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	<id>https://gubaba.org/mi2/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madoushi</id>
	<title>MI2wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gubaba.org/mi2/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madoushi"/>
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	<updated>2026-04-09T18:04:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Sturm_Vogel&amp;diff=24622</id>
		<title>Sturm Vogel</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Sturm_Vogel&amp;diff=24622"/>
		<updated>2025-06-10T07:25:59Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name = &lt;br /&gt;
| image = &lt;br /&gt;
| age = &lt;br /&gt;
| aka = &lt;br /&gt;
| japaneseva = &lt;br /&gt;
| relatives = &lt;br /&gt;
| series = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Name:  Sturm Vogel&lt;br /&gt;
*Age: Unknown&lt;br /&gt;
*Sex:  M?&lt;br /&gt;
*Birthday: Unknown&lt;br /&gt;
*Parents: Unknown&lt;br /&gt;
**Place of Birth: Unknown&lt;br /&gt;
**Nationality:  Unknown&lt;br /&gt;
**Specialty:  Loss Prevention&lt;br /&gt;
**Hobbies:  Collecting rare weapons and artifacts&lt;br /&gt;
**Likes: &lt;br /&gt;
**Dislikes: &lt;br /&gt;
**Favorite Food:  Electricity&lt;br /&gt;
**Least Favorite Food:  Food&lt;br /&gt;
**Favorite Music: &lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: &lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height:  6’1”&lt;br /&gt;
**Weight:  355&lt;br /&gt;
**Eyes: &lt;br /&gt;
**Hair: &lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A heavily muscled figure of average height.  Wears matte-black armor or sneaking suits and a distinct skull helmet.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Acerbic and cynical with a gallows sense of humor, Sturm rarely takes things seriously—unless lives are on the line. In those moments, his demeanor shifts with terrifying speed into relentless efficiency. He’s known for dry wit, practical jokes, and teaching through tough love. While his origins are cloaked in mystery, his actions—particularly when dealing with injustice—speak louder than speculation.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sturm Vogel’s past is a carefully maintained enigma. He appears across timelines, always bearing elite combat skills, untraceable gear, and firsthand knowledge of multiversal events. Operating as a lone agent or with the mysterious Legion, Sturm prefers long-term influence to short-term gain and is as feared for his silence as his firepower&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Feeble, Poor, Mediocre, So-So, Average, Good, Very Good, Excellent, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Advanced Combat Mechanics:&#039;&#039;&#039;&lt;br /&gt;
Sturm Vogel&#039;s combat prowess is the result of a seamless integration of cybernetic augmentation, tactical AI assistance, and decades—if not centuries—of lived experience. His reflexes are governed by synthetic neural relays and enhanced by Cerberus, his onboard AI, which models trajectories, threat vectors, and environmental hazards in real time. Using a predictive algorithm that accounts for body mechanics, bullet trajectories, and enemy behavior patterns, Sturm can evade incoming fire, exploit micro-openings in melee, and engage multiple opponents with unerring precision. His multi-spectral vision and access to the Index further augment this system, allowing him to identify materials, detect weaknesses, and adapt to enemy technology mid-engagement. What might look like precognition to an untrained eye is, in truth, the apex of battlefield adaptation—where intuition, data, and cybernetics converge into lethal efficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel Titan:&#039;&#039;&#039;  Sturm has access to Void-based abilities granted by the Traveler’s Light, and can use them to create localized spatial anomalies.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Sentinel Shield:&#039;&#039;&#039; Forms a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.&lt;br /&gt;
***&#039;&#039;&#039;Shield Throw:&#039;&#039;&#039;  Sturm can throw his shield, causing it to ricochet off targets and surfaces.&lt;br /&gt;
***&#039;&#039;&#039;Shield Bash:&#039;&#039;&#039;  Strum can charge behind his shield, temporarily increasing his mass and potentially overwhelming a target’s defenses.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Towering Barricade:&#039;&#039;&#039; A large barrier that can be used for cover or to seal off dangerous areas for a short time.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Ward of Dawn:&#039;&#039;&#039;  In times of great peril, Sturm can create a protective dome reducing damage to all inside for a short time.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Catapult Lift:&#039;&#039;&#039;  Sturm can redirect his Void energy into himself to launch himself through the air short distances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.)&#039;&#039;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
=== Wetware ===&lt;br /&gt;
*&#039;&#039;&#039;Cybernetic Body&#039;&#039;&#039;&lt;br /&gt;
(Classified as an integrated chassis under Items of Note)&lt;br /&gt;
&lt;br /&gt;
Sturm Vogel’s body is no longer a mixture of man and machine — it is a warframe built to house the last biological threads of who he was. Encased within this hybrid exoshell is his brain and spinal core, safeguarded by armor, nanomachine circulation, and AI-governed life support. Every function is modular, repairable, and weaponizable.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Sub-Dermal Armor&#039;&#039;&#039;&lt;br /&gt;
Interlocking carbon nanoweave plates beneath a synthetic dermis form a flexible, layered defense system. Offers strong ballistic and energy resistance without limiting mobility.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Bone Reinforcement&#039;&#039;&#039;&lt;br /&gt;
His skeletal structure is reinforced with titanium carbide sheathes, providing the rigidity to absorb direct impacts and serve as hardpoints for musculature and armor plating.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Synthetic Muscle Enhancements&#039;&#039;&#039;&lt;br /&gt;
Advanced myomer muscle fibers replace all major muscle groups, tuned for strength, speed, and explosive movement. Capable of lifting multiple tons under stabilized load.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Wired Reflexes&#039;&#039;&#039;&lt;br /&gt;
Signal acceleration conduits allow superhuman reaction times, with reflex loops hardwired directly into local control nodes. Coupled with predictive modeling by Cerberus, this gives Sturm &amp;quot;faster-than-perceived&amp;quot; action capability.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;EMP-Hardened Architecture&#039;&#039;&#039;&lt;br /&gt;
All systems are electrically isolated and shielded, built to withstand EMP bursts, overvoltage attacks, and battlefield ionization. Includes redundant systems in case of localized failure.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Cybernetic Legs&#039;&#039;&#039;&lt;br /&gt;
Reinforced mechanical legs built from composite metals and myomer bundles. Engineered for shock absorption, vertical mobility, and sustained weight bearing. Designed to anchor during recoil-heavy weapons fire or to stabilize during rapid multi-axis movement.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Internal Microfusion Reactor&#039;&#039;&#039;&lt;br /&gt;
At the heart of his chassis lies a self-regulating inertial confinement fusion reactor. It produces steady-state power to support all internal systems, with capacitor banks for peak draw surges (e.g., railgun discharge, shield generation, sub-weapon launches). The reactor self-monitors for thermal runaway, and can be manually isolated by Cerberus in critical conditions.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Aqua Mortis Circulation&#039;&#039;&#039;&lt;br /&gt;
A nanomachine blood analog flows through synthetic veins, delivering thermal regulation, emergency oxygenation to neural tissue, and the active repair of soft synthetic components. It also serves as a secondary coolant medium for the reactor and core combat systems.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
*&amp;quot;Sturmgewehr&amp;quot; LN-XB7+AG: The Liberty Naval XB7 Magnetic Rifle with an attached ARES Gamma. The LN-XB7 is a heavy anti-materiel rifle capable of magnetically propelling a 20x135mm grenade or 5x100mm Fin-Stabilized Discarding SABOT round able to defeat light armor at great distances with targetted airburst capability.  A .47 Assault Rifle, Elliptical Solenoid (Gamma) has been mounted to the underbarrel.  Typically meant to be mounted on a vehicle, this modified version lacks the typical automag, and thus each magnetic round must be hand-loaded before firing, although the attached ARES G uses a standard 50-round caseless magazine.  The 20mm grenades come in high explosive, fragmentation, white phosphorus incendiary and AFSDS varieties.&lt;br /&gt;
&lt;br /&gt;
*TAPS: a three-barrelled fully-automatic 20 gauge combat shotgun, can be fed through a belt, box or magazine.  Has a reversible grip, allowing it to be held upside-down, and an assault-rifle like underbarrel GPL mount for grenade launchers, sidearms, or utility devices.&lt;br /&gt;
**Skeleton Key: an underbarrel pneumatic kinetic driver.  Designed to accomodate a breaching charge on the end, concentrating the thermite explosion into a narrow, precise jet.  Can also be used as a makeshift pnumatic bayonet.&lt;br /&gt;
** Hangman: an underbarrel grappling gun.  With a 30m spool of noncarbon cable able to support Sturm&#039;s excessive weight&lt;br /&gt;
&lt;br /&gt;
*ISF-37 Aegis: Standard ISF sidearm. A 10mm (.39 caliber) high-power elliptical solenoid pistol, the Aegis has a 10-round magazine, and its powercell is good for 100 shots before recharging or replacement.  An S-variant is available for officers and senior NCOs which is functionally identical to the standard ISF-37 but can be altered to accept custom grips, computerized targeting enhancements, etcetera.&lt;br /&gt;
&lt;br /&gt;
*ISF-48 GLA2: A 20mm high veloity airburst grenade launcher, the Grenade Launcher Attachment mkII is smaller than the 40mm original, but fires projectiles at higher volucity, achieving longer range and higher pre-detonation penetration. Has a 5-round magaine and can be fitted with High Explosive, Fragmentation, SABOT, or White Phosphorous rounds.&lt;br /&gt;
&lt;br /&gt;
*CSF-8 LACCRA-I: Short for Light, All-Conditions, Concealable, Reactive Armor, LACCRA is a standard type of bodyarmor employed by ISF personnel in the form of several variants, including M-type flight suits, S-type stealth suits, and I-type infantry combat armor with additional armor plating over vital areas.  The basic LACCRA suit is a tight bodysuit which can be easily concealed under normal full-body clothing, and which does an admirable job turning away most bullets and damping directed-energy attacks due to its reactive energy redistribution properties.  LACCRA does not make soldiers invincible, however: an ARES on full power using armor-piercing rounds can definitely still get through it, and large scale blunt trauma and heat (e.g. from explosions) can overwhelm its ability to redistribute incoming energy.&lt;br /&gt;
**Death&#039;s Helmet:A modified LACCRA-I combat helmet, most notable for the distinctive skull motif on the faceplate and the LED eye lenses, usually either red, blue or unlit.   Houses an internal targetting computer, communications system and multi-spectrum scanner.&lt;br /&gt;
**November Mask:A flexible, partially animatronic mask in the likeness of Guy Fawkes, a revolutionary and anarchist of ancient Earth.&lt;br /&gt;
**The Greatest Coat: A long matte-black greatcoat made with the same materials and integrated armor plating as LACCRA-I, the rigid fibers and integrated armor plating make it heavy and cumbersome, but it provides for a great degree of extra protection, and the rigid, weighted design makes it remarkably efficient as an improvised combat weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=User:Madoushi&amp;diff=24582</id>
		<title>User:Madoushi</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=User:Madoushi&amp;diff=24582"/>
		<updated>2025-06-01T08:10:37Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: Created page with &amp;quot;===Characters=== Faustlin Fontaine &amp;lt;br&amp;gt; Raven Makishima &amp;lt;br&amp;gt; Renzo Makishima &amp;lt;br&amp;gt; Vaelgir Stormblade &amp;lt;br&amp;gt; Tarius Stormblade &amp;lt;br&amp;gt; Mori Motonari &amp;lt;br&amp;gt; Hikaru Yuta &amp;lt;br&amp;gt; Sturm Vogel &amp;lt;br&amp;gt;    ===Missions===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Characters===&lt;br /&gt;
[[Faustlin Fontaine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Raven Makishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Renzo Makishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaelgir Stormblade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarius Stormblade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Asano Masaru|Mori Motonari]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikaru Yuta]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sturm Vogel]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Faustlin_Fontaine&amp;diff=24581</id>
		<title>Faustlin Fontaine</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Faustlin_Fontaine&amp;diff=24581"/>
		<updated>2025-06-01T08:07:11Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Faustlin Fontaine&lt;br /&gt;
|image= [[File:Faustlin.jpg|325px|thumb|artwork by Cinnie]]&lt;br /&gt;
|aka= The Greatest Legend in the History of the Universe of Awesomeness&lt;br /&gt;
|age= 23&lt;br /&gt;
|japaneseva= Michael Weatherly&lt;br /&gt;
|relatives= John Fontaine - father&amp;lt;br&amp;gt; Lucinda Fontaine - mother&amp;lt;br&amp;gt;Alexander Fontaine - brother&lt;br /&gt;
|series= Original&lt;br /&gt;
|player= [[User:Madoushi|Radical]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Name: Lieutenant Faustlin Fontaine&lt;br /&gt;
*Age: 23&lt;br /&gt;
*Sex: male&lt;br /&gt;
*Birthday: August 11&lt;br /&gt;
*Parents: Lucinda and John Fontaine&lt;br /&gt;
**Place of Birth: Imaginos, Deimos&lt;br /&gt;
**Nationality: Imaginoi&lt;br /&gt;
**Speciality: Counterespionage&lt;br /&gt;
**Hobbies: Detective work, making bad jokes, irritating people&lt;br /&gt;
**Likes: Puns, movies, pop culture references, Soccer, the ladies~ &lt;br /&gt;
**Dislikes: People who make him look bad, bright lights, neopolitan ice cream&lt;br /&gt;
**Favorite Food: Steak&lt;br /&gt;
**Least Favorite Food: Squid/tofu/soy&lt;br /&gt;
**Favorite Music: Blues, jazz, rock&lt;br /&gt;
**Favorite Sport: Space Ball&lt;br /&gt;
**Most Valuable Possessions: Lock-On Shades, Ares-D, LACCRA-S&lt;br /&gt;
**Level of Education: Officer Training, Spec Ops Training&lt;br /&gt;
**Seiyuu/Voice Actor: Michael Weatherly&lt;br /&gt;
**Theme Song: [http://www.youtube.com/watch?v=2T6e_mk0O24&amp;amp;ob=av2e Airbourne - Runnin&#039; Wild]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 175 lbs.&lt;br /&gt;
*Eyes: blue&lt;br /&gt;
*Hair: blond&lt;br /&gt;
*Special: &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Faustlin has short, spiked blond hair and bright blue eyes.  He is lightly tanned, and his skin grafts are only noticeable behind his ears and down his spine.  He isn&#039;t very tall, but is well built and athletic.  He has an insufferable grin that rarely leaves his face, and a small scar under his right eye.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Brash and bold, loud and proud.  Faustlin is a smooth operator, and will be the first to let you know it.  Confident to a fault, Faustlin loves the ladies, perhaps a bit too much.  He is friendly and helpful, but is more than willing to give someone a hard time, especially if they are excitable or have a short fuse.  However, he may not be quite as dumb as he acts..&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Faustlin hails from the space station Imaginos in the far flung future.  Born on the station, he and his family fled to Earth after the chaos of the First Interdimensional War.  Raised under the tutelage of the Paramilitary Earth-Independence group Liberty, Faustlin learned many combat and survival skills from a young age.&lt;br /&gt;
&lt;br /&gt;
Returning to Imaginos, Faustlin applied to the ISF and was able to join early due to some pulled strings, becoming a Lieutenant in the vaunted Honor Guard by the tender age of twenty.  There he learned many counterespionage and interrogation techniques, small unit tactics, interplanetary law, AVATAR and vehicle piloting, and how to protect VIPs in a crisis.&lt;br /&gt;
&lt;br /&gt;
Now two years later, after the disbanding of the unit he had been assigned to, the Irregulars, Faustlin was recruited by Celeste Laurent as an agent of Paradigm.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Physical Skills:&#039;&#039;&lt;br /&gt;
*Alertness: Very Good  &amp;lt;font color=Green&amp;gt;+3 (+4, Wired Reflexes)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Athletics: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Stealth: Incredible  &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social Skills:&#039;&#039;&lt;br /&gt;
*Subterfuge: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Streetwise: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (has a natural street sense but also has a definite tourist/foreigner air) &lt;br /&gt;
*Intimidation: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (generally is pretty non-threatening, but if he really gets pushed...)&lt;br /&gt;
*Interrogation: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;  (has a real knack for annoying people untill they say more than they intended.)&lt;br /&gt;
*Leadership: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (has leadership qualities, but can sometimes be hard to take seriously)&lt;br /&gt;
*Expression: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Ettiquette: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Performance: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (singing and dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental Skills:&#039;&#039;&lt;br /&gt;
*Computers: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Investigation: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Law: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Politics: Novice  &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Skills:&#039;&#039;&lt;br /&gt;
*Driving: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Survival: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Empathy: Abysmal  &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;CQC:&#039;&#039;&#039; Faustlin is well trained in CQC and uses fast, quick strikes, judo-style throws and jointlocks oto quickly subdue enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gun Kata:&#039;&#039;&#039; Gun Kata is a gun-fighting martial art discipline that is a significant to Cleric training in the Metatron Clergy. It is based upon the premise that, given the positions of the participants in a gun battle, the trajectories of fire are statistically predictable. By pure memorization of the positions, one can fire at the most likely location of an enemy without aiming at him in the traditional sense of pointing a gun at a specific target. By the same token, the trajectories of incoming fire are also statistically predictable, so by assuming the appropriate stance, one can keep one&#039;s body clear of the most likely path of enemy bullets.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Psychokinesis:&#039;&#039;&#039; can lift and maneuver objects of up to 30 lbs, with great difficulty and only with his nanites disabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telepathy:&#039;&#039;&#039; With his nanites disabled, can sense the presence of other telepaths within 5 meters, and can communicate telepathically via touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gall (2)&#039;&#039;&#039; &#039;&#039;+1 Social Rolls requiring backbone:&#039;&#039; He&#039;s at his best when the going gets tough!  He&#039;ll be put to the test, and it&#039;s never enough!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; A seemingly preternatural ability to get the hell out of the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catlike Balance (2):&#039;&#039;&#039; Weeble Faustlins wobble but they don&#039;t fall down!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Magnetism (1):&#039;&#039;&#039; His smug confidence and roguish good looks make him a popular guy among the ladies&lt;br /&gt;
===Genbu Shichi Seishi===&lt;br /&gt;
;Genbu Shichi Seishi&lt;br /&gt;
:Faustlin has accepted the role of being the Genbu Shichi Seishi &#039;&#039;&#039;Urumiya&#039;&#039;&#039;. On his right leg appears the symbol of 危 (Wēi) meaning danger. When he draws on his deep emotional power he has the following abilities:&lt;br /&gt;
*Healing - Faustlin possesses incredible healing powers at the cost of exchanging some of his own life force. He can use this ability frequently to heal minor injuries (If you&#039;re unsure about what&#039;s a minor injury ask the GM), but after healing life-threatening injuries, Faustlin requires an entire day to regenerate his life force.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
*&#039;&#039;&#039;ISF-X6 &amp;quot;Berzerker&amp;quot; Nanites:&#039;&#039;&#039;  Designed to increase combat efficiency in short bursts by triggering the adrenal glands and temporarily recuding the impusle time of nerse ending firings and muscle contractions. Was discontinued at the prototype phase due to high likelihood of adverse reactions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-X9 &amp;quot;Hemophage&amp;quot; Nanites:&#039;&#039;&#039;  Aid in the natural clotting action of blood and in the knitting of flesh. Useful for small puncture wounds, but useless for large wounds or internal injuries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-X14 &amp;quot;Suppressor&amp;quot; Nanites:&#039;&#039;&#039;  Serve to suppress inheirant psychic abilities, provide protection against mind reading and mental attacks. Has a seeming &#039;side effect&#039; of altering physical charicteristics such as skin tone, hair and eye color.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bone Reinforcement:&#039;&#039;&#039; metal reinforcement in and around his bones to improve his durability and resistance to blunt impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Muscle Enhancements:&#039;&#039;&#039; increasing his speed, strength and potential agility to above human levels&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wired Reflexes:&#039;&#039;&#039; synthetic neuromuscular enhancements designed to reduce the delays between reaction and action, increases overall agility and reaction time&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-31D ARES:&#039;&#039;&#039;  A 12mm (.47 caliber) short-barreled weapon (ARES is an acronym for &amp;quot;Assault Rifle, Elliptical Solenoid&amp;quot;).  The elliptical solenoid design employs discrete biaxial symmetry to help the onboard computer compensate for the natural motion of a human operator.  An ARES uses a 50-round S-magazine, and has a firing rate adjustable from 60 to 600 rpm, as well as adjustable solenoid power; a compact powerpack is good for 500 shots at standard power.  The D-variant has a more blunt profile and a top-mounted optial suite, the stock can rotate and fold over the barrel and GLA to conceal the nature of the weapon.  The ARES-D can be fitted with a variety of underbarrel attachhments, including flashlights, grenade and smoke launchers, a three-round shotgun or bayonet.  The D-variant an have its stock removed to make it a carbine, can extend its barrel to be used as a marksman weapon, or be fed through a belt or drum to be used as a support weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-48 GLA2:&#039;&#039;&#039;  A 20mm high veloity airburst grenade launcher, the Grenade Launcher Attachment mkII is smaller than the 40mm original, but fires projectiles at higher volucity, achieving longer range and higher pre-detonation penetration.  Has a 5-round magaine and can be fitted with High Explosive, Fragmentation, SABOT, or White Phosphorous rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-37S Aegis:&#039;&#039;&#039; Standard ISF sidearm. A 10mm (.39 caliber) high-power elliptical solenoid pistol, the Aegis has a 10-round magazine, and its powercell is good for 100 shots before recharging or replacement.  An S-variant is available for officers and senior NCOs which is functionally identical to the standard ISF-37 but can be altered to accept custom grips, computerized targeting enhancements, etcetera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vibroblade:&#039;&#039;&#039;  A two-foot long blade of a lightweight fibrous metal, contains a powersoure in the hilt that allows the blade to vibrate at high frequency, letting it cut through many materials.  The hilt has been designed to attach to the underbarrel of an ARES-D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-33 LACCRA-S:&#039;&#039;&#039;  Short for Light, All-Conditions, Concealable, Reactive Armor, LACCRA is a standard type of bodyarmor employed by ISF personnel in the form of several variants, including M-type flight suits, S-type stealth suits, and I-type infantry combat armor with additional armor plating over vital areas.  The basic LACCRA suit is a tight bodysuit which can be easily concealed under normal full-body clothing, and which does an admirable job turning away most bullets and damping directed-energy attacks due to its reactive energy redistribution properties.  LACCRA does not make soldiers invincible, however: an ARES on full power using armor-piercing rounds can definitely still get through it, and large scale blunt trauma and heat (e.g. from explosions) can overwhelm its ability to redistribute incoming energy.  Has installed datapacks to enable the LACCRA to disguise itself as a Metro Police Uniform, standard military camolfagued body armor, constrution labourer&#039;s clothes or a Japanese School Uniform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-43X &amp;quot;Lock-On&amp;quot; Logistic Optical Command Kinesiology Operating Network:&#039;&#039;&#039; An Oculus variant resembling specialized sunglasses which can  provide a sophisticated ECM and imaging suite for defeating most conventional and combat stealth.  To meet the informational needs of a soldier in combat, the Oculus is eyewear designed to link to the soldier&#039;s armor, weapon, and datapad systems to provide realtime data.  The Oculus has a night-vision mode for low-light situations, as well as thermal, UV, and other imaging.  The &#039;interface&#039; of the Oculus is customizable through the linked datapad, allowing the soldier to control exactly how much information they&#039;re getting overlaid into their field of vision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dietrich Weber&#039;s .454 Casull:&#039;&#039;&#039;  A particularly powerful handgun, Dietrich&#039;s .454 has a custom grip, using a small rifle primer rather than a pistol primer. Originally used for hunting medium to large game and predator game, Dietrich has modified it for the art of warfare. It possesses laser targeting and has been altered with a fine grip to halt much of the considerable kickback. The barrel has an inscription that reads, &#039;Never give them the chance to doubt you.&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Compulsion (1)&#039;&#039;&#039; &#039;&#039;She&#039;s got legs:&#039;&#039; a great pair of gams can make Faustlin weak at the knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hesitant (Overconfident 1):&#039;&#039;&#039; While he used to be brash and impulsive, Faustlin has lately become slightly hesitant, which produces the same result in sometimes flawed decision-making, if for a different reason. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (1):&#039;&#039;&#039; Not particularily keen on people finding out who his parents are...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rival (2)&#039;&#039;&#039; &#039;&#039;Paradigm Agent Max Fortitude:&#039;&#039; A rival Paradigm Agent.  Smooth, charming and refined, sees Faustlin as a boorish heel and can rarely resist an opportunity to snub or embarrass him.  Often works as an adjutant to Celeste Laurent, much to Faustlin&#039;s jealous consternation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probationary Member (3):&#039;&#039;&#039; You&#039;re not on the greatest terms with the group (tradition, clan, tribe, etc.) you belong to and are highly suspect of various naughtiness. You may not be privy to the normal privileges of being part of your group, nor will you necessarily receive aid when you ought to, etc.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category: Radical&#039;s Characters]][[Category:Genbu]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=24580</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=24580"/>
		<updated>2025-06-01T07:58:08Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Gen2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Characters&lt;br /&gt;
!width=150|[[Non-Player Characters|Acquaintances]]&lt;br /&gt;
|}&lt;br /&gt;
=Player Characters=&lt;br /&gt;
==Magic==&lt;br /&gt;
Characters who use, or are empowered by, mystical forces. These characters range from spell casters to supernatural entities, to even normal people with access to a magical device which grants them extraordinary powers. Some may even be &#039;normal&#039; individuals, who are incredibly skilled and knowledgeable at spellcraft and the mystical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Aurora.png|Heretic]]&lt;br /&gt;
|[[File:MI2BlazeRedgrave.jpg|FF9 Black Mage]]&lt;br /&gt;
|[[File:Mi2Flannery.png|One Piece]]&lt;br /&gt;
|[[File:MI2ChidakiGrid.png|RPG Knight]]&lt;br /&gt;
|[[File:MI2EvelynGrid.png|Magical Boy]]&lt;br /&gt;
|-&lt;br /&gt;
![[Aurora]]&lt;br /&gt;
![[Blaze Redgrave]]&lt;br /&gt;
![[Flannery|Charlotte Flannery]]&lt;br /&gt;
![[Chidaiki Cheruka]]&lt;br /&gt;
![[Evelyn Shirogane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2RubyGrid.png|FF9 Summoner]]&lt;br /&gt;
|[[File:MI2SeijouYuzaki.png|Warlock]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ruby|Ruby Zala Alexandrios XVIII]]&lt;br /&gt;
![[Seijou Yuzaki]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alchemists===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Anamika GAllery.jpeg|Alchemist]]&lt;br /&gt;
|[[File:MI2WilhelminaGrid.png|State Alchemist]]&lt;br /&gt;
|-&lt;br /&gt;
![[Anamika]]&lt;br /&gt;
![[Wilhelmina Ellowyn Armstrong|Wilhelmina Armstrong]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2SagikoTsukino.png|Sailor Moon]]&lt;br /&gt;
|[[File:MI2AimiGrid.png|Sailor Sirius]]&lt;br /&gt;
|[[File:MI2KuraihoshiGrid.png|Sailor Bellatrix]]&lt;br /&gt;
|[[File:MI2MidoriTsuchida.png|Sailor Altair]]&lt;br /&gt;
|[[File:MI2Paria.jpg|Sailor Betelgeuse]]&lt;br /&gt;
|-&lt;br /&gt;
!Sailor Moon &amp;lt;br&amp;gt; [[Sagiko Tsukino]] &amp;lt;br&amp;gt; Neo Princess Serenity&lt;br /&gt;
!Sailor Sirius &amp;lt;br&amp;gt; [[Aimi Utada]]&lt;br /&gt;
!Sailor Bellatrix &amp;lt;br&amp;gt; [[Kuraihoshi|Kuraihoshi Kageda]]&lt;br /&gt;
!Sailor Altair &amp;lt;br&amp;gt; [[Tsuchida Midori|Midori Tsuchida]]&lt;br /&gt;
!Sailor Betelgeuse &amp;lt;br&amp;gt; [[Paria|Midori Kazeda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2BellheatherGrid.png|Pixie Punk]]&lt;br /&gt;
|[[File:MI2DominicLalance.png|Hellsing Vampire]]&lt;br /&gt;
|[[File:MI2IsabelleGrid.png|Succubus]]&lt;br /&gt;
|[[File:MI2KouheiGrid.png|Shinigami]]&lt;br /&gt;
|[[File:Lucy Gallery Image.jpeg|Eldritch Horror]]&lt;br /&gt;
|-&lt;br /&gt;
![[Bellheather]]&lt;br /&gt;
![[Dominic Lalance]]&lt;br /&gt;
![[Isabelle]]&lt;br /&gt;
![[Kouhei Kurosaki]]&lt;br /&gt;
![[Lucy Armitage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Naomi.png|Oni Rebel]]&lt;br /&gt;
|[[File:MI2TatsuyaGrid.png|Garou Knight]]&lt;br /&gt;
|[[File:MI2SinUrameshi.png|Ghost Detective]]&lt;br /&gt;
|[[File:MI2RikiGrid.png|Garou Knight]]&lt;br /&gt;
|[[File:MI2ReiShikinami.png|Prince of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
![[Naomi|Naomi Urameshi]]&lt;br /&gt;
!Golden Knight Garo&amp;lt;br&amp;gt;[[Tatsuya|Saejima Tatsuya]]&lt;br /&gt;
![[Sin Urameshi]]&lt;br /&gt;
!Silver Knight Garo&amp;lt;br&amp;gt;[[Suzumura Riki]]&lt;br /&gt;
![[Rei Shikinami]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2HisakoAensland.png|Lady of the Night]]&lt;br /&gt;
|[[File:MI2LucaSparda.png|Devil Knight]]&lt;br /&gt;
|[[File:MI2LudovicSkaarsgard.jpg|Werewolf Prince]]&lt;br /&gt;
|-&lt;br /&gt;
![[Calliope Aensland]]&lt;br /&gt;
![[Luca Sparda]]&lt;br /&gt;
![[Loki]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Public Safety===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Maya.png|Devil Hunter]]&lt;br /&gt;
|[[File:MI2KamuiMinamino.jpg|Makai Thief]]&lt;br /&gt;
|[[File:MI2AkiFukamachi.jpg|Devil Hunting Hacker]]&lt;br /&gt;
|[[File:MI2YoujiAizawaGrid.png|Devil Hunter]]&lt;br /&gt;
|[[File:MI2SuperPower.png|Fiend Devil Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Maya]]&lt;br /&gt;
![[Kamui Minamino]]&lt;br /&gt;
![[Aki Fukamachi]]&lt;br /&gt;
![[Youji Aizawa]]&lt;br /&gt;
![[Super Power]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2DavidGrid.png|Morris Clan]]&lt;br /&gt;
|[[File:MI2LucretziaGrid.png|Belmont Clan]]&lt;br /&gt;
|-&lt;br /&gt;
![[David Morris|David Solomon Morris]]&lt;br /&gt;
![[Lucretzia Belmont]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Metahuman==&lt;br /&gt;
These agents are of a superhuman or even alien origin. Due to their genetics or place of origin, they have powers above the norm of humanity. They are able to do great things with their minds or bodies that others simply cannot copy or match without their own way of doing things. Many are also skilled in things other than their own natural powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2BeneziaGrid.jpg|Mass Effect Alien]]&lt;br /&gt;
|[[File:MI2FaustlinGrid.png|Super Soldier]]&lt;br /&gt;
|[[File:MI2HikaruGrid.png|Scry-ED]]&lt;br /&gt;
|[[File:MI2LebenGrid.png|Psychic Assassin]]&lt;br /&gt;
|[[File:MI2RedHandsGrid.png|Yautja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Benezia T&#039;Soni]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Hikaru Yuta]] &amp;lt;br&amp;gt;&lt;br /&gt;
![[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Red Hands]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:NowPrinting.png|Shapeshifter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Tim Porter]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Gravlax.jpg|Dinosaur]]&lt;br /&gt;
|[[File:MI2CamelliaGrid.png|Klaxosaur Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
![[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Camellia Une]]&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Deceased&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technology &amp;amp; Training==&lt;br /&gt;
These agents use either long, hard hours and years of training, or a finely tuned mind and a penchant for technological prowess to accomplish their missions. They rank among the most highly trained or highly intelligent agents of PARADIGM, and even in a bad situation, they use their wits and training to get through difficult situations. Even if deprived of powers or items, they are made to be able to handle themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand Combat===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2FarrahGrid.png|FF7 Monk]]&lt;br /&gt;
|[[File:MI2ShailaGrid.png|Synth]]&lt;br /&gt;
|[[File:MI2RyokuGrid.png|TenTen Powerhouse]]&lt;br /&gt;
|[[File:MI2MascaraGrid.png|Amazon Martial Artist]]&lt;br /&gt;
|[[File:MI2NatsuoYamadaGrid.png|Martial Artist]]&lt;br /&gt;
|-&lt;br /&gt;
![[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Shaila]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Ryoku Takayanagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Mascara]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Natsuo Yamada]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2AyaHanabishi.jpg|FoR Ninja]]&lt;br /&gt;
|[[File:MI2AyameGrid.png|FoR Ninja]]&lt;br /&gt;
|[[File:MI2ZeroGrid.png|Ninja Summoner Prince]]&lt;br /&gt;
|[[File:MI2HanakoUchiha.jpg|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2HayateUzumaki1.png|Konoha Ninja]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Aya Hanabishi]]&amp;lt;br&amp;gt; Hanabishi Clan&lt;br /&gt;
![[Ayame Hokage]]&amp;lt;br&amp;gt; Hokage Clan&lt;br /&gt;
![[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;Prince of Eblan&lt;br /&gt;
![[Hanako Uchiha]]&amp;lt;br&amp;gt; Uchiha Clan&lt;br /&gt;
![[Hayate Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Mi2HienGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:Mi2HitomiGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2IzumiGrid.png|Master Ninja and Materia Hunter]]&lt;br /&gt;
|[[File:MI2KamenHokage.jpg|FoR Ninja]]&lt;br /&gt;
|[[File:MI2KyuGrid.png|Konoha Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Hien Hayaboshi]]&amp;lt;br&amp;gt; Hayaboshi Clan&lt;br /&gt;
![[Hitomi Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
![[Izumi Saotome]]&amp;lt;br&amp;gt; Wutai Clan&lt;br /&gt;
![[Kamen Hokage]]&amp;lt;br&amp;gt;Hokage Clan&lt;br /&gt;
![[Kyu Yotsukyu]]&amp;lt;br&amp;gt; Yotsukyu Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MiyabiGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2SachikoGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2ShinMikage.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2AyaneGrid.png|FoR Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Miyabi Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
![[Sachiko Uchiha]]&amp;lt;br&amp;gt; Uchiha Clan&lt;br /&gt;
![[Shin Mikage]]&amp;lt;br&amp;gt; Mikage Clan&lt;br /&gt;
![[Ayane Hanabishi]]&amp;lt;br&amp;gt; Hanabishi Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2KaijoGrid.png|KH Gunslinger]]&lt;br /&gt;
|[[File:MI2MakotoJGrid.jpg|Lupin III]]&lt;br /&gt;
|[[File:MI2VenusGrid.png|FF7 Dragoon]]&lt;br /&gt;
|-&lt;br /&gt;
![[Kaijo Phanex]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Makoto Jigen]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2EllaGrid.png|Princess of the Skies]]&lt;br /&gt;
|[[File:MI2EzioKnight.png|Knight Tech]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ella Harlocke]]&lt;br /&gt;
![[Ezio Knight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Users===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2CielStrife.png|Mako Soldier]]&lt;br /&gt;
|[[File:MI2HoutenGrid.png|Lo5R]]&lt;br /&gt;
|[[File:MI2MikiGrid.png|Sentai Warrior]]&lt;br /&gt;
|[[File:MI2YaekoGrid.png|Lo5R]]&lt;br /&gt;
|[[File:MI2RenardGrid2.png|SeeD Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ciel Strife]]&lt;br /&gt;
![[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;Scorpion Clan&lt;br /&gt;
![[Miki Amagi]]&lt;br /&gt;
![[Yaeko Kakita]]&amp;lt;br&amp;gt;Crane Clan&lt;br /&gt;
![[Renard Almasy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2SetsunaMikagami.png|Swordsaint]]&lt;br /&gt;
|[[File:MI2ShioriGrid.png|Gatchaman]]&lt;br /&gt;
|[[File:MI2Avelyn.png|Frog Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Setsuna Mikagami]]&lt;br /&gt;
![[Shiori Utada]]&lt;br /&gt;
![[Avelyn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Divergent Squad]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2AliceGrid.png|Psychic Assassin]]&lt;br /&gt;
|[[File:MI2AlistairGrid.png|Muscled State Alchemist]]&lt;br /&gt;
|[[File:MI2AnastasiaGrid.png|Necromancer Ice Mage Elf]]&lt;br /&gt;
|[[File:MI2EinUzumaki.png|Prince of the Moon]]&lt;br /&gt;
|[[File:MI2EnzoGrid.png|Devil Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Alice Yuzaki]]&lt;br /&gt;
![[Alistair Fontaine]]&lt;br /&gt;
![[Anastasia DeMarque]]&amp;lt;br&amp;gt; Duchess of Vincordia&amp;lt;br&amp;gt; and the Mephidross&lt;br /&gt;
![[Ein Uzumaki]]&amp;lt;br&amp;gt; Ninja Prince&lt;br /&gt;
![[Enzo Sparda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2GenkaiGrid.png|Yokai Scientist]]&lt;br /&gt;
|[[File:MI2HarukiGrid.png|Sentai Hero]]&lt;br /&gt;
|[[File:MI2HokuroGrid.png|Uchiha Clan]]&lt;br /&gt;
|[[File:MI2IoriGrid.png|Ghost Detective]]&lt;br /&gt;
|[[File:MI2JulianFortuna.jpg|Now I&#039;m Getting Motivated]]&lt;br /&gt;
|-&lt;br /&gt;
![[Genkai Urameshi]]&amp;lt;br&amp;gt; Makai Doctor&lt;br /&gt;
![[Haruki Amagi]]&lt;br /&gt;
![[Hokuro Uchiha]]&lt;br /&gt;
![[Iori Urameshi]]&lt;br /&gt;
![[Julian Fortuna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MelainaGrid.png|Vampire Saviour]]&lt;br /&gt;
|[[File:MI2MirellaGrid.png|Devil Arms User]]&lt;br /&gt;
|[[File:MI2Morder.png|Psychic Mage]]&lt;br /&gt;
|[[File:MI2RichterHarvey.png|FF4 Paladin Prince]]&lt;br /&gt;
|[[File:Mi2MidasGrid.png|Galactic Seer]]&lt;br /&gt;
|-&lt;br /&gt;
![[Melaina Cruz]] &lt;br /&gt;
![[Mirella Sparda]]&lt;br /&gt;
![[Morder]]&lt;br /&gt;
![[Richter Harvey]]&amp;lt;br&amp;gt; Prince of Baron&lt;br /&gt;
![[Song-Zu Midas]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Mi2ValentinoGrid.png|Fashionable Quartermaster]]&lt;br /&gt;
|[[File:MI2XiulanGrid2.png|Psycho Soldier]]&lt;br /&gt;
|[[File:MI2MarinaShirogane.png|Magitechal Girl]]&lt;br /&gt;
|[[File:MI2Kamilah.png|Clan Clan Succubus]]&lt;br /&gt;
|[[File:MI2GabrielCortezGrid.png|Cloistered Devil Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Valentino al-Busiri]]&lt;br /&gt;
![[Tanaka Xiulan]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Marina Shirogane]]&lt;br /&gt;
![[Kamilah]]&lt;br /&gt;
![[Gabriel Cortez]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MakotoGrid.png|Eat-man]]&lt;br /&gt;
|[[File:MI2KaoruGrid.png|Swordsaint]]&lt;br /&gt;
|[[File:MI2NobunagaKamikaze2.jpg|Synth Swordmaster]]&lt;br /&gt;
|-&lt;br /&gt;
![[Makoto Rain Field]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Kaoru Seta|Kaoru Asahina]]&lt;br /&gt;
![[Kamikaze Nobunaga|Nobunaga Kamikaze]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Waiting to be Picked up or Rescued=&lt;br /&gt;
===DMC===&lt;br /&gt;
* [[Michelle Mishina]] - Missing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gen2===&lt;br /&gt;
* [[Saya Nagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Carmilla Montano]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Renzo Makishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mi2===&lt;br /&gt;
* [[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Feymarch (FF4)===&lt;br /&gt;
* [[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallicana===&lt;br /&gt;
* [[Oratorio]]&amp;lt;br&amp;gt;&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
* [[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Mamba]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters Pending Approval=&lt;br /&gt;
[[Sara Mikage]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=24579</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=24579"/>
		<updated>2025-06-01T06:12:25Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Metahuman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Characters&lt;br /&gt;
!width=150|[[Non-Player Characters|Acquaintances]]&lt;br /&gt;
|}&lt;br /&gt;
=Player Characters=&lt;br /&gt;
==Magic==&lt;br /&gt;
Characters who use, or are empowered by, mystical forces. These characters range from spell casters to supernatural entities, to even normal people with access to a magical device which grants them extraordinary powers. Some may even be &#039;normal&#039; individuals, who are incredibly skilled and knowledgeable at spellcraft and the mystical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Aurora.png|Heretic]]&lt;br /&gt;
|[[File:MI2BlazeRedgrave.jpg|FF9 Black Mage]]&lt;br /&gt;
|[[File:Mi2Flannery.png|One Piece]]&lt;br /&gt;
|[[File:MI2ChidakiGrid.png|RPG Knight]]&lt;br /&gt;
|[[File:MI2EvelynGrid.png|Magical Boy]]&lt;br /&gt;
|-&lt;br /&gt;
![[Aurora]]&lt;br /&gt;
![[Blaze Redgrave]]&lt;br /&gt;
![[Flannery|Charlotte Flannery]]&lt;br /&gt;
![[Chidaiki Cheruka]]&lt;br /&gt;
![[Evelyn Shirogane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2RubyGrid.png|FF9 Summoner]]&lt;br /&gt;
|[[File:MI2SeijouYuzaki.png|Warlock]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ruby|Ruby Zala Alexandrios XVIII]]&lt;br /&gt;
![[Seijou Yuzaki]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alchemists===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Anamika GAllery.jpeg|Alchemist]]&lt;br /&gt;
|[[File:MI2WilhelminaGrid.png|State Alchemist]]&lt;br /&gt;
|-&lt;br /&gt;
![[Anamika]]&lt;br /&gt;
![[Wilhelmina Ellowyn Armstrong|Wilhelmina Armstrong]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2SagikoTsukino.png|Sailor Moon]]&lt;br /&gt;
|[[File:MI2AimiGrid.png|Sailor Sirius]]&lt;br /&gt;
|[[File:MI2KuraihoshiGrid.png|Sailor Bellatrix]]&lt;br /&gt;
|[[File:MI2MidoriTsuchida.png|Sailor Altair]]&lt;br /&gt;
|[[File:MI2Paria.jpg|Sailor Betelgeuse]]&lt;br /&gt;
|-&lt;br /&gt;
!Sailor Moon &amp;lt;br&amp;gt; [[Sagiko Tsukino]] &amp;lt;br&amp;gt; Neo Princess Serenity&lt;br /&gt;
!Sailor Sirius &amp;lt;br&amp;gt; [[Aimi Utada]]&lt;br /&gt;
!Sailor Bellatrix &amp;lt;br&amp;gt; [[Kuraihoshi|Kuraihoshi Kageda]]&lt;br /&gt;
!Sailor Altair &amp;lt;br&amp;gt; [[Tsuchida Midori|Midori Tsuchida]]&lt;br /&gt;
!Sailor Betelgeuse &amp;lt;br&amp;gt; [[Paria|Midori Kazeda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2BellheatherGrid.png|Pixie Punk]]&lt;br /&gt;
|[[File:MI2DominicLalance.png|Hellsing Vampire]]&lt;br /&gt;
|[[File:MI2IsabelleGrid.png|Succubus]]&lt;br /&gt;
|[[File:MI2KouheiGrid.png|Shinigami]]&lt;br /&gt;
|[[File:Lucy Gallery Image.jpeg|Eldritch Horror]]&lt;br /&gt;
|-&lt;br /&gt;
![[Bellheather]]&lt;br /&gt;
![[Dominic Lalance]]&lt;br /&gt;
![[Isabelle]]&lt;br /&gt;
![[Kouhei Kurosaki]]&lt;br /&gt;
![[Lucy Armitage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Naomi.png|Oni Rebel]]&lt;br /&gt;
|[[File:MI2TatsuyaGrid.png|Garou Knight]]&lt;br /&gt;
|[[File:MI2SinUrameshi.png|Ghost Detective]]&lt;br /&gt;
|[[File:MI2RikiGrid.png|Garou Knight]]&lt;br /&gt;
|[[File:MI2ReiShikinami.png|Prince of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
![[Naomi|Naomi Urameshi]]&lt;br /&gt;
!Golden Knight Garo&amp;lt;br&amp;gt;[[Tatsuya|Saejima Tatsuya]]&lt;br /&gt;
![[Sin Urameshi]]&lt;br /&gt;
!Silver Knight Garo&amp;lt;br&amp;gt;[[Suzumura Riki]]&lt;br /&gt;
![[Rei Shikinami]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2HisakoAensland.png|Lady of the Night]]&lt;br /&gt;
|[[File:MI2LucaSparda.png|Devil Knight]]&lt;br /&gt;
|[[File:MI2LudovicSkaarsgard.jpg|Werewolf Prince]]&lt;br /&gt;
|-&lt;br /&gt;
![[Calliope Aensland]]&lt;br /&gt;
![[Luca Sparda]]&lt;br /&gt;
![[Loki]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Public Safety===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Maya.png|Devil Hunter]]&lt;br /&gt;
|[[File:MI2KamuiMinamino.jpg|Makai Thief]]&lt;br /&gt;
|[[File:MI2AkiFukamachi.jpg|Devil Hunting Hacker]]&lt;br /&gt;
|[[File:MI2YoujiAizawaGrid.png|Devil Hunter]]&lt;br /&gt;
|[[File:MI2SuperPower.png|Fiend Devil Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Maya]]&lt;br /&gt;
![[Kamui Minamino]]&lt;br /&gt;
![[Aki Fukamachi]]&lt;br /&gt;
![[Youji Aizawa]]&lt;br /&gt;
![[Super Power]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2DavidGrid.png|Morris Clan]]&lt;br /&gt;
|[[File:MI2LucretziaGrid.png|Belmont Clan]]&lt;br /&gt;
|-&lt;br /&gt;
![[David Morris|David Solomon Morris]]&lt;br /&gt;
![[Lucretzia Belmont]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Metahuman==&lt;br /&gt;
These agents are of a superhuman or even alien origin. Due to their genetics or place of origin, they have powers above the norm of humanity. They are able to do great things with their minds or bodies that others simply cannot copy or match without their own way of doing things. Many are also skilled in things other than their own natural powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2BeneziaGrid.jpg|Mass Effect Alien]]&lt;br /&gt;
|[[File:MI2FaustlinGrid.png|Super Soldier]]&lt;br /&gt;
|[[File:MI2HikaruGrid.png|Scry-ED]]&lt;br /&gt;
|[[File:MI2LebenGrid.png|Psychic Assassin]]&lt;br /&gt;
|[[File:MI2RedHandsGrid.png|Yautja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Benezia T&#039;Soni]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Hikaru Yuta]] &amp;lt;br&amp;gt;&lt;br /&gt;
![[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Red Hands]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:NowPrinting.png|Shapeshifter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Tim Porter]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Gravlax.jpg|Dinosaur]]&lt;br /&gt;
|[[File:MI2CamelliaGrid.png|Klaxosaur Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
![[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Camellia Une]]&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Deceased&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technology &amp;amp; Training==&lt;br /&gt;
These agents use either long, hard hours and years of training, or a finely tuned mind and a penchant for technological prowess to accomplish their missions. They rank among the most highly trained or highly intelligent agents of PARADIGM, and even in a bad situation, they use their wits and training to get through difficult situations. Even if deprived of powers or items, they are made to be able to handle themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand Combat===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2FarrahGrid.png|FF7 Monk]]&lt;br /&gt;
|[[File:MI2ShailaGrid.png|Synth]]&lt;br /&gt;
|[[File:MI2RyokuGrid.png|TenTen Powerhouse]]&lt;br /&gt;
|[[File:MI2MascaraGrid.png|Amazon Martial Artist]]&lt;br /&gt;
|[[File:MI2NatsuoYamadaGrid.png|Martial Artist]]&lt;br /&gt;
|-&lt;br /&gt;
![[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Shaila]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Ryoku Takayanagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Mascara]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Natsuo Yamada]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2AyaHanabishi.jpg|FoR Ninja]]&lt;br /&gt;
|[[File:MI2AyameGrid.png|FoR Ninja]]&lt;br /&gt;
|[[File:MI2ZeroGrid.png|Ninja Summoner Prince]]&lt;br /&gt;
|[[File:MI2HanakoUchiha.jpg|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2HayateUzumaki1.png|Konoha Ninja]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Aya Hanabishi]]&amp;lt;br&amp;gt; Hanabishi Clan&lt;br /&gt;
![[Ayame Hokage]]&amp;lt;br&amp;gt; Hokage Clan&lt;br /&gt;
![[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;Prince of Eblan&lt;br /&gt;
![[Hanako Uchiha]]&amp;lt;br&amp;gt; Uchiha Clan&lt;br /&gt;
![[Hayate Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Mi2HienGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:Mi2HitomiGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2IzumiGrid.png|Master Ninja and Materia Hunter]]&lt;br /&gt;
|[[File:MI2KamenHokage.jpg|FoR Ninja]]&lt;br /&gt;
|[[File:MI2KyuGrid.png|Konoha Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Hien Hayaboshi]]&amp;lt;br&amp;gt; Hayaboshi Clan&lt;br /&gt;
![[Hitomi Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
![[Izumi Saotome]]&amp;lt;br&amp;gt; Wutai Clan&lt;br /&gt;
![[Kamen Hokage]]&amp;lt;br&amp;gt;Hokage Clan&lt;br /&gt;
![[Kyu Yotsukyu]]&amp;lt;br&amp;gt; Yotsukyu Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MiyabiGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2SachikoGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2ShinMikage.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2AyaneGrid.png|FoR Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Miyabi Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
![[Sachiko Uchiha]]&amp;lt;br&amp;gt; Uchiha Clan&lt;br /&gt;
![[Shin Mikage]]&amp;lt;br&amp;gt; Mikage Clan&lt;br /&gt;
![[Ayane Hanabishi]]&amp;lt;br&amp;gt; Hanabishi Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2KaijoGrid.png|KH Gunslinger]]&lt;br /&gt;
|[[File:MI2MakotoJGrid.jpg|Lupin III]]&lt;br /&gt;
|[[File:MI2VenusGrid.png|FF7 Dragoon]]&lt;br /&gt;
|-&lt;br /&gt;
![[Kaijo Phanex]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Makoto Jigen]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2EllaGrid.png|Princess of the Skies]]&lt;br /&gt;
|[[File:MI2EzioKnight.png|Knight Tech]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ella Harlocke]]&lt;br /&gt;
![[Ezio Knight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Users===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2CielStrife.png|Mako Soldier]]&lt;br /&gt;
|[[File:MI2HoutenGrid.png|Lo5R]]&lt;br /&gt;
|[[File:MI2MikiGrid.png|Sentai Warrior]]&lt;br /&gt;
|[[File:MI2YaekoGrid.png|Lo5R]]&lt;br /&gt;
|[[File:MI2RenardGrid2.png|SeeD Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ciel Strife]]&lt;br /&gt;
![[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;Scorpion Clan&lt;br /&gt;
![[Miki Amagi]]&lt;br /&gt;
![[Yaeko Kakita]]&amp;lt;br&amp;gt;Crane Clan&lt;br /&gt;
![[Renard Almasy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2SetsunaMikagami.png|Swordsaint]]&lt;br /&gt;
|[[File:MI2ShioriGrid.png|Gatchaman]]&lt;br /&gt;
|[[File:MI2Avelyn.png|Frog Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Setsuna Mikagami]]&lt;br /&gt;
![[Shiori Utada]]&lt;br /&gt;
![[Avelyn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Divergent Squad]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2AliceGrid.png|Psychic Assassin]]&lt;br /&gt;
|[[File:MI2AlistairGrid.png|Muscled State Alchemist]]&lt;br /&gt;
|[[File:MI2AnastasiaGrid.png|Necromancer Ice Mage Elf]]&lt;br /&gt;
|[[File:MI2EinUzumaki.png|Prince of the Moon]]&lt;br /&gt;
|[[File:MI2EnzoGrid.png|Devil Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Alice Yuzaki]]&lt;br /&gt;
![[Alistair Fontaine]]&lt;br /&gt;
![[Anastasia DeMarque]]&amp;lt;br&amp;gt; Duchess of Vincordia&amp;lt;br&amp;gt; and the Mephidross&lt;br /&gt;
![[Ein Uzumaki]]&amp;lt;br&amp;gt; Ninja Prince&lt;br /&gt;
![[Enzo Sparda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2GenkaiGrid.png|Yokai Scientist]]&lt;br /&gt;
|[[File:MI2HarukiGrid.png|Sentai Hero]]&lt;br /&gt;
|[[File:MI2HokuroGrid.png|Uchiha Clan]]&lt;br /&gt;
|[[File:MI2IoriGrid.png|Ghost Detective]]&lt;br /&gt;
|[[File:MI2JulianFortuna.jpg|Now I&#039;m Getting Motivated]]&lt;br /&gt;
|-&lt;br /&gt;
![[Genkai Urameshi]]&amp;lt;br&amp;gt; Makai Doctor&lt;br /&gt;
![[Haruki Amagi]]&lt;br /&gt;
![[Hokuro Uchiha]]&lt;br /&gt;
![[Iori Urameshi]]&lt;br /&gt;
![[Julian Fortuna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MelainaGrid.png|Vampire Saviour]]&lt;br /&gt;
|[[File:MI2MirellaGrid.png|Devil Arms User]]&lt;br /&gt;
|[[File:MI2Morder.png|Psychic Mage]]&lt;br /&gt;
|[[File:MI2RichterHarvey.png|FF4 Paladin Prince]]&lt;br /&gt;
|[[File:Mi2MidasGrid.png|Galactic Seer]]&lt;br /&gt;
|-&lt;br /&gt;
![[Melaina Cruz]] &lt;br /&gt;
![[Mirella Sparda]]&lt;br /&gt;
![[Morder]]&lt;br /&gt;
![[Richter Harvey]]&amp;lt;br&amp;gt; Prince of Baron&lt;br /&gt;
![[Song-Zu Midas]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Mi2ValentinoGrid.png|Fashionable Quartermaster]]&lt;br /&gt;
|[[File:MI2XiulanGrid2.png|Psycho Soldier]]&lt;br /&gt;
|[[File:MI2MarinaShirogane.png|Magitechal Girl]]&lt;br /&gt;
|[[File:MI2Kamilah.png|Clan Clan Succubus]]&lt;br /&gt;
|[[File:MI2GabrielCortezGrid.png|Cloistered Devil Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Valentino al-Busiri]]&lt;br /&gt;
![[Tanaka Xiulan]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Marina Shirogane]]&lt;br /&gt;
![[Kamilah]]&lt;br /&gt;
![[Gabriel Cortez]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MakotoGrid.png|Eat-man]]&lt;br /&gt;
|[[File:MI2KaoruGrid.png|Swordsaint]]&lt;br /&gt;
|[[File:MI2NobunagaKamikaze2.jpg|Synth Swordmaster]]&lt;br /&gt;
|-&lt;br /&gt;
![[Makoto Rain Field]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Kaoru Seta|Kaoru Asahina]]&lt;br /&gt;
![[Kamikaze Nobunaga|Nobunaga Kamikaze]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Waiting to be Picked up or Rescued=&lt;br /&gt;
===DMC===&lt;br /&gt;
* [[Michelle Mishina]] - Missing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gen2===&lt;br /&gt;
* [[Saya Nagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Carmilla Montano]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mi2===&lt;br /&gt;
* [[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Feymarch (FF4)===&lt;br /&gt;
* [[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallicana===&lt;br /&gt;
* [[Oratorio]]&amp;lt;br&amp;gt;&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
* [[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Mamba]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters Pending Approval=&lt;br /&gt;
[[Sara Mikage]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=24578</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=24578"/>
		<updated>2025-06-01T06:11:19Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Metahuman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Characters&lt;br /&gt;
!width=150|[[Non-Player Characters|Acquaintances]]&lt;br /&gt;
|}&lt;br /&gt;
=Player Characters=&lt;br /&gt;
==Magic==&lt;br /&gt;
Characters who use, or are empowered by, mystical forces. These characters range from spell casters to supernatural entities, to even normal people with access to a magical device which grants them extraordinary powers. Some may even be &#039;normal&#039; individuals, who are incredibly skilled and knowledgeable at spellcraft and the mystical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Aurora.png|Heretic]]&lt;br /&gt;
|[[File:MI2BlazeRedgrave.jpg|FF9 Black Mage]]&lt;br /&gt;
|[[File:Mi2Flannery.png|One Piece]]&lt;br /&gt;
|[[File:MI2ChidakiGrid.png|RPG Knight]]&lt;br /&gt;
|[[File:MI2EvelynGrid.png|Magical Boy]]&lt;br /&gt;
|-&lt;br /&gt;
![[Aurora]]&lt;br /&gt;
![[Blaze Redgrave]]&lt;br /&gt;
![[Flannery|Charlotte Flannery]]&lt;br /&gt;
![[Chidaiki Cheruka]]&lt;br /&gt;
![[Evelyn Shirogane]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2RubyGrid.png|FF9 Summoner]]&lt;br /&gt;
|[[File:MI2SeijouYuzaki.png|Warlock]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ruby|Ruby Zala Alexandrios XVIII]]&lt;br /&gt;
![[Seijou Yuzaki]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alchemists===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Anamika GAllery.jpeg|Alchemist]]&lt;br /&gt;
|[[File:MI2WilhelminaGrid.png|State Alchemist]]&lt;br /&gt;
|-&lt;br /&gt;
![[Anamika]]&lt;br /&gt;
![[Wilhelmina Ellowyn Armstrong|Wilhelmina Armstrong]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2SagikoTsukino.png|Sailor Moon]]&lt;br /&gt;
|[[File:MI2AimiGrid.png|Sailor Sirius]]&lt;br /&gt;
|[[File:MI2KuraihoshiGrid.png|Sailor Bellatrix]]&lt;br /&gt;
|[[File:MI2MidoriTsuchida.png|Sailor Altair]]&lt;br /&gt;
|[[File:MI2Paria.jpg|Sailor Betelgeuse]]&lt;br /&gt;
|-&lt;br /&gt;
!Sailor Moon &amp;lt;br&amp;gt; [[Sagiko Tsukino]] &amp;lt;br&amp;gt; Neo Princess Serenity&lt;br /&gt;
!Sailor Sirius &amp;lt;br&amp;gt; [[Aimi Utada]]&lt;br /&gt;
!Sailor Bellatrix &amp;lt;br&amp;gt; [[Kuraihoshi|Kuraihoshi Kageda]]&lt;br /&gt;
!Sailor Altair &amp;lt;br&amp;gt; [[Tsuchida Midori|Midori Tsuchida]]&lt;br /&gt;
!Sailor Betelgeuse &amp;lt;br&amp;gt; [[Paria|Midori Kazeda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2BellheatherGrid.png|Pixie Punk]]&lt;br /&gt;
|[[File:MI2DominicLalance.png|Hellsing Vampire]]&lt;br /&gt;
|[[File:MI2IsabelleGrid.png|Succubus]]&lt;br /&gt;
|[[File:MI2KouheiGrid.png|Shinigami]]&lt;br /&gt;
|[[File:Lucy Gallery Image.jpeg|Eldritch Horror]]&lt;br /&gt;
|-&lt;br /&gt;
![[Bellheather]]&lt;br /&gt;
![[Dominic Lalance]]&lt;br /&gt;
![[Isabelle]]&lt;br /&gt;
![[Kouhei Kurosaki]]&lt;br /&gt;
![[Lucy Armitage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Naomi.png|Oni Rebel]]&lt;br /&gt;
|[[File:MI2TatsuyaGrid.png|Garou Knight]]&lt;br /&gt;
|[[File:MI2SinUrameshi.png|Ghost Detective]]&lt;br /&gt;
|[[File:MI2RikiGrid.png|Garou Knight]]&lt;br /&gt;
|[[File:MI2ReiShikinami.png|Prince of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
![[Naomi|Naomi Urameshi]]&lt;br /&gt;
!Golden Knight Garo&amp;lt;br&amp;gt;[[Tatsuya|Saejima Tatsuya]]&lt;br /&gt;
![[Sin Urameshi]]&lt;br /&gt;
!Silver Knight Garo&amp;lt;br&amp;gt;[[Suzumura Riki]]&lt;br /&gt;
![[Rei Shikinami]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2HisakoAensland.png|Lady of the Night]]&lt;br /&gt;
|[[File:MI2LucaSparda.png|Devil Knight]]&lt;br /&gt;
|[[File:MI2LudovicSkaarsgard.jpg|Werewolf Prince]]&lt;br /&gt;
|-&lt;br /&gt;
![[Calliope Aensland]]&lt;br /&gt;
![[Luca Sparda]]&lt;br /&gt;
![[Loki]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Public Safety===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Maya.png|Devil Hunter]]&lt;br /&gt;
|[[File:MI2KamuiMinamino.jpg|Makai Thief]]&lt;br /&gt;
|[[File:MI2AkiFukamachi.jpg|Devil Hunting Hacker]]&lt;br /&gt;
|[[File:MI2YoujiAizawaGrid.png|Devil Hunter]]&lt;br /&gt;
|[[File:MI2SuperPower.png|Fiend Devil Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Maya]]&lt;br /&gt;
![[Kamui Minamino]]&lt;br /&gt;
![[Aki Fukamachi]]&lt;br /&gt;
![[Youji Aizawa]]&lt;br /&gt;
![[Super Power]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2DavidGrid.png|Morris Clan]]&lt;br /&gt;
|[[File:MI2LucretziaGrid.png|Belmont Clan]]&lt;br /&gt;
|-&lt;br /&gt;
![[David Morris|David Solomon Morris]]&lt;br /&gt;
![[Lucretzia Belmont]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Metahuman==&lt;br /&gt;
These agents are of a superhuman or even alien origin. Due to their genetics or place of origin, they have powers above the norm of humanity. They are able to do great things with their minds or bodies that others simply cannot copy or match without their own way of doing things. Many are also skilled in things other than their own natural powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2BeneziaGrid.jpg|Mass Effect Alien]]&lt;br /&gt;
|[[File:MI2FaustlinGrid.png|Super Soldier]]&lt;br /&gt;
|[[File:MI2HikaruGrid.png|Scry-ED]]&lt;br /&gt;
|[[File:MI2LebenGrid.png|Psychic Assassin]]&lt;br /&gt;
[[file:MI2RavenGrid.png|Psychic Soldier]]&lt;br /&gt;
|[[File:MI2RedHandsGrid.png|Yautja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Benezia T&#039;Soni]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Hikaru Yuta]] &amp;lt;br&amp;gt;&lt;br /&gt;
![[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Raven Makishima]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Red Hands]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:NowPrinting.png|Shapeshifter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Tim Porter]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2Gravlax.jpg|Dinosaur]]&lt;br /&gt;
|[[File:MI2CamelliaGrid.png|Klaxosaur Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
![[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Camellia Une]]&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;Deceased&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technology &amp;amp; Training==&lt;br /&gt;
These agents use either long, hard hours and years of training, or a finely tuned mind and a penchant for technological prowess to accomplish their missions. They rank among the most highly trained or highly intelligent agents of PARADIGM, and even in a bad situation, they use their wits and training to get through difficult situations. Even if deprived of powers or items, they are made to be able to handle themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand Combat===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2FarrahGrid.png|FF7 Monk]]&lt;br /&gt;
|[[File:MI2ShailaGrid.png|Synth]]&lt;br /&gt;
|[[File:MI2RyokuGrid.png|TenTen Powerhouse]]&lt;br /&gt;
|[[File:MI2MascaraGrid.png|Amazon Martial Artist]]&lt;br /&gt;
|[[File:MI2NatsuoYamadaGrid.png|Martial Artist]]&lt;br /&gt;
|-&lt;br /&gt;
![[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Shaila]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Ryoku Takayanagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Mascara]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Natsuo Yamada]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2AyaHanabishi.jpg|FoR Ninja]]&lt;br /&gt;
|[[File:MI2AyameGrid.png|FoR Ninja]]&lt;br /&gt;
|[[File:MI2ZeroGrid.png|Ninja Summoner Prince]]&lt;br /&gt;
|[[File:MI2HanakoUchiha.jpg|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2HayateUzumaki1.png|Konoha Ninja]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Aya Hanabishi]]&amp;lt;br&amp;gt; Hanabishi Clan&lt;br /&gt;
![[Ayame Hokage]]&amp;lt;br&amp;gt; Hokage Clan&lt;br /&gt;
![[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;Prince of Eblan&lt;br /&gt;
![[Hanako Uchiha]]&amp;lt;br&amp;gt; Uchiha Clan&lt;br /&gt;
![[Hayate Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Mi2HienGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:Mi2HitomiGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2IzumiGrid.png|Master Ninja and Materia Hunter]]&lt;br /&gt;
|[[File:MI2KamenHokage.jpg|FoR Ninja]]&lt;br /&gt;
|[[File:MI2KyuGrid.png|Konoha Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Hien Hayaboshi]]&amp;lt;br&amp;gt; Hayaboshi Clan&lt;br /&gt;
![[Hitomi Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
![[Izumi Saotome]]&amp;lt;br&amp;gt; Wutai Clan&lt;br /&gt;
![[Kamen Hokage]]&amp;lt;br&amp;gt;Hokage Clan&lt;br /&gt;
![[Kyu Yotsukyu]]&amp;lt;br&amp;gt; Yotsukyu Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MiyabiGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2SachikoGrid.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2ShinMikage.png|Konoha Ninja]]&lt;br /&gt;
|[[File:MI2AyaneGrid.png|FoR Ninja]]&lt;br /&gt;
|-&lt;br /&gt;
![[Miyabi Uzumaki]]&amp;lt;br&amp;gt; Uzumaki Clan&lt;br /&gt;
![[Sachiko Uchiha]]&amp;lt;br&amp;gt; Uchiha Clan&lt;br /&gt;
![[Shin Mikage]]&amp;lt;br&amp;gt; Mikage Clan&lt;br /&gt;
![[Ayane Hanabishi]]&amp;lt;br&amp;gt; Hanabishi Clan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2KaijoGrid.png|KH Gunslinger]]&lt;br /&gt;
|[[File:MI2MakotoJGrid.jpg|Lupin III]]&lt;br /&gt;
|[[File:MI2VenusGrid.png|FF7 Dragoon]]&lt;br /&gt;
|-&lt;br /&gt;
![[Kaijo Phanex]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Makoto Jigen]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2EllaGrid.png|Princess of the Skies]]&lt;br /&gt;
|[[File:MI2EzioKnight.png|Knight Tech]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ella Harlocke]]&lt;br /&gt;
![[Ezio Knight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Users===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2CielStrife.png|Mako Soldier]]&lt;br /&gt;
|[[File:MI2HoutenGrid.png|Lo5R]]&lt;br /&gt;
|[[File:MI2MikiGrid.png|Sentai Warrior]]&lt;br /&gt;
|[[File:MI2YaekoGrid.png|Lo5R]]&lt;br /&gt;
|[[File:MI2RenardGrid2.png|SeeD Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Ciel Strife]]&lt;br /&gt;
![[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;Scorpion Clan&lt;br /&gt;
![[Miki Amagi]]&lt;br /&gt;
![[Yaeko Kakita]]&amp;lt;br&amp;gt;Crane Clan&lt;br /&gt;
![[Renard Almasy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2SetsunaMikagami.png|Swordsaint]]&lt;br /&gt;
|[[File:MI2ShioriGrid.png|Gatchaman]]&lt;br /&gt;
|[[File:MI2Avelyn.png|Frog Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Setsuna Mikagami]]&lt;br /&gt;
![[Shiori Utada]]&lt;br /&gt;
![[Avelyn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Divergent Squad]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2AliceGrid.png|Psychic Assassin]]&lt;br /&gt;
|[[File:MI2AlistairGrid.png|Muscled State Alchemist]]&lt;br /&gt;
|[[File:MI2AnastasiaGrid.png|Necromancer Ice Mage Elf]]&lt;br /&gt;
|[[File:MI2EinUzumaki.png|Prince of the Moon]]&lt;br /&gt;
|[[File:MI2EnzoGrid.png|Devil Knight]]&lt;br /&gt;
|-&lt;br /&gt;
![[Alice Yuzaki]]&lt;br /&gt;
![[Alistair Fontaine]]&lt;br /&gt;
![[Anastasia DeMarque]]&amp;lt;br&amp;gt; Duchess of Vincordia&amp;lt;br&amp;gt; and the Mephidross&lt;br /&gt;
![[Ein Uzumaki]]&amp;lt;br&amp;gt; Ninja Prince&lt;br /&gt;
![[Enzo Sparda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2GenkaiGrid.png|Yokai Scientist]]&lt;br /&gt;
|[[File:MI2HarukiGrid.png|Sentai Hero]]&lt;br /&gt;
|[[File:MI2HokuroGrid.png|Uchiha Clan]]&lt;br /&gt;
|[[File:MI2IoriGrid.png|Ghost Detective]]&lt;br /&gt;
|[[File:MI2JulianFortuna.jpg|Now I&#039;m Getting Motivated]]&lt;br /&gt;
|-&lt;br /&gt;
![[Genkai Urameshi]]&amp;lt;br&amp;gt; Makai Doctor&lt;br /&gt;
![[Haruki Amagi]]&lt;br /&gt;
![[Hokuro Uchiha]]&lt;br /&gt;
![[Iori Urameshi]]&lt;br /&gt;
![[Julian Fortuna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MelainaGrid.png|Vampire Saviour]]&lt;br /&gt;
|[[File:MI2MirellaGrid.png|Devil Arms User]]&lt;br /&gt;
|[[File:MI2Morder.png|Psychic Mage]]&lt;br /&gt;
|[[File:MI2RichterHarvey.png|FF4 Paladin Prince]]&lt;br /&gt;
|[[File:Mi2MidasGrid.png|Galactic Seer]]&lt;br /&gt;
|-&lt;br /&gt;
![[Melaina Cruz]] &lt;br /&gt;
![[Mirella Sparda]]&lt;br /&gt;
![[Morder]]&lt;br /&gt;
![[Richter Harvey]]&amp;lt;br&amp;gt; Prince of Baron&lt;br /&gt;
![[Song-Zu Midas]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Mi2ValentinoGrid.png|Fashionable Quartermaster]]&lt;br /&gt;
|[[File:MI2XiulanGrid2.png|Psycho Soldier]]&lt;br /&gt;
|[[File:MI2MarinaShirogane.png|Magitechal Girl]]&lt;br /&gt;
|[[File:MI2Kamilah.png|Clan Clan Succubus]]&lt;br /&gt;
|[[File:MI2GabrielCortezGrid.png|Cloistered Devil Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
![[Valentino al-Busiri]]&lt;br /&gt;
![[Tanaka Xiulan]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Marina Shirogane]]&lt;br /&gt;
![[Kamilah]]&lt;br /&gt;
![[Gabriel Cortez]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:MI2MakotoGrid.png|Eat-man]]&lt;br /&gt;
|[[File:MI2KaoruGrid.png|Swordsaint]]&lt;br /&gt;
|[[File:MI2NobunagaKamikaze2.jpg|Synth Swordmaster]]&lt;br /&gt;
|-&lt;br /&gt;
![[Makoto Rain Field]]&amp;lt;br&amp;gt;&lt;br /&gt;
![[Kaoru Seta|Kaoru Asahina]]&lt;br /&gt;
![[Kamikaze Nobunaga|Nobunaga Kamikaze]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Waiting to be Picked up or Rescued=&lt;br /&gt;
===DMC===&lt;br /&gt;
* [[Michelle Mishina]] - Missing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gen2===&lt;br /&gt;
* [[Saya Nagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Carmilla Montano]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mi2===&lt;br /&gt;
* [[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Feymarch (FF4)===&lt;br /&gt;
* [[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallicana===&lt;br /&gt;
* [[Oratorio]]&amp;lt;br&amp;gt;&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
* [[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Mamba]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters Pending Approval=&lt;br /&gt;
[[Sara Mikage]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=22694</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=22694"/>
		<updated>2022-11-05T00:36:26Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Rescued Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Characters&lt;br /&gt;
!width=150|[[Non-Player Characters|Acquaintances]]&lt;br /&gt;
|}&lt;br /&gt;
=Player Characters=&lt;br /&gt;
=Rescued Characters=&lt;br /&gt;
[[Ayame Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bellheather]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ella Spartin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galvan Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayate Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hien Hayaboshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikaru Yuta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izumi Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jach Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaijo Phanex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamen Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kouhei Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyabi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Red Hands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sachiko Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saseko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shaila]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sagiko Tsukino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Setsuna Mikagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Waiting to be Picked up or Rescued=&lt;br /&gt;
[[Ruby|Ruby Zala Alexandrios XVIII]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Michelle Mishina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saya Nagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hitomi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naomi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aurora]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Luca Sparda]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Mamba]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Seijou Yuzaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Strafe]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryoku Takayanagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hokuro Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hanako Uchiha]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ciel Strife]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dominic Lalance]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Characters who use, or are empowered by, mystical forces. These characters range from spell casters to supernatural entities, to even normal people with access to a magical device which grants them extraordinary powers. Some may even be &#039;normal&#039; individuals, who are incredibly skilled and knowledgeable at spellcraft and the mystical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
[[Aaron Weber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Atticus Fullbuster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aurora]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Bartiel Onyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Crono Arinborn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daichi Niwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ellyana Strauss]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evelyn Shirogane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Genevieve May Nadia Saillune]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hibari Sumeragi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hiro Tanaka]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaden Beleren]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Letty Carmichael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maxfield Stanton]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Miki Amagi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Quint Nakajima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Reika Kamiya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ruby|Ruby Zala Alexandrios XVIII]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seijou Yuzaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Curtiss]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaelgir Stormblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xander Dreyar|Xander Dreyar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yu Suou]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alchemists===&lt;br /&gt;
[[Emily Havoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sheska Mustang]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tristan Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wilhelmina Ellowyn Armstrong]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
[[Aimi Utada]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikari Kouda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mai Kaneda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuchida Midori|Midori Tsuchida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sagiko Tsukino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shoumi Tamada]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzume Yamida]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
[[Akio minamino|Akio Minamino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beatrice Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cesar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dominic Lalance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kakita Haruka|Haruka Kakita]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jirou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kazuki Jakuzure]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kouhei Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luca Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki|Ludovic Osglaf Skaarsgard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Michelle Mishina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naomi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nikolai|Nikolai Aleksandrovich Yevtushenko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tatsuya|Saejima Tatsuya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samhain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Seiya Sumeragi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sin Urameshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stefan|Stefan D’avignon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzumura Riki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tao Mei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Takeo Masaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
[[David Morris|David Solomon Morris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belmont|Raphael Belmont]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metahuman==&lt;br /&gt;
These agents are of a superhuman or even alien origin. Due to their genetics or place of origin, they have powers above the norm of humanity. They are able to do great things with their minds or bodies that others simply cannot copy or match without their own way of doing things. Many are also skilled in things other than their own natural powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Benezia T&#039;Soni]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Buzz Jones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gabriel Hagen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isaac Ashford]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikaru Yuta]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaoru Sie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kimiko Readman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Koichi Sie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Oratorio]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raven Makishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiki Amano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tetsuo Usuda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Toji Umezawa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zephyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vulture]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology &amp;amp; Training==&lt;br /&gt;
These agents use either long, hard hours and years of training, or a finely tuned mind and a penchant for technological prowess to accomplish their missions. They rank among the most highly trained or highly intelligent agents of PARADIGM, and even in a bad situation, they use their wits and training to get through difficult situations. Even if deprived of powers or items, they are made to be able to handle themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand Combat===&lt;br /&gt;
[[Belle Hibiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brick Bailey]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Elias Jerico]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kai Yagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kazuma Mishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Keiko Langley|Keiko Langley Ikari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[L]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryouma Kusanagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Saya Nagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shannon Moore]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shen Kazama]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinji Kagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suguru Ishijima]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tonic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
[[Asuka]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ayame Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hanako Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayate Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hien Hayaboshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hitomi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izumi Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamen Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyabi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sachiko Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
[[Black Mamba]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jimmy &#039;The Left&#039; O&#039;Toole]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Katsuo Yuki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Makoto Jigen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scott Kennedy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steve]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talic Greymist]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
[[Jach Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jay]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Users===&lt;br /&gt;
[[Arthur &amp;quot;Sword Shot&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ciel Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galvan Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kazuya Kudo|Kazuya Kudo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kenji Kakita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kia Kiske]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asano Masaru|Mori Motonari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Musashi Saicho]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saelina Sunstriker]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Setsuna Mikagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiori Utada]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiro Nakamura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zala]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters Pending Approval=&lt;br /&gt;
[[Hisako Aensland]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Sturm_Vogel&amp;diff=21533</id>
		<title>Sturm Vogel</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Sturm_Vogel&amp;diff=21533"/>
		<updated>2016-01-02T08:43:56Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: Created page with &amp;#039;{{Infobox Castle character | name =  | image =  | age =  | aka =  | japaneseva =  | relatives =  | series =  }}  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Name: Sturm Vogel *Age: ??? *Sex: male *Birthday: ??? …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Castle character&lt;br /&gt;
| name = &lt;br /&gt;
| image = &lt;br /&gt;
| age = &lt;br /&gt;
| aka = &lt;br /&gt;
| japaneseva = &lt;br /&gt;
| relatives = &lt;br /&gt;
| series = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Name: Sturm Vogel&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: male&lt;br /&gt;
*Birthday: ???&lt;br /&gt;
*Parents: ???&lt;br /&gt;
**Place of Birth: ???&lt;br /&gt;
**Nationality: ???&lt;br /&gt;
**Speciality: Armored Soldier&lt;br /&gt;
**Hobbies: ???&lt;br /&gt;
**Likes: Order&lt;br /&gt;
**Dislikes: Disorder&lt;br /&gt;
**Favorite Food: ???&lt;br /&gt;
**Least Favorite Food: ???&lt;br /&gt;
**Favorite Music: ???&lt;br /&gt;
**Favorite Sport: ???&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: ???&lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Stats&lt;br /&gt;
*Height:6&#039;0&amp;quot;&lt;br /&gt;
*Weight: 425 lbs.&lt;br /&gt;
*Eyes: ???&lt;br /&gt;
*Hair: ???&lt;br /&gt;
*Special: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A heavily muscles figure of average height.  Almost always clad all in black and wearing a masked helmet: either a robotic skull with red eyes or a Guy Fawkes mask.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Sturm displays very little personality, seeming primarily focussed on the achievement of whatever task he considers pressing to the exclusion of almost all else.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sturm Vogel was one of a quartet of individuals from alternate futures, who claimed their worlds had been destroyed by an unknown force and had been gathered together by an entity known as The Only who claimed to have the ability to restore their worlds with some assistance.&lt;br /&gt;
&lt;br /&gt;
At this entity&#039;s behest, they travelled to many worlds to gather objects of power to make the restoration possible, opposing PARADIGM many times.&lt;br /&gt;
&lt;br /&gt;
Eventually, during a final battle, the four were defeated by PARADIGM and released from their thrall.&lt;br /&gt;
&lt;br /&gt;
Later, during the battle under Innsmouth, one of the four, Edgar Shinra, was dimensionally displaced, and then Sturm promised young Phantasmoon that he would do whatever it took to reunite them, taking up residence on Tobias Swiftblade&#039;s ship Icarus not long after, and discarding his skull helmet for the (slightly) less menacing visage of Guy Fawkes.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Feeble, Poor, Mediocre, So-So, Average, Good, Very Good, Excellent, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
Mild telepathy, telekinesis&lt;br /&gt;
&lt;br /&gt;
Advanced Gun Kata: Can predict an anticipate bullet trajectories and firing patterns, can dodge melee and ranged attacks with unnatural speed, can disarm opponents and redirect firing paths in grappling range.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.)&#039;&#039;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sub-dermal Plating: armored plates inserted under the skin that can stop most small projectiles and provide a protective layer covering most of his body.&lt;br /&gt;
&lt;br /&gt;
Wired Reflexes: Special electronically enhanced wires thread through the Sub-dermal Plating, allow him to move and react at superhuman speeds, despite his massive weigh, and facilitates his &#039;advanced&#039; Gun Kata.&lt;br /&gt;
&lt;br /&gt;
Synthetic Muscle: used to augment most of his major muscle groups, thee muscles were designed to allow him to move naturally despite his heavy augments, and have the side effect of giving him five times his normal strength.&lt;br /&gt;
&lt;br /&gt;
Cybernetic Left Arm: Entirely cybernetic, his left arm has several hundred pounds of grip strength and contains a single-round shotgun concealed inside the forearm.&lt;br /&gt;
&lt;br /&gt;
Cybernetic Left Eye: Able to display visuals in low-light, infrared and ultraviolet spectra, with a built-in motion detector and geiger counter. also fitted with an internal targetting computer and HUD.&lt;br /&gt;
&lt;br /&gt;
Neural Wetware: replacing damaged sections of brain, a small positronic computer that seamlessly controls Sturm&#039;s other Augments. Allows his to calculate infrmation and react to stimuli at incredibly high speeds and allows him to go for weeks at a time without sleep if neccessary.&lt;br /&gt;
&lt;br /&gt;
Supressor Nanites: Serve to suppress inheirant psychic abilities, provide protection against mind reading and mental attacks. Has a seeming &#039;side effect&#039; of altering physical charicteristics such as skin tone, hair and eye color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
*&amp;quot;Sturmgewehr&amp;quot; LN-XB7+AG: The Liberty Naval XB7 Magnetic Rifle with an attached ARES Gamma. The LN-XB7 is a heavy anti-materiel rifle capable of magnetically propelling a 20x135mm grenade or 5x100mm Fin-Stabilized Discarding SABOT round able to defeat light armor at great distances with targetted airburst capability.  A .47 Assault Rifle, Elliptical Solenoid (Gamma) has been mounted to the underbarrel.  Typically meant to be mounted on a vehicle, this modified version lacks the typical automag, and thus each magnetic round must be hand-loaded before firing, although the attached ARES G uses a standard 50-round caseless magazine.  The 20mm grenades come in high explosive, fragmentation, white phosphorus incendiary and AFSDS varieties.&lt;br /&gt;
&lt;br /&gt;
*TAPS: a three-barrelled fully-automatic 20 gauge combat shotgun, can be fed through a belt, box or magazine.  Has a reversible grip, allowing it to be held upside-down, and an assault-rifle like underbarrel GPL mount for grenade launchers, sidearms, or utility devices.&lt;br /&gt;
**Skeleton Key: an underbarrel pneumatic kinetic driver.  Designed to accomodate a breaching charge on the end, concentrating the thermite explosion into a narrow, precise jet.  Can also be used as a makeshift pnumatic bayonet.&lt;br /&gt;
** Hangman: an underbarrel grappling gun.  With a 30m spool of noncarbon cable able to support Sturm&#039;s excessive weight&lt;br /&gt;
&lt;br /&gt;
*ISF-37 Aegis: Standard ISF sidearm. A 10mm (.39 caliber) high-power elliptical solenoid pistol, the Aegis has a 10-round magazine, and its powercell is good for 100 shots before recharging or replacement.  An S-variant is available for officers and senior NCOs which is functionally identical to the standard ISF-37 but can be altered to accept custom grips, computerized targeting enhancements, etcetera.&lt;br /&gt;
&lt;br /&gt;
*ISF-48 GLA2: A 20mm high veloity airburst grenade launcher, the Grenade Launcher Attachment mkII is smaller than the 40mm original, but fires projectiles at higher volucity, achieving longer range and higher pre-detonation penetration. Has a 5-round magaine and can be fitted with High Explosive, Fragmentation, SABOT, or White Phosphorous rounds.&lt;br /&gt;
&lt;br /&gt;
*CSF-8 LACCRA-I: Short for Light, All-Conditions, Concealable, Reactive Armor, LACCRA is a standard type of bodyarmor employed by ISF personnel in the form of several variants, including M-type flight suits, S-type stealth suits, and I-type infantry combat armor with additional armor plating over vital areas.  The basic LACCRA suit is a tight bodysuit which can be easily concealed under normal full-body clothing, and which does an admirable job turning away most bullets and damping directed-energy attacks due to its reactive energy redistribution properties.  LACCRA does not make soldiers invincible, however: an ARES on full power using armor-piercing rounds can definitely still get through it, and large scale blunt trauma and heat (e.g. from explosions) can overwhelm its ability to redistribute incoming energy.&lt;br /&gt;
**Death&#039;s Helmet:A modified LACCRA-I combat helmet, most notable for the distinctive skull motif on the faceplate and the LED eye lenses, usually either red, blue or unlit.   Houses an internal targetting computer, communications system and multi-spectrum scanner.&lt;br /&gt;
**November Mask:A flexible, partially animatronic mask in the likeness of Guy Fawkes, a revolutionary and anarchist of ancient Earth.&lt;br /&gt;
**The Greatest Coat: A long matte-black greatcoat made with the same materials and integrated armor plating as LACCRA-I, the rigid fibers and integrated armor plating make it heavy and cumbersome, but it provides for a great degree of extra protection, and the rigid, weighted design makes it remarkably efficient as an improvised combat weapon.&lt;br /&gt;
&lt;br /&gt;
*ISF-43X &amp;quot;Lock-On&amp;quot; Logistic Optical Command Kinesiology Operating Network - An Oculus variant resembling specialized sunglasses which can  provide a sophisticated ECM and imaging suite for defeating most conventional and combat stealth.&lt;br /&gt;
To meet the informational needs of a soldier in combat, the Oculus is eyewear designed to link to the soldier&#039;s armor, weapon, and datapad systems to provide realtime data.  The Oculus has a night-vision mode for low-light situations, as well as thermal, UV, and other imaging.  The &#039;interface&#039; of the Oculus is customizable through the linked datapad, allowing the soldier to control exactly how much information they&#039;re getting overlaid into their field of vision.  The interface is similar in design to the UI displayed while using the ISF-35 &amp;quot;Geryon&amp;quot; Avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Impetuous - Though intelligent and fiercely gifted, Fontaine&#039;s lack of experience makes him prone to quick and violent forms of problem solving.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Abilities, Powers ==&lt;br /&gt;
Mild telepathy, telekinesis&lt;br /&gt;
&lt;br /&gt;
Advanced Gun Kata: Can predict an anticipate bullet trajectories and firing patterns, can dodge melee and ranged attacks with unnatural speed, can disarm opponents and redirect firing paths in grappling range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Items ==&lt;br /&gt;
Sub-dermal Plating: armored plates inserted under the skin that can stop most small projectiles and provide a protective layer covering most of his body.&lt;br /&gt;
&lt;br /&gt;
Wired Reflexes: Special electronically enhanced wires thread through the Sub-dermal Plating, allow him to move and react at superhuman speeds, despite his massive weigh, and facilitates his &#039;advanced&#039; Gun Kata.&lt;br /&gt;
&lt;br /&gt;
Synthetic Muscle: used to augment most of his major muscle groups, thee muscles were designed to allow him to move naturally despite his heavy augments, and have the side effect of giving him five times his normal strength.&lt;br /&gt;
&lt;br /&gt;
Cybernetic Left Arm: Entirely cybernetic, his left arm has several hundred pounds of grip strength and contains a single-round shotgun concealed inside the forearm.&lt;br /&gt;
&lt;br /&gt;
Cybernetic Left Eye: Able to display visuals in low-light, infrared and ultraviolet spectra, with a built-in motion detector and geiger counter. also fitted with an internal targetting computer and HUD.&lt;br /&gt;
&lt;br /&gt;
Neural Wetware: replacing damaged sections of brain, a small positronic computer that seamlessly controls Sturm&#039;s other Augments. Allows his to calculate infrmation and react to stimuli at incredibly high speeds and allows him to go for weeks at a time without sleep if neccessary.&lt;br /&gt;
&lt;br /&gt;
Greatest Coat: Made from the same materials as LACCRA-I body armor, this black greatcoat is lined strategically with vertical ceramic/polymer plates that protect vital areas and reinforce the forearms, useful for both offense and defense. Unlike conventional armor, leaves the legs exposed and doesn&#039;t offer nearly the same kind of protection.&lt;br /&gt;
&lt;br /&gt;
Supressor Nanites: Serve to suppress inheirant psychic abilities, provide protection against mind reading and mental attacks. Has a seeming &#039;side effect&#039; of altering physical charicteristics such as skin tone, hair and eye color.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Exposed: His high number of mechanical augments can leave him temporarily susceptible to EMP-based attacks.&lt;br /&gt;
&lt;br /&gt;
Failsafe: Though shielded from remote access, his neural wetware has several failsafe commands, which if accessed surgically, could allow for him to be &#039;reprogrammed&#039; by a skilled hacker or someone with the proper access codes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Asano_Masaru&amp;diff=20273</id>
		<title>Asano Masaru</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Asano_Masaru&amp;diff=20273"/>
		<updated>2015-01-31T21:08:13Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Asano Masaru&lt;br /&gt;
|image= [[File:Mori-sketch.jpg|350px]]&lt;br /&gt;
|aka= Mori Motonari, Senju Kagato&lt;br /&gt;
|age= 237&lt;br /&gt;
|japaneseva= Tomokazu Seki&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Mugen no Juunin&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Asano Masaru&lt;br /&gt;
*Age: 237 (appears 24)&lt;br /&gt;
*Sex: male&lt;br /&gt;
*Birthday: April 18&lt;br /&gt;
*Parents: Manji, Asano Rin&lt;br /&gt;
**Place of Birth: Edo, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Kenshi, painter&lt;br /&gt;
**Hobbies: Painting, drinking, swordsmanship&lt;br /&gt;
**Likes: Beautiful women, scenic landscapes, camping&lt;br /&gt;
**Dislikes: Stuck-up or nosey people, investigators, whiners&lt;br /&gt;
**Favorite Food: sake&lt;br /&gt;
**Least Favorite Food: candy&lt;br /&gt;
**Favorite Music: Ambient&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: Blades&lt;br /&gt;
**Level of Education: World War II-era Officer Training&lt;br /&gt;
**Seiyuu/Voice Actor: Tomokazu Seki&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160 lbs&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A slender man, tall for his time with cold brown eyes. Generally wears a flat expression, though his eyes seem to come alive when painting.  Has black hair down to the small of his back, usually worn in a braid tied to a brass ring.  Keeps his bangs cut short above his eyebrows.  Has a lean yet muscular frame optimized for speed.  He typically wears kimonos, his most prevalent being a blue and grey bifurcated one with the kanji for victoy (Masaru) on his back.&lt;br /&gt;
&lt;br /&gt;
;Scars:&lt;br /&gt;
:above left bicep, all the way around&lt;br /&gt;
:left chest; shrapnel wounds, round scar over heart&lt;br /&gt;
:across the stomach laterally&lt;br /&gt;
:left shoulder, gunshot wound&lt;br /&gt;
:Left thigh, front and back&lt;br /&gt;
:right shoulder, burn scars on shoulder and upper bicep&lt;br /&gt;
:right hand, through the palm&lt;br /&gt;
:left index finger, all around the first knuckle&lt;br /&gt;
:center back, round scar over heart&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Having lived a long life, Masaru tend to be cool and aloof.  He tends to keep to himself and enjoys his painting, and most things that are calming or tranquil.  He tends to be merciless when fighting and generally doesn&#039;t hold human life in high regard.  He tends to be a lone wolf, and while he can work with others, he often resents people trying to chastise him or tell him what to do.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Masaru was born in 1789 in Edo.  After the Bakufu pardonned his parents and allowed them to reestablish the Mutenichi-ryu, Masaru grew up in the dojo with his two elder brothers, learning the family&#039;s sword style.  He recieved a classical education common to Samurai of the late 18th century, and the Mutenichi-ryu sword style, along with many of his father&#039;s unusual quirks, then settled down to lead a quiet life as a tax assessor.&lt;br /&gt;
&lt;br /&gt;
He married and began raising a family.  However in 1812, while returning from a trip to Kaga to see the temples with his wife Keiko and his young sons, they were set upon by highwaymen.&lt;br /&gt;
They saw Masaru&#039;s sword and fine kimono and assumed him a man of wealth and were only further enraged when he could only offer them four gold ryo.  They drew, and he killed two, but outnumbered six to one, he was eventually cut down and left in a drainage ditch to die alongside the bodies of his sons.  However, later he awoke in a bed in an abandonned house.  His stomach which had been cut open had been sewn closed.  Later he would discover they had been assassins hired to kill his family.  One of his brothers was dead, and he never saw his wife again.   Swearing revenge, he went to his older brother Isamu and studied diligently from him, and from his father, the famed &#039;Hundred Man Killer&#039;.  &lt;br /&gt;
&lt;br /&gt;
Inheiriting his father&#039;s unusual arsenal, and learning many of his unorthodox Masaru began to track down the assssins, killing them one by one over the next few years, earning many other enemies along the way - swordsmen, assassins, police and bakufu officials, all of whom he was forced to slay.  As he did, Masaru discovered to his horror that he had been bestowed upon by the same curse as his father.  The kessen-chu - holy bloodworms - now swam in his veins, making him functionally immortal.  He would never age, and no would would slay him.&lt;br /&gt;
&lt;br /&gt;
Once the assassins were dead, Masaru had to find new purpose to his life.  He watched from the sidelines as many he cared for grew old, withered and died.  He lived through the Opening of Japan and the Meiji Restoration which altered the way he had lived his whole life.  He lived though and fought in two world wars and many smaller ones, each time taking the opportunity to enlist and take another man&#039;s identity, hiding him from those who heard whispers and tales of men who could not die.  Thus over the years, he learned many skills and took many different names.&lt;br /&gt;
&lt;br /&gt;
Several years ago, he took the name Mori Motonari and became a painter and sometime assassin, hiding from those would would pursue him to this day.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
[[File:Motonari2.jpg|right|350px]]&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Excellent &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
*Athletics: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Stealth: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Streetwise: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Intimidation: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Leadership: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Expression: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Etiquette: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Medicine: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Law: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Occult: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Survival: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Empathy: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Painting: Excellent &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
*Japanese&lt;br /&gt;
*Korean&lt;br /&gt;
*Mandarin&lt;br /&gt;
*English&lt;br /&gt;
*Italian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Mutenichi-ryu Sword Style:&#039;&#039;&#039; A traditional 18th Century Japanese sword style, the Mutenichi-ryu school was farily conventional and emphasized form, grace and posture.  MAsaru is an expert swordsman and while he can&#039;t match up with those supernaturally strong or fast and although his skills have rusted somewhat over the years, he can still give even highly skilled melee fighters real headaches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Itto-ryu Sword Style:&#039;&#039;&#039; An unconventional sworld style, comparable to Anything Goes Martial Arts, this style emphasized using whatever weapons or techniques prove successful.  Favoring many weapons foreign to Japan in the 18th Century, this style teaches adaptability, diversity and many techniques that would be considered uncouth, underhanded or barbaric.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nito-ryu Sword Style:&#039;&#039;&#039; As part of his Itto-Ryu training, Masaru is versed in using weapons in each hand, matched or mismatched.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curtain of Death&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Flight of the Golden Wasps:&#039;&#039; loosening the blades in the scrips in his sleeves, Masaru looses six at once in a shotgun-like spread&lt;br /&gt;
:&#039;&#039;Flight of the Yellowjackets:&#039;&#039; sending the blades through an open flame, similar to flight of the Golden Wasps but the blades are on fire&lt;br /&gt;
:&#039;&#039;Flight of the Locusts:&#039;&#039; an assassin&#039;s technique using his heavier blades, usually the Karasu, the Shido and the No-Name&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Kessen-chu:&#039;&#039;&#039;  A bloodworm (kessen-chu) is a worm-like creature, which lives in the bloodstream and tissue in a symbiotic way. It heals all wounds acquired by its host, replacing the missing tissue and organs with their own bodies as well as reattaching (though not regenerating) limbs. Many of the &amp;quot;scars&amp;quot; on Masaru&#039;s body are actually worm flesh, holding Masaru together like living sutures. However, it is noted that the bloodworms can only heal wounds acquired during infestation and not ones that were acquired prior. They also do nothing to prevent pain. The only known way to kill a bearer of the bloodworms is to use a bloodworm poison (kessen-satsu). The time in which it takes for regeneration varies: Masaru can reattach a limb within seconds and can partially recover from a bullet or stab wound to the brain. However any wounds suffered do have a negative effect (head wounds leaving him  temporarily incapable of moving his lower body or weaker vision). Apparently, the kessen-chu give immortality to its host and everlasting youth (the host retaining the age he/she had at the time he/she was fed the kessen-chu), however he still needs intact limbs to reattach them and any lost would require being replaced.  While wounds suffered from fire, acid and other corrosive or degenerative effects can often be healed, entire limbs lost in such ways cannot. In some circumstances, it is possible for a kessen-chu bearer to replace a limb with a similar human equivalent (arm for arm, leg for leg).  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unaging (2):&#039;&#039;&#039; The kessen-chu mean Masaru will never appear to age.&lt;br /&gt;
*&#039;&#039;&#039;Poison Resistance (2):&#039;&#039;&#039; &#039;&#039;(+2 to rolls against poison)&#039;&#039; The kessen-chu prevent Masaru from dying to any conventional poisons, though they can weaken or disable him temporarily.  Supernatural poisons such as the kessen-satsu will still be effective.&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; A trained soldier and survivor of many wars, Masaru knows when to keep his head down.&lt;br /&gt;
&lt;br /&gt;
===Tarot Blessing===&lt;br /&gt;
[[File:tarot8.jpg|thumb|right|The Great Child tarot card.]] If the Tarot card&#039;s user is in dire need and under specific circumstances, The tarot card Hero will grant assistance to them with their fight. When the tarot card Hero appears, they are a shadowed out figure that hovers behind or beside their user.. the Hero can only be visible when casting or attacking, otherwise only magic users or spiritualists will be able to see them. &lt;br /&gt;
*&#039;&#039;&#039;The Great Child&#039;&#039;&#039; - Masaru pulled the fortune of &#039;&#039;The Great Child&#039;&#039; champion, Link. Link is a devout, passionate warrior who will do his utmost to save his princess. Currently Link only offers one attack for Masaru:&lt;br /&gt;
**&#039;&#039;&#039;Spin Attack&#039;&#039;&#039; - Trademark move of Link. Link appears in front of Masaru and will spin around in a circle like a tornado with his sword at any foes directly in front of him.&lt;br /&gt;
**&#039;&#039;&#039;Hyrulean Magic&#039;&#039;&#039; - The second Tarot Ability. Link appears and can cast a magic arrow of a random property on an opponent: Light, Fire,  or Wind.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
[[File:MotonariWeapons.jpg|300px|thumb|right|Some of Motonari&#039;s weapons]]&lt;br /&gt;
*&#039;&#039;&#039;Karasu (The Crow):&#039;&#039;&#039;  A pair of weapons that resemble large throwing stars, but with a hole in their centers allowing them to be spun on a finger for parrying or attacks. One has four blades while the other has three, though they are both used in exactly the same way. They were previously owned by Kuroi Sabato.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shido (The Four Paths):&#039;&#039;&#039; A pair of forked blades (sort of resembling bladed jitte) with holes at the pommel and hilt areas allowing them to be spun similar to the Karasu, or to be linked by a chain. They were previously owned by Shido Hishiyasu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Imo-No-Kami Tatsumasa (Sister Defender Tatsumasa):&#039;&#039;&#039; A pair of katana forged by famed swordsmith Toratoru Kotetsu. The handles are removable, allowing for one blade to be attached to the pommel of the other. Previously owned by Saitō Tatsumasa.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aun:&#039;&#039;&#039; A collapsable double bladed spear. Previously owned by Hage, a member of the Itto-Ryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No Name:&#039;&#039;&#039; A pair of sickle-like blades linked by a seven-foot length of chain that&#039;s fitted into their handles. Masaru will occasionally attach them to the ends of other weapons, like the Shido.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sukehiro Ametsubaki (Rain Camellia):&#039;&#039;&#039; A nihon-to forged by the master swordsmith Sukehiro.  Has been modified so the hilt can be inserted into the scabbard, making it a reach weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kotengu (Little Devil):&#039;&#039;&#039; A short forked blade, almost dagger sized, with one of the blades forming a hook. Frequently used by Masaru for climbing things.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Okorobi (Man Toppler):&#039;&#039;&#039; A large straight sword (club?) with multiple hooks coming off it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Merabi (Lady Gadfly):&#039;&#039;&#039; A heavy looking sword with an odd wave like blade&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hotosogi (Woman Shadow Eraser):&#039;&#039;&#039; A nihon-to with a straight blade, the back edge has been turned into a saw-like blade.  Designed to cause maimum agony with each cut.  Previously owned by Shira&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kutoneshirika:&#039;&#039;&#039; named after a spirit sword from Ainu myths, this Chinese katana-like sword came to Japan through Ezo (Hokkaido).  Has a very ornamental hilt and matching scabbard and lacks a cross-guard.  Previously owned by Anotsu Kagehisa&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ogonchu (Golden Wasps):&#039;&#039;&#039; a set of 24 throwing knives hidden in scrips in the sleeves.  Can be loosed with a throwing motion.  Usually coated in alcohol or flammable oil.  Previously owned by Amano Rin&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grand Turk:&#039;&#039;&#039; a Gladius Hispaniensis-like weapon common in the late Byzantine Empire, lacking a cross-guard and with a double-hilt.  The second hilt can be removed, refealing a short rapier-like blade hidden inside the first, and the pommel of the second hilt can be removed to reveal a 2&amp;quot; spike.  Previously owned by Magatsu Taito&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scorpion&#039;s Tail:&#039;&#039;&#039; a twisted brass ring, typically worn at the end of a braid.  When swung a certain way, blades extend from the ring, turning it into a makeshift wepon&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Type 99 Rifle:&#039;&#039;&#039; The Japanese version of the German Mauser, this Korean War-era rifle uses 30-06 Springfield rifle cartridges and can fit a machete-like bayonet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jute:&#039;&#039;&#039; a 1/2 gallon jug usually filled with moonshine but sometimes fillwed instead with flammable oil.  Used mostly for carrying flammable liuid into battle wather than booze.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Painter&#039;s Tools:&#039;&#039;&#039; A high quality maple easel, along with a palette, an array of sable and nylon brushes and several canvasses&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Nightmares (1):&#039;&#039;&#039; Masaru often has nightmares, of his slain children, his missing wife, or many of his 100+ victims&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (1)&#039;&#039;&#039; &#039;&#039;Past Life:&#039;&#039;  Masaru doesn&#039;t want people to know his original name and bloody past, and so refers to himself as Mori Motonari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction (2)&#039;&#039;&#039; &#039;&#039;Alcoholic:&#039;&#039; Masaru drinks every day, arguably for good reason, and so is often a terrible grouch in the mornings, and suffers severe headaches if deprived of booze for more than a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy (3)&#039;&#039;&#039; &#039;&#039;Tokyo Metropolitan Police Paranormal Investigation Unit:&#039;&#039; Masaru&#039;s inexplicable long life has drawn much attention over the years, including from those who investigate the paranormal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy (2)&#039;&#039;&#039; &#039;&#039;Japanese Government:&#039;&#039; Though Masaru has taken many steps to hide his identity over the years, it may be possible that his true identity may be one day oncovered, and aside from his immortaility, he has many crimes to answer for.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery perrow=6&amp;gt;&lt;br /&gt;
File:Kutoneshirika.jpg|Chinese Sword Kutoneshirika&lt;br /&gt;
File:Okorobi.jpg|Okorobi &amp;quot;Man Toppler&amp;quot;&lt;br /&gt;
File:Hotosogi.jpg|Hotosogi &amp;quot;Woman Shadow Eraser&amp;quot;&lt;br /&gt;
File:Aun No Name.jpg|Aun spear and No Name sickles with chain&lt;br /&gt;
File:Karasu Shido.jpg|Karasu &amp;amp; Shido&lt;br /&gt;
File:Tatsumasa.jpg|Imo-no-Kami Tatsumasa&lt;br /&gt;
File:Sukehiro.jpg|Sukehiro Amatsubaki &amp;quot;Rain Camellia&amp;quot;&lt;br /&gt;
File:Grand Turk.jpg|Grand Turk&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]][[Category: Radical&#039;s Characters]][[Category:Tarot User]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=19915</id>
		<title>The Inn</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=19915"/>
		<updated>2014-12-01T15:55:43Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Back Lot//Back Yard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the original layout of the Inn, go to [[The Old Inn]] page.&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
This floor contains the main living room, the dining room, and the entryway. &amp;lt;br&amp;gt;&lt;br /&gt;
;Lobby&lt;br /&gt;
:&#039;&#039;&#039;Shoe Box&#039;&#039;&#039; - Where people put their shoes and switch to slippers, generally it is seen as rude and dirty in Japan to walk around inside the Inn with your shoes still on. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Front Desk&#039;&#039;&#039; - The area to sign in and receive a key for the room. If there is no one at the desk, there is a sign that SAYS to just sign in and take an available key to one of the rooms. There is no Rent but amenities (food, extra furniture and so on) are not included. Currently there are many flyers posted on this desk by the [[Get Backers]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[http://mi2f.gubaba.org/viewforum.php?f=4 Message Board]&#039;&#039;&#039;: Next to the front desk, against the same wall as the shoe box. This is a board for people to put notices up for other residents of the Inn to read. &lt;br /&gt;
&lt;br /&gt;
;Dining Room&lt;br /&gt;
:A simple dining area. &lt;br /&gt;
&lt;br /&gt;
;Kitchen&lt;br /&gt;
:Has all the usual/necessary kitchen stuff. Food isn&#039;t magically replaced :(&lt;br /&gt;
&lt;br /&gt;
;Living Room&lt;br /&gt;
:Some couches and chairs and of course the television!&lt;br /&gt;
&lt;br /&gt;
;Entertainment &amp;amp; Gaming Room&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
:[[Cuelight Pool Table]]&lt;br /&gt;
:[[Arcade Machines]]&lt;br /&gt;
&lt;br /&gt;
;Gymnasium&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
;Maggie&#039;s Shrine&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: The small half sized rooms are restrooms.&amp;lt;br&amp;gt;The only place to bathe is on the first floor in the furo.&amp;lt;br&amp;gt;Each bedroom has a washroom, though.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 1 (Double)&#039;&#039;&#039;: [[Sin Urameshi]] &amp;amp; [[Naomi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 2&#039;&#039;&#039;: [[Daichi Niwa]]&lt;br /&gt;
*&#039;&#039;&#039;Room 3&#039;&#039;&#039;: [[Belle Hibiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 4 (Double)&#039;&#039;&#039;: [[Sagiko Tsukino|Sagiko]]&lt;br /&gt;
*&#039;&#039;&#039;Room 5&#039;&#039;&#039;: [[Takeo Masaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 6&#039;&#039;&#039;: [[Alys Ashley]]&lt;br /&gt;
*&#039;&#039;&#039;Room 7&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 8&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 9&#039;&#039;&#039;: [[Yoko S.]]&lt;br /&gt;
*&#039;&#039;&#039;Room 10&#039;&#039;&#039;: [[Luca Sparda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 11&#039;&#039;&#039;: [[Miyabi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 12&#039;&#039;&#039;: [[Shiro Nakamura]]&lt;br /&gt;
*&#039;&#039;&#039;Room 13&#039;&#039;&#039;: [[Aimi Utada]]&lt;br /&gt;
*&#039;&#039;&#039;Room 14&#039;&#039;&#039;: [[Xander Dreyar]]&lt;br /&gt;
*&#039;&#039;&#039;Room 15&#039;&#039;&#039;: [[Cumin]]&lt;br /&gt;
*&#039;&#039;&#039;Room 16&#039;&#039;&#039;: [[Setsuna Mikagami]]&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039;: Rooms 15 &amp;amp; 16 are supposed to be separate rooms, but the wall between them has been removed.&lt;br /&gt;
*&#039;&#039;&#039;Room 17 (Double)&#039;&#039;&#039;: [[Kamuro Ishigami]] &amp;amp; [[Beniguma]]&lt;br /&gt;
*&#039;&#039;&#039;Room 18&#039;&#039;&#039;: [[Suzume Yamida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 19&#039;&#039;&#039;: [[Shannon Moore]]&lt;br /&gt;
*&#039;&#039;&#039;Room 20 (Double)&#039;&#039;&#039;: [[Tao Mei]] &amp;amp; [[Aku]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 21 (Double)&#039;&#039;&#039;: [[Rain Crimson]]&lt;br /&gt;
*&#039;&#039;&#039;Room 22&#039;&#039;&#039;: [[Tsuchida Midori|Midori Tsuchida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 23&#039;&#039;&#039;: [[Jackal|Major &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
*&#039;&#039;&#039;Room 24 (Double)&#039;&#039;&#039;: [[Sachiko Uchiha]] &amp;amp; [[Hanako Uchiha]]&lt;br /&gt;
*&#039;&#039;&#039;Room 25&#039;&#039;&#039;: [[Zero|Cicero Geraldine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 26&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 27&#039;&#039;&#039;: [[Venus Highwind]]&lt;br /&gt;
*&#039;&#039;&#039;Room 28&#039;&#039;&#039;: [[Shiori Utada]]&lt;br /&gt;
*&#039;&#039;&#039;Room 29&#039;&#039;&#039;: [[Tatsuya|Tatsuya Saejima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 30&#039;&#039;&#039;: [[Kenji Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 31&#039;&#039;&#039;: [[Hitomi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 32&#039;&#039;&#039;: [[Faustlin Fontaine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 33&#039;&#039;&#039;: [[Mai Kaneda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 34&#039;&#039;&#039;: [[Hayate Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 35&#039;&#039;&#039;: [[Suzumura Riki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 36&#039;&#039;&#039;: [[Kazuki Jakuzure]]&lt;br /&gt;
*&#039;&#039;&#039;Room 37 (Double)&#039;&#039;&#039;: [[Gravlax]] and several plants and devices.&lt;br /&gt;
*&#039;&#039;&#039;Room 38&#039;&#039;&#039;: [[Kamen Hokage]]&lt;br /&gt;
*&#039;&#039;&#039;Room 39&#039;&#039;&#039;: [[Kia Kiske]]&lt;br /&gt;
*&#039;&#039;&#039;Room 40 (Double)&#039;&#039;&#039;:  &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor3.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 41 (Double)&#039;&#039;&#039;: [[Cassandra Aulin]], [[David Morris]] and his alchemy lab&lt;br /&gt;
*&#039;&#039;&#039;Room 42&#039;&#039;&#039;: [[Tonic]]&lt;br /&gt;
*&#039;&#039;&#039;Room 43&#039;&#039;&#039;: [[Katsuo|Katsuo Yuki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 44 (Double)&#039;&#039;&#039;: [[Kouhei Kurosaki]] &amp;amp; [[Ringo Kuchiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 45&#039;&#039;&#039;: [[Fakir ClanClan]] &amp;amp; [[Isabelle]]&lt;br /&gt;
*&#039;&#039;&#039;Room 46&#039;&#039;&#039;: [[Bayushi Houten]]&lt;br /&gt;
*&#039;&#039;&#039;Room 47&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 48&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 49&#039;&#039;&#039;: [[Keiko Langley| Keiko Langley Ikari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 50&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 51&#039;&#039;&#039;: [[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Room 52&#039;&#039;&#039;: [[Kimiko Readman]]&lt;br /&gt;
*&#039;&#039;&#039;Room 53&#039;&#039;&#039;: [[Elias Jerico]]&lt;br /&gt;
*&#039;&#039;&#039;Room 54&#039;&#039;&#039;: [[Strafe]]&lt;br /&gt;
*&#039;&#039;&#039;Room 55&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 56&#039;&#039;&#039;: [[Emily Havoc]]&lt;br /&gt;
*&#039;&#039;&#039;Room 57 (Double)&#039;&#039;&#039;: [[Nikolai]] and his occult library&lt;br /&gt;
*&#039;&#039;&#039;Room 58&#039;&#039;&#039;: [[Zane]]&lt;br /&gt;
*&#039;&#039;&#039;Room 59&#039;&#039;&#039;: [[Loki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 60 (Double)&#039;&#039;&#039;: [[Samhain]] and [[Jirou]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor4.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 61 (Double)&#039;&#039;&#039;: [[Seta Shinshi]] &amp;amp; [[Shaila]]&lt;br /&gt;
*&#039;&#039;&#039;Room 62&#039;&#039;&#039;: [[Brick Bailey]]&lt;br /&gt;
*&#039;&#039;&#039;Room 63&#039;&#039;&#039;: [[Temna Asaka|Asaka Temna]]&lt;br /&gt;
*&#039;&#039;&#039;Room 64 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 65&#039;&#039;&#039;: [[Deidre]]&lt;br /&gt;
*&#039;&#039;&#039;Room 66&#039;&#039;&#039;: [[Asano Masaru|Mori Motonari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 67&#039;&#039;&#039;: [[Leben]]&lt;br /&gt;
*&#039;&#039;&#039;Room 68&#039;&#039;&#039;: [[Hikari Kouda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 69&#039;&#039;&#039;: [[Jach Swiftblade]]&lt;br /&gt;
*&#039;&#039;&#039;Room 70&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 71&#039;&#039;&#039;: [[Shoumi Tamada]]&lt;br /&gt;
*&#039;&#039;&#039;Room 72&#039;&#039;&#039;: [[Wilhelmina Ellowyn Armstrong]]&lt;br /&gt;
*&#039;&#039;&#039;Room 73&#039;&#039;&#039;: [[Sheska Mustang]]&lt;br /&gt;
*&#039;&#039;&#039;Room 74&#039;&#039;&#039;: [[Belmont|Raphael Belmont]]&lt;br /&gt;
*&#039;&#039;&#039;Room 75&#039;&#039;&#039;: [[Ryouma Kusanagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 76&#039;&#039;&#039;: [[Scott Kennedy]]&lt;br /&gt;
*&#039;&#039;&#039;Room 77 (Double)&#039;&#039;&#039;: [[Hien Hayaboshi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 78&#039;&#039;&#039;: [[Izumi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 79&#039;&#039;&#039;: [[Seijou Yuzaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 80 (Double)&#039;&#039;&#039;: [[Galvan Swiftblade]] &amp;amp; [[Kaoru Sie]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor5.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sixth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 81 (Double)&#039;&#039;&#039;: [[Letty Carmichael]] &amp;amp; [[Saber]]&lt;br /&gt;
*&#039;&#039;&#039;Room 82&#039;&#039;&#039;: [[Hiro Tanaka]]&lt;br /&gt;
*&#039;&#039;&#039;Room 83&#039;&#039;&#039;: [[Maya Brea]]&lt;br /&gt;
*&#039;&#039;&#039;Room 84 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 85&#039;&#039;&#039;: [[Ciel Strife]]&lt;br /&gt;
*&#039;&#039;&#039;Room 86&#039;&#039;&#039;: [[Atticus Fullbuster]]&lt;br /&gt;
*&#039;&#039;&#039;Room 87&#039;&#039;&#039;: [[Shinji Kagami]]&lt;br /&gt;
*&#039;&#039;&#039;Room 88&#039;&#039;&#039;: [[Saya Nagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 89&#039;&#039;&#039;: [[Lynde]]&lt;br /&gt;
*&#039;&#039;&#039;Room 90&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 91&#039;&#039;&#039;: [[Jaden Beleren]]&lt;br /&gt;
*&#039;&#039;&#039;Room 92&#039;&#039;&#039;: [[Geth|Geth, Lord of the Vault]]&lt;br /&gt;
*&#039;&#039;&#039;Room 93&#039;&#039;&#039;: [[Benezia T&#039;Soni|Beni]]&lt;br /&gt;
*&#039;&#039;&#039;Room 94&#039;&#039;&#039;: [[Quint Nakajima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 95&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 96&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 97 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 98&#039;&#039;&#039;: [[Akio minamino|Akio Minamino]]&lt;br /&gt;
*&#039;&#039;&#039;Room 99&#039;&#039;&#039;: [[Carmilla Montano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 100 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor6.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seventh Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 101 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 102&#039;&#039;&#039;: [[Sol Curtiss]]&lt;br /&gt;
*&#039;&#039;&#039;Room 103&#039;&#039;&#039;: [[Paria]]&lt;br /&gt;
*&#039;&#039;&#039;Room 104 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 105&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 106&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 107&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 108&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Room 109&#039;&#039;&#039;: [[Isaac Ashford]]&lt;br /&gt;
*&#039;&#039;&#039;Room 110&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 111&#039;&#039;&#039;: [[Jimmy &#039;The Left&#039; O&#039;Toole]]&lt;br /&gt;
*&#039;&#039;&#039;Room 112&#039;&#039;&#039;: [[Shiki Amano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 113&#039;&#039;&#039;: [[Raven Makishima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 114&#039;&#039;&#039;: [[Kakita Haruka|Haruka Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 115&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 116&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 117 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 118&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 119&#039;&#039;&#039;: [[Maxfield Stanton]]&lt;br /&gt;
*&#039;&#039;&#039;Room 120 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor7.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basement==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Epoch&#039;&#039;&#039;: The blue box rests in the basement for missions. It is also useable for personal use.&lt;br /&gt;
*&#039;&#039;&#039;Aimi&#039;s Music Room&#039;&#039;&#039;: Aimi has renovated a storage room to serve as a music lounge. It currently contains a speaker system, karaoke machine and guitar. This room has been double soundproofed by Takeo.&lt;br /&gt;
*&#039;&#039;&#039;Luca&#039;s Gun Room:&#039;&#039;&#039; Luca Sparda&#039;s Gun and Maintenance room.&lt;br /&gt;
**The entrance to [[Security Room|Security/Danger Room]] is located here.&lt;br /&gt;
*&#039;&#039;&#039;Seiryuu Shrine&#039;&#039;&#039;: This is a shrine erected for the god Seiryuu. &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloorb1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Back Lot//Back Yard==&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
*[[Brew Cave|Brew Cave Walk-In Beer Cooler &amp;amp; Kegerator]]&lt;br /&gt;
* Communal Vegetable Garden&lt;br /&gt;
* [[Vaelgir Stormblade|Vaelgir Stormblade&#039;s]] Wall of Vines&lt;br /&gt;
&lt;br /&gt;
==Other Locations==&lt;br /&gt;
*[[Bikitree]]&lt;br /&gt;
*[[Toad Dojo]]&lt;br /&gt;
*Vulture&#039;s Sub Terran Lab&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Asano_Masaru&amp;diff=19647</id>
		<title>Asano Masaru</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Asano_Masaru&amp;diff=19647"/>
		<updated>2014-11-04T05:38:58Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Asano Masaru&lt;br /&gt;
|image= [[File:Mori-sketch.jpg|350px]]&lt;br /&gt;
|aka= Mori Motonari, Senju Kagato&lt;br /&gt;
|age= 237&lt;br /&gt;
|japaneseva= Tomokazu Seki&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Mugen no Juunin&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Asano Masaru&lt;br /&gt;
*Age: 237 (appears 24)&lt;br /&gt;
*Sex: male&lt;br /&gt;
*Birthday: April 18&lt;br /&gt;
*Parents: Manji, Asano Rin&lt;br /&gt;
**Place of Birth: Edo, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Kenshi, painter&lt;br /&gt;
**Hobbies: Painting, drinking, swordsmanship&lt;br /&gt;
**Likes: Beautiful women, scenic landscapes, camping&lt;br /&gt;
**Dislikes: Stuck-up or nosey people, investigators, whiners&lt;br /&gt;
**Favorite Food: sake&lt;br /&gt;
**Least Favorite Food: candy&lt;br /&gt;
**Favorite Music: Ambient&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: Blades&lt;br /&gt;
**Level of Education: World War II-era Officer Training&lt;br /&gt;
**Seiyuu/Voice Actor: Tomokazu Seki&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160 lbs&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A slender man, tall for his time with cold brown eyes. Generally wears a flat expression, though his eyes seem to come alive when painting.  Has black hair down to the small of his back, usually worn in a braid tied to a brass ring.  Keeps his bangs cut short above his eyebrows.  Has a lean yet muscular frame optimized for speed.  He typically wears kimonos, his most prevalent being a blue and grey bifurcated one with the kanji for victoy (Masaru) on his back.&lt;br /&gt;
&lt;br /&gt;
;Scars:&lt;br /&gt;
:above left bicep, all the way around&lt;br /&gt;
:left chest; shrapnel wounds, round scar over heart&lt;br /&gt;
:across the stomach laterally&lt;br /&gt;
:left shoulder, gunshot wound&lt;br /&gt;
:Left thigh, front and back&lt;br /&gt;
:right shoulder, burn scars on shoulder and upper bicep&lt;br /&gt;
:right hand, through the palm&lt;br /&gt;
:left index finger, all around the first knuckle&lt;br /&gt;
:center back, round scar over heart&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Having lived a long life, Masaru tend to be cool and aloof.  He tends to keep to himself and enjoys his painting, and most things that are calming or tranquil.  He tends to be merciless when fighting and generally doesn&#039;t hold human life in high regard.  He tends to be a lone wolf, and while he can work with others, he often resents people trying to chastise him or tell him what to do.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Masaru was born in 1789 in Edo.  After the Bakufu pardonned his parents and allowed them to reestablish the Mutenichi-ryu, Masaru grew up in the dojo with his two elder brothers, learning the family&#039;s sword style.  He recieved a classical education common to Samurai of the late 18th century, and the Mutenichi-ryu sword style, along with many of his father&#039;s unusual quirks, then settled down to lead a quiet life as a tax assessor.&lt;br /&gt;
&lt;br /&gt;
He married and began raising a family.  However in 1812, while returning from a trip to Kaga to see the temples with his wife Keiko and his young sons, they were set upon by highwaymen.&lt;br /&gt;
They saw Masaru&#039;s sword and fine kimono and assumed him a man of wealth and were only further enraged when he could only offer them four gold ryo.  They drew, and he killed two, but outnumbered six to one, he was eventually cut down and left in a drainage ditch to die alongside the bodies of his sons.  However, later he awoke in a bed in an abandonned house.  His stomach which had been cut open had been sewn closed.  Later he would discover they had been assassins hired to kill his family.  One of his brothers was dead, and he never saw his wife again.   Swearing revenge, he went to his older brother Isamu and studied diligently from him, and from his father, the famed &#039;Hundred Man Killer&#039;.  &lt;br /&gt;
&lt;br /&gt;
Inheiriting his father&#039;s unusual arsenal, and learning many of his unorthodox Masaru began to track down the assssins, killing them one by one over the next few years, earning many other enemies along the way - swordsmen, assassins, police and bakufu officials, all of whom he was forced to slay.  As he did, Masaru discovered to his horror that he had been bestowed upon by the same curse as his father.  The kessen-chu - holy bloodworms - now swam in his veins, making him functionally immortal.  He would never age, and no would would slay him.&lt;br /&gt;
&lt;br /&gt;
Once the assassins were dead, Masaru had to find new purpose to his life.  He watched from the sidelines as many he cared for grew old, withered and died.  He lived through the Opening of Japan and the Meiji Restoration which altered the way he had lived his whole life.  He lived though and fought in two world wars and many smaller ones, each time taking the opportunity to enlist and take another man&#039;s identity, hiding him from those who heard whispers and tales of men who could not die.  Thus over the years, he learned many skills and took many different names.&lt;br /&gt;
&lt;br /&gt;
Several years ago, he took the name Mori Motonari and became a painter and sometime assassin, hiding from those would would pursue him to this day.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
[[File:Motonari2.jpg|right|350px]]&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Excellent &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
*Athletics: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Stealth: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Streetwise: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Intimidation: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Leadership: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Expression: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Etiquette: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Medicine: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Law: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Occult: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Survival: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Empathy: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Painting: Excellent &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
*Japanese&lt;br /&gt;
*Korean&lt;br /&gt;
*Mandarin&lt;br /&gt;
*English&lt;br /&gt;
*Italian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Mutenichi-ryu Sword Style:&#039;&#039;&#039; A traditional 18th Century Japanese sword style, the Mutenichi-ryu school was farily conventional and emphasized form, grace and posture.  MAsaru is an expert swordsman and while he can&#039;t match up with those supernaturally strong or fast and although his skills have rusted somewhat over the years, he can still give even highly skilled melee fighters real headaches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Itto-ryu Sword Style:&#039;&#039;&#039; An unconventional sworld style, comparable to Anything Goes Martial Arts, this style emphasized using whatever weapons or techniques prove successful.  Favoring many weapons foreign to Japan in the 18th Century, this style teaches adaptability, diversity and many techniques that would be considered uncouth, underhanded or barbaric.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nito-ryu Sword Style:&#039;&#039;&#039; As part of his Itto-Ryu training, Masaru is versed in using weapons in each hand, matched or mismatched.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curtain of Death&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Flight of the Golden Wasps:&#039;&#039; loosening the blades in the scrips in his sleeves, Masaru looses six at once in a shotgun-like spread&lt;br /&gt;
:&#039;&#039;Flight of the Yellowjackets:&#039;&#039; sending the blades through an open flame, similar to flight of the Golden Wasps but the blades are on fire&lt;br /&gt;
:&#039;&#039;Flight of the Locusts:&#039;&#039; an assassin&#039;s technique using his heavier blades, usually the Karasu, the Shido and the No-Name&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Kessen-chu:&#039;&#039;&#039;  A bloodworm (kessen-chu) is a worm-like creature, which lives in the bloodstream and tissue in a symbiotic way. It heals all wounds acquired by its host, replacing the missing tissue and organs with their own bodies as well as reattaching (though not regenerating) limbs. Many of the &amp;quot;scars&amp;quot; on Masaru&#039;s body are actually worm flesh, holding Masaru together like living sutures. However, it is noted that the bloodworms can only heal wounds acquired during infestation and not ones that were acquired prior. They also do nothing to prevent pain. The only known way to kill a bearer of the bloodworms is to use a bloodworm poison (kessen-satsu). The time in which it takes for regeneration varies: Masaru can reattach a limb within seconds and can partially recover from a bullet or stab wound to the brain. However any wounds suffered do have a negative effect (head wounds leaving him  temporarily incapable of moving his lower body or weaker vision). Apparently, the kessen-chu give immortality to its host and everlasting youth (the host retaining the age he/she had at the time he/she was fed the kessen-chu), however he still needs intact limbs to reattach them and any lost would require being replaced.  While wounds suffered from fire, acid and other corrosive or degenerative effects can often be healed, entire limbs lost in such ways cannot. In some circumstances, it is possible for a kessen-chu bearer to replace a limb with a similar human equivalent (arm for arm, leg for leg).  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unaging (2):&#039;&#039;&#039; The kessen-chu mean Masaru will never appear to age.&lt;br /&gt;
*&#039;&#039;&#039;Poison Resistance (2):&#039;&#039;&#039; &#039;&#039;(+2 to rolls against poison)&#039;&#039; The kessen-chu prevent Masaru from dying to any conventional poisons, though they can weaken or disable him temporarily.  Supernatural poisons such as the kessen-satsu will still be effective.&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; A trained soldier and survivor of many wars, Masaru knows when to keep his head down.&lt;br /&gt;
&lt;br /&gt;
===Tarot Blessing===&lt;br /&gt;
[[File:tarot8.jpg|thumb|right|The Great Child tarot card.]] If the Tarot card&#039;s user is in dire need and under specific circumstances, The tarot card Hero will grant assistance to them with their fight. When the tarot card Hero appears, they are a shadowed out figure that hovers behind or beside their user.. the Hero can only be visible when casting or attacking, otherwise only magic users or spiritualists will be able to see them. &lt;br /&gt;
*&#039;&#039;&#039;The Great Child&#039;&#039;&#039; - Masaru pulled the fortune of &#039;&#039;The Great Child&#039;&#039; champion, Link. Link is a devout, passionate warrior who will do his utmost to save his princess. Currently Link only offers one attack for Masaru:&lt;br /&gt;
**&#039;&#039;&#039;Spin Attack&#039;&#039;&#039; - Trademark move of Link. Link appears in front of Masaru and will spin around in a circle like a tornado with his sword at any foes directly in front of him.&lt;br /&gt;
**&#039;&#039;&#039;Hyrulean Magic&#039;&#039;&#039; - The second Tarot Ability. Link appears and can cast a magic arrow of a random property on an opponent: Light, Fire,  or Wind.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
[[File:MotonariWeapons.jpg|300px|thumb|right|Some of Motonari&#039;s weapons]]&lt;br /&gt;
*&#039;&#039;&#039;Karasu (The Crow):&#039;&#039;&#039;  A pair of weapons that resemble large throwing stars, but with a hole in their centers allowing them to be spun on a finger for parrying or attacks. One has four blades while the other has three, though they are both used in exactly the same way. They were previously owned by Kuroi Sabato.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shido (The Four Paths):&#039;&#039;&#039; A pair of forked blades (sort of resembling bladed jitte) with holes at the pommel and hilt areas allowing them to be spun similar to the Karasu, or to be linked by a chain. They were previously owned by Shido Hishiyasu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Imo-No-Kami Tatsumasa (Sister Defender Tatsumasa):&#039;&#039;&#039; A pair of katana forged by famed swordsmith Toratoru Kotetsu. The handles are removable, allowing for one blade to be attached to the pommel of the other. Previously owned by Saitō Tatsumasa.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aun:&#039;&#039;&#039; A collapsable double bladed spear. Previously owned by Hage, a member of the Itto-Ryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No Name:&#039;&#039;&#039; A pair of sickle-like blades linked by a seven-foot length of chain that&#039;s fitted into their handles. Masaru will occasionally attach them to the ends of other weapons, like the Shido.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sukehiro Ametsubaki (Rain Camellia):&#039;&#039;&#039; A nihon-to forged by the master swordsmith Sukehiro.  Has been modified so the hilt can be inserted into the scabbard, making it a reach weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kotengu (Little Devil):&#039;&#039;&#039; A short forked blade, almost dagger sized, with one of the blades forming a hook. Frequently used by Masaru for climbing things.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Okorobi (Man Toppler):&#039;&#039;&#039; A large straight sword (club?) with multiple hooks coming off it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Merabi (Lady Gadfly):&#039;&#039;&#039; A heavy looking sword with an odd wave like blade&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hotosogi (Woman Shadow Eraser):&#039;&#039;&#039; A nihon-to with a straight blade, the back edge has been turned into a saw-like blade.  Designed to cause maimum agony with each cut.  Previously owned by Shira&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kutoneshirika:&#039;&#039;&#039; named after a spirit sword from Ainu myths, this Chinese katana-like sword came to Japan through Ezo (Hokkaido).  Has a very ornamental hilt and matching scabbard and lacks a cross-guard.  Previously owned by Anotsu Kagehisa&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ogonchu (Golden Wasps):&#039;&#039;&#039; a set of 24 throwing knives hidden in scrips in the sleeves.  Can be loosed with a throwing motion.  Usually coated in alcohol or flammable oil.  Previously owned by Amano Rin&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grand Turk:&#039;&#039;&#039; a Gladius Hispaniensis-like weapon common in the late Byzantine Empire, lacking a cross-guard and with a double-hilt.  The second hilt can be removed, refealing a short rapier-like blade hidden inside the first, and the pommel of the second hilt can be removed to reveal a 2&amp;quot; spike.  Previously owned by Magatsu Taito&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scorpion&#039;s Tail:&#039;&#039;&#039; a twisted brass ring, typically worn at the end of a braid.  When swung a certain way, blades extend from the ring, turning it into a makeshift wepon&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Type 99 Rifle:&#039;&#039;&#039; The Japanese version of the German Mauser, this Korean War-era rifle uses 30-06 Springfield rifle cartridges and can fit a machete-like bayonet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jute:&#039;&#039;&#039; a 1/2 gallon jug usually filled with moonshine but sometimes fillwed instead with flammable oil.  Used mostly for carrying flammable liuid into battle wather than booze.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Painter&#039;s Tools:&#039;&#039;&#039; A high quality maple easel, along with a palette, an array of sable and nylon brushes and several canvasses&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Nightmares (1):&#039;&#039;&#039; Masaru often has nightmares, of his slain children, his missing wife, or many of his 100+ victims&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (1)&#039;&#039;&#039; &#039;&#039;Past Life:&#039;&#039;  Masaru doesn&#039;t want people to know his original name and bloody past, and so refers to himself as Mori Motonari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction (2)&#039;&#039;&#039; &#039;&#039;Alcoholic:&#039;&#039; Masaru drinks every day, arguably for good reason, and so is often a terrible grouch in the mornings, and suffers severe headaches if deprived of booze for more than a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy (3)&#039;&#039;&#039; &#039;&#039;Tokyo Metropolitan Police Paranormal Investigation Unit:&#039;&#039; Masaru&#039;s inexplicable long life has drawn much attention over the years, including from those who investigate the paranormal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy (2)&#039;&#039;&#039; &#039;&#039;Japanese Government:&#039;&#039; Though Masaru has taken many steps to hide his identity over the years, it may be possible that his true identity may be one day oncovered, and aside from his immortaility, he has many crimes to answer for.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category: Radical&#039;s Characters]][[Category:Tarot User]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Mori-sketch.jpg&amp;diff=19646</id>
		<title>File:Mori-sketch.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Mori-sketch.jpg&amp;diff=19646"/>
		<updated>2014-11-04T05:38:36Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
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		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=19404</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=19404"/>
		<updated>2014-10-08T09:47:16Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
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&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru-bounty.png|pic by Cinnie]]&lt;br /&gt;
|aka= The Smasher, Human Wrecking Ball&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:HikaruAlter3.png|right|400px|thumb|Smasher Knuckle]]&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Alter User:&#039;&#039;&#039; As an Alter User, Hikaru has a very durable body and a potent willpower, able to absorb a high level of punishment and endure great levels of pain through the sheer strength of his convictions and his connection to the Other Side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of immobile matter (typically the mass stored in a small automobile, including most forms of inert matter - organic or inorganic, though not living beings or objects in their possession, or active machines such as functional robots or vehicles in operation), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;gallery perrow=2&amp;gt;&lt;br /&gt;
File:Hikaru2.jpg|Giving the crazy eyes.&lt;br /&gt;
File:Hikaru-fight.png|CLASH BATTLE!  Art by Cinnie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]] [[Category:Radical&#039;s Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Hikaru-fight.png&amp;diff=19403</id>
		<title>File:Hikaru-fight.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Hikaru-fight.png&amp;diff=19403"/>
		<updated>2014-10-08T09:33:57Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
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		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Hikaru-bounty.png&amp;diff=19401</id>
		<title>File:Hikaru-bounty.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Hikaru-bounty.png&amp;diff=19401"/>
		<updated>2014-10-08T09:17:32Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
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	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Raven_Makishima&amp;diff=19290</id>
		<title>Raven Makishima</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Raven_Makishima&amp;diff=19290"/>
		<updated>2014-09-22T03:39:23Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
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&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name = Raven&lt;br /&gt;
|image = [[File:Raven3.jpg]]&lt;br /&gt;
|age = 21&lt;br /&gt;
|aka = &lt;br /&gt;
|japaneseva = Tetsu Inada&lt;br /&gt;
|relatives = Agito Makishima (father)&amp;lt;br&amp;gt; Kyoko Matsumoto (mother)&lt;br /&gt;
|series = Guyver/Akira&lt;br /&gt;
|player = Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Name: Raven Makishima &lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: January 1st&lt;br /&gt;
*Parents: Agito Makishima and Kyoko Matsumoto&lt;br /&gt;
**Place of Birth: Saitama, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Speciality: Psychic&lt;br /&gt;
**Hobbies: Psychology &amp;amp; parapsychology, espionage, home economics&lt;br /&gt;
**Likes: Calm, order, helping people&lt;br /&gt;
**Dislikes: Unreasonable or irrational people&lt;br /&gt;
**Favorite Food: Alcohol (extremely tolerant)&lt;br /&gt;
**Least Favorite Food: Tofu&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: BSc Biology and Chemistry, Universite libre de Bruxelles&lt;br /&gt;
**Seiyuu/Voice Actor: Tetsu Inada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Stats&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 170 lbs.&lt;br /&gt;
*Eyes: Red, abnormal&lt;br /&gt;
*Hair: Black, long&lt;br /&gt;
*Special: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
:Raven is of average height and weight.  He has black hair reaching just past his shoulders, and unnatural bright red eyes which glow faintly when using some of his techniques.  He is incredibly pale for a Japanese, or even for a caucasian, making the veins in his arms and neck clearly visible.  He often has a slight smile, yet usually allows very little emotion into his facial features.&lt;br /&gt;
&lt;br /&gt;
:He generally prefers dark suits or black clothing.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
:Raven seems to be a pleasant, charming, refined, soft-spoken young man who seems generally unperturbed by most things, and usually has a smile.  However, deep down he feels very little sense of direction or ambition other than survival and trying to avoid the more damaging of his foretold predictions.  He does however harbor a deep concern and protective instinct toward his close friends, and will often go to great lengths to spare them from harm or heartache, real or percieved.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
;Dark Prophet&lt;br /&gt;
:The child of Agito Makishima and Kyoko Matsumoto, Raven was born and raised in a cabin just outside the Castle.  Growing up, Raven found kinship in the other psychic children, however his powerful sense of precognition alienated some, and Eve&#039;s hostile attitude towards him wounded him deeply, leading to lifelong insecurities about his own strength and a violent sense of competition.&lt;br /&gt;
&lt;br /&gt;
:Raven grew up despising his father for all the pain he caused his mother, which fueled his instability and paranoia.  As he grew up he began experimenting in the dark arts alongside his psychic training, and even discovered means of time travel, travelling back to his parents era, ostensibly to protect his unborn self but actually to alter the timeline to produce what he considered a &#039;better result&#039;, a practice which would spiral him into madness.   He was one of the first and most disruptive to breach the timeline in such a way, and was one of the prime reasons for the creation of what would come to be known as THACO.&lt;br /&gt;
&lt;br /&gt;
:During a type of processing where Raven&#039;s body was used as a host for an alien virus, he was percieved as a threat and destroyed by the reploid Zero.&lt;br /&gt;
&lt;br /&gt;
;Towards the Future&lt;br /&gt;
:During a mission for the Basileus of Liberty, [[Shamash Argeades|Shamash]], the Agents were sent to an underground fortress called the Tower where they were tasked with retrieving Raven, who was being used as a sort of organic computer.  After being recovered and brought back to the Inn, Raven had his memories restored by the Lady [[Cassandra Argeades]], and agreed to join PARADIGM as an Agent.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
[[File:Raven.png|300px|right|thumb|Look at that dapper bird.  Art by Erin]]&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
!Languages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +3&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: +2&lt;br /&gt;
*Streetwise: +2&lt;br /&gt;
*Intimidation: +3&lt;br /&gt;
*Leadership: +4 &lt;br /&gt;
*Etiquette: +3&lt;br /&gt;
*Performance: +2&lt;br /&gt;
|&lt;br /&gt;
*Computers: +2&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +4&lt;br /&gt;
*Law: +2&lt;br /&gt;
*Occult: +2&lt;br /&gt;
*Politics: +2&lt;br /&gt;
*Science: +3&lt;br /&gt;
|&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +2&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
|&lt;br /&gt;
*Japanese&lt;br /&gt;
*English&lt;br /&gt;
*French&lt;br /&gt;
*Italian&lt;br /&gt;
*Latin&lt;br /&gt;
*Chinese (Mandarin)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Telekinesis&#039;&#039;&#039;: Raven is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or grab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.&lt;br /&gt;
***&#039;&#039;&#039;Telekinetic Wield&#039;&#039;&#039;: Using Telekinesis, Raven is able to lift and wield oversized weapons within the range of his telekinetic strength with relative ease.  He may or may not choose to hold the weapon in his hands while he does so.&lt;br /&gt;
***&#039;&#039;&#039;Spatial Awareness&#039;&#039;&#039;: When not using psychokinesis to move objects, Raven can channel it into a passive barrier 5-10 meters in diameter, inside which, Raven can detect motion.  While useless for avoiding things like bulltes, it can give him the illusion of having 360 degree sight.&lt;br /&gt;
***&#039;&#039;&#039;Flight&#039;&#039;&#039;: Raven can use his telekinesis to fly at up to 60 mph, though at speeds above 20 mph he needs his telekinesis to shield himself from wind or be badly buffeted, limiting his ability to use it for other purposes while in flight.&lt;br /&gt;
***&#039;&#039;&#039;Psychic Surgery&#039;&#039;&#039;: By initiating physical contact with a subject, Raven can access their nervous system to perform physical diagnosis, from which he can attempt to regulate or alter personal biochemistry for self healing, or telekinetically use internal tissues to surgially repair wounds, even aligning (but not mending) bones and repairing damages blood vessels, disabling nerve endings (or suppressing the brain&#039;s pain center entirely).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Telepathy&#039;&#039;&#039;: Raven is a strong telepath.  He can speak telepathically and hear thoughts directed to him.  He can sense surface thoughts of people nearby as a passive ability.  He can also delve into the conscious mind of another at short range, however doing so is very difficult..&lt;br /&gt;
***&#039;&#039;&#039;Contact Delving&#039;&#039;&#039;: By making physical contact with a target near a major nerve ending, Raven can telepathically delve into their psyche or memories.  He must still bypass the willpower or psychic defenses of the target to extract any information, and is similarily quite vulnerable to feedback or mental counterattack in this state, but is likewise much stronger in his ability to bypass mental defenses and conditioning.&lt;br /&gt;
***&#039;&#039;&#039;Fear&#039;&#039;&#039;: Raven can attempt to tap into the subconscious mind of an enemy to trigger a fear-like response.  The effect works better on people with highly active imaginations, and can usually be resisted fairly simply with an act of willpower.  Also, interfacing with the subconscious mind of another psychic can be quite dangerous, with a high chance of psychic backlash.&lt;br /&gt;
***&#039;&#039;&#039;Subconscious Programming&#039;&#039;&#039;: Although highly sensitive to psychic feedback and emotional trauma, Raven seems to have an almost unprecedented ability to recover from all but the most severe trauma within a matter of days, usually with virtually no lasting damage.  It appears this is due to alterations made to sections of his brain related to the subconscious mind, and may also be related to his limited emotional state and lack of coherant memory.&lt;br /&gt;
***&#039;&#039;&#039;Advanced Mental Combat&#039;&#039;&#039;: Raven is an expert in mind-to-mind combat, and can outclass even a skilled psychic in a mental link.  He has both the skill and guile to outwit or outmaneuver a stronger opponent, and overpower even telepaths and empaths of great strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Empathy&#039;&#039;&#039;:  Raven can feel powerful emotions eminating from others such as intense rage, sadness or joy.  &lt;br /&gt;
***&#039;&#039;&#039;Empathic Defence&#039;&#039;&#039;: Similar to a Newtype, by sensing an opponent&#039;s surface emotions, Raven gains a passive bonus to his ability to dodge attacks.  An opponent who routinely channels their killing intent will be at a disadvantage in combat with Raven, similarily, an opponent who has or expresses little to no emotion or acts totally on reflex can negate this ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Psychometry&#039;&#039;&#039;: Raven can glean information from objects by touching them, such as what the object was used for, who primarily used it, and the emotional state of the person using it, or in the case of weapons, of their victims.  Induces a trance-like state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Variable Precognition&#039;&#039;&#039;: Raven often has precognitive visions of the future, however he experiences so many that often times he has difficulty distinguishing one from the other, and also the fact that many seem to conflict or contradict each other, lending credence to the possibility that he sees not definite futures, but glimpses of many possible outcomes.  Therefore Raven rarely claims to see what will happen, but more frequently can speculate on what may happen.  This ability works subconsciously.&lt;br /&gt;
***&#039;&#039;Retrocognition&#039;&#039;: Tied to his abilities of Psychometry and Precognition, Raven can sometimes see afterimages or memories of past events, often memories of other people.  This ability serves to further dilute his precognitive certainties, and also may cause him to believe a retrocognitive vision to be one of his own memories, or vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Extreme Tolerance:&#039;&#039;&#039; Due to the amoung of processing his mother recieved, Raven is highly resistanct to toxins and drugs that alter the mind or brain chemistry.,, and he can metabolise them at a mich higher rate than normal.  Mind-altering drugs and painkillers much there for be used in exceptionally high quantities to have the desired effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
*&#039;&#039;&#039;Poison Resistance (2):&#039;&#039;&#039; You have an innate ability to resist the effects of many toxins. Whenever you need to roll to resist poisons, you get a +2 Bonus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Magnetism (1):&#039;&#039;&#039; You have the &amp;quot;WOA DUDE BANG ME&amp;quot; aura, and receive a +1 Bonus on seduction and similar rolls (though this may inspire jealousy in the people who view you as competition). This is a Merit seldom taken seriously in the Chat Rooms, as it&#039;s been too often used by players whose intent is seldom gaming...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
[[File:raven-sketch.png|250px|right|thumb|&#039;I know you better than I know myself&#039; Art by Cinnie]]&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
* &#039;&#039;&#039;Fanatic&#039;&#039;&#039;: Raven&#039;s desire to protect those close to him borders on obsessional, and he will go to almost any lengths to eliminate anything he considers a threat to them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sensitive&#039;&#039;&#039;: Raven is very sensitive telepathically and empathically, and thus is quite susceptible to psychic feedback or to being in contact with large numbers of people experiencing distress or trauma.&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
*&#039;&#039;&#039;Enemy (4):&#039;&#039;&#039; &#039;&#039;[[Andromeda]]:&#039;&#039;  A Lost Number based on the biodata of Aptom.  Created by Kronos to hunt down Agito Makishima and his decendants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmares (1):&#039;&#039;&#039; You&#039;re constantly plagued by nightmares, which at the worst may indicate there&#039;s something nasty in your fate, and at the least will make you cranky and irritable most of the time. A particularly bad night may cause you to have a -1 penalty on all rolls.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Raven-sketch.png&amp;diff=19286</id>
		<title>File:Raven-sketch.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Raven-sketch.png&amp;diff=19286"/>
		<updated>2014-09-22T03:32:49Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Raven_Makishima&amp;diff=19279</id>
		<title>Raven Makishima</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Raven_Makishima&amp;diff=19279"/>
		<updated>2014-09-22T02:47:12Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name = Raven&lt;br /&gt;
|image =&lt;br /&gt;
|age = 21&lt;br /&gt;
|aka = &lt;br /&gt;
|japaneseva = Tetsu Inada&lt;br /&gt;
|relatives = Agito Makishima (father)&amp;lt;br&amp;gt; Kyoko Matsumoto (mother)&lt;br /&gt;
|series = Guyver/Akira&lt;br /&gt;
|player = Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Name: Raven Makishima &lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: January 1st&lt;br /&gt;
*Parents: Agito Makishima and Kyoko Matsumoto&lt;br /&gt;
**Place of Birth: Saitama, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Speciality: Psychic&lt;br /&gt;
**Hobbies: Psychology &amp;amp; parapsychology, espionage, home economics&lt;br /&gt;
**Likes: Calm, order, helping people&lt;br /&gt;
**Dislikes: Unreasonable or irrational people&lt;br /&gt;
**Favorite Food: Alcohol (extremely tolerant)&lt;br /&gt;
**Least Favorite Food: Tofu&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: BSc Biology and Chemistry, Universite libre de Bruxelles&lt;br /&gt;
**Seiyuu/Voice Actor: Tetsu Inada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Stats&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 170 lbs.&lt;br /&gt;
*Eyes: Red, abnormal&lt;br /&gt;
*Hair: Black, long&lt;br /&gt;
*Special: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
:Raven is of average height and weight.  He has black hair reaching just past his shoulders, and unnatural bright red eyes which glow faintly when using some of his techniques.  He is incredibly pale for a Japanese, or even for a caucasian, making the veins in his arms and neck clearly visible.  He often has a slight smile, yet usually allows very little emotion into his facial features.&lt;br /&gt;
&lt;br /&gt;
:He generally prefers dark suits or black clothing.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
:Raven seems to be a pleasant, charming, refined, soft-spoken young man who seems generally unperturbed by most things, and usually has a smile.  However, deep down he feels very little sense of direction or ambition other than survival and trying to avoid the more damaging of his foretold predictions.  He does however harbor a deep concern and protective instinct toward his close friends, and will often go to great lengths to spare them from harm or heartache, real or percieved.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
;Dark Prophet&lt;br /&gt;
:The child of Agito Makishima and Kyoko Matsumoto, Raven was born and raised in a cabin just outside the Castle.  Growing up, Raven found kinship in the other psychic children, however his powerful sense of precognition alienated some, and Eve&#039;s hostile attitude towards him wounded him deeply, leading to lifelong insecurities about his own strength and a violent sense of competition.&lt;br /&gt;
&lt;br /&gt;
:Raven grew up despising his father for all the pain he caused his mother, which fueled his instability and paranoia.  As he grew up he began experimenting in the dark arts alongside his psychic training, and even discovered means of time travel, travelling back to his parents era, ostensibly to protect his unborn self but actually to alter the timeline to produce what he considered a &#039;better result&#039;, a practice which would spiral him into madness.   He was one of the first and most disruptive to breach the timeline in such a way, and was one of the prime reasons for the creation of what would come to be known as THACO.&lt;br /&gt;
&lt;br /&gt;
:During a type of processing where Raven&#039;s body was used as a host for an alien virus, he was percieved as a threat and destroyed by the reploid Zero.&lt;br /&gt;
&lt;br /&gt;
;Towards the Future&lt;br /&gt;
:During a mission for the Basileus of Liberty, [[Shamash Argeades|Shamash]], the Agents were sent to an underground fortress called the Tower where they were tasked with retrieving Raven, who was being used as a sort of organic computer.  After being recovered and brought back to the Inn, Raven had his memories restored by the Lady [[Cassandra Argeades]], and agreed to join PARADIGM as an Agent.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
!Languages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +3&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: +2&lt;br /&gt;
*Streetwise: +2&lt;br /&gt;
*Intimidation: +3&lt;br /&gt;
*Leadership: +4 &lt;br /&gt;
*Etiquette: +3&lt;br /&gt;
*Performance: +2&lt;br /&gt;
|&lt;br /&gt;
*Computers: +2&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +4&lt;br /&gt;
*Law: +2&lt;br /&gt;
*Occult: +2&lt;br /&gt;
*Politics: +2&lt;br /&gt;
*Science: +3&lt;br /&gt;
|&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +2&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
|&lt;br /&gt;
*Japanese&lt;br /&gt;
*English&lt;br /&gt;
*French&lt;br /&gt;
*Italian&lt;br /&gt;
*Latin&lt;br /&gt;
*Chinese (Mandarin)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Telekinesis&#039;&#039;&#039;: Raven is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or grab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.&lt;br /&gt;
***&#039;&#039;&#039;Telekinetic Wield&#039;&#039;&#039;: Using Telekinesis, Raven is able to lift and wield oversized weapons within the range of his telekinetic strength with relative ease.  He may or may not choose to hold the weapon in his hands while he does so.&lt;br /&gt;
***&#039;&#039;&#039;Spatial Awareness&#039;&#039;&#039;: When not using psychokinesis to move objects, Raven can channel it into a passive barrier 5-10 meters in diameter, inside which, Raven can detect motion.  While useless for avoiding things like bulltes, it can give him the illusion of having 360 degree sight.&lt;br /&gt;
***&#039;&#039;&#039;Flight&#039;&#039;&#039;: Raven can use his telekinesis to fly at up to 60 mph, though at speeds above 20 mph he needs his telekinesis to shield himself from wind or be badly buffeted, limiting his ability to use it for other purposes while in flight.&lt;br /&gt;
***&#039;&#039;&#039;Psychic Surgery&#039;&#039;&#039;: By initiating physical contact with a subject, Raven can access their nervous system to perform physical diagnosis, from which he can attempt to regulate or alter personal biochemistry for self healing, or telekinetically use internal tissues to surgially repair wounds, even aligning (but not mending) bones and repairing damages blood vessels, disabling nerve endings (or suppressing the brain&#039;s pain center entirely).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Telepathy&#039;&#039;&#039;: Raven is a strong telepath.  He can speak telepathically and hear thoughts directed to him.  He can sense surface thoughts of people nearby as a passive ability.  He can also delve into the conscious mind of another at short range, however doing so is very difficult..&lt;br /&gt;
***&#039;&#039;&#039;Contact Delving&#039;&#039;&#039;: By making physical contact with a target near a major nerve ending, Raven can telepathically delve into their psyche or memories.  He must still bypass the willpower or psychic defenses of the target to extract any information, and is similarily quite vulnerable to feedback or mental counterattack in this state, but is likewise much stronger in his ability to bypass mental defenses and conditioning.&lt;br /&gt;
***&#039;&#039;&#039;Fear&#039;&#039;&#039;: Raven can attempt to tap into the subconscious mind of an enemy to trigger a fear-like response.  The effect works better on people with highly active imaginations, and can usually be resisted fairly simply with an act of willpower.  Also, interfacing with the subconscious mind of another psychic can be quite dangerous, with a high chance of psychic backlash.&lt;br /&gt;
***&#039;&#039;&#039;Subconscious Programming&#039;&#039;&#039;: Although highly sensitive to psychic feedback and emotional trauma, Raven seems to have an almost unprecedented ability to recover from all but the most severe trauma within a matter of days, usually with virtually no lasting damage.  It appears this is due to alterations made to sections of his brain related to the subconscious mind, and may also be related to his limited emotional state and lack of coherant memory.&lt;br /&gt;
***&#039;&#039;&#039;Advanced Mental Combat&#039;&#039;&#039;: Raven is an expert in mind-to-mind combat, and can outclass even a skilled psychic in a mental link.  He has both the skill and guile to outwit or outmaneuver a stronger opponent, and overpower even telepaths and empaths of great strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Empathy&#039;&#039;&#039;:  Raven can feel powerful emotions eminating from others such as intense rage, sadness or joy.  &lt;br /&gt;
***&#039;&#039;&#039;Empathic Defence&#039;&#039;&#039;: Similar to a Newtype, by sensing an opponent&#039;s surface emotions, Raven gains a passive bonus to his ability to dodge attacks.  An opponent who routinely channels their killing intent will be at a disadvantage in combat with Raven, similarily, an opponent who has or expresses little to no emotion or acts totally on reflex can negate this ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Psychometry&#039;&#039;&#039;: Raven can glean information from objects by touching them, such as what the object was used for, who primarily used it, and the emotional state of the person using it, or in the case of weapons, of their victims.  Induces a trance-like state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Variable Precognition&#039;&#039;&#039;: Raven often has precognitive visions of the future, however he experiences so many that often times he has difficulty distinguishing one from the other, and also the fact that many seem to conflict or contradict each other, lending credence to the possibility that he sees not definite futures, but glimpses of many possible outcomes.  Therefore Raven rarely claims to see what will happen, but more frequently can speculate on what may happen.  This ability works subconsciously.&lt;br /&gt;
***&#039;&#039;Retrocognition&#039;&#039;: Tied to his abilities of Psychometry and Precognition, Raven can sometimes see afterimages or memories of past events, often memories of other people.  This ability serves to further dilute his precognitive certainties, and also may cause him to believe a retrocognitive vision to be one of his own memories, or vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Extreme Tolerance:&#039;&#039;&#039; Due to the amoung of processing his mother recieved, Raven is highly resistanct to toxins and drugs that alter the mind or brain chemistry.,, and he can metabolise them at a mich higher rate than normal.  Mind-altering drugs and painkillers much there for be used in exceptionally high quantities to have the desired effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
*&#039;&#039;&#039;Poison Resistance (2):&#039;&#039;&#039; You have an innate ability to resist the effects of many toxins. Whenever you need to roll to resist poisons, you get a +2 Bonus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Magnetism (1):&#039;&#039;&#039; You have the &amp;quot;WOA DUDE BANG ME&amp;quot; aura, and receive a +1 Bonus on seduction and similar rolls (though this may inspire jealousy in the people who view you as competition). This is a Merit seldom taken seriously in the Chat Rooms, as it&#039;s been too often used by players whose intent is seldom gaming...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
* &#039;&#039;&#039;Fanatic&#039;&#039;&#039;: Raven&#039;s desire to protect those close to him borders on obsessional, and he will go to almost any lengths to eliminate anything he considers a threat to them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sensitive&#039;&#039;&#039;: Raven is very sensitive telepathically and empathically, and thus is quite susceptible to psychic feedback or to being in contact with large numbers of people experiencing distress or trauma.&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
*&#039;&#039;&#039;Enemy (4):&#039;&#039;&#039; &#039;&#039;[[Andromeda]]:&#039;&#039;  A Lost Number based on the biodata of Aptom.  Created by Kronos to hunt down Agito Makishima and his decendants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmares (1):&#039;&#039;&#039; You&#039;re constantly plagued by nightmares, which at the worst may indicate there&#039;s something nasty in your fate, and at the least will make you cranky and irritable most of the time. A particularly bad night may cause you to have a -1 penalty on all rolls.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18899</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18899"/>
		<updated>2014-09-04T05:42:55Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher, Human Wrecking Ball&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:HikaruAlter3.png|right|400px|thumb|Smasher Knuckle]]&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Alter User:&#039;&#039;&#039; As an Alter User, Hikaru has a very durable body and a potent willpower, able to absorb a high level of punishment and endure great levels of pain through the sheer strength of his convictions and his connection to the Other Side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of immobile matter (typically the mass stored in a small automobile, including most forms of inert matter - organic or inorganic, though not living beings or objects in their possession, or active machines such as functional robots or vehicles in operation), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Elizabeth_Fontaine&amp;diff=18799</id>
		<title>Elizabeth Fontaine</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Elizabeth_Fontaine&amp;diff=18799"/>
		<updated>2014-08-26T18:08:00Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Elizabeth Nightingale Armstrong-Fontaine&lt;br /&gt;
|image= [[File:Elizabeth.jpg|thumb|325px|Elizabeth]]&lt;br /&gt;
|aka= Elizabeth Hawthorne Mansgrave, Demeter Argeades&lt;br /&gt;
|age= 21&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives= Faustlin Fontaine, father&lt;br /&gt;
Wilhelmina Elowyn Armstrong, mother&lt;br /&gt;
Alistair Armstrong-Fontaine, brother&lt;br /&gt;
|series=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Elizabeth Nightingale Armstrong-Fontaine&lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: Female&lt;br /&gt;
*Birthday: Januray 30th&lt;br /&gt;
*Parents: Faustlin Fontaine, Wilhelmina Armstrong&lt;br /&gt;
**Place of Birth: The Inn, Japan&lt;br /&gt;
**Nationality: Emestrian, Terran&lt;br /&gt;
**Specialty: White Mage&lt;br /&gt;
**Hobbies: Medicine, violin, horseback riding&lt;br /&gt;
**Likes: Helping people, picnics, flowers&lt;br /&gt;
**Dislikes: Suffering, war, overbearing people&lt;br /&gt;
**Favorite Food: Vegetable stew&lt;br /&gt;
**Least Favorite Food: Fatty meats&lt;br /&gt;
**Favorite Music: String quartet&lt;br /&gt;
**Favorite Sport: Equestian, archery&lt;br /&gt;
**Most Valuable Possessions: Sword of Light&lt;br /&gt;
**Level of Education: College Equivalent, White Mage&lt;br /&gt;
**Seiyuu/Voice Actor: Yui Horie&lt;br /&gt;
**Preferred Weapon:  Longbow, quarterstaff&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;6&amp;quot;&lt;br /&gt;
**Weight: 125 lbs.&lt;br /&gt;
**Eyes: blue&lt;br /&gt;
**Hair: strawberry blonde&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
[[File:LizYellow.jpg|thumb|250px|right|Liz on the battlefield]]&lt;br /&gt;
A demure woman with gentle curves and a soft demeanor. Has vivid blue eyes and long strawberry blonde hair, usually tied into a long braid at the back and two forebraids on the sides.&lt;br /&gt;
Usually wears flowing white Cleric&#039;s Robes, or long skirted, long sleeved dressed in peach, yellow or light grey.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
A gentle young woman who tends to avoid conflict, can be very passionate when dealing with the injured or speaking up about what she believes in. Inheirited most of the quiet and gentle aspects of her parents, and from both of them developed a strong sense of lyalty and justice.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Elizabeth was born at the Inn to noble parents. Being raised primarily in Emestris and in the Colorado Territories, she showed a natural affinity for White Magic and was instructed by her aunt Artemisia Argeades and her paternal grandmother, the Lady Sylph of the Silver Crescent, learning rapidly and showing a strong willingness to help those in need and heal the sick.&lt;br /&gt;
&lt;br /&gt;
Eschewing the military path of her mother and only second in line for her father&#039;s Crown of Swords, Elizabeth travelled extensively in both realms, often under an assumed name, helping the poor and healing the wounded as her grandmother and aunt did before her.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: +3&lt;br /&gt;
*Athletics: +2&lt;br /&gt;
*Stealth: +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: 0&lt;br /&gt;
*Intimidation: 0&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +2 &lt;br /&gt;
*Etiquette: +4&lt;br /&gt;
*Performance: +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: +3&lt;br /&gt;
*Investigation: +3&lt;br /&gt;
*Medicine: +4 (+1)&lt;br /&gt;
*Law: +2&lt;br /&gt;
*Occult: +3&lt;br /&gt;
*Politics: +1&lt;br /&gt;
*Science: +1&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: +2&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +4&lt;br /&gt;
*Animal Ken: +3&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Spells ==&lt;br /&gt;
;Fire Shamanistic Magic (Slayers)&lt;br /&gt;
:Flare Arrow - This spell causes several arrows to appear in the air in front of the caster, and advance toward their target(s) immediately. In this case, the number of arrows depend on the skill of the caster and the amount of magic power put into the spell. (See bucket capacity.)  Although the spell is indeed simple, a Flare Arrow can still cause serious damage to a human on a direct hit. However, like many low-level fire spells, the caster can &#039;pull punches&#039; with it, only putting enough energy into it to singe their target without any real damage.&lt;br /&gt;
&lt;br /&gt;
;Astral Shamanistic Magic (Slayers)&lt;br /&gt;
:Elmekia Lance - The weakest of the spells which solely affect astral targets, the lance of light created by this spell can knock an opponent out on a direct hit, but does not deliver serious astral damage, although the target&#039;s mental strength (and so his ability to concentrate on spells) might be weakened for a while. Elmekia Lance is significantly more lethal against mazoku, especially against low-ranking ones or lesser demons.&lt;br /&gt;
&lt;br /&gt;
:Shadow Snap - The spell is usually cast on a small object, which then can be thrown at the opponent&#039;s shadow. If the object lands on it, it causes the shadow to be frozen in place, preventing its owner from moving. The target can still breathe, speak (and therefore cast spells), but is otherwise held completely rigid and motionless. Despite this, the spell cannot be used to stop a person from falling because it only affects the astral plane and not the physical world. In other words, the person is unable to move because they believe they can&#039;t.[2] Any magical or natural phenomena, which causes the target&#039;s shadow to disappear, if only for a moment, dispels Shadow Snap. (The spell Lighting is commonly used to achieve this.)&lt;br /&gt;
&lt;br /&gt;
;White Magic (Slayers)&lt;br /&gt;
&#039;&#039;:Awaken&#039;&#039; - This spell is usually used to wake up those who cannot be woken up by normal means, such as the targets of a Sleeping spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Chaos String&#039;&#039; - Originally created for the purpose of construction work, this spell creates several energy strings which move according to the caster&#039;s will. They aren&#039;t strong enough by themselves to lift heavy objects or entangle opponents, but the strings are able to adhere to ordinary strings such as metal wire. Once joined in such a way, the ordinary strings can be controlled mentally as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Dicleary&#039;&#039; - It removes all kinds of poisons from the body of the target, even if several types of poison are present at the same time. This spell is nearly as popular as Recovery among clerics. The range of toxins seems broad, not limited to traditional poisons but including medical agents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Flow Break&#039;&#039; - The spell negates the effects of all spells within the area, except for white magic, as all other spells take their strength from the energy created by altering the natural flow of energy; this spell negates them by returning the flow of energy to normal. It can be also used to break magic barriers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Lighting&#039;&#039; - The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Lock&#039;&#039; - This spell magically locks things such as doors or windows. Even doors without locks are shut so tightly as though the door was nailed shut. This spell doesn&#039;t increase the actual strength of the door, so entry is still possible by simply breaking it down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Megido Flare&#039;&#039; - The spell purifies the target area; all undead within it take damage. It affects living beings as well, but differently: Megiddo Flare calms the subjects&#039; mind, depleting their anger and hatred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Moth Varim&#039;&#039; - A stronger version of Extball, this spell produces several balls of light which draw fire into themselves, extinguishing them in the process. It can be also used as a counterspell against fire shamanistic magic, as it puts out magical flames as well. Caution is necessary, however, because the spell can also affect fire spells cast by other party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Protection Barrier&#039;&#039; - A powerful protection barrier that can protect the caster from almost any kind of attack, even the Blast Bomb, for instance. It drains the caster&#039;s pool capacity considerably, however, so it cannot be cast repeatedly in a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Recovery&#039;&#039; - A single-target sustained healing spell. This draws upon the target&#039;s own innate natural healing ability and makes it work harder to heal wounds faster than normal. This in turn can cause the target to become tired or worn out just from the healing process, if sustained for a heavy injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Resurrection&#039;&#039; - A more powerful version of Recovery, using energy from nearby life forms, and thus safer to use on a weakened subject. Requires more energy and a longer ritual, but in extreme cases can even restore lost limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Sleep&#039;&#039; - A spell that puts someone to sleep upon physical touch and casting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Unlock&#039;&#039; - The spell can be used to open mechanically locked doors or windows. Even objects sealed magically with Lock can be opened. The spell itself is incredibly simple because anyone who can memorize the incantation is able to cast it. This also makes the spell a formidable threat to private property; therefore, it is not taught at the Sorcerer&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Vas Grood&#039;&#039; - The spell creates a very small magical barrier which can be used just like a buckler. Aside of giving some protection against physical attacks, the shield is effective against most offensive magic as well. The incantation is rather short, which makes Vas Grood a valuable spell in battle.&lt;br /&gt;
&lt;br /&gt;
== Cleric Abilities ==&lt;br /&gt;
&#039;&#039;:Heal&#039;&#039; - A ranged Healing spell, requires a staff to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Miracle&#039;&#039; - Cleric has a 50 percent chance to survive a lethal attack. GM will give you the chance to roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:Ruwatch&#039;&#039; - A 10 second burst of light that swirls around the cleric to reveal cloaked or magically hidden enemies.&lt;br /&gt;
&lt;br /&gt;
= Command Skills =&lt;br /&gt;
*Bonus: +500 DEF&lt;br /&gt;
&lt;br /&gt;
*Special: Recovery - So long as Elizabeth is in the battle, her army regains +250HP a turn.&lt;br /&gt;
&lt;br /&gt;
*Super: Resurrection - Elizabeth can restore 1500 HP to her army in a single turn, even if the army has just otherwise lost entirely. Elizabeth is then out of the fight.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
Reputation (2): You&#039;ve built yourself an excellent reputation amongst your kind. Add +2 to Social rolls when dealing with the people in your guild/House/Domain/etc.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Longbow &amp;lt;br&amp;gt;&lt;br /&gt;
Quiver of arrows &amp;lt;br&amp;gt;&lt;br /&gt;
Walking stick/staff &amp;lt;br&amp;gt;&lt;br /&gt;
White robes &amp;lt;br&amp;gt;&lt;br /&gt;
Grey Ylisstol travelling clothes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;Soft Hearted (1):&#039;&#039; You can&#039;t stand to witness suffering, and if you do, all your rolls are at -2 penalty for the next hour.&lt;br /&gt;
&#039;&#039;Black and White (1):&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Renzo_Makishima&amp;diff=18798</id>
		<title>Renzo Makishima</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Renzo_Makishima&amp;diff=18798"/>
		<updated>2014-08-26T18:02:31Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Renzo Makishima&lt;br /&gt;
|image=[[File:Renzo-portrait.png|400px]]&lt;br /&gt;
|aka= the Nighthawk, the Red Bard, the Wren of Ylisstol&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Nobutoshi Kanna&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Destiny&#039;s Gate&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Renzo Makishima&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: Feb 11th&lt;br /&gt;
*Parents: Raven Makishima &amp;amp; Aimi Utada&lt;br /&gt;
**Place of Birth: Maison Ikkoku&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Psychic&lt;br /&gt;
**Hobbies: Music, stories&lt;br /&gt;
**Likes: Learning, adventuring&lt;br /&gt;
**Dislikes: Fate, being constrained&lt;br /&gt;
**Favorite Food: Soba&lt;br /&gt;
**Least Favorite Food: Tofu&lt;br /&gt;
**Favorite Music: All kinds&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: Swords, Guitar&lt;br /&gt;
**Level of Education: BE History &amp;amp; Comparative Mythology&lt;br /&gt;
**Seiyuu/Voice Actor: Nobutoshi Kanna&lt;br /&gt;
**Preferred Weapon: Katana/rapier, hand to hand&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;0&amp;quot;&lt;br /&gt;
**Weight: 173 lbs.&lt;br /&gt;
**Eyes: Red, bright&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
[[File:Renzo.jpg|right|thumb|300px|You wouldn&#039;t like me when I&#039;m angry..]]&lt;br /&gt;
Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow.  Renzo tends toward neutral colors, black, brown and grey, though sometimes adds some white or red for a hint of color.  Her tends toward dark pants and coats, often over white shirts and red swordbelts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Renzo is the child of Raven Makishima, doctor, historian and unfortunate psychic, and the musician and Sailor Warrior Aimi Utada.  The two met by chance upon Raven&#039;s arrival, and developed a swift and deep courtship.&lt;br /&gt;
&lt;br /&gt;
Renzo was raised with a love of music and history and was taught the value of loyalty and duty.  However, despite being raised with the best of ideals and intentions, he did develop a slight tendency toward laziness, often preferring to flirt, goof-off or play music instead of diligently training or studying.&lt;br /&gt;
&lt;br /&gt;
Nevertheless he is a skilled fighter both unarmed and with a sword&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
!Languages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +3&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +3&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: +4&lt;br /&gt;
*Streetwise: +2&lt;br /&gt;
*Intimidation: 0&lt;br /&gt;
*Leadership: +3 (+4)&lt;br /&gt;
*Expression: +2 &lt;br /&gt;
*Etiquette: +3&lt;br /&gt;
*Performance: +4&lt;br /&gt;
|&lt;br /&gt;
*Computers: +2&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +2&lt;br /&gt;
*Law: +2&lt;br /&gt;
*Occult: +2&lt;br /&gt;
*Politics: +2&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +2&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
|&lt;br /&gt;
*Japanese&lt;br /&gt;
*English&lt;br /&gt;
*French&lt;br /&gt;
*Italian&lt;br /&gt;
*Latin&lt;br /&gt;
*Chinese (Mandarin)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt; [[File:Renzo_2.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Weapons Training:&#039;&#039;&#039; Renzo&#039;s father trained him to be adept with Pistols and SMGs, as well as longsword, katanas and naginatas.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand to Hand:&#039;&#039;&#039; Renzo is adept at hand to hand combat, having learned boxing and kickboxing from his mother and Japanese Jujutsu from his father.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bard:&#039;&#039;&#039; Renzo is a musical prodigy, skilled on most common stringed instruments, and able to learn others exceptionally quickly.  He is also a prolific singer, and can learn new songs quickly, and pick up on simple things like key and chord structure on the fly.&lt;br /&gt;
== Strategist Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Analyze:&#039;&#039;&#039; Scrutinizes an opponent to check for elemental or otherwise glaring weaknesses. WARNING: Yelling out that a guy is weak to fire may cause drastic aggro change for your mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crucial Advice:&#039;&#039;&#039; Three times a day this ability lets an ally (not self) make a reroll on a skill (Not physical: Athletics/Alertness/Stealth) the person using the ability is trained in. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Solidarity:&#039;&#039;&#039; Boosting Morale of up to three nearby units allows them to do a special action that they have not learned yet. Once the units who this spell has been used on are picked the GMs will explain what the effects are.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attuned to Tomes&#039;&#039;&#039;&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
== Psychic Abilities ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Telekinesis:&#039;&#039;&#039;  Renzo is a very skilled telekinetic, though not especially powerful.  He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier. &lt;br /&gt;
**&#039;&#039;&#039;Levitation:&#039;&#039;&#039; Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Concealment:&#039;&#039;&#039; Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM&#039;s discretion.  While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gilded Tongue:&#039;&#039;&#039; Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly.  At the GM&#039;s discretion, may get an addional +2 to Subterfuge rolls when concentrating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Farsight:&#039;&#039;&#039;  Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM&#039;s discretion.  He has little control over what he sees, and the visions can be somewhat confusing.&lt;br /&gt;
&lt;br /&gt;
== Bardsongs ==&lt;br /&gt;
&#039;&#039;These songs use Renzo&#039;s latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power Ballad:&#039;&#039;&#039; An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dirge of the Crow:&#039;&#039;&#039; A song to inspire fear and doubt in Renzo&#039;s enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Captivating Hymn:&#039;&#039;&#039; An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Faction Favorite (2):&lt;br /&gt;
&lt;br /&gt;
Soothing Voice (2):&lt;br /&gt;
&lt;br /&gt;
Resources (3):&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Tactician&#039;s Guild Soul Stone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
[[File:Renzo_7.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Composite Armor Polymer Substrate with Alloy Mesh:&#039;&#039;&#039;  Passed down from his father, this relatively common-looking black jacket is made up of special fibers which offer a high level of ballistic and friction protection, surpassing that of kevlar and leather respectively.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rapier:&#039;&#039;&#039; a common, though well-crafted blade, meant for quick strikes against unarmored opponents&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Katana&#039;&#039;&#039;: a traditional Japanese sword, sharp and heavy enough to cut through armor, with a wicked stabbing point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acoustic Guitar:&#039;&#039;&#039; A Gibson Acoustic Guitar, stylized with a murder of crows taking flight on the body&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mistaken Identity (1):&lt;br /&gt;
&lt;br /&gt;
Dark Secret (1):&lt;br /&gt;
&lt;br /&gt;
Nightmares (1): Renzo&#039;s precognition often causes him more grief than benefit, especially when it comes to sleeping.&lt;br /&gt;
&lt;br /&gt;
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.&lt;br /&gt;
&lt;br /&gt;
Otherworldly Taint (2):  Renzo&#039;s eyes tend to glow faintly when using his abilities.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Tarius_Stormblade&amp;diff=18797</id>
		<title>Tarius Stormblade</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Tarius_Stormblade&amp;diff=18797"/>
		<updated>2014-08-26T18:01:40Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Tarius Stormblade&lt;br /&gt;
|image= [[File:chibi-tarius.png|300px|thumb|Tarius Stormblade, in Lordly Plate]]&lt;br /&gt;
|aka= Tarius the Woodsman, the Black Bear and Steward of Valeron, Sigiled and Annointed of Bant&lt;br /&gt;
|age= 31&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives= Vaelgir Stormblade, Lynde&lt;br /&gt;
|series= MAgic: the Gathering/Original&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Tarius Stormblade&lt;br /&gt;
*Age: 31&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: March 15th&lt;br /&gt;
*Parents: Vaelgir Stormblade,&lt;br /&gt;
**Place of Birth: Valeron, Bant, Alara&lt;br /&gt;
**Nationality: Bant&lt;br /&gt;
**Specialty: Black Mage, Summoner&lt;br /&gt;
**Hobbies: Geomancy&lt;br /&gt;
**Likes: Nature, chivalry, fighting&lt;br /&gt;
**Dislikes: Necromancy, cybernetics, tyranny, deception&lt;br /&gt;
**Favorite Food: Venison&lt;br /&gt;
**Least Favorite Food: Good Question&lt;br /&gt;
**Favorite Music: Harp&lt;br /&gt;
**Favorite Sport: Wrestling&lt;br /&gt;
**Most Valuable Possessions: Behemoth Sledge, Bonesplitter, Shield of the Righteous&lt;br /&gt;
**Level of Education: &lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
**Preferred Weapon: Hammer, axe or lance and shield&lt;br /&gt;
**Theme Song: [http://www.youtube.com/watch?v=OOg4sFnJ3Y4 Dropkick Murphys - Hang &#039;Em High]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;8&amp;quot;&lt;br /&gt;
**Weight: 275 lbs&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special:  Axe scar from left collarbone to right sternum, red tribal tattoos on right arm, Incendiary Command sigil on right shoulder&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
[[File:Tarius2.jpg|300px|right|thumb|The Behemoth Sledge]]&lt;br /&gt;
A massive man with broad shoulders and tanned bronzed skin. Curly black hair cut short frames his head eyes the color of chestnut, which glow white, red and green when calling on his spellcraft. Bears many scars on his arms and torso from fearsome beasts and dangerous foes alike, and a series of red tribal tattoos over his right arm, with the sigil of the Incindiary Command on his shoulder.&lt;br /&gt;
&lt;br /&gt;
Tarius usually wears dark green half-plate armor of Valeron over brown or black clothing, with a brown surcoat and cape overtop, each bearing the sigil of the black bear.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Tarius is loud and boisterious. He tends to act first and think later, if at all. He is likely to take words of caution as a challenge, and claims to fear no man or beast.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Once, not long ago, a powerful Planeswalker of the Great Forests came to a strange and magical kingdom. There he met a woman with a kind and gentle heart, who could take on any form she chose. The two returned to the Planeswalker Vaelgir Stormblade&#039;s home base in the Forests of Valinor, where Tarius learned the arts of forestry and spellcraft. &lt;br /&gt;
Tarius was a wild boy, roaming the forests, though as he grew he settled well into responsibility, eventually claiming a seat as a Steward of Valeron&#039;s vasts forests and becomming a Sigiled Knight of Bant. As an adult, his mother took him to many distant planes, where he faced and conquered many perils, including crossing wits and blades with the Sorceress, Anastasia&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:Tarius3.jpg|250px|right|thumb|Tarius in the Northlands]]&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: -1&lt;br /&gt;
*Streetwise: 0&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +3&lt;br /&gt;
*Expression: +2 &lt;br /&gt;
*Etiquette: +1&lt;br /&gt;
*Performance: +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: -1&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +3&lt;br /&gt;
*Law: +1&lt;br /&gt;
*Occult: +3 (+4)&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: -1&lt;br /&gt;
*Technology: -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +4&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
*Animal Ken: +4&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
== Spells ==&lt;br /&gt;
;Red Spells&lt;br /&gt;
:&#039;&#039;&#039;Firebreathing:&#039;&#039;&#039; An enchantment allowing the recipient to breathe fire like a dragon &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fists of the Anvil:&#039;&#039;&#039; Magical Gauntlets of black steel, greatly increase physical strength for about one minute &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Shock:&#039;&#039;&#039; a bolt of lightning from the caster, striking one target &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Incendiary Command:&#039;&#039;&#039; Choose Two Effects - &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Pyroclasm:&#039;&#039;&#039; creates a wave of flame from around himself which flows forward in a cone, dealing moderate fire damage to everything in its path &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Flame Javelin:&#039;&#039;&#039; creates a long narrow fireball of intense heat and speed, dealing heavy fire damage to one target &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Tectonic Rift:&#039;&#039;&#039; causes the ground to open up and erupt, usually causing a 10ft+ long fissure and causing shock and shrapnel damage to any standing nearby &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Shatter:&#039;&#039;&#039; Attempts to cause one metal object or artifact to disintegrate, will instantly destroy most man-sized objects or smaller if successful, and will cause significant damage to anything larger. Magical or Legendary Artifacts or weapons are generally immune. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Green Spells&lt;br /&gt;
:&#039;&#039;&#039;Wall of Vines:&#039;&#039;&#039; Summons a Wall of Vines, which to all appearances is a simple bramble patch, which however is mobile, if very slow, and sentient, if barely. Usually used as a mobile shelter. Can be called upon to sprout thorns or flowers. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Runeclaw Bear:&#039;&#039;&#039; Summons a grizzly bear with rune-like markings on its forelegs. A unique creature, only one may be summoned at any given time. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bear Umbra:&#039;&#039;&#039; Magical armor in the shape of a bear. Gives the wearer the strength and speed and form of a bear, though their person is kept safely inside. Any damage recieved will be dealt to the bear armor first, lethal damage causing it to vanish. Any weapons or items inside the bear armor can be used normally by the wielder &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Naturalize:&#039;&#039;&#039; Uses nature magic to attempt to dispel an active enchantment or to destroy a mundane artifact. Magical or Legendary Artifacts or weapons are generally immune.  &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Vines of Vastwood:&#039;&#039;&#039; Magical vines from the Vastwood that will protect one person targeted by a spell and give them a temporary boost in strength. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Howl of the Night Pack:&#039;&#039;&#039; Summons a pack of between 4-12 Spirit Wolves who will obey the summoner&#039;s commands and attempt to defeat their enemies. Will vanish after five minutes or when the battle ends. Can only be used once per battle, and has a high mana requirement, generally only castable after several rounds of combat.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;White Spells&lt;br /&gt;
:&#039;&#039;&#039;Sunlance:&#039;&#039;&#039; a bar of white fire, deals Holy damage to one target &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pitfall Trap:&#039;&#039;&#039; If one enemy attacks Tarius alone, he can magically conjure a simple pitfall trap with sheer walls and wooden stakes at the bottom &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Armored Ascension:&#039;&#039;&#039; Summons a suit of magical armor for one target granting the power of flight, with barding if the target is mounted. If cast near plains, grasslands or holy places, offers a slight boost to strength and durability. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Totem Guide Hartebeest:&#039;&#039;&#039; Summons a massive antelope the size of a large warhorse, with cracked red skin and unusual antlers. As a Totem Guide, the Hartebeest is a fearless mount, able to obey the commands of its rider and perform feats or daring and loyalty unusual in even trained familiars. A unique creature, only one may be summoned at any given time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mage Abilities ==&lt;br /&gt;
;Sight: A small burst of flame that reveals hidden/cloaked enemies. Also about 10 seconds and the range is slightly bigger than Ruwatch. (And Polymorph)&lt;br /&gt;
&lt;br /&gt;
;Napalm Beat: A burst of neutral power against an enemy or group of enemies, the more enemies there are the more the weaker the spell is because damage is mitigated to others.&lt;br /&gt;
&lt;br /&gt;
;Attuned to Tomes&lt;br /&gt;
= Command Skills =&lt;br /&gt;
*Bonus: +500 DEF&lt;br /&gt;
&lt;br /&gt;
*Special: Green Knight - Three times per battle, Tarius can add +300 ATK or DEF to his army. This is permanent, and also adds to the HP total of the army.&lt;br /&gt;
&lt;br /&gt;
*Super: Nature&#039;s Wrath - Tarius can cause the terrain to switch in his favor, granting his army a +1 bonus to any consecutive roll, and causing any HP damage the enemy does to cause them 300 HP in return. Darius is then out of the battle.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
Beast Affinity (3): Raised in the forests of Valeron, Tarius&#039; unique upbringing and heritage grants him an aura that appeals to animals of all types.&lt;br /&gt;
&lt;br /&gt;
Nobility (3): You are recognized as a member of the local Nobility. This grants many advantages both socially and economically, as well as allowing you access to things that commoners cannot be part of, such as the Knighthood. The amount of power and nobility bestowed upon you depends on your merit&#039;s cost, with one point being something like a Knight and three points being a minor baron.&lt;br /&gt;
&lt;br /&gt;
Green Thumb (1): Not only do plants thrive in your care, they almost seem to burst into bloom from your touch.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=Green&amp;gt;Behemoth&amp;lt;/font&amp;gt; &amp;lt;font color=Grey&amp;gt;Sledge&amp;lt;/font&amp;gt;&#039;&#039;&#039;: A massive war sledgehammer of epic proportions. Able to deal shock damage even through most armor, and provides slight magical healing to the wielder with every landed blow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=Grey&amp;gt;Shield of&amp;lt;/font&amp;gt; &amp;lt;font color=Blue&amp;gt;the Righteous&amp;lt;/font&amp;gt;&#039;&#039;&#039;: A large kite shield embossed with depictions of battle, made of magically enhanced metal, it will turn aside most non-magical weapons and projectiles. &lt;br /&gt;
Additionally, whenever a melee attack is thwarted by the shield, enchantments on it will slow down the attacker for a few seconds (about the length of one action). Must be summoned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=Brown&amp;gt;Bonesplitter&amp;lt;/font&amp;gt;&#039;&#039;&#039;: A heavy single-bladed axe made from brone, ornately etched and enchanted to give a boost to strength when wielded. Sharp and heavy enough to cleave most armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages&#039; Guild Soul Stone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Heartwood Spears: Made entirely of a special wood from the Valeron Forests of Bant, this wood has a light and supple exterior, but a steel-hard core and point. Makes excellent spears and javelins&lt;br /&gt;
&lt;br /&gt;
Valeron Armor: Thin steel plate armor which protects the vital areas while leaving the limbs and joints uncovered for greater mobility&lt;br /&gt;
&lt;br /&gt;
Sigil of Distinction: An emblem proclaiming Vaelgir as a veteran of several campaigns, proclaiming his valor and merit&lt;br /&gt;
&lt;br /&gt;
Spell Components: A pouch containing many common spell components, even though few of his spells require them.&lt;br /&gt;
&lt;br /&gt;
Herbalist&#039;s Kit: Containing a mortar and pestle and various other implements for the mixing, heating and storing of herbs and poultices.&lt;br /&gt;
&lt;br /&gt;
Stuffed Raven: A stuffed bird allowing two-way communication with Shaman Gaakt of the Scarlet Moon Clan in Keishig.&lt;br /&gt;
&lt;br /&gt;
Stuffed Owl: A stuffed bird allowing two-way communication with Shaman Lumbug of the Rampage Clan in Keishig.&lt;br /&gt;
&lt;br /&gt;
Dragongold: 80 pieces&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&lt;br /&gt;
Intolerance (1): Tarius distrusts any mechanical or partially mechanical people, as to him, they smack of Phyrexia. People with simple prosthetics are probably fine, robots and cyborgs not so much. Similarily, Tarius cannot abide the undead, as necromancy runs completely contrary to the magics of light and life he serves.&lt;br /&gt;
&lt;br /&gt;
Otherworldly Taint (2): Other than his peculiar mannerisms, Tarius&#039; eyes glow when drawing upon mana, giving away that he is not of this world.&lt;br /&gt;
&lt;br /&gt;
Rival (1): Tarius has made a rival of the Sorceress Anastasia, the two are like oil and water and will quarrel over the smallest thing.&lt;br /&gt;
&lt;br /&gt;
Enemy (3): [[Mekarth]], Destroyer of Life&lt;br /&gt;
&lt;br /&gt;
Compulsive Speech (1): Despite being a Knight, Tarius believes in honestly and directness, and will often speak hard truths and rash opinions, and often finds amusing or fitting nicknames for people.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Tarius_Stormblade&amp;diff=18796</id>
		<title>Tarius Stormblade</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Tarius_Stormblade&amp;diff=18796"/>
		<updated>2014-08-26T17:58:48Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Tarius Stormblade&lt;br /&gt;
|image= [[File:chibi-tarius.png|300px|thumb|Tarius Stormblade, in Lordly Plate]]&lt;br /&gt;
|aka= Tarius the Woodsman, the Black Bear and Steward of Valeron, Sigiled and Annointed of Bant&lt;br /&gt;
|age= 31&lt;br /&gt;
|japaneseva=&lt;br /&gt;
|relatives= Vaelgir Stormblade, Lynde&lt;br /&gt;
|series= MAgic: the Gathering/Original&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Tarius Stormblade&lt;br /&gt;
*Age: 31&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: March 15th&lt;br /&gt;
*Parents: Vaelgir Stormblade,&lt;br /&gt;
**Place of Birth: Valeron, Bant, Alara&lt;br /&gt;
**Nationality: Bant&lt;br /&gt;
**Specialty: Black Mage, Summoner&lt;br /&gt;
**Hobbies: Geomancy&lt;br /&gt;
**Likes: Nature, chivalry, fighting&lt;br /&gt;
**Dislikes: Necromancy, cybernetics, tyranny, deception&lt;br /&gt;
**Favorite Food: Venison&lt;br /&gt;
**Least Favorite Food: Good Question&lt;br /&gt;
**Favorite Music: Harp&lt;br /&gt;
**Favorite Sport: Wrestling&lt;br /&gt;
**Most Valuable Possessions: Behemoth Sledge, Bonesplitter, Shield of the Righteous&lt;br /&gt;
**Level of Education: &lt;br /&gt;
**Seiyuu/Voice Actor: &lt;br /&gt;
**Preferred Weapon: Hammer, axe or lance and shield&lt;br /&gt;
**Theme Song: [http://www.youtube.com/watch?v=OOg4sFnJ3Y4 Dropkick Murphys - Hang &#039;Em High]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;8&amp;quot;&lt;br /&gt;
**Weight: 275 lbs&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special:  Axe scar from left collarbone to right sternum, red tribal tattoos on right arm, Incendiary Command sigil on right shoulder&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
[[File:Tarius2.jpg|300px|right|thumb|The Behemoth Sledge]]&lt;br /&gt;
A massive man with broad shoulders and tanned bronzed skin. Curly black hair cut short frames his head eyes the color of chestnut, which glow white, red and green when calling on his spellcraft. Bears many scars on his arms and torso from fearsome beasts and dangerous foes alike, and a series of red tribal tattoos over his right arm, with the sigil of the Incindiary Command on his shoulder.&lt;br /&gt;
&lt;br /&gt;
Tarius usually wears dark green half-plate armor of Valeron over brown or black clothing, with a brown surcoat and cape overtop, each bearing the sigil of the black bear.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Tarius is loud and boisterious. He tends to act first and think later, if at all. He is likely to take words of caution as a challenge, and claims to fear no man or beast.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Once, not long ago, a powerful Planeswalker of the Great Forests came to a strange and magical kingdom. There he met a woman with a kind and gentle heart, who could take on any form she chose. The two returned to the Planeswalker Vaelgir Stormblade&#039;s home base in the Forests of Valinor, where Tarius learned the arts of forestry and spellcraft. &lt;br /&gt;
Tarius was a wild boy, roaming the forests, though as he grew he settled well into responsibility, eventually claiming a seat as a Steward of Valeron&#039;s vasts forests and becomming a Sigiled Knight of Bant. As an adult, his mother took him to many distant planes, where he faced and conquered many perils, including crossing wits and blades with the Sorceress, Anastasia&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:Tarius3.jpg|250px|right|thumb|Tarius in the Northlands]]&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: -1&lt;br /&gt;
*Streetwise: 0&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +3&lt;br /&gt;
*Expression: +2 &lt;br /&gt;
*Etiquette: +1&lt;br /&gt;
*Performance: +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: -1&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +3&lt;br /&gt;
*Law: +1&lt;br /&gt;
*Occult: +3 (+4)&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: -1&lt;br /&gt;
*Technology: -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +4&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
*Animal Ken: +4&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
;Red Spells&lt;br /&gt;
:&#039;&#039;&#039;Firebreathing:&#039;&#039;&#039; An enchantment allowing the recipient to breathe fire like a dragon &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fists of the Anvil:&#039;&#039;&#039; Magical Gauntlets of black steel, greatly increase physical strength for about one minute &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Shock:&#039;&#039;&#039; a bolt of lightning from the caster, striking one target &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Incendiary Command:&#039;&#039;&#039; Choose Two Effects - &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Pyroclasm:&#039;&#039;&#039; creates a wave of flame from around himself which flows forward in a cone, dealing moderate fire damage to everything in its path &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Flame Javelin:&#039;&#039;&#039; creates a long narrow fireball of intense heat and speed, dealing heavy fire damage to one target &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Tectonic Rift:&#039;&#039;&#039; causes the ground to open up and erupt, usually causing a 10ft+ long fissure and causing shock and shrapnel damage to any standing nearby &amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Shatter:&#039;&#039;&#039; Attempts to cause one metal object or artifact to disintegrate, will instantly destroy most man-sized objects or smaller if successful, and will cause significant damage to anything larger. Magical or Legendary Artifacts or weapons are generally immune. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Green Spells&lt;br /&gt;
:&#039;&#039;&#039;Wall of Vines:&#039;&#039;&#039; Summons a Wall of Vines, which to all appearances is a simple bramble patch, which however is mobile, if very slow, and sentient, if barely. Usually used as a mobile shelter. Can be called upon to sprout thorns or flowers. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Runeclaw Bear:&#039;&#039;&#039; Summons a grizzly bear with rune-like markings on its forelegs. A unique creature, only one may be summoned at any given time. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bear Umbra:&#039;&#039;&#039; Magical armor in the shape of a bear. Gives the wearer the strength and speed and form of a bear, though their person is kept safely inside. Any damage recieved will be dealt to the bear armor first, lethal damage causing it to vanish. Any weapons or items inside the bear armor can be used normally by the wielder &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Naturalize:&#039;&#039;&#039; Uses nature magic to attempt to dispel an active enchantment or to destroy a mundane artifact. Magical or Legendary Artifacts or weapons are generally immune.  &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Vines of Vastwood:&#039;&#039;&#039; Magical vines from the Vastwood that will protect one person targeted by a spell and give them a temporary boost in strength. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Howl of the Night Pack:&#039;&#039;&#039; Summons a pack of between 4-12 Spirit Wolves who will obey the summoner&#039;s commands and attempt to defeat their enemies. Will vanish after five minutes or when the battle ends. Can only be used once per battle, and has a high mana requirement, generally only castable after several rounds of combat.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;White Spells&lt;br /&gt;
:&#039;&#039;&#039;Sunlance:&#039;&#039;&#039; a bar of white fire, deals Holy damage to one target &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pitfall Trap:&#039;&#039;&#039; If one enemy attacks Tarius alone, he can magically conjure a simple pitfall trap with sheer walls and wooden stakes at the bottom &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Armored Ascension:&#039;&#039;&#039; Summons a suit of magical armor for one target granting the power of flight, with barding if the target is mounted. If cast near plains, grasslands or holy places, offers a slight boost to strength and durability. &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Totem Guide Hartebeest:&#039;&#039;&#039; Summons a massive antelope the size of a large warhorse, with cracked red skin and unusual antlers. As a Totem Guide, the Hartebeest is a fearless mount, able to obey the commands of its rider and perform feats or daring and loyalty unusual in even trained familiars. A unique creature, only one may be summoned at any given time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Command Skills =&lt;br /&gt;
*Bonus: +500 DEF&lt;br /&gt;
&lt;br /&gt;
*Special: Green Knight - Three times per battle, Tarius can add +300 ATK or DEF to his army. This is permanent, and also adds to the HP total of the army.&lt;br /&gt;
&lt;br /&gt;
*Super: Nature&#039;s Wrath - Tarius can cause the terrain to switch in his favor, granting his army a +1 bonus to any consecutive roll, and causing any HP damage the enemy does to cause them 300 HP in return. Darius is then out of the battle.&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
Beast Affinity (3): Raised in the forests of Valeron, Tarius&#039; unique upbringing and heritage grants him an aura that appeals to animals of all types.&lt;br /&gt;
&lt;br /&gt;
Nobility (3): You are recognized as a member of the local Nobility. This grants many advantages both socially and economically, as well as allowing you access to things that commoners cannot be part of, such as the Knighthood. The amount of power and nobility bestowed upon you depends on your merit&#039;s cost, with one point being something like a Knight and three points being a minor baron.&lt;br /&gt;
&lt;br /&gt;
Green Thumb (1): Not only do plants thrive in your care, they almost seem to burst into bloom from your touch.&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=Green&amp;gt;Behemoth&amp;lt;/font&amp;gt; &amp;lt;font color=Grey&amp;gt;Sledge&amp;lt;/font&amp;gt;&#039;&#039;&#039;: A massive war sledgehammer of epic proportions. Able to deal shock damage even through most armor, and provides slight magical healing to the wielder with every landed blow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=Grey&amp;gt;Shield of&amp;lt;/font&amp;gt; &amp;lt;font color=Blue&amp;gt;the Righteous&amp;lt;/font&amp;gt;&#039;&#039;&#039;: A large kite shield embossed with depictions of battle, made of magically enhanced metal, it will turn aside most non-magical weapons and projectiles. &lt;br /&gt;
Additionally, whenever a melee attack is thwarted by the shield, enchantments on it will slow down the attacker for a few seconds (about the length of one action). Must be summoned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=Brown&amp;gt;Bonesplitter&amp;lt;/font&amp;gt;&#039;&#039;&#039;: A heavy single-bladed axe made from brone, ornately etched and enchanted to give a boost to strength when wielded. Sharp and heavy enough to cleave most armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mages&#039; Guild Soul Stone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Heartwood Spears: Made entirely of a special wood from the Valeron Forests of Bant, this wood has a light and supple exterior, but a steel-hard core and point. Makes excellent spears and javelins&lt;br /&gt;
&lt;br /&gt;
Valeron Armor: Thin steel plate armor which protects the vital areas while leaving the limbs and joints uncovered for greater mobility&lt;br /&gt;
&lt;br /&gt;
Sigil of Distinction: An emblem proclaiming Vaelgir as a veteran of several campaigns, proclaiming his valor and merit&lt;br /&gt;
&lt;br /&gt;
Spell Components: A pouch containing many common spell components, even though few of his spells require them.&lt;br /&gt;
&lt;br /&gt;
Herbalist&#039;s Kit: Containing a mortar and pestle and various other implements for the mixing, heating and storing of herbs and poultices.&lt;br /&gt;
&lt;br /&gt;
Stuffed Raven: A stuffed bird allowing two-way communication with Shaman Gaakt of the Scarlet Moon Clan in Keishig.&lt;br /&gt;
&lt;br /&gt;
Stuffed Owl: A stuffed bird allowing two-way communication with Shaman Lumbug of the Rampage Clan in Keishig.&lt;br /&gt;
&lt;br /&gt;
Dragongold: 80 pieces&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&lt;br /&gt;
Intolerance (1): Tarius distrusts any mechanical or partially mechanical people, as to him, they smack of Phyrexia. People with simple prosthetics are probably fine, robots and cyborgs not so much. Similarily, Tarius cannot abide the undead, as necromancy runs completely contrary to the magics of light and life he serves.&lt;br /&gt;
&lt;br /&gt;
Otherworldly Taint (2): Other than his peculiar mannerisms, Tarius&#039; eyes glow when drawing upon mana, giving away that he is not of this world.&lt;br /&gt;
&lt;br /&gt;
Rival (1): Tarius has made a rival of the Sorceress Anastasia, the two are like oil and water and will quarrel over the smallest thing.&lt;br /&gt;
&lt;br /&gt;
Enemy (3): [[Mekarth]], Destroyer of Life&lt;br /&gt;
&lt;br /&gt;
Compulsive Speech (1): Despite being a Knight, Tarius believes in honestly and directness, and will often speak hard truths and rash opinions, and often finds amusing or fitting nicknames for people.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Renzo_Makishima&amp;diff=18794</id>
		<title>Renzo Makishima</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Renzo_Makishima&amp;diff=18794"/>
		<updated>2014-08-26T17:54:46Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Renzo Makishima&lt;br /&gt;
|image=[[File:Renzo-portrait.png|400px]]&lt;br /&gt;
|aka= the Nighthawk, the Red Bard, the Wren of Ylisstol&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Nobutoshi Kanna&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Destiny&#039;s Gate&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Renzo Makishima&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: Feb 11th&lt;br /&gt;
*Parents: Raven Makishima &amp;amp; Aimi Utada&lt;br /&gt;
**Place of Birth: Maison Ikkoku&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Psychic&lt;br /&gt;
**Hobbies: Music, stories&lt;br /&gt;
**Likes: Learning, adventuring&lt;br /&gt;
**Dislikes: Fate, being constrained&lt;br /&gt;
**Favorite Food: Soba&lt;br /&gt;
**Least Favorite Food: Tofu&lt;br /&gt;
**Favorite Music: All kinds&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: Swords, Guitar&lt;br /&gt;
**Level of Education: BE History &amp;amp; Comparative Mythology&lt;br /&gt;
**Seiyuu/Voice Actor: Nobutoshi Kanna&lt;br /&gt;
**Preferred Weapon: Katana/rapier, hand to hand&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;0&amp;quot;&lt;br /&gt;
**Weight: 173 lbs.&lt;br /&gt;
**Eyes: Red, bright&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
[[File:Renzo.jpg|right|thumb|300px|You wouldn&#039;t like me when I&#039;m angry..]]&lt;br /&gt;
Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow.  Renzo tends toward neutral colors, black, brown and grey, though sometimes adds some white or red for a hint of color.  Her tends toward dark pants and coats, often over white shirts and red swordbelts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Renzo is the child of Raven Makishima, doctor, historian and unfortunate psychic, and the musician and Sailor Warrior Aimi Utada.  The two met by chance upon Raven&#039;s arrival, and developed a swift and deep courtship.&lt;br /&gt;
&lt;br /&gt;
Renzo was raised with a love of music and history and was taught the value of loyalty and duty.  However, despite being raised with the best of ideals and intentions, he did develop a slight tendency toward laziness, often preferring to flirt, goof-off or play music instead of diligently training or studying.&lt;br /&gt;
&lt;br /&gt;
Nevertheless he is a skilled fighter both unarmed and with a sword&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
!Languages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +3&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +3&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: +4&lt;br /&gt;
*Streetwise: +2&lt;br /&gt;
*Intimidation: 0&lt;br /&gt;
*Leadership: +3 (+4)&lt;br /&gt;
*Expression: +2 &lt;br /&gt;
*Etiquette: +3&lt;br /&gt;
*Performance: +4&lt;br /&gt;
|&lt;br /&gt;
*Computers: +2&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +2&lt;br /&gt;
*Law: +2&lt;br /&gt;
*Occult: +2&lt;br /&gt;
*Politics: +2&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +2&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
|&lt;br /&gt;
*Japanese&lt;br /&gt;
*English&lt;br /&gt;
*French&lt;br /&gt;
*Italian&lt;br /&gt;
*Latin&lt;br /&gt;
*Chinese (Mandarin)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt; [[File:Renzo_2.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Weapons Training:&#039;&#039;&#039; Renzo&#039;s father trained him to be adept with Pistols and SMGs, as well as longsword, katanas and naginatas.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand to Hand:&#039;&#039;&#039; Renzo is adept at hand to hand combat, having learned boxing and kickboxing from his mother and Japanese Jujutsu from his father.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bard:&#039;&#039;&#039; Renzo is a musical prodigy, skilled on most common stringed instruments, and able to learn others exceptionally quickly.  He is also a prolific singer, and can learn new songs quickly, and pick up on simple things like key and chord structure on the fly.&lt;br /&gt;
== Strategist Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Analyze:&#039;&#039;&#039; Scrutinizes an opponent to check for elemental or otherwise glaring weaknesses. WARNING: Yelling out that a guy is weak to fire may cause drastic aggro change for your mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crucial Advice:&#039;&#039;&#039; Three times a day this ability lets an ally (not self) make a reroll on a skill (Not physical: Athletics/Alertness/Stealth) the person using the ability is trained in. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attuned to Tomes&#039;&#039;&#039;&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
== Psychic Abilities ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Telekinesis:&#039;&#039;&#039;  Renzo is a very skilled telekinetic, though not especially powerful.  He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier. &lt;br /&gt;
**&#039;&#039;&#039;Levitation:&#039;&#039;&#039; Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Concealment:&#039;&#039;&#039; Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM&#039;s discretion.  While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gilded Tongue:&#039;&#039;&#039; Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly.  At the GM&#039;s discretion, may get an addional +2 to Subterfuge rolls when concentrating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Farsight:&#039;&#039;&#039;  Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM&#039;s discretion.  He has little control over what he sees, and the visions can be somewhat confusing.&lt;br /&gt;
&lt;br /&gt;
== Bardsongs ==&lt;br /&gt;
&#039;&#039;These songs use Renzo&#039;s latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power Ballad:&#039;&#039;&#039; An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dirge of the Crow:&#039;&#039;&#039; A song to inspire fear and doubt in Renzo&#039;s enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Captivating Hymn:&#039;&#039;&#039; An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Faction Favorite (2):&lt;br /&gt;
&lt;br /&gt;
Soothing Voice (2):&lt;br /&gt;
&lt;br /&gt;
Resources (3):&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Tactician&#039;s Guild Soul Stone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
[[File:Renzo_7.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Composite Armor Polymer Substrate with Alloy Mesh:&#039;&#039;&#039;  Passed down from his father, this relatively common-looking black jacket is made up of special fibers which offer a high level of ballistic and friction protection, surpassing that of kevlar and leather respectively.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rapier:&#039;&#039;&#039; a common, though well-crafted blade, meant for quick strikes against unarmored opponents&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Katana&#039;&#039;&#039;: a traditional Japanese sword, sharp and heavy enough to cut through armor, with a wicked stabbing point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acoustic Guitar:&#039;&#039;&#039; A Gibson Acoustic Guitar, stylized with a murder of crows taking flight on the body&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mistaken Identity (1):&lt;br /&gt;
&lt;br /&gt;
Dark Secret (1):&lt;br /&gt;
&lt;br /&gt;
Nightmares (1): Renzo&#039;s precognition often causes him more grief than benefit, especially when it comes to sleeping.&lt;br /&gt;
&lt;br /&gt;
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.&lt;br /&gt;
&lt;br /&gt;
Otherworldly Taint (2):  Renzo&#039;s eyes tend to glow faintly when using his abilities.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Renzo_Makishima&amp;diff=18775</id>
		<title>Renzo Makishima</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Renzo_Makishima&amp;diff=18775"/>
		<updated>2014-08-26T06:15:15Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Renzo Makishima&lt;br /&gt;
|image=[[File:Renzo-portrait.png|400px]]&lt;br /&gt;
|aka= the Nighthawk, the Red Bard, the Wren of Ylisstol&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Nobutoshi Kanna&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Destiny&#039;s Gate&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Renzo Makishima&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: Feb 11th&lt;br /&gt;
*Parents: Raven Makishima &amp;amp; Aimi Utada&lt;br /&gt;
**Place of Birth: Maison Ikkoku&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Psychic&lt;br /&gt;
**Hobbies: Music, stories&lt;br /&gt;
**Likes: Learning, adventuring&lt;br /&gt;
**Dislikes: Fate, being constrained&lt;br /&gt;
**Favorite Food: Soba&lt;br /&gt;
**Least Favorite Food: Tofu&lt;br /&gt;
**Favorite Music: All kinds&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: Swords, Guitar&lt;br /&gt;
**Level of Education: BE History &amp;amp; Comparative Mythology&lt;br /&gt;
**Seiyuu/Voice Actor: Nobutoshi Kanna&lt;br /&gt;
**Preferred Weapon: Katana/rapier, hand to hand&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 6&#039;0&amp;quot;&lt;br /&gt;
**Weight: 173 lbs.&lt;br /&gt;
**Eyes: Red, bright&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
[[File:Renzo.jpg|right|thumb|300px|You wouldn&#039;t like me when I&#039;m angry..]]&lt;br /&gt;
Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow.  Renzo tends toward neutral colors, black, brown and grey, though sometimes adds some white or red for a hint of color.  Her tends toward dark pants and coats, often over white shirts and red swordbelts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Renzo is the child of Raven Makishima, doctor, historian and unfortunate psychic, and the musician and Sailor Warrior Aimi Utada.  The two met by chance upon Raven&#039;s arrival, and developed a swift and deep courtship.&lt;br /&gt;
&lt;br /&gt;
Renzo was raised with a love of music and history and was taught the value of loyalty and duty.  However, despite being raised with the best of ideals and intentions, he did develop a slight tendency toward laziness, often preferring to flirt, goof-off or play music instead of diligently training or studying.&lt;br /&gt;
&lt;br /&gt;
Nevertheless he is a skilled fighter both unarmed and with a sword&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
!Languages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +3&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +3&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: +4&lt;br /&gt;
*Streetwise: +2&lt;br /&gt;
*Intimidation: 0&lt;br /&gt;
*Leadership: +3 (+4)&lt;br /&gt;
*Expression: +2 &lt;br /&gt;
*Etiquette: +3&lt;br /&gt;
*Performance: +4&lt;br /&gt;
|&lt;br /&gt;
*Computers: +2&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +2&lt;br /&gt;
*Law: +2&lt;br /&gt;
*Occult: +2&lt;br /&gt;
*Politics: +2&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +2&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
|&lt;br /&gt;
*Japanese&lt;br /&gt;
*English&lt;br /&gt;
*French&lt;br /&gt;
*Italian&lt;br /&gt;
*Latin&lt;br /&gt;
*Chinese (Mandarin)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt; [[File:Renzo_2.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Weapons Training:&#039;&#039;&#039; Renzo&#039;s father trained him to be adept with Pistols and SMGs, as well as longsword, katanas and naginatas.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand to Hand:&#039;&#039;&#039; Renzo is adept at hand to hand combat, having learned boxing and kickboxing from his mother and Japanese Jujutsu from his father.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bard:&#039;&#039;&#039; Renzo is a musical prodigy, skilled on most common stringed instruments, and able to learn others exceptionally quickly.  He is also a prolific singer, and can learn new songs quickly, and pick up on simple things like key and chord structure on the fly.&lt;br /&gt;
== Strategist Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Analyze:&#039;&#039;&#039; Scrutinizes an opponent to check for elemental or otherwise glaring weaknesses. WARNING: Yelling out that a guy is weak to fire may cause drastic aggro change for your mage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crucial Advice:&#039;&#039;&#039; Three times a day this ability lets an ally (not self) make a reroll on a skill (Not physical: Athletics/Alertness/Stealth) the person using the ability is trained in. &lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
== Psychic Abilities ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Telekinesis:&#039;&#039;&#039;  Renzo is a very skilled telekinetic, though not especially powerful.  He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier. &lt;br /&gt;
**&#039;&#039;&#039;Levitation:&#039;&#039;&#039; Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Concealment:&#039;&#039;&#039; Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM&#039;s discretion.  While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gilded Tongue:&#039;&#039;&#039; Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly.  At the GM&#039;s discretion, may get an addional +2 to Subterfuge rolls when concentrating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Farsight:&#039;&#039;&#039;  Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM&#039;s discretion.  He has little control over what he sees, and the visions can be somewhat confusing.&lt;br /&gt;
&lt;br /&gt;
== Bardsongs ==&lt;br /&gt;
&#039;&#039;These songs use Renzo&#039;s latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power Ballad:&#039;&#039;&#039; An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dirge of the Crow:&#039;&#039;&#039; A song to inspire fear and doubt in Renzo&#039;s enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Captivating Hymn:&#039;&#039;&#039; An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Faction Favorite (2):&lt;br /&gt;
&lt;br /&gt;
Soothing Voice (2):&lt;br /&gt;
&lt;br /&gt;
Resources (3):&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;&#039;Tactician&#039;s Guild Soul Stone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
[[File:Renzo_7.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Composite Armor Polymer Substrate with Alloy Mesh:&#039;&#039;&#039;  Passed down from his father, this relatively common-looking black jacket is made up of special fibers which offer a high level of ballistic and friction protection, surpassing that of kevlar and leather respectively.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rapier:&#039;&#039;&#039; a common, though well-crafted blade, meant for quick strikes against unarmored opponents&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Katana&#039;&#039;&#039;: a traditional Japanese sword, sharp and heavy enough to cut through armor, with a wicked stabbing point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acoustic Guitar:&#039;&#039;&#039; A Gibson Acoustic Guitar, stylized with a murder of crows taking flight on the body&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
&#039;&#039;Flaws can go here. Balance is key!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mistaken Identity (1):&lt;br /&gt;
&lt;br /&gt;
Dark Secret (1):&lt;br /&gt;
&lt;br /&gt;
Nightmares (1): Renzo&#039;s precognition often causes him more grief than benefit, especially when it comes to sleeping.&lt;br /&gt;
&lt;br /&gt;
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.&lt;br /&gt;
&lt;br /&gt;
Otherworldly Taint (2):  Renzo&#039;s eyes tend to glow faintly when using his abilities.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:DG Character]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Security_Room&amp;diff=18380</id>
		<title>Security Room</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Security_Room&amp;diff=18380"/>
		<updated>2014-06-25T23:25:06Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Scenarios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Security&#039;&#039;&#039; and the &#039;&#039;&#039;Danger Room&#039;&#039;&#039; have been modified from the previous existence of a Pocket Dimensional Lab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Room&#039;&#039;&#039; - There is a large computer station with monitors showing high traffic public areas of the Inn. The monitors used to show private areas as well until those cameras were disabled by [[Toki]] and [[Shiro]]. There are also some previous logs of previous tennants however the logs are not accessible without a password key. The Security Room was also proposed to be a &#039;&#039;Safe House&#039;&#039; of sorts if any emergency occurs, due to the fact that no one can teleport into the area and there are medical supplies already present because the space used to be a lab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Danger Room&#039;&#039;&#039; is a training facility built for the agents of PARADIGM living in [[The Inn]] to be able to use their skills without fear of damaging anyone or anything.&lt;br /&gt;
&lt;br /&gt;
==Simulator &#039;Danger Room&#039; Designs==&lt;br /&gt;
[[image:Danger_room.jpg|thumb|The Danger Room]]&lt;br /&gt;
After completing a few of the missions for PARADIGM.. the agents were given materials to build the Danger Room with holographic technology. These upgrades were largely added by [[Shiro]], [[Akaru]], [[Letty Carmichael]], and [[Takeo Masaki]]. The Danger Room is located in the back half of the Security Room so that someone can also be supervising whoever is using the Danger Room, while also monitoring Security. The Danger Room also comes equipped with safety mechanisms, or limiters, so that the trainees using the device will not hurt themselves.&lt;br /&gt;
&lt;br /&gt;
The holoprojectors (image-generators) can generate holograms in up to 32-bit color, which should be enough to convince most humans, although people with heightened senses might sense the color imperfections.  The system can generate wavelengths from the radio spectrum up to the soft-UV.  The kinetoprojectors (force-generators) can simulate directly applied force with high enough precision to simulate wind pressure and with enough force to protect the simulator environment from damage by the stronger agents; these also generate soundwaves as appropriate by agitating air within the Danger Room, generating high-fidelity sound up to about 30kHz (above the upper limit of normal human hearing) although at higher frequencies, digitization noise and signal aliasing might be noticed.  Similarly, the kinetoprojectors can create heat or cold by agitating or slowing the air around the user, although the safety protocols limit this effect to generating discomfort at worst.  The system&#039;s dynamic time response (rate of reacting to the user doing something new) is on the order of tens of microseconds (fast enough to be well below the normal human perception threshold which is closer to several milliseconds), and its spatial resolution is roughly ten micrometers (most humans can only distinguish distances larger than about fifty micrometers).&lt;br /&gt;
&lt;br /&gt;
The Danger Room has been recently upgraded with PFAs (Psychic Field Actuators) which can project olfactory, gustatory, and kinesthetic sensations (smells, tastes, and internal tactile senses, e.g. which way is &amp;quot;down,&amp;quot; or the location of your arms), allowing for a more complete simulated experience.  In principle, the PFA system could be used to create more abstract or &#039;mystical&#039; senses, although this would require some extensive programming by, or in cooperation with, someone who experiences those sensations and can describe them in some detail.  Additionally, there is now a system for magic-simulation, which identifies, negates, and then simulates magic employed by users.  The PFA is employed to create appropriate sensations of magic, as well.  However, the magic-simulation subsystems have so far only been tested by [[Jaden Beleren]], and anyone else using them for the first time should have oversight by an expert (preferably [[Jach Swiftblade]]) in case of unforseen problems.&lt;br /&gt;
&lt;br /&gt;
===Persistent Weight Training System===&lt;br /&gt;
A recent proposal by [[Belle|Belle Hibiki]]. To simulate high-gravity training, the kinetoprojectors can be adjusted to emit constant pressure on all sides to people in the sims. This allows to simulate the effects of constant, heavy pressure and weight, forcing people training to expend far more energy and get a more intense workout. However, there are power-based limits. This can be used to simulate heavy weight and strong resistance, like underwater training, but going past a certain point (equivalent to heavy boulders) is a serious drain on the resources of the sims. Even a regular workout session is a drain on the power, and only a few hours a day can be spent in this kind of training. Going past 100 minutes will cause the system to shut down and have to recharge.&amp;lt;br&amp;gt;&lt;br /&gt;
The limits to what one can achieve with this are similar to training under water at very low, but survivable, depths, not the equivalent of several dozen or hundred atmospheres. It can provide a more complete and challenging workout for agents with extremely high physical capabilities and an already intense training regimen, such as boulder-lifting and beyond-human weight training. People without that kind of physical capabilities could become incapacitated and possibly badly hurt, if not for the simulator&#039;s safety features.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Programs===&lt;br /&gt;
The &#039;&#039;&#039;Danger Room&#039;&#039;&#039; has the ability to replicate any programs the designers think of. The parameters are easy to understand, and simple commands can make the pre-programmed &#039;characters&#039; act accordingly. It requires a bit more work to make a new &#039;character&#039; from scratch but once it&#039;s in there it can be used however the programmers can think of, and look like just about anything they want. At the most difficult, creating new simulation models is no worse than modern 3d computer modeling, and the software is designed to be user-friendly. Additionally, the ever-growing library of existing models can be accessed by voice command from inside, and each user can set personal &amp;quot;escape utterances,&amp;quot; similar to the escape characters commonly used in programming to distinguish commands from other text. Each user has private storage space, but can always publish new scenarios or object models to the shared library. The internal sensor suite can scan objects brought inside and construct computer-generated models, which will be stored in the library.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Basic Programs====&lt;br /&gt;
Simulations which are not actually used for battle, or have a different purpose.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Sky&#039;&#039;&#039;: Programmed by [[Prae Shinra]] &amp;amp; [[Tsuchida Midori]] This sim is designed to teach agents parkour, in a city of gigantic proportions, the agent is free to run as much as they want. On easy, paths and jump points are colored to indicate where to run, slide, and take off at. Higher difficulties remove said colorations, and add in several challenges throughout the city. Finally, as an added bonus, hidden easter eggs, flags, and achievements are stashed around the city for agents to explore and either work together to find, or brag over others for their accomplishments&lt;br /&gt;
*&#039;&#039;&#039;Deep Blue&#039;&#039;&#039;: Programmed by [[Prae Shinra]] &amp;amp; [[Mizumi]] This sim is designed for more relaxation purposes. Using satellite imaging, and various algorithms, the sim replicates a portion of the ocean, complete with wildlife and fauna.&lt;br /&gt;
*&#039;&#039;&#039;Pendulum Chamber&#039;&#039;&#039;: Programmed by [[Tatsuya|Saejima Tatsuya]] to resemble the training room from his home.  It&#039;s a lit square area with a stone floor, surrounded by total darkness.  When active, huge pendulum blades will swing out from the darkness in random directions and in no set pattern, making this a test of perception and reflexes.  They can be deflected off of their trajectory or dodged.  The longer the chamber is active, the faster the pendulums move, the more frequently they swing through and, in some cases, they may start appearing more than one at a time.&lt;br /&gt;
*&#039;&#039;&#039;Tutorial&#039;&#039;&#039;: Programmed by [[Prae Shinra]] Not everyone is as tech savvy as most, so when people wish to add sims but aren&#039;t sure how, Prae has developed an easy tutorial, from basics to advanced tricks, thus allowing even agents from all sorts of worlds to be able to input additional sims.&lt;br /&gt;
*&#039;&#039;&#039;Broken Hearts&#039;&#039;&#039;: Programmed by [[Leben]]. This simulation is meant to test psychic responses and train peak performance. The setting takes place in a fortress modeled after Leben&#039;s mind. Because the simulation is personal it is &amp;lt;font color = red&amp;gt;locked&amp;lt;/font&amp;gt; and cannot be accessed unless given permission by Leben. If you try to hack into it, computers Diff 15.&lt;br /&gt;
*&#039;&#039;&#039;Nabiki&#039;s Castle&#039;&#039;&#039;: Programmed by [[Takeo Masaki]] as a design exercise, simulator function testbed, and perhaps for nostalgic reasons as well, this is a relatively faithful simulation of Nabiki&#039;s Castle.  Not everything is perfectly to scale, since it&#039;s all assembled from memory, but it&#039;s pretty close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scenarios====&lt;br /&gt;
With an overall &#039;theme&#039; and a set of goals, these programs are designed to work towards a more versatile &#039;goal&#039;. From a training course to a full blown &#039;Hunger Games&#039; setup.&lt;br /&gt;
*&#039;&#039;&#039;Operation: Raccoon City&#039;&#039;&#039; - Program designed by [[Luca Sparda]] taking from his [[BSAA|B.S.A.A.]] files, he has recreated the September 1998 T-Virus outbreak from the Midwestern American Raccoon City. Several opponents such as zombies, [http://residentevil.wikia.com/Licker lickers], a [http://residentevil.wikia.com/Tyrant Tyrant], and [http://residentevil.wikia.com/Hunter hunters], in a sealed off, chaotic city, with three different mission objectives, picked each session: &lt;br /&gt;
**&#039;&#039;&#039;Survive&#039;&#039;&#039;: In which the ammo is scarce, the enemies are plentiful and safe spots are few and far between, meant to practice teamwork, adaptability and resource management. Great for solo efforts as well, with less ammo to split up.&lt;br /&gt;
**&#039;&#039;&#039;Seek and Destroy&#039;&#039;&#039;: In which the enemies are more scarce but the group has to actively take out a Tyrant which is carrying an important piece of their helicopter and get it back.&lt;br /&gt;
**&#039;&#039;&#039;Hunter and Prey&#039;&#039;&#039;: In which an opposing squad of Umbrella Special Forces is out to get them, competing for ammo and health. First team to take out the other wins. The monsters are still active.&lt;br /&gt;
**&#039;&#039;&#039;Hard Difficulty Setting&#039;&#039;&#039;: After thirty minutes of inactivity, any zombies defeated but not beheaded or burnt will upgrade into a [http://residentevil.wikia.com/V-ACT Crimson Head], a far more dangerous and vicious zombie with actual extra-human speed and increased resilience, as well as claws.&lt;br /&gt;
**&#039;&#039;&#039;Contagion Setting&#039;&#039;&#039;: A vicious additional difficulty, with the added issue that if a zombie bites the agent, after a random time delay (1 hour to 6 hours), they will begin turning into a zombie themselves, and the scenario will get an abrupt game over when the timer runs out. This timer is, of course, invisible.&lt;br /&gt;
*&#039;&#039;&#039;Combat Obstacle Course&#039;&#039;&#039;: Programmed by [[Jacqueline_&amp;quot;Jackal&amp;quot;_Egret|Jackal]], this is an obstacle course of sorts combined with combat situations. The obstacle course consists of a series of typical athletic challenges such as climbing (including a rock face and part of a building), crossing a space between buildings using a cable, crossing a field with patches of high grass to approach a building containing a gunman, etc.  The opponents are mostly armed with assault rifles and knives, although some have hand grenades.  The order of obstacles is randomized with each run, and the timing and locations at which enemies are encountered is randomized as well, to avoid emphasizing mere pattern-learning.  The scenario allows the user to set the level of enemy cunning, enemy toughness (basically HP), and user toughness (how many hits can be taken before losing).&lt;br /&gt;
*&#039;&#039;&#039;Bug Hunt&#039;&#039;&#039;: Programmed by [[Prae Shinra]] In an attempt to train agents against the &amp;quot;Xenomorph&amp;quot; menace encountered on several missions, Prae has designed this sim with various objectives and increasing difficulty. The sim takes place in a large spaceship with a set number of Xenomorphs. &lt;br /&gt;
*&#039;&#039;&#039;Rainbow Six: Raven Shield&#039;&#039;&#039;: Programmed by [[Faustlin Fontaine|Faustlin]]. this is a randomized building complex where a group of terrorists have holed up with hostages.   The building layouts vary; office buildings, banks, mansions, government buildings, etc.  The numbers and locations of assailants are randomized, as are the foot patrols moving from building to building.  Scenario is complete when all hostages are rescued and/or when all hostiles have been neutralized.  The simulation fails if any hostages are killed, usually either in a firefight or upon the agents being discovered.  This is a scenario based on building teamwork and coordination, and could be quite difficult to attempt solo.&lt;br /&gt;
*&#039;&#039;&#039;Splinter Cell Operation Contaminated Root&#039;&#039;&#039;: Programmed by [[Shiro Nakamura]] as a full out stealth mission that relies on the users skills in infiltration as they break into a highly secured facility. Their goal is to make their way into a government facility and upload a simple virus program. There are multiple difficulty settings that increase the amount of guards, their weaponry and the level of hacking ability required to bypass any type of security computerized security field. After the sim is over you are graded on your stealth and thinking skills. Note: An automatic GAME OVER happens when the user kills more than 35% of the guards or if any non-security guards are killed. The point of the mission is to test your infiltration, sneaking skills and problem solving.&lt;br /&gt;
*&#039;&#039;&#039;Grand Phantasma&#039;&#039;&#039;:A program designed by [[Fakir ClanClan]] This program is more or less a game! While it could be used as a combat training sim, this is mostly a simple dungeon crawler game that will randomyly generate dungeons, enemies and sometimes even npc&#039;s for you to encounter. 2 Modes are currently avalible! Free play, Just hope right in and do a dungeon run, pick the size, complexity and difficulty of enemies inside, Or Story mode, Which will be a randomly selected mini story you can enjoy, complete with &#039;towns&#039; and some interactive npcs.&lt;br /&gt;
*&#039;&#039;&#039;Nightmare Training 01&#039;&#039;&#039;: Programmed by [[Daichi Niwa]]. This simulation has the participant enter a house filled with traps that will test the user to their maximum ability in stealth and agility. The house includes trap doors on the floor/ceilings, laser tripwires, shooting arrows, and more. The house is modeled after Daichi Niwa&#039;s own grandmother&#039;s home. (Added Note: At the very end there will be a set of traps, in which one will go off, sending out a shock regardless of how it is handled. It is an athletics/reflex check. D9.)&lt;br /&gt;
*&#039;&#039;&#039;Battle of London&#039;&#039;&#039;: Programmed by [[Benezia T&#039;Soni|Beni]], this simulates a battle against forces of the Reapers, techno-organic foes comprised of re-purposed members of various species. The location is the ruins of London, during the last push to reclaim Earth and defeat the Reapers once and for all. The scenario locality is a large intersection with bombed out buildings, the borders &amp;quot;marked&amp;quot; by the streets being collapsed. The open streets and body of the intersection are filled with wreckage; pieces of buildings, abandoned and destroyed vehicles and scattered concrete road dividers. Ten waves of Reaper foes in steadily increasing numbers, variety and strength with the third, sixth and tenth waves having special objectives. After all ten waves are completed, a two minute Extraction wave begins, where participants must be standing in a certain location when the time runs out.&lt;br /&gt;
*&#039;&#039;&#039;Attack on Horizon&#039;&#039;&#039;: Programmed by [[Benezia T&#039;Soni|Beni]], this simulates a scenario in which a human colony is being attacked by an enigmatic alien force known as Collectors. They would stasis lock and abduct entire colonial populations, and roughly two centuries ago (relative to Beni&#039;s age), her father charged into the colony of Horizon to put a stop to it. The scenario locality is a large courtyard bordered by collections of houses and prefabs, the borders &amp;quot;marked&amp;quot; by doors that are blocked or broken, with small prefabs and abandoned vehicles dotting the play area. Ten waves of Collector foes in steadily increasing numbers, variety and strength with the third, sixth and tenth waves having special objectives. After all ten waves are completed, a two minute Extraction wave begins, where participants must be standing in a certain location when the time runs out.&lt;br /&gt;
*&#039;&#039;&#039;Siege of the Citadel&#039;&#039;&#039;: Programmed by [[Benezia T&#039;Soni|Beni]], this simulates the attack on the galactic hub, the massive Citadel station, by the human-supremacist terrorist organization known as Cerberus. The battle saw crooked members of Citadel Council government allowing the terrorists onto the station where they then attacked key embassy and C-Sec (Citadel Security) stations before moving on to attempt to assassinate members of the Citadel Council. The scenario is a close-quarters battle inside C-Sec headquarters, featuring numerous rooms on one floor: offices, cafeteria, gym and showers with an exit out to a landing platform at one end. Ten waves of Cerberus foes in steadily increasing numbers, variety and strength with the third, sixth and tenth waves having special objectives. After all ten waves are completed, a two minute Extraction wave begins, where participants must be standing in a certain location when the time runs out.&lt;br /&gt;
*&#039;&#039;&#039;Basic CQC/Grappling Scenario&#039;&#039;&#039;:  Designed by [[Faustlin Fontaine|Faustlin]], this simple simulation places the users in a darkened room full of pillars, from which assailants not hindered by the darkness will attempt to take down the user from all angles when least expected.  The light level/general visibility and strength of the attackers can be customized for those with enhanced strength or vision, and the scenario will gradually adjust the difficulty based on the user&#039;s results to try to make it a constant challenge even for veteran martial artists.&lt;br /&gt;
*&#039;&#039;&#039;Recover Reina Routine (aka: Willet, don&#039;t kill it)&#039;&#039;&#039;: Designed by [[Faustlin Fontaine|Faustlin]], this simulation is meant to recreate elements of the two raids on Willet&#039;s lab, with Willet in the body of [[Reina Carmichael]], assisted by versions of [[Faustlin Fontaine]], [[Setsuna Mikagami]] and [[Riki Suzumura]] with synth-level strength, agility and reflexes, who behave and fight with all the abilities and tactics of the originals.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
These programs exist for agents to fight. The objective is, essentially, beat people up and don&#039;t fall down.&lt;br /&gt;
* &#039;&#039;&#039;Manticore&#039;&#039;&#039; - Program designed by [[Izumi Saotome]] and later modified by [[Shiro]], the opponent is a chimera with a red lion based body, human head (with a flame pompadour and three rows of sharp, shark-like teeth), a trumpet-like voice, and a tail like a scorpion. The manticore has a very resilient frame and is able to shoot fast-acting paralytic poison from both its tail and mouth.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Phantom&#039;&#039;&#039;: Programmed by Luca Sparda again, this is a giant magma tarantula with a scorpion&#039;s tail, the ability to control and generate high-intensity flames, and a rock-hard carapace. It&#039;s vulnerable to cold and holy type damage, but practically immune to fire and stone type, and has tremendous amounts of health. Its weak spot is on its back, but even that will not protect you from it&#039;s powerful rock-like tail for long.&lt;br /&gt;
*&#039;&#039;&#039;Bloody Palace&#039;&#039;&#039;: Another of Luca Sparda&#039;s programs, this is a 1000 floor arena where randomly selected enemies from anywhere in the Danger Room scenarios will appear as &#039;random encounters&#039; on each floor, with every 100 floors holding a &#039;Boss&#039; version of some of the enemies, as well as pre-tagged bosses (like the Manticore, above, the Tyrant, and Phantom). Users are encouraged to add their own bosses and see how far they can go. If they reach the 1000th floor they have to fight every boss in succession again, Mega Man style, and a final battle against an opponent called the [[Sparda|Legendary Dark Knight]]. Floors can be done one at a time or skipping ten floors after each victory, but the next 100th floor is unskippable.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Warrior 3000!!!!&#039;&#039;&#039;: Programmed by [[Prae Shinra]] this is a true test of endurance and combat, the agent must defend a small village against an army of 3000 men strong, with an officer classed enemy arriving at every 100 kills.&lt;br /&gt;
*&#039;&#039;&#039;Iteration One&#039;&#039;&#039;: Programmed by [[Jach Swiftblade]], largely based off of the personality chip obtained in mission 52 of Iteration One, a synthetic human specializing in stolen magical attacks. Available in combat and non-variety.&lt;br /&gt;
*&#039;&#039;&#039;Revision Two&#039;&#039;&#039;: Programmed by [[Jach Swiftblade]], largely based off of the personality chip obtained in mission 52 of Revision Two, a synthetic human specializing in physical assaults, speed, and being way, way too crazy. Available in combat and non-variety.&lt;br /&gt;
*&#039;&#039;&#039;Dream Battle - Iteration One and Revision Two&#039;&#039;&#039;: Programmed by [[Jach Swiftblade]], combining both I-One and R2 into one encounter. Extreme difficulty.&lt;br /&gt;
*&#039;&#039;&#039;[[Astrid Blomgren]]&#039;&#039;&#039; Programmed by [[Cassandra Aulin]] with her common tactics and weaponry. There are two versions of her. One when she was a minion of The Forgotten One and one when she was working for Inspiratio.&lt;br /&gt;
*&#039;&#039;&#039;[[Tendou Jigoku]]&#039;&#039;&#039;: Programmed by [[Kamen]] with what he knows of the new incarnation of Tendou Jigoku and the knowledge from his parents. It&#039;s a solo battle with the monster (in its basic form) which reviews its tactics based on a few combat encounters. Warnings that it is woefully incomplete are listed on the parameters, as Tendou evolves.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Orochiko]]&#039;&#039;&#039;: Programmed by Uchiha Aoi on one of his visits, this is a relatively accurate (as in backed up by Sharingan) view of a fight with Orochimaru the second. Currently outdated.&lt;br /&gt;
*&#039;&#039;&#039;Makai Senki&#039;&#039;&#039;: Programmed by [[Tatsuya|Saejima Tatsuya]] to be modeled after the first duel his father fought against the rogue Makai Priest, Sigma.  The purpose of the duel was to retrieve a magical pelt used by Makai Priests to make brushes. Sigma posesses great power and can convert his makai brush into a sword, with which he is very skilled.  He has water based magic, telekenesis and flight.  He also is able to copy at least the abilities of a Makai Knight, creating a blackened version of the armor of the knight he copied.  Against non-Makai Knight opponents in the sim, he will summon the Black Garo armor.  The battle plays out in, on top of and through several high rises before Sigma tears a battlefield out of the side of one, the battle concluding in a huge storm of girders and i-beams hovering high above the city.  The girders fall to earth with Sigma yields. Tatsuya is in the process of modifying the program with a sort of Stage Select, to reproduce numerous battles against significant opponents from his father&#039;s past, including the Horror Lords Karma and Legules, the Dark Knight Kiba Silver Fang Zero (Riki&#039;s predecessor Suzumura Rei) and the Golden Fang Garo (Tatsuya&#039;s father Kouga). He has also added a &amp;quot;Hidden&amp;quot; battle against the Grou Dragon, planning to use it as practice for the real thing.&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp Training Sim 101&#039;&#039;&#039; Programmed by Bulma Briefs and retrieved during Mission #198. This program has Three training modes available, allowing the agents to do battle with weaker versions of some of the opponents faced on their world. Battle handicaps can be added or lifted though increasing the difficulty of opponents requires a Security Code. Currently, the training modes are:&lt;br /&gt;
**&#039;&#039;The Ginyu Force&#039;&#039;&lt;br /&gt;
**&#039;&#039;Android #17&#039;&#039; &amp;amp; &#039;&#039;Android #18&#039;&#039;&lt;br /&gt;
**&#039;&#039;Frieza&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shamash Argeades]], Basileus and Defender of Earth&#039;s Liberty&#039;&#039;&#039;:  Programmed by [[Faustlin Fontaine]], this sim is designed to allow Agents to test themselves against an upper-echelon Psychic with space- and time-bending abilities.  Though many of his offensive telepathic abilities are not simulated, his defensive telepathy and extreme telekinesis have been replicated, and with limiters disabled can pose a daunting challenge if provoked.  However, when running the simulation, Shamash will begin by only passively defending himself until he perceives a legitimate threat, at which point, he will begin to counterattack.  If truly threatened, he will open the full power of the Pallium Ignis and begin fighting in his Avatar form.&lt;br /&gt;
&lt;br /&gt;
[[Category: PARADIGM]] [[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Security_Room&amp;diff=18335</id>
		<title>Security Room</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Security_Room&amp;diff=18335"/>
		<updated>2014-06-13T01:26:50Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Security&#039;&#039;&#039; and the &#039;&#039;&#039;Danger Room&#039;&#039;&#039; have been modified from the previous existence of a Pocket Dimensional Lab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Room&#039;&#039;&#039; - There is a large computer station with monitors showing high traffic public areas of the Inn. The monitors used to show private areas as well until those cameras were disabled by [[Toki]] and [[Shiro]]. There are also some previous logs of previous tennants however the logs are not accessible without a password key. The Security Room was also proposed to be a &#039;&#039;Safe House&#039;&#039; of sorts if any emergency occurs, due to the fact that no one can teleport into the area and there are medical supplies already present because the space used to be a lab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Danger Room&#039;&#039;&#039; is a training facility built for the agents of PARADIGM living in [[The Inn]] to be able to use their skills without fear of damaging anyone or anything.&lt;br /&gt;
&lt;br /&gt;
==Simulator &#039;Danger Room&#039; Designs==&lt;br /&gt;
[[image:Danger_room.jpg|thumb|The Danger Room]]&lt;br /&gt;
After completing a few of the missions for PARADIGM.. the agents were given materials to build the Danger Room with holographic technology. These upgrades were largely added by [[Shiro]], [[Akaru]], [[Letty Carmichael]], and [[Takeo Masaki]]. The Danger Room is located in the back half of the Security Room so that someone can also be supervising whoever is using the Danger Room, while also monitoring Security. The Danger Room also comes equipped with safety mechanisms, or limiters, so that the trainees using the device will not hurt themselves.&lt;br /&gt;
&lt;br /&gt;
The holoprojectors (image-generators) can generate holograms in up to 32-bit color, which should be enough to convince most humans, although people with heightened senses might sense the color imperfections.  The system can generate wavelengths from the radio spectrum up to the soft-UV.  The kinetoprojectors (force-generators) can simulate directly applied force with high enough precision to simulate wind pressure and with enough force to protect the simulator environment from damage by the stronger agents; these also generate soundwaves as appropriate by agitating air within the Danger Room, generating high-fidelity sound up to about 30kHz (above the upper limit of normal human hearing) although at higher frequencies, digitization noise and signal aliasing might be noticed.  Similarly, the kinetoprojectors can create heat or cold by agitating or slowing the air around the user, although the safety protocols limit this effect to generating discomfort at worst.  The system&#039;s dynamic time response (rate of reacting to the user doing something new) is on the order of tens of microseconds (fast enough to be well below the normal human perception threshold which is closer to several milliseconds), and its spatial resolution is roughly ten micrometers (most humans can only distinguish distances larger than about fifty micrometers).&lt;br /&gt;
&lt;br /&gt;
The Danger Room has been recently upgraded with PFAs (Psychic Field Actuators) which can project olfactory, gustatory, and kinesthetic sensations (smells, tastes, and internal tactile senses, e.g. which way is &amp;quot;down,&amp;quot; or the location of your arms), allowing for a more complete simulated experience.  In principle, the PFA system could be used to create more abstract or &#039;mystical&#039; senses, although this would require some extensive programming by, or in cooperation with, someone who experiences those sensations and can describe them in some detail.  Additionally, there is now a system for magic-simulation, which identifies, negates, and then simulates magic employed by users.  The PFA is employed to create appropriate sensations of magic, as well.  However, the magic-simulation subsystems have so far only been tested by [[Jaden Beleren]], and anyone else using them for the first time should have oversight by an expert (preferably [[Jach Swiftblade]]) in case of unforseen problems.&lt;br /&gt;
&lt;br /&gt;
===Persistent Weight Training System===&lt;br /&gt;
A recent proposal by [[Belle|Belle Hibiki]]. To simulate high-gravity training, the kinetoprojectors can be adjusted to emit constant pressure on all sides to people in the sims. This allows to simulate the effects of constant, heavy pressure and weight, forcing people training to expend far more energy and get a more intense workout. However, there are power-based limits. This can be used to simulate heavy weight and strong resistance, like underwater training, but going past a certain point (equivalent to heavy boulders) is a serious drain on the resources of the sims. Even a regular workout session is a drain on the power, and only a few hours a day can be spent in this kind of training. Going past 100 minutes will cause the system to shut down and have to recharge.&amp;lt;br&amp;gt;&lt;br /&gt;
The limits to what one can achieve with this are similar to training under water at very low, but survivable, depths, not the equivalent of several dozen or hundred atmospheres. It can provide a more complete and challenging workout for agents with extremely high physical capabilities and an already intense training regimen, such as boulder-lifting and beyond-human weight training. People without that kind of physical capabilities could become incapacitated and possibly badly hurt, if not for the simulator&#039;s safety features.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Programs===&lt;br /&gt;
The &#039;&#039;&#039;Danger Room&#039;&#039;&#039; has the ability to replicate any programs the designers think of. The parameters are easy to understand, and simple commands can make the pre-programmed &#039;characters&#039; act accordingly. It requires a bit more work to make a new &#039;character&#039; from scratch but once it&#039;s in there it can be used however the programmers can think of, and look like just about anything they want. At the most difficult, creating new simulation models is no worse than modern 3d computer modeling, and the software is designed to be user-friendly. Additionally, the ever-growing library of existing models can be accessed by voice command from inside, and each user can set personal &amp;quot;escape utterances,&amp;quot; similar to the escape characters commonly used in programming to distinguish commands from other text. Each user has private storage space, but can always publish new scenarios or object models to the shared library. The internal sensor suite can scan objects brought inside and construct computer-generated models, which will be stored in the library.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Basic Programs====&lt;br /&gt;
Simulations which are not actually used for battle, or have a different purpose.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Sky&#039;&#039;&#039;: Programmed by [[Prae Shinra]] &amp;amp; [[Tsuchida Midori]] This sim is designed to teach agents parkour, in a city of gigantic proportions, the agent is free to run as much as they want. On easy, paths and jump points are colored to indicate where to run, slide, and take off at. Higher difficulties remove said colorations, and add in several challenges throughout the city. Finally, as an added bonus, hidden easter eggs, flags, and achievements are stashed around the city for agents to explore and either work together to find, or brag over others for their accomplishments&lt;br /&gt;
*&#039;&#039;&#039;Deep Blue&#039;&#039;&#039;: Programmed by [[Prae Shinra]] &amp;amp; [[Mizumi]] This sim is designed for more relaxation purposes. Using satellite imaging, and various algorithms, the sim replicates a portion of the ocean, complete with wildlife and fauna.&lt;br /&gt;
*&#039;&#039;&#039;Pendulum Chamber&#039;&#039;&#039;: Programmed by [[Tatsuya|Saejima Tatsuya]] to resemble the training room from his home.  It&#039;s a lit square area with a stone floor, surrounded by total darkness.  When active, huge pendulum blades will swing out from the darkness in random directions and in no set pattern, making this a test of perception and reflexes.  They can be deflected off of their trajectory or dodged.  The longer the chamber is active, the faster the pendulums move, the more frequently they swing through and, in some cases, they may start appearing more than one at a time.&lt;br /&gt;
*&#039;&#039;&#039;Tutorial&#039;&#039;&#039;: Programmed by [[Prae Shinra]] Not everyone is as tech savvy as most, so when people wish to add sims but aren&#039;t sure how, Prae has developed an easy tutorial, from basics to advanced tricks, thus allowing even agents from all sorts of worlds to be able to input additional sims.&lt;br /&gt;
*&#039;&#039;&#039;Broken Hearts&#039;&#039;&#039;: Programmed by [[Leben]]. This simulation is meant to test psychic responses and train peak performance. The setting takes place in a fortress modeled after Leben&#039;s mind. Because the simulation is personal it is &amp;lt;font color = red&amp;gt;locked&amp;lt;/font&amp;gt; and cannot be accessed unless given permission by Leben. If you try to hack into it, computers Diff 15.&lt;br /&gt;
*&#039;&#039;&#039;Nabiki&#039;s Castle&#039;&#039;&#039;: Programmed by [[Takeo Masaki]] as a design exercise, simulator function testbed, and perhaps for nostalgic reasons as well, this is a relatively faithful simulation of Nabiki&#039;s Castle.  Not everything is perfectly to scale, since it&#039;s all assembled from memory, but it&#039;s pretty close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scenarios====&lt;br /&gt;
With an overall &#039;theme&#039; and a set of goals, these programs are designed to work towards a more versatile &#039;goal&#039;. From a training course to a full blown &#039;Hunger Games&#039; setup.&lt;br /&gt;
*&#039;&#039;&#039;Operation: Raccoon City&#039;&#039;&#039; - Program designed by [[Luca Sparda]] taking from his [[BSAA|B.S.A.A.]] files, he has recreated the September 1998 T-Virus outbreak from the Midwestern American Raccoon City. Several opponents such as zombies, [http://residentevil.wikia.com/Licker lickers], a [http://residentevil.wikia.com/Tyrant Tyrant], and [http://residentevil.wikia.com/Hunter hunters], in a sealed off, chaotic city, with three different mission objectives, picked each session: &lt;br /&gt;
**&#039;&#039;&#039;Survive&#039;&#039;&#039;: In which the ammo is scarce, the enemies are plentiful and safe spots are few and far between, meant to practice teamwork, adaptability and resource management. Great for solo efforts as well, with less ammo to split up.&lt;br /&gt;
**&#039;&#039;&#039;Seek and Destroy&#039;&#039;&#039;: In which the enemies are more scarce but the group has to actively take out a Tyrant which is carrying an important piece of their helicopter and get it back.&lt;br /&gt;
**&#039;&#039;&#039;Hunter and Prey&#039;&#039;&#039;: In which an opposing squad of Umbrella Special Forces is out to get them, competing for ammo and health. First team to take out the other wins. The monsters are still active.&lt;br /&gt;
**&#039;&#039;&#039;Hard Difficulty Setting&#039;&#039;&#039;: After thirty minutes of inactivity, any zombies defeated but not beheaded or burnt will upgrade into a [http://residentevil.wikia.com/V-ACT Crimson Head], a far more dangerous and vicious zombie with actual extra-human speed and increased resilience, as well as claws.&lt;br /&gt;
**&#039;&#039;&#039;Contagion Setting&#039;&#039;&#039;: A vicious additional difficulty, with the added issue that if a zombie bites the agent, after a random time delay (1 hour to 6 hours), they will begin turning into a zombie themselves, and the scenario will get an abrupt game over when the timer runs out. This timer is, of course, invisible.&lt;br /&gt;
*&#039;&#039;&#039;Combat Obstacle Course&#039;&#039;&#039;: Programmed by [[Jacqueline_&amp;quot;Jackal&amp;quot;_Egret|Jackal]], this is an obstacle course of sorts combined with combat situations. The obstacle course consists of a series of typical athletic challenges such as climbing (including a rock face and part of a building), crossing a space between buildings using a cable, crossing a field with patches of high grass to approach a building containing a gunman, etc.  The opponents are mostly armed with assault rifles and knives, although some have hand grenades.  The order of obstacles is randomized with each run, and the timing and locations at which enemies are encountered is randomized as well, to avoid emphasizing mere pattern-learning.  The scenario allows the user to set the level of enemy cunning, enemy toughness (basically HP), and user toughness (how many hits can be taken before losing).&lt;br /&gt;
*&#039;&#039;&#039;Bug Hunt&#039;&#039;&#039;: Programmed by [[Prae Shinra]] In an attempt to train agents against the &amp;quot;Xenomorph&amp;quot; menace encountered on several missions, Prae has designed this sim with various objectives and increasing difficulty. The sim takes place in a large spaceship with a set number of Xenomorphs. &lt;br /&gt;
*&#039;&#039;&#039;Rainbow Six: Raven Shield&#039;&#039;&#039;: Programmed by [[Faustlin Fontaine|Faustlin]]. this is a randomized building complex where a group of terrorists have holed up with hostages.   The building layouts vary; office buildings, banks, mansions, government buildings, etc.  The numbers and locations of assailants are randomized, as are the foot patrols moving from building to building.  Scenario is complete when all hostages are rescued and/or when all hostiles have been neutralized.  The simulation fails if any hostages are killed, usually either in a firefight or upon the agents being discovered.  This is a scenario based on building teamwork and coordination, and could be quite difficult to attempt solo.&lt;br /&gt;
*&#039;&#039;&#039;Splinter Cell Operation Contaminated Root&#039;&#039;&#039;: Programmed by [[Shiro Nakamura]] as a full out stealth mission that relies on the users skills in infiltration as they break into a highly secured facility. Their goal is to make their way into a government facility and upload a simple virus program. There are multiple difficulty settings that increase the amount of guards, their weaponry and the level of hacking ability required to bypass any type of security computerized security field. After the sim is over you are graded on your stealth and thinking skills. Note: An automatic GAME OVER happens when the user kills more than 35% of the guards or if any non-security guards are killed. The point of the mission is to test your infiltration, sneaking skills and problem solving.&lt;br /&gt;
*&#039;&#039;&#039;Grand Phantasma&#039;&#039;&#039;:A program designed by [[Fakir ClanClan]] This program is more or less a game! While it could be used as a combat training sim, this is mostly a simple dungeon crawler game that will randomyly generate dungeons, enemies and sometimes even npc&#039;s for you to encounter. 2 Modes are currently avalible! Free play, Just hope right in and do a dungeon run, pick the size, complexity and difficulty of enemies inside, Or Story mode, Which will be a randomly selected mini story you can enjoy, complete with &#039;towns&#039; and some interactive npcs.&lt;br /&gt;
*&#039;&#039;&#039;Nightmare Training 01&#039;&#039;&#039;: Programmed by [[Daichi Niwa]]. This simulation has the participant enter a house filled with traps that will test the user to their maximum ability in stealth and agility. The house includes trap doors on the floor/ceilings, laser tripwires, shooting arrows, and more. The house is modeled after Daichi Niwa&#039;s own grandmother&#039;s home. (Added Note: At the very end there will be a set of traps, in which one will go off, sending out a shock regardless of how it is handled. It is an athletics/reflex check. D9.)&lt;br /&gt;
*&#039;&#039;&#039;Battle of London&#039;&#039;&#039;: Programmed by [[Benezia T&#039;Soni|Beni]], this simulates a battle against forces of the Reapers, techno-organic foes comprised of re-purposed members of various species. The location is the ruins of London, during the last push to reclaim Earth and defeat the Reapers once and for all. The scenario locality is a large intersection with bombed out buildings, the borders &amp;quot;marked&amp;quot; by the streets being collapsed. The open streets and body of the intersection are filled with wreckage; pieces of buildings, abandoned and destroyed vehicles and scattered concrete road dividers. Ten waves of Reaper foes in steadily increasing numbers, variety and strength with the third, sixth and tenth waves having special objectives. After all ten waves are completed, a two minute Extraction wave begins, where participants must be standing in a certain location when the time runs out.&lt;br /&gt;
*&#039;&#039;&#039;Attack on Horizon&#039;&#039;&#039;: Programmed by [[Benezia T&#039;Soni|Beni]], this simulates a scenario in which a human colony is being attacked by an enigmatic alien force known as Collectors. They would stasis lock and abduct entire colonial populations, and roughly two centuries ago (relative to Beni&#039;s age), her father charged into the colony of Horizon to put a stop to it. The scenario locality is a large courtyard bordered by collections of houses and prefabs, the borders &amp;quot;marked&amp;quot; by doors that are blocked or broken, with small prefabs and abandoned vehicles dotting the play area. Ten waves of Collector foes in steadily increasing numbers, variety and strength with the third, sixth and tenth waves having special objectives. After all ten waves are completed, a two minute Extraction wave begins, where participants must be standing in a certain location when the time runs out.&lt;br /&gt;
*&#039;&#039;&#039;Siege of the Citadel&#039;&#039;&#039;: Programmed by [[Benezia T&#039;Soni|Beni]], this simulates the attack on the galactic hub, the massive Citadel station, by the human-supremacist terrorist organization known as Cerberus. The battle saw crooked members of Citadel Council government allowing the terrorists onto the station where they then attacked key embassy and C-Sec (Citadel Security) stations before moving on to attempt to assassinate members of the Citadel Council. The scenario is a close-quarters battle inside C-Sec headquarters, featuring numerous rooms on one floor: offices, cafeteria, gym and showers with an exit out to a landing platform at one end. Ten waves of Cerberus foes in steadily increasing numbers, variety and strength with the third, sixth and tenth waves having special objectives. After all ten waves are completed, a two minute Extraction wave begins, where participants must be standing in a certain location when the time runs out.&lt;br /&gt;
*&#039;&#039;&#039;Basic CQC/Grappling Scenario&#039;&#039;&#039;:  Designed by [[Faustlin Fontaine|Faustlin]], this simple simulation places the users in a darkened room full of pillars, from which assailants not hindered by the darkness will attempt to take down the user from all angles when least expected.  The light level/general visibility and strength of the attackers can be customized for those with enhanced strength or vision, and the scenario will gradually adjust the difficulty based on the user&#039;s results to try to make it a constant challenge even for veteran martial artists.&lt;br /&gt;
&lt;br /&gt;
====Battles====&lt;br /&gt;
These programs exist for agents to fight. The objective is, essentially, beat people up and don&#039;t fall down.&lt;br /&gt;
* &#039;&#039;&#039;Manticore&#039;&#039;&#039; - Program designed by [[Izumi Saotome]] and later modified by [[Shiro]], the opponent is a chimera with a red lion based body, human head (with a flame pompadour and three rows of sharp, shark-like teeth), a trumpet-like voice, and a tail like a scorpion. The manticore has a very resilient frame and is able to shoot fast-acting paralytic poison from both its tail and mouth.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Phantom&#039;&#039;&#039;: Programmed by Luca Sparda again, this is a giant magma tarantula with a scorpion&#039;s tail, the ability to control and generate high-intensity flames, and a rock-hard carapace. It&#039;s vulnerable to cold and holy type damage, but practically immune to fire and stone type, and has tremendous amounts of health. Its weak spot is on its back, but even that will not protect you from it&#039;s powerful rock-like tail for long.&lt;br /&gt;
*&#039;&#039;&#039;Bloody Palace&#039;&#039;&#039;: Another of Luca Sparda&#039;s programs, this is a 1000 floor arena where randomly selected enemies from anywhere in the Danger Room scenarios will appear as &#039;random encounters&#039; on each floor, with every 100 floors holding a &#039;Boss&#039; version of some of the enemies, as well as pre-tagged bosses (like the Manticore, above, the Tyrant, and Phantom). Users are encouraged to add their own bosses and see how far they can go. If they reach the 1000th floor they have to fight every boss in succession again, Mega Man style, and a final battle against an opponent called the [[Sparda|Legendary Dark Knight]]. Floors can be done one at a time or skipping ten floors after each victory, but the next 100th floor is unskippable.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Warrior 3000!!!!&#039;&#039;&#039;: Programmed by [[Prae Shinra]] this is a true test of endurance and combat, the agent must defend a small village against an army of 3000 men strong, with an officer classed enemy arriving at every 100 kills.&lt;br /&gt;
*&#039;&#039;&#039;Iteration One&#039;&#039;&#039;: Programmed by [[Jach Swiftblade]], largely based off of the personality chip obtained in mission 52 of Iteration One, a synthetic human specializing in stolen magical attacks. Available in combat and non-variety.&lt;br /&gt;
*&#039;&#039;&#039;Revision Two&#039;&#039;&#039;: Programmed by [[Jach Swiftblade]], largely based off of the personality chip obtained in mission 52 of Revision Two, a synthetic human specializing in physical assaults, speed, and being way, way too crazy. Available in combat and non-variety.&lt;br /&gt;
*&#039;&#039;&#039;Dream Battle - Iteration One and Revision Two&#039;&#039;&#039;: Programmed by [[Jach Swiftblade]], combining both I-One and R2 into one encounter. Extreme difficulty.&lt;br /&gt;
*&#039;&#039;&#039;[[Astrid Blomgren]]&#039;&#039;&#039; Programmed by [[Cassandra Aulin]] with her common tactics and weaponry. There are two versions of her. One when she was a minion of The Forgotten One and one when she was working for Inspiratio.&lt;br /&gt;
*&#039;&#039;&#039;[[Tendou Jigoku]]&#039;&#039;&#039;: Programmed by [[Kamen]] with what he knows of the new incarnation of Tendou Jigoku and the knowledge from his parents. It&#039;s a solo battle with the monster (in its basic form) which reviews its tactics based on a few combat encounters. Warnings that it is woefully incomplete are listed on the parameters, as Tendou evolves.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Orochiko]]&#039;&#039;&#039;: Programmed by Uchiha Aoi on one of his visits, this is a relatively accurate (as in backed up by Sharingan) view of a fight with Orochimaru the second. Currently outdated.&lt;br /&gt;
*&#039;&#039;&#039;Makai Senki&#039;&#039;&#039;: Programmed by [[Tatsuya|Saejima Tatsuya]] to be modeled after the first duel his father fought against the rogue Makai Priest, Sigma.  The purpose of the duel was to retrieve a magical pelt used by Makai Priests to make brushes. Sigma posesses great power and can convert his makai brush into a sword, with which he is very skilled.  He has water based magic, telekenesis and flight.  He also is able to copy at least the abilities of a Makai Knight, creating a blackened version of the armor of the knight he copied.  Against non-Makai Knight opponents in the sim, he will summon the Black Garo armor.  The battle plays out in, on top of and through several high rises before Sigma tears a battlefield out of the side of one, the battle concluding in a huge storm of girders and i-beams hovering high above the city.  The girders fall to earth with Sigma yields. Tatsuya is in the process of modifying the program with a sort of Stage Select, to reproduce numerous battles against significant opponents from his father&#039;s past, including the Horror Lords Karma and Legules, the Dark Knight Kiba Silver Fang Zero (Riki&#039;s predecessor Suzumura Rei) and the Golden Fang Garo (Tatsuya&#039;s father Kouga). He has also added a &amp;quot;Hidden&amp;quot; battle against the Grou Dragon, planning to use it as practice for the real thing.&lt;br /&gt;
*&#039;&#039;&#039;Capsule Corp Training Sim 101&#039;&#039;&#039; Programmed by Bulma Briefs and retrieved during Mission #198. This program has Three training modes available, allowing the agents to do battle with weaker versions of some of the opponents faced on their world. Battle handicaps can be added or lifted though increasing the difficulty of opponents requires a Security Code. Currently, the training modes are:&lt;br /&gt;
**&#039;&#039;The Ginyu Force&#039;&#039;&lt;br /&gt;
**&#039;&#039;Android #17&#039;&#039; &amp;amp; &#039;&#039;Android #18&#039;&#039;&lt;br /&gt;
**&#039;&#039;Frieza&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shamash Argeades]], Basileus and Defender of Earth&#039;s Liberty&#039;&#039;&#039;:  Programmed by [[Faustlin Fontaine]], this sim is designed to allow Agents to test themselves against an upper-echelon Psychic with space- and time-bending abilities.  Though many of his offensive telepathic abilities are not simulated, his defensive telepathy and extreme telekinesis have been replicated, and with limiters disabled can pose a daunting challenge if provoked.  However, when running the simulation, Shamash will begin by only passively defending himself until he perceives a legitimate threat, at which point, he will begin to counterattack.  If truly threatened, he will open the full power of the Pallium Ignis and begin fighting in his Avatar form.&lt;br /&gt;
&lt;br /&gt;
[[Category: PARADIGM]] [[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Shamash_Argeades&amp;diff=18334</id>
		<title>Shamash Argeades</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Shamash_Argeades&amp;diff=18334"/>
		<updated>2014-06-13T01:07:48Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Shamash Argeades&lt;br /&gt;
|image= [[File:Shamash.jpg]]&lt;br /&gt;
|aka= Basileus and Defender of Earth&#039;s Liberty&lt;br /&gt;
|age= ???&lt;br /&gt;
|japaneseva= Tetsu Inada&lt;br /&gt;
|relatives=&lt;br /&gt;
|series=&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Shamash Argeades&lt;br /&gt;
*Age: ???&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Likes: Freedom, Justice, Equality&lt;br /&gt;
*Dislikes: The Commonwealth, bigots&lt;br /&gt;
Physical Stats&amp;lt;br&amp;gt;&lt;br /&gt;
*Height: 5&#039;10&amp;quot;&lt;br /&gt;
*Weight: ???&lt;br /&gt;
*Eyes: ???&lt;br /&gt;
*Hair: ???&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Shamash is a gaunt man in a white military uniform with a black mantle and black boots.  He wears an orange cloth mask over his face with a Vergina Sun in black on the front.  He usually wears the Crown of Swords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Mysterious and aloof, Shamash has spent decades championing Earth&#039;s Liberty and defending those persecuted by the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Alertness:&#039;&#039; Incredible &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leadership:&#039;&#039; Amazing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimidation:&#039;&#039; Very Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Politics:&#039;&#039; Amazing&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
;Psychic Techniques&lt;br /&gt;
:&#039;&#039;&#039;Telekinesis:&#039;&#039;&#039; Shamash is a supremely powerful telekinetic, able to fly, create barriers and generate unbelievable force with his mind. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Telepathy:&#039;&#039;&#039; Shamash is an incredibly skilled telepath with several lifetimes worth of experience.  He can read minds, detect powerful emotions and hostile intent and communicate telepathically with many people at once over vast distances.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Empathy:&#039;&#039;&#039; Like a Newtype, Alexander can sense intense contentration, powerful emotions and killing intent, giving him an edge on the battlefield as he can occassionaly anticipate an attack before it happens, or predict the movements of an enemy. Outside of combat, it aids his knowledge of psychology by giving him something other than verbal cues and body language to detect anxiety or deception.&lt;br /&gt;
&lt;br /&gt;
;Ocular Techniques&lt;br /&gt;
:&#039;&#039;&#039;Suggestion:&#039;&#039;&#039; By making eye contact, Shamash can make a verbal suggestion that has a higher than normal possibility of being accepted. Suggestion is very unlikely to make anyone do anything against their will, however it can make what would normally be an unreasonable request seem much more reasonable, as in getting an enemy to accept parley in the heat of battle, or to convince someone to accept terms in a negotiation when they intended to hold out for more. Can be resisted by concentration or force of will.&lt;br /&gt;
&lt;br /&gt;
== Notable Items ==&lt;br /&gt;
*&#039;&#039;&#039;Crown of Swords (Corona Ensis):&#039;&#039;&#039;  A Crown of golden laurel leaves interwoven with swords like thorns.  A powerful psychic amplifier that gives him the ability to severely bend space and manipulate matter, equivalent to an Akira-level Psychic.  However the strain produced by artificially increasing a psychic&#039;s power so dramatically has severe degenerative effects on cell cohesion.  Prolonged usage can dramatically shorten the user&#039;s lifespan, and even brief usages can cause wounds, burns, lacerations and other physical injuries to the Conductor.&lt;br /&gt;
**&#039;&#039;&#039;Mantle of Fire (Pallum Ignis)&#039;&#039;&#039;:  A form of a Psychic Jacket, the so-called Mantle of Fire can take many forms depending on the wielder, but generally encapsulates them in a shroud of pure psychic force, shielding them from harm and the elements and  greatly enhancing their physical characteristics.  Though the Mantle can be summoned without a Choir, its strength is determined on the size of Choir (or lack thereof) supporting it.&lt;br /&gt;
&lt;br /&gt;
As a mantle of &#039;fire&#039;, the Conductor can generate fire-like effects and weapons, and is therefore resistant to heat and fire-like effects and insulated from the cold.  Such corresponding abilities can occur with mantles of ice, lightning and shadow, depending on the nature of the psychic wielding it and their temperament.&lt;br /&gt;
***&#039;&#039;&#039;Sword of the Sun - Baneblade (Spatha Solaris)&#039;&#039;&#039;: The primary weapon derived from the Pallium Ignis, the Baneblade is an especially dense plasma blade in the form of a broadsword.  Despite being shrouded in a containment field that contains the plasma but can pass harmlessly through most solid matter, the blade tends to be wreathed in flames.&lt;br /&gt;
**&#039;&#039;&#039;Space Folding&#039;&#039;&#039;:  the Conductor can open a hole in space from one point to another, even between dimensions.  The effect is not instantaneous, and creates a visible and tangible hole the Conductor or others can pass through.  The gate will close once the Conductor has passed through, or dismissed it.&lt;br /&gt;
**&#039;&#039;&#039;Time Distortion&#039;&#039;&#039;: An extension of Space Folding, a Conductor can alter the flow of time, enough to produce a Haste or Slow-like effect.&lt;br /&gt;
**&#039;&#039;&#039;Rule of Refusal&#039;&#039;&#039;:  A Conductor  can exert their will to prevent other sources of dimensional or temporal travel, or other extra spatial effects such as spatial compression.  This ability can&#039;t be used at the same time as other space altering abilities, other than passive use of the Mantle of Fire (thus if the Conductor blocks a spatial transfer or teleportation, they cannot immediately use the Mantle in an offensive fashion)&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Volunteer_Roster&amp;diff=18330</id>
		<title>Volunteer Roster</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Volunteer_Roster&amp;diff=18330"/>
		<updated>2014-06-11T01:44:13Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Since no one in the Inn holds no real position of authority, this is merely a listing of people who have taken up jobs for PARADIGM.&lt;br /&gt;
:If your character somehow volunteers in any way, please list them. Make a section if the specific section does not exist.&lt;br /&gt;
&lt;br /&gt;
:If your character is listed, it does not mean they are teaching people. This simply means they are working a specific task at the Inn.&lt;br /&gt;
:If your character is offering lessons, put a note by their name. For example: (Offering Lessons)&lt;br /&gt;
&lt;br /&gt;
=== Chefs ===&lt;br /&gt;
* [[Bayushi Houten]] - Sashimi and other old style traditional dishes&lt;br /&gt;
* [[Fakir ClanClan]] - C&#039;tarl dishes, some modern western and Asian dishes&lt;br /&gt;
* [[Suzumura Riki]] - Sweets and Baked goods.&lt;br /&gt;
* [[Tonic]] - Various types of chinese meals, and some japanese.&lt;br /&gt;
&lt;br /&gt;
=== Firearms Experts ===&lt;br /&gt;
* [[Faustlin Fontaine]]&lt;br /&gt;
* [[Luca Sparda]]&lt;br /&gt;
* [[Lucy|Lucy Testarossa]] - Weapon development&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
* [[Sheska Mustang]] - WWI and WWII Era&lt;br /&gt;
* [[Makoto Jigen]]&lt;br /&gt;
&lt;br /&gt;
=== Gardeners ===&lt;br /&gt;
* [[Bayushi Houten]]&lt;br /&gt;
* [[Cordelia Harvey]]&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]]&lt;br /&gt;
* [[Sheska Mustang]]&lt;br /&gt;
* [[Sora|Sora Strife]]&lt;br /&gt;
* [[Suguru Ishijima]]&lt;br /&gt;
* [[Vaelgir Stormblade]]&lt;br /&gt;
&lt;br /&gt;
=== Librarians ===&lt;br /&gt;
* [[Cassandra Aulin]] - General Occult studies, though mostly tied into vampires, demons and the dark arts.&lt;br /&gt;
* [[Mireya Moreno]]&lt;br /&gt;
* [[Nikolai]] - specialist in demonology, ancient literature, art history&lt;br /&gt;
&lt;br /&gt;
=== Medical Staff ===&lt;br /&gt;
:This is a listing of people who volunteer to help out at the clinic.&lt;br /&gt;
* [[Alys Ashley]] - when she is not a patient of the clinic herself.&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Maggie|Magdalene Fatima]] - Clinic staff volunteer, backup healer, counseling&lt;br /&gt;
* [[Asano Masaru|Mori Motonari]]&lt;br /&gt;
* [[Raven Makishima]] - Psychic Surgeon&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]] - Backup healer&lt;br /&gt;
* [[Sachiko Uchiha]]&lt;br /&gt;
* [[Dr Social]] - Official psychiatrist on duty for PARADIGM.&lt;br /&gt;
* [[Toki|Toki Stingray]] - Backup healer&lt;br /&gt;
* [[Umino Urameshi]] - Owner of the clinic.&lt;br /&gt;
&lt;br /&gt;
=== Research &amp;amp; Development ===&lt;br /&gt;
* [[Akaru|Akaru Stingray]] - Mechanical engineering&lt;br /&gt;
* [[Fakir ClanClan]] - Code Monkey, Weapons Development&lt;br /&gt;
* [[Gravlax]] - Medical Science and Bionics. Mechanical Engineering.&lt;br /&gt;
* [[Jach Swiftblade]] - Robotics, Nanomachine Technology, Biological/Cybernetic Sciences, everything under, around and including the sun itself&lt;br /&gt;
* [[Kaoru Sie]] - DNA Operator&lt;br /&gt;
* [[Lucy|Luciana Testarossa]] - Weapons development, hard sciences, computer science&lt;br /&gt;
* [[Melody Kalad]] - Code Monkey&lt;br /&gt;
* [[Prae Shinra]] - Robotics Engineering.&lt;br /&gt;
* [[Takeo Masaki]] - Applied physics, spacetime engineering, advanced design principles&lt;br /&gt;
* [[Toki|Toki Stingray]] - Computer science, powered armor development&lt;br /&gt;
* [[Venus Highwind]] - Weapons development, mechanical engineering&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
:This is a listing of people who volunteer to work in security matters at the Inn.&lt;br /&gt;
* [[Daichi Niwa]]&lt;br /&gt;
* [[Faustlin Fontaine]]&lt;br /&gt;
* [[Jach Swiftblade]]&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]] - Security consultant, first-responder&lt;br /&gt;
* [[Leben]]&lt;br /&gt;
* [[Saseko Madobe]] - Artificial AI hooked up to the security network.&lt;br /&gt;
* [[Strafe]] - Investigation and Forensics.&lt;br /&gt;
* [[Toki|Toki Stingray]] - Information Security&lt;br /&gt;
&lt;br /&gt;
=== Trainers ===&lt;br /&gt;
:These people offer training to those who would take it up.&lt;br /&gt;
* [[Alys Ashley]]: General Survival, Orienteering, Tracking and Hunting. She can also teach Thrown weapons training and Archery.&lt;br /&gt;
* [[Bayushi Houten]] - Swordsmanship, Philosophy, jujitsu, tactics, &amp;quot;social maneuvering&amp;quot;, &amp;quot;other&amp;quot;&lt;br /&gt;
* [[Dr Social]] - Vampire Hunting.&lt;br /&gt;
* [[Jacqueline &amp;quot;Jackal&amp;quot; Egret]] - Marksmanship and basic &amp;quot;MAFCQUIC&amp;quot; (Martian CQC)&lt;br /&gt;
* [[Kakita Haruka]]- Temna&#039;s Assistant&lt;br /&gt;
* [[Midori Tsuchida]] - Gymnastics, parkour, yoga&lt;br /&gt;
* [[Asano Masaru|Mori Motonari]] - swordsmanship/bladed weapons&lt;br /&gt;
* [[Ryosuke|Ryosuke Saotome]] - Martial Arts, Philosophy, Tactics&lt;br /&gt;
* [[Temna Asaka]] - Swordsmanship, Philosophy, Shugenja Arts.&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Faustlin_Fontaine&amp;diff=18314</id>
		<title>Faustlin Fontaine</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Faustlin_Fontaine&amp;diff=18314"/>
		<updated>2014-06-01T07:32:52Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Weaknesses &amp;amp; Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Faustlin Fontaine&lt;br /&gt;
|image= [[File:Faustlin.jpg|325px|thumb|artwork by Cinnie]]&lt;br /&gt;
|aka= The Greatest Legend in the History of the Universe of Awesomeness&lt;br /&gt;
|age= 23&lt;br /&gt;
|japaneseva= Michael Weatherly&lt;br /&gt;
|relatives= John Fontaine - father&amp;lt;br&amp;gt; Lucinda Fontaine - mother&amp;lt;br&amp;gt;Alexander Fontaine - brother&lt;br /&gt;
|series= Original&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Name: Lieutenant Faustlin Fontaine&lt;br /&gt;
*Age: 23&lt;br /&gt;
*Sex: male&lt;br /&gt;
*Birthday: August 11&lt;br /&gt;
*Parents: Lucinda and John Fontaine&lt;br /&gt;
**Place of Birth: Imaginos, Deimos&lt;br /&gt;
**Nationality: Imaginoi&lt;br /&gt;
**Speciality: Counterespionage&lt;br /&gt;
**Hobbies: Detective work, making bad jokes, irritating people&lt;br /&gt;
**Likes: Puns, movies, pop culture references, Soccer, the ladies~ &lt;br /&gt;
**Dislikes: People who make him look bad, bright lights, neopolitan ice cream&lt;br /&gt;
**Favorite Food: Steak&lt;br /&gt;
**Least Favorite Food: Squid/tofu/soy&lt;br /&gt;
**Favorite Music: Blues, jazz, rock&lt;br /&gt;
**Favorite Sport: Space Ball&lt;br /&gt;
**Most Valuable Possessions: Lock-On Shades, Ares-D, LACCRA-S&lt;br /&gt;
**Level of Education: Officer Training, Spec Ops Training&lt;br /&gt;
**Seiyuu/Voice Actor: Michael Weatherly&lt;br /&gt;
**Theme Song: [http://www.youtube.com/watch?v=2T6e_mk0O24&amp;amp;ob=av2e Airbourne - Runnin&#039; Wild]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 175 lbs.&lt;br /&gt;
*Eyes: blue&lt;br /&gt;
*Hair: blond&lt;br /&gt;
*Special: &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Faustlin has short, spiked blond hair and bright blue eyes.  He is lightly tanned, and his skin grafts are only noticeable behind his ears and down his spine.  He isn&#039;t very tall, but is well built and athletic.  He has an insufferable grin that rarely leaves his face, and a small scar under his right eye.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Brash and bold, loud and proud.  Faustlin is a smooth operator, and will be the first to let you know it.  Confident to a fault, Faustlin loves the ladies, perhaps a bit too much.  He is friendly and helpful, but is more than willing to give someone a hard time, especially if they are excitable or have a short fuse.  However, he may not be quite as dumb as he acts..&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Faustlin hails from the space station Imaginos in the far flung future.  Born on the station, he and his family fled to Earth after the chaos of the First Interdimensional War.  Raised under the tutelage of the Paramilitary Earth-Independence group Liberty, Faustlin learned many combat and survival skills from a young age.&lt;br /&gt;
&lt;br /&gt;
Returning to Imaginos, Faustlin applied to the ISF and was able to join early due to some pulled strings, becoming a Lieutenant in the vaunted Honor Guard by the tender age of twenty.  There he learned many counterespionage and interrogation techniques, small unit tactics, interplanetary law, AVATAR and vehicle piloting, and how to protect VIPs in a crisis.&lt;br /&gt;
&lt;br /&gt;
Now two years later, after the disbanding of the unit he had been assigned to, the Irregulars, Faustlin was recruited by Celeste Laurent as an agent of Paradigm.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Physical Skills:&#039;&#039;&lt;br /&gt;
*Alertness: Very Good  &amp;lt;font color=Green&amp;gt;+3 (+4, Wired Reflexes)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Athletics: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Stealth: Incredible  &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social Skills:&#039;&#039;&lt;br /&gt;
*Subterfuge: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Streetwise: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (has a natural street sense but also has a definite tourist/foreigner air) &lt;br /&gt;
*Intimidation: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (generally is pretty non-threatening, but if he really gets pushed...)&lt;br /&gt;
*Interrogation: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;  (has a real knack for annoying people untill they say more than they intended.)&lt;br /&gt;
*Leadership: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (has leadership qualities, but can sometimes be hard to take seriously)&lt;br /&gt;
*Expression: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Ettiquette: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Performance: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (singing and dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental Skills:&#039;&#039;&lt;br /&gt;
*Computers: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Investigation: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Law: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Politics: Novice  &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Skills:&#039;&#039;&lt;br /&gt;
*Driving: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Survival: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Empathy: Abysmal  &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;CQC:&#039;&#039;&#039; Faustlin is well trained in CQC and uses fast, quick strikes, judo-style throws and jointlocks oto quickly subdue enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gun Kata:&#039;&#039;&#039; Gun Kata is a gun-fighting martial art discipline that is a significant to Cleric training in the Metatron Clergy. It is based upon the premise that, given the positions of the participants in a gun battle, the trajectories of fire are statistically predictable. By pure memorization of the positions, one can fire at the most likely location of an enemy without aiming at him in the traditional sense of pointing a gun at a specific target. By the same token, the trajectories of incoming fire are also statistically predictable, so by assuming the appropriate stance, one can keep one&#039;s body clear of the most likely path of enemy bullets.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Psychokinesis:&#039;&#039;&#039; can lift and maneuver objects of up to 30 lbs, with great difficulty and only with his nanites disabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telepathy:&#039;&#039;&#039; With his nanites disabled, can sense the presence of other telepaths within 5 meters, and can communicate telepathically via touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gall (2)&#039;&#039;&#039; &#039;&#039;+1 Social Rolls requiring backbone:&#039;&#039; He&#039;s at his best when the going gets tough!  He&#039;ll be put to the test, and it&#039;s never enough!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; A seemingly preternatural ability to get the hell out of the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catlike Balance (2):&#039;&#039;&#039; Weeble Faustlins wobble but they don&#039;t fall down!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Magnetism (1):&#039;&#039;&#039; His smug confidence and roguish good looks make him a popular guy among the ladies&lt;br /&gt;
===Genbu Shichi Seishi===&lt;br /&gt;
;Genbu Shichi Seishi&lt;br /&gt;
:Faustlin has accepted the role of being the Genbu Shichi Seishi &#039;&#039;&#039;Urumiya&#039;&#039;&#039;. On his right leg appears the symbol of 危 (Wēi) meaning danger. When he draws on his deep emotional power he has the following abilities:&lt;br /&gt;
*Healing - Faustlin possesses incredible healing powers at the cost of exchanging some of his own life force. He can use this ability frequently to heal minor injuries (If you&#039;re unsure about what&#039;s a minor injury ask the GM), but after healing life-threatening injuries, Faustlin requires an entire day to regenerate his life force.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
*&#039;&#039;&#039;ISF-X6 &amp;quot;Berzerker&amp;quot; Nanites:&#039;&#039;&#039;  Designed to increase combat efficiency in short bursts by triggering the adrenal glands and temporarily recuding the impusle time of nerse ending firings and muscle contractions. Was discontinued at the prototype phase due to high likelihood of adverse reactions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-X9 &amp;quot;Hemophage&amp;quot; Nanites:&#039;&#039;&#039;  Aid in the natural clotting action of blood and in the knitting of flesh. Useful for small puncture wounds, but useless for large wounds or internal injuries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-X14 &amp;quot;Suppressor&amp;quot; Nanites:&#039;&#039;&#039;  Serve to suppress inheirant psychic abilities, provide protection against mind reading and mental attacks. Has a seeming &#039;side effect&#039; of altering physical charicteristics such as skin tone, hair and eye color.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bone Reinforcement:&#039;&#039;&#039; metal reinforcement in and around his bones to improve his durability and resistance to blunt impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Muscle Enhancements:&#039;&#039;&#039; increasing his speed, strength and potential agility to above human levels&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wired Reflexes:&#039;&#039;&#039; synthetic neuromuscular enhancements designed to reduce the delays between reaction and action, increases overall agility and reaction time&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-31D ARES:&#039;&#039;&#039;  A 12mm (.47 caliber) short-barreled weapon (ARES is an acronym for &amp;quot;Assault Rifle, Elliptical Solenoid&amp;quot;).  The elliptical solenoid design employs discrete biaxial symmetry to help the onboard computer compensate for the natural motion of a human operator.  An ARES uses a 50-round S-magazine, and has a firing rate adjustable from 60 to 600 rpm, as well as adjustable solenoid power; a compact powerpack is good for 500 shots at standard power.  The D-variant has a more blunt profile and a top-mounted optial suite, the stock can rotate and fold over the barrel and GLA to conceal the nature of the weapon.  The ARES-D can be fitted with a variety of underbarrel attachhments, including flashlights, grenade and smoke launchers, a three-round shotgun or bayonet.  The D-variant an have its stock removed to make it a carbine, can extend its barrel to be used as a marksman weapon, or be fed through a belt or drum to be used as a support weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-48 GLA2:&#039;&#039;&#039;  A 20mm high veloity airburst grenade launcher, the Grenade Launcher Attachment mkII is smaller than the 40mm original, but fires projectiles at higher volucity, achieving longer range and higher pre-detonation penetration.  Has a 5-round magaine and can be fitted with High Explosive, Fragmentation, SABOT, or White Phosphorous rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-37S Aegis:&#039;&#039;&#039; Standard ISF sidearm. A 10mm (.39 caliber) high-power elliptical solenoid pistol, the Aegis has a 10-round magazine, and its powercell is good for 100 shots before recharging or replacement.  An S-variant is available for officers and senior NCOs which is functionally identical to the standard ISF-37 but can be altered to accept custom grips, computerized targeting enhancements, etcetera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vibroblade:&#039;&#039;&#039;  A two-foot long blade of a lightweight fibrous metal, contains a powersoure in the hilt that allows the blade to vibrate at high frequency, letting it cut through many materials.  The hilt has been designed to attach to the underbarrel of an ARES-D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-33 LACCRA-S:&#039;&#039;&#039;  Short for Light, All-Conditions, Concealable, Reactive Armor, LACCRA is a standard type of bodyarmor employed by ISF personnel in the form of several variants, including M-type flight suits, S-type stealth suits, and I-type infantry combat armor with additional armor plating over vital areas.  The basic LACCRA suit is a tight bodysuit which can be easily concealed under normal full-body clothing, and which does an admirable job turning away most bullets and damping directed-energy attacks due to its reactive energy redistribution properties.  LACCRA does not make soldiers invincible, however: an ARES on full power using armor-piercing rounds can definitely still get through it, and large scale blunt trauma and heat (e.g. from explosions) can overwhelm its ability to redistribute incoming energy.  Has installed datapacks to enable the LACCRA to disguise itself as a Metro Police Uniform, standard military camolfagued body armor, constrution labourer&#039;s clothes or a Japanese School Uniform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-43X &amp;quot;Lock-On&amp;quot; Logistic Optical Command Kinesiology Operating Network:&#039;&#039;&#039; An Oculus variant resembling specialized sunglasses which can  provide a sophisticated ECM and imaging suite for defeating most conventional and combat stealth.  To meet the informational needs of a soldier in combat, the Oculus is eyewear designed to link to the soldier&#039;s armor, weapon, and datapad systems to provide realtime data.  The Oculus has a night-vision mode for low-light situations, as well as thermal, UV, and other imaging.  The &#039;interface&#039; of the Oculus is customizable through the linked datapad, allowing the soldier to control exactly how much information they&#039;re getting overlaid into their field of vision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dietrich Weber&#039;s .454 Casull:&#039;&#039;&#039;  A particularly powerful handgun, Dietrich&#039;s .454 has a custom grip, using a small rifle primer rather than a pistol primer. Originally used for hunting medium to large game and predator game, Dietrich has modified it for the art of warfare. It possesses laser targeting and has been altered with a fine grip to halt much of the considerable kickback. The barrel has an inscription that reads, &#039;Never give them the chance to doubt you.&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Compulsion (1)&#039;&#039;&#039; &#039;&#039;She&#039;s got legs:&#039;&#039; a great pair of gams can make Faustlin weak at the knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hesitant (Overconfident 1):&#039;&#039;&#039; While he used to be brash and impulsive, Faustlin has lately become slightly hesitant, which produces the same result in sometimes flawed decision-making, if for a different reason. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (1):&#039;&#039;&#039; Not particularily keen on people finding out who his parents are...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rival (2)&#039;&#039;&#039; &#039;&#039;Paradigm Agent Max Fortitude:&#039;&#039; A rival Paradigm Agent.  Smooth, charming and refined, sees Faustlin as a boorish heel and can rarely resist an opportunity to snub or embarrass him.  Often works as an adjutant to Celeste Laurent, much to Faustlin&#039;s jealous consternation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Probationary Member (3):&#039;&#039;&#039; You&#039;re not on the greatest terms with the group (tradition, clan, tribe, etc.) you belong to and are highly suspect of various naughtiness. You may not be privy to the normal privileges of being part of your group, nor will you necessarily receive aid when you ought to, etc.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category: Radical&#039;s Characters]][[Category:Genbu]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18151</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18151"/>
		<updated>2014-03-25T02:04:07Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
[[File:HikaruAlter3.png|right|400px|thumb|Smasher Knuckle]]&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Alter User:&#039;&#039;&#039; As an Alter User, Hikaru has a very durable body and a potent willpower, able to absorb a high level of punishment and endure great levels of pain through the sheer strength of his convictions and his connection to the Other Side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of immobile matter (typically the mass stored in a small automobile, including most forms of inert matter - organic or inorganic, though not living beings or objects in their possession, or active machines such as functional robots or vehicles in operation), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:HikaruAlter3.png&amp;diff=18150</id>
		<title>File:HikaruAlter3.png</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:HikaruAlter3.png&amp;diff=18150"/>
		<updated>2014-03-25T01:57:42Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=18148</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=18148"/>
		<updated>2014-03-20T13:20:29Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Characters&lt;br /&gt;
!width=150|[[Non-Player Characters|Acquaintances]]&lt;br /&gt;
|}&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Characters who use, or are empowered by, mystical forces. These characters range from spell casters to supernatural entities, to even normal people with access to a magical device which grants them extraordinary powers. Some may even be &#039;normal&#039; individuals, who are incredibly skilled and knowledgeable at spellcraft and the mystical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
[[Aaron Weber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alys Ashley]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Atticus Fullbuster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bartiel Onyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daichi Niwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hiro Tanaka]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaden Beleren]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Julian Blake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Letty Carmichael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maggie|Magdalene Fatima]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seijou Yuzaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Curtiss]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaelgir Stormblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xander Dreyar|Xander Dreyar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yu Suou]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alchemists====&lt;br /&gt;
[[Emily Havoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sheska Mustang]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tristan Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wilhelmina Ellowyn Armstrong]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
[[Aimi Utada]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikari Kouda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lydia Kazeda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mai Kaneda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuchida Midori|Midori Tsuchida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sagiko Tsukino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzume Yamida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Toki|Toki Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
[[Apple]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akio minamino|Akio Minamino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beatrice Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cesar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dominic Lalance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griselda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kakita Haruka|Haruka Kakita]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jirou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kazuki Jakuzure]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kouhei Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luca Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki|Ludovic Osglaf Skaarsgard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lynde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnus MacMillan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mireya Moreno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mizumi|Mizumi Hojo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naomi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nikolai|Nikolai Aleksandrovich Yevtushenko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tatsuya|Saejima Tatsuya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samhain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Seiya Sumeragi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sin Urameshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stefan|Stefan D’avignon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzumura Riki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tao Mei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Takeo Masaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Unimaru]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
[[David Morris|David Solomon Morris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belmont|Raphael Belmont]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metahuman==&lt;br /&gt;
These agents are of a superhuman or even alien origin. Due to their genetics or place of origin, they have powers above the norm of humanity. They are able to do great things with their minds or bodies that others simply cannot copy or match without their own way of doing things. Many are also skilled in things other than their own natural powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Asagyrh|Linn Ssynec Rocr Iarlumec Dreuc Haider Asagyrh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Benezia T&#039;Soni]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Buzz Jones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eriko Wyman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isaac Ashford]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikaru Yuta]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaoru Sie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kimiko Readman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mie Kasukabe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raven Makishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiki Amano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake Wyndia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vulture]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology &amp;amp; Training==&lt;br /&gt;
These agents use either long, hard hours and years of training, or a finely tuned mind and a penchant for technological prowess to accomplish their missions. They rank among the most highly trained or highly intelligent agents of PARADIGM, and even in a bad situation, they use their wits and training to get through difficult situations. Even if deprived of powers or items, they are made to be able to handle themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand Combat===&lt;br /&gt;
[[Belle Hibiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brick Bailey]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Elias Jerico]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kai Yagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keiko Langley|Keiko Langley Ikari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[L]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryosuke|Ryosuke Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryouma Kusanagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rain Crimson]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saya Nagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinji Kagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suguru Ishijima]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
[[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hanako Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayate Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hien Hayaboshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hitomi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izumi Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamen Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Matsumi Shinomori]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyabi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sachiko Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sakumo Hatake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nara Shinako|Shinako Nara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
[[Carmilla Montano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ian|Ian McNichol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jimmy &#039;The Left&#039; O&#039;Toole]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Katsuo|Katsuo Yuki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scott Kennedy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steve]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
[[Akaru|Akaru Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deidre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jach Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy|Luciana Testarossa]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Users===&lt;br /&gt;
[[Arthur &amp;quot;Sword Shot&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ciel Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damon Decantes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galvan Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kenji Kakita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kia Kiske]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asano Masaru|Mori Motonari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Musashi Saicho]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Setsuna Mikagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinshi Seta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiro Nakamura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sora|Sora Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tonic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters Pending Approval=&lt;br /&gt;
[[Kazuya Kudo|Kazuya Kudo]] (W.I.P.)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Case Hayward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tetsuo Usuda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maxfield Stanton]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18147</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18147"/>
		<updated>2014-03-20T13:19:04Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Alter User:&#039;&#039;&#039; As an Alter User, Hikaru has a very durable body and a potent willpower, able to absorb a high level of punishment and endure great levels of pain through the sheer strength of his convictions and his connection to the Other Side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of immobile matter (typically the mass stored in a small automobile, including most forms of inert matter - organic or inorganic, though not living beings or objects in their possession, or active machines such as functional robots or vehicles in operation), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Faustlin_Fontaine&amp;diff=18098</id>
		<title>Faustlin Fontaine</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Faustlin_Fontaine&amp;diff=18098"/>
		<updated>2014-03-04T08:20:54Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Faustlin Fontaine&lt;br /&gt;
|image= [[File:Faustlin.jpg|325px|thumb|artwork by Cinnie]]&lt;br /&gt;
|aka= The Greatest Legend in the History of the Universe of Awesomeness&lt;br /&gt;
|age= 23&lt;br /&gt;
|japaneseva= Michael Weatherly&lt;br /&gt;
|relatives= John Fontaine - father&amp;lt;br&amp;gt; Lucinda Fontaine - mother&amp;lt;br&amp;gt;Alexander Fontaine - brother&lt;br /&gt;
|series= Original&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Name: Lieutenant Faustlin Fontaine&lt;br /&gt;
*Age: 23&lt;br /&gt;
*Sex: male&lt;br /&gt;
*Birthday: August 11&lt;br /&gt;
*Parents: Lucinda and John Fontaine&lt;br /&gt;
**Place of Birth: Imaginos, Deimos&lt;br /&gt;
**Nationality: Imaginoi&lt;br /&gt;
**Speciality: Counterespionage&lt;br /&gt;
**Hobbies: Detective work, making bad jokes, irritating people&lt;br /&gt;
**Likes: Puns, movies, pop culture references, Soccer, the ladies~ &lt;br /&gt;
**Dislikes: People who make him look bad, bright lights, neopolitan ice cream&lt;br /&gt;
**Favorite Food: Steak&lt;br /&gt;
**Least Favorite Food: Squid/tofu/soy&lt;br /&gt;
**Favorite Music: Blues, jazz, rock&lt;br /&gt;
**Favorite Sport: Space Ball&lt;br /&gt;
**Most Valuable Possessions: Lock-On Shades, Ares-D, LACCRA-S&lt;br /&gt;
**Level of Education: Officer Training, Spec Ops Training&lt;br /&gt;
**Seiyuu/Voice Actor: Michael Weatherly&lt;br /&gt;
**Theme Song: [http://www.youtube.com/watch?v=2T6e_mk0O24&amp;amp;ob=av2e Airbourne - Runnin&#039; Wild]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 175 lbs.&lt;br /&gt;
*Eyes: blue&lt;br /&gt;
*Hair: blond&lt;br /&gt;
*Special: &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Faustlin has short, spiked blond hair and bright blue eyes.  He is lightly tanned, and his skin grafts are only noticeable behind his ears and down his spine.  He isn&#039;t very tall, but is well built and athletic.  He has an insufferable grin that rarely leaves his face, and a small scar under his right eye.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Brash and bold, loud and proud.  Faustlin is a smooth operator, and will be the first to let you know it.  Confident to a fault, Faustlin loves the ladies, perhaps a bit too much.  He is friendly and helpful, but is more than willing to give someone a hard time, especially if they are excitable or have a short fuse.  However, he may not be quite as dumb as he acts..&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Faustlin hails from the space station Imaginos in the far flung future.  Born on the station, he and his family fled to Earth after the chaos of the First Interdimensional War.  Raised under the tutelage of the Paramilitary Earth-Independence group Liberty, Faustlin learned many combat and survival skills from a young age.&lt;br /&gt;
&lt;br /&gt;
Returning to Imaginos, Faustlin applied to the ISF and was able to join early due to some pulled strings, becoming a Lieutenant in the vaunted Honor Guard by the tender age of twenty.  There he learned many counterespionage and interrogation techniques, small unit tactics, interplanetary law, AVATAR and vehicle piloting, and how to protect VIPs in a crisis.&lt;br /&gt;
&lt;br /&gt;
Now two years later, after the disbanding of the unit he had been assigned to, the Irregulars, Faustlin was recruited by Celeste Laurent as an agent of Paradigm.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;Physical Skills:&#039;&#039;&lt;br /&gt;
*Alertness: Very Good  &amp;lt;font color=Green&amp;gt;+3 (+4, Wired Reflexes)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Athletics: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Stealth: Incredible  &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social Skills:&#039;&#039;&lt;br /&gt;
*Subterfuge: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Streetwise: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (has a natural street sense but also has a definite tourist/foreigner air) &lt;br /&gt;
*Intimidation: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (generally is pretty non-threatening, but if he really gets pushed...)&lt;br /&gt;
*Interrogation: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;  (has a real knack for annoying people untill they say more than they intended.)&lt;br /&gt;
*Leadership: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (has leadership qualities, but can sometimes be hard to take seriously)&lt;br /&gt;
*Expression: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Ettiquette: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Performance: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;  (singing and dancing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mental Skills:&#039;&#039;&lt;br /&gt;
*Computers: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Investigation: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Law: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Politics: Novice  &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Skills:&#039;&#039;&lt;br /&gt;
*Driving: Good  &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Survival: Very Good  &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Empathy: Abysmal  &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;CQC:&#039;&#039;&#039; Faustlin is well trained in CQC and uses fast, quick strikes, judo-style throws and jointlocks oto quickly subdue enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gun Kata:&#039;&#039;&#039; Gun Kata is a gun-fighting martial art discipline that is a significant to Cleric training in the Metatron Clergy. It is based upon the premise that, given the positions of the participants in a gun battle, the trajectories of fire are statistically predictable. By pure memorization of the positions, one can fire at the most likely location of an enemy without aiming at him in the traditional sense of pointing a gun at a specific target. By the same token, the trajectories of incoming fire are also statistically predictable, so by assuming the appropriate stance, one can keep one&#039;s body clear of the most likely path of enemy bullets.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
&#039;&#039;&#039;Psychokinesis:&#039;&#039;&#039; can lift and maneuver objects of up to 30 lbs, with great difficulty and only with his nanites disabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telepathy:&#039;&#039;&#039; With his nanites disabled, can sense the presence of other telepaths within 5 meters, and can communicate telepathically via touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gall (2)&#039;&#039;&#039; &#039;&#039;+1 Social Rolls requiring backbone:&#039;&#039; He&#039;s at his best when the going gets tough!  He&#039;ll be put to the test, and it&#039;s never enough!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; A seemingly preternatural ability to get the hell out of the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catlike Balance (2):&#039;&#039;&#039; Weeble Faustlins wobble but they don&#039;t fall down!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Magnetism (1):&#039;&#039;&#039; His smug confidence and roguish good looks make him a popular guy among the ladies&lt;br /&gt;
===Genbu Shichi Seishi===&lt;br /&gt;
;Genbu Shichi Seishi&lt;br /&gt;
:Faustlin has accepted the role of being the Genbu Shichi Seishi &#039;&#039;&#039;Urumiya&#039;&#039;&#039;. On his right leg appears the symbol of 危 (Wēi) meaning danger. When he draws on his deep emotional power he has the following abilities:&lt;br /&gt;
*Healing - Faustlin possesses incredible healing powers at the cost of exchanging some of his own life force. He can use this ability frequently to heal minor injuries (If you&#039;re unsure about what&#039;s a minor injury ask the GM), but after healing life-threatening injuries, Faustlin requires an entire day to regenerate his life force.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
*&#039;&#039;&#039;ISF-X6 &amp;quot;Berzerker&amp;quot; Nanites:&#039;&#039;&#039;  Designed to increase combat efficiency in short bursts by triggering the adrenal glands and temporarily recuding the impusle time of nerse ending firings and muscle contractions. Was discontinued at the prototype phase due to high likelihood of adverse reactions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-X9 &amp;quot;Hemophage&amp;quot; Nanites:&#039;&#039;&#039;  Aid in the natural clotting action of blood and in the knitting of flesh. Useful for small puncture wounds, but useless for large wounds or internal injuries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-X14 &amp;quot;Suppressor&amp;quot; Nanites:&#039;&#039;&#039;  Serve to suppress inheirant psychic abilities, provide protection against mind reading and mental attacks. Has a seeming &#039;side effect&#039; of altering physical charicteristics such as skin tone, hair and eye color.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bone Reinforcement:&#039;&#039;&#039; metal reinforcement in and around his bones to improve his durability and resistance to blunt impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synthetic Muscle Enhancements:&#039;&#039;&#039; increasing his speed, strength and potential agility to above human levels&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wired Reflexes:&#039;&#039;&#039; synthetic neuromuscular enhancements designed to reduce the delays between reaction and action, increases overall agility and reaction time&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-31D ARES:&#039;&#039;&#039;  A 12mm (.47 caliber) short-barreled weapon (ARES is an acronym for &amp;quot;Assault Rifle, Elliptical Solenoid&amp;quot;).  The elliptical solenoid design employs discrete biaxial symmetry to help the onboard computer compensate for the natural motion of a human operator.  An ARES uses a 50-round S-magazine, and has a firing rate adjustable from 60 to 600 rpm, as well as adjustable solenoid power; a compact powerpack is good for 500 shots at standard power.  The D-variant has a more blunt profile and a top-mounted optial suite, the stock can rotate and fold over the barrel and GLA to conceal the nature of the weapon.  The ARES-D can be fitted with a variety of underbarrel attachhments, including flashlights, grenade and smoke launchers, a three-round shotgun or bayonet.  The D-variant an have its stock removed to make it a carbine, can extend its barrel to be used as a marksman weapon, or be fed through a belt or drum to be used as a support weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-48 GLA2:&#039;&#039;&#039;  A 20mm high veloity airburst grenade launcher, the Grenade Launcher Attachment mkII is smaller than the 40mm original, but fires projectiles at higher volucity, achieving longer range and higher pre-detonation penetration.  Has a 5-round magaine and can be fitted with High Explosive, Fragmentation, SABOT, or White Phosphorous rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-37S Aegis:&#039;&#039;&#039; Standard ISF sidearm. A 10mm (.39 caliber) high-power elliptical solenoid pistol, the Aegis has a 10-round magazine, and its powercell is good for 100 shots before recharging or replacement.  An S-variant is available for officers and senior NCOs which is functionally identical to the standard ISF-37 but can be altered to accept custom grips, computerized targeting enhancements, etcetera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vibroblade:&#039;&#039;&#039;  A two-foot long blade of a lightweight fibrous metal, contains a powersoure in the hilt that allows the blade to vibrate at high frequency, letting it cut through many materials.  The hilt has been designed to attach to the underbarrel of an ARES-D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-33 LACCRA-S:&#039;&#039;&#039;  Short for Light, All-Conditions, Concealable, Reactive Armor, LACCRA is a standard type of bodyarmor employed by ISF personnel in the form of several variants, including M-type flight suits, S-type stealth suits, and I-type infantry combat armor with additional armor plating over vital areas.  The basic LACCRA suit is a tight bodysuit which can be easily concealed under normal full-body clothing, and which does an admirable job turning away most bullets and damping directed-energy attacks due to its reactive energy redistribution properties.  LACCRA does not make soldiers invincible, however: an ARES on full power using armor-piercing rounds can definitely still get through it, and large scale blunt trauma and heat (e.g. from explosions) can overwhelm its ability to redistribute incoming energy.  Has installed datapacks to enable the LACCRA to disguise itself as a Metro Police Uniform, standard military camolfagued body armor, constrution labourer&#039;s clothes or a Japanese School Uniform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ISF-43X &amp;quot;Lock-On&amp;quot; Logistic Optical Command Kinesiology Operating Network:&#039;&#039;&#039; An Oculus variant resembling specialized sunglasses which can  provide a sophisticated ECM and imaging suite for defeating most conventional and combat stealth.  To meet the informational needs of a soldier in combat, the Oculus is eyewear designed to link to the soldier&#039;s armor, weapon, and datapad systems to provide realtime data.  The Oculus has a night-vision mode for low-light situations, as well as thermal, UV, and other imaging.  The &#039;interface&#039; of the Oculus is customizable through the linked datapad, allowing the soldier to control exactly how much information they&#039;re getting overlaid into their field of vision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dietrich Weber&#039;s .454 Casull:&#039;&#039;&#039;  A particularly powerful handgun, Dietrich&#039;s .454 has a custom grip, using a small rifle primer rather than a pistol primer. Originally used for hunting medium to large game and predator game, Dietrich has modified it for the art of warfare. It possesses laser targeting and has been altered with a fine grip to halt much of the considerable kickback. The barrel has an inscription that reads, &#039;Never give them the chance to doubt you.&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Compulsion (1)&#039;&#039;&#039; &#039;&#039;She&#039;s got legs:&#039;&#039; a great pair of gams can make Faustlin weak at the knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hesitant (Overconfident 1):&#039;&#039;&#039; While he used to be brash and impulsive, Faustlin has lately become slightly hesitant, which produces the same result in sometimes flawed decision-making, if for a different reason. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (1):&#039;&#039;&#039; Not particularily keen on people finding out who his parents are...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rival (2)&#039;&#039;&#039; &#039;&#039;Paradigm Agent Max Fortitude:&#039;&#039; A rival Paradigm Agent.  Smooth, charming and refined, sees Faustlin as a boorish heel and can rarely resist an opportunity to snub or embarrass him.  Often works as an adjutant to Celeste Laurent, much to Faustlin&#039;s jealous consternation.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category: Radical&#039;s Characters]][[Category:Genbu]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=18068</id>
		<title>The Inn</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=18068"/>
		<updated>2014-03-02T23:09:37Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* First Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the original layout of the Inn, go to [[The Old Inn]] page.&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
This floor contains the main living room, the dining room, and the entryway. &amp;lt;br&amp;gt;&lt;br /&gt;
;Lobby&lt;br /&gt;
:&#039;&#039;&#039;Shoe Box&#039;&#039;&#039; - Where people put their shoes and switch to slippers, generally it is seen as rude and dirty in Japan to walk around inside the Inn with your shoes still on. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Front Desk&#039;&#039;&#039; - The area to sign in and receive a key for the room. If there is no one at the desk, there is a sign that SAYS to just sign in and take an available key to one of the rooms. There is no Rent but amenities (food, extra furniture and so on) are not included. Currently there are many flyers posted on this desk by the [[Get Backers]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[http://mi2f.gubaba.org/viewforum.php?f=4 Message Board]&#039;&#039;&#039;: Next to the front desk, against the same wall as the shoe box. This is a board for people to put notices up for other residents of the Inn to read. &lt;br /&gt;
&lt;br /&gt;
;Dining Room&lt;br /&gt;
:A simple dining area. &lt;br /&gt;
&lt;br /&gt;
;Kitchen&lt;br /&gt;
:Has all the usual/necessary kitchen stuff. Food isn&#039;t magically replaced :(&lt;br /&gt;
&lt;br /&gt;
;Living Room&lt;br /&gt;
:Some couches and chairs and of course the television!&lt;br /&gt;
&lt;br /&gt;
;Entertainment &amp;amp; Gaming Room&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
:[[Cuelight Pool Table]]&lt;br /&gt;
:[[Arcade Machines]]&lt;br /&gt;
&lt;br /&gt;
;Gymnasium&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
;Maggie&#039;s Shrine&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: The small half sized rooms are restrooms.&amp;lt;br&amp;gt;The only place to bathe is on the first floor in the furo.&amp;lt;br&amp;gt;Each bedroom has a washroom, though.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 1 (Double)&#039;&#039;&#039;: [[Sin Urameshi]] &amp;amp; [[Naomi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 2&#039;&#039;&#039;: [[Daichi Niwa]]&lt;br /&gt;
*&#039;&#039;&#039;Room 3&#039;&#039;&#039;: [[Belle Hibiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 4 (Double)&#039;&#039;&#039;: [[Sagiko Tsukino|Sagiko]]&lt;br /&gt;
*&#039;&#039;&#039;Room 5&#039;&#039;&#039;: [[Takeo Masaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 6&#039;&#039;&#039;: [[Alys Ashley]]&lt;br /&gt;
*&#039;&#039;&#039;Room 7&#039;&#039;&#039;: [[Lydia Kazeda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 8&#039;&#039;&#039;: [[Nara Shinako]]&lt;br /&gt;
*&#039;&#039;&#039;Room 9&#039;&#039;&#039;: [[Yoko S.]]&lt;br /&gt;
*&#039;&#039;&#039;Room 10&#039;&#039;&#039;: [[Luca Sparda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 11&#039;&#039;&#039;: [[Miyabi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 12&#039;&#039;&#039;: [[Shiro Nakamura]]&lt;br /&gt;
*&#039;&#039;&#039;Room 13&#039;&#039;&#039;: [[Tyler]]&lt;br /&gt;
*&#039;&#039;&#039;Room 14&#039;&#039;&#039;: [[Xander Dreyar]]&lt;br /&gt;
*&#039;&#039;&#039;Room 15&#039;&#039;&#039;: [[Cumin]]&lt;br /&gt;
*&#039;&#039;&#039;Room 16&#039;&#039;&#039;: [[Setsuna Mikagami]]&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039;: Rooms 15 &amp;amp; 16 are supposed to be separate rooms, but the wall between them has been removed.&lt;br /&gt;
*&#039;&#039;&#039;Room 17 (Double)&#039;&#039;&#039;: [[Kamuro Ishigami]] &amp;amp; [[Beniguma]]&lt;br /&gt;
*&#039;&#039;&#039;Room 18&#039;&#039;&#039;: [[Suzume Yamida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 19&#039;&#039;&#039;: [[Shannon Moore]]&lt;br /&gt;
*&#039;&#039;&#039;Room 20 (Double)&#039;&#039;&#039;: [[Tao Mei]] &amp;amp; [[Aku]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 21 (Double)&#039;&#039;&#039;: [[Rain Crimson]]&lt;br /&gt;
*&#039;&#039;&#039;Room 22&#039;&#039;&#039;: [[Tsuchida Midori|Midori Tsuchida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 23&#039;&#039;&#039;: [[Jackal|Major &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
*&#039;&#039;&#039;Room 24 (Double)&#039;&#039;&#039;: [[Sachiko Uchiha]] &amp;amp; [[Hanako Uchiha]]&lt;br /&gt;
*&#039;&#039;&#039;Room 25&#039;&#039;&#039;: [[Zero|Cicero Geraldine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 26&#039;&#039;&#039;: [[Ian|Ian McNichol]]&lt;br /&gt;
*&#039;&#039;&#039;Room 27&#039;&#039;&#039;: [[Venus Highwind]]&lt;br /&gt;
*&#039;&#039;&#039;Room 28&#039;&#039;&#039;: [[Isabelle]]&lt;br /&gt;
*&#039;&#039;&#039;Room 29&#039;&#039;&#039;: [[Tatsuya|Tatsuya Saejima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 30&#039;&#039;&#039;: [[Kenji Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 31&#039;&#039;&#039;: [[Hitomi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 32&#039;&#039;&#039;: [[Faustlin Fontaine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 33&#039;&#039;&#039;: [[Mai Kaneda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 34&#039;&#039;&#039;: [[Hayate Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 35&#039;&#039;&#039;: [[Suzumura Riki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 36&#039;&#039;&#039;: [[Kazuki Jakuzure]]&lt;br /&gt;
*&#039;&#039;&#039;Room 37 (Double)&#039;&#039;&#039;: [[Gravlax]] and several plants and devices.&lt;br /&gt;
*&#039;&#039;&#039;Room 38&#039;&#039;&#039;: [[Kamen Hokage]]&lt;br /&gt;
*&#039;&#039;&#039;Room 39&#039;&#039;&#039;: [[Kia Kiske]]&lt;br /&gt;
*&#039;&#039;&#039;Room 40 (Double)&#039;&#039;&#039;: [[Mireya Moreno]] &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor3.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 41 (Double)&#039;&#039;&#039;: [[Cassandra Aulin]], [[David Morris]] and his alchemy lab&lt;br /&gt;
*&#039;&#039;&#039;Room 42&#039;&#039;&#039;: [[Tonic]]&lt;br /&gt;
*&#039;&#039;&#039;Room 43&#039;&#039;&#039;: [[Katsuo|Katsuo Yuki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 44 (Double)&#039;&#039;&#039;: [[Kouhei Kurosaki]] &amp;amp; [[Ringo Kuchiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 45&#039;&#039;&#039;: [[Fakir ClanClan]]&lt;br /&gt;
*&#039;&#039;&#039;Room 46&#039;&#039;&#039;: [[Bayushi Houten]]&lt;br /&gt;
*&#039;&#039;&#039;Room 47&#039;&#039;&#039;: [[Sakumo Hatake]]&lt;br /&gt;
*&#039;&#039;&#039;Room 48&#039;&#039;&#039;: [[Sora|Sora Strife]]&lt;br /&gt;
*&#039;&#039;&#039;Room 49&#039;&#039;&#039;: [[Keiko Langley| Keiko Langley Ikari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 50&#039;&#039;&#039;: [[Julian Blake]]&lt;br /&gt;
*&#039;&#039;&#039;Room 51&#039;&#039;&#039;: [[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Room 52&#039;&#039;&#039;: [[Kimiko Readman]]&lt;br /&gt;
*&#039;&#039;&#039;Room 53&#039;&#039;&#039;: [[Elias Jerico]]&lt;br /&gt;
*&#039;&#039;&#039;Room 54&#039;&#039;&#039;: [[Strafe]]&lt;br /&gt;
*&#039;&#039;&#039;Room 55&#039;&#039;&#039;: [[Akaru|Akaru Stingray]]&lt;br /&gt;
*&#039;&#039;&#039;Room 56&#039;&#039;&#039;: [[Emily Havoc]]&lt;br /&gt;
*&#039;&#039;&#039;Room 57 (Double)&#039;&#039;&#039;: [[Nikolai]] and his occult library&lt;br /&gt;
*&#039;&#039;&#039;Room 58&#039;&#039;&#039;: [[Zane]]&lt;br /&gt;
*&#039;&#039;&#039;Room 59&#039;&#039;&#039;: [[Loki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 60 (Double)&#039;&#039;&#039;: [[Samhain]] and [[Jirou]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor4.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 61 (Double)&#039;&#039;&#039;: [[Seta Shinshi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 62&#039;&#039;&#039;: [[Brick Bailey]]&lt;br /&gt;
*&#039;&#039;&#039;Room 63&#039;&#039;&#039;: [[Temna Asaka|Asaka Temna]]&lt;br /&gt;
*&#039;&#039;&#039;Room 64 (Double)&#039;&#039;&#039;: [[Unimaru]] &amp;amp; [[Mizumi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 65&#039;&#039;&#039;: [[Deidre]]&lt;br /&gt;
*&#039;&#039;&#039;Room 66&#039;&#039;&#039;: [[Asano Masaru|Mori Motonari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 67&#039;&#039;&#039;: [[Leben]]&lt;br /&gt;
*&#039;&#039;&#039;Room 68&#039;&#039;&#039;: [[Hikari Kouda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 69&#039;&#039;&#039;: [[Jach Swiftblade]]&lt;br /&gt;
*&#039;&#039;&#039;Room 70&#039;&#039;&#039;: [[Apple]]&lt;br /&gt;
*&#039;&#039;&#039;Room 71&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 72&#039;&#039;&#039;: [[Wilhelmina Ellowyn Armstrong]]&lt;br /&gt;
*&#039;&#039;&#039;Room 73&#039;&#039;&#039;: [[Sheska Mustang]]&lt;br /&gt;
*&#039;&#039;&#039;Room 74&#039;&#039;&#039;: [[Belmont|Raphael Belmont]]&lt;br /&gt;
*&#039;&#039;&#039;Room 75&#039;&#039;&#039;: [[Ryouma Kusanagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 76&#039;&#039;&#039;: [[Scott Kennedy]]&lt;br /&gt;
*&#039;&#039;&#039;Room 77 (Double)&#039;&#039;&#039;: [[Hien Hayaboshi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 78&#039;&#039;&#039;: [[Izumi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 79&#039;&#039;&#039;: [[Seijou Yuzaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 80 (Double)&#039;&#039;&#039;: [[Galvan Swiftblade]] &amp;amp; [[Kaoru Sie]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor5.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sixth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 81 (Double)&#039;&#039;&#039;: [[Letty Carmichael]] &amp;amp; [[Aimi Utada]] &amp;amp; [[Saber]]&lt;br /&gt;
*&#039;&#039;&#039;Room 82&#039;&#039;&#039;: [[Hiro Tanaka]]&lt;br /&gt;
*&#039;&#039;&#039;Room 83&#039;&#039;&#039;: [[Maya Brea]]&lt;br /&gt;
*&#039;&#039;&#039;Room 84 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 85&#039;&#039;&#039;: [[Ciel Strife]]&lt;br /&gt;
*&#039;&#039;&#039;Room 86&#039;&#039;&#039;: [[Atticus Fullbuster]]&lt;br /&gt;
*&#039;&#039;&#039;Room 87&#039;&#039;&#039;: [[Shinji Kagami]]&lt;br /&gt;
*&#039;&#039;&#039;Room 88&#039;&#039;&#039;: [[Saya Nagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 89&#039;&#039;&#039;: [[Lynde]]&lt;br /&gt;
*&#039;&#039;&#039;Room 90&#039;&#039;&#039;: [[Mie Kasukabe]]&lt;br /&gt;
*&#039;&#039;&#039;Room 91&#039;&#039;&#039;: [[Jaden Beleren]]&lt;br /&gt;
*&#039;&#039;&#039;Room 92&#039;&#039;&#039;: [[Geth|Geth, Lord of the Vault]]&lt;br /&gt;
*&#039;&#039;&#039;Room 93&#039;&#039;&#039;: [[Benezia T&#039;Soni|Beni]]&lt;br /&gt;
*&#039;&#039;&#039;Room 94&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 95&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 96&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 97 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 98&#039;&#039;&#039;: [[Akio minamino|Akio Minamino]]&lt;br /&gt;
*&#039;&#039;&#039;Room 99&#039;&#039;&#039;: [[Carmilla Montano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 100 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor6.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seventh Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 101 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 102&#039;&#039;&#039;: [[Sol Curtiss]]&lt;br /&gt;
*&#039;&#039;&#039;Room 103&#039;&#039;&#039;: [[Paria]]&lt;br /&gt;
*&#039;&#039;&#039;Room 104 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 105&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 106&#039;&#039;&#039;: [[Seiya Sumeragi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 107&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 108&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 109&#039;&#039;&#039;: [[Isaac Ashford]]&lt;br /&gt;
*&#039;&#039;&#039;Room 110&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 111&#039;&#039;&#039;: [[Jimmy &#039;The Left&#039; O&#039;Toole]]&lt;br /&gt;
*&#039;&#039;&#039;Room 112&#039;&#039;&#039;: [[Shiki Amano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 113&#039;&#039;&#039;: [[Raven Makishima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 114&#039;&#039;&#039;: [[Kakita Haruka|Haruka Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 115&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 116&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 117 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 118&#039;&#039;&#039;: [[Yu Suou]]&lt;br /&gt;
*&#039;&#039;&#039;Room 119&#039;&#039;&#039;: [[Lumina Twilight]]&lt;br /&gt;
*&#039;&#039;&#039;Room 120 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor7.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basement==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Epoch&#039;&#039;&#039;: The blue box rests in the basement for missions. It is also useable for personal use.&lt;br /&gt;
*&#039;&#039;&#039;Aimi&#039;s Music Room&#039;&#039;&#039;: Aimi has renovated a storage room to serve as a music lounge. It currently contains a speaker system, karaoke machine and guitar. This room has been double soundproofed by Takeo.&lt;br /&gt;
*&#039;&#039;&#039;Luca&#039;s Gun Room:&#039;&#039;&#039; Luca Sparda&#039;s Gun and Maintenance room.&lt;br /&gt;
**The entrance to [[Security Room|Security/Danger Room]] is located here.&lt;br /&gt;
*&#039;&#039;&#039;Seiryuu Shrine&#039;&#039;&#039;: This is a shrine erected for the god Seiryuu. &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloorb1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Back Lot//Back Yard==&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
*[[Brew Cave|Brew Cave Walk-In Beer Cooler &amp;amp; Kegerator]]&lt;br /&gt;
&lt;br /&gt;
==Other Locations==&lt;br /&gt;
*[[Bikitree]]&lt;br /&gt;
*[[Toad Dojo]]&lt;br /&gt;
*Vulture&#039;s Sub Terran Lab&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=18067</id>
		<title>The Inn</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=18067"/>
		<updated>2014-03-02T23:02:06Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Seventh Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the original layout of the Inn, go to [[The Old Inn]] page.&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
This floor contains the main living room, the dining room, and the entryway. &amp;lt;br&amp;gt;&lt;br /&gt;
;Lobby&lt;br /&gt;
:&#039;&#039;&#039;Shoe Box&#039;&#039;&#039; - Where people put their shoes and switch to slippers, generally it is seen as rude and dirty in Japan to walk around inside the Inn with your shoes still on. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Front Desk&#039;&#039;&#039; - The area to sign in and receive a key for the room. If there is no one at the desk, there is a sign that SAYS to just sign in and take an available key to one of the rooms. There is no Rent but amenities (food, extra furniture and so on) are not included. Currently there are many flyers posted on this desk by the [[Get Backers]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[http://mi2f.gubaba.org/viewforum.php?f=4 Message Board]&#039;&#039;&#039;: Next to the front desk, against the same wall as the show box. This is a board for people to put notices up for other residents of the Inn to read. &lt;br /&gt;
&lt;br /&gt;
;Dining Room&lt;br /&gt;
:A simple dining area. &lt;br /&gt;
&lt;br /&gt;
;Kitchen&lt;br /&gt;
:Has all the usual/necessary kitchen stuff. Food isn&#039;t magically replaced :(&lt;br /&gt;
&lt;br /&gt;
;Living Room&lt;br /&gt;
:Some couches and chairs and of course the television!&lt;br /&gt;
&lt;br /&gt;
;Entertainment &amp;amp; Gaming Room&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
:[[Cuelight Pool Table]]&lt;br /&gt;
:[[Arcade Machines]]&lt;br /&gt;
&lt;br /&gt;
;Gymnasium&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
;Maggie&#039;s Shrine&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: The small half sized rooms are restrooms.&amp;lt;br&amp;gt;The only place to bathe is on the first floor in the furo.&amp;lt;br&amp;gt;Each bedroom has a washroom, though.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 1 (Double)&#039;&#039;&#039;: [[Sin Urameshi]] &amp;amp; [[Naomi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 2&#039;&#039;&#039;: [[Daichi Niwa]]&lt;br /&gt;
*&#039;&#039;&#039;Room 3&#039;&#039;&#039;: [[Belle Hibiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 4 (Double)&#039;&#039;&#039;: [[Sagiko Tsukino|Sagiko]]&lt;br /&gt;
*&#039;&#039;&#039;Room 5&#039;&#039;&#039;: [[Takeo Masaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 6&#039;&#039;&#039;: [[Alys Ashley]]&lt;br /&gt;
*&#039;&#039;&#039;Room 7&#039;&#039;&#039;: [[Lydia Kazeda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 8&#039;&#039;&#039;: [[Nara Shinako]]&lt;br /&gt;
*&#039;&#039;&#039;Room 9&#039;&#039;&#039;: [[Yoko S.]]&lt;br /&gt;
*&#039;&#039;&#039;Room 10&#039;&#039;&#039;: [[Luca Sparda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 11&#039;&#039;&#039;: [[Miyabi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 12&#039;&#039;&#039;: [[Shiro Nakamura]]&lt;br /&gt;
*&#039;&#039;&#039;Room 13&#039;&#039;&#039;: [[Tyler]]&lt;br /&gt;
*&#039;&#039;&#039;Room 14&#039;&#039;&#039;: [[Xander Dreyar]]&lt;br /&gt;
*&#039;&#039;&#039;Room 15&#039;&#039;&#039;: [[Cumin]]&lt;br /&gt;
*&#039;&#039;&#039;Room 16&#039;&#039;&#039;: [[Setsuna Mikagami]]&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039;: Rooms 15 &amp;amp; 16 are supposed to be separate rooms, but the wall between them has been removed.&lt;br /&gt;
*&#039;&#039;&#039;Room 17 (Double)&#039;&#039;&#039;: [[Kamuro Ishigami]] &amp;amp; [[Beniguma]]&lt;br /&gt;
*&#039;&#039;&#039;Room 18&#039;&#039;&#039;: [[Suzume Yamida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 19&#039;&#039;&#039;: [[Shannon Moore]]&lt;br /&gt;
*&#039;&#039;&#039;Room 20 (Double)&#039;&#039;&#039;: [[Tao Mei]] &amp;amp; [[Aku]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 21 (Double)&#039;&#039;&#039;: [[Rain Crimson]]&lt;br /&gt;
*&#039;&#039;&#039;Room 22&#039;&#039;&#039;: [[Tsuchida Midori|Midori Tsuchida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 23&#039;&#039;&#039;: [[Jackal|Major &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
*&#039;&#039;&#039;Room 24 (Double)&#039;&#039;&#039;: [[Sachiko Uchiha]] &amp;amp; [[Hanako Uchiha]]&lt;br /&gt;
*&#039;&#039;&#039;Room 25&#039;&#039;&#039;: [[Zero|Cicero Geraldine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 26&#039;&#039;&#039;: [[Ian|Ian McNichol]]&lt;br /&gt;
*&#039;&#039;&#039;Room 27&#039;&#039;&#039;: [[Venus Highwind]]&lt;br /&gt;
*&#039;&#039;&#039;Room 28&#039;&#039;&#039;: [[Isabelle]]&lt;br /&gt;
*&#039;&#039;&#039;Room 29&#039;&#039;&#039;: [[Tatsuya|Tatsuya Saejima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 30&#039;&#039;&#039;: [[Kenji Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 31&#039;&#039;&#039;: [[Hitomi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 32&#039;&#039;&#039;: [[Faustlin Fontaine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 33&#039;&#039;&#039;: [[Mai Kaneda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 34&#039;&#039;&#039;: [[Hayate Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 35&#039;&#039;&#039;: [[Suzumura Riki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 36&#039;&#039;&#039;: [[Kazuki Jakuzure]]&lt;br /&gt;
*&#039;&#039;&#039;Room 37 (Double)&#039;&#039;&#039;: [[Gravlax]] and several plants and devices.&lt;br /&gt;
*&#039;&#039;&#039;Room 38&#039;&#039;&#039;: [[Kamen Hokage]]&lt;br /&gt;
*&#039;&#039;&#039;Room 39&#039;&#039;&#039;: [[Kia Kiske]]&lt;br /&gt;
*&#039;&#039;&#039;Room 40 (Double)&#039;&#039;&#039;: [[Mireya Moreno]] &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor3.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 41 (Double)&#039;&#039;&#039;: [[Cassandra Aulin]], [[David Morris]] and his alchemy lab&lt;br /&gt;
*&#039;&#039;&#039;Room 42&#039;&#039;&#039;: [[Tonic]]&lt;br /&gt;
*&#039;&#039;&#039;Room 43&#039;&#039;&#039;: [[Katsuo|Katsuo Yuki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 44 (Double)&#039;&#039;&#039;: [[Kouhei Kurosaki]] &amp;amp; [[Ringo Kuchiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 45&#039;&#039;&#039;: [[Fakir ClanClan]]&lt;br /&gt;
*&#039;&#039;&#039;Room 46&#039;&#039;&#039;: [[Bayushi Houten]]&lt;br /&gt;
*&#039;&#039;&#039;Room 47&#039;&#039;&#039;: [[Sakumo Hatake]]&lt;br /&gt;
*&#039;&#039;&#039;Room 48&#039;&#039;&#039;: [[Sora|Sora Strife]]&lt;br /&gt;
*&#039;&#039;&#039;Room 49&#039;&#039;&#039;: [[Keiko Langley| Keiko Langley Ikari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 50&#039;&#039;&#039;: [[Julian Blake]]&lt;br /&gt;
*&#039;&#039;&#039;Room 51&#039;&#039;&#039;: [[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Room 52&#039;&#039;&#039;: [[Kimiko Readman]]&lt;br /&gt;
*&#039;&#039;&#039;Room 53&#039;&#039;&#039;: [[Elias Jerico]]&lt;br /&gt;
*&#039;&#039;&#039;Room 54&#039;&#039;&#039;: [[Strafe]]&lt;br /&gt;
*&#039;&#039;&#039;Room 55&#039;&#039;&#039;: [[Akaru|Akaru Stingray]]&lt;br /&gt;
*&#039;&#039;&#039;Room 56&#039;&#039;&#039;: [[Emily Havoc]]&lt;br /&gt;
*&#039;&#039;&#039;Room 57 (Double)&#039;&#039;&#039;: [[Nikolai]] and his occult library&lt;br /&gt;
*&#039;&#039;&#039;Room 58&#039;&#039;&#039;: [[Zane]]&lt;br /&gt;
*&#039;&#039;&#039;Room 59&#039;&#039;&#039;: [[Loki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 60 (Double)&#039;&#039;&#039;: [[Samhain]] and [[Jirou]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor4.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 61 (Double)&#039;&#039;&#039;: [[Seta Shinshi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 62&#039;&#039;&#039;: [[Brick Bailey]]&lt;br /&gt;
*&#039;&#039;&#039;Room 63&#039;&#039;&#039;: [[Temna Asaka|Asaka Temna]]&lt;br /&gt;
*&#039;&#039;&#039;Room 64 (Double)&#039;&#039;&#039;: [[Unimaru]] &amp;amp; [[Mizumi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 65&#039;&#039;&#039;: [[Deidre]]&lt;br /&gt;
*&#039;&#039;&#039;Room 66&#039;&#039;&#039;: [[Asano Masaru|Mori Motonari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 67&#039;&#039;&#039;: [[Leben]]&lt;br /&gt;
*&#039;&#039;&#039;Room 68&#039;&#039;&#039;: [[Hikari Kouda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 69&#039;&#039;&#039;: [[Jach Swiftblade]]&lt;br /&gt;
*&#039;&#039;&#039;Room 70&#039;&#039;&#039;: [[Apple]]&lt;br /&gt;
*&#039;&#039;&#039;Room 71&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 72&#039;&#039;&#039;: [[Wilhelmina Ellowyn Armstrong]]&lt;br /&gt;
*&#039;&#039;&#039;Room 73&#039;&#039;&#039;: [[Sheska Mustang]]&lt;br /&gt;
*&#039;&#039;&#039;Room 74&#039;&#039;&#039;: [[Belmont|Raphael Belmont]]&lt;br /&gt;
*&#039;&#039;&#039;Room 75&#039;&#039;&#039;: [[Ryouma Kusanagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 76&#039;&#039;&#039;: [[Scott Kennedy]]&lt;br /&gt;
*&#039;&#039;&#039;Room 77 (Double)&#039;&#039;&#039;: [[Hien Hayaboshi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 78&#039;&#039;&#039;: [[Izumi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 79&#039;&#039;&#039;: [[Seijou Yuzaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 80 (Double)&#039;&#039;&#039;: [[Galvan Swiftblade]] &amp;amp; [[Kaoru Sie]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor5.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sixth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 81 (Double)&#039;&#039;&#039;: [[Letty Carmichael]] &amp;amp; [[Aimi Utada]] &amp;amp; [[Saber]]&lt;br /&gt;
*&#039;&#039;&#039;Room 82&#039;&#039;&#039;: [[Hiro Tanaka]]&lt;br /&gt;
*&#039;&#039;&#039;Room 83&#039;&#039;&#039;: [[Maya Brea]]&lt;br /&gt;
*&#039;&#039;&#039;Room 84 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 85&#039;&#039;&#039;: [[Ciel Strife]]&lt;br /&gt;
*&#039;&#039;&#039;Room 86&#039;&#039;&#039;: [[Atticus Fullbuster]]&lt;br /&gt;
*&#039;&#039;&#039;Room 87&#039;&#039;&#039;: [[Shinji Kagami]]&lt;br /&gt;
*&#039;&#039;&#039;Room 88&#039;&#039;&#039;: [[Saya Nagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 89&#039;&#039;&#039;: [[Lynde]]&lt;br /&gt;
*&#039;&#039;&#039;Room 90&#039;&#039;&#039;: [[Mie Kasukabe]]&lt;br /&gt;
*&#039;&#039;&#039;Room 91&#039;&#039;&#039;: [[Jaden Beleren]]&lt;br /&gt;
*&#039;&#039;&#039;Room 92&#039;&#039;&#039;: [[Geth|Geth, Lord of the Vault]]&lt;br /&gt;
*&#039;&#039;&#039;Room 93&#039;&#039;&#039;: [[Benezia T&#039;Soni|Beni]]&lt;br /&gt;
*&#039;&#039;&#039;Room 94&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 95&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 96&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 97 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 98&#039;&#039;&#039;: [[Akio minamino|Akio Minamino]]&lt;br /&gt;
*&#039;&#039;&#039;Room 99&#039;&#039;&#039;: [[Carmilla Montano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 100 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor6.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seventh Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 101 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 102&#039;&#039;&#039;: [[Sol Curtiss]]&lt;br /&gt;
*&#039;&#039;&#039;Room 103&#039;&#039;&#039;: [[Paria]]&lt;br /&gt;
*&#039;&#039;&#039;Room 104 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 105&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 106&#039;&#039;&#039;: [[Seiya Sumeragi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 107&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 108&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 109&#039;&#039;&#039;: [[Isaac Ashford]]&lt;br /&gt;
*&#039;&#039;&#039;Room 110&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 111&#039;&#039;&#039;: [[Jimmy &#039;The Left&#039; O&#039;Toole]]&lt;br /&gt;
*&#039;&#039;&#039;Room 112&#039;&#039;&#039;: [[Shiki Amano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 113&#039;&#039;&#039;: [[Raven Makishima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 114&#039;&#039;&#039;: [[Kakita Haruka|Haruka Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 115&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 116&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 117 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 118&#039;&#039;&#039;: [[Yu Suou]]&lt;br /&gt;
*&#039;&#039;&#039;Room 119&#039;&#039;&#039;: [[Lumina Twilight]]&lt;br /&gt;
*&#039;&#039;&#039;Room 120 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor7.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basement==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Epoch&#039;&#039;&#039;: The blue box rests in the basement for missions. It is also useable for personal use.&lt;br /&gt;
*&#039;&#039;&#039;Aimi&#039;s Music Room&#039;&#039;&#039;: Aimi has renovated a storage room to serve as a music lounge. It currently contains a speaker system, karaoke machine and guitar. This room has been double soundproofed by Takeo.&lt;br /&gt;
*&#039;&#039;&#039;Luca&#039;s Gun Room:&#039;&#039;&#039; Luca Sparda&#039;s Gun and Maintenance room.&lt;br /&gt;
**The entrance to [[Security Room|Security/Danger Room]] is located here.&lt;br /&gt;
*&#039;&#039;&#039;Seiryuu Shrine&#039;&#039;&#039;: This is a shrine erected for the god Seiryuu. &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloorb1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Back Lot//Back Yard==&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
*[[Brew Cave|Brew Cave Walk-In Beer Cooler &amp;amp; Kegerator]]&lt;br /&gt;
&lt;br /&gt;
==Other Locations==&lt;br /&gt;
*[[Bikitree]]&lt;br /&gt;
*[[Toad Dojo]]&lt;br /&gt;
*Vulture&#039;s Sub Terran Lab&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18046</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18046"/>
		<updated>2014-02-28T10:22:23Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Alter User:&#039;&#039;&#039; As an Alter User, Hikaru has a very durable body and a potent willpower, able to absorb a high level of punishment and endure great levels of pain through the sheer strength of his convictions and his connection to the Other Side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18045</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18045"/>
		<updated>2014-02-28T10:18:20Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Powers &amp;amp; Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18044</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18044"/>
		<updated>2014-02-28T09:49:03Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turbo Smasher Knuckle:&#039;&#039;&#039; The first evolution of Hikaru&#039;s Alter. After matter is dematerialized and reformed onto Hikaru&#039;s right arm, it now takes the appearance of a predominantly black plating over a grey inner material, with a large black turbine covering the forearm. The armor is thicker and is later revealed to replace his entire arm instead of simply covering it.  Four red fins appear/extend around the right-hand side of Hikaru&#039;s&#039;s face (towards his right eye, the iris of which turns to a golden color), and a red booster located where the three red fins used to be. This can grant limited flight, as well as eliminating the firing limit imposed by his first form. On his fist is a small aperture which can absorb additional Alter power, further strengthening his attacks. Also, this stage of Smasher Knuckle demonstrates regenerative properties, as it can dematerialize and reform on him if lost or damaged.  Summoning the Turbo Smasher is very taxing on Hikaru&#039;s body,as is using any of its abilities&lt;br /&gt;
**&#039;&#039;&#039;Drill Pressure Punch:&#039;&#039;&#039; The Turbo Smasher can separate from just behind the forearm and fly forward like a projectile, the turbine on the forearm causing it to spin through the air like a drill, piercing through one or more targets before returning&lt;br /&gt;
**&#039;&#039;&#039;Spin Storm (Turbo Smasher Spin):&#039;&#039;&#039; To generate Alter Enegry for his most powerful attack, the turbine on his forearm begins to spin rapidly, creating a vortex sucking in small objects, causing light to glow from &#039;cracks&#039; in the upper arm and voids in the turbine itself.  This can be used as an attack in of itself by creating positive or negative air pressure to repel or attract many small objects or one larger target, and is often used to pull an enemy toward Hikaru (or vice versa for larger enemies, in this case speed is usually built up using a small booster on his chest like an airbrake) before he goes rocketting to meet them with a punch.&lt;br /&gt;
**&#039;&#039;&#039;Turbo Smasher Punch:&#039;&#039;&#039; By releasing his stored Alter energy, Hikaru can deliver a punch with catastrophic explosive power, the energy, spinning turbine and sheer brute force of the Turbo Smasher often allowing it to  smash clean through a target with explosive force, usually accelerated by the booster on his back and/or the Spin Storm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Iron:&#039;&#039;&#039; The ultimate expression of Hikaru&#039;s Alter, this manifests as a suit of grey armor, with black gauntlets, greaves and breastplate, with a red emblem on the chest.  He gains a grey helmet with a red crest, and red markings around the eyes, which turn solid gold.  Each forearm has a turbine attached, and on his back is a short black cape.&lt;br /&gt;
**&#039;&#039;&#039;Super Alloy:&#039;&#039;&#039;  Black Iron, as its name suggests, is extremely durable, able to absorb tremendous amounts of punishment and deflect many types of energy and projectile attacks.&lt;br /&gt;
**&#039;&#039;&#039;Screw Crusher Punch:&#039;&#039;&#039; Black Iron can use the Drill Pressure and Turbo Smasher Punches with either hand, at will, with no need to charge either one up.&lt;br /&gt;
**&#039;&#039;&#039;Scrander:&#039;&#039;&#039; Black Iron&#039;s cape can unfurl into a pair of bat wings, which along with boosters on the feet, give the ability of sustained flight with a high degree of aerial agility.&lt;br /&gt;
**&#039;&#039;&#039;Fire Blaster:&#039;&#039;&#039; The red emblem on the chest can be used to vent heat built up from the tremendous use of Alter energy and the friction of the turbines as a &#039;bar&#039; of superheated air, enough to liquify most metals on contact.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18043</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18043"/>
		<updated>2014-02-28T09:47:01Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turbo Smasher Knuckle:&#039;&#039;&#039; The first evolution of Hikaru&#039;s Alter. After matter is dematerialized and reformed onto Hikaru&#039;s right arm, it now takes the appearance of a predominantly black plating over a grey inner material, with a large black turbine covering the forearm. The armor is thicker and is later revealed to replace his entire arm instead of simply covering it.  Four red fins appear/extend around the right-hand side of Hikaru&#039;s&#039;s face (towards his right eye, the iris of which turns to a golden color), and a red booster located where the three red fins used to be. This can grant limited flight, as well as eliminating the firing limit imposed by his first form. On his fist is a small aperture which can absorb additional Alter power, further strengthening his attacks. Also, this stage of Smasher Knuckle demonstrates regenerative properties, as it can dematerialize and reform on him if lost or damaged.  Summoning the Turbo Smasher is very taxing on Hikaru&#039;s body,as is using any of its abilities&lt;br /&gt;
**&#039;&#039;&#039;Drill Pressure Punch:&#039;&#039;&#039; The Turbo Smasher can separate from just behind the forearm and fly forward like a projectile, the turbine on the forearm causing it to spin through the air like a drill, piercing through one or more targets before returning&lt;br /&gt;
**&#039;&#039;&#039;Spin Storm (Turbo Smasher Spin):&#039;&#039;&#039; To generate Alter Enegry for his most powerful attack, the turbine on his forearm begins to spin rapidly, creating a vortex sucking in small objects, causing light to glow from &#039;cracks&#039; in the upper arm and voids in the turbine itself.  This can be used as an attack in of itself by creating positive or negative air pressure to repel or attract many small objects or one larger target, and is often used to pull an enemy toward Hikaru (or vice versa for larger enemies, in this case speed is usually built up using a small booster on his chest like an airbrake) before he goes rocketting to meet them with a punch.&lt;br /&gt;
**&#039;&#039;&#039;Turbo Smasher Punch:&#039;&#039;&#039; By releasing his stored Alter energy, Hikaru can deliver a punch with catastrophic explosive power, the energy, spinning turbine and sheer brute force of the Turbo Smasher often allowing it to  smash clean through a target with explosive force, usually accelerated by the booster on his back and/or the Spin Storm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Iron:&#039;&#039;&#039; The ultimate expression of Hikaru&#039;s Alter, this manifests as a suit of grey armor, with black gauntlets, greaves and breastplate, with a red emblem on the chest.  He gains a grey helmet with a red crest, and red markings around the eyes, which turn solid gold.  Each forearm has a turbine attached, and on his back is a short black cape.&lt;br /&gt;
**&#039;&#039;&#039;Super Alloy:&#039;&#039;&#039;  Black Iron, as its name suggests, is extremely durable, able to absorb tremendous amounts of punishment and deflect many types of energy and projectile attacks.&lt;br /&gt;
**&#039;&#039;&#039;Screw Crusher Punch:&#039;&#039;&#039; Black Iron can use the Drill Pressure and Turbo Smasher Punches with either hand, at will, with no need to charge either one up.&lt;br /&gt;
**&#039;&#039;&#039;Scrander:&#039;&#039;&#039; Black Iron&#039;s cape can unfurl into a pair of bat wings, which along with boosters on the feet, give the ability of sustained flight with a high degree of aerial agility.&lt;br /&gt;
**&#039;&#039;&#039;Fire Blaster:&#039;&#039;&#039; The red emblem on the chest can be used to vent heat built up from the tremendous use of Alter energy and the friction of the turbines as a &#039;bar&#039; of superheated air, enough to liquify most metals on contact.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18042</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18042"/>
		<updated>2014-02-28T09:43:15Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: brown&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild brown hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turbo Smasher Knuckle:&#039;&#039;&#039; The first evolution of Hikaru&#039;s Alter. After matter is dematerialized and reformed onto Hikaru&#039;s right arm, it now takes the appearance of a predominantly black plating over a grey inner material, with a large black turbine covering the forearm. The armor is thicker and is later revealed to replace his entire arm instead of simply covering it.  Four red fins appear/extend around the right-hand side of Hikaru&#039;s&#039;s face (towards his right eye, the iris of which turns to a golden color), and a red booster located where the three red fins used to be. This can grant limited flight, as well as eliminating the firing limit imposed by his first form. On his fist is a small aperture which can absorb additional Alter power, further strengthening his attacks. Also, this stage of Smasher Knuckle demonstrates regenerative properties, as it can dematerialize and reform on him if lost or damaged.  Summoning the Turbo Smasher is very taxing on Hikaru&#039;s body,as is using any of its abilities&lt;br /&gt;
**&#039;&#039;&#039;Drill Pressure Punch:&#039;&#039;&#039; The Turbo Smasher can separate from just behind the forearm and fly forward like a projectile, the turbine on the forearm causing it to spin through the air like a drill, piercing through one or more targets before returning&lt;br /&gt;
**&#039;&#039;&#039;Spin Storm (Turbo Smasher Spin):&#039;&#039;&#039; To generate Alter Enegry for his most powerful attack, the turbine on his forearm begins to spin rapidly, creating a vortex sucking in small objects, causing light to glow from &#039;cracks&#039; in the upper arm and voids in the turbine itself.  This can be used as an attack in of itself by creating positive or negative air pressure to repel or attract many small objects or one larger target, and is often used to pull an enemy toward Hikaru (or vice versa for larger enemies, in this case speed is usually built up using a small booster on his chest like an airbrake) before he goes rocketting to meet them with a punch.&lt;br /&gt;
**&#039;&#039;&#039;Turbo Smasher Punch:&#039;&#039;&#039; By releasing his stored Alter energy, Hikaru can deliver a punch with catastrophic explosive power, the energy, spinning turbine and sheer brute force of the Turbo Smasher often allowing it to  smash clean through a target with explosive force, usually accelerated by the booster on his back and/or the Spin Storm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Iron:&#039;&#039;&#039; The ultimate expression of Hikaru&#039;s Alter, this manifests as a suit of grey armor, with black gauntlets, greaves and breastplate, with a red emblem on the chest.  He gains a grey helmet with a red crest, and red markings around the eyes, which turn solid gold.  Each forearm has a turbine attached, and on his back is a short black cape.&lt;br /&gt;
**&#039;&#039;&#039;Super Alloy:&#039;&#039;&#039;  Black Iron, as its name suggests, is extremely durable, able to absorb tremendous amounts of punishment and deflect many types of energy and projectile attacks.&lt;br /&gt;
**&#039;&#039;&#039;Screw Crusher Punch:&#039;&#039;&#039; Black Iron can use the Drill Pressure and Turbo Smasher Punches with either hand, at will, with no need to charge either one up.&lt;br /&gt;
**&#039;&#039;&#039;Scrander:&#039;&#039;&#039; Black Iron&#039;s cape can unfurl into a pair of bat wings, which along with boosters on the feet, give the ability of sustained flight with a high degree of aerial agility.&lt;br /&gt;
**&#039;&#039;&#039;Fire Blaster:&#039;&#039;&#039; The red emblem on the chest can be used to vent heat built up from the tremendous use of Alter energy and the friction of the turbines as a &#039;bar&#039; of superheated air, enough to liquify most metals on contact.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18041</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18041"/>
		<updated>2014-02-28T09:42:28Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image= [[File:Hikaru2.jpg]]&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild black hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character&#039;s level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Skills&#039;&#039;&#039;:&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Skills&#039;&#039;&#039;:&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Skills&#039;&#039;&#039;:&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Skills&#039;&#039;&#039;:&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turbo Smasher Knuckle:&#039;&#039;&#039; The first evolution of Hikaru&#039;s Alter. After matter is dematerialized and reformed onto Hikaru&#039;s right arm, it now takes the appearance of a predominantly black plating over a grey inner material, with a large black turbine covering the forearm. The armor is thicker and is later revealed to replace his entire arm instead of simply covering it.  Four red fins appear/extend around the right-hand side of Hikaru&#039;s&#039;s face (towards his right eye, the iris of which turns to a golden color), and a red booster located where the three red fins used to be. This can grant limited flight, as well as eliminating the firing limit imposed by his first form. On his fist is a small aperture which can absorb additional Alter power, further strengthening his attacks. Also, this stage of Smasher Knuckle demonstrates regenerative properties, as it can dematerialize and reform on him if lost or damaged.  Summoning the Turbo Smasher is very taxing on Hikaru&#039;s body,as is using any of its abilities&lt;br /&gt;
**&#039;&#039;&#039;Drill Pressure Punch:&#039;&#039;&#039; The Turbo Smasher can separate from just behind the forearm and fly forward like a projectile, the turbine on the forearm causing it to spin through the air like a drill, piercing through one or more targets before returning&lt;br /&gt;
**&#039;&#039;&#039;Spin Storm (Turbo Smasher Spin):&#039;&#039;&#039; To generate Alter Enegry for his most powerful attack, the turbine on his forearm begins to spin rapidly, creating a vortex sucking in small objects, causing light to glow from &#039;cracks&#039; in the upper arm and voids in the turbine itself.  This can be used as an attack in of itself by creating positive or negative air pressure to repel or attract many small objects or one larger target, and is often used to pull an enemy toward Hikaru (or vice versa for larger enemies, in this case speed is usually built up using a small booster on his chest like an airbrake) before he goes rocketting to meet them with a punch.&lt;br /&gt;
**&#039;&#039;&#039;Turbo Smasher Punch:&#039;&#039;&#039; By releasing his stored Alter energy, Hikaru can deliver a punch with catastrophic explosive power, the energy, spinning turbine and sheer brute force of the Turbo Smasher often allowing it to  smash clean through a target with explosive force, usually accelerated by the booster on his back and/or the Spin Storm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Iron:&#039;&#039;&#039; The ultimate expression of Hikaru&#039;s Alter, this manifests as a suit of grey armor, with black gauntlets, greaves and breastplate, with a red emblem on the chest.  He gains a grey helmet with a red crest, and red markings around the eyes, which turn solid gold.  Each forearm has a turbine attached, and on his back is a short black cape.&lt;br /&gt;
**&#039;&#039;&#039;Super Alloy:&#039;&#039;&#039;  Black Iron, as its name suggests, is extremely durable, able to absorb tremendous amounts of punishment and deflect many types of energy and projectile attacks.&lt;br /&gt;
**&#039;&#039;&#039;Screw Crusher Punch:&#039;&#039;&#039; Black Iron can use the Drill Pressure and Turbo Smasher Punches with either hand, at will, with no need to charge either one up.&lt;br /&gt;
**&#039;&#039;&#039;Scrander:&#039;&#039;&#039; Black Iron&#039;s cape can unfurl into a pair of bat wings, which along with boosters on the feet, give the ability of sustained flight with a high degree of aerial agility.&lt;br /&gt;
**&#039;&#039;&#039;Fire Blaster:&#039;&#039;&#039; The red emblem on the chest can be used to vent heat built up from the tremendous use of Alter energy and the friction of the turbines as a &#039;bar&#039; of superheated air, enough to liquify most metals on contact.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=File:Hikaru2.jpg&amp;diff=18040</id>
		<title>File:Hikaru2.jpg</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=File:Hikaru2.jpg&amp;diff=18040"/>
		<updated>2014-02-28T09:41:58Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18039</id>
		<title>Hikaru Yuta</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Hikaru_Yuta&amp;diff=18039"/>
		<updated>2014-02-28T09:38:03Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: Created page with &amp;#039;{{Infobox Character |name= Hikaru Yuta |image= |aka= The Smasher |age= 17 |japaneseva= Onosaka Masaya |relatives= |series= Scryed |player= Radical }}  *Name: Hikaru Yuta *Age: 17…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Hikaru Yuta&lt;br /&gt;
|image=&lt;br /&gt;
|aka= The Smasher&lt;br /&gt;
|age= 17&lt;br /&gt;
|japaneseva= Onosaka Masaya&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Scryed&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Hikaru Yuta&lt;br /&gt;
*Age: 17&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: June 18th&lt;br /&gt;
*Parents:  Kazuma, Kanami Yuta&lt;br /&gt;
**Place of Birth: Lost Ground&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Alter User&lt;br /&gt;
**Hobbies: Fighting&lt;br /&gt;
**Likes: Fighting&lt;br /&gt;
**Dislikes: Weakness&lt;br /&gt;
**Favorite Food: Red meat&lt;br /&gt;
**Least Favorite Food: Broccoli&lt;br /&gt;
**Favorite Music: Rock&lt;br /&gt;
**Favorite Sport: Fighting&lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: Homeschooled (some high school)&lt;br /&gt;
**Seiyuu/Voice Actor: Onosaka Masaya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 177 lbs.&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
A tall Japanese man with short, wild black hair and brown eyes, almost always smiling or grinning as if at some secret joke.  Usually wears his father&#039;s old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans.  Wears fingerless gloves to hide scarring on his right hand.&lt;br /&gt;
&lt;br /&gt;
When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame. &lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
Hikaru is a proud, brash man who lives by his own rules.  He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down.  He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the &#039;Shell Bullet&#039;.  The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.&lt;br /&gt;
&lt;br /&gt;
When Hikaru&#039;s Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.&lt;br /&gt;
&lt;br /&gt;
Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +4&lt;br /&gt;
*Stealth: +1&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: 0&lt;br /&gt;
*Streetwise: +3&lt;br /&gt;
*Intimidation: +4&lt;br /&gt;
*Leadership: +1&lt;br /&gt;
*Expression: +3 &lt;br /&gt;
*Etiquette: 0&lt;br /&gt;
*Performance: 0&lt;br /&gt;
|&lt;br /&gt;
*Computers: 0&lt;br /&gt;
*Investigation: 0&lt;br /&gt;
*Medicine: 0&lt;br /&gt;
*Law: 0&lt;br /&gt;
*Occult: 0&lt;br /&gt;
*Politics: 0&lt;br /&gt;
*Science: 0&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: -1&lt;br /&gt;
*Survival: +3&lt;br /&gt;
*Empathy: +3&lt;br /&gt;
*Animal Ken: +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Abilities =&lt;br /&gt;
&#039;&#039;(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Powers &amp;amp; Merits =&lt;br /&gt;
*&#039;&#039;&#039;Smasher Knuckle:&#039;&#039;&#039; The manifestation of Hikaru&#039;s Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into &amp;quot;Alter&amp;quot; energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru&#039;s right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru&#039;s right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential &amp;quot;Alter&amp;quot; energy, each progressively larger as they near his shoulder. The fins break apart &amp;amp; release the potential &amp;quot;Alter&amp;quot; energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.  &lt;br /&gt;
**&#039;&#039;&#039;Fissure Uplift:&#039;&#039;&#039; By punching the ground with &amp;quot;Smasher Knuckle&amp;quot; and channeling &amp;quot;Alter&amp;quot; energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.&lt;br /&gt;
**&#039;&#039;&#039;Shocking First Bullet:&#039;&#039;&#039; The first and weakest of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.&lt;br /&gt;
**&#039;&#039;&#039;Destructive Second Bullet:&#039;&#039;&#039; The second of the three &amp;quot;Bullets&amp;quot; that Hikaru can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot;, except that it is the central fin that gets destroyed and the firepower is increased&lt;br /&gt;
**&#039;&#039;&#039;Obliterating Last Bullet:&#039;&#039;&#039; The third and strongest of the three &amp;quot;Bullets&amp;quot; that Kazuma can use in this Alter stage. Functions the same as &amp;quot;Shocking First Bullet&amp;quot; and &amp;quot;Annihilating Second Bullet&amp;quot;, except that it is the highest fin that gets destroyed and the firepower is further increased&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turbo Smasher Knuckle:&#039;&#039;&#039; The first evolution of Hikaru&#039;s Alter. After matter is dematerialized and reformed onto Hikaru&#039;s right arm, it now takes the appearance of a predominantly black plating over a grey inner material, with a large black turbine covering the forearm. The armor is thicker and is later revealed to replace his entire arm instead of simply covering it.  Four red fins appear/extend around the right-hand side of Hikaru&#039;s&#039;s face (towards his right eye, the iris of which turns to a golden color), and a red booster located where the three red fins used to be. This can grant limited flight, as well as eliminating the firing limit imposed by his first form. On his fist is a small aperture which can absorb additional Alter power, further strengthening his attacks. Also, this stage of Smasher Knuckle demonstrates regenerative properties, as it can dematerialize and reform on him if lost or damaged.  Summoning the Turbo Smasher is very taxing on Hikaru&#039;s body,as is using any of its abilities&lt;br /&gt;
**&#039;&#039;&#039;Drill Pressure Punch:&#039;&#039;&#039; The Turbo Smasher can separate from just behind the forearm and fly forward like a projectile, the turbine on the forearm causing it to spin through the air like a drill, piercing through one or more targets before returning&lt;br /&gt;
**&#039;&#039;&#039;Spin Storm (Turbo Smasher Spin):&#039;&#039;&#039; To generate Alter Enegry for his most powerful attack, the turbine on his forearm begins to spin rapidly, creating a vortex sucking in small objects, causing light to glow from &#039;cracks&#039; in the upper arm and voids in the turbine itself.  This can be used as an attack in of itself by creating positive or negative air pressure to repel or attract many small objects or one larger target, and is often used to pull an enemy toward Hikaru (or vice versa for larger enemies, in this case speed is usually built up using a small booster on his chest like an airbrake) before he goes rocketting to meet them with a punch.&lt;br /&gt;
**&#039;&#039;&#039;Turbo Smasher Punch:&#039;&#039;&#039; By releasing his stored Alter energy, Hikaru can deliver a punch with catastrophic explosive power, the energy, spinning turbine and sheer brute force of the Turbo Smasher often allowing it to  smash clean through a target with explosive force, usually accelerated by the booster on his back and/or the Spin Storm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Iron:&#039;&#039;&#039; The ultimate expression of Hikaru&#039;s Alter, this manifests as a suit of grey armor, with black gauntlets, greaves and breastplate, with a red emblem on the chest.  He gains a grey helmet with a red crest, and red markings around the eyes, which turn solid gold.  Each forearm has a turbine attached, and on his back is a short black cape.&lt;br /&gt;
**&#039;&#039;&#039;Super Alloy:&#039;&#039;&#039;  Black Iron, as its name suggests, is extremely durable, able to absorb tremendous amounts of punishment and deflect many types of energy and projectile attacks.&lt;br /&gt;
**&#039;&#039;&#039;Screw Crusher Punch:&#039;&#039;&#039; Black Iron can use the Drill Pressure and Turbo Smasher Punches with either hand, at will, with no need to charge either one up.&lt;br /&gt;
**&#039;&#039;&#039;Scrander:&#039;&#039;&#039; Black Iron&#039;s cape can unfurl into a pair of bat wings, which along with boosters on the feet, give the ability of sustained flight with a high degree of aerial agility.&lt;br /&gt;
**&#039;&#039;&#039;Fire Blaster:&#039;&#039;&#039; The red emblem on the chest can be used to vent heat built up from the tremendous use of Alter energy and the friction of the turbines as a &#039;bar&#039; of superheated air, enough to liquify most metals on contact.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Light Sleeper (1):&#039;&#039;&#039; You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daredevil (3):&#039;&#039;&#039; You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..&lt;br /&gt;
&lt;br /&gt;
= Unique Items =&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
= Items Of Note =&lt;br /&gt;
Kazuma&#039;s jacket&lt;br /&gt;
&lt;br /&gt;
= Weaknesses &amp;amp; Flaws =&lt;br /&gt;
*&#039;&#039;&#039;Black and White (1):&#039;&#039;&#039; You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Compulsion (1):&#039;&#039;&#039;  &#039;&#039;Loves to Fight:&#039;&#039; You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rival (4):&#039;&#039;&#039; &#039;&#039;Shin Ryu:&#039;&#039;  A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods.  Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.&lt;br /&gt;
&lt;br /&gt;
= NPC(s) to go with char =&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=18038</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=18038"/>
		<updated>2014-02-28T09:33:43Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Characters Pending Approval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Characters&lt;br /&gt;
!width=150|[[Non-Player Characters|Acquaintances]]&lt;br /&gt;
|}&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Characters who use, or are empowered by, mystical forces. These characters range from spell casters to supernatural entities, to even normal people with access to a magical device which grants them extraordinary powers. Some may even be &#039;normal&#039; individuals, who are incredibly skilled and knowledgeable at spellcraft and the mystical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
[[Aaron Weber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alys Ashley]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Atticus Fullbuster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bartiel Onyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daichi Niwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hiro Tanaka]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaden Beleren]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Julian Blake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Letty Carmichael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maggie|Magdalene Fatima]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seijou Yuzaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Curtiss]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaelgir Stormblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xander Dreyar|Xander Dreyar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yu Suou]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alchemists====&lt;br /&gt;
[[Emily Havoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sheska Mustang]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tristan Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wilhelmina Ellowyn Armstrong]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
[[Aimi Utada]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikari Kouda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lydia Kazeda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mai Kaneda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuchida Midori|Midori Tsuchida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sagiko Tsukino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzume Yamida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Toki|Toki Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
[[Apple]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akio minamino|Akio Minamino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beatrice Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cesar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dominic Lalance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griselda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kakita Haruka|Haruka Kakita]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jirou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kazuki Jakuzure]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kouhei Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luca Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki|Ludovic Osglaf Skaarsgard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lumina Twilight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lynde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnus MacMillan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mireya Moreno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mizumi|Mizumi Hojo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naomi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nikolai|Nikolai Aleksandrovich Yevtushenko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tatsuya|Saejima Tatsuya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samhain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Seiya Sumeragi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sin Urameshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stefan|Stefan D’avignon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzumura Riki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tao Mei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Takeo Masaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Unimaru]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
[[David Morris|David Solomon Morris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belmont|Raphael Belmont]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metahuman==&lt;br /&gt;
These agents are of a superhuman or even alien origin. Due to their genetics or place of origin, they have powers above the norm of humanity. They are able to do great things with their minds or bodies that others simply cannot copy or match without their own way of doing things. Many are also skilled in things other than their own natural powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Asagyrh|Linn Ssynec Rocr Iarlumec Dreuc Haider Asagyrh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Benezia T&#039;Soni]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Buzz Jones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eriko Wyman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isaac Ashford]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaoru Sie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kimiko Readman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mie Kasukabe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raven Makishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiki Amano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake Wyndia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vulture]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology &amp;amp; Training==&lt;br /&gt;
These agents use either long, hard hours and years of training, or a finely tuned mind and a penchant for technological prowess to accomplish their missions. They rank among the most highly trained or highly intelligent agents of PARADIGM, and even in a bad situation, they use their wits and training to get through difficult situations. Even if deprived of powers or items, they are made to be able to handle themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand Combat===&lt;br /&gt;
[[Belle Hibiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brick Bailey]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Elias Jerico]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kai Yagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keiko Langley|Keiko Langley Ikari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[L]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryosuke|Ryosuke Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryouma Kusanagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rain Crimson]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saya Nagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinji Kagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suguru Ishijima]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
[[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hanako Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayate Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hien Hayaboshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hitomi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izumi Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamen Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Matsumi Shinomori]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyabi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sachiko Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sakumo Hatake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nara Shinako|Shinako Nara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
[[Carmilla Montano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ian|Ian McNichol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jimmy &#039;The Left&#039; O&#039;Toole]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Katsuo|Katsuo Yuki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scott Kennedy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steve]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
[[Akaru|Akaru Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deidre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jach Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy|Luciana Testarossa]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Users===&lt;br /&gt;
[[Arthur &amp;quot;Sword Shot&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ciel Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damon Decantes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galvan Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kenji Kakita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kia Kiske]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asano Masaru|Mori Motonari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Musashi Saicho]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Setsuna Mikagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinshi Seta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiro Nakamura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sora|Sora Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tonic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters Pending Approval=&lt;br /&gt;
[[Kazuya Kudo|Kazuya Kudo]] (W.I.P.)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Case Hayward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tetsuo Usuda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maxfield Stanton]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikaru Yuta]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=18031</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Characters&amp;diff=18031"/>
		<updated>2014-02-27T01:52:27Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=150|Characters&lt;br /&gt;
!width=150|[[Non-Player Characters|Acquaintances]]&lt;br /&gt;
|}&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Characters who use, or are empowered by, mystical forces. These characters range from spell casters to supernatural entities, to even normal people with access to a magical device which grants them extraordinary powers. Some may even be &#039;normal&#039; individuals, who are incredibly skilled and knowledgeable at spellcraft and the mystical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Users===&lt;br /&gt;
[[Aaron Weber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alys Ashley]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Atticus Fullbuster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bartiel Onyx]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cordelia Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daichi Niwa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hiro Tanaka]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaden Beleren]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Julian Blake]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Letty Carmichael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maggie|Magdalene Fatima]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Seijou Yuzaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Curtiss]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaelgir Stormblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xander Dreyar|Xander Dreyar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yu Suou]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alchemists====&lt;br /&gt;
[[Emily Havoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sheska Mustang]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Tristan Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wilhelmina Ellowyn Armstrong]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Zodiac Senshi|Sailor Senshi]]===&lt;br /&gt;
[[Aimi Utada]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hikari Kouda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lydia Kazeda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mai Kaneda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuchida Midori|Midori Tsuchida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sagiko Tsukino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzume Yamida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Toki|Toki Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Supernaturals===&lt;br /&gt;
[[Apple]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akio minamino|Akio Minamino]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beatrice Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cesar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dominic Lalance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Griselda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kakita Haruka|Haruka Kakita]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geth|Geth, Lord of the Vault]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jirou]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kazuki Jakuzure]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kouhei Kurosaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luca Sparda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loki|Ludovic Osglaf Skaarsgard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lumina Twilight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lynde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magnus MacMillan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mireya Moreno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mizumi|Mizumi Hojo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naomi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nikolai|Nikolai Aleksandrovich Yevtushenko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tatsuya|Saejima Tatsuya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samhain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Seiya Sumeragi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sin Urameshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stefan|Stefan D’avignon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suzumura Riki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tao Mei]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Takeo Masaki]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Unimaru]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampire Hunters===&lt;br /&gt;
[[David Morris|David Solomon Morris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belmont|Raphael Belmont]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metahuman==&lt;br /&gt;
These agents are of a superhuman or even alien origin. Due to their genetics or place of origin, they have powers above the norm of humanity. They are able to do great things with their minds or bodies that others simply cannot copy or match without their own way of doing things. Many are also skilled in things other than their own natural powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Asagyrh|Linn Ssynec Rocr Iarlumec Dreuc Haider Asagyrh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Benezia T&#039;Soni]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Buzz Jones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eriko Wyman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fakir ClanClan]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Faustlin Fontaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isaac Ashford]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaoru Sie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kimiko Readman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leben]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lyre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maya Brea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mie Kasukabe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raven Makishima]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiki Amano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strafe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoko S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hic Sunt Dracones===&lt;br /&gt;
The coldest blood runs through their veins. You know their names.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cumin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake Wyndia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gravlax]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vulture]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology &amp;amp; Training==&lt;br /&gt;
These agents use either long, hard hours and years of training, or a finely tuned mind and a penchant for technological prowess to accomplish their missions. They rank among the most highly trained or highly intelligent agents of PARADIGM, and even in a bad situation, they use their wits and training to get through difficult situations. Even if deprived of powers or items, they are made to be able to handle themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand to Hand Combat===&lt;br /&gt;
[[Belle Hibiki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brick Bailey]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Elias Jerico]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Farrah Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kai Yagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keiko Langley|Keiko Langley Ikari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[L]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryosuke|Ryosuke Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ryouma Kusanagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rain Crimson]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saya Nagi]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinji Kagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suguru Ishijima]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ninja===&lt;br /&gt;
[[Zero|Cicero &amp;quot;Zero&amp;quot; Geraldine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hanako Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hayate Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hien Hayaboshi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hitomi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izumi Saotome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamen Hokage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Matsumi Shinomori]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miyabi Uzumaki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sachiko Uchiha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sakumo Hatake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nara Shinako|Shinako Nara]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
[[Carmilla Montano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ian|Ian McNichol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jacqueline &amp;quot;Jackal&amp;quot; Egret]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jimmy &#039;The Left&#039; O&#039;Toole]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Katsuo|Katsuo Yuki]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scott Kennedy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steve]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venus Highwind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
[[Akaru|Akaru Stingray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deidre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jach Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy|Luciana Testarossa]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Users===&lt;br /&gt;
[[Arthur &amp;quot;Sword Shot&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ciel Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damon Decantes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galvan Swiftblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi Houten|Houten Bayushi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kamuro Ishigami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kenji Kakita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kia Kiske]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Asano Masaru|Mori Motonari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Musashi Saicho]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Setsuna Mikagami]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shinshi Seta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiro Nakamura]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sora|Sora Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tonic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters Pending Approval=&lt;br /&gt;
[[Kazuya Kudo|Kazuya Kudo]] (W.I.P.)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Case Hayward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tetsuo Usuda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maxfield Stanton]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Asano_Masaru&amp;diff=18012</id>
		<title>Asano Masaru</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Asano_Masaru&amp;diff=18012"/>
		<updated>2014-02-24T08:23:46Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Tarot Blessing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name= Asano Masaru&lt;br /&gt;
|image= [[File:Motonari2.jpg|350px]]&lt;br /&gt;
|aka= Mori Motonari, Senju Kagato&lt;br /&gt;
|age= 237&lt;br /&gt;
|japaneseva= Tomokazu Seki&lt;br /&gt;
|relatives=&lt;br /&gt;
|series= Mugen no Junin&lt;br /&gt;
|player= Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Name: Asano Masaru&lt;br /&gt;
*Age: 237 (appears 24)&lt;br /&gt;
*Sex: male&lt;br /&gt;
*Birthday: April 18&lt;br /&gt;
*Parents: Manji, Asano Rin&lt;br /&gt;
**Place of Birth: Edo, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Specialty: Kenshi, painter&lt;br /&gt;
**Hobbies: Painting, drinking, swordsmanship&lt;br /&gt;
**Likes: Beautiful women, scenic landscapes, camping&lt;br /&gt;
**Dislikes: Stuck-up or nosey people, investigators, whiners&lt;br /&gt;
**Favorite Food: sake&lt;br /&gt;
**Least Favorite Food: candy&lt;br /&gt;
**Favorite Music: Ambient&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: Blades&lt;br /&gt;
**Level of Education: World War II-era Officer Training&lt;br /&gt;
**Seiyuu/Voice Actor: Tomokazu Seki&lt;br /&gt;
&lt;br /&gt;
*Physical Stats&lt;br /&gt;
**Height: 5&#039;10&amp;quot;&lt;br /&gt;
**Weight: 160 lbs&lt;br /&gt;
**Eyes: brown&lt;br /&gt;
**Hair: black&lt;br /&gt;
**Special: &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A slender man, tall for his time with cold brown eyes. Generally wears a flat expression, though his eyes seem to come alive when painting.  Has black hair down to the small of his back, usually worn in a braid tied to a brass ring.  Keeps his bangs cut short above his eyebrows.  Has a lean yet muscular frame optimized for speed.  He typically wears kimonos, his most prevalent being a blue and grey bifurcated one with the kanji for victoy (Masaru) on his back.&lt;br /&gt;
&lt;br /&gt;
;Scars:&lt;br /&gt;
:above left bicep, all the way around&lt;br /&gt;
:left chest; shrapnel wounds, round scar over heart&lt;br /&gt;
:across the stomach laterally&lt;br /&gt;
:left shoulder, gunshot wound&lt;br /&gt;
:Left thigh, front and back&lt;br /&gt;
:right shoulder, burn scars on shoulder and upper bicep&lt;br /&gt;
:right hand, through the palm&lt;br /&gt;
:left index finger, all around the first knuckle&lt;br /&gt;
:center back, round scar over heart&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Having lived a long life, Masaru tend to be cool and aloof.  He tends to keep to himself and enjoys his painting, and most things that are calming or tranquil.  He tends to be merciless when fighting and generally doesn&#039;t hold human life in high regard.  He tends to be a lone wolf, and while he can work with others, he often resents people trying to chastise him or tell him what to do.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Masaru was born in 1789 in Edo.  After the Bakufu pardonned his parents and allowed them to reestablish the Mutenichi-ryu, Masaru grew up in the dojo with his two elder brothers, learning the family&#039;s sword style.  He recieved a classical education common to Samurai of the late 18th century, and the Mutenichi-ryu sword style, along with many of his father&#039;s unusual quirks, then settled down to lead a quiet life as a tax assessor.&lt;br /&gt;
&lt;br /&gt;
He married and began raising a family.  However in 1812, while returning from a trip to Kaga to see the temples with his wife Keiko and his young sons, they were set upon by highwaymen.&lt;br /&gt;
They saw Masaru&#039;s sword and fine kimono and assumed him a man of wealth and were only further enraged when he could only offer them four gold ryo.  They drew, and he killed two, but outnumbered six to one, he was eventually cut down and left in a drainage ditch to die alongside the bodies of his sons.  However, later he awoke in a bed in an abandonned house.  His stomach which had been cut open had been sewn closed.  Later he would discover they had been assassins hired to kill his family.  One of his brothers was dead, and he never saw his wife again.   Swearing revenge, he went to his older brother Isamu and studied diligently from him, and from his father, the famed &#039;Hundred Man Killer&#039;.  &lt;br /&gt;
&lt;br /&gt;
Inheiriting his father&#039;s unusual arsenal, and learning many of his unorthodox Masaru began to track down the assssins, killing them one by one over the next few years, earning many other enemies along the way - swordsmen, assassins, police and bakufu officials, all of whom he was forced to slay.  As he did, Masaru discovered to his horror that he had been bestowed upon by the same curse as his father.  The kessen-chu - holy bloodworms - now swam in his veins, making him functionally immortal.  He would never age, and no would would slay him.&lt;br /&gt;
&lt;br /&gt;
Once the assassins were dead, Masaru had to find new purpose to his life.  He watched from the sidelines as many he cared for grew old, withered and died.  He lived through the Opening of Japan and the Meiji Restoration which altered the way he had lived his whole life.  He lived though and fought in two world wars and many smaller ones, each time taking the opportunity to enlist and take another man&#039;s identity, hiding him from those who heard whispers and tales of men who could not die.  Thus over the years, he learned many skills and took many different names.&lt;br /&gt;
&lt;br /&gt;
Several years ago, he took the name Mori Motonari and became a painter and sometime assassin, hiding from those would would pursue him to this day.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Physical Skills:&lt;br /&gt;
*Alertness: Excellent &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
*Athletics: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Stealth: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Skills:&lt;br /&gt;
*Subterfuge: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Streetwise: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Intimidation: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Leadership: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Expression: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Etiquette: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mental Skills:&lt;br /&gt;
*Computers: Abysmal &amp;lt;font color=Red&amp;gt;-1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Medicine: Good &amp;lt;font color=Green&amp;gt;+2&amp;lt;/font&amp;gt;&lt;br /&gt;
*Law: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Occult: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other Skills:&lt;br /&gt;
*Driving: Novice &amp;lt;font color=Green&amp;gt;+1&amp;lt;/font&amp;gt;&lt;br /&gt;
*Survival: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Empathy: Very Good &amp;lt;font color=Green&amp;gt;+3&amp;lt;/font&amp;gt;&lt;br /&gt;
*Painting: Excellent &amp;lt;font color=Green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
*Japanese&lt;br /&gt;
*Korean&lt;br /&gt;
*Mandarin&lt;br /&gt;
*English&lt;br /&gt;
*Italian&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Mutenichi-ryu Sword Style:&#039;&#039;&#039; A traditional 18th Century Japanese sword style, the Mutenichi-ryu school was farily conventional and emphasized form, grace and posture.  MAsaru is an expert swordsman and while he can&#039;t match up with those supernaturally strong or fast and although his skills have rusted somewhat over the years, he can still give even highly skilled melee fighters real headaches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Itto-ryu Sword Style:&#039;&#039;&#039; An unconventional sworld style, comparable to Anything Goes Martial Arts, this style emphasized using whatever weapons or techniques prove successful.  Favoring many weapons foreign to Japan in the 18th Century, this style teaches adaptability, diversity and many techniques that would be considered uncouth, underhanded or barbaric.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nito-ryu Sword Style:&#039;&#039;&#039; As part of his Itto-Ryu training, Masaru is versed in using weapons in each hand, matched or mismatched.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curtain of Death&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Flight of the Golden Wasps:&#039;&#039; loosening the blades in the scrips in his sleeves, Masaru looses six at once in a shotgun-like spread&lt;br /&gt;
:&#039;&#039;Flight of the Yellowjackets:&#039;&#039; sending the blades through an open flame, similar to flight of the Golden Wasps but the blades are on fire&lt;br /&gt;
:&#039;&#039;Flight of the Locusts:&#039;&#039; an assassin&#039;s technique using his heavier blades, usually the Karasu, the Shido and the No-Name&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Merits ==&lt;br /&gt;
*&#039;&#039;&#039;Kessen-chu:&#039;&#039;&#039;  A bloodworm (kessen-chu) is a worm-like creature, which lives in the bloodstream and tissue in a symbiotic way. It heals all wounds acquired by its host, replacing the missing tissue and organs with their own bodies as well as reattaching (though not regenerating) limbs. Many of the &amp;quot;scars&amp;quot; on Masaru&#039;s body are actually worm flesh, holding Masaru together like living sutures. However, it is noted that the bloodworms can only heal wounds acquired during infestation and not ones that were acquired prior. They also do nothing to prevent pain. The only known way to kill a bearer of the bloodworms is to use a bloodworm poison (kessen-satsu). The time in which it takes for regeneration varies: Masaru can reattach a limb within seconds and can partially recover from a bullet or stab wound to the brain. However any wounds suffered do have a negative effect (head wounds leaving him  temporarily incapable of moving his lower body or weaker vision). Apparently, the kessen-chu give immortality to its host and everlasting youth (the host retaining the age he/she had at the time he/she was fed the kessen-chu), however he still needs intact limbs to reattach them and any lost would require being replaced.  While wounds suffered from fire, acid and other corrosive or degenerative effects can often be healed, entire limbs lost in such ways cannot. In some circumstances, it is possible for a kessen-chu bearer to replace a limb with a similar human equivalent (arm for arm, leg for leg).  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unaging (2):&#039;&#039;&#039; The kessen-chu mean Masaru will never appear to age.&lt;br /&gt;
*&#039;&#039;&#039;Poison Resistance (2):&#039;&#039;&#039; &#039;&#039;(+2 to rolls against poison)&#039;&#039; The kessen-chu prevent Masaru from dying to any conventional poisons, though they can weaken or disable him temporarily.  Supernatural poisons such as the kessen-satsu will still be effective.&lt;br /&gt;
*&#039;&#039;&#039;Danger Sense (3):&#039;&#039;&#039; A trained soldier and survivor of many wars, Masaru knows when to keep his head down.&lt;br /&gt;
&lt;br /&gt;
===Tarot Blessing===&lt;br /&gt;
[[File:tarot8.jpg|thumb|right|The Great Child tarot card.]] If the Tarot card&#039;s user is in dire need and under specific circumstances, The tarot card Hero will grant assistance to them with their fight. When the tarot card Hero appears, they are a shadowed out figure that hovers behind or beside their user.. the Hero can only be visible when casting or attacking, otherwise only magic users or spiritualists will be able to see them. &lt;br /&gt;
*&#039;&#039;&#039;The Great Child&#039;&#039;&#039; - Masaru pulled the fortune of &#039;&#039;The Great Child&#039;&#039; champion, Link. Link is a devout, passionate warrior who will do his utmost to save his princess. Currently Link only offers one attack for Masaru:&lt;br /&gt;
**&#039;&#039;&#039;Spin Attack&#039;&#039;&#039; - Trademark move of Link. Link appears in front of Masaru and will spin around in a circle like a tornado with his sword at any foes directly in front of him.&lt;br /&gt;
**&#039;&#039;&#039;Hyrulean Magic&#039;&#039;&#039; - The second Tarot Ability. Link appears and can cast a magic arrow of a random property on an opponent: Light, Fire,  or Wind.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&#039;&#039;(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
[[File:MotonariWeapons.jpg|300px|thumb|right|Some of Motonari&#039;s weapons]]&lt;br /&gt;
*&#039;&#039;&#039;Karasu (The Crow):&#039;&#039;&#039;  A pair of weapons that resemble large throwing stars, but with a hole in their centers allowing them to be spun on a finger for parrying or attacks. One has four blades while the other has three, though they are both used in exactly the same way. They were previously owned by Kuroi Sabato.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shido (The Four Paths):&#039;&#039;&#039; A pair of forked blades (sort of resembling bladed jitte) with holes at the pommel and hilt areas allowing them to be spun similar to the Karasu, or to be linked by a chain. They were previously owned by Shido Hishiyasu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Imo-No-Kami Tatsumasa (Sister Defender Tatsumasa):&#039;&#039;&#039; A pair of katana forged by famed swordsmith Toratoru Kotetsu. The handles are removable, allowing for one blade to be attached to the pommel of the other. Previously owned by Saitō Tatsumasa.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aun:&#039;&#039;&#039; A collapsable double bladed spear. Previously owned by Hage, a member of the Itto-Ryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No Name:&#039;&#039;&#039; A pair of sickle-like blades linked by a seven-foot length of chain that&#039;s fitted into their handles. Masaru will occasionally attach them to the ends of other weapons, like the Shido.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sukehiro Ametsubaki (Rain Camellia):&#039;&#039;&#039; A nihon-to forged by the master swordsmith Sukehiro.  Has been modified so the hilt can be inserted into the scabbard, making it a reach weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kotengu (Little Devil):&#039;&#039;&#039; A short forked blade, almost dagger sized, with one of the blades forming a hook. Frequently used by Masaru for climbing things.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Okorobi (Man Toppler):&#039;&#039;&#039; A large straight sword (club?) with multiple hooks coming off it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Merabi (Lady Gadfly):&#039;&#039;&#039; A heavy looking sword with an odd wave like blade&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hotosogi (Woman Shadow Eraser):&#039;&#039;&#039; A nihon-to with a straight blade, the back edge has been turned into a saw-like blade.  Designed to cause maimum agony with each cut.  Previously owned by Shira&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kutoneshirika:&#039;&#039;&#039; named after a spirit sword from Ainu myths, this Chinese katana-like sword came to Japan through Ezo (Hokkaido).  Has a very ornamental hilt and matching scabbard and lacks a cross-guard.  Previously owned by Anotsu Kagehisa&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ogonchu (Golden Wasps):&#039;&#039;&#039; a set of 24 throwing knives hidden in scrips in the sleeves.  Can be loosed with a throwing motion.  Usually coated in alcohol or flammable oil.  Previously owned by Amano Rin&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grand Turk:&#039;&#039;&#039; a Gladius Hispaniensis-like weapon common in the late Byzantine Empire, lacking a cross-guard and with a double-hilt.  The second hilt can be removed, refealing a short rapier-like blade hidden inside the first, and the pommel of the second hilt can be removed to reveal a 2&amp;quot; spike.  Previously owned by Magatsu Taito&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scorpion&#039;s Tail:&#039;&#039;&#039; a twisted brass ring, typically worn at the end of a braid.  When swung a certain way, blades extend from the ring, turning it into a makeshift wepon&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Type 99 Rifle:&#039;&#039;&#039; The Japanese version of the German Mauser, this Korean War-era rifle uses 30-06 Springfield rifle cartridges and can fit a machete-like bayonet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jute:&#039;&#039;&#039; a 1/2 gallon jug usually filled with moonshine but sometimes fillwed instead with flammable oil.  Used mostly for carrying flammable liuid into battle wather than booze.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Painter&#039;s Tools:&#039;&#039;&#039; A high quality maple easel, along with a palette, an array of sable and nylon brushes and several canvasses&lt;br /&gt;
&lt;br /&gt;
== Weaknesses &amp;amp; Flaws ==&lt;br /&gt;
&#039;&#039;&#039;Nightmares (1):&#039;&#039;&#039; Masaru often has nightmares, of his slain children, his missing wife, or many of his 100+ victims&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Secret (1)&#039;&#039;&#039; &#039;&#039;Past Life:&#039;&#039;  Masaru doesn&#039;t want people to know his original name and bloody past, and so refers to himself as Mori Motonari&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction (2)&#039;&#039;&#039; &#039;&#039;Alcoholic:&#039;&#039; Masaru drinks every day, arguably for good reason, and so is often a terrible grouch in the mornings, and suffers severe headaches if deprived of booze for more than a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy (3)&#039;&#039;&#039; &#039;&#039;Tokyo Metropolitan Police Paranormal Investigation Unit:&#039;&#039; Masaru&#039;s inexplicable long life has drawn much attention over the years, including from those who investigate the paranormal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy (2)&#039;&#039;&#039; &#039;&#039;Japanese Government:&#039;&#039; Though Masaru has taken many steps to hide his identity over the years, it may be possible that his true identity may be one day oncovered, and aside from his immortaility, he has many crimes to answer for.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;br /&gt;
Text goes here&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category: Radical&#039;s Characters]][[Category:Tarot User]]&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=Raven_Makishima&amp;diff=18008</id>
		<title>Raven Makishima</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=Raven_Makishima&amp;diff=18008"/>
		<updated>2014-02-24T07:40:26Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|name = Raven&lt;br /&gt;
|image =&lt;br /&gt;
|age = 21&lt;br /&gt;
|aka = &lt;br /&gt;
|japaneseva = Tetsu Inada&lt;br /&gt;
|relatives = Agito Makishima (father)&amp;lt;br&amp;gt; Kyoko Matsumoto (mother)&lt;br /&gt;
|series = Guyver/Akira&lt;br /&gt;
|player = Radical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Name: Raven Makishima &lt;br /&gt;
*Age: 21&lt;br /&gt;
*Sex: M&lt;br /&gt;
*Birthday: January 1st&lt;br /&gt;
*Parents: Agito Makishima and Kyoko Matsumoto&lt;br /&gt;
**Place of Birth: Saitama, Japan&lt;br /&gt;
**Nationality: Japanese&lt;br /&gt;
**Speciality: Psychic&lt;br /&gt;
**Hobbies: Psychology &amp;amp; parapsychology, espionage, home economics&lt;br /&gt;
**Likes: Calm, order, helping people&lt;br /&gt;
**Dislikes: Unreasonable or irrational people&lt;br /&gt;
**Favorite Food: Alcohol (extremely tolerant)&lt;br /&gt;
**Least Favorite Food: Tofu&lt;br /&gt;
**Favorite Music: Classical&lt;br /&gt;
**Favorite Sport: &lt;br /&gt;
**Most Valuable Possessions: &lt;br /&gt;
**Level of Education: BSc Biology and Chemistry, Universite libre de Bruxelles&lt;br /&gt;
**Seiyuu/Voice Actor: Tetsu Inada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Stats&lt;br /&gt;
*Height: 5&#039;11&amp;quot;&lt;br /&gt;
*Weight: 170 lbs.&lt;br /&gt;
*Eyes: Red, abnormal&lt;br /&gt;
*Hair: Black, long&lt;br /&gt;
*Special: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
:Raven is of average height and weight.  He has black hair reaching just past his shoulders, and unnatural bright red eyes which glow faintly when using some of his techniques.  He is incredibly pale for a Japanese, or even for a caucasian, making the veins in his arms and neck clearly visible.  He often has a slight smile, yet usually allows very little emotion into his facial features.&lt;br /&gt;
&lt;br /&gt;
:He generally prefers dark suits or black clothing.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
:Raven seems to be a pleasant, charming, refined, soft-spoken young man who seems generally unperturbed by most things, and usually has a smile.  However, deep down he feels very little sense of direction or ambition other than survival and trying to avoid the more damaging of his foretold predictions.  He does however harbor a deep concern and protective instinct toward his close friends, and will often go to great lengths to spare them from harm or heartache, real or percieved.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
;Dark Prophet&lt;br /&gt;
:The child of Agito Makishima and Kyoko Matsumoto, Raven was born and raised in a cabin just outside the Castle.  Growing up, Raven found kinship in the other psychic children, however his powerful sense of precognition alienated some, and Eve&#039;s hostile attitude towards him wounded him deeply, leading to lifelong insecurities about his own strength and a violent sense of competition.&lt;br /&gt;
&lt;br /&gt;
:Raven grew up despising his father for all the pain he caused his mother, which fueled his instability and paranoia.  As he grew up he began experimenting in the dark arts alongside his psychic training, and even discovered means of time travel, travelling back to his parents era, ostensibly to protect his unborn self but actually to alter the timeline to produce what he considered a &#039;better result&#039;, a practice which would spiral him into madness.   He was one of the first and most disruptive to breach the timeline in such a way, and was one of the prime reasons for the creation of what would come to be known as THACO.&lt;br /&gt;
&lt;br /&gt;
:During a type of processing where Raven&#039;s body was used as a host for an alien virus, he was percieved as a threat and destroyed by the reploid Zero.&lt;br /&gt;
&lt;br /&gt;
;Towards the Future&lt;br /&gt;
:During a mission for the Basileus of Liberty, [[Shamash Argeades|Shamash]], the Agents were sent to an underground fortress called the Tower where they were tasked with retrieving Raven, who was being used as a sort of organic computer.  After being recovered and brought back to the Inn, Raven had his memories restored by the Lady [[Cassandra Argeades]], and agreed to join PARADIGM as an Agent.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
= Skills =&lt;br /&gt;
{| class=&amp;quot;cleantable&amp;quot;&lt;br /&gt;
!Physical Skills&lt;br /&gt;
!Social Skills&lt;br /&gt;
!Mental Skills&lt;br /&gt;
!Other Skills&lt;br /&gt;
!Languages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Alertness: +4&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Stealth: +3&lt;br /&gt;
|&lt;br /&gt;
*Subterfuge: +2&lt;br /&gt;
*Streetwise: +2&lt;br /&gt;
*Intimidation: +3&lt;br /&gt;
*Leadership: +4&lt;br /&gt;
*Expression: 0 &lt;br /&gt;
*Etiquette: +3&lt;br /&gt;
*Performance: +2&lt;br /&gt;
|&lt;br /&gt;
*Computers: +2&lt;br /&gt;
*Investigation: +2&lt;br /&gt;
*Medicine: +4&lt;br /&gt;
*Law: +2&lt;br /&gt;
*Occult: +2&lt;br /&gt;
*Politics: +2&lt;br /&gt;
*Science: +3&lt;br /&gt;
*Technology: 0&lt;br /&gt;
|&lt;br /&gt;
*Driving: +1&lt;br /&gt;
*Survival: +2&lt;br /&gt;
*Empathy: +2&lt;br /&gt;
*Animal Ken: 0&lt;br /&gt;
|&lt;br /&gt;
*Japanese&lt;br /&gt;
*English&lt;br /&gt;
*French&lt;br /&gt;
*Italian&lt;br /&gt;
*Latin&lt;br /&gt;
*Chinese (Mandarin)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can&#039;t be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Telekinesis&#039;&#039;&#039;: Raven is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or grab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.&lt;br /&gt;
***&#039;&#039;&#039;Telekinetic Wield&#039;&#039;&#039;: Using Telekinesis, Raven is able to lift and wield oversized weapons within the range of his telekinetic strength with relative ease.  He may or may not choose to hold the weapon in his hands while he does so.&lt;br /&gt;
***&#039;&#039;&#039;Spatial Awareness&#039;&#039;&#039;: When not using psychokinesis to move objects, Raven can channel it into a passive barrier 5-10 meters in diameter, inside which, Raven can detect motion.  While useless for avoiding things like bulltes, it can give him the illusion of having 360 degree sight.&lt;br /&gt;
***&#039;&#039;&#039;Flight&#039;&#039;&#039;: Raven can use his telekinesis to fly at up to 60 mph, though at speeds above 20 mph he needs his telekinesis to shield himself from wind or be badly buffeted, limiting his ability to use it for other purposes while in flight.&lt;br /&gt;
***&#039;&#039;&#039;Psychic Surgery&#039;&#039;&#039;: By initiating physical contact with a subject, Raven can access their nervous system to perform physical diagnosis, from which he can attempt to regulate or alter personal biochemistry for self healing, or telekinetically use internal tissues to surgially repair wounds, even aligning (but not mending) bones and repairing damages blood vessels, disabling nerve endings (or suppressing the brain&#039;s pain center entirely).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Telepathy&#039;&#039;&#039;: Raven is a strong telepath.  He can speak telepathically and hear thoughts directed to him.  He can sense surface thoughts of people nearby as a passive ability.  He can also delve into the conscious mind of another at short range, however doing so is very difficult..&lt;br /&gt;
***&#039;&#039;&#039;Contact Delving&#039;&#039;&#039;: By making physical contact with a target near a major nerve ending, Raven can telepathically delve into their psyche or memories.  He must still bypass the willpower or psychic defenses of the target to extract any information, and is similarily quite vulnerable to feedback or mental counterattack in this state, but is likewise much stronger in his ability to bypass mental defenses and conditioning.&lt;br /&gt;
***&#039;&#039;&#039;Fear&#039;&#039;&#039;: Raven can attempt to tap into the subconscious mind of an enemy to trigger a fear-like response.  The effect works better on people with highly active imaginations, and can usually be resisted fairly simply with an act of willpower.  Also, interfacing with the subconscious mind of another psychic can be quite dangerous, with a high chance of psychic backlash.&lt;br /&gt;
***&#039;&#039;&#039;Subconscious Programming&#039;&#039;&#039;: Although highly sensitive to psychic feedback and emotional trauma, Raven seems to have an almost unprecedented ability to recover from all but the most severe trauma within a matter of days, usually with virtually no lasting damage.  It appears this is due to alterations made to sections of his brain related to the subconscious mind, and may also be related to his limited emotional state and lack of coherant memory.&lt;br /&gt;
***&#039;&#039;&#039;Advanced Mental Combat&#039;&#039;&#039;: Raven is an expert in mind-to-mind combat, and can outclass even a skilled psychic in a mental link.  He has both the skill and guile to outwit or outmaneuver a stronger opponent, and overpower even telepaths and empaths of great strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Empathy&#039;&#039;&#039;:  Raven can feel powerful emotions eminating from others such as intense rage, sadness or joy.  &lt;br /&gt;
***&#039;&#039;&#039;Empathic Defence&#039;&#039;&#039;: Similar to a Newtype, by sensing an opponent&#039;s surface emotions, Raven gains a passive bonus to his ability to dodge attacks.  An opponent who routinely channels their killing intent will be at a disadvantage in combat with Raven, similarily, an opponent who has or expresses little to no emotion or acts totally on reflex can negate this ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Psychometry&#039;&#039;&#039;: Raven can glean information from objects by touching them, such as what the object was used for, who primarily used it, and the emotional state of the person using it, or in the case of weapons, of their victims.  Induces a trance-like state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Variable Precognition&#039;&#039;&#039;: Raven often has precognitive visions of the future, however he experiences so many that often times he has difficulty distinguishing one from the other, and also the fact that many seem to conflict or contradict each other, lending credence to the possibility that he sees not definite futures, but glimpses of many possible outcomes.  Therefore Raven rarely claims to see what will happen, but more frequently can speculate on what may happen.  This ability works subconsciously.&lt;br /&gt;
***&#039;&#039;Retrocognition&#039;&#039;: Tied to his abilities of Psychometry and Precognition, Raven can sometimes see afterimages or memories of past events, often memories of other people.  This ability serves to further dilute his precognitive certainties, and also may cause him to believe a retrocognitive vision to be one of his own memories, or vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Extreme Tolerance:&#039;&#039;&#039; Due to the amoung of processing his mother recieved, Raven is highly resistanct to toxins and drugs that alter the mind or brain chemistry.,, and he can metabolise them at a mich higher rate than normal.  Mind-altering drugs and painkillers much there for be used in exceptionally high quantities to have the desired effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
*&#039;&#039;&#039;Poison Resistance (2):&#039;&#039;&#039; You have an innate ability to resist the effects of many toxins. Whenever you need to roll to resist poisons, you get a +2 Bonus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Magnetism (1):&#039;&#039;&#039; You have the &amp;quot;WOA DUDE BANG ME&amp;quot; aura, and receive a +1 Bonus on seduction and similar rolls (though this may inspire jealousy in the people who view you as competition). This is a Merit seldom taken seriously in the Chat Rooms, as it&#039;s been too often used by players whose intent is seldom gaming...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Will (5):&#039;&#039;&#039; You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It&#039;s possible to do it, but you&#039;ll fight it with every fiber of your being, and will not stay in thrall very long.&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items Of Note ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
* &#039;&#039;&#039;Fanatic&#039;&#039;&#039;: Raven&#039;s desire to protect those close to him borders on obsessional, and he will go to almost any lengths to eliminate anything he considers a threat to them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sensitive&#039;&#039;&#039;: Raven is very sensitive telepathically and empathically, and thus is quite susceptible to psychic feedback or to being in contact with large numbers of people experiencing distress or trauma.&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
*&#039;&#039;&#039;Enemy (4):&#039;&#039;&#039; &#039;&#039;[[Andromeda]]:&#039;&#039;  A Lost Number based on the biodata of Aptom.  Created by Kronos to hunt down Agito Makishima and his decendants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nightmares (1):&#039;&#039;&#039; You&#039;re constantly plagued by nightmares, which at the worst may indicate there&#039;s something nasty in your fate, and at the least will make you cranky and irritable most of the time. A particularly bad night may cause you to have a -1 penalty on all rolls.&lt;br /&gt;
&lt;br /&gt;
== NPC(s) to go with char ==&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
	<entry>
		<id>https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=18007</id>
		<title>The Inn</title>
		<link rel="alternate" type="text/html" href="https://gubaba.org/mi2/wiki/index.php?title=The_Inn&amp;diff=18007"/>
		<updated>2014-02-24T07:34:25Z</updated>

		<summary type="html">&lt;p&gt;Madoushi: /* Fifth Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the original layout of the Inn, go to [[The Old Inn]] page.&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
This floor contains the main living room, the dining room, and the entryway. &amp;lt;br&amp;gt;&lt;br /&gt;
;Lobby&lt;br /&gt;
:&#039;&#039;&#039;Shoe Box&#039;&#039;&#039; - Where people put their shoes and switch to slippers, generally it is seen as rude and dirty in Japan to walk around inside the Inn with your shoes still on. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Front Desk&#039;&#039;&#039; - The area to sign in and receive a key for the room. If there is no one at the desk, there is a sign that SAYS to just sign in and take an available key to one of the rooms. There is no Rent but amenities (food, extra furniture and so on) are not included. Currently there are many flyers posted on this desk by the [[Get Backers]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[http://mi2f.gubaba.org/viewforum.php?f=4 Message Board]&#039;&#039;&#039;: Next to the front desk, against the same wall as the show box. This is a board for people to put notices up for other residents of the Inn to read. &lt;br /&gt;
&lt;br /&gt;
;Dining Room&lt;br /&gt;
:A simple dining area. &lt;br /&gt;
&lt;br /&gt;
;Kitchen&lt;br /&gt;
:Has all the usual/necessary kitchen stuff. Food isn&#039;t magically replaced :(&lt;br /&gt;
&lt;br /&gt;
;Living Room&lt;br /&gt;
:Some couches and chairs and of course the television!&lt;br /&gt;
&lt;br /&gt;
;Entertainment &amp;amp; Gaming Room&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
:[[Cuelight Pool Table]]&lt;br /&gt;
:[[Arcade Machines]]&lt;br /&gt;
&lt;br /&gt;
;Gymnasium&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
;Maggie&#039;s Shrine&lt;br /&gt;
:Desc coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: The small half sized rooms are restrooms.&amp;lt;br&amp;gt;The only place to bathe is on the first floor in the furo.&amp;lt;br&amp;gt;Each bedroom has a washroom, though.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 1 (Double)&#039;&#039;&#039;: [[Sin Urameshi]] &amp;amp; [[Naomi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 2&#039;&#039;&#039;: [[Daichi Niwa]]&lt;br /&gt;
*&#039;&#039;&#039;Room 3&#039;&#039;&#039;: [[Belle Hibiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 4 (Double)&#039;&#039;&#039;: [[Sagiko Tsukino|Sagiko]]&lt;br /&gt;
*&#039;&#039;&#039;Room 5&#039;&#039;&#039;: [[Takeo Masaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 6&#039;&#039;&#039;: [[Alys Ashley]]&lt;br /&gt;
*&#039;&#039;&#039;Room 7&#039;&#039;&#039;: [[Lydia Kazeda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 8&#039;&#039;&#039;: [[Nara Shinako]]&lt;br /&gt;
*&#039;&#039;&#039;Room 9&#039;&#039;&#039;: [[Yoko S.]]&lt;br /&gt;
*&#039;&#039;&#039;Room 10&#039;&#039;&#039;: [[Luca Sparda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 11&#039;&#039;&#039;: [[Miyabi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 12&#039;&#039;&#039;: [[Shiro Nakamura]]&lt;br /&gt;
*&#039;&#039;&#039;Room 13&#039;&#039;&#039;: [[Tyler]]&lt;br /&gt;
*&#039;&#039;&#039;Room 14&#039;&#039;&#039;: [[Xander Dreyar]]&lt;br /&gt;
*&#039;&#039;&#039;Room 15&#039;&#039;&#039;: [[Cumin]]&lt;br /&gt;
*&#039;&#039;&#039;Room 16&#039;&#039;&#039;: [[Setsuna Mikagami]]&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039;: Rooms 15 &amp;amp; 16 are supposed to be separate rooms, but the wall between them has been removed.&lt;br /&gt;
*&#039;&#039;&#039;Room 17 (Double)&#039;&#039;&#039;: [[Kamuro Ishigami]] &amp;amp; [[Beniguma]]&lt;br /&gt;
*&#039;&#039;&#039;Room 18&#039;&#039;&#039;: [[Suzume Yamida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 19&#039;&#039;&#039;: [[Shannon Moore]]&lt;br /&gt;
*&#039;&#039;&#039;Room 20 (Double)&#039;&#039;&#039;: [[Tao Mei]] &amp;amp; [[Aku]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor2.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Third Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 21 (Double)&#039;&#039;&#039;: [[Rain Crimson]]&lt;br /&gt;
*&#039;&#039;&#039;Room 22&#039;&#039;&#039;: [[Tsuchida Midori|Midori Tsuchida]]&lt;br /&gt;
*&#039;&#039;&#039;Room 23&#039;&#039;&#039;: [[Jackal|Major &amp;quot;Jackal&amp;quot; Egret]]&lt;br /&gt;
*&#039;&#039;&#039;Room 24 (Double)&#039;&#039;&#039;: [[Sachiko Uchiha]] &amp;amp; [[Hanako Uchiha]]&lt;br /&gt;
*&#039;&#039;&#039;Room 25&#039;&#039;&#039;: [[Zero|Cicero Geraldine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 26&#039;&#039;&#039;: [[Ian|Ian McNichol]]&lt;br /&gt;
*&#039;&#039;&#039;Room 27&#039;&#039;&#039;: [[Venus Highwind]]&lt;br /&gt;
*&#039;&#039;&#039;Room 28&#039;&#039;&#039;: [[Isabelle]]&lt;br /&gt;
*&#039;&#039;&#039;Room 29&#039;&#039;&#039;: [[Tatsuya|Tatsuya Saejima]]&lt;br /&gt;
*&#039;&#039;&#039;Room 30&#039;&#039;&#039;: [[Kenji Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 31&#039;&#039;&#039;: [[Hitomi Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 32&#039;&#039;&#039;: [[Faustlin Fontaine]]&lt;br /&gt;
*&#039;&#039;&#039;Room 33&#039;&#039;&#039;: [[Mai Kaneda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 34&#039;&#039;&#039;: [[Hayate Uzumaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 35&#039;&#039;&#039;: [[Suzumura Riki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 36&#039;&#039;&#039;: [[Kazuki Jakuzure]]&lt;br /&gt;
*&#039;&#039;&#039;Room 37 (Double)&#039;&#039;&#039;: [[Gravlax]] and several plants and devices.&lt;br /&gt;
*&#039;&#039;&#039;Room 38&#039;&#039;&#039;: [[Kamen Hokage]]&lt;br /&gt;
*&#039;&#039;&#039;Room 39&#039;&#039;&#039;: [[Kia Kiske]]&lt;br /&gt;
*&#039;&#039;&#039;Room 40 (Double)&#039;&#039;&#039;: [[Mireya Moreno]] &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor3.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fourth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 41 (Double)&#039;&#039;&#039;: [[Cassandra Aulin]], [[David Morris]] and his alchemy lab&lt;br /&gt;
*&#039;&#039;&#039;Room 42&#039;&#039;&#039;: [[Tonic]]&lt;br /&gt;
*&#039;&#039;&#039;Room 43&#039;&#039;&#039;: [[Katsuo|Katsuo Yuki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 44 (Double)&#039;&#039;&#039;: [[Kouhei Kurosaki]] &amp;amp; [[Ringo Kuchiki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 45&#039;&#039;&#039;: [[Fakir ClanClan]]&lt;br /&gt;
*&#039;&#039;&#039;Room 46&#039;&#039;&#039;: [[Bayushi Houten]]&lt;br /&gt;
*&#039;&#039;&#039;Room 47&#039;&#039;&#039;: [[Sakumo Hatake]]&lt;br /&gt;
*&#039;&#039;&#039;Room 48&#039;&#039;&#039;: [[Sora|Sora Strife]]&lt;br /&gt;
*&#039;&#039;&#039;Room 49&#039;&#039;&#039;: [[Keiko Langley| Keiko Langley Ikari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 50&#039;&#039;&#039;: [[Julian Blake]]&lt;br /&gt;
*&#039;&#039;&#039;Room 51&#039;&#039;&#039;: [[Zack|Zack Lockhart Strife]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Room 52&#039;&#039;&#039;: [[Kimiko Readman]]&lt;br /&gt;
*&#039;&#039;&#039;Room 53&#039;&#039;&#039;: [[Elias Jerico]]&lt;br /&gt;
*&#039;&#039;&#039;Room 54&#039;&#039;&#039;: [[Strafe]]&lt;br /&gt;
*&#039;&#039;&#039;Room 55&#039;&#039;&#039;: [[Akaru|Akaru Stingray]]&lt;br /&gt;
*&#039;&#039;&#039;Room 56&#039;&#039;&#039;: [[Emily Havoc]]&lt;br /&gt;
*&#039;&#039;&#039;Room 57 (Double)&#039;&#039;&#039;: [[Nikolai]] and his occult library&lt;br /&gt;
*&#039;&#039;&#039;Room 58&#039;&#039;&#039;: [[Zane]]&lt;br /&gt;
*&#039;&#039;&#039;Room 59&#039;&#039;&#039;: [[Loki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 60 (Double)&#039;&#039;&#039;: [[Samhain]] and [[Jirou]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor4.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 61 (Double)&#039;&#039;&#039;: [[Seta Shinshi]] &amp;amp; [[Kakita Haruka|Haruka Kakita]]&lt;br /&gt;
*&#039;&#039;&#039;Room 62&#039;&#039;&#039;: [[Brick Bailey]]&lt;br /&gt;
*&#039;&#039;&#039;Room 63&#039;&#039;&#039;: [[Temna Asaka|Asaka Temna]]&lt;br /&gt;
*&#039;&#039;&#039;Room 64 (Double)&#039;&#039;&#039;: [[Unimaru]] &amp;amp; [[Mizumi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 65&#039;&#039;&#039;: [[Deidre]]&lt;br /&gt;
*&#039;&#039;&#039;Room 66&#039;&#039;&#039;: [[Asano Masaru|Mori Motonari]]&lt;br /&gt;
*&#039;&#039;&#039;Room 67&#039;&#039;&#039;: [[Leben]]&lt;br /&gt;
*&#039;&#039;&#039;Room 68&#039;&#039;&#039;: [[Hikari Kouda]]&lt;br /&gt;
*&#039;&#039;&#039;Room 69&#039;&#039;&#039;: [[Jach Swiftblade]]&lt;br /&gt;
*&#039;&#039;&#039;Room 70&#039;&#039;&#039;: [[Apple]]&lt;br /&gt;
*&#039;&#039;&#039;Room 71&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 72&#039;&#039;&#039;: [[Wilhelmina Ellowyn Armstrong]]&lt;br /&gt;
*&#039;&#039;&#039;Room 73&#039;&#039;&#039;: [[Sheska Mustang]]&lt;br /&gt;
*&#039;&#039;&#039;Room 74&#039;&#039;&#039;: [[Belmont|Raphael Belmont]]&lt;br /&gt;
*&#039;&#039;&#039;Room 75&#039;&#039;&#039;: [[Ryouma Kusanagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 76&#039;&#039;&#039;: [[Scott Kennedy]]&lt;br /&gt;
*&#039;&#039;&#039;Room 77 (Double)&#039;&#039;&#039;: [[Hien Hayaboshi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 78&#039;&#039;&#039;: [[Izumi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 79&#039;&#039;&#039;: [[Seijou Yuzaki]]&lt;br /&gt;
*&#039;&#039;&#039;Room 80 (Double)&#039;&#039;&#039;: [[Galvan Swiftblade]] &amp;amp; [[Kaoru Sie]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor5.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sixth Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 81 (Double)&#039;&#039;&#039;: [[Letty Carmichael]] &amp;amp; [[Aimi Utada]] &amp;amp; [[Saber]]&lt;br /&gt;
*&#039;&#039;&#039;Room 82&#039;&#039;&#039;: [[Hiro Tanaka]]&lt;br /&gt;
*&#039;&#039;&#039;Room 83&#039;&#039;&#039;: [[Maya Brea]]&lt;br /&gt;
*&#039;&#039;&#039;Room 84 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 85&#039;&#039;&#039;: [[Ciel Strife]]&lt;br /&gt;
*&#039;&#039;&#039;Room 86&#039;&#039;&#039;: [[Atticus Fullbuster]]&lt;br /&gt;
*&#039;&#039;&#039;Room 87&#039;&#039;&#039;: [[Shinji Kagami]]&lt;br /&gt;
*&#039;&#039;&#039;Room 88&#039;&#039;&#039;: [[Saya Nagi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 89&#039;&#039;&#039;: [[Lynde]]&lt;br /&gt;
*&#039;&#039;&#039;Room 90&#039;&#039;&#039;: [[Mie Kasukabe]]&lt;br /&gt;
*&#039;&#039;&#039;Room 91&#039;&#039;&#039;: [[Jaden Beleren]]&lt;br /&gt;
*&#039;&#039;&#039;Room 92&#039;&#039;&#039;: [[Geth|Geth, Lord of the Vault]]&lt;br /&gt;
*&#039;&#039;&#039;Room 93&#039;&#039;&#039;: [[Benezia T&#039;Soni|Beni]]&lt;br /&gt;
*&#039;&#039;&#039;Room 94&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 95&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 96&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 97 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 98&#039;&#039;&#039;: [[Akio minamino|Akio Minamino]]&lt;br /&gt;
*&#039;&#039;&#039;Room 99&#039;&#039;&#039;: [[Carmilla Montano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 100 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor6.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seventh Floor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Room 101 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 102&#039;&#039;&#039;: [[Sol Curtiss]]&lt;br /&gt;
*&#039;&#039;&#039;Room 103&#039;&#039;&#039;: [[Paria]]&lt;br /&gt;
*&#039;&#039;&#039;Room 104 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 105&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 106&#039;&#039;&#039;: [[Seiya Sumeragi]]&lt;br /&gt;
*&#039;&#039;&#039;Room 107&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 108&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 109&#039;&#039;&#039;: [[Isaac Ashford]]&lt;br /&gt;
*&#039;&#039;&#039;Room 110&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 111&#039;&#039;&#039;: [[Jimmy &#039;The Left&#039; O&#039;Toole]]&lt;br /&gt;
*&#039;&#039;&#039;Room 112&#039;&#039;&#039;: [[Shiki Amano]]&lt;br /&gt;
*&#039;&#039;&#039;Room 113&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 114&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 115&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 116&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 117 (Double)&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 118&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Room 119&#039;&#039;&#039;: [[Lumina Twilight]]&lt;br /&gt;
*&#039;&#039;&#039;Room 120 (Double)&#039;&#039;&#039;: &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloor7.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Basement==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;Epoch&#039;&#039;&#039;: The blue box rests in the basement for missions. It is also useable for personal use.&lt;br /&gt;
*&#039;&#039;&#039;Aimi&#039;s Music Room&#039;&#039;&#039;: Aimi has renovated a storage room to serve as a music lounge. It currently contains a speaker system, karaoke machine and guitar. This room has been double soundproofed by Takeo.&lt;br /&gt;
*&#039;&#039;&#039;Luca&#039;s Gun Room:&#039;&#039;&#039; Luca Sparda&#039;s Gun and Maintenance room.&lt;br /&gt;
**The entrance to [[Security Room|Security/Danger Room]] is located here.&lt;br /&gt;
*&#039;&#039;&#039;Seiryuu Shrine&#039;&#039;&#039;: This is a shrine erected for the god Seiryuu. &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |[[file:innfloorb1.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Back Lot//Back Yard==&lt;br /&gt;
* Swimming Pool&lt;br /&gt;
*[[Brew Cave|Brew Cave Walk-In Beer Cooler &amp;amp; Kegerator]]&lt;br /&gt;
&lt;br /&gt;
==Other Locations==&lt;br /&gt;
*[[Bikitree]]&lt;br /&gt;
*[[Toad Dojo]]&lt;br /&gt;
*Vulture&#039;s Sub Terran Lab&lt;/div&gt;</summary>
		<author><name>Madoushi</name></author>
	</entry>
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