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		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21834</id>
		<title>Missions</title>
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		<updated>2016-02-17T22:02:42Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and sent small groups on small tasks to have them returned.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Atticus Fullbuster]]&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After a cunning plan to get themselves captured turned into an even more cunning plan to pretend to be nobility, PARADIGM confronted the Gallant Fraternity at the summit of their stronghold.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magnolia Island (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After syncing loose ends with Juraia at the [[Soaring Heights]] guild hall, PARADIGM became determined to put an end to the Kin&#039;s criminal actions once as for all. They went to Magnolia Island, where they had prior learned the Kin of Grimoire were holing up posing as the city&#039;s local guild, beyond the usual purview of Dallurn and its Magic Council. Knowing that conflict in the midst of a city could quickly turn sour, they opted to reach out to the island&#039;s Lord for cooperation in both arrest and evacuation, presenting sealed and signed testimony of the crimes the Kin were responsible for on the mainland. The Lord, Damian Milkovich, was disappointed in the news, but ultimately trusting, taking PARADIGM into his faith.&lt;br /&gt;
&lt;br /&gt;
:Just as they were preparing to move out onto the guild, however, all planning was thrown into chaos. Rurose came rushing to the castle grounds in outright panic, revealing that Alistair - in Ultear&#039;s absence, had grown desperate and impatient, and had gone through with an attempt to create The Ultimate Wizard once more despite his lacking preparations. This time, his target was Melody, and worse, it seems he had some measure of success in the process. Infused of the Kin&#039;s various touches of magics, in space, time, imagination, emotion (and more?), she became powerful enough to start invoking a territory on the island itself, shaping reality to her own worldscape. It became colored in pastel, and strange creatures began to force their way to the castle proper.&lt;br /&gt;
&lt;br /&gt;
:Thankfully, under the creation of Noble Rokaiser&#039;s Blooming World, the castle itself became a safe haven under the world&#039;s shifting, and the team squared off against waves of strange invaders and, ultimately, bizzaro-versions of themselves created in Melody&#039;s worldscape. After their defeat, Alistair himself made a brief appearance to goad the agents into attacking beyond the barrier, but ultimately took his leave back to the guild hall, the final area of challenge.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #269: The Kin of Grimoire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM must find a way to safely breach into Melody&#039;s worldscape that&#039;s taken over Magnolia Island, and put a stop to Alistair&#039;s twisted ambitions.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents made way into Melody&#039;s strange worldscape, where they defeated Alistair and say Magnolia&#039;s return to normality with Melody recovered.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21833</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21833"/>
		<updated>2016-02-17T21:56:58Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and sent small groups on small tasks to have them returned.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magnolia Island (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After syncing loose ends with Juraia at the [[Soaring Heights]] guild hall, PARADIGM became determined to put an end to the Kin&#039;s criminal actions once as for all. They went to Magnolia Island, where they had prior learned the Kin of Grimoire were holing up posing as the city&#039;s local guild, beyond the usual purview of Dallurn and its Magic Council. Knowing that conflict in the midst of a city could quickly turn sour, they opted to reach out to the island&#039;s Lord for cooperation in both arrest and evacuation, presenting sealed and signed testimony of the crimes the Kin were responsible for on the mainland. The Lord, Damian Milkovich, was disappointed in the news, but ultimately trusting, taking PARADIGM into his faith.&lt;br /&gt;
&lt;br /&gt;
:Just as they were preparing to move out onto the guild, however, all planning was thrown into chaos. Rurose came rushing to the castle grounds in outright panic, revealing that Alistair - in Ultear&#039;s absence, had grown desperate and impatient, and had gone through with an attempt to create The Ultimate Wizard once more despite his lacking preparations. This time, his target was Melody, and worse, it seems he had some measure of success in the process. Infused of the Kin&#039;s various touches of magics, in space, time, imagination, emotion (and more?), she became powerful enough to start invoking a territory on the island itself, shaping reality to her own worldscape. It became colored in pastel, and strange creatures began to force their way to the castle proper.&lt;br /&gt;
&lt;br /&gt;
:Thankfully, under the creation of Noble Rokaiser&#039;s Blooming World, the castle itself became a safe haven under the world&#039;s shifting, and the team squared off against waves of strange invaders and, ultimately, bizzaro-versions of themselves created in Melody&#039;s worldscape. After their defeat, Alistair himself made a brief appearance to goad the agents into attacking beyond the barrier, but ultimately took his leave back to the guild hall, the final area of challenge.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #269: The Kin of Grimoire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM must find a way to safely breach into Melody&#039;s worldscape that&#039;s taken over Magnolia Island, and put a stop to Alistair&#039;s twisted ambitions.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents made way into Melody&#039;s strange worldscape, where they defeated Alistair and say Magnolia&#039;s return to normality with Melody recovered.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21832</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21832"/>
		<updated>2016-02-17T21:50:05Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #269: The Kin of Grimoire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magnolia Island (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After syncing loose ends with Juraia at the [[Soaring Heights]] guild hall, PARADIGM became determined to put an end to the Kin&#039;s criminal actions once as for all. They went to Magnolia Island, where they had prior learned the Kin of Grimoire were holing up posing as the city&#039;s local guild, beyond the usual purview of Dallurn and its Magic Council. Knowing that conflict in the midst of a city could quickly turn sour, they opted to reach out to the island&#039;s Lord for cooperation in both arrest and evacuation, presenting sealed and signed testimony of the crimes the Kin were responsible for on the mainland. The Lord, Damian Milkovich, was disappointed in the news, but ultimately trusting, taking PARADIGM into his faith.&lt;br /&gt;
&lt;br /&gt;
:Just as they were preparing to move out onto the guild, however, all planning was thrown into chaos. Rurose came rushing to the castle grounds in outright panic, revealing that Alistair - in Ultear&#039;s absence, had grown desperate and impatient, and had gone through with an attempt to create The Ultimate Wizard once more despite his lacking preparations. This time, his target was Melody, and worse, it seems he had some measure of success in the process. Infused of the Kin&#039;s various touches of magics, in space, time, imagination, emotion (and more?), she became powerful enough to start invoking a territory on the island itself, shaping reality to her own worldscape. It became colored in pastel, and strange creatures began to force their way to the castle proper.&lt;br /&gt;
&lt;br /&gt;
:Thankfully, under the creation of Noble Rokaiser&#039;s Blooming World, the castle itself became a safe haven under the world&#039;s shifting, and the team squared off against waves of strange invaders and, ultimately, bizzaro-versions of themselves created in Melody&#039;s worldscape. After their defeat, Alistair himself made a brief appearance to goad the agents into attacking beyond the barrier, but ultimately took his leave back to the guild hall, the final area of challenge.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #269: The Kin of Grimoire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM must find a way to safely breach into Melody&#039;s worldscape that&#039;s taken over Magnolia Island, and put a stop to Alistair&#039;s twisted ambitions.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents made way into Melody&#039;s strange worldscape, where they defeated Alistair and say Magnolia&#039;s return to normality with Melody recovered.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21831</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21831"/>
		<updated>2016-02-17T21:49:44Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magnolia Island (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After syncing loose ends with Juraia at the [[Soaring Heights]] guild hall, PARADIGM became determined to put an end to the Kin&#039;s criminal actions once as for all. They went to Magnolia Island, where they had prior learned the Kin of Grimoire were holing up posing as the city&#039;s local guild, beyond the usual purview of Dallurn and its Magic Council. Knowing that conflict in the midst of a city could quickly turn sour, they opted to reach out to the island&#039;s Lord for cooperation in both arrest and evacuation, presenting sealed and signed testimony of the crimes the Kin were responsible for on the mainland. The Lord, Damian Milkovich, was disappointed in the news, but ultimately trusting, taking PARADIGM into his faith.&lt;br /&gt;
&lt;br /&gt;
:Just as they were preparing to move out onto the guild, however, all planning was thrown into chaos. Rurose came rushing to the castle grounds in outright panic, revealing that Alistair - in Ultear&#039;s absence, had grown desperate and impatient, and had gone through with an attempt to create The Ultimate Wizard once more despite his lacking preparations. This time, his target was Melody, and worse, it seems he had some measure of success in the process. Infused of the Kin&#039;s various touches of magics, in space, time, imagination, emotion (and more?), she became powerful enough to start invoking a territory on the island itself, shaping reality to her own worldscape. It became colored in pastel, and strange creatures began to force their way to the castle proper.&lt;br /&gt;
&lt;br /&gt;
:Thankfully, under the creation of Noble Rokaiser&#039;s Blooming World, the castle itself became a safe haven under the world&#039;s shifting, and the team squared off against waves of strange invaders and, ultimately, bizzaro-versions of themselves created in Melody&#039;s worldscape. After their defeat, Alistair himself made a brief appearance to goad the agents into attacking beyond the barrier, but ultimately took his leave back to the guild hall, the final area of challenge.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #269: The Kin of Grimoire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM must find a way to safely breach into Melody&#039;s worldscape that&#039;s taken over Magnolia Island, and put a stop to Alistair&#039;s twisted ambitions.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents made way into Melody&#039;s strange worldscape, where they defeated Alistair and say Magnolia&#039;s return to normality with Melody recovered.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21829</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21829"/>
		<updated>2016-02-16T01:41:02Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #266: It&amp;#039;s all Fun until somebody gets Hurt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #269: The Kin of Grimoire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM must find a way to safely breach into Melody&#039;s worldscape that&#039;s taken over Magnolia Island, and put a stop to Alistair&#039;s twisted ambitions.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magnolia Island (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After syncing loose ends with Juraia at the [[Soaring Heights]] guild hall, PARADIGM became determined to put an end to the Kin&#039;s criminal actions once as for all. They went to Magnolia Island, where they had prior learned the Kin of Grimoire were holing up posing as the city&#039;s local guild, beyond the usual purview of Dallurn and its Magic Council. Knowing that conflict in the midst of a city could quickly turn sour, they opted to reach out to the island&#039;s Lord for cooperation in both arrest and evacuation, presenting sealed and signed testimony of the crimes the Kin were responsible for on the mainland. The Lord, Damian Milkovich, was disappointed in the news, but ultimately trusting, taking PARADIGM into his faith.&lt;br /&gt;
&lt;br /&gt;
:Just as they were preparing to move out onto the guild, however, all planning was thrown into chaos. Rurose came rushing to the castle grounds in outright panic, revealing that Alistair - in Ultear&#039;s absence, had grown desperate and impatient, and had gone through with an attempt to create The Ultimate Wizard once more despite his lacking preparations. This time, his target was Melody, and worse, it seems he had some measure of success in the process. Infused of the Kin&#039;s various touches of magics, in space, time, imagination, emotion (and more?), she became powerful enough to start invoking a territory on the island itself, shaping reality to her own worldscape. It became colored in pastel, and strange creatures began to force their way to the castle proper.&lt;br /&gt;
&lt;br /&gt;
:Thankfully, under the creation of Noble Rokaiser&#039;s Blooming World, the castle itself became a safe haven under the world&#039;s shifting, and the team squared off against waves of strange invaders and, ultimately, bizzaro-versions of themselves created in Melody&#039;s worldscape. After their defeat, Alistair himself made a brief appearance to goad the agents into attacking beyond the barrier, but ultimately took his leave back to the guild hall, the final area of challenge.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21828</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21828"/>
		<updated>2016-02-16T01:37:51Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #268: His Castle, Her World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Magnolia Island (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After syncing loose ends with Juraia at the [[Soaring Heights]] guild hall, PARADIGM became determined to put an end to the Kin&#039;s criminal actions once as for all. They went to Magnolia Island, where they had prior learned the Kin of Grimoire were holing up posing as the city&#039;s local guild, beyond the usual purview of Dallurn and its Magic Council. Knowing that conflict in the midst of a city could quickly turn sour, they opted to reach out to the island&#039;s Lord for cooperation in both arrest and evacuation, presenting sealed and signed testimony of the crimes the Kin were responsible for on the mainland. The Lord, Damian Milkovich, was disappointed in the news, but ultimately trusting, taking PARADIGM into his faith.&lt;br /&gt;
&lt;br /&gt;
:Just as they were preparing to move out onto the guild, however, all planning was thrown into chaos. Rurose came rushing to the castle grounds in outright panic, revealing that Alistair - in Ultear&#039;s absence, had grown desperate and impatient, and had gone through with an attempt to create The Ultimate Wizard once more despite his lacking preparations. This time, his target was Melody, and worse, it seems he had some measure of success in the process. Infused of the Kin&#039;s various touches of magics, in space, time, imagination, emotion (and more?), she became powerful enough to start invoking a territory on the island itself, shaping reality to her own worldscape. It became colored in pastel, and strange creatures began to force their way to the castle proper.&lt;br /&gt;
&lt;br /&gt;
:Thankfully, under the creation of Noble Rokaiser&#039;s Blooming World, the castle itself became a safe haven under the world&#039;s shifting, and the team squared off against waves of strange invaders and, ultimately, bizzaro-versions of themselves created in Melody&#039;s worldscape. After their defeat, Alistair himself made a brief appearance to goad the agents into attacking beyond the barrier, but ultimately took his leave back to the guild hall, the final area of challenge.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21813</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21813"/>
		<updated>2016-02-15T09:19:09Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21812</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21812"/>
		<updated>2016-02-15T09:18:16Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #268: His Castle, Her World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are forced to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Evelyn Shirogane]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After getting Magnolia&#039;s Lord Milkovich behind them, Rurose came rushing to the castle to tell PARADIGM Alistair had gone off the deep end, and Melody had been transformed!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21811</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21811"/>
		<updated>2016-02-15T02:38:15Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #268: His World, Her World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His Castle, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM&#039;s planned visit to Magnolia Island escalates quickly, and agents are requested to defend the Lord&#039;s castle!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Damian Milkovich]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21805</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21805"/>
		<updated>2016-02-13T21:24:28Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #266: It&amp;#039;s all Fun until somebody gets Hurt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #268: His World, Her World===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia wishes PARADIGM to visit Magnolia Island and speak the young Lord about the Kin&#039;s activities after PARADIGM discovered their base is there.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #267: The True Face Of Terror===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A hamlet close to a popular shipping port reports demon attack, possibly undead.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Fantasy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Kingsport, Sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Lyndon&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Talic Greymist]]&lt;br /&gt;
** [[Aurora]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Not even death will save you from me.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21796</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21796"/>
		<updated>2016-02-10T19:46:10Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Tying off the Lose Ends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
===Tying off the Loose Ends===&lt;br /&gt;
With Ultear in custody and Melody now missing, PARADIGM refocused its efforts on closing out the loose ends lingering in their recent conflicts with the Kin. First, the solidified what would be their final target by interrogating Ultear. She told them that the Kin&#039;s true leader was a man by the name of Alistair Gaebolg. By Ultear&#039;s word, the man had a deep-seated fear of Zeref&#039;s return due to a personal encounter with The Black Wizard himself when Alistair was on a pilgrimage in his magical studies. Since that day, Alistair became obsessed with finding ways to destroy Zeref. The alternative, she claimed, was that Zeref may end up ending the entire age of man, just as he had the last. She revealed that his home of operations is a front of a guild hall in a city on Magnolia Island. The island, separated from Dallurn&#039;s rule by the island&#039;s young Lord, was the perfect place for the Kin to quietly setup shop outside of the Magic Council&#039;s eyes. Her counsel to them was to take their evidence of the Kin&#039;s recent foul play and present it to the Lord, who had only middling knowledge of their present affairs in regards to their actual criminal activity.&lt;br /&gt;
&lt;br /&gt;
Second, PARADIGM decided to cut off the Kin&#039;s supply of incoming lacrima by following through with a full investigation of Magic and Misc Imports. Prior, Ayame had seen Mother Mae of the orphanage in Clover Town fleeing the town with this company&#039;s business card in hand after agents had rescued Emilia Reika. This combined with Erigor&#039;s information allowed them to suspect the import company was the Kin&#039;s frontal company for smuggling the prior stolen lacrimas to Magnolia Island. Sure enough, on their visit to the warehouse proper, there were immediate signs of nervous and spooked employees as the agents asked them to allow an investigation. Agents allowed those who did not obstruct them to leave the warehouse as they pushed into its backroom, where they discovered none other than Mother Mae herself. Given magical powers by strange experiments inside, she fought PARADIGM with newfound powers of dominating the reality around her in summoning and denial. A strange quirk to her themed powers, however, all could be overridden by making requests polite and following the rules she established. Abusing this, PARADIGM soon bested her and took her into custody along with the others.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a larger transit operation to have it sent to the Kin&#039;s base of operations, though he was no privy to the specifics.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*PARADIGM is presently in possession of two of Zeref&#039;s &#039;Tomes&#039;, strange sealed books with an imposing and intimidating aura about them that&#039;s recognizable over many supernatural senses - magic, ki, etc., not just magic sense alone.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
*&#039;&#039;&#039;Mother Mae (Temporary)&#039;&#039;&#039; - An elderly woman who once was in charge of a sweat-shop orphage meagerly justified in Clover Town, she was transformed into an experimental Kin of Grimoire after being invited to their lacrima smuggling warehouse in one of Dallurn&#039;s port towns. She was found with powers of environmental domination, up until the agents discovered that her powers only held sway when they did not properly respect mother&#039;s authority and act in according politeness. Presently in the custody of the Dallurnian authorities.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
File:MotherMae.jpg|Mother Mae&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21795</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21795"/>
		<updated>2016-02-10T19:44:32Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Loose Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
===Tying off the Lose Ends===&lt;br /&gt;
With Ultear in custody and Melody now missing, PARADIGM refocused its efforts on closing out the loose ends lingering in their recent conflicts with the Kin. First, the solidified what would be their final target by interrogating Ultear. She told them that the Kin&#039;s true leader was a man by the name of Alistair Gaebolg. By Ultear&#039;s word, the man had a deep-seated fear of Zeref&#039;s return due to a personal encounter with The Black Wizard himself when Alistair was on a pilgrimage in his magical studies. Since that day, Alistair became obsessed with finding ways to destroy Zeref. The alternative, she claimed, was that Zeref may end up ending the entire age of man, just as he had the last. She revealed that his home of operations is a front of a guild hall in a city on Magnolia Island. The island, separated from Dallurn&#039;s rule by the island&#039;s young Lord, was the perfect place for the Kin to quietly setup shop outside of the Magic Council&#039;s eyes. Her counsel to them was to take their evidence of the Kin&#039;s recent foul play and present it to the Lord, who had only middling knowledge of their present affairs in regards to their actual criminal activity.&lt;br /&gt;
&lt;br /&gt;
Second, PARADIGM decided to cut off the Kin&#039;s supply of incoming lacrima by following through with a full investigation of Magic and Misc Imports. Prior, Ayame had seen Mother Mae of the orphanage in Clover Town fleeing the town with this company&#039;s business card in hand after agents had rescued Emilia Reika. This combined with Erigor&#039;s information allowed them to suspect the import company was the Kin&#039;s frontal company for smuggling the prior stolen lacrimas to Magnolia Island. Sure enough, on their visit to the warehouse proper, there were immediate signs of nervous and spooked employees as the agents asked them to allow an investigation. Agents allowed those who did not obstruct them to leave the warehouse as they pushed into its backroom, where they discovered none other than Mother Mae herself. Given magical powers by strange experiments inside, she fought PARADIGM with newfound powers of dominating the reality around her in summoning and denial. A strange quirk to her themed powers, however, all could be overridden by making requests polite and following the rules she established. Abusing this, PARADIGM soon bested her and took her into custody along with the others.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a larger transit operation to have it sent to the Kin&#039;s base of operations, though he was no privy to the specifics.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*PARADIGM is presently in possession of two of Zeref&#039;s &#039;Tomes&#039;, strange sealed books with an imposing and intimidating aura about them that&#039;s recognizable over many supernatural senses - magic, ki, etc., not just magic sense alone.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
*&#039;&#039;&#039;Mother Mae (Temporary)&#039;&#039;&#039; - An elderly woman who once was in charge of a sweat-shop orphage meagerly justified in Clover Town, she was transformed into an experimental Kin of Grimoire after being invited to their lacrima smuggling warehouse in one of Dallurn&#039;s port towns. She was found with powers of environmental domination, up until the agents discovered that her powers only held sway when they did not properly respect mother&#039;s authority and act in according politeness. Presently in the custody of the Dallurnian authorities.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
File:MotherMae.jpg|Mother Mae&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21794</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21794"/>
		<updated>2016-02-10T19:41:33Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Witch and Demon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
===Tying off the Lose Ends===&lt;br /&gt;
With Ultear in custody and Melody now missing, PARADIGM refocused its efforts on closing out the loose ends lingering in their recent conflicts with the Kin. First, the solidified what would be their final target by interrogating Ultear. She told them that the Kin&#039;s true leader was a man by the name of Alistair Gaebolg. By Ultear&#039;s word, the man had a deep-seated fear of Zeref&#039;s return due to a personal encounter with The Black Wizard himself when Alistair was on a pilgrimage in his magical studies. Since that day, Alistair became obsessed with finding ways to destroy Zeref. The alternative, she claimed, was that Zeref may end up ending the entire age of man, just as he had the last. She revealed that his home of operations is a front of a guild hall in a city on Magnolia Island. The island, separated from Dallurn&#039;s rule by the island&#039;s young Lord, was the perfect place for the Kin to quietly setup shop outside of the Magic Council&#039;s eyes. Her counsel to them was to take their evidence of the Kin&#039;s recent foul play and present it to the Lord, who had only middling knowledge of their present affairs in regards to their actual criminal activity.&lt;br /&gt;
&lt;br /&gt;
Second, PARADIGM decided to cut off the Kin&#039;s supply of incoming lacrima by following through with a full investigation of Magic and Misc Imports. Prior, Ayame had seen Mother Mae of the orphanage in Clover Town fleeing the town with this company&#039;s business card in hand after agents had rescued Emilia Reika. This combined with Erigor&#039;s information allowed them to suspect the import company was the Kin&#039;s frontal company for smuggling the prior stolen lacrimas to Magnolia Island. Sure enough, on their visit to the warehouse proper, there were immediate signs of nervous and spooked employees as the agents asked them to allow an investigation. Agents allowed those who did not obstruct them to leave the warehouse as they pushed into its backroom, where they discovered none other than Mother Mae herself. Given magical powers by strange experiments inside, she fought PARADIGM with newfound powers of dominating the reality around her in summoning and denial. A strange quirk to her themed powers, however, all could be overridden by making requests polite and following the rules she established. Abusing this, PARADIGM soon bested her and took her into custody along with the others.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a larger transit operation to have it sent to the Kin&#039;s base of operations, though he was no privy to the specifics.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
*PARADIGM is presently in possession of two of Zeref&#039;s &#039;Tomes&#039;, strange sealed books with an imposing and intimidating aura about them that&#039;s recognizable over many supernatural senses - magic, ki, etc., not just magic sense alone.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
*&#039;&#039;&#039;Mother Mae (Temporary)&#039;&#039;&#039; - An elderly woman who once was in charge of a sweat-shop orphage meagerly justified in Clover Town, she was transformed into an experimental Kin of Grimoire after being invited to their lacrima smuggling warehouse in one of Dallurn&#039;s port towns. She was found with powers of environmental domination, up until the agents discovered that her powers only held sway when they did not properly respect mother&#039;s authority and act in according politeness. Presently in the custody of the Dallurnian authorities.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
File:MotherMae.jpg|Mother Mae&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21793</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21793"/>
		<updated>2016-02-10T17:33:44Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a larger transit operation to have it sent to the Kin&#039;s base of operations, though he was no privy to the specifics.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
*PARADIGM is presently in possession of two of Zeref&#039;s &#039;Tomes&#039;, strange sealed books with an imposing and intimidating aura about them that&#039;s recognizable over many supernatural senses - magic, ki, etc., not just magic sense alone.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
*&#039;&#039;&#039;Mother Mae (Temporary)&#039;&#039;&#039; - An elderly woman who once was in charge of a sweat-shop orphage meagerly justified in Clover Town, she was transformed into an experimental Kin of Grimoire after being invited to their lacrima smuggling warehouse in one of Dallurn&#039;s port towns. She was found with powers of environmental domination, up until the agents discovered that her powers only held sway when they did not properly respect mother&#039;s authority and act in according politeness. Presently in the custody of the Dallurnian authorities.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
File:MotherMae.jpg|Mother Mae&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21792</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21792"/>
		<updated>2016-02-10T17:30:56Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a larger transit operation to have it sent to the Kin&#039;s base of operations, though he was no privy to the specifics.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
*PARADIGM is presently in possession of two of Zeref&#039;s &#039;Tomes&#039;, strange sealed books with an imposing and intimidating aura about them that&#039;s recognizable over many supernatural senses - magic, ki, etc., not just magic sense alone.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
File:MotherMae.jpg|Mother Mae&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:MotherMae.jpg&amp;diff=21791</id>
		<title>File:MotherMae.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:MotherMae.jpg&amp;diff=21791"/>
		<updated>2016-02-10T17:29:17Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Crono_Arinborn&amp;diff=21788</id>
		<title>Crono Arinborn</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Crono_Arinborn&amp;diff=21788"/>
		<updated>2016-02-10T07:03:16Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Items Of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Crono Arinborn&lt;br /&gt;
|image=|image= [[File:1321399776_l.jpg |300px|]]&lt;br /&gt;
|aka=Chosen of Kemmessur&lt;br /&gt;
|age=22&lt;br /&gt;
|japaneseva=Nakamura, Yuuichi&lt;br /&gt;
|relatives=Chronus and Emilia Arinborn (deceased)&lt;br /&gt;
|series=Nexus(Original)&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Crono Arinborn&lt;br /&gt;
*Age: 22&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: May 15th&lt;br /&gt;
*Parents: Chronus and Emilia Arinborn&lt;br /&gt;
**Place of Birth: Royalesia(Nexus)&lt;br /&gt;
**Nationality: Royalesian&lt;br /&gt;
**Specialty: Swordplay, Divine magic (Paladin)&lt;br /&gt;
**Hobbies: Swordplay, Music, Adventure Books, ballroom dancing&lt;br /&gt;
**Likes: Enabling others, A Good Challenge&lt;br /&gt;
**Dislikes: Abuse of innocence, &#039;Hopeless&#039; situations&lt;br /&gt;
**Favorite Food: Beef stew&lt;br /&gt;
**Least Favorite Food: Anything spicy&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: Fencing&lt;br /&gt;
**Most Valuable Possessions: Lightbringer (Great Weapon), Holy Symbol of Kemmessur&lt;br /&gt;
**Level of Education: Paladin&#039;s Order (Reading, basic math, law and politics)&lt;br /&gt;
**Seiyuu/Voice Actor: Nakamura, Yuuichi&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;11&amp;quot;&lt;br /&gt;
**Weight: 180 lbs&lt;br /&gt;
**Eyes: Sharp Blue&lt;br /&gt;
**Hair: Ruffled, Blond&lt;br /&gt;
**Special: Blade-given scar down his backside&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A healthy, honed figure that appears more agile than bulky. Tends to have soft, unconcerned expressions. Hair is well trimmed but left free and ruffled.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Crono is a driven, confident youth with the prowess to back it up. He often enjoys a good challenge, and is not afraid to put a strong foot forward to overcome anything. Contradicting this, however, he rarely acts for the sake of the limelight, preferring that his actions enable others when feasible. This follows from his pious beliefs, worshiping a deity whose domain is based around &#039;Hope&#039;, enjoying nothing more than granting hope to others in situations that are bleak, even those mundane.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Crono was born Royalesian, to Chronus Arinborn, one of the High Templars of Kemmessur. Crono followed closely in his father&#039;s footsteps in this regard, becoming a Knight of the Never-ending Stride, until a dispute over the arrival of Sirus Irons and his collection of Great Weapons caused a rift between the pair. Circumstances boiling from that lead Crono to a swift departure from the order, but not his faith. Since then, he has been a wandering beacon of Hope for those he&#039;s come across.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 5 (+6 Graceful)&lt;br /&gt;
*Stealth: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 1&lt;br /&gt;
*Streetwise: 2&lt;br /&gt;
*Intimidation: 3&lt;br /&gt;
*Leadership: 4&lt;br /&gt;
*Expression: 3&lt;br /&gt;
*Etiquette: 3&lt;br /&gt;
*Performance: Violin: 4&lt;br /&gt;
*Performance: Singing: 2 (+4 w/ Soothing Voice)&lt;br /&gt;
*Performance: Juggling, Pen Tricks: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 2&lt;br /&gt;
*Medicine: 2&lt;br /&gt;
*Law: 3&lt;br /&gt;
*Occult: 4&lt;br /&gt;
*Politics: 3&lt;br /&gt;
*Science: 1&lt;br /&gt;
*Technology: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: 0&lt;br /&gt;
*Survival: 2&lt;br /&gt;
*Empathy: 3&lt;br /&gt;
*Animal Ken: 2&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
==&#039;&#039;&#039;Paladin of Kemmessur&#039;&#039;&#039;==&lt;br /&gt;
Crono was brought up as a knight in the Order of the Never-ending Stride, in worship of Kemmessur. Kemmessur is a deity who, above all else, defies the idea of &#039;hopeless&#039; situations. His paladins seek to protect those who cannot protect themselves, especially when concerning their abuse or unfair treatment of higher authority. Kemmessur&#039;s worshippers believing in inspiring those around them - not to the paladin, but invoking a belief in themselves. Crono&#039;s personal training from this come below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Abilities&#039;&#039;&#039; - Powers granted to Paladins of Kemmessur&#039;s Faith, each limited by their spiritual prowess (these all cost mana, just as his spells do, giving him a limited pool of resources).&lt;br /&gt;
*&#039;&#039;&#039;Lay on Hands&#039;&#039;&#039; - The paladin has the ability to cure wounds in a warm light and touch. Effective only on the living.&lt;br /&gt;
*&#039;&#039;&#039;Purge Ailment&#039;&#039;&#039; - The paladin has the ability to purge magic debuffs and poisons, but cannot intervene on natural disease.&lt;br /&gt;
*&#039;&#039;&#039;Turn Undead&#039;&#039;&#039; - The paladin has the ability to stagger, drive back, or crumble undead (depending on the strength of the creatures and their numbers). Requires his holy symbol.&lt;br /&gt;
*&#039;&#039;&#039;Bless Water&#039;&#039;&#039; - The paladin has the ability to turn water into Holy Water, which stings undead and evil entities like acid, and can slow/counter necrotic/death like effects when consumed. Also very refreshing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Spellcasting&#039;&#039;&#039; - Spells under Kemmessur&#039;s Domains (these all cost mana, just as his divine abilities do, giving him a limited pool of resources).&lt;br /&gt;
*&#039;&#039;&#039;Endure Elements&#039;&#039;&#039; - Protects a touched target, allowing them to exist comfortably in hot or cold environments for several hours. Can be re-cast. Minimal effect at best on elemental attacks. Not too taxing spread across a party, don&#039;t spend all your mana casting this on a small army.&lt;br /&gt;
*&#039;&#039;&#039;Shield Other&#039;&#039;&#039; - Absorb half the damage of a chosen target (the target still receives the other half). Enchantment persists until willfully broken. Crono must be in reasonable range of his target (not hanging in the back of combat). If he and his target are both struck by the same AoE, he receives 1.5x the damage.&lt;br /&gt;
*&#039;&#039;&#039;Daylight&#039;&#039;&#039; - 60-ft. radius of bright light, cancels out magical Darkness, causing the area to be filled with natural light. Can be cast upon an object and carried. Creatures that are impacted by sunlight (ex: vampires) act as though struck by mild rays.&lt;br /&gt;
*&#039;&#039;&#039;Kemmessur&#039;s Arrow&#039;&#039;&#039; - An arrow of crackling electricity that can be thrown a medium distance, or fired from a bow at its usual range. Can be used as an attack or a beacon. When used to attack, strikes with the strength of a magically imbued arrow as electric/magic instead of physical damage. When fired overhead, it will burst in the sound of thunder and lightning will take the shape of the holy symbol of Kemmessur - either at maximum distance or when striking a ceiling. This symbol will harm nothing, but is bright and obvious, lingering for a couple minutes.&lt;br /&gt;
*&#039;&#039;&#039;Challenge(Taunt)&#039;&#039;&#039; - Choose a target, and challenge them bring the fight to you. Upon a successful rolloff, creatures compelled must meet the challenge, or suffer weakness until the time of conflict is over, or until they choose to meet said challenge. Weakness ends if Crono chooses to retreat, bound to meet the challenge himself. Foes that are compelled by this challenge understand its effects and the consequence of ignoring it. This can influence less powerful minds (i.e, Mooks) to focus their attacks and ire on Crono. Sometimes, more powerful minds (i.e., bosses) may be affected (GM&#039;s discretion), but those with a clear focus, goal, or otherwise &#039;programmed&#039; mindset may be able to resist the urge to attack him, or any others.&lt;br /&gt;
*&#039;&#039;&#039;Martyr&#039;s Bargain&#039;&#039;&#039; - Sustain through immense damage and hold it for up to two rounds after as though untouched. Cannot be used twice in succession - if attempted, the former damage immediately triggers. This damage cannot be reduced in any way from outside source, and is not subject to current circumstances. Also, if the damage sustained would be immediately lethal to Crono, he reaches his limit and the spell fails.&lt;br /&gt;
*&#039;&#039;&#039;Ritual of Retribution&#039;s Path&#039;&#039;&#039; - Using a piece of or a possession of a target the paladin has previously encountered, the paladin gains a divine insight of the shortest path to their target, at a cost. While they maintain a vague sense of their target, so too does the target maintain a vague sense of the paladin, able to prepare for their coming. While it may be cast, this effect does not cross the boundaries of dimensions, as Crono has no meaningful way to translate &#039;direction&#039; across such borders, coming into effect only once he and the target are once again on the same dimension. It&#039;s possible for this effect to fade with time (GM&#039;s discretion), and those with the proper tools may find ways to dispel it.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Disciple of Shenhale&#039;&#039;&#039;==&lt;br /&gt;
Outside of his duties as a Paladin, Crono was trained under a master of martial combat in Royalesia, who takes mysteriously few pupils. Its benefits are below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenhale Reactive Style&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Crono&#039;s teachings for all his melee-combat revolve around pivot points in body and weapon, knowing that a solid parry can be shifted into an active thrust, or an over-extension can be woven into a balanced roll. This general style requires a particular deftness, and becomes particularly unwieldy under effects like magical slows or similar, forcing Crono to fall back to more mundane motions. His weapon(s) of choice like this are two swords, where as he is also versed in staves/pole-arms, and less-versed but manageable in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selective Sensory &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Given that Shenhale&#039;s teachings are made to be entirely reactive in combat, strong senses for a pupil are an absolute must. As a result of sensory training, Crono is able to &#039;focus&#039; and &#039;ignore&#039; selective senses at any given time. By pushing all else out, he might overhear a bird call that others loses in the wind. By pushing all else out, he might notice the smell of gunpowder on something nearly faded. When individualized like this, they near paragon-human levels, but tend to require a certain focus outside of active combat to pick up such details, and thus are useless in preventing things like ambushes unless he&#039;s strictly expecting one. &#039;&#039;&#039;Within combat&#039;&#039;&#039;, by pushing away disrupted senses, Crono has a fair capability of blind-fighting (ignoring he&#039;s blind), or ignoring a ringing in his ears from flashbangs (ignoring ow my ears). This leaves him able to react more cleanly, though still at a loss of said senses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
==&#039;&#039;&#039;Chosen of Kemmessur&#039;&#039;&#039;==&lt;br /&gt;
For personifying his deity&#039;s beliefs, Crono has become Kemmessur&#039;s chosen, and receives a handful of additional benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
Crono may enable one of two marks on a single individual as a free action once per combat. If he wishes to change the mark or target before combat ends, he must do so as a full round action, and the prior mark fades.&lt;br /&gt;
*&#039;&#039;&#039;Mark of Courage&#039;&#039;&#039; - Crono&#039;s ally is bolstered against the effects of fear and discouragement, be it magical, or simply the effect of seeing something overwhelming.&lt;br /&gt;
*&#039;&#039;&#039;Mark of Determination&#039;&#039;&#039; - Crono&#039;s ally is bolstered against the wears of combat. Pain is less deterring (to an extent), and allies receive a minimal healing over time to keep up with minor scuffles in sustained combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reach of Enablement&#039;&#039;&#039; - Crono selects one ally, and suffuses himself upon said ally. This transference converts into the target&#039;s primary source of power, be it mana, chi, chakra, or just plain stamina, bolstering their usual strength of attacks. Crono must maintain focus upon his ally for as long as he wishes to empower them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Higher Gaze&#039;&#039;&#039; - By being touched as a chosen, Crono gains a view of more aetherial forces around him. He can sense magic (magic over there, this sword is magic), but he has far more difficulty discerning its nature than a practiced magi. It is also from this that he can see ghosts ([Medium]).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger Sense - Divine Warning(3):&#039;&#039;&#039; A divine flash warns Crono. A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graceful (2):&#039;&#039;&#039; You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium (2):&#039;&#039;&#039; As a paladin respecting life, Crono is in touch with life and afterlife. He has the ability to see and interact with ghosts. Sometimes, the Restless may seek him out for favors. Depending on the ghosts you meet, this could be a very good or very bad thing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soothing Voice (2):&#039;&#039;&#039; Crono has a soft voice for a soft boy, at heart, and was raised among well-to-do. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;[http://gubaba.org/mi2/wiki/images/c/c3/Lightbringer.png The Shining Rays of Hope, the Heavenly Blade That Soars to the Moon, the Flame that swallows Darkness - Crono Arinborn&#039;s Lightbringer, the Rise of the Sun (link)]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Great Weapon, forged in the power of Nexus&#039; leylines. It&#039;s biggest set-apart of other Weapons is that it seems to have become regarded as an artifact to Kemmessur, and allows Crono a particular connection to his deity&#039;s energy. The wielder is able to encompass the blade of Lightbringer in a golden-hued, vigorously pulsing flame, which adds fire and holy damage to his assaults. This flame can be extended and used in several varieties listed below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Holy Flame Shaping==&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Wave&#039;&#039;&#039; - With focus and the sweep of a sword, the flame on the blade arcs out in a cleaving projectile. On connection, it washes the target in holy flames while impacting forcefully. Can be created roughly the height of a person in a normal sweep, but with extended focus and time, can be made larger.&lt;br /&gt;
*&#039;&#039;&#039;Fiery Ward&#039;&#039;&#039; - Rather than firing a projectile out of the flames, the flames can spill over an area in place with a slash, serving as a ward against oncoming attacks. Quite effective against magic, pushing back in astral force, less effective against physical objects (as though the objects just run into a wall of flame).&lt;br /&gt;
&lt;br /&gt;
==Light of Hope==&lt;br /&gt;
The pinnacle of connection between Crono, Kemmessur, and Lightbringer, a light of hope engulfs Crono, giving him variably enhanced strength, speed, stamina, and magic across the board. The key word is variably. In granting this purest connection, the effect follows the purest rules. While Crono may always summon the light provided he has the strength, Kemmessur&#039;s power is meant to answer situations that are hopeless - not those poorly handled or ambitious. As a result, Crono has the potential to meet dramatic circumstances, but is weighed in against the strength of his allies around him, the strength of his foes before him, and the aggression by which he has pushed the assault. The power to aid those that need it, and the possibility to fall to overconfidence. While he needn&#039;t always hold Lightbringer to maintain this, he must at least have it on his person to bring it forth initially. The intensity of his appearance may change based on the severity, though ultimately, the Light of Hope is limited by Lightbringer&#039;s ability to channel Kemmessur&#039;s energies, capping him at a certain point of strength (not a SSJ).&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Mithril Chain Shirt (see character picture)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A durable, impossibly light chain shirt, prioritized on remaining light and loose than constricting in any way.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://gubaba.org/mi2/wiki/images/6/6f/Symbol_of_hope.jpg Holy Symbol of Kemmessur (link)]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A thin chain of darksteel with the silver emblem carved out from it - the symbol of Kemmessur, God who champions Lost Causes. Without this, Crono has no focus through which to &#039;&#039;&#039;Turn Undead&#039;&#039;&#039;. The symbol has several meanings - half a bird with wings expanded, showing the freedom of man. Half a shield, to defend those who find their hope lost. Half a helmet with gazing eye, showing the resolve of men ready to stand for the right cause. Each half, for even with wings, shield, and armor, it is the heart that pushes the man forward - Kemmessur can offer the tools, man must offer the heart to make the image complete.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://gubaba.org/mi2/wiki/images/c/c7/Darkwood_bow.jpg Darkwood Bow (link)]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A sleek and small bow for quick shots. Very sturdy thanks to the material, while remaining light. Doesn&#039;t have the longest of range.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Eternal Flower - A single red rose that never wilts, which smells like cheeseburgers. Given to him by the ghost of the inn as a proof of her power.&lt;br /&gt;
*Popular Culture - A set of items borrowed from Seiya Sumeragi to familiar with modern pop culture. The intent is to learn enough to understand the Pillar Men&#039;s references, allowing him to fight at their level. Includes movies, music, and novels.&lt;br /&gt;
*Flip Lighter - A lighter taken from Zebra in The End after the boy&#039;s involvements with Pergolesi activities. The token allows Crono the Rites of Retribution, should the boy ever find himself on the wrong path again. For the children.&lt;br /&gt;
*Fractured Mask - Pieces of a mask taken from Asher after his temporary defeat in Mission 264, for use in the Rites of Retribution should his activities arise again.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Otherworldy Taint - Chosen (2):&#039;&#039;&#039; Crono&#039;s bond to his god is obvious to many creatures sensitive. To magic senses, his aura shines, and to other creatures, his faith glows. Those wary of the pious may judge him well before hearing his words, and those who wish to consume a true touch of divinity may find him quite the tasty target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phobia - Airships (1):&#039;&#039;&#039; It&#039;s not the skies, no. Crono loves a good wyvern or gryphon. But who could ever trust a chunk of metal to sail through the winds? Any air born vessel gives Crono a distinct shiver, giving him -1 to rolls while on board in motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Secret(1):&#039;&#039;&#039; Crono inherited Lightbringer by way of his father&#039;s murder, and worse, his old Order believes him to be the culprit. This is a secret he holds with shame, as they were circumstances he fled from.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Infraction (Weakness):&#039;&#039;&#039; Being a paladin is not always the easiest road. Men are made to love and care, shaped by the experiences around them. Biased. Kemmessur is a particular deity, and while his faith blurs between the lines of lawful at times, there are more subtle decisions which may impact a paladin of Kemmessur. Crono may be judged and lose his paladin potentials should he ever kill out of hate, or dismiss innocence out of focus of another. GM&#039;s discretion to challenge when this may arise. To regain his standing, Crono must go on a quest of atonement (I will always have one prepared for players, in case GMs don&#039;t want to be hassled with running this).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Struggles of the Heart(Weakness):&#039;&#039;&#039; Crono was born into a genetic defect from his mother&#039;s side that, at times, causes heart palpitations under considerable duress. As an adventurer, Crono has learned to calm himself through most emotions, but at times becomes overwhelmed by circumstances, becoming physically crippled in the process. Oddly, due to this being a state of subtle emotions, this tends to manifest more as a habit over time outside of combat than one in the throbs of adrenaline.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Kemmessur to be detailed&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Crono_tea.jpg|Crono enjoying a giant adventure novel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Crono&#039;s Characters]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Daihara_Mancer&amp;diff=21784</id>
		<title>Daihara Mancer</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Daihara_Mancer&amp;diff=21784"/>
		<updated>2016-02-09T17:19:56Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* NOTABLE ITEMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Daihara Mancer&lt;br /&gt;
|image=[[File:Daihara.jpg|350px|Daihara Mancer]]&lt;br /&gt;
|aka=The Toymaker&lt;br /&gt;
|age=Appears in late Twenties&lt;br /&gt;
|japaneseva= Shin-ichiro Miki&lt;br /&gt;
|relatives=???&lt;br /&gt;
|series=Dallurn(FT Inspired)&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Daihara Mancer&lt;br /&gt;
*Age: Late-20s&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Likes: The smiles of children&lt;br /&gt;
*Dislikes: Uninspired Research&lt;br /&gt;
Physical Stats&amp;lt;br&amp;gt;&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 152 lbs&lt;br /&gt;
*Eyes: Brown&lt;br /&gt;
*Hair: Dirty Blonde&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
Thin and covered man with a mop top of dirty blond hair, almost always wearing a strange green/white barred hat with wide brim.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PERSONALITY ==&lt;br /&gt;
Friendly and generous, Daihara loves nothing more than finding out exactly what it is those around him desire, and attempting to give it to them. Sometimes this overlooks the point of actual thoughtfulness or patience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
*Occult: Amazing&lt;br /&gt;
*Leadership: Abysmal&lt;br /&gt;
&lt;br /&gt;
== SPECIAL ABILITIES, POWERS ==&lt;br /&gt;
Prior under the employ of the Magic Council by another name, Daihara has since retired at an exceptionally early age to pursue his passion of toymaking, but still maintain the following abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation&#039;&#039;&#039;: Through use of magic, Daihara can animate mundane objects around him. Generally used for making his toy store appear alive to children when their parents aren&#039;t looking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Enchanter&#039;&#039;&#039;: Daihara is a master craftsmen when it comes to enchantments of the world of Ethion. This ranges from themed items of specific powers, to enchanted lacrima for storing different magics or magic bodies (such as Argente&#039;s current container). The strength from his enchantments powers from childish passions, meaning he sometimes creates unintentionally powerful but silly items, while on the flipside he would be hard pressed to create anything resembling real weapons by virtue of his lacking enthusiasm for such things.&lt;br /&gt;
&lt;br /&gt;
== NOTABLE ITEMS ==&lt;br /&gt;
&#039;&#039;&#039;Toymaker&#039;s Apparatus&#039;&#039;&#039;: His store itself, Daihara&#039;s Toys and Treats, is enchanted with an ambience that &#039;discovers&#039; the favorite toys of any customer&#039;s past. This is a karmic magic that does not involve mind reading directly, and does not nor can it be made to discover anything else. His store resides in [[Acalypha]].&lt;br /&gt;
&lt;br /&gt;
== WEAKNESSES ==&lt;br /&gt;
&#039;&#039;Secrets&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]] [[Category: Crono&#039;s Characters]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Daihara_Mancer&amp;diff=21783</id>
		<title>Daihara Mancer</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Daihara_Mancer&amp;diff=21783"/>
		<updated>2016-02-09T17:15:45Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* SPECIAL ABILITIES, POWERS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Daihara Mancer&lt;br /&gt;
|image=[[File:Daihara.jpg|350px|Daihara Mancer]]&lt;br /&gt;
|aka=The Toymaker&lt;br /&gt;
|age=Appears in late Twenties&lt;br /&gt;
|japaneseva= Shin-ichiro Miki&lt;br /&gt;
|relatives=???&lt;br /&gt;
|series=Dallurn(FT Inspired)&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Daihara Mancer&lt;br /&gt;
*Age: Late-20s&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Likes: The smiles of children&lt;br /&gt;
*Dislikes: Uninspired Research&lt;br /&gt;
Physical Stats&amp;lt;br&amp;gt;&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 152 lbs&lt;br /&gt;
*Eyes: Brown&lt;br /&gt;
*Hair: Dirty Blonde&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
Thin and covered man with a mop top of dirty blond hair, almost always wearing a strange green/white barred hat with wide brim.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PERSONALITY ==&lt;br /&gt;
Friendly and generous, Daihara loves nothing more than finding out exactly what it is those around him desire, and attempting to give it to them. Sometimes this overlooks the point of actual thoughtfulness or patience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
*Occult: Amazing&lt;br /&gt;
*Leadership: Abysmal&lt;br /&gt;
&lt;br /&gt;
== SPECIAL ABILITIES, POWERS ==&lt;br /&gt;
Prior under the employ of the Magic Council by another name, Daihara has since retired at an exceptionally early age to pursue his passion of toymaking, but still maintain the following abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation&#039;&#039;&#039;: Through use of magic, Daihara can animate mundane objects around him. Generally used for making his toy store appear alive to children when their parents aren&#039;t looking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Enchanter&#039;&#039;&#039;: Daihara is a master craftsmen when it comes to enchantments of the world of Ethion. This ranges from themed items of specific powers, to enchanted lacrima for storing different magics or magic bodies (such as Argente&#039;s current container). The strength from his enchantments powers from childish passions, meaning he sometimes creates unintentionally powerful but silly items, while on the flipside he would be hard pressed to create anything resembling real weapons by virtue of his lacking enthusiasm for such things.&lt;br /&gt;
&lt;br /&gt;
== NOTABLE ITEMS ==&lt;br /&gt;
Toymaker&#039;s Apparatus: His store itself, Daihara&#039;s Toys and Treats, is enchanted with an ambience that &#039;discovers&#039; the favorite toys of any customer&#039;s past. This is a karmic magic that does not involve mind reading directly, and does not nor can it be made to discover anything else.&lt;br /&gt;
&lt;br /&gt;
== WEAKNESSES ==&lt;br /&gt;
&#039;&#039;Secrets&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]] [[Category: Crono&#039;s Characters]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Daihara_Mancer&amp;diff=21782</id>
		<title>Daihara Mancer</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Daihara_Mancer&amp;diff=21782"/>
		<updated>2016-02-09T17:14:50Z</updated>

		<summary type="html">&lt;p&gt;Crono: Created page with &amp;#039;{{Infobox Character |name=Daihara Mancer |image=Daihara Mancer |aka=The Toymaker |age=Appears in late Twenties |japaneseva= Shin-ichiro Miki |relatives…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Daihara Mancer&lt;br /&gt;
|image=[[File:Daihara.jpg|350px|Daihara Mancer]]&lt;br /&gt;
|aka=The Toymaker&lt;br /&gt;
|age=Appears in late Twenties&lt;br /&gt;
|japaneseva= Shin-ichiro Miki&lt;br /&gt;
|relatives=???&lt;br /&gt;
|series=Dallurn(FT Inspired)&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Daihara Mancer&lt;br /&gt;
*Age: Late-20s&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Likes: The smiles of children&lt;br /&gt;
*Dislikes: Uninspired Research&lt;br /&gt;
Physical Stats&amp;lt;br&amp;gt;&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 152 lbs&lt;br /&gt;
*Eyes: Brown&lt;br /&gt;
*Hair: Dirty Blonde&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
Thin and covered man with a mop top of dirty blond hair, almost always wearing a strange green/white barred hat with wide brim.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PERSONALITY ==&lt;br /&gt;
Friendly and generous, Daihara loves nothing more than finding out exactly what it is those around him desire, and attempting to give it to them. Sometimes this overlooks the point of actual thoughtfulness or patience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
*Occult: Amazing&lt;br /&gt;
*Leadership: Abysmal&lt;br /&gt;
&lt;br /&gt;
== SPECIAL ABILITIES, POWERS ==&lt;br /&gt;
Prior under the employ of the Magic Council by another name, Daihara has since retired at an exceptionally early age to pursue his passion of toymaking, but still maintain the following abilities.&lt;br /&gt;
&lt;br /&gt;
Animation: Through use of magic, Daihara can animate mundane objects around him. Generally used for making his toy store appear alive to children when their parents aren&#039;t looking.&lt;br /&gt;
&lt;br /&gt;
Master Enchanter: Daihara is a master craftsmen when it comes to enchantments of the world of Ethion. This ranges from themed items of specific powers, to enchanted lacrima for storing different magics or magic bodies (such as Argente&#039;s current container). The strength from his enchantments powers from childish passions, meaning he sometimes creates unintentionally powerful but silly items, while on the flipside he would be hard pressed to create anything resembling real weapons by virtue of his lacking enthusiasm for such things.&lt;br /&gt;
&lt;br /&gt;
== NOTABLE ITEMS ==&lt;br /&gt;
Toymaker&#039;s Apparatus: His store itself, Daihara&#039;s Toys and Treats, is enchanted with an ambience that &#039;discovers&#039; the favorite toys of any customer&#039;s past. This is a karmic magic that does not involve mind reading directly, and does not nor can it be made to discover anything else.&lt;br /&gt;
&lt;br /&gt;
== WEAKNESSES ==&lt;br /&gt;
&#039;&#039;Secrets&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]] [[Category: Crono&#039;s Characters]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Juraia_Nexus&amp;diff=21781</id>
		<title>Juraia Nexus</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Juraia_Nexus&amp;diff=21781"/>
		<updated>2016-02-09T16:56:25Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Juraia Nexus&lt;br /&gt;
|image=[[File:Juraia_nexus.png|350px|Juraia Nexus]]&lt;br /&gt;
|aka=Master of Soaring Heights&lt;br /&gt;
|age=Appears in mid 40s&lt;br /&gt;
|japaneseva= Yutaka Aoyama&lt;br /&gt;
|relatives=???&lt;br /&gt;
|series=Dallurn(FT Inspired)&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Juraia Nexus&lt;br /&gt;
*Age: Mid-40s&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Likes: His family in Soaring Tail&lt;br /&gt;
*Dislikes: Dark magic&lt;br /&gt;
Physical Stats&amp;lt;br&amp;gt;&lt;br /&gt;
*Height: 6&#039;02&amp;quot;&lt;br /&gt;
*Weight: 232 lbs&lt;br /&gt;
*Eyes: Black&lt;br /&gt;
*Hair: Bald&lt;br /&gt;
&lt;br /&gt;
== APPEARANCE ==&lt;br /&gt;
A bald and elder man with sharp eyes, dressed in simple, large garments. Long black beard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PERSONALITY ==&lt;br /&gt;
Professional. Calm. Composed. Wizened. In the presence of his guild being slighted or harmed, however, his controlled rage will become apparent. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
*Alertness: Very Good&lt;br /&gt;
*Athletics: Very Good&lt;br /&gt;
*Occult: Amazing&lt;br /&gt;
*Law: Incredible&lt;br /&gt;
*Etiquette: Very Good&lt;br /&gt;
*Leadership: Incredible&lt;br /&gt;
&lt;br /&gt;
== SPECIAL ABILITIES, POWERS ==&lt;br /&gt;
Juraia is one of the Ten Wizard Saints of Dallurn, possessing incredible magical potential, though he specializes in a focused few. His main talents include an impressive repertoire of earth-manipulating magic, giant magic, and is also versed in runic scripting. Since his ascension to guild master, he has also been entrusted with several secret spells developed by his former teachers.&lt;br /&gt;
&lt;br /&gt;
== NOTABLE ITEMS ==&lt;br /&gt;
Nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WEAKNESSES ==&lt;br /&gt;
&#039;&#039;Secrets&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]] [[Category: Crono&#039;s Characters]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Daihara.jpg&amp;diff=21780</id>
		<title>File:Daihara.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Daihara.jpg&amp;diff=21780"/>
		<updated>2016-02-09T16:55:43Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21768</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21768"/>
		<updated>2016-02-05T04:06:38Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #266: It&amp;#039;s all Fun until somebody gets Hurt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21767</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21767"/>
		<updated>2016-02-05T03:52:01Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21766</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21766"/>
		<updated>2016-02-05T03:51:17Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #265: Outlaws of the Marsh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #266: It&#039;s all Fun until somebody gets Hurt===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Daihara&#039;s research into the location of his lost works has found one in a particular mysterious pinch, and he&#039;s sent request for a larger group to fetch it.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21765</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21765"/>
		<updated>2016-02-05T03:47:09Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #261: I&amp;#039;m Taking my Toys Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:Another pair of agents, Miki and Crono, visited Balsam village on word from Daihara that another of his toys was there. A strange pair of boxing gloves in the hands of a retired champion, James &#039;Lights Out&#039; Jackson. When they arrived at the town, they discovered that he was regarded as a lost cause by many of his prior fans, and that he hadn&#039;t retired out of a lapse of success, but that he was entirely undefeated. They met his biggest fan and famous announcer, Leopold DeShawn, begging at the man&#039;s doorstep for help in bringing back the fighter&#039;s old fire. Sure enough, Miki as the mysterious challenger Kamen Rider Faiz was up to the task. In an astounding match of hard-hitting blows, Faiz came out victorious, and came out with the prize of the enchanted gloves they&#039;d been hoping to retrieve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21761</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21761"/>
		<updated>2016-02-02T19:25:41Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** MORE TO COME&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:More mini-missions to come!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Bellheather]]&lt;br /&gt;
** [[Nyx]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Michelle Mishina]]&lt;br /&gt;
** [[Dominic Lalance]]&lt;br /&gt;
** [[Toji Umezawa]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Ghost Merchant Pallo tasked the group to go to Whitemarche to retrieve the old woman&#039;s incomplete blanket!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group followed their map and wits to Whitemarche. Dominic sparkled like Twilight. They retrieved the blanket from the old woman&#039;s hut upon the path that must always be followed, before The Blued Eyed Beeazlebub Barocco confronted them. After some parley, they managed to avoid troubles, and told Pallo that they had told Barocco that they agreed to tell Pallo that he had a buyer because that&#039;s how this works, and gave Pallo the blanket after narrowly regaining their pay.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t even Erin halp.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21760</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21760"/>
		<updated>2016-02-02T17:29:58Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** MORE TO COME&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:More mini-missions to come!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring. There they found Mother Mae, whom they VERY POLITELY defeated.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a lengthy discussion with the recently captured Ultear, agents were able to confirm the identity of the leader of the Kin of Grimoire, Alistair Gaebolg, a man said to &#039;dance with magic&#039;. She shared that his final base of operations was on Magnolia Island, as Rurose had prior confirmed, but more specifically within the island city&#039;s guild keep. Knowing that they were finally chipping away at the Kin&#039;s true infrastructure, Juraia insisted that the agents make the effort to stop their flow of smuggled lacrima to the island and shut down the Magic and Misc Imports warehouse that they were confident was part of the operation.&lt;br /&gt;
&lt;br /&gt;
:The agents made haste there, and while the workers were quick to evacuate the site for investigation, the warehouse&#039;s manager was quickly into nervous sweating while trying to assure them that nothing at all was wrong. Under questioning, however, he broke down and begged to flee the area, leaving them to investigate the warehouse&#039;s sealed back room, which appeared to be some form of kitchen-laboratory, strewn with confection and lacrima alike. To their gritting surprise, the familiar face of Mother Mae was within the laboratory, stewing up a strange experiment when the agents confronted her.&lt;br /&gt;
&lt;br /&gt;
:When confronted, Mother Mae was shown to have become twisted by some experiment herself, green to the face and full of magical prowess. She quickly began to overwhelm PARADIGM within her own domain, controlling rules of mother&#039;s permission, denying them access to their spells, weapons, and more. Noticing Mae&#039;s odd tendencies of motherly insistence and politeness, however, Genevieve was able to discover the enchanting field&#039;s weakness - Asking Permission! With their powers back in grasp, the agents turned the tables on the strange combat and very politely overcame Mother Mae and took her into custody, securing the warehouse in the process.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21759</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21759"/>
		<updated>2016-02-02T08:10:32Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* In Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #264: Bow down to the King===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; An agent of an [[Gennosuke Shuku|enemy]] has been active on a world known to [[Genny|some]] [[Sol Curtiss|agents]]. Stop whatever he&#039;s doing. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Grave of the Ancient Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Seeing Time]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #265: Outlaws of the Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A highly capable band of brigands calling themselves the Gallant Fraternity has entrenched themselves on a mountain within a remote marsh.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Saillune&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Philionel El Di Saillune&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** MORE TO COME&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake ransom in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:More mini-missions to come!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21756</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21756"/>
		<updated>2016-01-29T21:28:10Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #261: I&amp;#039;m Taking my Toys Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** MORE TO COME&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:Coming to a town lead by a young noble Lord by the name of Velin, Genevieve and Crono were asked to retrieve one of Daihara&#039;s works from Velin, having been old friends. A pocket mirror which showed inner insights. But when the mirror showed Velin&#039;s fiance to be a woman of snakes in her hair, the pair decided to investigate further, unraveling a mystery of a bold theft turned into a fake random in an effort for the woman to retrieve her own ransom and abandon the Lord in his vulnerable time. After proving her misdeeds, Velin gratefully offered them the pocket mirror in turn, and another of Daihara&#039;s works was returned to him.&lt;br /&gt;
&lt;br /&gt;
:More mini-missions to come!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21748</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21748"/>
		<updated>2016-01-27T09:24:04Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #263: The Crone&#039;s Cover ===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A merchant asks the group to find a mysterious object of particular value&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; D&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; webcomic &lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Four Kingdoms and beyond&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Pallo&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** MORE TO COME&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Ayame Hokage visited Emilia Reika, asking for the harp she carried that turned out to match the description of one of Daihara&#039;s replacements. In an effort to help remember her true identity, Emilia offered to give it up in exchange for an ADVENTURE, and she an Ayame went investigating Emilia&#039;s past. At a strangely perfect, smooth crater, the pair discovered a cracked sword belonging to Emilia, a robotic hand.. and a wyvern eager to get them out of the mountains! The pair defeated it together, and Emilia realized an unconscious stir she had for fighting, claiming she knew she had to be a traveling adventurer.&lt;br /&gt;
&lt;br /&gt;
:More mini-missions to come!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21745</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21745"/>
		<updated>2016-01-26T20:54:08Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Available Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21744</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21744"/>
		<updated>2016-01-26T20:49:40Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #247: Resurrection of O? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #261: I&#039;m Taking my Toys Home===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Talented enchanter and toymaker Daihara Mancer has asked PARADIGM to help him collect a number of his old works, which have since scattered to new hands.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Adventure/Comedy/&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Daihara Mancer]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: After admitting he used to work for the Magic Council, Daihara expressed regrets that his old works have seen some unintended use, and wishes to send small groups to retrieve them individually.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #262: Polite where it Matters===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Juraia has requested that PARADIGM move in on the Magic and Misc Imports before chasing the Kin any further.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/A Foe Most Wicked&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Between information from Erigor, Rurose, and Ayame spotting Mother Mae with a business card of the company when she left Clover Town, Juraia has recevied permission for a full scale investigation of Magic and Misc Imports in hopes of tracking down the Kin of Grimoire&#039;s lacrima smuggling ring.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21742</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21742"/>
		<updated>2016-01-25T18:50:48Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Loose Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a larger transit operation to have it sent to the Kin&#039;s base of operations, though he was no privy to the specifics.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
*PARADIGM is presently in possession of two of Zeref&#039;s &#039;Tomes&#039;, strange sealed books with an imposing and intimidating aura about them that&#039;s recognizable over many supernatural senses - magic, ki, etc., not just magic sense alone.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21741</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21741"/>
		<updated>2016-01-25T18:47:43Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Loose Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a larger transit operation to have it sent to the Kin&#039;s base of operations, though he was no privy to the specifics.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21740</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21740"/>
		<updated>2016-01-25T18:21:49Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Loose Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a smuggling operation to have it sent to the Kin&#039;s base of operations.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*Ultear has now been captured, and is available for whatever interrogation PARADIGM decides is fitting for one of her crimes.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21739</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21739"/>
		<updated>2016-01-25T18:19:42Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Loose Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
==Loose Threads==&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a smuggling operation to have it sent to the Kin&#039;s base of operations.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21738</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21738"/>
		<updated>2016-01-25T18:19:04Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&lt;br /&gt;
===The discovery of the Kin===&lt;br /&gt;
The impact of the Kin of Grimoire has been seen across a number of [[PARADIGM]] hired incidents. Before they were recognized as antagonists, Dallurnian guild [[Soaring Heights]] hired PARADIGM to investigate an increasing trend of thefts across the kingdom that was themed around magical trinkets and storage crystals known as lacrima. What the agents found was a group known as the [[Elemental Four]], wizards who had been left guildless when theirs was forcefully disbanded by the Magic Council, had been persuaded to crime by one of their own, Erigor, who was now a subordinate under a larger organization. When ultimately confronted by PARADIGM, who offered him an opportunity to stand down, he issued a return challenge that resulted in the lacrima&#039;s return and three of the four wizards turning themselves in, but Erigor himself leaving the scene in order to return to those who had hired him. Despite very little information given from him directly, his belongings had been scouted during his speeches and what appeared to be a guild crest was found among them which would later reveal his connection to a larger group, the Kin of Grimoire.&lt;br /&gt;
&lt;br /&gt;
===The Library and The Runner===&lt;br /&gt;
In events that first seemed unrelated, PARADIGM was called out by a distress beacon at Dallurn&#039;s Library of Infinity, an ancient tower filled with books that was said to have been there well before Dallurn itself was even established, a relic of the prior age. The tower&#039;s guardians, magical constructs known as Astral Tomes, had been subdued and reprogrammed by a pair of invaders going by the names Ultear and Melody. Melody held the power to infuse emotion into her target, and share pain inflicted on her body, while Ultear held powers over time that allowed her to disperse magic to the point of non-existence, as well as shift objects to-and-from their former and future states. While the pair had sought to steal the core of Argente, the Astral Tome of Magic, PARADIGM&#039;s intervention saved Argente&#039;s consciousness by binding it to the tower proper, leaving Ultear to steal only an empty shell of Argente&#039;s former core. Because they were able to rescue Argente, she was able to review what had transpired, and told the Agents of Ultear mentioning that they&#039;d be sending Erigor (revealing him as their subordinate) to deal with their &#039;runner&#039;, a Kin who had decided to leave their ranks, and that they&#039;d be meeting him in Clover Town to see to the task.&lt;br /&gt;
&lt;br /&gt;
Upon arrival in Clover Town, PARADIGM found no immediate word of &#039;Kin&#039; nor Erigor, but were able to stumble into a strange ongoing event. Orphans were disappearing in the night from a foster home run by an old woman named Mother Mae. Upon investigation, the agents found that this seemed to be a willing escape on the children&#039;s part, both by how they were escaping, and the horrible finding that the foster home was also a labor shop where children far too young were being put to use. All things tied together when PARADIGM staked out to see how the children were fairing in their flight, finding that not only did they have help in running away into the night, but that said help was none other than the runner-Kin, a girl with odd spacial-prowess giving the name Emilia Reika. While she was very willing to speak to the agents, she admitted that their experiments on her had made her &#039;broken&#039;, moreso than any of the others, that the procedure had caused her an extensive case of amnesia. She knew they were experimenting to create an Ultimate Wizard, but didn&#039;t know why, and could only share minor insights. At first this seemed to be a dead end, until her assassin Erigor jumped into the fray despite PARADIGM&#039;s presence. He seemed possessed by an unnatural rage, attacking Emilia, the agents, and even the children in collateral damage until his ultimate capture.&lt;br /&gt;
&lt;br /&gt;
===Information and Imagination===&lt;br /&gt;
With Erigor in hand, PARADIGM had an edge in finding the whereabouts and anticipating the goals of the prior elusive Kin of Grimoire. Despite his prior aggression, Erigor revealed that his induced rage had been from an infusion given to him by Melody under Ultear&#039;s orders. Because of this, he willfully gave up all that he knew of the pair and their goals. First, they were heading north to the site of a demon who had once destroyed an entire village but had since been sealed away, and second, revealed that they spoke of a fourth Kin known to him - Rurose, who was on his way to investigate newly discovered ancient ruins said to be from a similar ancient age as the Library of Infinity. Wishing to confront Melody and Ultear with all the information they could, they chose to first chase after Rurose in hopes that handling one Kin would be easier than two, and that he could provide some insights into the intention of the other two.&lt;br /&gt;
&lt;br /&gt;
In finding the man, in contrast of Ultear&#039;s criminal behavior, Rurose was an adventurous storyteller and seemed earnestly appalled that his companion&#039;s actions turned further and further criminal. He revealed that the Kin were seeking to create their &#039;Ultimate Wizard&#039; in hopes of countering the return of The Black Wizard Zeref, a figure said to be of myth but the Kin attest to be reality as one who brought an end to the prior age single handedly. He refused to make excuse for Ultear and Melody despite these good intentions, and offered to take PARADIGM to the ruins he was investigating and to freely give up any prize of information on Zeref as an offering of his earnesty. After overcoming several challenges, the involved agents found an ancient tome covered in powerful, though fragmented presence that was disturbing to analyze. PARADIGM had claimed a fragment of Zeref&#039;s powers, something claimed to be taboo, and sealed it away in HQ for further investigation.&lt;br /&gt;
&lt;br /&gt;
===Witch and Demon===&lt;br /&gt;
From Rurose, PARADIGM learned that Ultear and Melody would not be looking to unseal the demon of the north themselves. Deliora, the demon in question, was said to be from a Book of Zeref, and the fact that the &#039;unbreakable&#039; seal was breaking itself was a sign that Zeref&#039;s return was itself soon coming. Despite this, the agents had little forgiveness for Ultear&#039;s prior actions, and confronted her and Melody in the northern ruined town of Freesia at Deliora&#039;s location of sealing. The battle was heated with strong emotion when Melody was knocked early and taken from the battle, leaving Ultear in a rage over both Melody&#039;s theft and at the untimely intervention when she wished to confront Deliora personally. By the time she was finally subdued, however, this interaction struck a reaction from Melody, whose emotional power snapped over the battlefield, and used the resulting confusion to flee the scene, leaving Ultear to her capture. This snap also awoke Deliora in the midst of his final awakening, causing him to tear forth from what little remained of the spell that had sealed him, leaving PARADIGM to confront the demon alone after Melody&#039;s flight and Ultear&#039;s capture. After a hard battle, however, they succeeded in putting the demon down, and found his core to be yet another of the strange books similar to the one they had found in the prior ruins explored with Rurose.&lt;br /&gt;
&lt;br /&gt;
===Loose Threads===&lt;br /&gt;
At present, PARADIGM still seeks to follow up on the issues below:&lt;br /&gt;
*From Erigor, they had also learned that the lacrima he had been stealing and smuggling was being sent towards the shore in what he guessed was a smuggling operation to have it sent to the Kin&#039;s base of operations.&lt;br /&gt;
*After the incident at the foster home, Mother Mae abandoned her station when the authorities started to investigate her &#039;workshop&#039; in deeper detail. Strangely, she was seen musing over a business card labeled &#039;Magic and Misc. Imports&#039; as she took flight, and then took a train southwards. Timing and coincidence suggest she may have been approached by a Kin after the incident, and that this company may well be tied to the former smuggling operation. If true, their intent with Mother Mae is unknown.&lt;br /&gt;
*After Argente&#039;s core was stolen by Ultear, Argente&#039;s conscious itself was tied into the Library of Infinity&#039;s magic latticework to prevent being stolen along with the physical core itself. Since then, Argente has been stranded inside the tower without the ability to manifest into a true body, something which PARADIGM is hoping to remedy, though Soaring Heights does not have an immediate solution for.&lt;br /&gt;
*Emilia has been taking care of Mother Mae&#039;s prior foster children, who have been given temporary shelter at Soaring Height&#039;s dormitory at the edge of their hometown. While she initially claimed she was a &#039;broken&#039; Kin, no investigation has been done to see what that implies or what further insights, if any, might be gathered from her current condition.&lt;br /&gt;
*In speaking to Rurose, PARADIGM learned decisively that the Kin of Grimoire&#039;s true base of operations lays on Magnolia Island. When other lose ends are complete or decided irrelevant, it&#039;s on this island that agents will likely find an end to this overarching affair.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21737</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21737"/>
		<updated>2016-01-25T16:00:36Z</updated>

		<summary type="html">&lt;p&gt;Crono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen Hokage]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Luca Sparda]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
** [[Asuka]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster&#039;s own life. Despite this claim of the spell&#039;s power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.&lt;br /&gt;
&lt;br /&gt;
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody&#039;s sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody&#039;s enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear&#039;s anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.&lt;br /&gt;
&lt;br /&gt;
:When PARADIGM&#039;s forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody&#039;s powers seemed to hasten the already-unsealing demon&#039;s escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature&#039;s core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature&#039;s exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.&lt;br /&gt;
&lt;br /&gt;
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora&#039;s exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora&#039;s core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Dallurn&amp;diff=21715</id>
		<title>Dallurn</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Dallurn&amp;diff=21715"/>
		<updated>2016-01-23T01:59:26Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Notable Factions in Dallurn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dallurn_map.jpg|right|border|500px|Map of Dallurn]]&lt;br /&gt;
Dallurn is one of the kingdoms located in the realm of Ethion, and is the only kingdom on the planet with connections to &#039;&#039;&#039;[[PARADIGM]]&#039;&#039;&#039;. Dallurn is located on the westernmost peninsula of the main continent. It is surrounded on three sides by ocean, and has land borders with Selven, with nearby southern neighbor Bosco. Additionally, the kingdom Caelum and Dallurn combine their sea trade routes. At present, Dallurn is a place savoring in general peace with its neighbors, with a population of almost twenty million people.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;[[Acalypha]]&#039;&#039;&#039; for the main city in Dallurn that PARADIGM has access to.&lt;br /&gt;
[[File:Dallurn_symbol.png|left|thumb|Crest of Dallurn]]&lt;br /&gt;
==Administration and Government==&lt;br /&gt;
It is a state in which the current regime is a monarchy and is ruled by a King, who is the head of the government. Next to the King is the power exercised by the government. The part of the government responsible for the supervision of the Magic and the guilds is the Magic Council. It supervises guilds, including outlawing their activities, has the ability to appoint Wizard Saints, gives official orders and sends complaints to the Guild Masters. The rest of the government is broken up with surprising diversity, ranging from territorial lords to elected mayors, different from town-to-town, though the King remains in full privilege to overrule any local governments. Its capital is a gigantic city by the name of Crocus, and the monetary unit in Dallurn is Jewels.&lt;br /&gt;
==Life in Dallurn==&lt;br /&gt;
Life in Dallurn (and true to most of the surrounding kingdoms) is a generally pleasant day-to-day with hard working citizens, though trouble could always brew around every corner. Wildlife and monsters can be dangerous in travel, ranging from giant beasts to intelligent Vulcans (prime-ape like monsters with super human strength, sometimes rumored to have magical abilities). On top of this, the distance between settlements across the kingdom can lead to overreach of opportunistic bandits or other groups of greedy or nefarious purpose. For the quality of life, technology and magic have a subtle intermingling. Steam technology has been discovered and is in use (with many train lines connecting spaces across the kingdom), and on top of this, personal vehicles exist in the form of magic cars which use a wielder&#039;s mana as fuel, sitting among more simpler engineered counterparts running on fuels. Electricity is not entirely unheard of but fairly sparse in its usage. One of the major impacts on Dallurn (and Ethion as a whole) is its presence of magic, detailed below.&lt;br /&gt;
&lt;br /&gt;
==Wizards in Dallurn==&lt;br /&gt;
Magic users on Ethion, generally referred to as &#039;Wizards&#039;, often learn by way of inherent synergies with their personality or body. While it can certainly be trained, the results are both very hit-and-miss between individuals, and also vary greatly. Because of this, a plethora of different magics users exist, from hand-to-hand fighters who wrap their bodies in elements, wielders who use different magics to take on the likeliness of animals or even beasts, individuals who can stow and magically equip varied weapons and armor, or even craft runes that set certain rules in an area of (as a handful of examples). It&#039;s also woven its way into the daily lifestyle through items that use mana to activate, such as household appliances or motor vehicles. However, the biggest culmination of impact of Wizards comes in the form of guilds. Guilds have the following traits:&lt;br /&gt;
*Guilds always have a name, and a crest. Members of the guild wear the crest somewhere on their bodies like a tattoo, both of pride and proof that they are a member. These are generally difficult to forge.&lt;br /&gt;
*Guilds always must have an appointed guild master, who is responsible for answering for the guild to the Magic Council, who oversees all magical affairs in Dallurn.&lt;br /&gt;
*Guilds may have public job boards, where clients can post different requests the guild may take up for adventure and reward. Teams for jobs are generally self organized.&lt;br /&gt;
*Guilds do not need to separate by rank, except to include the presence of an S-class rank. S-class jobs may at times be posted, which need at least one S-class wizard on the team before lowers may join.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
Some locations as per Dallurn&#039;s map (to be expanded as relevant)&lt;br /&gt;
#&#039;&#039;&#039;Crocus&#039;&#039;&#039;: Capital of Dallurn, sprawling city with a massive arena for the annual games, and the palace proper built up on a rising plateau in the city center. Visible from the city is an endlessly tall tower visible away from the mountains.&lt;br /&gt;
#&#039;&#039;&#039;Library of Infinity&#039;&#039;&#039;: Present before even Dallurn&#039;s lineage, this massive tower rises out from the ground and into the sky, and houses a massive library within. Few know its origins, and despite many attempts to pillage or claim it, the tower has particular guardians loyal only to the honest pursuit of knowledge that protect its internals.&lt;br /&gt;
#&#039;&#039;&#039;Oshibana Town&#039;&#039;&#039;: Notable for being a waypoint of connecting railways across the eastern side of the kingdom.&lt;br /&gt;
#&#039;&#039;&#039;Balsam Village&#039;&#039;&#039;: While small, an extremely flashy and oriental looking coastal town known for being a small getaway location.&lt;br /&gt;
#&#039;&#039;&#039;[[Acalypha]]&#039;&#039;&#039;: An impressive looking city with sprawling canals and a high energy in the air. Most notable for the fact that it contains the [[Soaring Heights]] guild, which is PARADIGM&#039;s prime contact in the world. Well connected to bits of the eastern territory by train.&lt;br /&gt;
&lt;br /&gt;
==Notable Factions in Dallurn==&lt;br /&gt;
The factions in Dallurn that PARADIGM has interacted with (good or bad) has limited to date roughly to those below.&lt;br /&gt;
*[[Soaring Heights]] - The wizard&#039;s guild of Acalypha, the guild being PARADIGM&#039;s primary contact and client through its guild master.&lt;br /&gt;
*[[Elemental Four]] - A group of four elemental wizards once belonging to a guild known as Phantom Lord. Phantom Lord was disbanded when their guild master was caught in shady crimes.&lt;br /&gt;
*[[Astral Tomes]] - Guardians of the Library of Infinity, these ancient astral constructs are housed within and possess access to the tower&#039;s defenses and knowledge. It is said their only purpose is to prevent the misuse of knowledge.&lt;br /&gt;
*[[Kin of Grimoire]] - An outlaw band of powerful wizards whose spirits have been tied into their magic, creating potent rule-breaking magic. Said to be creating the Ultimate Wizard in an effort to combat The Black Wizard Zeref, the one who ended the last age of man.&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Dallurn&amp;diff=21714</id>
		<title>Dallurn</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Dallurn&amp;diff=21714"/>
		<updated>2016-01-23T01:58:54Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Notable Factions in Dallurn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dallurn_map.jpg|right|border|500px|Map of Dallurn]]&lt;br /&gt;
Dallurn is one of the kingdoms located in the realm of Ethion, and is the only kingdom on the planet with connections to &#039;&#039;&#039;[[PARADIGM]]&#039;&#039;&#039;. Dallurn is located on the westernmost peninsula of the main continent. It is surrounded on three sides by ocean, and has land borders with Selven, with nearby southern neighbor Bosco. Additionally, the kingdom Caelum and Dallurn combine their sea trade routes. At present, Dallurn is a place savoring in general peace with its neighbors, with a population of almost twenty million people.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;[[Acalypha]]&#039;&#039;&#039; for the main city in Dallurn that PARADIGM has access to.&lt;br /&gt;
[[File:Dallurn_symbol.png|left|thumb|Crest of Dallurn]]&lt;br /&gt;
==Administration and Government==&lt;br /&gt;
It is a state in which the current regime is a monarchy and is ruled by a King, who is the head of the government. Next to the King is the power exercised by the government. The part of the government responsible for the supervision of the Magic and the guilds is the Magic Council. It supervises guilds, including outlawing their activities, has the ability to appoint Wizard Saints, gives official orders and sends complaints to the Guild Masters. The rest of the government is broken up with surprising diversity, ranging from territorial lords to elected mayors, different from town-to-town, though the King remains in full privilege to overrule any local governments. Its capital is a gigantic city by the name of Crocus, and the monetary unit in Dallurn is Jewels.&lt;br /&gt;
==Life in Dallurn==&lt;br /&gt;
Life in Dallurn (and true to most of the surrounding kingdoms) is a generally pleasant day-to-day with hard working citizens, though trouble could always brew around every corner. Wildlife and monsters can be dangerous in travel, ranging from giant beasts to intelligent Vulcans (prime-ape like monsters with super human strength, sometimes rumored to have magical abilities). On top of this, the distance between settlements across the kingdom can lead to overreach of opportunistic bandits or other groups of greedy or nefarious purpose. For the quality of life, technology and magic have a subtle intermingling. Steam technology has been discovered and is in use (with many train lines connecting spaces across the kingdom), and on top of this, personal vehicles exist in the form of magic cars which use a wielder&#039;s mana as fuel, sitting among more simpler engineered counterparts running on fuels. Electricity is not entirely unheard of but fairly sparse in its usage. One of the major impacts on Dallurn (and Ethion as a whole) is its presence of magic, detailed below.&lt;br /&gt;
&lt;br /&gt;
==Wizards in Dallurn==&lt;br /&gt;
Magic users on Ethion, generally referred to as &#039;Wizards&#039;, often learn by way of inherent synergies with their personality or body. While it can certainly be trained, the results are both very hit-and-miss between individuals, and also vary greatly. Because of this, a plethora of different magics users exist, from hand-to-hand fighters who wrap their bodies in elements, wielders who use different magics to take on the likeliness of animals or even beasts, individuals who can stow and magically equip varied weapons and armor, or even craft runes that set certain rules in an area of (as a handful of examples). It&#039;s also woven its way into the daily lifestyle through items that use mana to activate, such as household appliances or motor vehicles. However, the biggest culmination of impact of Wizards comes in the form of guilds. Guilds have the following traits:&lt;br /&gt;
*Guilds always have a name, and a crest. Members of the guild wear the crest somewhere on their bodies like a tattoo, both of pride and proof that they are a member. These are generally difficult to forge.&lt;br /&gt;
*Guilds always must have an appointed guild master, who is responsible for answering for the guild to the Magic Council, who oversees all magical affairs in Dallurn.&lt;br /&gt;
*Guilds may have public job boards, where clients can post different requests the guild may take up for adventure and reward. Teams for jobs are generally self organized.&lt;br /&gt;
*Guilds do not need to separate by rank, except to include the presence of an S-class rank. S-class jobs may at times be posted, which need at least one S-class wizard on the team before lowers may join.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
Some locations as per Dallurn&#039;s map (to be expanded as relevant)&lt;br /&gt;
#&#039;&#039;&#039;Crocus&#039;&#039;&#039;: Capital of Dallurn, sprawling city with a massive arena for the annual games, and the palace proper built up on a rising plateau in the city center. Visible from the city is an endlessly tall tower visible away from the mountains.&lt;br /&gt;
#&#039;&#039;&#039;Library of Infinity&#039;&#039;&#039;: Present before even Dallurn&#039;s lineage, this massive tower rises out from the ground and into the sky, and houses a massive library within. Few know its origins, and despite many attempts to pillage or claim it, the tower has particular guardians loyal only to the honest pursuit of knowledge that protect its internals.&lt;br /&gt;
#&#039;&#039;&#039;Oshibana Town&#039;&#039;&#039;: Notable for being a waypoint of connecting railways across the eastern side of the kingdom.&lt;br /&gt;
#&#039;&#039;&#039;Balsam Village&#039;&#039;&#039;: While small, an extremely flashy and oriental looking coastal town known for being a small getaway location.&lt;br /&gt;
#&#039;&#039;&#039;[[Acalypha]]&#039;&#039;&#039;: An impressive looking city with sprawling canals and a high energy in the air. Most notable for the fact that it contains the [[Soaring Heights]] guild, which is PARADIGM&#039;s prime contact in the world. Well connected to bits of the eastern territory by train.&lt;br /&gt;
&lt;br /&gt;
==Notable Factions in Dallurn==&lt;br /&gt;
The factions in Dallurn that PARADIGM has interacted with (good or bad) has limited to date roughly to those below.&lt;br /&gt;
*[[Soaring Heights]] - The wizard&#039;s guild of Acalypha, the guild being PARADIGM&#039;s primary contact and client through its guild master.&lt;br /&gt;
*[[Elemental Four]] - A group of four elemental wizards once belonging to a guild known as Phantom Lord. Phantom Lord was disbanded when their guild master was caught in shady crimes.&lt;br /&gt;
*[[Astral Tomes]] - Guardians of the infinite library, these ancient astral constructs are housed within and possess access to the tower&#039;s defenses and knowledge. It is said their only purpose is to prevent the misuse of knowledge.&lt;br /&gt;
*[[Kin of Grimoire]] - An outlaw band of powerful wizards whose spirits have been tied into their magic, creating potent rule-breaking magic. Said to be creating the Ultimate Wizard in an effort to combat The Black Wizard Zeref, the one who ended the last age of man.&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21711</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21711"/>
		<updated>2016-01-22T23:45:32Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #247: Resurrection of O? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #260: Core of the Etherious===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody&#039;s intervention, and the Agents have a stake in seeing the matter through to its end!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21710</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21710"/>
		<updated>2016-01-22T23:30:20Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard. Recently the member Rurose revealed to [[PARADIGM]] that the Kin hope to create this wizard in order to combat the return of The Black Wizard Zeref, said to the cause of the end of the last age, and now long since thought a myth. While the Magic Council of Dallurn has ignored signs of his return, the Kin of Grimoire have heeded them and now look to prepare even at the result of criminal activity.&lt;br /&gt;
&lt;br /&gt;
At present, the Kin of Grimoire&#039;s directly known crimes are several fold. They hired the [[Elemental Four]] primarily through the leadership of Erigor to begin an operation for mass theft of lacrima. They also personally attacked the Library of Infinity with members Melody and Ultear, looking to steal the Astral Tome of Magic, Argente, by taking her core from the tower&#039;s magic latticework. Thankfully [[PARADIGM]] intervention prevented this, and they only stole the core without Argente&#039;s conscious inside. The Agents later intervened on the attempted assassination of the member Emilia, who had since abandoned them but seemed to represent a loose end, and now members Melody and Ultear are said to be on their way to a sealed demon by the name of Deliora in a northern village. While Rurose claims the pair mean to defeat it, their intention with any remnant of it remains unclear.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21709</id>
		<title>Kin of Grimoire</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Kin_of_Grimoire&amp;diff=21709"/>
		<updated>2016-01-22T23:17:36Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For other notable groups in Dallurn, see [[Dallurn#Notable_Factions_in_Dallurn|the subsection in Dallurn&#039;s entry]].&lt;br /&gt;
==About==&lt;br /&gt;
The Kin of Grimoire are a mysterious organization which are reportedly seeking to create the ultimate wizard through different means of experimentation. Their members have been modified to tie their astral presence to deeper reserves of their spirit, giving them a prior unseen depth of magic which seems to have both good and bad side effects. On the strong side, their magic seems to be of a high level, breaking rules and imposing outcomes more on theme than anything. On the bad side, those put under such experiments have odd things happen to their bodies. As one ex-member put it, after certain experiments she became &#039;broken&#039;. It&#039;s been said that the Kin of Grimoire have a deeper motive for their Ultimate Wizard, but what those motives are have yet to be defined.&lt;br /&gt;
&lt;br /&gt;
At present, the Kin of Grimoire&#039;s directly known crimes are two fold. They hired the [[Elemental Four]] primarily through the leadership of Erigor to begin an operation for mass theft of lacrima. They also personally attacked the Library of Infinity with members Melody and Ultear, looking to steal the Astral Tome of Magic, Argente, by taking her core from the tower&#039;s magic latticework. Thankfully [[PARADIGM]] intervention prevented this, and they only stole the core without Argente&#039;s conscious inside.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039; - A fairly quiet girl with an expression that never shifts or shows any emotion, her powers contrast heavily with this, seemingly capable of infusing emotions into others and sharing senses to her opponents like pain inflicted upon her.&lt;br /&gt;
*&#039;&#039;&#039;Ultear&#039;&#039;&#039; - A decisively acting and assured woman, dressed in flowing gypsy attires, she always carries a crystal orb that floats around her, capable of sending it out at opponents as a weapon. Her main talent seems to be manipulation of time, reverting different outcomes around her, such as the existence of spells incoming at her, or objects dropped from her person returning to her (indeed, her control of her crystal ball seems to be similar). It was recently learned that she can&#039;t influence people in this manner, at least to any major capacity.&lt;br /&gt;
*&#039;&#039;&#039;Emilia&#039;&#039;&#039; - A perky, if quirky girl, dressed as an elegant dancer, she was met by PARADIGM when she was aiding orphans in escaping bad circumstances at the Mother Mae foster home in Clover Town. Instantly cooperative with the Agents, Emilia revealed herself to be the &#039;runner&#039; from the group during discussions with them, remembering bits and pieces of her transformation into a member of the Kin, but having a sour taste in her mouth of the affairs she was asked to perform. Few of her powers are known, except that she was seen capable of creating a spacial wall as a barrier, and that she could fade her body mostly out of existence in hiding. She also likes to sing!&lt;br /&gt;
*&#039;&#039;&#039;Rurose&#039;&#039;&#039; - A man seemingly locked into the idea of adventure and story telling, he claims that the Kin used to be less villainous than recent times, and hasn&#039;t been shown to take personal part in any of their recent crimes. His powers revolve around those of the imagination, tweaking reality in subtle ways by speaking out suppositions or guesswork of the uncertain and having fate favor those ideas and outcomes in small ways.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KinMelody.png|Melody&lt;br /&gt;
File:Ultear.jpg|Ultear&lt;br /&gt;
File:Emilia.jpg|Emilia&lt;br /&gt;
File:Rurose.png|Rurose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21708</id>
		<title>Corin Nel Arinborn Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21708"/>
		<updated>2016-01-22T23:05:35Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Items Of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Corin Nel Arinborn Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=21&lt;br /&gt;
|japaneseva=Nakamura, Yuuichi&lt;br /&gt;
|relatives=Crono Arinborn (father), Genevieve May Nadia Saillune (mother)&lt;br /&gt;
|series=Slayers, Nexus&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Corin Nel Arinborn Saillune&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: March 10th&lt;br /&gt;
*Parents: Crono Arinborn, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: Saillune&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Esper Knight&lt;br /&gt;
**Hobbies: Sparring, Poetry&lt;br /&gt;
**Likes: Traveling, new magic&lt;br /&gt;
**Dislikes: Lack of tact&lt;br /&gt;
**Favorite Food: Cake&lt;br /&gt;
**Least Favorite Food: Anything Spicy&lt;br /&gt;
**Favorite Music: Classic&lt;br /&gt;
**Favorite Sport: Soccer&lt;br /&gt;
**Most Valuable Possessions: Aether&#039;s Edge, Royal Crest&lt;br /&gt;
**Level of Education: High-end college&lt;br /&gt;
**Seiyuu/Voice Actor: Nakamura, Yuuichi&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039; 9&amp;quot;&lt;br /&gt;
**Weight: 174 lbs&lt;br /&gt;
**Eyes: Pale Mako Blue&lt;br /&gt;
**Hair: Smooth and black&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A honed young man with a small frame looking in his early twenties, with smooth texture but slightly disheveled black hair.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Often indecisive in his temperament, Corin&#039;s personality is adventurous, but having been raised within royal court, often clashes in annoyance with voices who can&#039;t fit or measure to certain moods.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Born and raised in Saillune City, Corin was brought up in a royal life under the caring hands of his parents. Despite acquainting himself with the courts and politics of the kingdom, Corin&#039;s true guilty pleasure came from the tales of his parent&#039;s adventures. Because of this, he trained heavily when he came of age, grasping not only the magics gifted by his birth, but integrating that into his martial training. With a capable set of talents at his command, he spent much of his recent time as a traveling helper across the Kingdom, never shying from dangerous affairs despite his royal station.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 5 (+6 Graceful)&lt;br /&gt;
*Stealth: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 1&lt;br /&gt;
*Streetwise: 2&lt;br /&gt;
*Intimidation: 3&lt;br /&gt;
*Leadership: 3&lt;br /&gt;
*Expression: 3&lt;br /&gt;
*Etiquette: 3&lt;br /&gt;
*Performance: 4 (Piano)&lt;br /&gt;
*Performance: 3 (Ballroom Dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 2&lt;br /&gt;
*Medicine: 1&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 4&lt;br /&gt;
*Politics: 3&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (Horseback riding): 5&lt;br /&gt;
*Survival: 3&lt;br /&gt;
*Empathy: 2&lt;br /&gt;
*Animal Ken: 3&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Corin is intimately versed in the Saillune family&#039;s traditional style of nonviolent violent combat, giving him a finesse in unarmed combat and allows him to improvise wrestling moves on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenhale Reactive Style&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Passed on from his father, Corin&#039;s teachings for all his weapon based melee-combat revolve around pivot points in body and weapon, knowing that a solid parry can be shifted into an active thrust, or an over-extension can be woven into a balanced roll. This general style requires a particular deftness, and become unwieldy under effects like magical slows or similar, forcing Corin to fall back to more mundane motions. His weapon(s) of choice for this style is a longsword and dagger, particularly a sword-breaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; Corin is a passable archer, and uses this to his benefit with Elmekia Shot (see spells).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Provoke&#039;&#039;&#039;: A chance to draw aggro on an enemy with an offensive catcall. Can be used three times in a fight and the effect is about a minute. Characters with a strong will can resist.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Steed:&#039;&#039;&#039; A spell which summons up a magical horse complete with saddle and basic armor. In the absence of its shaper, the creature acts as a normal horse, though cannot be spooked or mislead when ridden by the creator itself. This bond of control only allow Corin to summon one at a time, and it must be &#039;refreshed&#039; every eight hours to sustain, though the creature itself will not tire. Can comfortably fit two + saddle pouches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Eagle:&#039;&#039;&#039; A spell which summons up a magical eagle. Unlike its steed counter part, its senses and feedback become directly tied to Corin&#039;s guidance, allowing him to see through it and direct it (and he suffers damage done to it, up to its limits). Its intended use is as a scout, though it can be directed to attack in combat (see: as a full action or alongside other minor actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Purge(Self):&#039;&#039;&#039; A spell which wills out one&#039;s presence in a small bubble of disruptive astral force, dispelling susceptible magical effects on the caster&#039;s immediate person. This could be anything from a debilitating magical effect (Bio), mind influencing magics (though if a mind control or similar prevents him from casting this, it is of no benefit), or something magical directly touching him (entangling magical vines). Because of its nature, this is rarely of benefit to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elmekia Shot:&#039;&#039;&#039; A spell that manifests a magical bow that charges magic arrows when drawn. The arrows are made of compressed astral energy, and can be fired quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Ribbon:&#039;&#039;&#039; A spell that manifests a white mana infused whip-like ribbon (~15ft) that can be willed to sear enemies with holy power on touch (though doesn&#039;t have to). When being held as a weapon, its path and strike can be directed through the caster&#039;s will, allowing efforts to entangles foes that might be impossible with a mundane whip, but can no longer be willed if the caster physically lets go of the weapon.&lt;br /&gt;
&lt;br /&gt;
=Aether Forms=&lt;br /&gt;
Aether forms are Corin&#039;s study of magic in which he leverages his Esperian nature to suffuse properties of different elements into his astral body, taking on some of their characteristics and benefits. Technically this could be taught to any sufficiently practiced magi, but his bloodline makes it particularly natural. Some of these forms will also empower his bound sword, Aether&#039;s Edge (See unique items), with similar traits or abilities. Shifting out of and between forms is a simple process, but he can only shift into a new form once a round.&lt;br /&gt;
&lt;br /&gt;
As an added effect, the intensity and benefit of Corin&#039;s forms can be heightened through suffusing his mana pool (See: Esper of Aeternity).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Arc:&#039;&#039;&#039; Corin&#039;s body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin gains an excess of speed while maintaining this form, able to move and attack and process at a blurring pace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Monovolt:&#039;&#039; Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scales of Earth:&#039;&#039;&#039; Corin&#039;s body gains fractured cracks along his skin, darkening slightly, and his hair always seems to ruffle dirt like dandruff.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body hardens considerably, gaining a natural physical defense and a measure of physical strength (in this form, Corin might lift a horse, but not a car).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Dil Quake:&#039;&#039; Upon striking the ground beneath him with hand, foot, or blade, the ground cracks and quakes, causing those unsuspecting to stumble and loose their footing easily while spewing up rubble at them. The range is short, though Corin controls its center, allowing him to catch an enemy without necessarily hindering an ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath of Wind:&#039;&#039;&#039; Corin&#039;s body is wrapped with a very subtle wash of wind, and his hair billows gently, though visibly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body becomes exceptionally light, creating some interesting side effects. This lets him be thrown (either literally by an ally or to retreat from parrying a foe&#039;s heavy swing), and allows him to jump high. Its main benefit, however, is that his footfalls become almost entirely inaudible, allowing him to sneak or serve as a passable scout when necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Diem Sweep:&#039;&#039; With a punching fist of slash of his sword, Corin can create a blast of wind to knock a target away, or, cause a small torrent of wind to pull something closer to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light of Saillune:&#039;&#039;&#039; Corin&#039;s body is washed with a calm white light exuding from nowhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; The light functions as a minor passive Turn Undead effect, forcing such creatures back, deterring their motions, or in case of particularly weak creatures, may outright destroy them. The effect&#039;s potency relies entirely on the strength of the undead in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Heavenly Wave:&#039;&#039; Corin can charge Aether&#039;s Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn&#039;t - allies washed in the attack&#039;s flame just feel warm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch of Silver:&#039;&#039;&#039; Corin&#039;s body embraces his astral side, causing his hair to shift from black to silver.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Presently none, though Corin believes there is future potential for the form.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Mercy&#039;s Edge:&#039;&#039; Aether&#039;s Edge shifts from its physical crystalline form to a blade of raw mana, allowing him to attack an opponent&#039;s astral side. This allows him to attack a foe&#039;s spirit when he desires, allowing non-lethal damage.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; His bloodline contains the knowledge and power of ancient Espers. This grants him magical insights and affinity, especially in the category of White magics, due to his upbringing in the holy capital of Saillune and his father&#039;s natural inclinations. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper&#039;s Touch:&#039;&#039;&#039; Utilizing his natural inclination as an Esper, Corin has a chance (see: GM discretion) whenever he is infused or absorbs magic into his presence, to &#039;learn&#039; that element to utilize into his own Aether forms. This may also trigger upon Aether&#039;s Edge when attacking spells (see Unique Items). This is never a spell copy, but instead generates a form unique to the infusion&#039;s &#039;element&#039;. This process is inconsistent at best, but at times leads to fascinating results. In cases of particularly unique infusions, his new form may only last its duration, with the knowledge lost afterwards. Similarly, experiencing elements in new ways may extend his presently known forms, or manifest them in an entirely new flavor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Corin is capable of seeing astral beings and constructs. He can also analyze spell flows in detail and sense astral presences around him. This ability has some limitations: When focusing on the astral, Corin becomes effectively blind to the physical realm, and this sight requires his full and undivided attention, meaning that he cannot study things astrally while multitasking. It is also taxing on his stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (2):&#039;&#039;&#039; You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast Affinity - Horses (1):&#039;&#039;&#039; Corin has a knowledgable relationship with horses, having created a spell that mimics one. Horses are unusually drawn to you, and though you can&#039;t speak with them, you can communicate with them on a limited level using tone of voice and body language.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&lt;br /&gt;
==Aether&#039;s Edge==&lt;br /&gt;
A weapon crafted with painstaking effort, this crystalline-looking blade is clearly magic even at a glance. Created by siphoning a piece of Corin&#039;s magic essence permanently into a physical form, the blade is incredibly durable and well attuned to his arts, granting the following capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Sundering:&#039;&#039;&#039; Aether&#039;s Edge is capable of cutting mana, allowing Corin to defend himself by slicing or deflecting incoming spells. Said spells generally must have physical component to break down, as intangible spells tend to shape and adapt around such methods, and the sword (and wielder) can both be overwhelmed by spells too large to slice. Just as with cutting incoming spells, this also makes the sword potent against enemy enchantments that have a physical component, such as a barrier or armor enchantment, but generally does not interact with status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; A summary of what&#039;s described throughout Corin&#039;s other abilities, Aether&#039;s Edge is a direct extension of Corin&#039;s astral side. This allows it to adapt alongside his Aether Forms to varied effects (see the forms for details), and grants him the possibility of learning new forms through interactions on the blade just as though he were infused of the same via Esper&#039;s Touch (ex: cleaving a Shadow Bolt might grant him a shadow form). As with Esper&#039;s Touch, any infusion and its reproducibility is at GM&#039;s discretion. Because of this interaction, mana transference and spells can also be cast on the blade as though they were cast upon Corin himself - buffs and debuffs alike, no matter the sword&#039;s distance from him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Stone: Swordsman Guild&#039;&#039;&#039;: Athletics +1&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Sword Breaker:&#039;&#039;&#039; A dagger with a large guard and hooked on one side, made for catching enemy weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ylisstol Mage Guild Tomes:&#039;&#039;&#039; One charge each of Fire, Wind, and Thunder.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Corin&#039;s partially astral nature, he is particularly susceptible to astral-element attacks, more so than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; Corin&#039;s sword, Aether&#039;s Edge, is a direct tap into his astral side. If the blade were ever separated from him, foes could use it to tamper with him by placing curses on him or similar. Corin is incapable of purging such things from himself without purging them at their source (the sword) despite the bond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion: Mana Touch&#039;&#039;&#039; (1) Because of Corin&#039;s study of aether forms and mana suffusion, he has a developed curiosity for experiencing new mana when possible, which can have its complications. He may be called upon for a roll (Diff 6) to avoid this.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celestial_steed.jpg|Corin&#039;s Celestial Mount Summon&lt;br /&gt;
File:Celestial_eagle.png|Corin&#039;s Celestial Eagle Summon&lt;br /&gt;
File:Swordbreaker.jpg|Corin&#039;s specialized dagger of choice, a sword breaker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21707</id>
		<title>Corin Nel Arinborn Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21707"/>
		<updated>2016-01-22T23:04:50Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Combat Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Corin Nel Arinborn Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=21&lt;br /&gt;
|japaneseva=Nakamura, Yuuichi&lt;br /&gt;
|relatives=Crono Arinborn (father), Genevieve May Nadia Saillune (mother)&lt;br /&gt;
|series=Slayers, Nexus&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Corin Nel Arinborn Saillune&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: March 10th&lt;br /&gt;
*Parents: Crono Arinborn, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: Saillune&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Esper Knight&lt;br /&gt;
**Hobbies: Sparring, Poetry&lt;br /&gt;
**Likes: Traveling, new magic&lt;br /&gt;
**Dislikes: Lack of tact&lt;br /&gt;
**Favorite Food: Cake&lt;br /&gt;
**Least Favorite Food: Anything Spicy&lt;br /&gt;
**Favorite Music: Classic&lt;br /&gt;
**Favorite Sport: Soccer&lt;br /&gt;
**Most Valuable Possessions: Aether&#039;s Edge, Royal Crest&lt;br /&gt;
**Level of Education: High-end college&lt;br /&gt;
**Seiyuu/Voice Actor: Nakamura, Yuuichi&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039; 9&amp;quot;&lt;br /&gt;
**Weight: 174 lbs&lt;br /&gt;
**Eyes: Pale Mako Blue&lt;br /&gt;
**Hair: Smooth and black&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A honed young man with a small frame looking in his early twenties, with smooth texture but slightly disheveled black hair.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Often indecisive in his temperament, Corin&#039;s personality is adventurous, but having been raised within royal court, often clashes in annoyance with voices who can&#039;t fit or measure to certain moods.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Born and raised in Saillune City, Corin was brought up in a royal life under the caring hands of his parents. Despite acquainting himself with the courts and politics of the kingdom, Corin&#039;s true guilty pleasure came from the tales of his parent&#039;s adventures. Because of this, he trained heavily when he came of age, grasping not only the magics gifted by his birth, but integrating that into his martial training. With a capable set of talents at his command, he spent much of his recent time as a traveling helper across the Kingdom, never shying from dangerous affairs despite his royal station.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 5 (+6 Graceful)&lt;br /&gt;
*Stealth: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 1&lt;br /&gt;
*Streetwise: 2&lt;br /&gt;
*Intimidation: 3&lt;br /&gt;
*Leadership: 3&lt;br /&gt;
*Expression: 3&lt;br /&gt;
*Etiquette: 3&lt;br /&gt;
*Performance: 4 (Piano)&lt;br /&gt;
*Performance: 3 (Ballroom Dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 2&lt;br /&gt;
*Medicine: 1&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 4&lt;br /&gt;
*Politics: 3&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (Horseback riding): 5&lt;br /&gt;
*Survival: 3&lt;br /&gt;
*Empathy: 2&lt;br /&gt;
*Animal Ken: 3&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Corin is intimately versed in the Saillune family&#039;s traditional style of nonviolent violent combat, giving him a finesse in unarmed combat and allows him to improvise wrestling moves on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenhale Reactive Style&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Passed on from his father, Corin&#039;s teachings for all his weapon based melee-combat revolve around pivot points in body and weapon, knowing that a solid parry can be shifted into an active thrust, or an over-extension can be woven into a balanced roll. This general style requires a particular deftness, and become unwieldy under effects like magical slows or similar, forcing Corin to fall back to more mundane motions. His weapon(s) of choice for this style is a longsword and dagger, particularly a sword-breaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; Corin is a passable archer, and uses this to his benefit with Elmekia Shot (see spells).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Provoke&#039;&#039;&#039;: A chance to draw aggro on an enemy with an offensive catcall. Can be used three times in a fight and the effect is about a minute. Characters with a strong will can resist.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Steed:&#039;&#039;&#039; A spell which summons up a magical horse complete with saddle and basic armor. In the absence of its shaper, the creature acts as a normal horse, though cannot be spooked or mislead when ridden by the creator itself. This bond of control only allow Corin to summon one at a time, and it must be &#039;refreshed&#039; every eight hours to sustain, though the creature itself will not tire. Can comfortably fit two + saddle pouches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Eagle:&#039;&#039;&#039; A spell which summons up a magical eagle. Unlike its steed counter part, its senses and feedback become directly tied to Corin&#039;s guidance, allowing him to see through it and direct it (and he suffers damage done to it, up to its limits). Its intended use is as a scout, though it can be directed to attack in combat (see: as a full action or alongside other minor actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Purge(Self):&#039;&#039;&#039; A spell which wills out one&#039;s presence in a small bubble of disruptive astral force, dispelling susceptible magical effects on the caster&#039;s immediate person. This could be anything from a debilitating magical effect (Bio), mind influencing magics (though if a mind control or similar prevents him from casting this, it is of no benefit), or something magical directly touching him (entangling magical vines). Because of its nature, this is rarely of benefit to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elmekia Shot:&#039;&#039;&#039; A spell that manifests a magical bow that charges magic arrows when drawn. The arrows are made of compressed astral energy, and can be fired quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Ribbon:&#039;&#039;&#039; A spell that manifests a white mana infused whip-like ribbon (~15ft) that can be willed to sear enemies with holy power on touch (though doesn&#039;t have to). When being held as a weapon, its path and strike can be directed through the caster&#039;s will, allowing efforts to entangles foes that might be impossible with a mundane whip, but can no longer be willed if the caster physically lets go of the weapon.&lt;br /&gt;
&lt;br /&gt;
=Aether Forms=&lt;br /&gt;
Aether forms are Corin&#039;s study of magic in which he leverages his Esperian nature to suffuse properties of different elements into his astral body, taking on some of their characteristics and benefits. Technically this could be taught to any sufficiently practiced magi, but his bloodline makes it particularly natural. Some of these forms will also empower his bound sword, Aether&#039;s Edge (See unique items), with similar traits or abilities. Shifting out of and between forms is a simple process, but he can only shift into a new form once a round.&lt;br /&gt;
&lt;br /&gt;
As an added effect, the intensity and benefit of Corin&#039;s forms can be heightened through suffusing his mana pool (See: Esper of Aeternity).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Arc:&#039;&#039;&#039; Corin&#039;s body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin gains an excess of speed while maintaining this form, able to move and attack and process at a blurring pace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Monovolt:&#039;&#039; Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scales of Earth:&#039;&#039;&#039; Corin&#039;s body gains fractured cracks along his skin, darkening slightly, and his hair always seems to ruffle dirt like dandruff.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body hardens considerably, gaining a natural physical defense and a measure of physical strength (in this form, Corin might lift a horse, but not a car).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Dil Quake:&#039;&#039; Upon striking the ground beneath him with hand, foot, or blade, the ground cracks and quakes, causing those unsuspecting to stumble and loose their footing easily while spewing up rubble at them. The range is short, though Corin controls its center, allowing him to catch an enemy without necessarily hindering an ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath of Wind:&#039;&#039;&#039; Corin&#039;s body is wrapped with a very subtle wash of wind, and his hair billows gently, though visibly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body becomes exceptionally light, creating some interesting side effects. This lets him be thrown (either literally by an ally or to retreat from parrying a foe&#039;s heavy swing), and allows him to jump high. Its main benefit, however, is that his footfalls become almost entirely inaudible, allowing him to sneak or serve as a passable scout when necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Diem Sweep:&#039;&#039; With a punching fist of slash of his sword, Corin can create a blast of wind to knock a target away, or, cause a small torrent of wind to pull something closer to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light of Saillune:&#039;&#039;&#039; Corin&#039;s body is washed with a calm white light exuding from nowhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; The light functions as a minor passive Turn Undead effect, forcing such creatures back, deterring their motions, or in case of particularly weak creatures, may outright destroy them. The effect&#039;s potency relies entirely on the strength of the undead in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Heavenly Wave:&#039;&#039; Corin can charge Aether&#039;s Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn&#039;t - allies washed in the attack&#039;s flame just feel warm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch of Silver:&#039;&#039;&#039; Corin&#039;s body embraces his astral side, causing his hair to shift from black to silver.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Presently none, though Corin believes there is future potential for the form.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Mercy&#039;s Edge:&#039;&#039; Aether&#039;s Edge shifts from its physical crystalline form to a blade of raw mana, allowing him to attack an opponent&#039;s astral side. This allows him to attack a foe&#039;s spirit when he desires, allowing non-lethal damage.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; His bloodline contains the knowledge and power of ancient Espers. This grants him magical insights and affinity, especially in the category of White magics, due to his upbringing in the holy capital of Saillune and his father&#039;s natural inclinations. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper&#039;s Touch:&#039;&#039;&#039; Utilizing his natural inclination as an Esper, Corin has a chance (see: GM discretion) whenever he is infused or absorbs magic into his presence, to &#039;learn&#039; that element to utilize into his own Aether forms. This may also trigger upon Aether&#039;s Edge when attacking spells (see Unique Items). This is never a spell copy, but instead generates a form unique to the infusion&#039;s &#039;element&#039;. This process is inconsistent at best, but at times leads to fascinating results. In cases of particularly unique infusions, his new form may only last its duration, with the knowledge lost afterwards. Similarly, experiencing elements in new ways may extend his presently known forms, or manifest them in an entirely new flavor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Corin is capable of seeing astral beings and constructs. He can also analyze spell flows in detail and sense astral presences around him. This ability has some limitations: When focusing on the astral, Corin becomes effectively blind to the physical realm, and this sight requires his full and undivided attention, meaning that he cannot study things astrally while multitasking. It is also taxing on his stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (2):&#039;&#039;&#039; You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast Affinity - Horses (1):&#039;&#039;&#039; Corin has a knowledgable relationship with horses, having created a spell that mimics one. Horses are unusually drawn to you, and though you can&#039;t speak with them, you can communicate with them on a limited level using tone of voice and body language.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&lt;br /&gt;
==Aether&#039;s Edge==&lt;br /&gt;
A weapon crafted with painstaking effort, this crystalline-looking blade is clearly magic even at a glance. Created by siphoning a piece of Corin&#039;s magic essence permanently into a physical form, the blade is incredibly durable and well attuned to his arts, granting the following capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Sundering:&#039;&#039;&#039; Aether&#039;s Edge is capable of cutting mana, allowing Corin to defend himself by slicing or deflecting incoming spells. Said spells generally must have physical component to break down, as intangible spells tend to shape and adapt around such methods, and the sword (and wielder) can both be overwhelmed by spells too large to slice. Just as with cutting incoming spells, this also makes the sword potent against enemy enchantments that have a physical component, such as a barrier or armor enchantment, but generally does not interact with status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; A summary of what&#039;s described throughout Corin&#039;s other abilities, Aether&#039;s Edge is a direct extension of Corin&#039;s astral side. This allows it to adapt alongside his Aether Forms to varied effects (see the forms for details), and grants him the possibility of learning new forms through interactions on the blade just as though he were infused of the same via Esper&#039;s Touch (ex: cleaving a Shadow Bolt might grant him a shadow form). As with Esper&#039;s Touch, any infusion and its reproducibility is at GM&#039;s discretion. Because of this interaction, mana transference and spells can also be cast on the blade as though they were cast upon Corin himself - buffs and debuffs alike, no matter the sword&#039;s distance from him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Stone: Swordsman Guild&#039;&#039;&#039;: Athletics +1&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Sword Breaker:&#039;&#039;&#039; A dagger with a large guard and hooked on one side, made for catching enemy weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Corin&#039;s partially astral nature, he is particularly susceptible to astral-element attacks, more so than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; Corin&#039;s sword, Aether&#039;s Edge, is a direct tap into his astral side. If the blade were ever separated from him, foes could use it to tamper with him by placing curses on him or similar. Corin is incapable of purging such things from himself without purging them at their source (the sword) despite the bond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion: Mana Touch&#039;&#039;&#039; (1) Because of Corin&#039;s study of aether forms and mana suffusion, he has a developed curiosity for experiencing new mana when possible, which can have its complications. He may be called upon for a roll (Diff 6) to avoid this.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celestial_steed.jpg|Corin&#039;s Celestial Mount Summon&lt;br /&gt;
File:Celestial_eagle.png|Corin&#039;s Celestial Eagle Summon&lt;br /&gt;
File:Swordbreaker.jpg|Corin&#039;s specialized dagger of choice, a sword breaker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21706</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Missions&amp;diff=21706"/>
		<updated>2016-01-22T21:54:25Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Operation #259: The Adventure you Never Imagined Until Today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Current Season&lt;br /&gt;
!width=150|[[Season One]]&lt;br /&gt;
!width=150|[[Season Two]]&lt;br /&gt;
!width=150|[[Season Three]]&lt;br /&gt;
!width=150|[[Season Four]]&lt;br /&gt;
!width=150|[[Season Five]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page explains the missions available to the members of the Inn, as well as how well they pay. &amp;lt;br&amp;gt;&lt;br /&gt;
To know what else the [[Characters|PARADIGM Agents]] have discovered, refer to the [[Investigation Log]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category: PARADIGM]]&lt;br /&gt;
== Mission Rankings ==&lt;br /&gt;
&lt;br /&gt;
[[PARADIGM]] ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D Rank Missions:&#039;&#039;&#039; Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 1,000 dollars. (100,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C Rank Missions:&#039;&#039;&#039; Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 5,000 dollars. (500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B Rank Missions:&#039;&#039;&#039; More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 10,000 dollars. (1,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Rank Missions:&#039;&#039;&#039; Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 25,000 dollars. (2,500,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S Rank Missions:&#039;&#039;&#039; Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 50,000 dollars. (5,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS and SSS Rank Missions:&#039;&#039;&#039; Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Payment&#039;&#039;: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Template ==&lt;br /&gt;
&lt;br /&gt;
This is to help people figure out how to post their mission in an easy to read format.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===Operation #Number: Mission Name===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Simple description of the mission&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; Rank Goes Here (SSS/SS/S/A/B/C/D)&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Where mission takes place.&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt; or &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Genre, it&#039;s pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.&lt;br /&gt;
* The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.&lt;br /&gt;
* Toggledisplay is finicky, so it has to be on its own line. If it&#039;s on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
&lt;br /&gt;
===Operation #240: The God of Rock Demands You, Drive Faster===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Rock &#039;N&#039; Roll Racing/The Lost Vikings&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Planet Valhalla&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; The Voice of the God of Rock, aka the Metaltron: Ozzie&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #247: Resurrection of O?===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A dimensional incursion has happened on the world from [http://gubaba.org/mi2/wiki/index.php5?title=Missions#Operation_.23239:_Dragon_Soul Mission 239]. Agents are to investigate and get ready for a hard battle, as before.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fighting&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Frieza Planet #384&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Trunks&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.&lt;br /&gt;
&lt;br /&gt;
==Completed Missions==&lt;br /&gt;
These are the missions already completed by the members of the Inn.&lt;br /&gt;
&lt;br /&gt;
[[Season One]] - Missions Completed #1-50&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Two]] - Missions Completed #51-100&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Three]] - Missions Completed #101-150&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Four]] - Missions Completed #151-200&amp;lt;br&amp;gt;&lt;br /&gt;
[[Season Five]] - Missions Completed #201-250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #251: A Chilling Reunion AKA Eric&#039;s Character Dies Like This Were The Finale===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The Sorceress [[Evia]] has felt something disturbing among the Frozen North. &#039;&#039;Dimensional Disturbance Detected&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Type of Mission&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Bagonia, Largias Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Contact Name&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=red&amp;gt;Open&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** Participant 1&lt;br /&gt;
** Participant 2&lt;br /&gt;
** Participant 3&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: First short sentence for the mission description.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #252: Part Man, All Model===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Miyabi Uzumaki]]&lt;br /&gt;
** [[Hanako Uchiha]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Keiko]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: It was a psychobilly freakout!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #253: Turf War===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; The results of Operation #252 have borne fruit - into a huge turf war!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Widespread Beat &#039;Em Up&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The End&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Dylan Copeland&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Quint Nakajima]]&lt;br /&gt;
** [[Seiya Sumeragi]]&lt;br /&gt;
** [[Faustlin Fontaine]]&lt;br /&gt;
** [[Zala]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Ayame Hokage]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The turf war between the Malheureux Family and Don Pergolesi raged across The End...&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Mission Paragraph 1&lt;br /&gt;
&lt;br /&gt;
:Mission Paragraph 2, so on and so forth.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #254: Act of the Disappearing Lacrima===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A wizard&#039;s guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Acalypha, Dallurn Continent&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Elias Jerico]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: A recent magical-supplies shop was stolen from in Acalypha, and the client wishes PARADIGM to catch the thieves!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:PARADIGM traveled to the [[Soaring Heights]] guild in [[Acalypha]], where they met with the Guild Master [[Juraia Nexus]]. Here, the guild master explained to them in simple terms Dallurn was a place of adventuring wizards who would often take up jobs for the people to quell various troubles or perform various investigations. Recently, by either coincidence, coordination, or opportunity, a sudden surge of troubles had grown and were starting to overwhelmed the guilds in place. Juraia explained that because of this, they were looking for more help, and had chosen to hire PARADIGM after making somewhat recent contact with the organization. For their first job, while the majority of Soaring Heights wizards were already out on different jobs, Juraia asked them to track down a stolen shipment of lacrima (magical batteries) that had been swept away from a caravan earlier in the morning. He provided a map of where the caravan was attacked and let the party be on their way.&lt;br /&gt;
&lt;br /&gt;
:The party managed to track down the thieves fairly easily, as the bandits had made a camp in the nearby woods while preparing to transport the mass amount of crates further. As PARADIGM charged, they were beset upon by a firing line of magic-gun wielding thugs, and a forest full of traps. Through a show of power, however, the team managed to bust into the midst of the bandit camp where two rogue wizards revealed their faces - Totomaru, a fire-controlling wizard wielding different &#039;flavors&#039; of fire in his attacks, and Trisabelle, a woman who could make her body turn to water and seemed particularly moody about her general surroundings. What began as a gentleman&#039;s agreement turned prank swiftly escalated into a hectic combat with their pair, though the Agents were able to overwhelm Totomaru with fair ease, leaving Trisabelle to retreat in a show of cowering after seeing hints of lightning magic amidst the group. Who these two are or why they were aiding the bandits is yet to be seen, but Totomaru now rests with Acalypha&#039;s guard as prisoner for further questioning.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #255: Bandits, Now with less Orange Fire===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Vacation&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Argentia]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:The group took a train ride out of Acalypha up to one of the northern stops, and there went eastwards through the woods towards the mountains, where they found the old keep Totomaru had promised was the bandit&#039;s main hideout, and where they would likely find the remaining Elemental Four. The team of Agents decided for a two pronged approach. The three ninjas went to scout out the numbers in the castle and see who was present, and effectively sealed off their armory to prevent the bandits from gunning up when the time called for it. After giving them some forward time, the other trio of Argentia, Crono, and Genevieve walked to the front and demanded to parley with Erigor, the Elemental Four wizard said to be strong in wind, and said to be the one who pushed the group to join up with bandits. Erigor seemed unimpressed with offers to stand down and rejoin the guild structure after their own had been disbanded. As a result, he challenged the group to prove they were more than flies by overcoming a task of his choosing.&lt;br /&gt;
&lt;br /&gt;
:The team accepted his challenge - which was to best the Resort Casino Guardian Golem AKA The Jackpot MK2. The strange golem, equipped with a magic slot machine, assaulted the heroes and even sent Genevieve and Crono on vacation! Seeing the way the combat was flowing, the prior scouts jumped into the fray to assist Argentia, Crono, and Genevieve. The fight quickly turned in PARADIGM&#039;s favor as a result. However, Erigor was not pleased by this surprise. In mixed response to this, he begrudgingly agreed to continue parley with them, but took a firm stance of his hatred of the guild system under the magic council. He allowed Trisabelle and Sol to surrender without argument, but, packed his own things and left the castle in turn. The Agents decided to let him, rather than forcing an apprehension. This brought the entirety of the bandit group, their stolen cargo, and the bandit&#039;s keep under PARADIGM&#039;s control (aside from Erigor) and they wrapped up easily from there.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #256: Cry above the Clouds===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; A distress call has activated from an tall tower known as the Library of Infinity.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; B&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Adventure&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Library of Infinity, Dallurn&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Wendy Marvell]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Hanako]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The Library of Infinity, a massive magical tower of knowledge near Dallurn&#039;s capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:Wendy Marvell, member of [[Soaring Heights]], made an urgent call to PARADIGM. Upon arrival, she gave a (though brief) history of the Library of Infinity - a tower library that stretches into the clouds, that&#039;s said to have been there since before the kingdom of Dallurn was established. After a recent visit to the library alongside a small PARADIGM escort, Wendy was given a beacon to communicate with the tower&#039;s guardians - the Astral Tomes, for the purpose of updating her if new information of her goal came in. Unfortunately, the first call she received from them was not an update of information, but instead, a mysterious call for help that swiftly cut off after. Knowing the tower was an entire train-ride away, she opted instead to call PARADIGM in the hopes that they could head there quicker and find out the issue.&lt;br /&gt;
&lt;br /&gt;
:Upon arrival to the tower, the group was greeted by a pink haired girl who introduced herself as Melody, but really only informed them that she wasn&#039;t supposed to speak to strangers when they tried to inquire further. The tower&#039;s guardians, the astral tomes, were nowhere to be seen. With words barred, the group tried to move onwards, but that&#039;s when Melody decided to take action - she called a trio of the tomes, Elanore, Astrid, and Desirae to her side, and it swiftly became apparent they were under some form of control. Genevieve managed to sense that another with an odd presence similar to Melody&#039;s was up at the tower&#039;s top, and realizing that this was an effort to delay interference, took flight upwards and took Crono with her, disappearing for the duration of the coming conflict below.&lt;br /&gt;
&lt;br /&gt;
:Down below, Agents Hanako and Zack squared off against the two guardian tomes and Melody, while Desirae seemed content to watch and cheer on her &#039;comrades&#039;. Elanore, the Tome of Knights, weaved different blade magic at the agents, while Astrid, Tome of Heroes, harnessed odd martial arts, magic shielding, and general toughness to assault, while Melody peppered the battlefield with strong additions of emotion and sensory joining. Despite being outnumbered, however, the Agents managed to come out with a victory over the trio, with Melody forced to flee to the higher reaches of the tower.&lt;br /&gt;
&lt;br /&gt;
:The ascent to the top of the tower, even with her speed, took Genevieve the majority duration of the conflict below. Still, she and Crono managed to breach the top just in time to confront a second woman tampering with the tower&#039;s inner workings, summoning Argente to her defense. While the scuffle was brief, the woman escaped with Argente&#039;s core. In a decisive moment, however, Genevieve managed to use her prowess in astral tampering, managed to strip Argente out of the core proper and infuse her into the tower, leaving the woman with only a shell of power unknowingly.&lt;br /&gt;
&lt;br /&gt;
:The Agents swiftly regathered at that point, with the Astral Tomes back in control of their senses - and stuck around long enough to crush the magical gemstones the mysterious visitors had implanted that gave them control of the tower&#039;s systems and tomes. The only clues they had to the identity of the pair upon exit were the name of the girl, Melody, and the fact that she wore the same Emblem on her arm that Erigor from Mission 255 had among his possessions that Agent [[Kamen]] had prior scouted.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #257: Your Best Magitek Knightmare===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo. &lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; A&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Fantasy/Action/Comedy/Romance/Drama&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Near Zozo, FF6 World (Pre- World of Ruin)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; Terra Branford&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Letty Carmichael]]&lt;br /&gt;
** [[Shaila]]&lt;br /&gt;
** [[Ciel Strife]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ellyana Strauss]]&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Asuka|Asuka Bayushi]]&lt;br /&gt;
** [[Zack]]&lt;br /&gt;
** [[Saelina Sunstriker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After being briefed of the situation, the group proceeded to a derelict building that was located in the center of some strange, magical-infused mist. Once inside the building, the group (after a few wrong steps) managed to get to the second floor where they encountered a group of Black Mages with various devices that they had stolen from around the world. There was a Magitek Armor, a weird headpiece, some mummified bodies, and a coffin. A fight broke out between the agents and the black mages as the black mages tried to open the coffin.&lt;br /&gt;
&lt;br /&gt;
:Shinshi and Zack intercepted the coffin and were able to knock it all the way to the basement floor of the building. Meanwhile, the agents continued to fight the black mages and eventually were able to defeat them. Down below in the basement, Shinshi and Zack had accidentally opened the coffin and a mummified body fell out which was quickly filling out into a non-mummified young man. The man then identified Shinshi as his &#039;mother&#039; and as the group continued to question him, they quickly found out that the Man seemed to have no memories. Shinshi then named the man Kintaro &#039;Tyrannosaurus&#039; Seta and the group then decided to take some pictures of the devices in the building and then meet back up with Terra Branford. After meeting with Terra, she asked for Kintaro to come back with her to meet the returners and then would get back to the agents if there was any other new information. Agents Shinshi and Shaila also agreed to stay and watch over Kintaro in the meantime as everyone else returned.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #258: The Runner&#039;s Lullaby===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there&#039;s other oddities surrounding the town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion Continent)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Kamen]]&lt;br /&gt;
** [[Izumi]]&lt;br /&gt;
** [[Ayame]]&lt;br /&gt;
**[[Miki Amagi]]&lt;br /&gt;
**[[Genevieve May Nadia Saillune]]&lt;br /&gt;
**[[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents went chasing after Melody and Ultear who were to meet with Erigor, but instead found their &#039;runner&#039; in the woodlands aiding orphans. The mysterious girl finally shed some light into the goals of their enemies.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After some investigation at the Library of Infinity, Agents learned that the Library&#039;s attackers - Melody, a girl controlling emotion, and another (later found to be named Ultear) who seemed capable of reversing some aspects of time - were set to go meet with Erigor from Mission 255. The recording they viewed in the Library of Infinity revealed that he was hunting a &#039;runner&#039; from their group, and that they were going to meet him in Clover Town at North Station. The Agents made way there with haste at hopes of an intervention.&lt;br /&gt;
&lt;br /&gt;
:Rather than stumbling into Melody, Ultear, or Erigor however, the group came across some commotion surrounding a place known as Mother Mae&#039;s Orphanage - an orphanage run by a single old woman, who claimed children were being kidnapped away into the night out from under her, despite even a posting of policemen each night. The Agents took interest with this affair, and offered to watch the foster home that night, asking to be shown around the home to familiarize themselves for the night&#039;s affair. What they quickly uncovered, however, was that the children were in relative fear of their foster caretaker, and that she used the orphans for work in assembling clothing with some excuses of legitimacy. Others discovered the likely escape route, and putting all together, it was clear that the children were voluntarily taking flight - though it was unclear from whom they were receiving their help from still. And so they waited for nightfall to see for themselves.&lt;br /&gt;
&lt;br /&gt;
:What came upon them in the night was the children leaving as expected, alongside an unexpected lullaby and harp playing from a mysterious transparent girl flittering through the trees. Her song put the guards to sleep and seemed to lift the fears from the children in question, who followed her off through the woods and into a camp of tree-houses and an open fire roasting a boar. There, the girl&#039;s transparency faded and she stood in full figure, greeting the new children into the camp. Her sincerity to them seemed legitimate, and so after some observation, the group opted to approach her openly.&lt;br /&gt;
&lt;br /&gt;
:While protective of them from the strangers, those who knew the Agents from the foster home quickly vouched for them as being friends, and so the children&#039;s caretaker introduced herself as Emilia, who was indeed the runner from Melody&#039;s group - giving them a name as the [[Kin of Grimoire]]. She introduced them to the group&#039;s overarching goal - to create the Perfect Wizard, though for what intent it was unclear. When they asked about who was to the Wizard, she revealed that she was one of the early attempts at such, but was &#039;broken&#039; from the process. Just after revealing that the group had some hands on Magnolia Island, however, Erigor himself found the campsite and attacked fiercely.&lt;br /&gt;
&lt;br /&gt;
:Throughout the fight, Erigor seem fixed on a strange rage, up until the moment he was finally put under and subdued. Given the state of panicked children, PARADIGM made a generous exception in allowing the orphans to be brought to Agent Genevieve&#039;s world, Saillune, while Erigor was detained with PARADIGM headquarters, and Emilia was left in the care of Soaring Heights, the client guild of the surrounding affairs. The next steps were obvious - with both Erigor and Emilia now at their fingertips, there is surely information to be found for their next steps.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operation #259: The Adventure you Never Imagined Until Today===&lt;br /&gt;
*&#039;&#039;&#039;Description:&#039;&#039;&#039; Agents are following yet another Kin of Grimoire, this time to a small mountain town.&lt;br /&gt;
*&#039;&#039;&#039;Rank:&#039;&#039;&#039; C&lt;br /&gt;
*&#039;&#039;&#039;Genre:&#039;&#039;&#039; Action/Comedy/Imagination&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Dallurn (Ethion)&lt;br /&gt;
*&#039;&#039;&#039;Client:&#039;&#039;&#039; [[Juraia Nexus]]&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; &amp;lt;font color=green&amp;gt;Closed&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participants&#039;&#039;&#039;:&lt;br /&gt;
** [[Shinshi Seta]]&lt;br /&gt;
** [[Miki Amagi]]&lt;br /&gt;
** [[Hayate Uzumaki]]&lt;br /&gt;
** [[Izumi Saotome]]&lt;br /&gt;
** [[Belle Hibiki]]&lt;br /&gt;
** [[Genevieve May Nadia Saillune]]&lt;br /&gt;
** [[Crono Arinborn]]&lt;br /&gt;
*&#039;&#039;&#039;Synopsis&#039;&#039;&#039;: Agents, given information by Erigor, follow a red haired Kin by the name of Rurose, rumored to be seeking ancient ruins dating back to the time of the Library of Infinity.&lt;br /&gt;
&amp;lt;toggledisplay&amp;gt;&lt;br /&gt;
:After a briefing with Juraia back at the [[Soaring Heights]] guild hall, Agents were tasked with tracking the red-haired Kin by the name Rurose, rumored to be heading towards a small snow-covered town near the eastern border mountains, hoping to interrogate him about Ultear and Melody, whom they had learned were heading northwards towards a ruined city known to be the resting place of  a demon sealed away. Initially, the Agents had expected one as wicked as the group&#039;s prior acts had suggested, and when they found him within the snow town&#039;s inn, made an attempt to separate him from the crowds. In a chain sequence of decisive events, Hayate played the role of a prankster who perked the man&#039;s interest to give chase out of the bar, with Shinshi helping to speed the process by tossing him on out. Once there, Belle helped to calm the stirring patrons of the bar who were left in confusion, while Izumi posed as the town&#039;s police and gave the prankster &#039;chase&#039; out into the city, who had since captured Rurose in a block of ice.&lt;br /&gt;
:Once thawed, the group proceeded to question the man of his motives and of his companions. Despite expectations, Rurose seemed an excitable and jovial sort, seemingly always interested in the story his surroundings were making. When questioned of the Kin, he revealed that they were creating a Super Mage with the intent of having them stop The Black Wizard Zeref, a figure long since turned myth who had ended the last age before him. Concerning the demon sealed in the north, Rurose claimed it to be named Deliora, once sealed away by the Ice Wizard Ul through a sacrificial spell known as Iced Shell, a magic said to be eternal. Despite this eternal claim, he also claimed the seal was melting - a clear sign of the Black Wizard&#039;s return, and that Ultear and Melody were heading to the demon not to unseal but to defeat its core.&lt;br /&gt;
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.&lt;br /&gt;
:Within that room of depicted destruction, the temple&#039;s final guardian challenged them without word. Through their own vigor and Rurose&#039;s weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent&#039;s without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they&#039;d handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin&#039;s affairs for better or worse.&lt;br /&gt;
&amp;lt;/toggledisplay&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21694</id>
		<title>Corin Nel Arinborn Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21694"/>
		<updated>2016-01-21T21:08:06Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Combat Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Corin Nel Arinborn Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=21&lt;br /&gt;
|japaneseva=Nakamura, Yuuichi&lt;br /&gt;
|relatives=Crono Arinborn (father), Genevieve May Nadia Saillune (mother)&lt;br /&gt;
|series=Slayers, Nexus&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Corin Nel Arinborn Saillune&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: March 10th&lt;br /&gt;
*Parents: Crono Arinborn, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: Saillune&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Esper Knight&lt;br /&gt;
**Hobbies: Sparring, Poetry&lt;br /&gt;
**Likes: Traveling, new magic&lt;br /&gt;
**Dislikes: Lack of tact&lt;br /&gt;
**Favorite Food: Cake&lt;br /&gt;
**Least Favorite Food: Anything Spicy&lt;br /&gt;
**Favorite Music: Classic&lt;br /&gt;
**Favorite Sport: Soccer&lt;br /&gt;
**Most Valuable Possessions: Aether&#039;s Edge, Royal Crest&lt;br /&gt;
**Level of Education: High-end college&lt;br /&gt;
**Seiyuu/Voice Actor: Nakamura, Yuuichi&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039; 9&amp;quot;&lt;br /&gt;
**Weight: 174 lbs&lt;br /&gt;
**Eyes: Pale Mako Blue&lt;br /&gt;
**Hair: Smooth and black&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A honed young man with a small frame looking in his early twenties, with smooth texture but slightly disheveled black hair.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Often indecisive in his temperament, Corin&#039;s personality is adventurous, but having been raised within royal court, often clashes in annoyance with voices who can&#039;t fit or measure to certain moods.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Born and raised in Saillune City, Corin was brought up in a royal life under the caring hands of his parents. Despite acquainting himself with the courts and politics of the kingdom, Corin&#039;s true guilty pleasure came from the tales of his parent&#039;s adventures. Because of this, he trained heavily when he came of age, grasping not only the magics gifted by his birth, but integrating that into his martial training. With a capable set of talents at his command, he spent much of his recent time as a traveling helper across the Kingdom, never shying from dangerous affairs despite his royal station.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 5 (+6 Graceful)(+1 from Swordsman&#039;s Guild to +7)&lt;br /&gt;
*Stealth: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 1&lt;br /&gt;
*Streetwise: 2&lt;br /&gt;
*Intimidation: 3&lt;br /&gt;
*Leadership: 3&lt;br /&gt;
*Expression: 3&lt;br /&gt;
*Etiquette: 3&lt;br /&gt;
*Performance: 4 (Piano)&lt;br /&gt;
*Performance: 3 (Ballroom Dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 2&lt;br /&gt;
*Medicine: 1&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 4&lt;br /&gt;
*Politics: 3&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (Horseback riding): 5&lt;br /&gt;
*Survival: 3&lt;br /&gt;
*Empathy: 2&lt;br /&gt;
*Animal Ken: 3&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Corin is intimately versed in the Saillune family&#039;s traditional style of nonviolent violent combat, giving him a finesse in unarmed combat and allows him to improvise wrestling moves on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenhale Reactive Style&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Passed on from his father, Corin&#039;s teachings for all his weapon based melee-combat revolve around pivot points in body and weapon, knowing that a solid parry can be shifted into an active thrust, or an over-extension can be woven into a balanced roll. This general style requires a particular deftness, and become unwieldy under effects like magical slows or similar, forcing Corin to fall back to more mundane motions. His weapon(s) of choice for this style is a longsword and dagger, particularly a sword-breaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; Corin is a passable archer, and uses this to his benefit with Elmekia Shot (see spells).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bash&#039;&#039;&#039;: Melee attack with a sword that does a good deal of damage.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Steed:&#039;&#039;&#039; A spell which summons up a magical horse complete with saddle and basic armor. In the absence of its shaper, the creature acts as a normal horse, though cannot be spooked or mislead when ridden by the creator itself. This bond of control only allow Corin to summon one at a time, and it must be &#039;refreshed&#039; every eight hours to sustain, though the creature itself will not tire. Can comfortably fit two + saddle pouches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Eagle:&#039;&#039;&#039; A spell which summons up a magical eagle. Unlike its steed counter part, its senses and feedback become directly tied to Corin&#039;s guidance, allowing him to see through it and direct it (and he suffers damage done to it, up to its limits). Its intended use is as a scout, though it can be directed to attack in combat (see: as a full action or alongside other minor actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Purge(Self):&#039;&#039;&#039; A spell which wills out one&#039;s presence in a small bubble of disruptive astral force, dispelling susceptible magical effects on the caster&#039;s immediate person. This could be anything from a debilitating magical effect (Bio), mind influencing magics (though if a mind control or similar prevents him from casting this, it is of no benefit), or something magical directly touching him (entangling magical vines). Because of its nature, this is rarely of benefit to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elmekia Shot:&#039;&#039;&#039; A spell that manifests a magical bow that charges magic arrows when drawn. The arrows are made of compressed astral energy, and can be fired quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Ribbon:&#039;&#039;&#039; A spell that manifests a white mana infused whip-like ribbon (~15ft) that can be willed to sear enemies with holy power on touch (though doesn&#039;t have to). When being held as a weapon, its path and strike can be directed through the caster&#039;s will, allowing efforts to entangles foes that might be impossible with a mundane whip, but can no longer be willed if the caster physically lets go of the weapon.&lt;br /&gt;
&lt;br /&gt;
=Aether Forms=&lt;br /&gt;
Aether forms are Corin&#039;s study of magic in which he leverages his Esperian nature to suffuse properties of different elements into his astral body, taking on some of their characteristics and benefits. Technically this could be taught to any sufficiently practiced magi, but his bloodline makes it particularly natural. Some of these forms will also empower his bound sword, Aether&#039;s Edge (See unique items), with similar traits or abilities. Shifting out of and between forms is a simple process, but he can only shift into a new form once a round.&lt;br /&gt;
&lt;br /&gt;
As an added effect, the intensity and benefit of Corin&#039;s forms can be heightened through suffusing his mana pool (See: Esper of Aeternity).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Arc:&#039;&#039;&#039; Corin&#039;s body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin gains an excess of speed while maintaining this form, able to move and attack and process at a blurring pace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Monovolt:&#039;&#039; Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scales of Earth:&#039;&#039;&#039; Corin&#039;s body gains fractured cracks along his skin, darkening slightly, and his hair always seems to ruffle dirt like dandruff.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body hardens considerably, gaining a natural physical defense and a measure of physical strength (in this form, Corin might lift a horse, but not a car).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Dil Quake:&#039;&#039; Upon striking the ground beneath him with hand, foot, or blade, the ground cracks and quakes, causing those unsuspecting to stumble and loose their footing easily while spewing up rubble at them. The range is short, though Corin controls its center, allowing him to catch an enemy without necessarily hindering an ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath of Wind:&#039;&#039;&#039; Corin&#039;s body is wrapped with a very subtle wash of wind, and his hair billows gently, though visibly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body becomes exceptionally light, creating some interesting side effects. This lets him be thrown (either literally by an ally or to retreat from parrying a foe&#039;s heavy swing), and allows him to jump high. Its main benefit, however, is that his footfalls become almost entirely inaudible, allowing him to sneak or serve as a passable scout when necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Diem Sweep:&#039;&#039; With a punching fist of slash of his sword, Corin can create a blast of wind to knock a target away, or, cause a small torrent of wind to pull something closer to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light of Saillune:&#039;&#039;&#039; Corin&#039;s body is washed with a calm white light exuding from nowhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; The light functions as a minor passive Turn Undead effect, forcing such creatures back, deterring their motions, or in case of particularly weak creatures, may outright destroy them. The effect&#039;s potency relies entirely on the strength of the undead in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Heavenly Wave:&#039;&#039; Corin can charge Aether&#039;s Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn&#039;t - allies washed in the attack&#039;s flame just feel warm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch of Silver:&#039;&#039;&#039; Corin&#039;s body embraces his astral side, causing his hair to shift from black to silver.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Presently none, though Corin believes there is future potential for the form.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Mercy&#039;s Edge:&#039;&#039; Aether&#039;s Edge shifts from its physical crystalline form to a blade of raw mana, allowing him to attack an opponent&#039;s astral side. This allows him to attack a foe&#039;s spirit when he desires, allowing non-lethal damage.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; His bloodline contains the knowledge and power of ancient Espers. This grants him magical insights and affinity, especially in the category of White magics, due to his upbringing in the holy capital of Saillune and his father&#039;s natural inclinations. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper&#039;s Touch:&#039;&#039;&#039; Utilizing his natural inclination as an Esper, Corin has a chance (see: GM discretion) whenever he is infused or absorbs magic into his presence, to &#039;learn&#039; that element to utilize into his own Aether forms. This may also trigger upon Aether&#039;s Edge when attacking spells (see Unique Items). This is never a spell copy, but instead generates a form unique to the infusion&#039;s &#039;element&#039;. This process is inconsistent at best, but at times leads to fascinating results. In cases of particularly unique infusions, his new form may only last its duration, with the knowledge lost afterwards. Similarly, experiencing elements in new ways may extend his presently known forms, or manifest them in an entirely new flavor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Corin is capable of seeing astral beings and constructs. He can also analyze spell flows in detail and sense astral presences around him. This ability has some limitations: When focusing on the astral, Corin becomes effectively blind to the physical realm, and this sight requires his full and undivided attention, meaning that he cannot study things astrally while multitasking. It is also taxing on his stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (2):&#039;&#039;&#039; You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast Affinity - Horses (1):&#039;&#039;&#039; Corin has a knowledgable relationship with horses, having created a spell that mimics one. Horses are unusually drawn to you, and though you can&#039;t speak with them, you can communicate with them on a limited level using tone of voice and body language.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&lt;br /&gt;
==Aether&#039;s Edge==&lt;br /&gt;
A weapon crafted with painstaking effort, this crystalline-looking blade is clearly magic even at a glance. Created by siphoning a piece of Corin&#039;s magic essence permanently into a physical form, the blade is incredibly durable and well attuned to his arts, granting the following capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Sundering:&#039;&#039;&#039; Aether&#039;s Edge is capable of cutting mana, allowing Corin to defend himself by slicing or deflecting incoming spells. Said spells generally must have physical component to break down, as intangible spells tend to shape and adapt around such methods, and the sword (and wielder) can both be overwhelmed by spells too large to slice. Just as with cutting incoming spells, this also makes the sword potent against enemy enchantments that have a physical component, such as a barrier or armor enchantment, but generally does not interact with status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; A summary of what&#039;s described throughout Corin&#039;s other abilities, Aether&#039;s Edge is a direct extension of Corin&#039;s astral side. This allows it to adapt alongside his Aether Forms to varied effects (see the forms for details), and grants him the possibility of learning new forms through interactions on the blade just as though he were infused of the same via Esper&#039;s Touch (ex: cleaving a Shadow Bolt might grant him a shadow form). As with Esper&#039;s Touch, any infusion and its reproducibility is at GM&#039;s discretion. Because of this interaction, mana transference and spells can also be cast on the blade as though they were cast upon Corin himself - buffs and debuffs alike, no matter the sword&#039;s distance from him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Stone: Swordsman Guild&#039;&#039;&#039;: Athletics +1&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Sword Breaker:&#039;&#039;&#039; A dagger with a large guard and hooked on one side, made for catching enemy weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Corin&#039;s partially astral nature, he is particularly susceptible to astral-element attacks, more so than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; Corin&#039;s sword, Aether&#039;s Edge, is a direct tap into his astral side. If the blade were ever separated from him, foes could use it to tamper with him by placing curses on him or similar. Corin is incapable of purging such things from himself without purging them at their source (the sword) despite the bond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion: Mana Touch&#039;&#039;&#039; (1) Because of Corin&#039;s study of aether forms and mana suffusion, he has a developed curiosity for experiencing new mana when possible, which can have its complications. He may be called upon for a roll (Diff 6) to avoid this.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celestial_steed.jpg|Corin&#039;s Celestial Mount Summon&lt;br /&gt;
File:Celestial_eagle.png|Corin&#039;s Celestial Eagle Summon&lt;br /&gt;
File:Swordbreaker.jpg|Corin&#039;s specialized dagger of choice, a sword breaker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21693</id>
		<title>Corin Nel Arinborn Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21693"/>
		<updated>2016-01-21T21:07:26Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Aether&amp;#039;s Edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Corin Nel Arinborn Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=21&lt;br /&gt;
|japaneseva=Nakamura, Yuuichi&lt;br /&gt;
|relatives=Crono Arinborn (father), Genevieve May Nadia Saillune (mother)&lt;br /&gt;
|series=Slayers, Nexus&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Corin Nel Arinborn Saillune&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: March 10th&lt;br /&gt;
*Parents: Crono Arinborn, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: Saillune&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Esper Knight&lt;br /&gt;
**Hobbies: Sparring, Poetry&lt;br /&gt;
**Likes: Traveling, new magic&lt;br /&gt;
**Dislikes: Lack of tact&lt;br /&gt;
**Favorite Food: Cake&lt;br /&gt;
**Least Favorite Food: Anything Spicy&lt;br /&gt;
**Favorite Music: Classic&lt;br /&gt;
**Favorite Sport: Soccer&lt;br /&gt;
**Most Valuable Possessions: Aether&#039;s Edge, Royal Crest&lt;br /&gt;
**Level of Education: High-end college&lt;br /&gt;
**Seiyuu/Voice Actor: Nakamura, Yuuichi&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039; 9&amp;quot;&lt;br /&gt;
**Weight: 174 lbs&lt;br /&gt;
**Eyes: Pale Mako Blue&lt;br /&gt;
**Hair: Smooth and black&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A honed young man with a small frame looking in his early twenties, with smooth texture but slightly disheveled black hair.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Often indecisive in his temperament, Corin&#039;s personality is adventurous, but having been raised within royal court, often clashes in annoyance with voices who can&#039;t fit or measure to certain moods.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Born and raised in Saillune City, Corin was brought up in a royal life under the caring hands of his parents. Despite acquainting himself with the courts and politics of the kingdom, Corin&#039;s true guilty pleasure came from the tales of his parent&#039;s adventures. Because of this, he trained heavily when he came of age, grasping not only the magics gifted by his birth, but integrating that into his martial training. With a capable set of talents at his command, he spent much of his recent time as a traveling helper across the Kingdom, never shying from dangerous affairs despite his royal station.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 5 (+6 Graceful)(+1 from Swordsman&#039;s Guild to +7)&lt;br /&gt;
*Stealth: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 1&lt;br /&gt;
*Streetwise: 2&lt;br /&gt;
*Intimidation: 3&lt;br /&gt;
*Leadership: 3&lt;br /&gt;
*Expression: 3&lt;br /&gt;
*Etiquette: 3&lt;br /&gt;
*Performance: 4 (Piano)&lt;br /&gt;
*Performance: 3 (Ballroom Dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 2&lt;br /&gt;
*Medicine: 1&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 4&lt;br /&gt;
*Politics: 3&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (Horseback riding): 5&lt;br /&gt;
*Survival: 3&lt;br /&gt;
*Empathy: 2&lt;br /&gt;
*Animal Ken: 3&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Corin is intimately versed in the Saillune family&#039;s traditional style of nonviolent violent combat, giving him a finesse in unarmed combat and allows him to improvise wrestling moves on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenhale Reactive Style&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Passed on from his father, Corin&#039;s teachings for all his weapon based melee-combat revolve around pivot points in body and weapon, knowing that a solid parry can be shifted into an active thrust, or an over-extension can be woven into a balanced roll. This general style requires a particular deftness, and become unwieldy under effects like magical slows or similar, forcing Corin to fall back to more mundane motions. His weapon(s) of choice for this style is a longsword and dagger, particularly a sword-breaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; Corin is a passable archer, and uses this to his benefit with Elmekia Shot (see spells).&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Steed:&#039;&#039;&#039; A spell which summons up a magical horse complete with saddle and basic armor. In the absence of its shaper, the creature acts as a normal horse, though cannot be spooked or mislead when ridden by the creator itself. This bond of control only allow Corin to summon one at a time, and it must be &#039;refreshed&#039; every eight hours to sustain, though the creature itself will not tire. Can comfortably fit two + saddle pouches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Eagle:&#039;&#039;&#039; A spell which summons up a magical eagle. Unlike its steed counter part, its senses and feedback become directly tied to Corin&#039;s guidance, allowing him to see through it and direct it (and he suffers damage done to it, up to its limits). Its intended use is as a scout, though it can be directed to attack in combat (see: as a full action or alongside other minor actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Purge(Self):&#039;&#039;&#039; A spell which wills out one&#039;s presence in a small bubble of disruptive astral force, dispelling susceptible magical effects on the caster&#039;s immediate person. This could be anything from a debilitating magical effect (Bio), mind influencing magics (though if a mind control or similar prevents him from casting this, it is of no benefit), or something magical directly touching him (entangling magical vines). Because of its nature, this is rarely of benefit to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elmekia Shot:&#039;&#039;&#039; A spell that manifests a magical bow that charges magic arrows when drawn. The arrows are made of compressed astral energy, and can be fired quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Ribbon:&#039;&#039;&#039; A spell that manifests a white mana infused whip-like ribbon (~15ft) that can be willed to sear enemies with holy power on touch (though doesn&#039;t have to). When being held as a weapon, its path and strike can be directed through the caster&#039;s will, allowing efforts to entangles foes that might be impossible with a mundane whip, but can no longer be willed if the caster physically lets go of the weapon.&lt;br /&gt;
&lt;br /&gt;
=Aether Forms=&lt;br /&gt;
Aether forms are Corin&#039;s study of magic in which he leverages his Esperian nature to suffuse properties of different elements into his astral body, taking on some of their characteristics and benefits. Technically this could be taught to any sufficiently practiced magi, but his bloodline makes it particularly natural. Some of these forms will also empower his bound sword, Aether&#039;s Edge (See unique items), with similar traits or abilities. Shifting out of and between forms is a simple process, but he can only shift into a new form once a round.&lt;br /&gt;
&lt;br /&gt;
As an added effect, the intensity and benefit of Corin&#039;s forms can be heightened through suffusing his mana pool (See: Esper of Aeternity).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Arc:&#039;&#039;&#039; Corin&#039;s body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin gains an excess of speed while maintaining this form, able to move and attack and process at a blurring pace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Monovolt:&#039;&#039; Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scales of Earth:&#039;&#039;&#039; Corin&#039;s body gains fractured cracks along his skin, darkening slightly, and his hair always seems to ruffle dirt like dandruff.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body hardens considerably, gaining a natural physical defense and a measure of physical strength (in this form, Corin might lift a horse, but not a car).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Dil Quake:&#039;&#039; Upon striking the ground beneath him with hand, foot, or blade, the ground cracks and quakes, causing those unsuspecting to stumble and loose their footing easily while spewing up rubble at them. The range is short, though Corin controls its center, allowing him to catch an enemy without necessarily hindering an ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath of Wind:&#039;&#039;&#039; Corin&#039;s body is wrapped with a very subtle wash of wind, and his hair billows gently, though visibly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body becomes exceptionally light, creating some interesting side effects. This lets him be thrown (either literally by an ally or to retreat from parrying a foe&#039;s heavy swing), and allows him to jump high. Its main benefit, however, is that his footfalls become almost entirely inaudible, allowing him to sneak or serve as a passable scout when necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Diem Sweep:&#039;&#039; With a punching fist of slash of his sword, Corin can create a blast of wind to knock a target away, or, cause a small torrent of wind to pull something closer to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light of Saillune:&#039;&#039;&#039; Corin&#039;s body is washed with a calm white light exuding from nowhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; The light functions as a minor passive Turn Undead effect, forcing such creatures back, deterring their motions, or in case of particularly weak creatures, may outright destroy them. The effect&#039;s potency relies entirely on the strength of the undead in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Heavenly Wave:&#039;&#039; Corin can charge Aether&#039;s Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn&#039;t - allies washed in the attack&#039;s flame just feel warm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch of Silver:&#039;&#039;&#039; Corin&#039;s body embraces his astral side, causing his hair to shift from black to silver.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Presently none, though Corin believes there is future potential for the form.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Mercy&#039;s Edge:&#039;&#039; Aether&#039;s Edge shifts from its physical crystalline form to a blade of raw mana, allowing him to attack an opponent&#039;s astral side. This allows him to attack a foe&#039;s spirit when he desires, allowing non-lethal damage.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; His bloodline contains the knowledge and power of ancient Espers. This grants him magical insights and affinity, especially in the category of White magics, due to his upbringing in the holy capital of Saillune and his father&#039;s natural inclinations. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esper&#039;s Touch:&#039;&#039;&#039; Utilizing his natural inclination as an Esper, Corin has a chance (see: GM discretion) whenever he is infused or absorbs magic into his presence, to &#039;learn&#039; that element to utilize into his own Aether forms. This may also trigger upon Aether&#039;s Edge when attacking spells (see Unique Items). This is never a spell copy, but instead generates a form unique to the infusion&#039;s &#039;element&#039;. This process is inconsistent at best, but at times leads to fascinating results. In cases of particularly unique infusions, his new form may only last its duration, with the knowledge lost afterwards. Similarly, experiencing elements in new ways may extend his presently known forms, or manifest them in an entirely new flavor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Corin is capable of seeing astral beings and constructs. He can also analyze spell flows in detail and sense astral presences around him. This ability has some limitations: When focusing on the astral, Corin becomes effectively blind to the physical realm, and this sight requires his full and undivided attention, meaning that he cannot study things astrally while multitasking. It is also taxing on his stamina to use at great length.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graceful (2):&#039;&#039;&#039; You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast Affinity - Horses (1):&#039;&#039;&#039; Corin has a knowledgable relationship with horses, having created a spell that mimics one. Horses are unusually drawn to you, and though you can&#039;t speak with them, you can communicate with them on a limited level using tone of voice and body language.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&lt;br /&gt;
==Aether&#039;s Edge==&lt;br /&gt;
A weapon crafted with painstaking effort, this crystalline-looking blade is clearly magic even at a glance. Created by siphoning a piece of Corin&#039;s magic essence permanently into a physical form, the blade is incredibly durable and well attuned to his arts, granting the following capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Sundering:&#039;&#039;&#039; Aether&#039;s Edge is capable of cutting mana, allowing Corin to defend himself by slicing or deflecting incoming spells. Said spells generally must have physical component to break down, as intangible spells tend to shape and adapt around such methods, and the sword (and wielder) can both be overwhelmed by spells too large to slice. Just as with cutting incoming spells, this also makes the sword potent against enemy enchantments that have a physical component, such as a barrier or armor enchantment, but generally does not interact with status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; A summary of what&#039;s described throughout Corin&#039;s other abilities, Aether&#039;s Edge is a direct extension of Corin&#039;s astral side. This allows it to adapt alongside his Aether Forms to varied effects (see the forms for details), and grants him the possibility of learning new forms through interactions on the blade just as though he were infused of the same via Esper&#039;s Touch (ex: cleaving a Shadow Bolt might grant him a shadow form). As with Esper&#039;s Touch, any infusion and its reproducibility is at GM&#039;s discretion. Because of this interaction, mana transference and spells can also be cast on the blade as though they were cast upon Corin himself - buffs and debuffs alike, no matter the sword&#039;s distance from him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Stone: Swordsman Guild&#039;&#039;&#039;: Athletics +1&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Sword Breaker:&#039;&#039;&#039; A dagger with a large guard and hooked on one side, made for catching enemy weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Corin&#039;s partially astral nature, he is particularly susceptible to astral-element attacks, more so than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; Corin&#039;s sword, Aether&#039;s Edge, is a direct tap into his astral side. If the blade were ever separated from him, foes could use it to tamper with him by placing curses on him or similar. Corin is incapable of purging such things from himself without purging them at their source (the sword) despite the bond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsion: Mana Touch&#039;&#039;&#039; (1) Because of Corin&#039;s study of aether forms and mana suffusion, he has a developed curiosity for experiencing new mana when possible, which can have its complications. He may be called upon for a roll (Diff 6) to avoid this.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celestial_steed.jpg|Corin&#039;s Celestial Mount Summon&lt;br /&gt;
File:Celestial_eagle.png|Corin&#039;s Celestial Eagle Summon&lt;br /&gt;
File:Swordbreaker.jpg|Corin&#039;s specialized dagger of choice, a sword breaker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21692</id>
		<title>Corin Nel Arinborn Saillune</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Corin_Nel_Arinborn_Saillune&amp;diff=21692"/>
		<updated>2016-01-21T21:07:00Z</updated>

		<summary type="html">&lt;p&gt;Crono: /* Aether&amp;#039;s Edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name=Corin Nel Arinborn Saillune&lt;br /&gt;
|image=&lt;br /&gt;
|aka=&lt;br /&gt;
|age=21&lt;br /&gt;
|japaneseva=Nakamura, Yuuichi&lt;br /&gt;
|relatives=Crono Arinborn (father), Genevieve May Nadia Saillune (mother)&lt;br /&gt;
|series=Slayers, Nexus&lt;br /&gt;
|player=Crono&lt;br /&gt;
}}&lt;br /&gt;
*Name: Corin Nel Arinborn Saillune&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Male&lt;br /&gt;
*Birthday: March 10th&lt;br /&gt;
*Parents: Crono Arinborn, Genevieve May Nadia Saillune&lt;br /&gt;
**Place of Birth: Saillune&lt;br /&gt;
**Nationality: Saillune&lt;br /&gt;
**Specialty: Esper Knight&lt;br /&gt;
**Hobbies: Sparring, Poetry&lt;br /&gt;
**Likes: Traveling, new magic&lt;br /&gt;
**Dislikes: Lack of tact&lt;br /&gt;
**Favorite Food: Cake&lt;br /&gt;
**Least Favorite Food: Anything Spicy&lt;br /&gt;
**Favorite Music: Classic&lt;br /&gt;
**Favorite Sport: Soccer&lt;br /&gt;
**Most Valuable Possessions: Aether&#039;s Edge, Royal Crest&lt;br /&gt;
**Level of Education: High-end college&lt;br /&gt;
**Seiyuu/Voice Actor: Nakamura, Yuuichi&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039; 9&amp;quot;&lt;br /&gt;
**Weight: 174 lbs&lt;br /&gt;
**Eyes: Pale Mako Blue&lt;br /&gt;
**Hair: Smooth and black&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A honed young man with a small frame looking in his early twenties, with smooth texture but slightly disheveled black hair.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Often indecisive in his temperament, Corin&#039;s personality is adventurous, but having been raised within royal court, often clashes in annoyance with voices who can&#039;t fit or measure to certain moods.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Born and raised in Saillune City, Corin was brought up in a royal life under the caring hands of his parents. Despite acquainting himself with the courts and politics of the kingdom, Corin&#039;s true guilty pleasure came from the tales of his parent&#039;s adventures. Because of this, he trained heavily when he came of age, grasping not only the magics gifted by his birth, but integrating that into his martial training. With a capable set of talents at his command, he spent much of his recent time as a traveling helper across the Kingdom, never shying from dangerous affairs despite his royal station.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: 4&lt;br /&gt;
*Athletics: 5 (+6 Graceful)(+1 from Swordsman&#039;s Guild to +7)&lt;br /&gt;
*Stealth: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 1&lt;br /&gt;
*Streetwise: 2&lt;br /&gt;
*Intimidation: 3&lt;br /&gt;
*Leadership: 3&lt;br /&gt;
*Expression: 3&lt;br /&gt;
*Etiquette: 3&lt;br /&gt;
*Performance: 4 (Piano)&lt;br /&gt;
*Performance: 3 (Ballroom Dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 2&lt;br /&gt;
*Medicine: 1&lt;br /&gt;
*Law: 2&lt;br /&gt;
*Occult: 4&lt;br /&gt;
*Politics: 3&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving (Horseback riding): 5&lt;br /&gt;
*Survival: 3&lt;br /&gt;
*Empathy: 2&lt;br /&gt;
*Animal Ken: 3&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&#039;&#039;&#039;Pacifist Wrestling:&#039;&#039;&#039; Corin is intimately versed in the Saillune family&#039;s traditional style of nonviolent violent combat, giving him a finesse in unarmed combat and allows him to improvise wrestling moves on the fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenhale Reactive Style&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Passed on from his father, Corin&#039;s teachings for all his weapon based melee-combat revolve around pivot points in body and weapon, knowing that a solid parry can be shifted into an active thrust, or an over-extension can be woven into a balanced roll. This general style requires a particular deftness, and become unwieldy under effects like magical slows or similar, forcing Corin to fall back to more mundane motions. His weapon(s) of choice for this style is a longsword and dagger, particularly a sword-breaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery:&#039;&#039;&#039; Corin is a passable archer, and uses this to his benefit with Elmekia Shot (see spells).&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Steed:&#039;&#039;&#039; A spell which summons up a magical horse complete with saddle and basic armor. In the absence of its shaper, the creature acts as a normal horse, though cannot be spooked or mislead when ridden by the creator itself. This bond of control only allow Corin to summon one at a time, and it must be &#039;refreshed&#039; every eight hours to sustain, though the creature itself will not tire. Can comfortably fit two + saddle pouches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Extension - Eagle:&#039;&#039;&#039; A spell which summons up a magical eagle. Unlike its steed counter part, its senses and feedback become directly tied to Corin&#039;s guidance, allowing him to see through it and direct it (and he suffers damage done to it, up to its limits). Its intended use is as a scout, though it can be directed to attack in combat (see: as a full action or alongside other minor actions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Purge(Self):&#039;&#039;&#039; A spell which wills out one&#039;s presence in a small bubble of disruptive astral force, dispelling susceptible magical effects on the caster&#039;s immediate person. This could be anything from a debilitating magical effect (Bio), mind influencing magics (though if a mind control or similar prevents him from casting this, it is of no benefit), or something magical directly touching him (entangling magical vines). Because of its nature, this is rarely of benefit to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elmekia Shot:&#039;&#039;&#039; A spell that manifests a magical bow that charges magic arrows when drawn. The arrows are made of compressed astral energy, and can be fired quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Ribbon:&#039;&#039;&#039; A spell that manifests a white mana infused whip-like ribbon (~15ft) that can be willed to sear enemies with holy power on touch (though doesn&#039;t have to). When being held as a weapon, its path and strike can be directed through the caster&#039;s will, allowing efforts to entangles foes that might be impossible with a mundane whip, but can no longer be willed if the caster physically lets go of the weapon.&lt;br /&gt;
&lt;br /&gt;
=Aether Forms=&lt;br /&gt;
Aether forms are Corin&#039;s study of magic in which he leverages his Esperian nature to suffuse properties of different elements into his astral body, taking on some of their characteristics and benefits. Technically this could be taught to any sufficiently practiced magi, but his bloodline makes it particularly natural. Some of these forms will also empower his bound sword, Aether&#039;s Edge (See unique items), with similar traits or abilities. Shifting out of and between forms is a simple process, but he can only shift into a new form once a round.&lt;br /&gt;
&lt;br /&gt;
As an added effect, the intensity and benefit of Corin&#039;s forms can be heightened through suffusing his mana pool (See: Esper of Aeternity).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Arc:&#039;&#039;&#039; Corin&#039;s body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin gains an excess of speed while maintaining this form, able to move and attack and process at a blurring pace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Monovolt:&#039;&#039; Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scales of Earth:&#039;&#039;&#039; Corin&#039;s body gains fractured cracks along his skin, darkening slightly, and his hair always seems to ruffle dirt like dandruff.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body hardens considerably, gaining a natural physical defense and a measure of physical strength (in this form, Corin might lift a horse, but not a car).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Dil Quake:&#039;&#039; Upon striking the ground beneath him with hand, foot, or blade, the ground cracks and quakes, causing those unsuspecting to stumble and loose their footing easily while spewing up rubble at them. The range is short, though Corin controls its center, allowing him to catch an enemy without necessarily hindering an ally.&lt;br /&gt;
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&#039;&#039;&#039;Breath of Wind:&#039;&#039;&#039; Corin&#039;s body is wrapped with a very subtle wash of wind, and his hair billows gently, though visibly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Corin&#039;s body becomes exceptionally light, creating some interesting side effects. This lets him be thrown (either literally by an ally or to retreat from parrying a foe&#039;s heavy swing), and allows him to jump high. Its main benefit, however, is that his footfalls become almost entirely inaudible, allowing him to sneak or serve as a passable scout when necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Diem Sweep:&#039;&#039; With a punching fist of slash of his sword, Corin can create a blast of wind to knock a target away, or, cause a small torrent of wind to pull something closer to him.&lt;br /&gt;
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&#039;&#039;&#039;Light of Saillune:&#039;&#039;&#039; Corin&#039;s body is washed with a calm white light exuding from nowhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; The light functions as a minor passive Turn Undead effect, forcing such creatures back, deterring their motions, or in case of particularly weak creatures, may outright destroy them. The effect&#039;s potency relies entirely on the strength of the undead in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Heavenly Wave:&#039;&#039; Corin can charge Aether&#039;s Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn&#039;t - allies washed in the attack&#039;s flame just feel warm.&lt;br /&gt;
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&#039;&#039;&#039;Touch of Silver:&#039;&#039;&#039; Corin&#039;s body embraces his astral side, causing his hair to shift from black to silver.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body effect:&#039;&#039; Presently none, though Corin believes there is future potential for the form.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gained Attack - Mercy&#039;s Edge:&#039;&#039; Aether&#039;s Edge shifts from its physical crystalline form to a blade of raw mana, allowing him to attack an opponent&#039;s astral side. This allows him to attack a foe&#039;s spirit when he desires, allowing non-lethal damage.&lt;br /&gt;
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= Powers &amp;amp; Merits =&lt;br /&gt;
&#039;&#039;&#039;Esperian Heritage:&#039;&#039;&#039; His bloodline contains the knowledge and power of ancient Espers. This grants him magical insights and affinity, especially in the category of White magics, due to his upbringing in the holy capital of Saillune and his father&#039;s natural inclinations. Is particularly sensitive and susceptible to Astral attacks as a result.&lt;br /&gt;
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&#039;&#039;&#039;Esper&#039;s Touch:&#039;&#039;&#039; Utilizing his natural inclination as an Esper, Corin has a chance (see: GM discretion) whenever he is infused or absorbs magic into his presence, to &#039;learn&#039; that element to utilize into his own Aether forms. This may also trigger upon Aether&#039;s Edge when attacking spells (see Unique Items). This is never a spell copy, but instead generates a form unique to the infusion&#039;s &#039;element&#039;. This process is inconsistent at best, but at times leads to fascinating results. In cases of particularly unique infusions, his new form may only last its duration, with the knowledge lost afterwards. Similarly, experiencing elements in new ways may extend his presently known forms, or manifest them in an entirely new flavor.&lt;br /&gt;
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&#039;&#039;&#039;Astral Sight/Sense:&#039;&#039;&#039; Corin is capable of seeing astral beings and constructs. He can also analyze spell flows in detail and sense astral presences around him. This ability has some limitations: When focusing on the astral, Corin becomes effectively blind to the physical realm, and this sight requires his full and undivided attention, meaning that he cannot study things astrally while multitasking. It is also taxing on his stamina to use at great length.&lt;br /&gt;
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&#039;&#039;&#039;Graceful (2):&#039;&#039;&#039; You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.&lt;br /&gt;
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&#039;&#039;&#039;Beast Affinity - Horses (1):&#039;&#039;&#039; Corin has a knowledgable relationship with horses, having created a spell that mimics one. Horses are unusually drawn to you, and though you can&#039;t speak with them, you can communicate with them on a limited level using tone of voice and body language.&lt;br /&gt;
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= Unique Items =&lt;br /&gt;
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==Aether&#039;s Edge==&lt;br /&gt;
A weapon crafted with painstaking effort, this crystalline-looking blade is clearly magic even at a glance. Created by siphoning a piece of Corin&#039;s magic essence permanently into a physical form, the blade is incredibly durable and well attuned to his arts, granting the following capabilities.&lt;br /&gt;
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&#039;&#039;&#039;Spell Sundering:&#039;&#039;&#039; Aether&#039;s Edge is capable of cutting mana, allowing Corin to defend himself by slicing or deflecting incoming spells. Said spells generally must have physical component to break down, as intangible spells tend to shape and adapt around such methods, and the sword (and wielder) can both be overwhelmed by spells too large to slice. Just as with cutting incoming spells, this also makes the sword potent against enemy enchantments that have a physical component, such as a barrier or armor enchantment, but generally does not interact with status effects.&lt;br /&gt;
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&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; A summary of what&#039;s described throughout Corin&#039;s other abilities, Aether&#039;s Edge is a direct extension of Corin&#039;s astral side. This allows it to adapt alongside his Aether Forms to varied effects (see the forms for details), and grants him the possibility of learning new forms through interactions on the blade just as though he were infused of the same via Esper&#039;s Touch (ex: cleaving a Shadow Bolt might grant him a shadow form). As with Esper&#039;s Touch, any infusion and its reproducibility is at GM&#039;s discretion. Because of this interaction, mana transference and spells can also be cast on the blade as though they were cast upon Corin himself - buffs and debuffs alike, no matter the sword&#039;s distance from him.&lt;br /&gt;
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&#039;&#039;&#039;Soul Stone: Swordsman Guild&#039;&#039;&#039;: Athletics +1&lt;br /&gt;
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= Items Of Note =&lt;br /&gt;
&#039;&#039;&#039;Sword Breaker:&#039;&#039;&#039; A dagger with a large guard and hooked on one side, made for catching enemy weapons.&lt;br /&gt;
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&#039;&#039;&#039;Saillune Royal Crest:&#039;&#039;&#039; Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.&lt;br /&gt;
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= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;&#039;Astral Element:&#039;&#039;&#039; Due to Corin&#039;s partially astral nature, he is particularly susceptible to astral-element attacks, more so than an ordinary human.&lt;br /&gt;
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&#039;&#039;&#039;Esperian Extension:&#039;&#039;&#039; Corin&#039;s sword, Aether&#039;s Edge, is a direct tap into his astral side. If the blade were ever separated from him, foes could use it to tamper with him by placing curses on him or similar. Corin is incapable of purging such things from himself without purging them at their source (the sword) despite the bond.&lt;br /&gt;
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&#039;&#039;&#039;Otherworldly Taint: Mako Eyes&#039;&#039;&#039; (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you&#039;re not &amp;quot;normal&amp;quot; may make an Alertness roll, difficulty 7, to determine what you are.&lt;br /&gt;
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&#039;&#039;&#039;Compulsion: Mana Touch&#039;&#039;&#039; (1) Because of Corin&#039;s study of aether forms and mana suffusion, he has a developed curiosity for experiencing new mana when possible, which can have its complications. He may be called upon for a roll (Diff 6) to avoid this.&lt;br /&gt;
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= NPC(s) to go with char =&lt;br /&gt;
N/A&lt;br /&gt;
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= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celestial_steed.jpg|Corin&#039;s Celestial Mount Summon&lt;br /&gt;
File:Celestial_eagle.png|Corin&#039;s Celestial Eagle Summon&lt;br /&gt;
File:Swordbreaker.jpg|Corin&#039;s specialized dagger of choice, a sword breaker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Crono</name></author>
	</entry>
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