Luca Sparda]]&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
* [[Sheska Mustang]] - WWI and WWII Era&lt;br /&gt;
* [[Lucy|Lucy Testarossa]] - Weapon development&lt;br /&gt;
&lt;br /&gt;
=== Gardeners ===&lt;br /&gt;
* [[Bayushi Houten]]&lt;br /&gt;
* [[Cordelia Harvey]]&lt;br /&gt;
* [[Sheska Mustang]]&lt;br /&gt;
* [[Vaelgir Stormblade]]&lt;br /&gt;
* [[Sora|Sora Strife]]&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]]&lt;br /&gt;
&lt;br /&gt;
=== Librarians ===&lt;br /&gt;
* [[Cassandra Aulin]]&lt;br /&gt;
* [[Nikolai]] - specialist in demonology, ancient literature, art history&lt;br /&gt;
&lt;br /&gt;
=== Medical Staff ===&lt;br /&gt;
:This is a listing of people who volunteer to help out at the clinic.&lt;br /&gt;
* [[Umino Urameshi]] - Owner of the clinic.&lt;br /&gt;
* [[Sachiko Uchiha]]&lt;br /&gt;
* [[Alys Ashley]] - when she is not a patient of the clinic herself.&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Maggie|Magdalene Fatima]]&lt;br /&gt;
* [[Asano Masaru|Mori Motonari]]&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]]&lt;br /&gt;
* [[Dr Social]] - Official psychiatrist on duty for PARADIGM.&lt;br /&gt;
&lt;br /&gt;
=== Research &amp;amp; Development ===&lt;br /&gt;
* [[Fakir ClanClan]] - Code Monkey, Weapons Development,&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Kaoru Sie]] - DNA Operator&lt;br /&gt;
* [[Lucy|Luciana Testarossa]] - Weapons development, hard sciences, computer science&lt;br /&gt;
* [[Melody Kalad]] - Code Monkey&lt;br /&gt;
* [[Prae Shinra]]&lt;br /&gt;
* [[Takeo Masaki]] - Applied physics, spacetime engineering, advanced design principles&lt;br /&gt;
* [[Toki|Toki Stingray]] - Computer science, powered armor development&lt;br /&gt;
* [[Venus Highwind]] - Weapons development, mechanical engineering&lt;br /&gt;
* [[Akaru|Akaru Stingray]] - Mechanical engineering&lt;br /&gt;
* [[Gravlax]] - Medical Science and Bionics. Mechanical Engineering.&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
:This is a listing of people who volunteer to work in security matters at the Inn.&lt;br /&gt;
* [[Windows XP-tan]] - Artificial AI hooked up to the security network.&lt;br /&gt;
* [[Daichi Niwa]]&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Leben]]&lt;br /&gt;
* [[Toki|Toki Stingray]] - Information Security&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]] - Security consultant, first-responder&lt;br /&gt;
&lt;br /&gt;
=== Trainers ===&lt;br /&gt;
:These people offer training to those who would take it up.&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]]&lt;br /&gt;
* [[Bayushi Houten]] - Swordsmanship, Philosophy, jujitsu, tactics, &amp;quot;social maneuvering&amp;quot;, &amp;quot;other&amp;quot;&lt;br /&gt;
* [[Temna Asaka]] - Swordsmanship, Philosophy, Shugenja Arts.&lt;br /&gt;
* [[Kakita Haruka]]- Temna&#039;s Assistant&lt;br /&gt;
* [[Asano Masaru|Mori Motonari]] - swordsmanship/bladed weapons&lt;br /&gt;
* [[Midori Tsuchida]] - Gymnastics, parkour, yoga&lt;br /&gt;
* [[Dr Social]] - Vampire Hunting.&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]] - Marksmanship and basic &amp;quot;MAFCQUIC&amp;quot; (Martian CQC)&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Volunteer_Roster&amp;diff=10531</id>
		<title>Volunteer Roster</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Volunteer_Roster&amp;diff=10531"/>
		<updated>2012-12-17T09:06:41Z</updated>

		<summary type="html">&lt;p&gt;Exacerangutan: /* Trainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Since no one in the Inn holds no real position of authority, this is merely a listing of people who have taken up jobs for PARADIGM.&lt;br /&gt;
:If your character somehow volunteers in any way, please list them. Make a section if the specific section does not exist.&lt;br /&gt;
&lt;br /&gt;
:If your character is listed, it does not mean they are teaching people. This simply means they are working a specific task at the Inn.&lt;br /&gt;
:If your character is offering lessons, put a note by their name. For example: (Offering Lessons)&lt;br /&gt;
&lt;br /&gt;
=== Chefs ===&lt;br /&gt;
* [[Bayushi Houten]] - Sashimi and other old style traditional dishes&lt;br /&gt;
* [[Fakir ClanClan]] - C&#039;tarl dishes, some modern western and Asian dishes&lt;br /&gt;
* [[Suzumura Riki]] - Sweets and Baked goods.&lt;br /&gt;
* [[Tonic]] - Various types of chinese meals, and some japanese.&lt;br /&gt;
&lt;br /&gt;
=== Firearms Experts ===&lt;br /&gt;
* [[Luca Sparda]]&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
* [[Sheska Mustang]] - WWI and WWII Era&lt;br /&gt;
* [[Lucy|Lucy Testarossa]] - Weapon development&lt;br /&gt;
&lt;br /&gt;
=== Gardeners ===&lt;br /&gt;
* [[Bayushi Houten]]&lt;br /&gt;
* [[Cordelia Harvey]]&lt;br /&gt;
* [[Sheska Mustang]]&lt;br /&gt;
* [[Vaelgir Stormblade]]&lt;br /&gt;
* [[Sora|Sora Strife]]&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]]&lt;br /&gt;
&lt;br /&gt;
=== Librarians ===&lt;br /&gt;
* [[Cassandra Aulin]]&lt;br /&gt;
* [[Nikolai]] - specialist in demonology, ancient literature, art history&lt;br /&gt;
&lt;br /&gt;
=== Medical Staff ===&lt;br /&gt;
:This is a listing of people who volunteer to help out at the clinic.&lt;br /&gt;
* [[Umino Urameshi]] - Owner of the clinic.&lt;br /&gt;
* [[Sachiko Uchiha]]&lt;br /&gt;
* [[Alys Ashley]] - when she is not a patient of the clinic herself.&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Maggie|Magdalene Fatima]]&lt;br /&gt;
* [[Asano Masaru|Mori Motonari]]&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]]&lt;br /&gt;
* [[Dr Social]] - Official psychiatrist on duty for PARADIGM.&lt;br /&gt;
&lt;br /&gt;
=== Research &amp;amp; Development ===&lt;br /&gt;
* [[Fakir ClanClan]] - Code Monkey, Weapons Development,&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Kaoru Sie]] - DNA Operator&lt;br /&gt;
* [[Lucy|Luciana Testarossa]] - Weapons development, hard sciences, computer science&lt;br /&gt;
* [[Melody Kalad]] - Code Monkey&lt;br /&gt;
* [[Prae Shinra]]&lt;br /&gt;
* [[Takeo Masaki]] - Applied physics, spacetime engineering, advanced design principles&lt;br /&gt;
* [[Toki|Toki Stingray]] - Computer science, powered armor development&lt;br /&gt;
* [[Venus Highwind]] - Weapons development, mechanical engineering&lt;br /&gt;
* [[Akaru|Akaru Stingray]] - Mechanical engineering&lt;br /&gt;
* [[Gravlax]] - Medical Science and Bionics. Mechanical Engineering.&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
:This is a listing of people who volunteer to work in security matters at the Inn.&lt;br /&gt;
* [[Windows XP-tan]] - Artificial AI hooked up to the security network.&lt;br /&gt;
* [[Daichi Niwa]]&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Leben]]&lt;br /&gt;
* [[Toki|Toki Stingray]] - Information Security&lt;br /&gt;
&lt;br /&gt;
=== Trainers ===&lt;br /&gt;
:These people offer training to those who would take it up.&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]]&lt;br /&gt;
* [[Bayushi Houten]] - Swordsmanship, Philosophy, jujitsu, tactics, &amp;quot;social maneuvering&amp;quot;, &amp;quot;other&amp;quot;&lt;br /&gt;
* [[Temna Asaka]] - Swordsmanship, Philosophy, Shugenja Arts.&lt;br /&gt;
* [[Kakita Haruka]]- Temna&#039;s Assistant&lt;br /&gt;
* [[Asano Masaru|Mori Motonari]] - swordsmanship/bladed weapons&lt;br /&gt;
* [[Midori Tsuchida]] - Gymnastics, parkour, yoga&lt;br /&gt;
* [[Dr Social]] - Vampire Hunting.&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]] - Marksmanship and basic &amp;quot;MAFCQUIC&amp;quot; (Martian CQC)&lt;/div&gt;</summary>
		<author><name>Exacerangutan</name></author>
	</entry>
</feed>